Руководство по взлому
Взлом является жизненно важным навыком для инженерного отдела и часто полезен для многих других.
Not to be confused with e-magging. Please check out E-maggable objects for all E-maggable objects in the game.
Вещи для взлома
Изолированные перчатки - Защищает от удара током.
Отвертка - Обязательный инструмент, используется чтобы открыть взламываемый интерфейс множества устройств.
Кусачки - Обязательный инструмент, используется для 'перманентного' взлома. Их легче получить чем Мультитул.
Мультитул - Желаемый инструмент, используется для временного, безопасного взлома. Often harder to get, however.
Монтировка - Инструмент грубой силы, для открытия обесточенных шлюзов и некоторых других задач.
Держитесь подальше от:
Бюджетных изолированных перчаток - Бюджетные версии изолированных перчаток. Чаще встречается в Maintenance, также могут быть куплены во взломанных раздатчиках инструментов. Качество не гарантируется.
- 1 к 7 шанс на полную защиту, иммунитет от удара током.
- 4 к 7 шанс на 50% уменьшение урона
- 1 к 7 шанс на 25% уменьшение урона
- 1 к 7 шанс на 50% увеличение урона
Фальшивых изолированных перчаток - Иногда находятся в Maintenance, иногда создается шутниками при помощи стиральных машин и мелков, эти перчатки не дают никакой изоляции. При ближайшем рассмотрении (Examine), "They don't feel like rubber".
Основы взлома
The main things you'll be hacking into. These often have multiple wires, the ability to shock you, or other fun side-effects. Caution, and insulated gloves, are advised.
Если вы новенький в SS13, или во взломе в общем, прочтите Beginner's Guide to Hacking внизу.
Beginner's Guide to Hacking
Важно, прежде чем начать:
- Прежде чем взламывать, вообще, сверьтесь с правилами сервера, намеренная электризация половины станции без роли Антагониста доставит вам неприятности.
- Также взломы в особо важных зонах и воровство High-Risk Items без роли антагониста повлечет за собой проблемы для вас.
- Взломы в местах где вас не должно быть is at least Breaking and Entering. Even public areas might be considered Damage to Station Assets. If the security are having a slow shift, expect them to come after you.
- Если инженеры перегрузят энергосеть станции, электризация может стать летальной. Proceed with preparation, or at your own risk.
Что мне нужно?
Изолированные перчатки - Дядя Ток бьет больно. Если возможно, вам нужны настоящие изолированные перчатки. Если их нет, вы можете уповать на шанс Бюджетных перчаток, или найти пару Латексных перчаток для некоторой защиты. Если ничего из этого у вас нет, вам пригодятся Ожоговые пластыри из Medbay при себе или включенные в третий режим сенсоры костюма на случай фатального удара в гроб.
Отвертка - Абсолютно важно для открытия панелей шлюзов. Обычно ее можно найти в ссылка на главную асистотную ссылка на вторую асистотную, аукс ссылка на техтоннели, или попросите ссылка на карго напечатать вам одну.
Кусачки / Мультитул - Мультитул если вы сможете его получить лучше, но если его нет ,то подойдут кусачки. Try asking Cargo for a multitool, but don't be surprised if they say no. Wirecutters, however, can be found in the same places as screwdrivers. Just be aware they incur a minor risk of shock when used to hack.
Монтировка - Чтобы открыть дверь когда вы закончите. Again, found in the same places as Screwdrivers.
Практика, изучение проводов
First, pick an airlock nobody will mind you breaking. Little rooms in maintenance, public toilets are good choices. If you try to practice on the Captain's door, expect a smack from security.
Use your screwdriver on your door to open its wiring hatch, then click on the door with Wirecutters or Multitool in hand. This should open an interface with a list of wires. These are randomized every round, but the same for all airlocks in each game. If you have a Multitool in hand, you want to press 'Pulse' for each wire and watch for any changes. If Wirecutters, you want to be Cutting.
Each wire you Pulse / Cut might do something (see the wiring table below for detailed information), but the two you want to be finding, for now, are Main Power (aka Test) and Bolts. If all the indicator lights on the hacking interface go out (you will see "The Test light is Off!" at the bottom of the hacking window) chances are you've hit Main Power. Write this down, or memorize it, as you'll be needing it when you go against real doors.
If you hear a click and the airlock's red bolt lights turn on, this is bolts. Memorize it, another useful one. If you've been using Wirecutters, be aware that you cannot reverse this. Be careful not to trap yourself.
Finally, if the door starts continually sparking and delivers a massive shock to you, you've hit shock. Go and find a new door to continue testing, as this one will be broken for 30 seconds (multitool) or until Engineering come fix it (wirecutters). You can test if a door is still shocked by throwing a metallic object (such as a screwdriver) against it.
Реальные цели
So now you know Test and Bolts. When you come up across a door you need to bypass, Screwdriver the Panel open then Pulse / Cut the known power wire. The door is now offline for ten seconds. Use your Crowbar to force it open (then Cut / Pulse Bolts to lock it there if you'll need to make a getaway), and proceed in. Congratulations, you're now a basic door hacker.
Шлюзы
How to:
- Use a Screwdriver to open the maintenance panel.
- (If Plasteel Secured) Use Wirecutters to cut the electrified grille. Insulated Gloves required!
- (If Plasteel Secured) Use a Welding Tool to cut the outer armor.
- (If Plasteel Secured) Use a Crowbar to remove the outer armor.
- (If Plasteel or Metal Secured) Use a Welding Tool to cut the inner armor.
- (If Plasteel Secured) Use a Crowbar to remove the inner armor.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to close the maintenance panel when done.
APCs
How to:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
Air Alarms
How to:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
Autolathes
How to:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
MULEs
How to:
- Unlock the controls using a QM or Cargo Tech ID.
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again.
- Use the Mule's interface to re-enable Power.
- lock the controls again.
Security Cameras
How to:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- (Optional) Use a Screwdriver to close the maintenance panel.
Particle Accelerator
How to:
- First, setup the PA as normal.
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
- Use the console to scan for parts again.
Vending Machines
How to:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
Syndicate Bomb
How to:
- Check the Timer - If it's high, you can ask for a bomb suit. If its very low, reach minimum safe distance (or try not to be gibbed).
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Good luck
Cutting the bomb wires carries a 2 in 5 chance of detonation. Pulsing only 1 in 5 - although you will need to cut the Activate wire when you've found it. Either way, be careful and listen for messages after each wire you tamper with.
Nuclear Bomb
The Redsuits have done it. The Nuclear bomb is armed and ticking. But is this the end?
Decoupling the Nuke.
- Firstly, check how long the timer is left on the nuke. You may need to get out of there.
- With welder in hand, weld the nuke.
- Now, use your crowbar to pry it out.
- Use your welder to weld it some more!
- Wrench it to loosen some bolts.
- Lastly crowbar, the nuke should move after this! Pull it into space, push it out of the station sector, and maybe save the day.
Disarming the nuke.
- Insert the Nuclear Authentication Device and unlock the Nuke.
- Apply a crowbar and remove the panel.
- Use your wirecutters on the device and pick a random wire. Be aware you have a one in seven chance of disarming the nuke. You also, however, have a one in seven chance of setting the nuke off instantly.
Good luck.
Легкие для взлома
There are many minor items that also can be hacked, although you rarely have to need to do so. For completeness sake, we have included the Safe in this section.
Fire alarm
Fire alarms on getting cut will not detect or activate the fire doors in the case of a fire or a breach.
Security Gasmask
Using a screwdriver on a Security Gasmask will change the lines it uses. A wirecutter will break the gasmasks hailer, causing it to switch to a set of lines permanently. An emag will cause the hailer to spout a long string of curse words.
Radio & Signaler
- Screwdriver in hand, click on the offending radio so it can be modified or attached
- The usual radio use panel will pop up, but now with access to the wiring. If you've closed it by accident, just click on the radio as if you were going to change the settings on it.
- There are three wires. Two have apparent uses; the third is pretty much useless.
- Output wire will disengage the speakers (or signal-receiving on a signaler)
- Input wire will permanently disengage the microphone (or signal-sending on a signaler)
Interestingly, tracking beacons and station intercoms also count as radios.
Smartfridge
Much like Vending Machines:
- Pulsing the orange light will electrify the fridge for half a minute.
- Setting the red light to blink will make the fridge shoot items at people.
- Changing the purple light to yellow will remove the permission lock on the fridge.
Файл:Safe.jpg Safes
Although not technically Hacking, we're still breaking into something. You are here because you need something locked up in that stupid indestructible metal box. Either for something very dangerous, or just because you have a good reason. If you don't feel like doing it the subtle way, there's always the option to make some noise.
- Examine the safe to determine its number of tumblers.
- Hold a stethoscope in one hand, then interact with the safe using an empty hand.
- Spin the dial to the right until you hear a "Klink", "Tink", or "Plink" (not to be confused with "Clink").
- Spin the dial to the left until you hear a "Tonk", "Krunk", or "Plunk". If you spin past this to the left, you have misaligned the tumblers and you'll need to start over from step 3.
- Repeat this process, alternating between right and left. Do so until you have unlocked all of the tumblers on the safe.
- When you reach the final tumbler, the safe will also make a "Spring", "Sprang", "Sproing", "Clunk", or "Krunk" sound. It will show up as a big bolded word, which is hard to miss.
- Open the safe.
Cargo Computer
Want access to a few illegal items, but don't have an emag?
- Deconstruct the Cargo Computer console
- Use a Multitool on the control board
- Rebuild the computer
Simple as that! You should now have the option to buy a couple of naughty crates. Be aware, however, that much of this is class C or even class S contraband, so security is within rights to put you all in jail for the rest of the round!
Подсказки и стратегия
Finally, a brief list of a few fun things you can do.
Airlock Deadlock
- Cut the bolts wire on an airlock. Now cut the Power wires. The door will be impossible to open until repaired. Now, cut all the wires (to make it less obvious which is which), use a sheet of Plasteel or Metal to reinforce the wires compartment (hiding the wires) then weld the whole airlock shut for good measure.
Remote Signal Devices
- You can attach remote signalers to wires which, when receiving their frequency, will act like a multitool. Place a signaller on the Bolts wire, and remotely lock someone in or out. Signaller on the shock wire, set the door sparking from a safe distance.
Дробитель
- Cut the Safety wire on a door. Manually close the door on someone. Repeatedly open and close the airlock, crushing them to death while they're stunned there. If you can knock someone down and get them into a crusher, you can kill them without ever owning a lethal weapon.