Шаблон:HereticTable

Навыки еретика
Grants you the Mansus Grasp, a powerful and upgradable disabling spell that can be cast without a focus. It will cause temporary garbled speech, as well as knock your victim down and deal 80 stamina damage. This does not work on those with anti-magic.
Grants you the Living Heart, transforming your heart into a Living Heart, which allows you to track your sacrifice targets. Beware that using this ability will pulse an audible heartbeat. If you lose your Living Heart, you can transmute a new one with a poppy and a pool of blood while standing on a rune. If your heart is cybernetic, you will additionally need to supply an organic heart in the ritual. If your species doesn't have a heart, one of your other organs will be used instead - check your research tab in-game to see which.
Grants you the spell Cloak of Shadow, which will conceal your identity in an obvious purple smoke, making you move faster but interact slower. Requires a focus to cast.
Allows you to transmute a sheet of glass and a pair of eyes into an Amber Focus. This is a small neck-worn item that allows you to cast more advanced Heretic spells while worn.
Allows you to transmute a book, any unique pen, and hide/leather from any animal (humans included) to create a Codex Cicatrix. Draining influences with the Codex rewards double the points, drawing runes with it scribes three times as fast, and it can be used to remove runes with ease. Opening the Codex allows you to focus for your advanced Heretic spells.
Allows you to sacrifice targets who are in critical or worse condition to the Mansus, sending them to the Shadow Realm and rewarding you with two knowledge points; or three if your victim was a head of staff. If you have no targets, you can stand on a rune and invoke it to acquire some.
Allows you to perform a ritual that grants you 5 knowledge points but locks you out of ascension. A small sacrifice to gain power quickly. There are no refunds.

Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.
Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.
Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.
Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.
Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.
Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.
Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.
Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.
Your Mansus Grasp now temporarily blinds your victim.
Your Mansus Grasp now causes your victim to hallucinate and hides your identity for a short duration.
Your Mansus Grasp now allows you to access anything, from airlocks to consoles and even exosuits.
Your Mansus Grasp now raises the dead into ghouls, once per corpse. They will look like husks and have 25HP..
Your Mansus Grasp now mutes your victim for 8 seconds and lowers their body temperature..
Your Mansus Grasp deals additional damage and stuns your victim if they are lying down or facing away from you.
Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.
Your Mansus Grasp now star-marks your victim and creates a cosmic field where you stand. Those with star marks can't enter cosmic fields.

Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.

Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.
Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.
Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.
Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.
Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.
Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.
Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.
Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.
Your Mansus Grasp now temporarily blinds your victim.
Your Mansus Grasp now causes your victim to hallucinate and hides your identity for a short duration.
Your Mansus Grasp now allows you to access anything, from airlocks to consoles and even exosuits.
Your Mansus Grasp now raises the dead into ghouls, once per corpse. They will look like husks and have 25HP..
Your Mansus Grasp now mutes your victim for 8 seconds and lowers their body temperature..
Your Mansus Grasp deals additional damage and stuns your victim if they are lying down or facing away from you.
Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.
Your Mansus Grasp now star-marks your victim and creates a cosmic field where you stand. Those with star marks can't enter cosmic fields.
Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.
Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.
Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.
Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.
Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.
Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.
Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.
Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.

Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.

Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.
Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.
Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.
Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.
Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.
Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.
Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.
Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.

Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.

Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.
Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.
Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.
Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.
Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.
Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.
Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.
Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.