Руководство по строительству
Шаблон:Toc right Это руководство не предназначено, чтобы охватить передовые конструкции. Список усовершенствованного оборудования и его частей смотрите в Руководстве по усовершенствованному строительству.
Руководство по строительству
Для того, чтобы отыграть множество ролей (например Инжинера), или просто украсить свой бар, тебе следует знать как создавать вещи!
Это руководство будет охватывать все основные инструменты и их использование (а также их специальные функции), а также список основных конструкций и способы их построения / деконструкции.
Прежде всего, важно ознакомиться со всеми инструментами, используемыми в строительстве! Пожалуйста, ознакомьтесь со списком ниже.
Строительные инструменты
Краткое изложение основных инструментов и их более продвинутых аналогов.
Базовые инструменты | Продвинутые инструменты | Использование | Заметки |
Лом | Челюсти жизни | Поддевать вещи |
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Кусачки | Челюсти жизни | Отрезать провода / решетки |
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Сварочный инструмент | Экспериментальный сварочный инструмент | Сварка / резка металла |
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Кабель | Кабельная катушка | Системы проводки |
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Отвертка | Электрическая дрель | Закрепление / открытие панелей |
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Wrench | Электрическая дрель | Откручивания / закручивания объектов |
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Мультитул | N/A | Изменение / указание специальных параметров |
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Быстрое Строительное Устройство (RCD) | Combat RCD | Быстрое строительство / деконструкция |
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Диспенсер труб | Устройство для Строительства Труб | Выдача / удаление труб |
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Wiring






Now that we've gone over the list of tools, it's important to understand how wiring in SS13 functions.
Outside of its use in repairing robotic limbs, mechs, and other things, cable coil is primarily used to route power to APCs and SMES arrays around the station.
- APCs are the power terminals located in each room that provide electricity to the Lighting, Equipment, and Environment systems for a designated area.
- APCs utilize a charging system and contain a single cell (a battery) that charges from the power grid that it's connected to.
- APCs which are not connected to the grid by wiring, or APCs which receive insufficient levels of power, will lose battery life.
- Wiring is used to connect APCs to the SMES arrays which gain charge from power sources (such as the engine) and distribute electricity.
As we can see, making sure we're properly wiring things is integral to the function of equipment and the station in general. If things are wired inappropriately, the APC may not receive power and the area you're either creating or repairing will be left in the dark.
There are a few important caveats before you start any wiring project.
- Wires connected to an active electrical grid will shock you and cause burn damage.
- Budget insulated gloves will either reduce or multiply damage from shocks.
- Insulated gloves will protect from electrical shocks entirely.
Basic Wiring
(Note: Regular tiles on the station will have floor tiles on top of them. You will need to use a crowbar to remove these tiles in order to place any wires down).
Wiring is fairly straightforward, though there's a few things to keep in mind when you're doing it.
- Wires can only ever be placed on plating or catwalk tiles.
- Wire placement is directional and will always orient toward your character.
- If you're placing a wire on a tile you're standing on it orient according to the direction you're facing.
In order to place wires you will need to be facing a catwalk or exposed plating with some cable coil in your hand.
Once you're ready with cable coil in hand, simply click on an adjacent tile with the wire in your hand to place down the wiring.
Here's a quick table explaining the different results you'll get based on your character's position.
- Tile Direction refers to which direction the tile is from the player's current position (the wire always points toward the player).
- Tile Directions such as Northeast, Northwest, Southeast, and Southwest indicate the tile is diagonal to the player.
Tile Direction | Wiring Result | Tile Direction | Wiring Result |
West | ![]() |
East | ![]() |
---|---|---|---|
North | ![]() |
South | ![]() |
Northeast | ![]() |
Northwest | ![]() |
Southeast | ![]() |
Southwest | ![]() |
Now that we understand how directional placement of wires functions, we can start wiring things together.
Before we do however there's two important features of wiring that need to be discussed!
In any wiring project there are "nodes" and "wires" which both serve special functions.
Wires are what actually transfer power while nodes allow special machinery (like SMES arrays, emitters, and shield generators) to hook up to the power grid.
Wiring Type | Explanation |
Smooth Wiring | |
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![]() |
Smooth wiring allows power to flow from point A to point B.
This is the basic, efficient, and accepted wiring configuration. |
In order to produce smooth wiring, move to the opposite side of the tile and click on the little circle (or wiring node) on the ground.
IE: If the tile was to the West of you initially, move two tiles West so that it's now facing East from you (the wire should be pointing away from your character).
If you don't smoothly wire your cables (and leave those little ball-shaped nodes everywhere), you're unlikely to create connections between pieces of wiring.
Make sure there's no unwanted nodes and all your cables are smooth, otherwise your wiring system likely won't transfer any electricity.
Wiring Type | Explanation |
Node Wiring | |
---|---|
![]() |
Node wiring is used for special equipment and electrifying grilles.
Exposed nodes can cause electric shocks when touched. |
In order to produce a wire node, click on a tile already occupied by a smooth cable.
You should always do your standard smooth wiring before creating any nodes to make sure your cables are properly connected.
If you're trying to make a node in the middle of a section of wire, it must be smoothly wired first.
Station Piping
For station piping, see: Guide to Atmospherics
Base Materials
A list of base materials used in construction.
Object | Materials | Construction | Deconstruction |
Metal Sheet |
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Glass Sheet |
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Wood Plank |
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Metal Rods (2) |
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Reinforced Glass |
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Plasma Glass |
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Reinforced Plasma Glass |
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Plasteel |
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Plastitanium |
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Plastitanium Glass |
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Titanium |
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Titanium Glass |
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Plastic |
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Metal Constructions
A list of constructions that only involve the use of metal sheets.
Object | Materials | Construction | Deconstruction |
Lattice |
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Catwalk |
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Plating |
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Reinforced Floor |
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Grille |
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Wall |
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False Wall |
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Floor Tiles (4) |
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Stool/Chair |
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Sofa |
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Wheelchair |
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Bed |
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Psychiatrist's Bed |
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Office Chair |
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Comfy Chair |
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Barber's Chair |
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Rack |
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Closet |
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Canister |
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Light Switch |
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Mass Driver Button |
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Mixed Constructions
A list of constructions that involve the use of metal sheets as a starting component.
Object | Materials | Construction | Deconstruction |
Reinforced Wall |
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Reinforced False Wall |
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Light Tile |
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Table |
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Reinforced Table |
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Fancy/Glass Table |
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Computer Console |
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Modular Console |
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Machine |
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Display Case |
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Automated Turret |
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Firelock |
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Airlock |
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Meatspike |
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Light Fixture |
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APC |
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Air Alarm |
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Fire Alarm |
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Intercom |
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Security Camera |
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Extinguisher Cabinet |
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Grenade |
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Glass Constructions
A list of constructions that only involve the use of glass or reinforced glass sheets.
Object | Materials | Construction | Deconstruction |
Fishbowl |
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Fish Tank |
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Wall Aquarium |
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Directional Window |
OR
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OR
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Fulltile Window |
OR
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Directional Window (Reinforced) |
OR
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OR
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Fulltile Window (Reinforced) |
OR
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Mixed Constructions
A list of constructions that involve the use of glass or reinforced glass sheets as a starting component.
Object | Materials | Construction | Deconstruction |
Windoor |
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Plasteel/Other Constructions
A list of constructions that only involve the use of special materials such as plasteel.
Object | Materials | Construction | Deconstruction |
Surgery Table |
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Metal Crate |
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Titanium Window |
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Plastitanium Window |
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Plastitanium Wall |
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Plastitanium Tiles (4) |
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Mixed Constructions
A list of constructions that involve the use of special materials as a starting component.
Object | Materials | Construction | Deconstruction |
Heat-Proof Wall |
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AI Core |
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Bomb Assembly |
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Mass Driver |
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Reinforced Airlock |
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Wood Constructions
A list of constructions that involve the use of wood planks as a starting component.
Object | Materials | Construction | Deconstruction |
Wood Floor Tiles (4) |
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Wood/Poker Table |
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OR
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OR
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Wooden Chair |
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Wooden Barricade |
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Bookcase |
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Dresser |
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Drying Rack |
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Dog Bed |
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Wooden Door |
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Coffin |
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Apiary |
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Honey Frame |
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Fermenting Barrel |
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Plastic/Misc. Constructions
A list of constructions that involve the use of plastic and other materials as a starting component.
Object | Materials | Construction | Deconstruction |
Plastic Flaps |
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Wet Floor Sign |
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Plastic Crate |
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Plastic Ashtray |
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Plastic Utensils |
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Water Bottle |
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Cardboard Cutout |
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Cardboard Box |
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Special Constructions
A list of constructions that use special components.
Object | Materials | Construction | Deconstruction |
Solar Tracker |
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Solar Panel |
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Conveyor Belt |
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Conveyor switch |
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