Причина: THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: TG STATION WIKI
![Wrench.png](/images/thumb/7/7c/Wrench.png/32px-Wrench.png)
Что такое МОДульные скафандры?
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together!
- Using a MODsuit
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack, if it's equipped with a Storage Module. Deploy each part of the suit, and then activate it.
Charging a MODsuit.
If your MODsuit is operating on a standard core, enter a cyborg charger
while wearing the suit to recharge it's cell.
Eventually, you can also change it's cell.
If your MODsuit is operating on a plasma core, which is a standard for mining MODsuits, insert
plasma sheets into the
control unit.
Pre-Equipped MODsuits
Item | location | свернутьDefault Modules |
---|---|---|
Standard MODsuit ![]() |
Can be built by robotics | N/A |
Engineering MODsuit ![]() |
Engineering Suit Storage, can be built by robotics |
|
Atmospheric MODsuit ![]() |
Atmospherics Suit Storage, can be built by robotics |
|
Advanced MODsuit ![]() |
Chief Enginner's Office, can be bought from Sol Traders |
|
Loader MODsuit ![]() |
Can be ordered from cargo |
|
Mining MODsuit ![]() |
Mining Equipment Vendor |
|
Medical MODsuit ![]() |
Medbay Suit Storage, can be built by robotics |
|
Rescue MODsuit ![]() |
Paramedic's office, Chief Medical Officer's Office, can be bought from Sol Traders |
|
Research MODsuit ![]() |
Research Director's Office, can be bought from Sol Traders |
|
Security MODsuit ![]() |
Armory, can be built by robotics |
|
Safeguard MODsuit ![]() |
Head of Security's Office, can be bought from Sol Traders |
|
Magnate MODsuit ![]() |
Captain's Office |
|
Cosmohonk MODsuit ![]() |
Can be built by robotics | N/A |
Syndicate MODsuit ![]() |
Syndicate Uplink, Nuclear Operative Uplink |
|
Syndicate Elite MODsuit ![]() |
Syndicate Uplink, Nuclear Operative Uplink |
|
Prototype MODsuit ![]() |
Space Ruins |
|
Responsory MODsuit ![]() |
Emergency Response Team |
|
Apocryphal MODsuit ![]() |
Death Squad |
Apocryphal Officer MODsuit Only:
|
Corporate MODsuit ![]() |
Central Command |
|
Debug and Administrative MODsuits ![]() |
N/A |
|
Building a MODsuit
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
Add core to shell.
Screwdriver core to shell.
Add helmet to assembly.
Add chestplate to assembly.
Add gauntlets to assembly.
Add boots to assembly.
Wrench assembly.
Screwdriver assembly.
Add external plating to assembly.
Open modsuit panel with screwdriver.
Insert a power cell.
Close modsuit panel with screwdriver.
Plating Types
NOTE: The stats can be plugged into this formula to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.
Item | Complexity | Melee | Bullet | Laser | Energy | Bomb | Rad | Fire | Cell Drain | Slowdown | Other Traits | In-Built Modules | свернутьAlternate Skins |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard MODsuit ![]() ![]() |
15 | 15 | 5 | 5 | 5 | 0 | 25 | 33 | 5 | 0.75 | civilian ![]() ![]() | ||
Engineering MODsuit ![]() ![]() |
15 | 20 | 5 | 5 | 5 | 30 | 150 | IMMUNE | 5 | 0.75 | shock-proof and heat resistant | ||
Atmospheric MODsuit ![]() ![]() |
12 | 20 | 5 | 5 | 5 | 15 | 15 | IMMUNE | 10 | 0.75 | extreme heat resistance | ||
Advanced MODsuit ![]() ![]() |
12 | 35 | 10 | 10 | 10 | 50 | IMMUNE | IMMUNE | 7.5 | 0.45 | Acid and Fire resistant, shock-proof | ||
Loader MODsuit ![]() |
10 | 20 | 5 | 5 | 5 | 10 | 0 | 25 | 5 | 0 | |||
Mining MODsuit ![]() |
12 | 30 | 5 | 5 | 5 | 50 | 50 | 50 | 10 | 0.5 | ash-proof | asteroid mining ![]() ![]() | |
Medical MODsuit ![]() ![]() |
15 | 10 | 5 | 5 | 5 | 10 | 0 | 75 | 10 | 0.45 | corpsman ![]() ![]() | ||
Rescue MODsuit ![]() ![]() |
15 | 20 | 20 | 5 | 5 | 10 | 50 | 150 | 7.5 | 0.25 | |||
Research MODsuit ![]() ![]() |
20 | 30 | 30 | 5 | 5 | IMMUNE | 75 | 75 | 5 | 1 | |||
Security MODsuit ![]() ![]() |
12 | 25 | 20 | 20 | 5 | 25 | 0 | 150 | 5 | 0.45 | shock-proof | ||
Safeguard MODsuit ![]() ![]() |
15 | 30 | 25 | 25 | 15 | 40 | 25 | IMMUNE | 5 | 0.25 | shock-proof | ||
Magnate MODsuit ![]() |
20 | 50 | 50 | 50 | 15 | 15 | 50 | IMMUNE | 5 | 0.25 | shock-proof | ||
Cosmohonk MODsuit ![]() ![]() |
15 | 5 | 5 | 5 | 5 | 5 | 0 | 75 | 1.25 | 1.25 | |||
Syndicate MODsuit ![]() |
15 | 15 in EVA mode 40 in combat mode |
20 in EVA mode 50 in combat mode |
5 in EVA mode 20 in combat mode |
5 in EVA mode 20 in combat mode |
35 | 50 | 50 | 5 | 0.5 in EVA mode 0 in combat mode |
|||
Syndicate Elite MODsuit ![]() |
15 | 50 in EVA mode 75 in combat mode |
45 in EVA mode 75 in combat mode |
35 in EVA mode 50 in combat mode |
10 in EVA mode 25 in combat mode |
60 | 150 | IMMUNE | 5 | 0.5 in EVA mode 0 in combat mode |
|||
Prototype MODsuit ![]() |
20 | 20 | 5 | 10 | 10 | 50 | 50 | 150 | 10 | 0.95 | |||
Responsory MODsuit ![]() |
15 | 40 | 25 | 25 | 20 | 25 | IMMUNE | 200 | 5 | 0 | |||
Apocryphal MODsuit ![]() |
25 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 5 | 0.75 | |||
Corporate MODsuit ![]() |
15 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 5 | 0 | |||
Debug MODsuit ![]() |
50 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 5 | 0 | |||
Administrative MODsuit ![]() |
1000 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 0 | 0 |
Modsuit Maintenance
Exchanging the Power Cell
- Use
Screwdriver on the
MODsuit central controller.
- Use
Wrench.
- Re-insert the
MODsuit core.
- Insert the
Power Cell.
- Use
Screwdriver.
Fixing Wiring
MODsuits wiring can malfunction after MODsuit is damaged by EMPs.
Possible Malfunctions include:
- Lack of response from the MODsuits functions.
- The User Interface becoming Dysfunctional until fixed.
In order to fix the wiring:
- Use a
Screwdriver to expose the wiring.
- Hack using a
Multitool or
Wirecutters.
- Use a
Screwdriver to hide the wires again when done.
- Do note the wire order in every single MODsuit is different.
Wire | Effects | ![]() |
![]() |
свернуть![]() |
---|---|---|---|---|
Shock / Electrify
(Orange Light) |
Delivers an electrical shock to the person hacking the MODsuit. | Toggles shock mode for up to 30 seconds. Toggles the Orange Light. | Will shock anyone hacking the MODsuit until repaired. | Returns normal operation. |
Disable
(Red Light) |
Malfunctions the MODsuit, making it sometimes unresponsive to button presses. | Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light. | Malfunctions the MODsuit until the wires mended. | Returns the MODsuit to normal functionality. |
ID Lock
(Green Light) |
Toggles the ID Lock on a MODsuit. | Toggles the ID Lock. Toggles the Green Light. | None | None |
Interface Functionality
(Yellow Light) |
Toggles the MODsuits User Interface functionality on a MODsuit. | Toggles the User Interfaces Functionality. Toggles the Yellow Light. | Breaks the User Interfaces Functionality until the wire is mended. | Restores the User Interface Functionality. |
Dud Wires | The remaining two wires in the MODsuit are duds and have no effect. | None | None | None |
Upgrading the MODsuit
Module Addition:
- Use
Screwdriver on the
MODsuit central controller.
- Insert modules of your choosing.
- Use
Screwdriver.
Module Removal:
- Use
Screwdriver on the
MODsuit central controller.
- Use
Crowbar to take the modules out.
- Use
Screwdriver.
Modules
Module power drain is based on MODsuit's power drain.
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of 5•0.3
.
Printable Modules
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Required Tech Levels | свернутьDescription |
---|---|---|---|---|---|---|
Storage Module ![]() |
3 | 0 | 0 | 0 | N/A | |
Extended Storage Module ![]() |
3 | 0 | 0 | 0 | 6 Materials 5 Power 6 Engineering 2 EM Spectrum 2 Illegal |
|
Medical Visor Module ![]() |
1 | 0 | 0.3 | 0 | 5 Materials 4 Biotech 4 Data Theory |
|
Diagnostic Visor Module ![]() |
1 | 0 | 0.3 | 0 | 5 Materials 4 Engineering 4 Biotech 4 Data Theory |
|
Security Visor Module ![]() |
1 | 0 | 0.3 | 0 | 5 Materials 4 Biotech 4 Data Theory 3 Combat |
|
Meson Visor Module ![]() |
1 | 0 | 0.3 | 0 | 4 Materials 4 Biotech 4 Data Theory |
|
Welding Protection Module ![]() |
1 | 0 | 0 | 0 | 4 Materials 5 Engineering 4 Biotech 4 Plasma |
|
T-Ray Scanner Module ![]() |
1 | 0 | 0.5 | 0 | 2 Materials 2 Engineering |
|
Cloak Module ![]() |
4 | 0 | 2 | 10 | 7 Combat 6 EM Spectrum 3 Illegal |
|
Ion Jetpack Module ![]() |
3 | 0 | 0.5 | 1 | 7 Materials 7 Engineering 7 EM Spectrum |
|
Magnetic Stabilizator Module ![]() |
2 | 0 | 0.5 | 0 | 4 Materials 5 Engineering 4 EM Spectrum |
|
Radiation Protection Module ![]() |
0 | 0.1 | 0 | 0 | 4 Materials 4 EM Spectrum 5 Combat |
|
EMP Shield Module ![]() |
1 | 0.3 | 0 | 0 | 6 EM Spectrum 7 Combat 3 Illegal |
|
Flashlight Module ![]() |
1 | 0 | 0.3 | 0 | 2 Engineering 2 EM Spectrum 2 Plasma |
|
Emergency Tether Module ![]() |
1 | 0 | 0 | 1 | 4 Materials 5 Engineering 4 EM Spectrum |
|
Reagent Scanner Module ![]() |
1 | 0 | 0.2 | 0 | 2 Engineering 2 EM Spectrum 2 Plasma |
|
Internal GPS Module ![]() |
1 | 0 | 0 | 0.2 | 2 Materials 2 Bluespace |
|
Thermal Regulator Module ![]() |
1 | 0 | 0.3 | 0 | 3 Materials 2 EM Spectrum 3 Plasma |
|
Injector Module ![]() |
1 | 0 | 0.3 | 0 | 6 Materials 4 Biotech 5 EM Spectrum |
|
Defibrillator Module ![]() |
2 | 0 | 0 | 200 | 7 Materials 7 Biotech 6 Power |
|
Bike Horn Module ![]() |
1 | 0 | 0 | 1 | 3 Materials 3 Data Theory |
|
Waddle Module ![]() |
1 | 0.2 | 0 | 0 | 3 Materials 3 Data Theory |
|
Crate Clamp Module ![]() |
3 | 0 | 0 | 1 | 3 Materials 3 Data Theory |
|
Drill Module ![]() |
2 | 0 | 0 | 1 | 6 Materials 5 Engineering 5 Power |
|
Ore Bag Module ![]() |
1 | 0 | 0 | 0.2 | 2 Materials 3 Engineering 2 Power |
|
DNA Lock Module ![]() |
2 | 0 | 0 | 3 | 6 Materials 6 Engineering 5 Power 2 Illegal |
|
Holster Module ![]() |
2 | 0 | 0 | 0 | 2 Materials 3 Engineering 2 Power |
|
Active Sonar Module ![]() |
2 | 0 | 0 | 4 | 6 Materials 5 Engineering 5 Power |
|
Pathfinder Module ![]() |
2 | 0 | 0 | 200 | 6 Materials 5 Engineering 5 Power |
|
Plasma Stabilizer Module ![]() |
1 | 0.3 | 0 | 0 | 2 Materials 3 Engineering 2 Power |
|
Status Readout Module ![]() |
1 | 0 | 0 | 0.1 | 5 Materials 6 Biotech 5 Power 2 Illegal |
Anomaly-Powered Modules
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Required Tech Levels | свернутьDescription |
---|---|---|---|---|---|---|
Teleporter Module ![]() |
3 | 0 | 0 | 5 | 5 Engineering 6 Plasma 7 Bluespace 5 Combat |
Requires bluespace anomaly core to function. |
Kinesis Module ![]() |
3 | 0 | 0 | 3 | 5 Engineering 6 Plasma 7 Bluespace 5 Combat |
Requires gravitational anomaly core to function. |
Illegal Modules
Module | свернутьRequired Tech Levels |
---|---|
Syndicate Storage Module ![]() |
7 Materials 7 Power 7 Engineering 4 Illegal |
Plate Compression Module ![]() |
6 Materials 6 Engineering 5 Power 2 Illegal |
Maintenance Modules
Modules, that can be found in Maintenance.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | свернутьDescription |
---|---|---|---|---|---|
Springlock Module ![]() |
3 | 0 | 0 | 0 | |
Balloon Blower Module ![]() |
1 | 0 | 0 | 0.5 | |
Stamper Module ![]() |
1 | 0 | 0.3 | 0 |
Syndicate Modules
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | свернутьDescription |
---|---|---|---|---|---|
Armor Booster Module ![]() |
0 |
Uplink Modules
Modules that can be obtained through Syndicate Uplink.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Telecrystal Cost | свернутьDescription |
---|---|---|---|---|---|---|
Thermal Visor Module ![]() |
1 | 0 | 0.3 | 0 | 15 TC | Lets you see living beings through walls. Also provides night vision. |
Night Visor Module ![]() |
1 | 0 | 0.3 | 0 | 5 TC | Lets you see clearer in the dark. |
Plate Compression Module ![]() |
2 | 0 | 0 | 0 | 10 TC | A module that lets the suit compress into a smaller size. Not compatible with storage modules, you will have to take that module out first. |
Anti-Slip Module ![]() |
1 | 0.1 | 0 | 0 | 5 TC | A module preventing the user from slipping on water. Already installed in the uplink modsuits. |
Heavily Modified Springlock Module ![]() |
0 | 0 | 0 | 5 TC | A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting up, but was taken out of modern suits because of the springlock's tendency to "snap" back into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you? This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that. | |
Hidden Holster Module ![]() |
1 | 0 | 0 | 0 | 5 TC | A holster module disguised to look like a tether module. Gun not included. |
Other Modules
Modules obtainable via other means, as well as ones you cannot obtain.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Location | свернутьDescription |
---|---|---|---|---|---|---|
Prototype Kinesis Module ![]() |
0 | 0 | 0 | 5 | Can be found on the Prototype MODsuit. | |
Kinesis Module Plus ![]() |
0 | 0 | 0 | 3 | Pre-Equipped on Prototype MODsuit. | |
Insignia Module ![]() |
0 | 0 | 0 | 0 | Pre-Equipped on Responsory MODsuit. | |
Power Kick Module ![]() |
0 | 0 | 0 | 0 | Pre-Equipped on commander and inquisitory Responsory MODsuits. Pre-Equipped on Apocryphal MODsuit. Inside of Metroid Bundle. Can be bought from Sol Traders. | |
Advanced Cloaking Module ![]() |
4 | 0 | 1 | 5 | ADMIN SPAWN ONLY | |
Camera Module ![]() |
1 | 0 | 0 | 0 | Pre-Equipped on Responsory MODsuit. | |
Advanced Magnetic Stability Module ![]() |
0 | 0 | 0.5 | 0 | Pre-Equipped on Advanced, Responsory, Apocryphal, Corporate and Administrative MODsuits. | |
MOD Magnet Module ![]() |
0 | Pre-Equipped on Loader MODsuit. |