Экипировка службы безопасности
Items
Стандартная экипировка для привередливого сотрудника службы безопасности.
Объект | Местоположение | Назначение | Описание |
Security Belt |
Equipment Room | Хранит экипировку охраны. | Стандартный ремень безопасности. Может вмещать до пяти предметов службы безопасности, таких как: светошумовые, пончики, вспышки, слезоточивый спрей, дубинки, наручники, фонарики или стяжки. |
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Assault Belt |
Ordered from Cargo | Хранит оружие и боеприпасы. | Штурмовой ремень, который идет в комплекте с броней спецназа. Хотя он не может вместить предметы службы безопасности, как Security Belt, но он способен хранить боеприпасы и мелкое огнестрельное оружие. |
Security Projector |
Equipment Room | Ограничение зон. | Голопроектор охраны, часто используемый правоохранительными органами и корпоративными службами безопасности. Полезен для оцепления мест преступления или опасных зон. |
Seclite |
Equipment Room | Освещает темноту. | Стандартный фонарь службы безопасности, обеспечивающий высокую степень освещенности в тёмных помещениях. Может быть установлен на различное лазерное или огнестрельное оружие. |
Hailer |
Equipment Room | Кричит на убегающих подозреваемых. | Просто воспроизводит фразу "Halt! Security!". Доступно только во взломанном Вендоре службы безопасности. |
Sunglasses |
Internal Affairs Office Detective's Office |
Обеспечивает защиту глаз. | Простая пара солнцезащитных очков, способная надежно защитить своего владельца от вспышек и ослепляющего света (но не звука) светошумовой гранаты. |
HUD Sunglasses |
Equipment Room | Обеспечивает защиту глаз и встраивает HUD. | Усовершенствованная пара солнцезащитных очков со встроенной системой Security HUD, способная надежно защитить своего владельца от вспышек и ослепляющего света (но не звука) светошумовой гранаты. Классическая версия не имеет защиты от яркого света. |
Bowman Headset |
Equipment Room | Обеспечивает защиту слуха. | Активные наушники, предназначенные для защиты ушей и обеспечения патрулирующих офицеров высококачественной радиосвязью. |
Black Gloves |
Equipment Room | Предотвращение загрязнения улик. | Стандартная пара одноразмерных перчаток. Предотвращает загрязнение улик отпечатками пальцев. |
Forensics Gloves |
Detective's Office | Предотвращение загрязнения улик. | Специальная пара перчаток для Детектива. Предотвращает загрязнение улик отпечатками пальцев или волокнами. |
Krav Maga Gloves |
Warden's Office | Обучение искусству Krav Maga. | Эти перчатки обучают обладателя боевыми знаниями в области искусства Krav Maga, используя передовую кибернетику и наночипы, встроенные в них. Выдаются Смотрителю, они позволяют их обладателю профессионально валить на пол, бить по лёгким, и по горлу врага. |
Earmuffs |
Firing Range | Обеспечивают защиту слуха. | Способные блокировать любой звук, наушники предупредят глухоту и защитят от громких шумов. Их ношение стоит того, чтобы ничего не слышать. |
Security Gas-Mask |
Equipment Room | Предоставляет защиту лица и позволяет воспроизводить заложенные фразы. | Функционально эквивалентна обычному противогазу, но с дополнительной способностью выкрикивать различные фразы на убегающих подозреваемых. Отвертка может быть использована для включения/отключения агрессивного режима. |
Holobadge |
Warden's Office | Обеспечивает идентификацию офицера и его полномочия. | Универсальный голобэдж, который будет принимать учетные данные с действительного удостоверения личности (ID Card). |
Forensic Scanner |
Detective's Office | Проверяет отпечатки или ДНК по базе данных. | Портативная база данных, использование его в руках позволяет пользователю получить информацию о члене экипажа, при наличии информации о его ДНК или отпечатков пальцев. |
Holster |
Detective's Office | Хранит оружие. | Может быть прикреплен к комбинезону (jumpsuit), кобура позволяет хранить оружие, пока оно не потребуется. В режиме Hotkey можно быстро выхватить/положить оружие с помощью кнопки H (английская раскладка). |
Evidence Bag |
Detective's Office Processing |
Предотвращает загрязнение улик. | Пакеты для вещественных доказательств. Используются для стерильного хранения улик, чтобы с ними можно было обращаться, не загрязняя отпечатками пальцев или частичками одежды. |
Space Law |
Security | Хранит в себе информацию о Космозаконе | Это копия Космического Закона для станций Nanotrasen. |
Donut Box |
Security Office | Питает голодных офицеров. | Коробка с шестью пончиками, некоторые из которых осыпаны глазурью. Немного лечат сотрудников службы безопасности. |
Handcuffs |
Equipment Room Armory |
Задержание подозреваемых. | Наручники могут использоваться для задержания подозреваемых или прикрепляться к обуви для использования в качестве кандалов. |
Zipties |
Equipment Room | Задержание подозреваемых. | Стяжки могут использоваться для задержания подозреваемых, но в отличие от наручников, они одноразовые. |
Pepperspray |
Equipment Room | Усмиряет буйных заключённых. | Маленький балончик капсаицина 50г. Капсаицин - это раздражающее вещество, способное ослеплять и ошеломлять субъектов, не носящих защиты на лице. |
Flash |
Equipment Room | Ослепляет людей и киборгов. | Вспышка может быть использована для дезориентации всех целей без надлежащей защиты глаз в радиусе действия. Полезно для борьбы с толпой или задержанными. Крайне эффективно против киборгов т.к. выводит их из строя на длительное время.
При "Ударе" ей по человеку в ближнем бою заставит его выронить всё что он держит в руках, при условии что у него нет защиты глаз. |
Energy Bola |
Equipment Room | Замедляет передвижение подозреваемых. | Энергетическая бола может быть брошена в бегущую или не двигающуюся цель, чтобы затруднить их побег, препятствуя их передвижению. |
Flashbang Файл:Flashbang.png |
Equipment Room Armory |
Ослепляет и оглушает цели. | Стандартная светошумовая граната, способная вывести из строя большое количество целей в районе. При использовании гранаты необходимы средства защиты как ушей, так и глаз. Крайне эффективно против киборгов т.к. выводит их из строя на длительное время. Полезно при борьбе с блобом, т.к. наносит урон биомассе блоба в радиусе действия. |
Tear Gas Grenade |
Armory | Оглушает и ослепляет цели. | Граната, разработанная специально в качестве средства подавления беспорядков или разгона толпы. При взрыве она распыляет большое количество капсаицина. |
Clusterbang |
Gamma Armory | Оглушает и ослепляет цели. | Кластерный взрыв, способный вывести из строя большое количество целей на чрезвычайно большой площади. Из-за количества подрывов при кластерном взрыве, неправильное использование может привести к глухоте. Крайне эффективно при борьбе с блобом или синдикатом. |
Equipment
Various equipment useful for performing a variety of tasks within the security occupation.
Object | Location | Purpose | Description |
Securitron |
Labor Camp Security |
Performs automated arrests. | A security-designated Securitron that scans nearby users to check their arrest status. Upon finding a valid arrest status, Securitrons will proceed to make an arrest. |
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Secvend Файл:Secvend.png |
Equipment Room | Dispenses security items. | A standard-issue security vending machine. It is capable of dispensing items such as handcuffs, zipties, flashbangs, flashes, donuts, evidence bag boxes, seclites, and energy bolas. |
Secway |
Armory | Provides added mobility. | An all-purpose Secway. The secway can't pass people and is slower than running speed, which makes it less useful in crowds and during chases. It can move through wet environment |
Portable Flasher |
Armory | Provides constant area-of-denial flashes. | A portable flasher that can be wrenched in location to secure an area. Anyone passing by the portable flasher who lacks suitable eye-protection will be flashed and stunned. There is an interval of 10 seconds between flashes. |
Deployable Barrier |
Armory | Secures/barricades an area. | A deployable barrier that can be used to block doors and hallways. When a valid security ID is used on the barrier, it will bolt/unbolt itself from the floor. |
Space Pod Файл:Pod Mil.png |
Security Pod Bay | Provides patrols for EVA. | A security pilot outfitted with disablers and a GPS tracking unit. The components and weapon systems can be changed out with a crowbar. |
Weapon Systems Файл:Podlasers.gif |
Security Pod Bay | Armaments for the security pod. | Each module has a relatively slow rate of fire, firing two laser beams from the front of the pod per shot. The damage output per beam is the same as a conventional energy gun. |
Pod Buster Файл:Podbuster.png |
Armory | A professional lock-buster. | A pod-lock buster designed to drill into the locked mechanism of a locked space pod. It must be activated prior to attempting to break a pod's lock. |
Recharger |
Equipment Room Firing Range |
Recharges energy weapons. | A conventional desk or wall-mounted charging station capable of recharging energy based devices such as stun batons and laser guns. They can be unsecured and moved via the use of a wrench. |
Training Bomb |
Firing Range | Bomb defusal practice. | An inert training bomb used for defusal practice by security officers. It keeps track of the user's score and awards points for every successful defusal. |
Blindfold |
Security | Blinding detainees. | A simple blindfold made out of thick velvet. The wearer will be blinded and unable to see their surroundings. |
Straight-Jacket |
Security | Preventing self-inflicted harm. | A standard issue straight-jacket capable of effectively binding detainees suffering from psychotic breaks. The wearer is unable to use their arms so long as the jacket is on them. |
Lethal Injection |
Security | Facilitates executions. | A lethal-injection syringe filled with sodium theopental. A single injection is enough to guarantee the expiration of a sentenced inmate. |
Electric Chair |
Security | Facilitates executions. | A high-voltage electropack rigged to a chair. While rudimentary in nature, the chair can be remotely or manually activated to send a fatal shock to its occupant. |
Tracking Implant |
Armory | Tracks the location of prisoners. | A standard-issue tracking implant which allows security officers to keep tabs on dangerous prisoners. Tracking implants show up on security HUDs, and also function as a teleport beacon for the Teleporter. |
Chemical Implant |
Armory | Subdues implanted prisoners. | A chemical implant that can be loaded with a variety of debilitating substances. It can be remotely activated, which makes it a valuable tool in recapturing escapees. |
Mindshield Implant |
Armory Head of Security's Office |
Protects the mind from hostile subversion. | An implant specifically designed to harden the mind against attempts at hostile subversion. Has no effect against mind-swapping or if implanted after someone has already been brainwashed. |
Weapons
The tools of the trade, from melee weapons to rifles.
Object | Damage Type | Damage | Location | Description |
Stun Baton |
Stun/Brute | 7 Secs/10 Brute | Equipment Room | A standard-issue stunbaton capable of readily subduing targets within melee range. |
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Telescopic Baton |
Stun/Brute | 2-3 Secs/10 Brute | Head of Security Detective |
A baton issued to detectives and Command. It needs to be extended before it can be utilized. |
Combat Knife |
Brute | 20 | Ordered from Cargo Gamma Armory |
A razor sharp steel combat knife that comes packaged with the SWAT crate. It can be used either as a melee instrument, or as a throwing weapon. |
Hybrid Taser |
Stun/Stamina | 5 Secs/36 Stamina | Equipment Room | A hybrid taser capable of alternating between a short-ranged taser shot, and long-ranged disabler fire. |
Energy Gun Файл:Energy Gun.png |
Stamina/Burn | 36 Stamina/20 Burn | Secure Armory | An energy gun capable of toggling between lethal and disabler fire. |
Laser Gun |
Burn | 20 | Secure Armory | An energy gun with the only firing setting you need in an emergency - kill. |
Practice Laser Gun |
N/A | N/A | Firing Range | A practice variant of the traditional laser gun. Fires harmless beams of light. |
Ion Rifle Файл:Ion Rifle.png |
EMP | 20 Component | Secure Armory | A specialized rifle that fires ion bolts which are capable of disrupting and interfering with electronic devices. Damage is applied across all parts/components. |
Riot Shotgun |
Brute | Variable | Secure Armory | A pump-action riot-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition, but is loaded with rubbershot by default. Sawing it off reduces the ammo capacity by four and allows it to fit into bags. |
Combat Shotgun |
Brute | Variable | Ordered from Cargo | A combat-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition but is loaded with buckshot shells by default. Unlike the Riot Shotgun, it does not require manual pumping between shots. |
WT-550 Auto Rifle |
Brute | Variable | Ordered from Cargo | An outdated personal defense weapon which feeds from 20-round 4.6x20mm toploader magazines. Can only fire in semi-automatic and has a relatively poor rate of fire for a rifle. Comes loaded with standard 4.6x20mm rounds by default. |
Advanced Energy Gun |
Stun/Stamina/Burn | 7 Secs/36 Stamina/20 Burn | Gamma Armory Protolathe |
A self-recharging laser weapon powered by a miniaturized uranium reactor. The firing mode can be toggled between electrodes, disablers, and lethals. |
LWAP Файл:LWAP.png |
Weaken + Burn | 5 Secs + 60 Burn | Gamma Armory | A high-powered laser carbine equipped with a tactical scope. While the cooling array takes a long time to recharge between shots, it provides exceptional stopping power. |
Rocket Launcher |
Stun + Brute | 18 Secs + 25 Brute | Gamma Armory | A top-loaded rocket launcher. Despite firing explosive shells, the rocket launcher is largely an anti-personnel weapon. The effects of the impact are reduced the farther the target is from the epicentre. |
.38 Revolver |
Stun + Brute | 3 Secs + 5 Brute | Detective's Office | A .38 revolver issued to the detective that comes loaded with rubber bullets. Each bullet is capable of briefly stunning targets upon impact. |
Ammunition
Ammunition that is either readily available, or can be produced for use in security weapons.
Object | Damage Type | Damage | Location | Description |
Shotgun - Beanbag |
Stamina + Brute | 80 Stamina + 5 Brute | Secure Armory Autolathe |
A shotgun shell fitted with a beanbag. Ideal for non-lethally subduing targets. |
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Shotgun - Rubbershot |
Brute + Stun | 5 Brute + 2 Secs | Secure Armory Autolathe |
A shotgun shell packed with rubbershot. Ideal for disarming and non-lethally subduing targets. This ammunition is loaded into the Riot Shotgun by default. |
Shotgun - Tranquilizer |
Chemical | N/A | Secure Armory | A shotgun shell loaded with a haloperidol dart. Though slow-acting, it's ideal for non-lethally subduing targets who use stimulants. |
Shotgun - Stun Slug Файл:Shotgun shell yellow.png |
Stun | 7 Secs | Protolathe | A non-penetrating shotgun slug that discharges an electrode. Ideal for non-lethally subduing targets. |
Shotgun - Slugs |
Brute | 60 | Autolathe | A highly penetrating shotgun slug. Ideal for greater accuracy and taking down single, highly-armoured targets. |
Shotgun - Buckshot |
Brute | 12 (6) | Secure Armory Autolathe |
A shotgun shell that spreads into six individual pellets when fired. Ideal for large groups, or where accuracy is an afterthought. Each pellet does 12 brute damage with damage falloff at longer distances. |
Shotgun - Incendiary Slug |
Brute + Fire | 30 + Fire | Autolathe | A highly penetrating shotgun slug packed with white phosphorous. Ideal for greater accuracy and taking down single, highly-armoured targets. |
Shotgun - Tech Dart |
Chemical | N/A | Protolathe | An empty shotgun shell with a small ampoule capable of storing up to 15u of any reagent. The reagent will be injected into the target on impact. |
Shotgun - Pulse Slug |
Burn | 40 | Protolathe | A non-penetrating shotgun slug that discharges plasma on impact. Ideal for targets wearing bullet-resistant armour. Pulse Slugs are also capable of destroying walls on impact. |
Shotgun - Ion Slug |
EMP | 20 Component | Crafting | A non-penetrating shotgun slug that creates ionic interference on impact. Useful for synthetic targets or to disrupt electrical equipment. Damage is applied across all parts/components. |
WT-550 - Standard Magazine |
Brute | 20 | Ordered from Cargo Protolathe |
The standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. |
WT-550 - Armor Piercing |
Brute | 17 | Protolathe | A non-standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. While it has less stopping power, it penetrates both bone and armour more readily. |
WT-550 - Toxin Tipped |
Toxins | 15 | Protolathe | A non-standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. Ideal for highly armoured targets who may not be susceptible to conventional gunfire. |
WT-550 - Incendiary |
Brute + Fire | 20 + Fire | Protolathe | A non-standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. The rounds are packed with white-phosphorous and will ignite a target upon impact. |
.38 Revolver - Rubber Shot |
Stun + Brute | 3 Secs + 5 Brute | Autolathe | A six round speedloader for the .38 Revolver. The rounds are rubber, and the speedloader is recyclable. |
.38 Revolver - .357 Rounds |
Brute | 60 | Autolathe | A six round speedloader containing .357 rounds. While capable of being fired out of the .38 revolver, the difference in cartridge size can cause backfiring. |
Rocket Launcher - Rocket |
Stun + Brute | 18 Secs + 25 Brute | Gamma Armory | A single rocket for the Gamma Armoury's rocket launcher. Rockets must be manually reloaded into the rocket launcher after firing. |
Armour
Protective equipment for security personnel. Note that "limbs" does not include the hands or feet.
Object | Coverage | Brute | Bullet | Laser | Energy | Bomb | Bio | Rad | Location | Description |
Security Hats |
Head | 40 | 30 | 30 | 10 | 25 | 0 | 0 | Equipment Room | Various headwear worn by security personnel. |
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Helmet |
Head | 35 | 30 | 30 | 10 | 25 | 0 | 0 | Equipment Room | A standard issue security helmet designed to mitigate the forces of brute impacts against the wearer's head. |
Riot Helmet |
Head | 50 | 10 | 10 | 10 | 0 | 0 | 0 | Secure Armory | A reinforced riot helmet with improved padding to lessen the effects of blows. Unlike the standard helmet, the riot helmet protects against facehuggers. |
Bulletproof Helmet |
Head | 15 | 60 | 10 | 10 | 40 | 0 | 0 | Secure Armory | A reinforced helmet fitted with ceramic plating. Provides ample protection against kinetic weaponry, but unlike the Riot Helmet it does not protect against facehuggers. |
SWAT Helmet |
Head | 40 | 30 | 30 | 30 | 50 | 90 | 20 | Ordered from Cargo | A specialized helmet that comes paired with the SWAT gear. Together with the armour, it allows the user to perform EVA for extended periods of time. |
Security Uniforms |
Body + Limbs | 10 | 0 | 0 | 0 | 0 | 0 | 0 | Security | Various uniforms worn by security personnel. Security uniforms are interwoven with nanofibres, providing minor protection against blunt-force trauma. |
Body Armor |
Upper Body | 30 | 30 | 30 | 10 | 25 | 0 | 0 | Equipment Room | A standard issue suit of body armor. It is designed expressly to provide minimalist, yet valuable, protection to security officers. |
Security Jackets |
Body + Arms | 15 | 10 | 15 | 5 | 15 | 0 | 0 | Loadout Menu Security Pod Bay |
A stylish security jacket. While lacking the formidable protection of its body armour counterpart, it provides greater coverage in exchange of protection against explosions. |
Detective's Armor |
Upper Body | 30 | 30 | 30 | 10 | 25 | 0 | 0 | Detective's Office | A standard issue suit of body armor issued to the detective. It's on par with regular security body armor and simply has a different appearance. |
Detective's Coat |
Body + Arms | 25 | 10 | 25 | 10 | 0 | 0 | 0 | Detective's Office | An appropriately noir coat for the discerning detective. While lacking the formidable protection of its body armour counterpart, it provides greater coverage. |
Riot Suit |
Body + Limbs | 50 | 10 | 10 | 10 | 0 | 0 | 0 | Secure Armory | A heavily reinforced suit of riot grade armour designed to offer maximum protection against melee combatants. The bulk of this suit will slow the wearer down. |
Ablative Armor |
Upper Body | 10 | 10 | 60 | 50 | 0 | 0 | 0 | Secure Armory | A specialized suit of experimental armour designed to lessen the impact of, and in certain cases reflect, energy based projectiles. |
Bulletproof Vest |
Upper Body | 15 | 80 | 10 | 10 | 40 | 0 | 0 | Secure Armory | A suit of reinforced bulletproof armour designed to protect coverage to vital organs. While not as robust against brute attacks, it provides ample protection against kinetic projectiles. |
SWAT Armor |
Body + Limbs | 40 | 30 | 30 | 30 | 50 | 90 | 20 | Ordered from Cargo | A set of advanced tactical armour. Heavily reinforced, it provides full protection for the body and is capable of extended periods of EVA. |
Warden's Jacket |
Body + Limbs | 25 | 15 | 25 | 10 | 25 | 0 | 0 | Warden's Office | A specialized jacket provided to the warden. Provides decent all-around protection, but lacks the heavy reinforcement of the HoS' trenchcoat. |
HoS's Armored Trenchcoat |
Body + Limbs | 30 | 30 | 30 | 5 | 25 | 0 | 0 | Head of Security's Office | A specialized trenchcoat with extra padding, reinforced seams, and body armour sewn into the fabric. It has the highest armour values out of any standard set of armor on-station. |
Security Hardsuit |
Full Body | 35 | 15 | 30 | 10 | 10 | 100 | 50 | Secure Armory Security Pod Bay |
A specialized security hardsuit that provides ample resistance against the void of space and other pressure-related environmental hazards. |
Security Biosuit |
Full Body | 25 | 15 | 25 | 10 | 25 | 100 | 20 | Armory | A specialized security biosuit that provides protection against biological environmental hazards. |
Security Bomb Suit |
Full Body | 20 | 0 | 20 | 10 | 100 | 0 | 0 | Armory | A heavily reinforced bomb-suit designed to withstand large explosions. Prevents the wearer from being gibbed by explosions. |
Riot Shield Файл:Riot.png |
Block (50%) | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Secure Armory | A standard-issue riot shield capable of deflecting melee attacks and the occasional xenomorph. Wielding it grants a chance to deflect projectiles as well. |
Telescopic Riot Shield |
Block (50%) | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Head of Security's Office Protolathe |
A compact and easily transported riot shield capable of deflecting melee attacks and the occasional xenomorph. Wielding it grants a chance to deflect projectiles as well. |