Экипировка службы безопасности

Версия от 17:23, 17 сентября 2020; imported>BOT Purple (небольшая ошибка)

Items

Стандартная экипировка для привередливого сотрудника службы безопасности.

Объект Местоположение Назначение Описание
Security Belt
Secbelt.png
Equipment Room Хранит экипировку охраны. Стандартный ремень безопасности. Может вмещать до пяти предметов службы безопасности, таких как: светошумовые, пончики, вспышки, слезоточивый спрей, дубинки, наручники, фонарики или стяжки.
Assault Belt
Assaultbelt.png
Ordered from Cargo Хранит оружие и боеприпасы. Штурмовой ремень, который идет в комплекте с броней спецназа. Хотя он не может вместить предметы службы безопасности, как Security Belt, но он способен хранить боеприпасы и мелкое огнестрельное оружие.
Security Projector
Secprojector.png
Equipment Room Ограничение зон. Голопроектор охраны, часто используемый правоохранительными органами и корпоративными службами безопасности. Полезен для оцепления мест преступления или опасных зон.
Seclite
Seclite.png
Equipment Room Освещает темноту. Стандартный фонарь службы безопасности, обеспечивающий высокую степень освещенности в тёмных помещениях. Может быть установлен на различное лазерное или огнестрельное оружие.
Hailer
Hailer.png
Equipment Room Кричит на убегающих подозреваемых. Просто воспроизводит фразу "Halt! Security!". Доступно только во взломанном Вендоре службы безопасности.
Sunglasses
SGlasses.png
Internal Affairs Office
Detective's Office
Обеспечивает защиту глаз. Простая пара солнцезащитных очков, способная надежно защитить своего владельца от вспышек и ослепляющего света (но не звука) светошумовой гранаты.
HUD Sunglasses
SecHud.png
Equipment Room Обеспечивает защиту глаз и встраивает HUD. Усовершенствованная пара солнцезащитных очков со встроенной системой Security HUD, способная надежно защитить своего владельца от вспышек и ослепляющего света (но не звука) светошумовой гранаты. Классическая версия не имеет защиты от яркого света.
Bowman Headset
Secbowman.png
Equipment Room Обеспечивает защиту слуха. Активные наушники, предназначенные для защиты ушей и обеспечения патрулирующих офицеров высококачественной радиосвязью.
Black Gloves
BGloves.png
Equipment Room Предотвращение загрязнения улик. Стандартная пара одноразмерных перчаток. Предотвращает загрязнение улик отпечатками пальцев.
Forensics Gloves
ForensicsGloves.png
Detective's Office Предотвращение загрязнения улик. Специальная пара перчаток для Детектива. Предотвращает загрязнение улик отпечатками пальцев или волокнами.
Krav Maga Gloves
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Warden's Office Обучение искусству Krav Maga. Эти перчатки обучают обладателя боевыми знаниями в области искусства Krav Maga, используя передовую кибернетику и наночипы, встроенные в них. Выдаются Смотрителю, они позволяют их обладателю профессионально валить на пол, бить по лёгким, и по горлу врага.
Earmuffs
Earmuffs.png
Firing Range Обеспечивают защиту слуха. Способные блокировать любой звук, наушники предупредят глухоту и защитят от громких шумов. Их ношение стоит того, чтобы ничего не слышать.
Security Gas-Mask

SecHailer.png
Equipment Room Предоставляет защиту лица и позволяет воспроизводить заложенные фразы. Функционально эквивалентна обычному противогазу, но с дополнительной способностью выкрикивать различные фразы на убегающих подозреваемых. Отвертка может быть использована для включения/отключения агрессивного режима.
Holobadge
Holobadge.png
Warden's Office Обеспечивает идентификацию офицера и его полномочия. Универсальный голобэдж, который будет принимать учетные данные с действительного удостоверения личности (ID Card). Можно Нужно показывать людям в лицо
Forensic Scanner
Forensic Scanner.png
Detective's Office Проверяет отпечатки или ДНК по базе данных. Портативная база данных, использование его в руках позволяет пользователю получить информацию о члене экипажа, при наличии информации о его ДНК или отпечатков пальцев.
Holster
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Detective's Office Хранит оружие. Может быть прикреплен к комбинезону (jumpsuit), кобура позволяет хранить оружие, пока оно не потребуется. В режиме Hotkey можно быстро выхватить/положить оружие с помощью кнопки H (английская раскладка).
Evidence Bag
Evidence Bag.png
Detective's Office
Processing
Предотвращает загрязнение улик. Пакеты для вещественных доказательств. Используются для стерильного хранения улик, чтобы с ними можно было обращаться, не загрязняя отпечатками пальцев или частичками одежды.
Space Law
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Security Хранит в себе информацию о Космозаконе Это копия Космического Закона для станций Nanotrasen.
Donut Box
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Security Office Питает голодных офицеров. Коробка с шестью пончикам, некоторые из которых осыпаны глазурью. Немного лечат сотрудников службы безопасности.
Handcuffs
Handcuffs.png
Equipment Room
Armory
Задержание подозреваемых. Наручники могут использоваться для задержания подозреваемых или прикрепляться к обуви для использования в качестве кандалов.
Zipties
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Equipment Room Задержание подозреваемых. Стяжки могут использоваться для задержания подозреваемых, но в отличие от наручников, они одноразовые.
Pepperspray
Pepperspray.png
Equipment Room Усмиряет буйных заключённых. Маленькая канистра капсаицина 50г. Капсаицин - это раздражающее вещество, способное ослеплять и ошеломлять субъектов, не носящих защиты на лице.
Flash
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Equipment Room Ослепляет людей и киборгов. Вспышка может быть использована для дезориентации всех целей без надлежащей защиты глаз в радиусе действия. Полезно для борьбы с толпой или задержанными. Крайне эффективно против киборгов т.к. выводит их из строя на длительное время.
Energy Bola
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Equipment Room Замедляет передвижение подозреваемых. Энергетическая бола может быть брошена в бегущую или не двигающуюся цель, чтобы затруднить их побег, препятствуя их передвижению.
Flashbang
Файл:Flashbang.png
Equipment Room
Armory
Ослепляет и оглушает цели. Стандартная светошумовая граната, способная вывести из строя большое количество целей в районе. При использовании гранаты необходимы средства защиты как ушей, так и глаз. Крайне эффективно против киборгов т.к. выводит их из строя на длительное время. Полезно при борьбе с блобом, т.к. наносит урон биомассе блоба в радиусе действия.
Tear Gas Grenade
Grenade.png
Armory Оглушает и ослепляет цели. Граната, разработанная специально в качестве средства подавления беспорядков или разгона толпы. При взрыве она распыляет большое количество капсаицина.
Clusterbang
Clustergrenade.png
Gamma Armory Оглушает и ослепляет цели. Кластерный взрыв, способный вывести из строя большое количество целей на чрезвычайно большой площади. Из-за количества подрывов при кластерном взрыве, неправильное использование может привести к глухоте. Крайне эффективно при борьбе с блобом или синдикатом.

Equipment

Various equipment useful for performing a variety of tasks within the security occupation.

Object Location Purpose Description
Securitron
Securitron.png
Labor Camp
Security
Performs automated arrests. A security-designated Securitron that scans nearby users to check their arrest status. Upon finding a valid arrest status, Securitrons will proceed to make an arrest.
Secvend
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Equipment Room Dispenses security items. A standard-issue security vending machine. It is capable of dispensing items such as handcuffs, zipties, flashbangs, flashes, donuts, evidence bag boxes, seclites, and energy bolas.
Secway
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Armory Provides added mobility. An all-purpose Secway. The secway can't pass people and is slower than running speed, which makes it less useful in crowds and during chases. It can move through wet environment
Portable Flasher
Portableflash.png
Armory Provides constant area-of-denial flashes. A portable flasher that can be wrenched in location to secure an area. Anyone passing by the portable flasher who lacks suitable eye-protection will be flashed and stunned. There is an interval of 10 seconds between flashes.
Deployable Barrier
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Armory Secures/barricades an area. A deployable barrier that can be used to block doors and hallways. When a valid security ID is used on the barrier, it will bolt/unbolt itself from the floor.
Space Pod
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Security Pod Bay Provides patrols for EVA. A security pilot outfitted with disablers and a GPS tracking unit. The components and weapon systems can be changed out with a crowbar.
Weapon Systems
Файл:Podlasers.gif
Security Pod Bay Armaments for the security pod. Each module has a relatively slow rate of fire, firing two laser beams from the front of the pod per shot. The damage output per beam is the same as a conventional energy gun.
Pod Buster
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Armory A professional lock-buster. A pod-lock buster designed to drill into the locked mechanism of a locked space pod. It must be activated prior to attempting to break a pod's lock.
Recharger
Recharger.gif
Equipment Room
Firing Range
Recharges energy weapons. A conventional desk or wall-mounted charging station capable of recharging energy based devices such as stun batons and laser guns. They can be unsecured and moved via the use of a wrench.
Training Bomb
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Firing Range Bomb defusal practice. An inert training bomb used for defusal practice by security officers. It keeps track of the user's score and awards points for every successful defusal.
Blindfold
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Security Blinding detainees. A simple blindfold made out of thick velvet. The wearer will be blinded and unable to see their surroundings.
Straight-Jacket
Straightjacket.png
Security Preventing self-inflicted harm. A standard issue straight-jacket capable of effectively binding detainees suffering from psychotic breaks. The wearer is unable to use their arms so long as the jacket is on them.
Lethal Injection
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Security Facilitates executions. A lethal-injection syringe filled with sodium theopental. A single injection is enough to guarantee the expiration of a sentenced inmate.
Electric Chair
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Security Facilitates executions. A high-voltage electropack rigged to a chair. While rudimentary in nature, the chair can be remotely or manually activated to send a fatal shock to its occupant.
Tracking Implant
Implantbox.png
Armory Tracks the location of prisoners. A standard-issue tracking implant which allows security officers to keep tabs on dangerous prisoners. Tracking implants show up on security HUDs, and also function as a teleport beacon for the Teleporter.
Chemical Implant
Implantbox.png
Armory Subdues implanted prisoners. A chemical implant that can be loaded with a variety of debilitating substances. It can be remotely activated, which makes it a valuable tool in recapturing escapees.
Mindshield Implant
Implant.png
Armory
Head of Security's Office
Protects the mind from hostile subversion. An implant specifically designed to harden the mind against attempts at hostile subversion. Has no effect against mind-swapping or if implanted after someone has already been brainwashed.

Weapons

The tools of the trade, from melee weapons to rifles.

Object Damage Type Damage Location Description
Stun Baton
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Stun/Brute 7 Secs/10 Brute Equipment Room A standard-issue stunbaton capable of readily subduing targets within melee range.
Telescopic Baton
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Stun/Brute 2-3 Secs/10 Brute Head of Security
Detective
A baton issued to detectives and Command. It needs to be extended before it can be utilized.
Combat Knife
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Brute 20 Ordered from Cargo
Gamma Armory
A razor sharp steel combat knife that comes packaged with the SWAT crate. It can be used either as a melee instrument, or as a throwing weapon.
Hybrid Taser
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Stun/Stamina 5 Secs/36 Stamina Equipment Room A hybrid taser capable of alternating between a short-ranged taser shot, and long-ranged disabler fire.
Energy Gun
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Stamina/Burn 36 Stamina/20 Burn Secure Armory An energy gun capable of toggling between lethal and disabler fire.
Laser Gun
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Burn 20 Secure Armory An energy gun with the only firing setting you need in an emergency - kill.
Practice Laser Gun
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N/A N/A Firing Range A practice variant of the traditional laser gun. Fires harmless beams of light.
Ion Rifle
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EMP 20 Component Secure Armory A specialized rifle that fires ion bolts which are capable of disrupting and interfering with electronic devices. Damage is applied across all parts/components.
Riot Shotgun
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Brute Variable Secure Armory A pump-action riot-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition, but is loaded with rubbershot by default. Sawing it off reduces the ammo capacity by four and allows it to fit into bags.
Combat Shotgun
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Brute Variable Ordered from Cargo A combat-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition but is loaded with buckshot shells by default. Unlike the Riot Shotgun, it does not require manual pumping between shots.
WT-550 Auto Rifle
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Brute Variable Ordered from Cargo An outdated personal defense weapon which feeds from 20-round 4.6x20mm toploader magazines. Can only fire in semi-automatic and has a relatively poor rate of fire for a rifle. Comes loaded with standard 4.6x20mm rounds by default.
Advanced Energy Gun
Advanced energy gun.png
Stun/Stamina/Burn 7 Secs/36 Stamina/20 Burn Gamma Armory
Protolathe
A self-recharging laser weapon powered by a miniaturized uranium reactor. The firing mode can be toggled between electrodes, disablers, and lethals.
LWAP
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Weaken + Burn 5 Secs + 60 Burn Gamma Armory A high-powered laser carbine equipped with a tactical scope. While the cooling array takes a long time to recharge between shots, it provides exceptional stopping power.
Rocket Launcher
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Stun + Brute 18 Secs + 25 Brute Gamma Armory A top-loaded rocket launcher. Despite firing explosive shells, the rocket launcher is largely an anti-personnel weapon. The effects of the impact are reduced the farther the target is from the epicentre.
.38 Revolver
Revolver.png
Stun + Brute 3 Secs + 5 Brute Detective's Office A .38 revolver issued to the detective that comes loaded with rubber bullets. Each bullet is capable of briefly stunning targets upon impact.

Ammunition

Ammunition that is either readily available, or can be produced for use in security weapons.

Object Damage Type Damage Location Description
Shotgun - Beanbag
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Stamina + Brute 80 Stamina + 5 Brute Secure Armory
Autolathe
A shotgun shell fitted with a beanbag. Ideal for non-lethally subduing targets.
Shotgun - Rubbershot

Shotgun shell purple.png
Brute + Stun 5 Brute + 2 Secs Secure Armory
Autolathe
A shotgun shell packed with rubbershot. Ideal for disarming and non-lethally subduing targets. This ammunition is loaded into the Riot Shotgun by default.
Shotgun - Tranquilizer
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Chemical N/A Secure Armory A shotgun shell loaded with a haloperidol dart. Though slow-acting, it's ideal for non-lethally subduing targets who use stimulants.
Shotgun - Stun Slug
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Stun 7 Secs Protolathe A non-penetrating shotgun slug that discharges an electrode. Ideal for non-lethally subduing targets.
Shotgun - Slugs
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Brute 60 Autolathe A highly penetrating shotgun slug. Ideal for greater accuracy and taking down single, highly-armoured targets.
Shotgun - Buckshot
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Brute 12 (6) Secure Armory
Autolathe
A shotgun shell that spreads into six individual pellets when fired. Ideal for large groups, or where accuracy is an afterthought. Each pellet does 12 brute damage with damage falloff at longer distances.
Shotgun - Incendiary Slug
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Brute + Fire 30 + Fire Autolathe A highly penetrating shotgun slug packed with white phosphorous. Ideal for greater accuracy and taking down single, highly-armoured targets.
Shotgun - Tech Dart
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Chemical N/A Protolathe An empty shotgun shell with a small ampoule capable of storing up to 15u of any reagent. The reagent will be injected into the target on impact.
Shotgun - Pulse Slug
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Burn 40 Protolathe A non-penetrating shotgun slug that discharges plasma on impact. Ideal for targets wearing bullet-resistant armour. Pulse Slugs are also capable of destroying walls on impact.
Shotgun - Ion Slug
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EMP 20 Component Crafting A non-penetrating shotgun slug that creates ionic interference on impact. Useful for synthetic targets or to disrupt electrical equipment. Damage is applied across all parts/components.
WT-550 - Standard Magazine
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Brute 20 Ordered from Cargo
Protolathe
The standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle.
WT-550 - Armor Piercing

WTammo.png
Brute 17 Protolathe A non-standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. While it has less stopping power, it penetrates both bone and armour more readily.
WT-550 - Toxin Tipped
WTammo.png
Toxins 15 Protolathe A non-standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. Ideal for highly armoured targets who may not be susceptible to conventional gunfire.
WT-550 - Incendiary
WTammo.png
Brute + Fire 20 + Fire Protolathe A non-standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. The rounds are packed with white-phosphorous and will ignite a target upon impact.
.38 Revolver - Rubber Shot
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Stun + Brute 3 Secs + 5 Brute Autolathe A six round speedloader for the .38 Revolver. The rounds are rubber, and the speedloader is recyclable.
.38 Revolver - .357 Rounds
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Brute 60 Autolathe A six round speedloader containing .357 rounds. While capable of being fired out of the .38 revolver, the difference in cartridge size can cause backfiring.
Rocket Launcher - Rocket
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Stun + Brute 18 Secs + 25 Brute Gamma Armory A single rocket for the Gamma Armoury's rocket launcher. Rockets must be manually reloaded into the rocket launcher after firing.

Armour

Protective equipment for security personnel. Note that "limbs" does not include the hands or feet.

Object Coverage Brute Bullet Laser Energy Bomb Bio Rad Location Description
Security Hats
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Head 40 30 30 10 25 0 0 Equipment Room Various headwear worn by security personnel.
Helmet
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Head 35 30 30 10 25 0 0 Equipment Room A standard issue security helmet designed to mitigate the forces of brute impacts against the wearer's head.
Riot Helmet
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Head 50 10 10 10 0 0 0 Secure Armory A reinforced riot helmet with improved padding to lessen the effects of blows. Unlike the standard helmet, the riot helmet protects against facehuggers.
Bulletproof Helmet
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Head 15 60 10 10 40 0 0 Secure Armory A reinforced helmet fitted with ceramic plating. Provides ample protection against kinetic weaponry, but unlike the Riot Helmet it does not protect against facehuggers.
SWAT Helmet
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Head 40 30 30 30 50 90 20 Ordered from Cargo A specialized helmet that comes paired with the SWAT gear. Together with the armour, it allows the user to perform EVA for extended periods of time.
Security Uniforms
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Body + Limbs 10 0 0 0 0 0 0 Security Various uniforms worn by security personnel. Security uniforms are interwoven with nanofibres, providing minor protection against blunt-force trauma.
Body Armor
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Upper Body 30 30 30 10 25 0 0 Equipment Room A standard issue suit of body armor. It is designed expressly to provide minimalist, yet valuable, protection to security officers.
Security Jackets
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Body + Arms 15 10 15 5 15 0 0 Loadout Menu
Security Pod Bay
A stylish security jacket. While lacking the formidable protection of its body armour counterpart, it provides greater coverage in exchange of protection against explosions.
Detective's Armor
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Upper Body 30 30 30 10 25 0 0 Detective's Office A standard issue suit of body armor issued to the detective. It's on par with regular security body armor and simply has a different appearance.
Detective's Coat
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Body + Arms 25 10 25 10 0 0 0 Detective's Office An appropriately noir coat for the discerning detective. While lacking the formidable protection of its body armour counterpart, it provides greater coverage.
Riot Suit
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Body + Limbs 50 10 10 10 0 0 0 Secure Armory A heavily reinforced suit of riot grade armour designed to offer maximum protection against melee combatants. The bulk of this suit will slow the wearer down.
Ablative Armor
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Upper Body 10 10 60 50 0 0 0 Secure Armory A specialized suit of experimental armour designed to lessen the impact of, and in certain cases reflect, energy based projectiles.
Bulletproof Vest
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Upper Body 15 80 10 10 40 0 0 Secure Armory A suit of reinforced bulletproof armour designed to protect coverage to vital organs. While not as robust against brute attacks, it provides ample protection against kinetic projectiles.
SWAT Armor
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Body + Limbs 40 30 30 30 50 90 20 Ordered from Cargo A set of advanced tactical armour. Heavily reinforced, it provides full protection for the body and is capable of extended periods of EVA.
Warden's Jacket
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Body + Limbs 25 15 25 10 25 0 0 Warden's Office A specialized jacket provided to the warden. Provides decent all-around protection, but lacks the heavy reinforcement of the HoS' trenchcoat.
HoS's Armored Trenchcoat
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Body + Limbs 30 30 30 5 25 0 0 Head of Security's Office A specialized trenchcoat with extra padding, reinforced seams, and body armour sewn into the fabric. It has the highest armour values out of any standard set of armor on-station.
Security Hardsuit
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Full Body 35 15 30 10 10 100 50 Secure Armory
Security Pod Bay
A specialized security hardsuit that provides ample resistance against the void of space and other pressure-related environmental hazards.
Security Biosuit
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Full Body 25 15 25 10 25 100 20 Armory A specialized security biosuit that provides protection against biological environmental hazards.
Security Bomb Suit
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Full Body 20 0 20 10 100 0 0 Armory A heavily reinforced bomb-suit designed to withstand large explosions. Prevents the wearer from being gibbed by explosions.
Riot Shield
Файл:Riot.png
Block (50%) N/A N/A N/A N/A N/A N/A N/A Secure Armory A standard-issue riot shield capable of deflecting melee attacks and the occasional xenomorph. Wielding it grants a chance to deflect projectiles as well.
Telescopic Riot Shield
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Block (50%) N/A N/A N/A N/A N/A N/A N/A Head of Security's Office
Protolathe
A compact and easily transported riot shield capable of deflecting melee attacks and the occasional xenomorph. Wielding it grants a chance to deflect projectiles as well.