So you're lucky enough to be assigned to be the Smith (also known as the Metalworker or Tinkerer). This guide aims to provide how all the machines and tools work. With your new machines, you are able to be more efficient at ore refining than the Ore Redemption Machine, as this is your main job. On the side, you can take the ores you've been delivered and make them into a variety of items that can modify external wear, energy weapons, and tools. You have two workplaces, one on the station that will be a place you can pawn off or give away your creations and a room on Lavaland where you will be spending most of your time.
Your Smithing Machines
The Smart Hopper 
This is the place the wonderful Shaft Miners and Explorers (if you're lucky that they're mining) will drop off the ore they will mine. Once dropped off, the raw ore will be liquefied into the magma crucible and the Miners/Explorers will get their much desired points once they swipe their ID.
Magma Crucible 
The main hub of your ore storage. After all the ore has been deposited, the magma crucible will sort the slurry of ore into their respective tanks and they will be ready for you to work with. Sheets of ore can also be directly inserted as well. If you're ever curious on the amount of ores you currently have, use a multitool on your magma crucible to get a full list. The main thing you will be doing with your magma crucible is casting your liquid slurry into a Casting Basin.
Casting Basin 
The first step you'll want to take to make some ☼masterful☼ creations is to retrieve the casts from your CastiVend vending machine, located in your Lavaland workstation. As refining ore is the first and foremost thing you should be doing, we'll discuss that first. The following are the basic steps you'll need to take to create sheets of ore:
- Vend a sheet cast from your CastiVend and then press Z to select the type of sheet you want to make.
- Alt-Click the cast to select the amount of sheets of ore you want to cast.
- Place the cast on a Casting Basin and click on it with an empty hand.
- After a few moments, your sheets of ore will be dispensed! Don't forget, if you accidentally make too many, you can just insert sheets of ore right into the magma crucible.
Now, let's move onto to the secondary and more exciting part of smithing (DO NOT NEGLECT ORE REFINING, IT IS AGAINST YOUR SOP).
Alt-Click on the casting basin to remove your cast. For this example, we'll be making a standard ballistic insert.
- Vend yourself a insert frame cast, insert lining cast, and a trim cast.
- Press Z to select what kind of product you wish to make. Select Ballistic option on both the insert frame and insert lining, while setting the trim to Metal.
- Alt-Click on your casts to select the quality you want to create.
- Next, you'll want to place each cast into the Casting Basin and click on it with an empty hand. You will get a HOT frame of whatever you cast. Make sure you have your smithing gloves on or you will not be able to pick up your frame and it will burn you!
Power Hammer 
Once you've poured your molten ore, you'll want to take it the power hammer. If you examine your frame, it'll tell you how many hits from the power hammer are required, which are determined by the quality of whatever you are making. Activate it and enjoy the clanging sound. Once it's done, go ahead and activate it again until the power hammer says whatever you're working on is too cold. There is a 33% chance of this happening and when it does, refer to the next section.
You're also able to enable an auto hammer feature that is toggled with a multitool!
Lava Furnace 
Your work in progress creation is now too cold to properly shape, now what? No worries, just insert it into the lava furnace and with the power of Lavaland's heat, it'll heat it right up in a jiffy! That's all there is to it.
Kinetic Assembler 
Once you've struck it enough with the power hammer and undoubtedly had to heat it back up, you should have three finished parts; your primary part, secondary part, and trim. Your primary and secondary parts may vary depending on what you're trying to make, however you will always need a trim. Using the standard ballistic insert example from earlier, you should have the finished frame, lining, and trim. Put your three parts into your kinetic assembler and activate it with an empty hand. After it finishes up, STRIKE IT WITH YOUR HAMMER and you are done! Now you can take this insert and put it in most external wear! More about the requirements needed to cast different things and how quality affects your smithing along with what all the inserts/lens/bits do will be covered further down on the page.
The Modifications
Lens
Lens are a type of customization you can put on energy based weapon to improve their stats, such as fire rate, damage, and projectile speed. Think of laser carbines, energy guns, and even plasma cutters!
Tool Bits
Tool bits are things you can attach to any normal tool (minus multitools), surgical tools, pickaxes, drills, and even RCDs! Bits can modify speed, success rate, and fuel or energy usage.
Inserts
Inserts can be put into suit storage such as jackets, while being barred from MODsuits, space suits, and certain costumes. They can modify armor ratings, shock vulnerability, movement speed, and more! All suit clothing has one slot for an insert, however Head of Staff suits have two slots and the Captain/QM/Smith's suits get three.
Materials and You
Opposed to the other types of trims, the trim does not have a set recipe of ores you must use for it. The type of ore you use can vastly change the efficiency or outcome of whatever you're making. Below is how each different ore adjusts different stats on the lens, insert, or tool tip you use.