MODSuits
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Что такое MODsuit скафандры?
Модульные устройства для верхней одежды, они же MOD suits, представляют собой настраиваемые защитные костюмы, которые поддерживают множество модулей, помогающих владельцу. Чтобы изготовить и использовать один из них, вам нужно будет посетить как Карго, так и Робо, Да бы собрать свой собственный Modsuit
- А как собственно использовать MODsuit?
Чтобы использовать MODsuit, положите его в слот для рюкзака, куда обычно помещается ваша сумка / Сатчель. Вы также можете поместить предметы в MODsuit так же, как вы бы поместили их в рюкзак, если он оснащен модулем хранения. Разверните каждую часть костюма, а затем активируйте его!.
Зарядка MODsuit
ваш MODsuit работает при помощи ядра MODsuit Чтобы зарядить его залезьте в костюме в зарядку киборга и зарядка пойдёт . а ещё на худой конец можно просто сменить батарейкуЗамена батарейки
If your MODsuit is operating on a plasma core, which is a standard for mining MODsuits, insert plasma sheets into the control unit.
Pre-Equipped MODsuits
Item | location | Default Modules |
---|---|---|
Standard MODsuit |
Can be built by robotics | N/A |
Engineering MODsuit |
Engineering Suit Storage, can be built by robotics |
|
Atmospheric MODsuit |
Atmospherics Suit Storage, can be built by robotics |
|
Advanced MODsuit |
Chief Enginner's Office, can be bought from Sol Traders |
|
Loader MODsuit |
Can be ordered from cargo |
|
Mining MODsuit |
Mining Equipment Vendor |
|
Medical MODsuit |
Medbay Suit Storage, can be built by robotics |
|
Rescue MODsuit |
Paramedic's office, Chief Medical Officer's Office, can be bought from Sol Traders |
|
Research MODsuit |
Research Director's Office, can be bought from Sol Traders |
|
Security MODsuit |
Armory, can be built by robotics |
|
Safeguard MODsuit |
Head of Security's Office, can be bought from Sol Traders |
|
Magnate MODsuit |
Captain's Office |
|
Cosmohonk MODsuit |
Can be built by robotics | N/A |
Syndicate MODsuit |
Syndicate Uplink, Nuclear Operative Uplink |
|
Syndicate Elite MODsuit |
Syndicate Uplink, Nuclear Operative Uplink |
|
Prototype MODsuit |
Space Ruins |
|
Responsory MODsuit |
Emergency Response Team |
|
Apocryphal MODsuit |
Death Squad |
Apocryphal Officer MODsuit Only:
|
Corporate MODsuit |
Central Command |
|
Debug and Administrative MODsuits |
N/A |
|
Building a MODsuit
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
- Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add external plating to assembly.
- Open modsuit panel with screwdriver.
- Insert a power cell.
- Close modsuit panel with screwdriver.
Plating Types
NOTE: The stats can be plugged into this formula to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.
Modsuit Maintenance
Замена Батарейки
- Use Screwdriver on the MODsuit central controller.
- Use Wrench.
- Re-insert the MODsuit core.
- Insert the Power Cell.
- Use Screwdriver.
Fixing Wiring
MODsuits wiring can malfunction after MODsuit is damaged by EMPs.
Possible Malfunctions include:
- Lack of response from the MODsuits functions.
- The User Interface becoming Dysfunctional until fixed.
In order to fix the wiring:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
- Do note the wire order in every single MODsuit is different.
Upgrading the MODsuit
Module Addition:
- Use Screwdriver on the MODsuit central controller.
- Insert modules of your choosing.
- Use Screwdriver.
Module Removal:
- Use Screwdriver on the MODsuit central controller.
- Use Crowbar to take the modules out.
- Use Screwdriver.
Modules
Module power drain is based on MODsuit's power drain.
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of 5•0.3
.
Printable Modules
Anomaly-Powered Modules
Illegal Modules
Module | Required Tech Levels |
---|---|
Syndicate Storage Module |
7 Materials 7 Power 7 Engineering 4 Illegal |
Plate Compression Module |
6 Materials 6 Engineering 5 Power 2 Illegal |
Maintenance Modules
Modules, that can be found in Maintenance.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Description |
---|---|---|---|---|---|
Springlock Module |
3 | 0 | 0 | 0 | |
Balloon Blower Module |
1 | 0 | 0 | 0.5 | |
Stamper Module |
1 | 0 | 0.3 | 0 |
Syndicate Modules
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Description |
---|---|---|---|---|---|
Armor Booster Module |
0 |
Uplink Modules
Modules that can be obtained through Syndicate Uplink.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Telecrystal Cost | Description |
---|---|---|---|---|---|---|
Thermal Visor Module |
1 | 0 | 0.3 | 0 | 15 TC | Lets you see living beings through walls. Also provides night vision. |
Night Visor Module |
1 | 0 | 0.3 | 0 | 5 TC | Lets you see clearer in the dark. |
Plate Compression Module |
2 | 0 | 0 | 0 | 10 TC | A module that lets the suit compress into a smaller size. Not compatible with storage modules, you will have to take that module out first. |
Anti-Slip Module |
1 | 0.1 | 0 | 0 | 5 TC | A module preventing the user from slipping on water. Already installed in the uplink modsuits. |
Heavily Modified Springlock Module |
0 | 0 | 0 | 5 TC | A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting up, but was taken out of modern suits because of the springlock's tendency to "snap" back into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you? This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that. | |
Hidden Holster Module |
1 | 0 | 0 | 0 | 5 TC | A holster module disguised to look like a tether module. Gun not included. |
Other Modules
Modules obtainable via other means, as well as ones you cannot obtain.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Location | Description |
---|---|---|---|---|---|---|
Prototype Kinesis Module |
0 | 0 | 0 | 5 | Can be found on the Prototype MODsuit. | |
Kinesis Module Plus |
0 | 0 | 0 | 3 | Pre-Equipped on Prototype MODsuit. | |
Insignia Module |
0 | 0 | 0 | 0 | Pre-Equipped on Responsory MODsuit. | |
Power Kick Module |
0 | 0 | 0 | 0 | Pre-Equipped on commander and inquisitory Responsory MODsuits. Pre-Equipped on Apocryphal MODsuit. Inside of Metroid Bundle. Can be bought from Sol Traders. | |
Advanced Cloaking Module |
4 | 0 | 1 | 5 | ADMIN SPAWN ONLY | |
Camera Module |
1 | 0 | 0 | 0 | Pre-Equipped on Responsory MODsuit. | |
Advanced Magnetic Stability Module |
0 | 0 | 0.5 | 0 | Pre-Equipped on Advanced, Responsory, Apocryphal, Corporate and Administrative MODsuits. | |
MOD Magnet Module |
0 | Pre-Equipped on Loader MODsuit. |