Руководство по робототехнике: различия между версиями

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Версия от 11:58, 29 июля 2020

Robotics and the Mech Bay

Это руководство объясняет то, как создавать и обслуживать Киборгов, Ботов и Мехи

Оборудование робототехника

Механизмы

Exofab.png Exosuit Fabricator

The Exosuit Fabricator, это ваш основной механизм. Взамен на материалы он производит запчасти, части мехов, протезы и прочие полезные вещи, например батареи. Изначально в нем уже содержится много чертежей, но продвинутые вещи должны быть изучены в РнД.

Circuit imprinter.png Circuit Imprinter

На принтере плат печатаются все необходимые для механизмов, мехов и ИИ схемы. Большинство схем нужно предварительно изучить.

Autolathe.png Autolathe

Изначально в отделе робототехники нет Автолата, но он очень полезен в вашей работе. Он позволяет производить различные компоненты ботов (ведра) и обычные инструменты. Так как у вас есть доступ в Технический склад (слева от инженерии), вы можете взять там плату для Автолата ещё в начале игры.

Protolathe.png Protolathe

Ещё один полезный механизм, который не стоит в отделе с начала игры. Позволяет производить всё то же, что и РнД. На нашей версии билда у робототехников есть доступ в РнД, так что делать его не нужно.

Киборги

Обязательно прочтите Cyborgification Contracts. Такие контракты очень важны - Без подписанного контракта киборгонизация технически является убийством - не важно, как сильно человек просит!

Киборги, это основная забота робототехника. Они призваны, чтобы помогать экипажу в ежедневной рутине и пытаться убить всех, когда ИИ сходит с ума. Каждый киборг привязывается к законам ИИ и следует им. Если ИИ несколько, то киборг может выбрать одного из ИИ.

Неплохой идеей будет держать одну или две готовых оболочки для киборга. Таким образом можно будет быстрее киборгонизировать людей и быстрее возвращать мертвых людей в раунд. Убедитесь, что у вас есть в отделе есть позитронный мозг (или аналог) и иногда активируйте его для проверки кандидатов.

Cyborg.png Making a Cyborg

  1. Fill the Exofab.png Exosuit Fabricator with as much Metal.png metal as it will hold.
  2. Click on the Exosuit Fabricator to open its menu. Select Add To Queue for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head, then click on Process Queue in the right side.
  3. Wait for a short time for the pieces to be built. You may need to add additional metal to the Fabricator in order for it to finish.
  4. When putting the parts together, use the Cyborg endoskeleton.png Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton.
    • Add 2x Flash.png Synthetic Flash to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. .
    • The Cyborg Torso will need 1x CableCoils.png wires and 1x Powercell.png power cell.
    • The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.
  5. The last step is installing either an MMI.pngMMI or aPositronicbrain.gifposibrain, or robotic brain. Posibrains and robotic brains need to be active. If you got it from a destroyed Cyborg or removed it from an IPC or IRC, that shouldn't be an issue, but a freshly printed one must first be activated, which gives ghosts a chance to enter the brain and rejoin the round. If the activation failed, then no ghost wanted to enter the brain, try again later.

MMI.png Extracting a Brain

Note: Remember to label body bags as being cyborgified, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.

  1. (Optional) Complete Prepping for Surgery.
  2. Aim for the organ's location in the Damage zone.png Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)
  3. Use a Scalpel.png scalpel on the patient, and choose Organ Manipulation.
  4. Use a Scalpel.png scalpel to cut back the flesh.
  5. Use the Hemostat.png hemostat to stop any potential bleeding.
  6. Use your Retractor.png retractors to lift up the skin.
  7. Use the Saw.png saw to cut through the bones.
  8. Use the Retractor.png retractor to separate the bones.
  9. Use the Hemostat.png hemostat. This will open up a window asking you which loose organ you'd like to remove. Select the Brain.
  10. Place the brain in an MMI empty.png MMI.
  11. Carry the MMI.png MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.

You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.

So You Decapitated Your Patient? Don't panic just yet! You can still complete the brain extraction. It's actually easier then extracting the brain from an attached head. Use a Scalpel.png scalpel, then a Retractor.png retractor, then a Hemostat.png hemostat.

Spiderbot.png Spiderbot

Spiderbots are temporary bodies for brains.

They can zap things, move through vents, and generally act like pests.

Combine the following:

  • Robot head.
  • Manipulator.
  • Occupied MMI or positronic brain.

An emagged spiderbot gains a more powerful shock and increased health, while also binding it to the command of who emagged it. If the spiderbot is to die, it will detonate, destroying the occupant and maiming those around it.

Cyborg Maintenance

You'll often have Cyborgs run up to you with any number of problems. Here's how to deal with them most of the time.

Repair

When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple

  1. Equip a WeldingHelmet.png welding helmet on your head.
    • Note: Be sure to remember this step or you could go blind!
  2. Place a Welderon.gif welder in your hand, click on it while it's in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.

Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:

  1. Id regular.png Swipe an ID with Robotics access to unlock the panel.
  2. Crowbar.png Crowbar open the panel.
  3. Powercell.png Remove the cyborg's power cell by clicking on it with an empty hand.
  4. Screwdriver tool.png Use a screwdriver to expose the wires.
  5. CableCoils.png Use a cable coil to replace damaged wires.
  6. Screwdriver tool.png Screwdriver the cyborg to unexpose the wires.
  7. Crowbar.png Crowbar the panel shut.
  8. Id regular.png Swipe an ID with Robotics access to relock the cover.

Cyborg Component Repair

Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.

  1. Id regular.png Swipe an ID with Robotics access to unlock the panel.
  2. Crowbar.png Crowbar open the panel.
  3. Powercell.png Remove the cyborg's power cell by clicking on it with an empty hand.
  4. Screwdriver tool.png Use a screwdriver to expose the wires.
  5. Crowbar.png Crowbar out the desired component.

Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it's volunteering for an AI core. You can remove the brain by following these steps.

  1. Id regular.png Swipe an ID with Robotics access to unlock the panel.
  2. Crowbar.png Crowbar open the panel.
  3. Powercell.png Remove the cyborg's power cell by clicking on it with an empty hand.
  4. Screwdriver tool.png Use a screwdriver to expose the wires.
  5. Wirecutters.png Cut all five wires with wirecutters.
  6. Crowbar.png Use a crowbar to remove the MMI.

Human Prosthetic Repair

You may be asked to repair damage to the artificial limbs of your fellow crew members.

To fix brute damage:

  1. Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.

To fix burn damage:

  1. CableCoils.png Use a cable coil on the damaged area.

Upgrading the Power Cell

Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.

Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):

  1. Id regular.png Swipe an ID with Robotics access to unlock the panel.
  2. Crowbar.png Crowbar open the panel.
  3. Click on the Cyborg with an empty hand to take out the Powercell.png power cell and replace it with the higher-capacity power cell.
    • Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000.
  4. Crowbar.png Crowbar the panel shut.
  5. Id regular.png Swipe an ID with Robotics access to relock the cover.

Upgrade Modules

Not only can you build and repair Cybrogs, they also come to you to get upgrades installed once RnD has them researched. These have their own category in the exosuit fabricator.

The available upgrade modules are:

  • Reset Module: Not really an upgrade at all, this simply resets a borg's module, letting it change from one specialization to another.
  • Rename Module: Allows for the names of borgs to be changed.
  • Restart Module: Use this module to restart a borg that was destroyed and has since been repaired.
  • VTEC Module: Increases the speed of a borg, rather useful.
  • Disabler Cooler: Increases the cooling of a cyborg's disabler, enabling it to shoot faster. Only useful on cyborgs with a disabler, which means security models.
  • Ion Thrusters: Basically a jetpack for cyborgs. Allows a cyborg to move in zero-g, allowing space travel.
  • Diamond Mining Drill: Upgrades the built-in mining drill, letting it drill faster. Only works on mining cyborgs.
  • Mining Satchel of Holding: Upgrades the cyborg's mining storage, allowing it to hold more minerals. Only works on mining cyborgs.
  • Illegal Equipment Upgrade: Unlocks a cyborg's illegal and more dangerous equipment, the same equipment that's unlocked by emagging.
  • Self Repair Module: Allows a cyborg to slowly repair damage to itself.

To apply any of these modules:

  1. Id regular.png Swipe an ID with Robotics access to unlock the panel.
  2. Crowbar.png Crowbar open the panel.
  3. Cyborg upgrade1.png Print out the upgrade in the fabricator, and insert it into the cyborg.
  4. Crowbar.png Crowbar the panel shut.
  5. Id regular.png Swipe an ID with Robotics access to relock the cover.

Modifications

Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.

In the unlikely event that an AI goes crazy, a trained Roboticist or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.

There are four lights in the cyborg with four corresponding wires, as well as a dud wire without a light:

  • LawSync: If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.
    • Pulsing does nothing.
    • Cutting will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.
    • Mending this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.
  • AI Link: If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders.
    • Pulsing this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.
    • Cutting this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.
    • Mending this wire does nothing. You need to pulse it to reconnect it to an AI.
  • Camera: If this light is on, the cyborg's vision is linked to the AI's cameras.
    • Pulsing this wire will loudly focus the cyborg's cameras, displaying a message in the chat, kicking anyone watching from the cyborg's cameras out, and disable the camera link to the AI. It will not enable the cameras once disabled.
    • Cutting this wire will disable the cyborg's cameras.
    • Mending this wire will reconnect the cyborg's cameras to the AI, if they are disabled.
  • Lockdown: If this light is on, the cyborg is unable to move. They are still able to remotely activate devices.
    • Pulsing this wire will toggle lockdown function on the cyborg, similar to using the Robotics Control Console.
    • Cutting this wire will lock the cyborg down, similar to pulsing.
    • Mending this wire will activate the cyborg's movement once again.

An emagged cyborg will have no LawSync or AI link and cannot be reset.

Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.

Bots

As a Roboticist, you serve another important purpose, making NPC Bots. Bots can benefit the station in many ways, and are really easy to create. There are two ways to craft these bots. The first being through using the crafting menu, which requires you to have all of the materials present near you or in your possession. Using this will completely build the bot, but will always create a default version of that bot. The other method is manual assembly, the process to do so is listed bellow. This method allows you to name the bot with a pen during the assembly process, and lets you create bots of different color depending on the color of the toolbox/health kit used. The current list of bots, and how to make them, is as follows:

Файл:Medibot.png Medibot

These will only inject chemicals if the chemical helps with the target's damage by default.

Note that these don't synthesize their own chemicals, except Saline-Glucose Solution, Charcoal, and Spaceacillin.

To make:

  1. Cyborg Right or Left Arm.
  2. Empty Firstaidkit.png Medkit.
    • Note: Differently colored medkits will also change the resulting color of your Medibot.
  3. (Optional) Name the bot with a Pen.png pen.
  4. Файл:Healthanalyzer.png health analyzer.
  5. Proximitysensor.png proximity sensor.
  6. Beaker.png beaker filled with the medicine of your choice.

They can also be Emagged to repeatedly inject anyone with harmful chemicals.

Cleanbot.png Cleanbot

Cleanbots are great, as they serve the exact same purpose as the Janitor.

Even better is that it uses Space Cleaner to mop, so no slipping on everything!

To make:

  1. Bucket.png bucket (Grab it from the Janitor or make with Autolathe)
  2. Proximitysensor.png proximity sensor.
  3. (Optional) Name the bot with a Pen.png pen.
  4. Cyborg Right or Left Arm.

An emagged cleanbot will spray slippery foam around it, while still responding to any mess in visual range, or continuing its patrol.

Файл:Floorbot.gif Floorbot

Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.

They zoom around and repair busted floor tiles. Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.

To make:

  1. Empty Файл:Btoolbox.png toolbox
  2. Floor Tiles.png 10 floor tiles (click on a stack of metal while it's in your hand to open a menu for making these)
  3. Proximitysensor.png proximity sensor.
  4. (Optional) Name the bot with a Pen.png pen.
  5. Cyborg Right or Left Arm.

Emagged Floorbots will tear apart floor panels and plating, usually exposing the area to space. Great if don't need to worry about being in a vacuum.

I AM THE LAW Securitron

Basically, Officer Beepsky without the personality.

Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.

To make:

  1. Screwdriver tool.png Use a Screwdriver on a Remote Signaling Device
  2. Combine with a Helmet.pngHelmet (Get these from Security)
  3. Welderon.gifWeld them together
  4. Add a Proximitysensor.pngProximity Sensor and a Robot Arm.
  5. Toss in a StunBaton.gifStun Baton

You usually won't need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.

ED209.png ED-209

Beepsky's bigger brother.

Has all of the abilities of a standard Securitron, with the addition of a ranged attack.

To make:

  1. Use a Metal.png metal sheet on a Cyborg Endoskeleton to reinforce it.
  2. Add two Robot Legs and a Normalarmor.pngsecurity vest.
  3. Welderon.gifWeld everything together
  4. Add in a security Helmet.pngHelmet
  5. Attach a Proximitysensor.pngProximity Sensor to the assembly
  6. Insert wires
  7. Add a Taser.pngTaser and attach it with a Screwdriver tool.pngScrewdriver.
  8. Insert a Powercell.pngPower cell. Your own murder-robot is complete!

An emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging a ED-209 is advised to run like crazy.

Griefsky.png General Griefsky

A Securitron with 4 energy swords.

To make:

  1. Screwdriver tool.png Use a Screwdriver on a Remote Signaling Device
  2. Combine with a Helmet.pngHelmet (Get these from Security)
  3. Welderon.gifWeld them together
  4. Add a Proximitysensor.pngProximity Sensor and a Robot Arm.
  5. Use a Wrench.png wrench
  6. Add four Sword.gifEnergy Swords or Toy Energy Swords.

Extremely lethal.

Honkbot.png Honkbot

It's annoying and useless, but the clown might bug you to make one of this in the absence of a H.O.N.K. mech. God forbid if a traitor emags the thing.

To make:

  1. Construct a Clownbox.png Clown Box (Get the Clown to stamp a piece of cardboard with the clown stamp).
  2. Add a robotic right arm.
  3. Add a HonkHorn.png Clown bikehorn.
  4. Add a Proximitysensor.png Proximity sensor.
  5. Add a Trombone (you'll probably need to order a Musical Instruments crate from Cargo).

Emagged Honkbots make random noises, will airhorn unsuspecting crew and lets out a very evil laugh.

pAI-Controlled Bots
The NPC bot not doing it enough for you, not enough personality? You can now place pAIs into bots, excluding the Security designs, to wander around and assist! Take your wanted bot and simply click on it with a active pAI, you now have a pAI Bot.

  • pAI Bots still spout automated messages if they weren't turned off.
  • Emagging a pAI Bot causes the pAI to be ejected out.

IPC Surgery

There are are also a number of procedures that can be performed on IPCs. IPCs don't feel pain and can't get infections, so don't worry about administering anesthetics or washing your hands. If RnD has the tech for it, bug them for a Nanopaste.png Nanopaste, or if you have a Protolathe yourself, make one. Remember that IPC brains are in their chest, not their head.

Internal Cybernetic Manipulation

Mending, removal, and insertion of posibrains, microbatteries, optical sensors, and implants.

  1. Aim for the patient's correct Damage zone.png Damage Zone.
  2. Use the Screwdriver tool.png screwdriver to select the "Internal Cybernetic Manipulation" Surgery.
  3. Use a Screwdriver tool.png screwdriver to unlock the hatch on the limb;
  4. Use a Crowbar.png crowbar to open the hatch on the limb;
  5. [REMOVAL Option] Use a Multitool.png multitool to Remove the organ.
  6. [REMOVAL] Dispose of the organ. For Borgification simply place the Файл:Posibrain.png Posibrain in an empty cyborg exoskeleton, or give the posibrain to a Roboticist.
  7. [TRANSPLANTATION Option] Use the organ you intend to transplant on the patient.
  8. [HEALING Option] Repair the affected organ with Nanopaste.png Nanopaste.
  9. Use a Crowbar.png crowbar to close the hatch on the limb

Shadowling Dethrall (Synthethics)

Turning a thralled IPC back into a normal crewmember

  1. Aim for the upper body in the Damage zone.png Damage Zone.
  2. Use the Screwdriver tool.png screwdriver to select the "Cleanse Contaminants" Surgery.
  3. Use a Screwdriver tool.png screwdriver to unlock the hatch on the limb;
  4. Use a Crowbar.png crowbar to open the hatch on the upper body;
  5. Use a Flashlight.png flashlight or nearby handheld light-source to remove the shadowling tumor.
  6. Use a Crowbar.png crowbar to close the hatch on the upper body

Implant Removal (Synthethics)

Removing implants from the body. Also removal of things from body cavities.

  1. Aim for the implant location on the Damage zone.png Damage Zone.
  2. Use the Screwdriver tool.png screwdriver to select the "Implant Removal" Surgery.
  3. Use a Screwdriver tool.png screwdriver to unlock the hatch on the limb;
  4. Use a Crowbar.png crowbar to open the hatch on the limb;
  5. Use your Multitool.png Multi Tool to extract the implant. This may take several goes.
  6. Use a Crowbar.png crowbar to close the hatch on the limb

Robotic Limb Repair

Fixing mechanical arms, legs, hands and feet. Also performs facial reconstruction if aiming for head.

  1. Use the Screwdriver tool.png screwdriver to select the "Cybernetic Repair" Surgery.
  2. Use a Screwdriver tool.png screwdriver to unlock the hatch on the limb;
  3. Use a Crowbar.png crowbar to open the hatch on the limb;
  4. Use a Welder.png welding tool to repair Brute damage then CableCoils.png cable coil to repair burn damage;
  5. Use a Crowbar.png crowbar to close the hatch on the limb

Robotic Limb Amputation

"173. IPC interns are not to be punished for incompetence by having their "limb privileges" revoked." - Things Comms Officer Jenkins is Not Allowed To Do in CentCom

  1. Use the Screwdriver tool.png screwdriver to select the "Robotic Limb Amputation" Surgery.
  2. Use a Multitool.png multitool to remove the targeted limb.

IRCs

It is possible for Robotics to make player controlled assistants called Integrated Robotic Chassis or IRCs. IRCs are functionally the same as an IPC but with one key difference in that IRCs are bound to serve the one who imprinted onto their Robotic brain and are expected to follow whatever orders they are given.

IRC Construction

  1. First make the "Integrated Robotic Chassis" on the "Misc" screen in the Exosuit Fabricator. It will then make the torso of the IRC. Drag the torso over to the surgery table and lay it down there.
  2. Build the IPC Head, Microbattery, Charger, Optical Sensor, and Microphone as well as a cyborg right arm, left arm, right leg, and left leg.
  3. Once all of these pieces are done, attach the head and limbs to the torso by picking it up and then clicking on the torso with the corresponding body part targeted. (So if cyborg right arm, target the right arm on the Damage zone.png).
  4. Do IPC Internal Cybernetic Manipulation surgery on the upper body and install the IPC Microbattery and Robotic Brain there.
  5. Do IPC Internal Cybernetic Manipulation surgery on the head and install the IPC Optical Sensor and IPC Microphone there.
  6. Do IPC Internal Cybernetic Manipulation surgery on either arm and install the IPC Charger there.

Once all of these steps have been completed you will have a fully functional IRC assistant ready to go.

Exosuits

Construction of exosuits are restricted by ID, so they are typically the product of roboticists and the Research Director. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Quartermaster or the Research and Development console.

Make sure you have the required materials to finish an exosuit before you begin construction. The amount of raw material required for each mech can be found in the following table, assuming an unupgraded exosuit fabricator. For each level of laser part (micro-laser -> high-power micro-laser -> ultra-high-power micro-laser -> quad-ultra micro-laser) multiply the total material amounts by (1 -> 0.85 -> 0.7 -> 0.55).

Exosuit name Metal Glass Silver Titanium Diamond Uranium Plasma Bananium Tranquilite
Ripley/Firefighter APLU 100,000 7,500 0 0 0 0 0 0 0
Odysseus 65,000 10,000 0 0 0 0 0 0 0
Gygax 125,000 15,000 0 10,000 20,000 0 0 0 0
Durand 140,000 25,000 28,000 20,000 0 25,000 0 0 0
Phazon 175,000 15,000 0 20,000 0 0 90,000 0 0
HONK MECH 120,000 15,000 0 0 0 0 0 35,000 0
Reticence 120,000 15,000 0 0 0 0 0 0 35,000

Exosuit Construction

Ripley.png Ripley APLU

The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit.

Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for gaining clout with the miners. It's also immune to lava in Lavaland.

Instructions

  • Build all of the Ripley parts using the exosuit fabricator.
  • Build a Hydraulic Clamp and Drill
  • Build an Exosuit Tracking Beacon
  • Attach all of the parts to the Ripley chassis (Except the Clamp and Drill)
  • Wrench
  • Screwdriver
  • Cable Coil
  • Wirecutters
  • Ripley central control module (Ordered from the Quartermaster or made by R&D)
  • Screwdriver
  • Ripley Peripherals control module (Ordered from the Quartermaster or made by R&D)
  • Screwdriver
  • 5 pieces of metal
  • Wrench
  • Welding tool
  • 5 pieces of plasteel
  • Wrench
  • Welding tool

The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the exosuit . Click finish, then right-click to enter.

Firefighter.png Firefighter APLU

The Firefighter APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit with extra fire resistance.

The only unique part is the Firefighter chassis and firesuit, otherwise it uses the same Ripley APLU parts and materials.

Instructions

  • Build all Firefighter parts using the exosuit fabricator.
  • Assemble all of the Ripley parts to the Firefighter chassis.
  • Add a firesuit
  • Wrench
  • Screwdriver
  • Cable Coil
  • Wirecutters
  • Ripley central control module (Ordered from the Quartermaster, made by R&D, or Robotics Circuit Fabricator)
  • Screwdriver
  • Ripley Peripherals control module (Ordered from the Quartermaster, made by R&D, or Robotics Circuit Fabricator)
  • Screwdriver
  • 5 pieces of plasteel
  • Wrench
  • Welding tool
  • 5 pieces of plasteel
  • 5 pieces of plasteel
  • Wrench
  • Welding tool

Clarke front.png Clarke

A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring Lavaland. Cannot strafe. Like with most exosuits it needs some research to unlock.

Instructions

//UNDER CONSTRUCTION//

Mecha odysseus.png Odysseus

This mech can save multiple crewmembers while on the run.

The only medical mech available unlike the dozens of variations of the APLU and Combat series, maybe coders just consider BIG GUNZ better than syringes?

Instructions

  • Create all of the Odysseus parts using the exosuit fabricator.
  • Assemble all of the Odysseus parts to the chassis
  • Wrench
  • Screwdriver
  • Cable coil
  • Wirecutters
  • Odysseus main board
  • Screwdriver
  • Odysseus peripherals board
  • Screwdriver
  • 5 pieces of metal
  • Wrench
  • Welding tool
  • 5 pieces of plasteel
  • Wrench
  • Welding tool

Gygax.png Gygax

Rather fast security exosuit with good overall protection.

Very low battery life, so be sure to watch it. Requires diamond sheets to complete.

Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)
Melee capable (this mech can use its mecha arms to punch and smash)

Instructions

  • Create all of the Gygax parts using the exosuit fabricator.
  • Assemble all of the Gygax parts to the chassis (Except the Armor plates)
  • Wrench
  • Screwdriver
  • Cable Coil
  • Wirecutters
  • Gygax Main circuit board (Bug R&D to research it)
  • Screwdriver
  • Gygax Peripherals circuit board (Bug R&D to research it)
  • Screwdriver
  • Gygax Targeting circuit board (Bug R&D to research it)
  • Screwdriver
  • Add an Advanced Scanning Module (Bug R&D)
  • Screwdriver
  • Add an Advanced Capacitor (Bug R&D)
  • Screwdriver
  • Add some metal
  • Wrench
  • Welding tool
  • Add Gygax Armor Plates (Made in the exosuit fabricator)
  • Wrench
  • Welding tool

Durand.png Durand

A Durand is more powerful than Gygax, it has more health and better armored, but slower.

Requires silver sheets to complete.

Defence Mode Function (Boosts Durand armor with the penalty of not being able to move or turn)
Melee capable (this mech can use its mecha arms to punch and smash)

Instructions

  • Create all of the Durand parts using the exosuit fabricator.
  • Assemble all of the Durand parts to the chassis (Except the Armor plates)
  • Wrench
  • Screwdriver
  • Cable Coil
  • Wirecutters
  • Durand Main circuit board (Bug R&D to research it)
  • Screwdriver
  • Durand Peripherals circuit board (Bug R&D to research it)
  • Screwdriver
  • Durand Targeting circuit board (Bug R&D to research it)
  • Screwdriver
  • Add a Phasic Scanning Module (Bug R&D)
  • Screwdriver
  • Add a Super Capacitor (Bug R&D)
  • Screwdriver
  • Add some metal
  • Wrench
  • Welding tool
  • Add Durand Armor Plates (Made in the exosuit fabricator)
  • Wrench
  • Welding tool

Phazon.png Phazon

Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed.

Requires a anomaly core to build which comes from a random event.

Phasing Function (Allows the Phazon to move through any solid object at high speed)
Change melee damage type (Allows the Phazon to either deal brute, fire or toxic damage)

Instructions

  • Create all of the Phazon parts using the exosuit fabricator.
  • Assemble all of the Phazon parts to the chassis (Except the Armor plates)
  • Wrench
  • Screwdriver
  • Cable Coil
  • Wirecutters
  • Phazon Main circuit board (Bug R&D to research it)
  • Screwdriver
  • Phazon Peripherals circuit board (Bug R&D to research it)
  • Screwdriver
  • Phazon Targeting circuit board (Bug R&D to research it)
  • Screwdriver
  • Add a Phasic Scanning Module (Bug R&D)
  • Screwdriver
  • Add a Super Capacitor (Bug R&D)
  • Screwdriver
  • Add 5 (Artificial) Bluespace Crystal (Bug R&D)
  • Cable Coil
  • Screwdriver
  • Add some plasteel
  • Wrench
  • Welding Tool
  • Add Phazon Armor Plates (Made in the exosuit fabricator)
  • Wrench
  • Welding Tool
  • Add an anomaly core.

HONK MECH.png HONK MECH

Bring the HONK power of the HONKmother to the crew! HONK! Cry when you are arrested for making this.

Requires bananium sheets to complete. The mech has a Clown Office ID lock by default.

Instructions

  • Create all of the H.O.N.K. mech parts in the Exosuit Fabricator.
  • Attach all of the H.O.N.K. mech parts to the H.O.N.K. mech chassis.
  • HONK at the mech with a bike horn.
  • Add the main circuit board.
  • HONK at the mech again.
  • Add the peripherals circuit board.
  • HONK at the mech again.
  • Add the targeting circuit board.
  • HONK at the mech again.
  • Add the clown's mask to the mech.
  • HONK at the mech again.
  • Add clown shoes to it.
  • HONK at the mech again.

Mime mech.png Reticence

...

Requires Tranquilite sheets to complete. The mech has a Mime Office ID lock by default. The Reticence moves silently.

Instructions

  • Create all of the Reticence parts in the Exosuit Fabricator.
  • Attach all of the Reticence parts to the Reticence chassis.
  • Add the main circuit board.
  • Add the peripherals circuit board.
  • Add the targeting circuit board.
  • Add the mime's beret to the mech.
  • Emote at the mech.
  • Add the mime's mask to the mech.
  • Emote at the mech again.
  • Add the mime's suspenders to it.
  • Emote at the mech again.

Exosuit Maintenance

Replacing Batteries

  • Make sure the ID upload panel is closed and ensure Maintenance Mode is not forbidden in the Exosuit's internal settings.
  • Hit the exosuit with your ID card or PDA with one inside and enable Maintenance Mode.
  • Wrench
  • Crowbar
  • Screwdriver
  • Replace cell.
  • Screwdriver
  • Crowbar
  • Wrench
  • ID

Note: The default capacity of a power cell in any of the civilian exosuits is a High-Capacity Power Cell+ (15,000)

Repair

  • Equip a WeldingHelmet.png welding helmet on your head.
    • Note: Be sure to remember this step or you could go blind!
  • Place a Welderon.gif welder in your hand, click on it while it's in your hand to light it, then click on the Exosuit repeatedly to repair it.

Removal of Jammed User

If the driver of an exosuit is unconscious in his exosuit ; you are able to remove him/her by following a series of steps. This also works upon MMIs and Positronic Brains which you wish to remove.

  • Make sure maintenance protocols are enabled.
  • Wrench
  • Crowbar
  • Screwdriver
  • Crowbar

Critical Damage

When the mech takes approx. 50% damage, there is a chance for the mech to take 'Critical Damage.' This usually is the failure of a system within the mech itself. Each failure has a different way to repair it.

Calibration Failure - Causes your mech to move around, usually in large circle, rather than move in the direction of your input. The mech can and will move diagonals while this is in effect. To repair, open 'View Stats', and at the top of the page is a button labeled something along the lines of 'Recalibrate.' Click it, and wait for the recalibration to complete, and your mech will move as normal.

Internal Fire - Causes your mech to take damage over time. This lasts for about 15-30 seconds, and will go away on its own. It will cause the cabin air to heat up, burning the pilot. The internal air tank may also rupture from heat.

Life Support Failure - Renders your internal life support useless. This won't matter much in a pressurized environment, but if you're fighting a fire in a Firefighting Ripley, you're going to die. To fix this, enable your maintenance protocols, and perform the same steps to replace a battery. This will fix the error.

Air Tank Rupture - Your mech will no longer pump air into the cabin of your mech. This does not matter if you are not running on internal air. In order to fix this, simply repair the mech with a welder.

Newscaster.pngЭта страница должна быть пересмотрена/обновленаNewscaster.png
Эта статья содержит устаревшие данные, необходимо сверить и обновить информацию.
Причина: much/all of the stats/info below is incorrect. This section needs to be re-written.



Exosuit Equipment

Various tools and weapons can be attached to Exosuits, providing them with ability to perform different tasks. Exosuit Equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on an Exosuit. Exosuits have limited equipment space depending on their type.

Exosuit Equipment comes in several categories:

  • General: Can be attached to any exosuit.
  • Medical: Can only be attached to the Odysseus.
  • Industrial: Can only be attached to APLUs.
  • Combat: Can only be attached to Durand, Gygax, Marauder, HONK Mech, Recitence, Phazon, and other combat mechs.

Some equipment fit in more than one of the latter three categories. Where this is the case, that equipment can be used on any of the specifically named Exosuits in those categories.

There are some equipment that are also limited to single specific exosuits, those will be named in the category too where that's the case.

Please note that most of the information taken on these comes from a different code-base, and may be similar albeit possibly incorrect.

General Equipment

Energy Relay - Plasma Generator - ExoNuclear Reactor - Repair Droid - Reactive Armor (Melee) - Reactive Armor (Ranged) - Teleporter - Wormhole Generator - Gravitational Catapult

Tesla.png

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Категория: General Энергопотребление: N/A мАч
Технические требования
  • Electromagnetic Spectrum Research: 4
  • Power Manipulation Technology: 5
  • Engineering Research: 4
Стоимость
  • Metal: 10000
  • Gold: 2000
  • Silver: 3000
  • Glass: 2000
Wirelessly drains energy from any available power channel in area. The performance index is quite low.
Функционал
  • Generates 20W of power to recharge the battery.
  • Drains from the nearest APC.
Примечания
  • This will usually not be enough to stop power loss when moving around, but will greatly slow it. And the exosuit will usually recharge when standing still.
  • Still drains power from an APC even when the cell is fully charged.
Tesla.png

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Категория: General Энергопотребление: N/A мАч
Технические требования
  • Нет
Стоимость
  • Metal: 10000
  • Silver: 2000
  • Plasma: 5000
  • Glass: 1000
An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
Функционал
  • Burns Plasma Sheets to produce power.
    • To pickup a plasma, activate the generator as the active module, then click a plasma sheet on the ground.
  • Consumes 100 cm^3 of plasma per second to charge up the power cell
    • Consumes 10 cm^3 of plasma per second instead, when the power cell is full. Does not auto deactivate.
    • Each plasma sheet contains 2000cm^3 of plasma, and so will run the generator for 20 seconds per sheet.
  • While running, produces 30W of power per second.
Примечания
  • This generator consumes plasma rapidly.
Tesla.png

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Категория: General Энергопотребление: N/A мАч
Технические требования
  • Power Manipulation Technology: 5
  • Engineering Research: 4
  • Materials Research: 3
Стоимость
  • Metal: 10000
  • Silver: 500
  • Glass: 1000
A high-pollution reactor that uses uranium as a fuel source to recharge the power cell. Pretty efficient, but irradiates everyone in and near the exosuit, making it dangerous to use.
Функционал
  • Burns Uranium Sheets inserted into it to produce power.
    • To pickup a uranium sheet, activate the generator as the active module, then click a uranium sheet on the ground.
  • Consumes 30 cm^3 of Uranium per second to charge up the power cell.
    • Consumes 10 cm^3 of Uranium per second instead, when the power cell is full. Does not auto deactivate.
    • Each Uranium sheet contains 2000cm^3 of Uranium, and so will run the generator for 66 seconds per sheet.
  • While running, produces 50W of power per second.
  • Irradiates everyone nearby while running, 0.3 radiation per second.
    • This affects people inside the exosuit too, making it extremely dangerous to use.
Примечания
  • Wear radiation-proof gear when piloting an exosuit with this module.
  • It can be useful as a weapon to irradiate people around you that you don't like.
Repair droid.png

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Категория: General Энергопотребление: 50 мАч
Технические требования
  • Electromagnetic Spectrum Research: 3
  • Data Theory Research: 3
  • Engineering Research: 5
Стоимость
  • Metal: 10000
  • Silver: 2000
  • Gold: 1000
  • Glass: 5000
Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
Функционал
  • Automatically fixes damage to the exosuit, both internal and external.
  • Remember to turn it on after taking damage.
Примечания
  • The repair droid is visible, being added to the sprite of the mech.
  • Uses quite a bit of power when turned on.
  • Remember to retreat when damaged to give it time to work.
  • It turns off automatically once all damage has been fixed.
Mecha aboost ccw.png

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Категория: General Энергопотребление: 50 мАч
Технические требования
  • Materials Research: 5
  • Combat Systems Research: 4
Стоимость
  • Metal: 20000
  • Silver: 5000
Boosts exosuit armor against armed melee attacks. Requires energy to operate.
Функционал
  • Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.
Примечания
  • Reduces taken damage by roughly 20%.
Mecha aboost rng.png

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Категория: General Энергопотребление: 50 мАч
Технические требования
  • Materials Research: 5
  • Combat Systems Research: 5
  • Engineering Research: 3
Стоимость
  • Metal: 20000
  • Silver: 5000
Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
Функционал
  • Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.
Примечания
  • Reduces taken damage by roughly 20%.
Mecha teleport.png

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Категория: General Энергопотребление: 8000 мАч
Технические требования
  • Bluespace Research: 8
  • Electromagnetic Spectrum Research: 5
Стоимость
  • Metal: 10000
  • Diamond: 10000
An exosuit-mounted teleportation device.
Функционал
  • Simply click where you want to go to teleport.
  • Has a large cooldown.
Примечания
  • Requires very high research level in Bluespace Research.
  • Uses a LOT of energy. A standard-issue powercell has only enough power for one teleport.
  • Teleport is fairly imprecise, expect to land a few tiles away from your intended target.
Mecha teleport.png

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Категория: General Энергопотребление: 300 мАч
Технические требования
  • Bluespace Research: 4
  • Electromagnetic Spectrum Research: 4
  • Plasma Research: 3
Стоимость
  • Metal: 10000
A device that creates quasi-stable wormholes.
Функционал
  • Simply click where you want the wormholes to go.
    • You don't control their destination, though.
Примечания
  • Work very similar to the wormholes spawned as an event.
  • Can potentially get you into dangerous situations, or out of them.
Mecha teleport.png

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Категория: General Энергопотребление: 100 мАч
Технические требования
  • Bluespace Research: 4
  • Engineering Research: 4
  • Electromagnetic Spectrum Research: 3
Стоимость
  • Metal: 10000
An exosuit mounted Gravitational Catapult.
Функционал
  • Has two modes, sling and push.
    • In sling mode, lets you lock onto an object and then throw said object around.
    • In push mode, pushes everything away from a target location.
Примечания
  • Though not technically a weapon, this can still cause quite a lot of chaos and havoc.

Industrial Equipment

Extinguisher - Cable Layer - Hydraulic clamp - Drill - Diamond drill - Mining Scanner - RCD

Mecha exting.png

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Категория: Industrial Энергопотребление: 0 мАч
Технические требования
  • Нет
Стоимость
  • Metal: 10000
Exosuit-mounted fire extinguisher, an effective anti-slime weapon. Fires in rapid, controlled bursts. Can be refilled by clicking on a Water Tank.
Функционал
  • Sprays 3 tiles in an arc infront of the exosuit .
    • Sprays 5u of water onto each of those tiles.
    • Then, twice,sprays an additional 5u onto one of those tiles at random.
      • This can pick the same tile both times.
  • Consumes 25u of water per use.
    • Has a cooldown of 0.5 seconds between sprays.
  • Holds 1000u of water.
  • When used on a water tank:
    • Transfers 200u of water from the water tank, to refill the Exosuit's extinguisher
Примечания
  • This actually sprays a lot less than a normal fire extinguisher per usage, about half. But it can fire 6x as fast. use it repeatedly to deal with larger fires
  • This equipment uses no power.
  • Starts off full, allowing you oddly to turn metal into water.
Mecha wire.png

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Категория: Industrial Энергопотребление: 0 мАч
Технические требования
  • Нет
Стоимость
  • Metal: 10000
A cable layer, can be used to lay down cables.
Функционал
  • Needs to be filled with cables first by picking it as the active equipment and clicking on cables on the floor.
Примечания
  • Can eject cable again by clicking on 'cut'.
Mecha clamp.png

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Категория: Industrial Энергопотребление: 10 мАч
Технические требования
  • Нет
Стоимость
  • Metal: 10000
Gives it an ability to load objects into cargo compartment, or lets you crush people with it.
Функционал
  • Can pick up certain objects
    • Can store crates into it's cargo hold
    • Cannot pick up living organisms
  • Has a cooldown of 1.5 seconds between actions
  • Can be used to push people out of the way
    • Alternativly, can be used to crush people, causing 20 brute damage


Mecha drill.png

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Категория: Industrial Энергопотребление: 10 мАч
Технические требования
  • Нет
Стоимость
  • Metal: 10000
The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.
Функционал
  • Can be attached to the ripley and combat mechs
  • Can drill various items
    • Drilling a sand floor on the astroid produces a heap of sand
    • Naturally designed for drilling rock walls. Drops resources in piles
      • Can also drill right trough anomalies, destroying them
    • Can drill trough walls, making it an antag favorite
    • Can drill trough floors, creating breaches
      • Cannot drill trough reinforced walls
    • Can attack people for 15 brute damage
  • Has a cooldown of 3 seconds between actions


Mecha diamond drill.png

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Категория: Industrial Энергопотребление: 10 мАч
Технические требования
  • Materiels research: 5
  • Engineering Research: 4
Стоимость
  • Metal: 10000
  • Diamond: 6500
A diamond version of the exosuit drill. It's harder, better, faster, stronger.
Функционал
  • It is almost identical to the normal drill, but drills faster.
  • Can drill trough reinforced walls.
  • Has a cooldown of 2 seconds.
Mecha analyzer.png

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Категория: Industrial Энергопотребление: 0 мАч
Технические требования
  • Нет
Стоимость
  • Metal: 5000
  • Glass: 2500
Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
Функционал
  • Basically a combination of optical meson scanners and mining scanners.
  • Allows you to see structures through walls, though it doesn't show people and the like.
  • Automatically scans for minerals periodically.


Mecha rcd.png

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Категория: Industrial Энергопотребление: 250 мАч
Технические требования
  • Materials Research: 5
  • Bluespace Research: 3
  • Electromagnetic Spectrum Research: 4
  • Power Manipulation Research: 4
  • Engineering Research: 5
Стоимость
  • Metal: 30000
  • Plasma: 25000
  • Silver: 20000
  • Gold: 20000
An exosuit-mounted Rapid Construction Device.
Функционал
  • Can build walls, floors and airlocks
    • Can also remove walls, floors and airlocks
    • Each usage consumes power
    • Created airlocks are standard all-access airlocks
Примечания
  • It can fire endlessly as long as the suit's power cell lasts.

Medical Equipment

Mounted Sleeper - Syringe Gun

Sleeper 0.png

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Категория: Medical Энергопотребление: 20 мАч
Технические требования
  • Biological Technology: 3
  • Plasma Research: 2
  • Engineering Research: 3
Стоимость
  • Metal: 5000
  • Glass: 10000
An internal sleeper bed equipped with a life support system, designed to collect patients from dangerous situations and carry them to safety back at medical. This causes the Odysseus to often be nicknamed 'Ambulance'.
Функционал
  • Used to scoop up patients, while facing them.
  • Patients inside the sleeper are kept on life support, providing a minor buffer against Suffocation damage.
  • Can also to be used to inject 10u increments of chemicals known to the Odyyseus. By default, Epinephrine. Use the Scanner mode on the Mounted Syringe Gun to learn more.
  • Deactivates if power runs out.
Примечания
  • Only uses power while a patient is inside
  • Each Mounted Sleeper holds a single patient.
  • The Sleeper is not space-proof, so you will need to inject your patient with chemicals if going EVA.
Syringegun.png

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Категория: Medical Энергопотребление: 10 мАч
Технические требования
  • Electromagnetic Spectrum Research: 4
  • Biological Technology: 4
  • Combat Systems Research: 3
  • Materials Research: 4
Стоимость
  • Metal: 3000
  • Glass: 2000
A Syringe gun with integrated Synthesizer that can produce chemicals once a sample has been analyzed
Функционал
  • Click on syringes to load them into the gun, can hold up to 10.
  • Set to analyze, then simply click on a container with chemicals to analyze them and save them to the internal database.
  • Click reagent list to see a list of saved reagents and pick which ones to synthesize for the syringes. Remember to clear the internal storage when you want to switch to a new, better reagent.
  • Set to launch the syringes to quickly inject patients with life saving (or deadly) chemicals.
    • Each syringe injects 15u of reagents.
Примечания
  • Up to 5 different reagents can be added to a syringe at once.
  • Even hard or normally impossible to produce reagents can be quickly produced once a sample has been scanned.
    • Convince the CMO to let you scan his hypospray for easy Omnizine production.
    • If you're a traitor, use it to create large amounts of poisons you ordered from your uplink.

Combat Equipment

ZFI Immolation Beam Gun - CH-PS "Firedart" Laser - CH-LC "Solaris" laser cannon - mkIV Ion Heavy Cannon - P-X Tesla Cannon - CH-PD Disabler - PBT "Pacifier" Mounted Taser - LBX AC 10 "Scattershot" - Ultra AC 2 - FNX-99 "Hades" Carbine - SRM-8 Light Missile Rack

Mecha laser.png

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Категория: Combat Энергопотребление: 80 мАч
Технические требования
  • Combat Systems Research: 6
  • Electromagnetic Spectrum Research: 6
  • Materials Research: 4
  • Engineering Research: 4
Стоимость
  • Metal: 4000
  • Glass: 1000
  • Silver: 3000
  • Plasma: 2000
A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
Функционал
  • Sets targets on fire.
  • Consumes the listed power cost with each shot.
Примечания
  • It can fire endlessly as long as the suit's power cell lasts.
Mecha laser.png

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[[#{{{EquipmentEn}}}|{{{EquipmentEn}}}]]


Категория: Combat Энергопотребление: 30 мАч
Технические требования
  • Combat Systems Research: 3
  • Electromagnetic Spectrum Research: 3
  • Engineering Research: 3
Стоимость
  • Metal: 10000
A standard-issue laser for use on Exosuits.
Функционал
  • Fires a laser which deals 20 burn damage
    • Has a cooldown of 0.8 seconds per shot.
    • Consumes the listed power cost with each shot
Примечания
  • It can fire endlessly as long as the suit's power cell lasts.
  • Is identical in damage to a handheld laser.
Mecha laser.png

{{{EquipmentRu}}}


[[#{{{EquipmentEn}}}|{{{EquipmentEn}}}]]


Категория: Combat Энергопотребление: 60 мАч
Технические требования
  • Combat Systems Research: 4
  • Electromagnetic Spectrum Research: 4
  • Engineering Research: 4
Стоимость
  • Metal: 10000
An experimental Exosuit-mounted laser cannon. A heavy laser that deals more damage but has a longer cooldown and uses more energy per shot.
Функционал
  • Fires a laser which deals 40 burn damage
    • Has a cooldown of 1 seconds per shot
    • Consumes the listed power cost with each shot
Примечания
  • It can fire endlessly as long as the suit's power cell lasts.
  • Less efficient than the immolator in damage/power ratio, but interestingly has higher DPS.
Mecha ion.png

{{{EquipmentRu}}}


[[#{{{EquipmentEn}}}|{{{EquipmentEn}}}]]


Категория: Combat Энергопотребление: 120 мАч
Технические требования
  • Combat Systems Research: 6
  • Electromagnetic Spectrum Research: 5
  • Materials Research: 5
Стоимость
  • Metal: 20000
  • Silver: 6000
  • Uranium: 2000
An exosuit-mounted ion weapon which functions similarly to an infantry Ion Rifle. Exceptionally effective against synthetics, machines, and other exosuits.
Функционал
  • Fires an Ion Bolt, creating a single-tile EM Pulse on impact
    • Instantly kills IPCs
    • Damages and stuns Cyborgs
    • Cripples all mechanical organs, resulting in rapid death for vox and people with artificial hearts
    • Cripples prosthetic limbs
    • Disables radios, energy weapons, stun batons, HUDs, etc
    • Opens secure lockers and crates
    • Shuts down cameras, computers, APCs, alarms and almost any kind of machine
  • Has a 4-second cooldown between shots
    • Consumes the listed power cost with each shot
Примечания
  • It can fire endlessly as long as the suit's power cell lasts.
Mecha laser.png

{{{EquipmentRu}}}


[[#{{{EquipmentEn}}}|{{{EquipmentEn}}}]]


Категория: Combat Энергопотребление: 500 мАч
Технические требования
  • Combat Systems Research: 6
  • Electromagnetic Spectrum Research: 5
  • Materials Research: 5
Стоимость
  • Metal: 10000
  • Glass: 10000
  • Silver: 10000
A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine
Функционал
  • Fires deadly balls of electricity. Once they hit a target, they will arc from that target to other nearby objects and people.
    • Beware of friendly fire.
Примечания
  • Needs a lot of power and has a relatively high cooldown. Make each shot count.
Mecha laser.png

{{{EquipmentRu}}}


[[#{{{EquipmentEn}}}|{{{EquipmentEn}}}]]


Категория: Combat Энергопотребление: 30 мАч
Технические требования
  • Combat Systems Research: 3
  • Electromagnetic Spectrum Research: 3
Стоимость
  • Metal: 10000
An exosuit-mounted disabler, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.
Функционал
  • Fires two disabler shots each time it is used.
  • Each shot does 36 stamina damage.
Примечания
  • It can fire endlessly as long as the suit's power cell lasts.
Mecha taser.png

{{{EquipmentRu}}}


[[#{{{EquipmentEn}}}|{{{EquipmentEn}}}]]


Категория: Combat Энергопотребление: 20 мАч
Технические требования
  • Combat Systems Research: 3
Стоимость
  • Metal: 10000
An exosuit-mounted taser, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.
Функционал
  • Functions like a handheld taser.
  • Has a cooldown of 0.8 seconds.
Примечания
  • It can fire endlessly as long as the suit's power cell lasts.
Mecha scatter.png

{{{EquipmentRu}}}


[[#{{{EquipmentEn}}}|{{{EquipmentEn}}}]]


Категория: Combat Энергопотребление: 100 мАч
Технические требования
  • Combat Systems Research: 4
Стоимость
  • Metal: 10000
A ballistic weapon firing four bullets in a spread.
Функционал
  • Fires in a spread before you.
  • Uses some energy for each shot, doesn't need reloading.
    • Can thus fire as long as the suit's powercell lasts.
Примечания
  • Has the usual properties of ballistic weapons.
  • Beware of friendly fire.
Mecha uac2.png

{{{EquipmentRu}}}


[[#{{{EquipmentEn}}}|{{{EquipmentEn}}}]]


Категория: Combat Энергопотребление: 60 мАч
Технические требования
  • Combat Systems Research: 4
Стоимость
  • Metal: 10000
An exosuit-mounted LMG.
Функционал
  • Fires bursts of 3 bullets.
  • Uses some energy for each burst, doesn't need reloading.
    • Can thus fire as long as the suit's powercell lasts.
Примечания
  • Has the usual properties of ballistic weapons.
Mecha carbine.png

{{{EquipmentRu}}}


[[#{{{EquipmentEn}}}|{{{EquipmentEn}}}]]


Категория: Combat Энергопотребление: 15 мАч
Технические требования
  • Combat Systems Research: 5
  • Materials Research: 4
Стоимость
  • Metal: 10000
An exosuit-mounted carbine firing incendiary bullets.
Функционал
  • Fires the same projectiles as dragonsbreath rounds for shotguns
  • Sets targets on fire and leaves behind a trail of fire
Примечания
  • Does very little brute damage
Mecha missile.png

{{{EquipmentRu}}}


[[#{{{EquipmentEn}}}|{{{EquipmentEn}}}]]


Категория: Combat Энергопотребление: 1000 мАч
Технические требования
  • Combat Systems Research: 6
  • Materials Research: 5
  • Engineering Research: 5
Стоимость
  • Metal: 22000
  • Gold: 6000
  • Silver: 8000
An exosuit-mounted missile launcher.
Функционал
  • Fires missiles, which explode at the target or when they hit something.
  • Explosions are rather small, with limited damage to the station.
  • Holds 8 missiles before needing to rearm.
    • To rearm, simply click the rearm button next to the weapon in the exosuit status window.
Примечания
  • Needs 1000 power per missile to be replaced when rearming.

SGL-6 Grenade Launcher
Shoots out a flashbang at medium range.
(Can be attached to: Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon))

Jaws Of Life
Can pry unpowered and powered doors.
(Can be attached to: Odysseus)

Banana Mortar
Shoots out a banana peel. Very annoying, thus, fun.
(Can be attached to: Honker)

Mousetrap Mortar
Shoots out a armed mousetrap.
(Can be attached to: Honker)

HoNkER BlAsT 5000
Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.
(Can be attached to: Honker)