Глава персонала

Версия от 10:10, 11 июля 2020; imported>Darksci (ХоП, часть рас.)
СНАБЖЕНИЕ, СЕРВИС & КОМАНДОВАНИЕ
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Глава Персонала

Глава: Капитан
Сложность: Средне
Руководства: Стандартные Рабочие Процедуры, Космический Закон, Бюрократия, Стандартные Рабочие Процедуры (Сервис)
Обязанности: Управлять, выдавать доступ, контролировать численность персонала, следить за станцией, когда капитан решил отлучиться в бар

Отдел Снабжения
Сервисный Отдел
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Глава отдела
Глава Персонала

Канал связи :z

Сотрудники Департамента
Руководства для Сотрудников
Зоны для сервисного отдела

Глава Персонала находится во главе по назначению и переназначению членов экипажа в нужном виде и проверяя, чтобы все отделы были хорошо экипированы и оптимально работали(И оставались в этом виде). ГП находится на одном уровне с другими главами отделов; однако, вы единственный, кроме Капитана у кого есть доступ к Терминалу Изменения ID-карт (Identification Card Modifier).

Необходимые навыки

Терпение это сила Огромное количество времени вы будете сталкиваться с вопросами - будь то отвечать на них, или же их задавать. Большинство прибывших на станцию последуют в вашу сторону, чтобы найти кого-то, кто даст и научит работе. К этому времени будет хорошей идеей спросить, в каком типк работы заинтересован новоприбывший, и затем найти кого-то, кто желает взять новичка под свое крыло. Большинство людей используют радио, чтобы это могло произойти.

Базовые знания отделов Сильно рекомендуется, чтобы вы знали базовые знания, что делает каждый отдел, и какие у них должны быть доступы. Это сделает вашу работу ГОРАЗДО легче.

Базовая бюрократия Не скорее как рекомендация, а скорее, как стиль игры. Иногда вы встречаете такого Главу Персонала, который будет требовать, чтобы ты заполнил все необходимые формы и получил штампы, необходимые для перевода. Иногда люди приходят даже для получения определенных разрешений на разные вещи. Это может добавить много погружения в профессию в большинстве случаев, и вы можете воспользоваться Гайдом по Бумажной работе и примерами форм, как базу для написания ваших собственных форм. Рекомендуем вам как минимум пройтись по этим гайдам, или знать, где их искать. Если вы все же хотите погрузиться в мир бюрократии.

Ваш собственный отдел

Как Глава Персонала, у вас есть свой отдел, за которым надо следить. Вы находитесь во главе сервисного персонала и отдела снабжения on the station. Обычно, вы можете позволить разным Барменам и Библиотекарям работать и заботиться о себе самостоятельно. Они технически под вашим командованием, но их работа обычно проста и не критическая для работы станции. (если только в баре не объявится толпа разъяренных работяг, которые будут требовать выпивки)

Ваш инструментарий

Вы Глава Персонала. У вас есть доступ почти ко всему, включая базовый доступ в каждый отдел станции. Да, вы можете выдать себе полный доступ, но это грубое нарушение ваших обязанностей и работы. Ваша главная задача управлять персоналом, чтобы каждый отдел был полностью экипирован и работал эффективно.

Вам выписан энерго-пистолет и броня, для защиты себя и своего офиса. Тот факт, что вы не сотрудник СБ, не подлежит изменению. Обязанность знания местоположения вашего оружия и брони входит в те, который вы должны воспринимать серьезно. Все же вы, в конце концов, официальное гражданское лицо на исследовательской станции, так что ваш защитный инструментарий лучше хранить взаперти. Однако, ваша телескопическая дубинка (telescopic baton) и вспышка (flash), может храниться у вас при себе, поскольку ваша работа заключается в разбирательствах с массами раздраженных безработных или теми, кто скоро ими станет.

У вас так же есть коробка с запасными планшетами, так же, как и у Капитана. Люди, которые теряют свой планшет ,могут его купить в киоске внутри Карго (Если они не потеряли ID-карту), сохраняя ваши сокровенные запасы для странных Дионей или Големов. Так же, у вас есть запасные ID-карты, которые должны использоваться в обычных случаях кражи. Используя их запись в журнале экипажа (Crew Manifest), введите их имя и должность, так же, как и номер их счета (если же его у данного персонала нет, вам придется его создавать). Больше информации о введении нового члена экипажа описано ниже.

У вас так же есть доступ ко всемогущей консоли изменения ID-карт (Identification Modification Console), которая может делать 3 вещи: менять доступы (для изменения ID), Управление рабочими местами (открывать их для новых игроков в данном раунде) и показывать журнал Экипажа (чтобы вы не лезли за своим планшетом).

Ваши шкафчики хранят прочие разнообразные вещи: дополнительный ваучер на шахтерское оборудование, ошейник для Яна (который ведет себя, как датчик смерти собакена), разные "стильные" юниформы и прочее.

Полный отдел - счастливый отдел

Когда в отделе не хватает экипажа, от вас ожидается инициатива нанять туда больше людей. Вы можете предложить поднятие зарплат, возмещение расходов или простая рекомендация для этого отдела поможет привлечь туда людей. Отказывать (или "сильно не рекомендовать") на заполненные места позволит вам назначить людей на нужные места.

Счастливый отдел - эффективный отдел

Теперь, когда отдел полностью забит, он попадает под вашу и АВДшную юрисдикцию, чтобы все отделы работали как часы. Проверяйте с Главами отделов частенько, чтобы не было внутренних проблем или больших проблем между отделами.

The Reassignment: A Way of Life

Your other job is reassigning people when they come to your desk with one or more access requests. Make sure that he or she has a good, justified reason to want a job change. A Chef who suddenly wants to become a Geneticist is a good example of someone who should be heavily scrutinized.

Feel free to deny someone's transfer request if you get a poor explanation as to how someone suddenly came into possession of his or her sudden inter-department knowledge (My uncle was in a war/I read it in a book/I just know, are all pretty bad reasons). Alternatively, set them up with a subservient, or assistant position, until they've proven that they can do the job correctly (custom assignment titles are useful for this!).

You're Hired, Welcome Aboard

If someone's job transfer request isn't completely ridiculous, then it's time for you to do some background checks. Make sure the crew member knows what they're (going to be) doing inside of his or her new department. Once you've determined someone is a potential candidate for a job transfer, it's a good idea to grab one of several versions of job transfer form. Pick out one that you like and give the form to the guy waiting for his job change; ask him to fill it out. Keeping a record of all of the access changes you give out is key to keeping everyone else informed about what you're doing and keeping you out of the brig.

Here comes the hard part. Now that you have a filled out form, you should get it signed and stamped by an appropriate head of staff. Usually, this involves getting the department head's attention in one way or another, be it talking to them over the radio or sending your man to the department itself. Again, keeping a record of a department head's consent on file is usually one of the best ways to prove that your access change wasn't completely illegal. The shorthand version of this process would be to inform the head of staff in question about the transfer over the Command radio channel and get quick consent from there.

Finally, when everything is signed, stamped, and filled out, you can sign the form yourself. Ask the man for his Identification Card so that you can officially give them the requested job title and access. Unless someone would like a specific job title, make sure to use the generic job titles near the top of the screen so that Security can identify that person much more easily with their fancy SecHUDs.

One thing to bear in mind is that you are also able to open additional slots in various job roles for crew members to take when joining the round. While there's no major harm in adding that Security Officer slot that the Head of Security asked for, it would be unwise to mass-open slots of any kind (but especially those with potential to HONK cause chaos). It is recommended that you ask Central Command for permission before opening multiple slots.

Karma's a bitch

Several roles are limited due to Central Command wanting to only send approved personnel to partake in them. In OOC terms, karma roles. There are the Barber, Brig Physician, NanoTrasen Representative, Blueshield, Security Pod Pilot, Mechanic and Magistrate. Job transfers to the occupations of NanoTrasen Representative, Blueshield and Magistrate are never to be conducted, as there is the potential threat of undermining the independent oversight these jobs are meant to provide by hiring crew members loyal to the current captain. If someone comes to the HoP line and requests a transfer to one of the other roles (Barber, Brig Physician, Security Pod Pilot and Mechanic) they may be promoted if the job is lit up green while the crew member's ID is inserted in the ID Modification Console (this depends on whether or not they already unlocked this role). See Standard Operating Procedure.

You're Fired

As well as handing out job transfers, it's also well within your authority to demote people and take those jobs away.

If someone falls asleep on the job or messes something up, you are well within your rights to demote them to a lower position after consulting the appropriate head of staff. Demoting a head of staff, however, is something that should not be done without the Captain's written consent.

Occasionally, a head of staff will request that a crew member be demoted for varying reasons. All heads of staff are within the right to demote members of their department so long as they fill out the necessary Access Change Order for that crew member. A head of staff cannot remove a crew member from the station entirely and only has the power to demote the crew members in his or her department.

Rarely will a crew member be removed from his or her position as a NanoTrasen employee entirely. Only the Captain has the power to authorize such a procedure and it is seldom practised. However, it has happened on numerous occasions. When a crew member is removed from the station, he or she is essentially "fired": that person is given no job, pay, or privileges and is removed from the station on the next Crew Transfer Shuttle pending further review by NanoTrasen at Central Command.

In Case of Emergency, Break Glass

Sometimes people need access to certain departments in an emergency, and the AI isn't up to the task of opening doors for people. Feel free to hand out emergency access to people such as Security Officers if the situation calls for it. Once the crisis has been averted, however, make sure to call them all back so you can revert them to their standard access. A number of people do not like it when crew members go walking into their department for no real reason just because they have access to it. Handing out unapproved and unjustifiable access is one of the fastest ways to get you demoted.

The Five Points of Human Resources Management

The Head of Personnel can be a rather varied job. He can savour the prestige or feel shackled to the ID computer. If you find yourself wearing teal, make the most of it by doing your job correctly.

  1. Support the Captain. Be sure to work as a team to lead the crew. Earn this trust by making frequent use of command chat (:c) and deferring to him on matters of great importance, like assigning new heads or calling the shuttle. You do not outrank the other heads, but you have the unique position of being able to assign people. You are the one who will take over should the Captain need to step down, so it'd be a good idea to look like a good leader in front of him.
  2. Uphold the Rights of Crewmen. Security often commits excesses and the Captain is either dead or personally involved in a case. Rarely, you will be forced to do the impromptu job of a pseudo-Captain and make difficult decisions about the fate of a crewman should the Captain be missing, dead, or personally involved. In these situations, remember to consider every side of the story before making a decision and try to follow Space Law while still giving out a fair sentence. Almost always, a weak Captain and Head of Personnel will result in bad Security.
  3. Follow the Principle of Least Privilege. When assigning new access levels or creating new jobs, ask yourself just how much access is needed to perform the task. If a hardworking engineer wants EVA access, consider if he needs access, or just for you to open the door for him while he gets a suit. If the Counselor is being proactive about finding bodies but often needs people to open doors, maybe the risk of giving him more access is less than gain from increasing his effectiveness. Decisions like these keep the station more secure and cut down on the number of accidental arrests made by Security for assumed trespassing. Remember to write their increased access or privileged items on a sheet of paper and give it a good stamping so the Janitor will be able to show why he's mopping the Medbay floors.
  4. Talk to the Crew. The Captain is often too busy dealing with who knows what. The Head of Security is usually trying to keep his department in check. The Research Director is on fire, the Chief Medical Officer is up to his elbows in injured people, and the Chief Engineer is trying to keep everyone warm and breathing in a vacuum. You're the only Head able to take time and listen to the crew. Invite crewmen to talk to you when there are conflicts. Defuse the interpersonal and interdepartmental problems you discover during these conversations, and prevent grievances from becoming grief. Advocate on behalf of the beaten to security, and generally reduce the frequency and intensity of mutinies.
  5. Manage your Department First. While technically you can demote everyone's ID you seize to Assistant, managing support workers not under another head is your immediate responsibility. Keeping janitors on task, directing the Chef to throw a pizza party, and getting the records up to date is the first thing to do after assigning job and access changes. Demoting bad Security Officers or stepping in for an absent department head also falls on your desk, but going into other departments to micromanage in front of their head is both bad form and likely to make you reviled. Always clear a demotion with their department head, or ideally, have all the heads aware they can send troublesome employees your way to being sent to the mining base. This lets you focus on your immediate underlings and avoid stepping on toes.

Corgi Ian.pngIan

Ian, who starts in your office, is a dog that keeps you company. You can pet him or just pull him around for fun. Please try to be sensible about him.

You can also dress Ian in a couple of different ways. As he's a dog you can give him a collar. But other than that, let your imagination flow, you can try to give Ian different types of hats and clothing and watch the magic happen.

Antagging

Traitor

As a traitorous Head of Personnel, you can give out 'All-Access' IDs. You can use this to make the crew's lives more difficult, this is a great way to distract security from your actions. Be aware, as one of the only people on the station with the ability to change IDs, suspicion will come your way pretty fast. You can also remove access from crewmembers who might prove to be a hindrance to you if you can get your hands on their ID of course. Being a member of Command means you're highly trusted but sadly not as much as a loyalty-implanted Command member, do not use this element of your role as a linchpin in your plans. You will, however, be expected to go to your office when someone wants something from you, and if you are absent it will bring a lot of suspicion from your fellow command.

Don't forget that in the Chain of Command, the Head of Personnel is next in line to become Captain, even if only in an acting capacity. If the original Captain were to say, go missing you would become the Captain until another arrives. If you do somehow manage to become an Acting Captain, your mission will become significantly easier.

You should give yourself an All-Access ID, to access more parts of the station than your standard ID, but watch out for nosy onlookers - especially the AI. It's a good plan to make a new ID all-access, not your primary ID to prevent suspicion.

Changeling & Cultist

Changeling or a Cult Head of Personnel is much safer than a Traitor Head of Personnel, as you can talk with your antagonist allies using your respective communication methods. You are bound to spend a lot of time outside of your office, so coming up with a good reason for that is very important.

Vampire

Being a Vampire may be the toughest antagonist role for a Head of Personnel. Since you don't have communication with any potential allies, you will be forced to move around the station very carefully. Your ID computer is your greatest ally by removing access from potential targets and giving yourself access to areas you need to reach.

Блоб

Blob HoPs have a unique advantage: Since you're the only person who can change ID access (besides the Captain of course), you can also give yourself an all-access ID and find someplace hidden, other crew will have a hard time getting from one restricted place to the other, making your expansion much safer.

Roleplaying Tips

  • You should have good knowledge of the Chain of Command.
  • As an example, you could play as a subservient right-hand man to the Captain, or a devious power-hungry maniac, only serving to further your own career goals. Remember, whatever you choose, try to enjoy it, and try not to ruin the round for other people.
  • You may have access to it, but you are not (read NOT) Security. Chasing and arresting criminals should be left to the likes of Security Officers and possibly the Head of Security. Your armour and weapon is for your protection only and does not give you the right to chase after criminals. If you should happen across a crime, pulling your weapon out may hinder more than help.
Игровые роли космической станции 220
Командование станции КапитанГлава персоналаГлава службы безопасностиГлавный инженерДиректор исследованийГлавный врачКвартирмейстер
Представители Центрального Командования Представитель NanoTrasenОфицер «Синий щит»
Юридический департамент Агент внутренних делМагистрат
Служба Безопасности СмотрительОфицер службы безопасностиДетективКадет
Инженерный отдел Атмосферный техникИнженерСтажёр
Медицинский отдел ВрачПарамедикХимикГенетикВирусологПсихологПатологоанатомИнтерн
Отдел исследований УчёныйРобототехникСтудент
Снабжение ГрузчикШахтёрИсследователь
Сервис УборщикПоварБарменБотаникПарикмахерКлоунМимСвященникБиблиотекарь
Разное МышкаГражданскийПеплоходецПризракГолем
Синтетики ИИКиборгДрон техобслуживанияПерсональный ИИ
Антагонисты АбдукторБлобВампирГенокрадДемон резниЗомбиИсследователь синдикатаКонструктКонтрактникКсеноморфКульт кровиМагМорфПауки УжасаПредательРевенантРеволюционерТеневой демонХранительЭлектродемонЯдерный оперативник
Специальные Офицер центрального командованияОтряд быстрого реагированияОтряд СмертиТорговцы ТСФСупергерои и суперзлодеиГорецСпециальные ивентовые роли