Участник:Мирка
Xenobiology is the breeding and harvesting of slimes and their extracts for the purpose of creating resources, research and potions.
Home on the Range
As a Xenobiologist, you’re not going to get out much. You’re the most autonomous area on the entire station if you know what you're doing, and nobody ever bothers you.
First, get familiar with your new home.
The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a SmartFridge modified to hold slime extracts within easy arm reach from the slime processor. To the eastern end is a disposal unit that leads to space and left of this is the bread and butter of your job: Slime management console, which will be covered later.
To the west is the slime containment area with six pens. Three of these pens start with a baby grey slime. Some laboratories also contain an additional pen that can be used for for golden slime extract mobs or slimes.
Combatting Slimes in Xenobiology
Slimes are mostly docile creatures, and will not seek to break out of their cells unless they have been left without food for a prolonged period of time. Baby slimes will not be able to damage the glass, but in the case of Adult slimes, if left hungry a breach could occur. If any Slimes do find themselves outside of their pens, you can either pick them up with the Slime Management Console and move them to a more secure pen, or blast them with one of the numerous fire-extinguishers found in Xenobiology Lab. Slimes who are hostile will seek to latch onto the Scientist and deal cellular damage if left on for too long. Cellular damage can be mended via Cryo Cells in Medbay.
Efficiently managing your slimes
You should always have 1-6 slimes, depending on how many pens you are using. More and you can't control them properly. Less and your job is inefficient.
Feeding Slimes
Insert monkey cubes into the slime management console. You can now use the console to drop a monkey into a slime pen. The Slime will then move to feed off of the monkey.
- Dropping in two monkeys for one slime, will save time and be more efficient than dropping in one.
- Do not enter the pen and bash the monkey, the slime will get only less food.
- Use the time between feedings to multi-task and work on other tasks, such as collecting slime extracts.
Harvesting Extracts
At this point, you should have grown several different types of slimes.
The basic method of killing slimes is using the kill chamber your laboratory is equipped with. The kill chamber is a giant freezer, where the temperature is low enough to kill all the slimes inside. Before usage make sure that the freezer in front of it is working and cooling. The downside of using this method is the need to manually move dead slimes to the processor with management console.
The more efficient method of killing slimes however, is to create a make-shift kill box using the Slime Processor, Monkey Recycler and Slime Extract Storage in combination with a shower. Using either of those methods will reduce close contact with slimes and eliminate the threat of slimes harming you or getting loose.
Machines such as the Slime Processor, Monkey Recycler and Slime Extract Storage can be un-wrenched and dragged, and wrenched again to anchor. A shower, found in the Xenobiology Lab Entrance, can be welded off the wall, and then applied onto another wall. The showers temperature can be modified by wrenching it. For the purpose of Xenobiology, it is recommended that the shower be toggled to freezing, as Slimes are weak to the cold and water.
Extracts, Used Extracts and Monkey Cubes can be scooped up with a bio bag. The bio bag can then be used to apply all the monkey cubes to a Slime Management Console at once, or load all slimes extracts into the Slime Extract Storage at once. Bio bags can be found in the level-3 biohazard suit closets.
Aggressive Slimes
If you are not feeding a slime enough or attack a slime. They will become aggressive towards you.
Slimes have three attacks: A glomp that does brute damage, with adults dealing more, and a chance to stun. A shocking attack that will stun you, and a 'feeding' attack that empowers the slime and deals cellular damage, an uncommon and difficult to heal damage type. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher until it dies. After that, hobble off to Medbay for healing.
Slime Genealogy 101
There are several different types of slime. You begin with two grey slimes, but you can breed them to farm all kinds of different slimes! Each kind of slime has its extract with special properties.
When a slime splits by being fed enough, it has a chance to mutate based on it's individual mutation chance; a stat discovered by either using a Slime Scanner on a slime, or the Slime Management Console Scanner. It usually varies between 25% and 35%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 17.5%. Choose carefully which slimes to keep! If you're breeding greys for monkeys, you'll want less chance of mutation, and if you want to get Adamantine slimes, you'll want a higher mutation chance!
This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.
Formulas
All injections require one unit of reagent. Use a syringe to inject the extract. You may dilute the reagent with a chemical (such as oxygen) to use less of it. Use a 4:1 ratio (ex: 40u oxygen, 10u plasma dust).
Name | Tier | Blood | Plasma Dust | Water |
---|---|---|---|---|
Grey Slime | 0 | Monkey Cubes | Grey Slime | Epinephrine |
Orange Slime | 1 | Capsaicin | Small fire | |
Purple Slime | 1 | Slime Steroid | ||
Blue Slime | 1 | Slime Stabilizer | Frost Oil | |
Metal Slime | 1 | Metal and Plasteel | Glass | |
Yellow Slime | 2 | EMP | Yellow Slime Core | Light |
Dark Purple Slime | 2 | Solid Plasma | ||
Dark Blue Slime | 2 | Burst of cold | Fireproof Potion | |
Silver Slime | 2 | Random food | Random drink | |
Bluespace Slime | 2.5 | Bluespace Floor | Bluespace Crystal | |
Sepia Slime | 2.5 | Film, Camera, Sepia Floor | Stops time | |
Cerulean Slime | 2.5 | Slime Blueprints | Extract Enhancer | |
Pyrite Slime | 2.5 | Can of Paint | ||
Green Slime | 3 | Mutation Toxin | ||
Red Slime | 3 | Makes slimes rabid | Slime Mutation Potion | |
Pink Slime | 3 | Docility Potion | ||
Gold Slime | 3 | Spawns random mob | Spawns hostile mob | Spawns friendly critter |
Oil Slime | 4 | Oil Slick Potion | Explosion | |
Black Slime | 4 | Advanced Mutation Toxin | ||
Light Pink Slime | 4 | Sentience Potion | ||
Adamantine Slime | 4 | Adamantine Bar | ||
Rainbow Slime | 5 | Consciousness Transfer Potion | Spawns random slime |
Notes
- Purple Slimes, if injected with sugar, will produce slime jelly. It is used in cooking.
- Rainbow Slimes can be bred by breeding and splitting a slime with 100% mutation chance. Reached by using Slime Mutation Potions.
- Black Slimes can be used to make slimes or slime people. Injecting a black slime with plasma dust will create Advanced Mutation Toxin which can then be withdrawn into a usable form via an empty syringe from the core. Injecting another mob / player with an Advanced Mutation Toxin will turn them into a slime person then a slime given enough time. You can halt the process by administering Frost Oil, thus enabling you to turn someone into a slime person (if timed well) rather then a full slime.
- Silver Slimes, when injected with plasma dust to create food, will additionally create a blinding flash, this can, and will blind you without proper eye protection, doubly so if you're one of the species that takes more of that damage.
So You're a Traitor
As a Xenobiologist Antagonist, you have full access to a variety of interesting and powerful, if not situational tools. The internal and external air-locks affectively make your lab akin to a fortified bunker, and you'll always have a way out via your disposals chute, which leads into space. The many lockers in your lab provide several hiding spots for when you just can't risk having contraband found on you.
A prompt guide to ruining someone's day with slimes:
- Red - Makes all slimes within sight range hyper aggressive.
- Green - Turns people into a shadow person.
- Black - Produces 5 units of a chemical that turns a player into a Slime.
- Orange - Ignites a large fire.
- Yellow - Huge EMP.
- Silver - Only way to get Gatfruit, via spawning food, also emits a blinding flash.
- Gold - When injected with plasma dust spawns several dangerous aggressive mobs.
- Sepia - Stops time in a small radius, allowing you to wreak havoc.
- Oil - Ignites a mediocre explosive.
- Adamantine - Golems must follow your orders, but cannot fire guns.
- Light pink - Enables you to make sentient mobs, including anything a gold slime extract can produce.