Офицер Центрального командования
What is Central Command?
Nanotrasen Central Command (AKA: "CC" or "CentCom") refers to the NAS Trurl, a Nanotrasen Administrative Station in the system of Epsilon Eridani. It handles the management for all stations, fleets and ships within the system. It is also the main headquarters of NT's presence in the system, assigning tasks such as station goals to the crews of individual stations. Unlike research stations, such as the Cyberiad, Central Command is under the direct control of the NT Navy. As the most important starbase in the system, it is heavily defended, and intruders are typically shot on sight. Its defenses include long range BSA (bluespace artillery) cannons, close range combat drones, combat cyborgs, and many heavily armed military officers.
Due to their vital role in the chain of command, CentCom staff almost always travel armed, typically with pulse weapons, and special implants that vaporize their body if they are captured or killed. Central Command staff do not generally appear on the front lines of combat, but they are well trained and prepared for any situation which might put them in danger.
Interaction With The Cyberiad Crew
Central Command staff always outrank Cyberiad crew members. No exceptions. Even the Captain and Magistrate are subject to their authority.
CC officers have the authority to alter, or waive, Space Law / SOP for the current shift.
There are CC officers of all species, including some species you won't see as normal crew. CC officers prefer to communicate through announcements, faxes, and radio. They always take their job very seriously, and failure to obey their commands can result in the termination of one's contract and life.
If a Central Command official appears physically on the Cyberiad, then it is likely either because of misconduct by the Cyberiad's command staff, or because of a special situation that needs careful handling.
Gameplay / General Info
Typically, only Paradise staff of the rank of Game Admin or higher are allowed to play as CentCom Officers.
These roles are used to steer the round in a direction that is more fun for players.
Overview of Central Command Staff
The CC staff you are most likely to see include:
Appearance | Role | Typical Duties | Typical Quote | Beret |
Navy Officer |
Standard role that handles most CC work. Some do investigations, others diplomacy, intelligence, internal affairs, etc. This is who the Captain of the Cyberiad reports to. | Answering CC faxes & comm messages. On-station investigations of incompetent Captains. | "Captain, you have five minutes to fax us and explain why you set the Clown to arrest for honking." | Файл:Beret black.png or Файл:Beret navy.png |
---|---|---|---|---|
Special Operations Officer |
Managing teams sent out by CC. This is who ERT commanders and Deathsquad officers report to. | Send, brief and direct ERT/DS. Release (or not) the nuclear codes. Fire the BSA. | "Team, we need the NT Rep alive to tell us what happened. The rest, well, they're witnesses." | |
Undercover Officer |
Do undercover missions for CC. Typically assigned to intel-gathering and wet work. | Quietly watching the heads of staff. Giving low-level help without being noticed. | "The incompetent Captain appears to have had a sudden, fatal heart attack. What a shame..." | None |
Diplomat |
Managing relations with aliens and other factions. This is who has to clean up major diplomatic incidents the crew cause. | Putting Ambassadors out of a job. Bribing Space Russians with vodka. Politely refusing "gifts" from the SWF. | "Syndicate, I am sure the Captain was kidding about wanting nuclear ops!" | None |
Navy Captain |
A higher-ranking version of the Navy Officer. | Classified | "That's above your pay grade." |