Руководство по робототехнике: различия между версиями

imported>BorisBritva
Новая страница: «frame|right|Robotics and the Mech Bay For the aspiring Roboticist, this guide will explain the creation and maintenance of Cyborg, B...»
 
imported>BorisBritva
Нет описания правки
Строка 1: Строка 1:
[[File:Robotics.png|frame|right|Robotics and the Mech Bay]]
[[File:Robotics.png|right|Robotics and the Mech Bay|мини]]
For the aspiring [[Roboticist]], this guide will explain the creation and maintenance of [[Cyborg]], Bots, and Exosuits.
Это руководство объясняет то, как создавать и обслуживать Киборгов, Ботов и Мехи


=Robotics Equipment=
=Оборудование робототехника=


==Machines==
==Механизмы==


<span style="font-size:1.2em;">[[File:Exofab.png|64px]] '''[[Exosuit Fabricator]]'''</span>
<span style="font-size:1.2em;">[[File:Exofab.png|64px]] '''[[Exosuit Fabricator]]'''</span>


The Exosuit Fabricator is your main construction machine, you feed materials into it, and it builds all the things you could possibly need. It can make prosthetic limbs, cyborg parts and internal components, exosuit parts, exosuit equipment modules, and a variety of useful miscellaneous items like power cells. It has a vast variety of blueprints available to start, but certain advanced things must be unlocked by raising your research levels. These will be explained later.
The Exosuit Fabricator, это ваш основной механизм. Взамен на материалы он производит запчасти, части мехов, протезы и прочие полезные вещи, например батареи. Изначально в нем уже содержится много чертежей, но продвинутые вещи должны быть изучены в РнД.
 
It can be upgraded with stock parts.
*Upgrading the Laser will increase material efficiency, reducing the quantity of materials you require to build things.
*Upgrading the Manipulators will increase speed efficiency, reducing the time required to build various parts.
*Upgrading the Matter Bins will allow it to store more materials.


<span style="font-size:1.2em;">[[File:Circuit imprinter.png|64px]] '''[[Circuit Imprinter]]'''</span>
<span style="font-size:1.2em;">[[File:Circuit imprinter.png|64px]] '''[[Circuit Imprinter]]'''</span>


The Circuit Imprinter is where you print all the circuits you need for exosuits or Robotics related machinery, you feed sulphuric acid into it, along with glass. It cannot create upgrade boards for cyborgs, it can create all legal boards related to the AI though. Like the Exosuit Fabricator, many of these advanced borgs must first be unlocked.
На принтере плат печатаются все необходимые для механизмов, мехов и ИИ схемы. Большинство схем нужно предварительно изучить.
 
It can be upgraded with stock parts.
*Upgrading the Matter Bins will allow it to store more materials.
*Upgrading the Manipulators will increase material efficiency, reducing the quantity of materials you require to build things.


<span style="font-size:1.2em;">[[File:Autolathe.png|64px]] '''[[Autolathe]]'''</span>
<span style="font-size:1.2em;">[[File:Autolathe.png|64px]] '''[[Autolathe]]'''</span>


You don't start with one of those, but they are very useful both for you and for the scientists in RnD next door. It can make the various parts you need for bots, tools in case you need spares and much more. You have access to tech storage, so it's usually a good idea to go there, get the circuit board and set one up in an area both you and the scientists can reach. To get the stock parts, just deconstruct one of your exosuit fabbers, then use the Autolathe to print more stock parts and rebuild the fabber.
Изначально в отделе робототехники нет Автолата, но он очень полезен в вашей работе. Он позволяет производить различные компоненты ботов (ведра) и обычные инструменты. Так как у вас есть доступ в Технический склад (слева от инженерии), вы можете взять там плату для Автолата ещё в начале игры.


<span style="font-size:1.2em;">[[File:Protolathe.png|64px]] '''[[Protolathe]]'''</span>
<span style="font-size:1.2em;">[[File:Protolathe.png|64px]] '''[[Protolathe]]'''</span>


Another very handy machine you don't start with. Once you have an Autolathe, simply print a Protolathe circuit board on the Circuit Imprinter, add stock parts from the Autolathe and you're done. Place it close to your R&D Console, then simply link the devices in the R&D Console's device linkage menu.
Ещё один полезный механизм, который не стоит в отделе с начала игры. Позволяет производить всё то же, что и РнД. На нашей версии билда у робототехников есть доступ в РнД, так что делать его не нужно.


=Cyborgs=
=Киборги=
'''See also [[Example_Paperwork#Science_Paperwork|Cyborgification Contracts]].'''
'''Обязательно прочтите [[Example_Paperwork#Science_Paperwork|Cyborgification Contracts]].'''
These contracts are important - without a signed contract making a man into a machine is technically murder - no matter how much they want it!
Такие контракты очень важны - Без подписанного контракта киборгонизация технически является убийством - не важно, как сильно человек просит!


The [[Cyborg]] is the Roboticist's primary creation and upkeep. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.
Киборги, это основная забота робототехника. Они призваны, чтобы помогать экипажу в ежедневной рутине и пытаться убить всех, когда ИИ сходит с ума. Каждый киборг привязывается к законам ИИ и следует им. Если ИИ несколько, то киборг может выбрать одного из ИИ.


It is generally a good idea to have one or two empty cyborg bodies built and ready for people that want to become cyborgs and to let dead players rejoin the round as borgs. Make sure you have a posibrain lying around and keep activating it from time to time.
Неплохой идеей будет держать одну или две готовых оболочки для киборга. Таким образом можно будет быстрее киборгонизировать людей и быстрее возвращать мертвых людей в раунд. Убедитесь, что у вас есть в отделе есть позитронный мозг (или аналог) и иногда активируйте его для проверки кандидатов.


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
Строка 43: Строка 34:


<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
# Fill the [[File:Exofab.png|32px]] Exosuit Fabricator with as much [[File:Metal.png|32px]] metal as it will hold.
#Fill the [[File:Exofab.png|32px]] Exosuit Fabricator with as much [[File:Metal.png|32px]] metal as it will hold.
# Click on the Exosuit Fabricator to open its menu. Select '''Add To Queue''' for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head, then click on '''Process Queue''' in the right side.
#Click on the Exosuit Fabricator to open its menu. Select '''Add To Queue''' for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head, then click on '''Process Queue''' in the right side.
# Wait for a short time for the pieces to be built. You may need to add additional metal to the Fabricator in order for it to finish.
#Wait for a short time for the pieces to be built. You may need to add additional metal to the Fabricator in order for it to finish.
# When putting the parts together, use the [[File:Cyborg endoskeleton.png|32px]] Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton.  
#When putting the parts together, use the [[File:Cyborg endoskeleton.png|32px|ссылка=Special:FilePath/Cyborg_endoskeleton.png]] Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton.  
#* Add 2x [[File:Flash.png|32px]] Synthetic Flash to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. .  
#*Add 2x [[File:Flash.png|32px]] Synthetic Flash to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. .
#* The Cyborg Torso will need 1x [[File:CableCoils.png|32px]] wires and 1x [[File:Powercell.png|32px]] power cell.
#*The Cyborg Torso will need 1x [[File:CableCoils.png|32px]] wires and 1x [[File:Powercell.png|32px]] power cell.
#* The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.
#*The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.
# The last step is installing either an [[File:MMI.png|32px]]MMI or a[[File:Positronicbrain.gif|32px]]posibrain, or robotic brain. Posibrains and robotic brains need to be active. If you got it from a destroyed Cyborg or removed it from an IPC or IRC, that shouldn't be an issue, but a freshly printed one must first be activated, which gives ghosts a chance to enter the brain and rejoin the round. If the activation failed, then no ghost wanted to enter the brain, try again later.
#The last step is installing either an [[File:MMI.png|32px]]MMI or a[[File:Positronicbrain.gif|32px|ссылка=Special:FilePath/Positronicbrain.gif]]posibrain, or robotic brain. Posibrains and robotic brains need to be active. If you got it from a destroyed Cyborg or removed it from an IPC or IRC, that shouldn't be an issue, but a freshly printed one must first be activated, which gives ghosts a chance to enter the brain and rejoin the round. If the activation failed, then no ghost wanted to enter the brain, try again later.
</div></div>
</div></div>


Строка 58: Строка 49:
'''Note:''' Remember to label body bags as being cyborgified, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.
'''Note:''' Remember to label body bags as being cyborgified, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].
#(Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].
# Aim for the organ's location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)
#Aim for the organ's location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)
# Use a [[File:Scalpel.png]] '''scalpel''' on the patient, and choose Organ Manipulation.
#Use a [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''scalpel''' on the patient, and choose Organ Manipulation.
# Use a [[File:Scalpel.png]] '''scalpel''' to cut back the flesh.
#Use a [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''scalpel''' to cut back the flesh.
# Use the [[File:Hemostat.png]] '''hemostat''' to stop any potential bleeding.
#Use the [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''hemostat''' to stop any potential bleeding.
# Use your [[File:Retractor.png]] '''retractors''' to lift up the skin.
#Use your [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''retractors''' to lift up the skin.
# Use the [[File:Saw.png]] '''saw''' to cut through the bones.
#Use the [[File:Saw.png]] '''saw''' to cut through the bones.
# Use the [[File:Retractor.png]] '''retractor''' to separate the bones.
#Use the [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''retractor''' to separate the bones.
# Use the [[File:Hemostat.png]] '''hemostat'''. This will open up a window asking you which loose organ you'd like to remove. Select the Brain.
#Use the [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''hemostat'''. This will open up a window asking you which loose organ you'd like to remove. Select the Brain.
# Place the brain in an [[File:MMI empty.png]] MMI.
#Place the brain in an [[File:MMI empty.png]] MMI.
# Carry the [[File:MMI.png]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.
#Carry the [[File:MMI.png]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.


You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.
You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.


'''So You Decapitated Your Patient?'''
'''So You Decapitated Your Patient?'''
Don't panic just yet!  You can still complete the brain extraction. It's actually easier then extracting the brain from an attached head. Use a [[File:Scalpel.png]] '''scalpel''', then a [[File:Retractor.png]] '''retractor''', then a [[File:Hemostat.png]] '''hemostat'''.
Don't panic just yet!  You can still complete the brain extraction. It's actually easier then extracting the brain from an attached head. Use a [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''scalpel''', then a [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''retractor''', then a [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''hemostat'''.
</div></div>
</div></div>


Строка 85: Строка 76:
   
   
Combine the following:
Combine the following:
* Robot head.
 
* Manipulator.
*Robot head.
* Occupied MMI or positronic brain.
*Manipulator.
*Occupied MMI or positronic brain.


An emagged spiderbot gains a more powerful shock and increased health, while also binding it to the command of who emagged it. If the spiderbot is to die, it will detonate, destroying the occupant and maiming those around it.
An emagged spiderbot gains a more powerful shock and increased health, while also binding it to the command of who emagged it. If the spiderbot is to die, it will detonate, destroying the occupant and maiming those around it.
Строка 100: Строка 92:
When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple
When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
# Equip a [[File:WeldingHelmet.png]] welding helmet on your head.  
#Equip a [[File:WeldingHelmet.png]] welding helmet on your head.  
#* ''Note: Be sure to remember this step or you could go blind!''
#*''Note: Be sure to remember this step or you could go blind!''
# Place a [[File:Welderon.gif]] welder in your hand, click on it while it's in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.
#Place a [[File:Welderon.gif]] welder in your hand, click on it while it's in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.


Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
 
# [[File:Crowbar.png]] Crowbar open the panel.
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
# [[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.
#[[File:Crowbar.png]] Crowbar open the panel.
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.
# [[File:CableCoils.png]] Use a cable coil to replace damaged wires.
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.
# [[File:Screwdriver tool.png]] Screwdriver the cyborg to unexpose the wires.
#[[File:CableCoils.png]] Use a cable coil to replace damaged wires.
# [[File:Crowbar.png]] Crowbar the panel shut.
#[[File:Screwdriver tool.png]] Screwdriver the cyborg to unexpose the wires.
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.
#[[File:Crowbar.png]] Crowbar the panel shut.
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.
</div></div>
</div></div>


Строка 120: Строка 113:
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
# [[File:Crowbar.png]] Crowbar open the panel.
#[[File:Crowbar.png]] Crowbar open the panel.
# [[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.
# [[File:Crowbar.png]] Crowbar out the desired component.
#[[File:Crowbar.png]] Crowbar out the desired component.
   
   
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it's volunteering for an AI core. You can remove the brain by following these steps.
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it's volunteering for an AI core. You can remove the brain by following these steps.
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
 
# [[File:Crowbar.png]] Crowbar open the panel.
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
# [[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.
#[[File:Crowbar.png]] Crowbar open the panel.
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.
# [[File:Wirecutters.png]] Cut all five wires with wirecutters.
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.
# [[File:Crowbar.png]] Use a crowbar to remove the MMI.
#[[File:Wirecutters.png]] Cut all five wires with wirecutters.
#[[File:Crowbar.png]] Use a crowbar to remove the MMI.
</div></div>
</div></div>


Строка 141: Строка 135:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
To fix brute damage:
To fix brute damage:
# Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.
 
#Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.
 
To fix burn damage:
To fix burn damage:
# [[File:CableCoils.png]] Use a cable coil on the damaged area.
 
#[[File:CableCoils.png]] Use a cable coil on the damaged area.
</div></div>
</div></div>


Строка 152: Строка 149:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
 
# [[File:Crowbar.png]] Crowbar open the panel.
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
# Click on the Cyborg with an empty hand to take out the [[File:Powercell.png]] power cell and replace it with the higher-capacity power cell.
#[[File:Crowbar.png]] Crowbar open the panel.
#* ''Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000.''
#Click on the Cyborg with an empty hand to take out the [[File:Powercell.png]] power cell and replace it with the higher-capacity power cell.
# [[File:Crowbar.png]] Crowbar the panel shut.
#*''Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000.''
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.
#[[File:Crowbar.png]] Crowbar the panel shut.
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.
</div></div>
</div></div>


Строка 166: Строка 164:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
The available upgrade modules are:
The available upgrade modules are:
* Reset Module: Not really an upgrade at all, this simply resets a borg's module, letting it change from one specialization to another.
 
* Rename Module: Allows for the names of borgs to be changed.
*Reset Module: Not really an upgrade at all, this simply resets a borg's module, letting it change from one specialization to another.
* Restart Module: Use this module to restart a borg that was destroyed and has since been repaired.
*Rename Module: Allows for the names of borgs to be changed.
* VTEC Module: Increases the speed of a borg, rather useful.
*Restart Module: Use this module to restart a borg that was destroyed and has since been repaired.
* Disabler Cooler: Increases the cooling of a cyborg's disabler, enabling it to shoot faster. Only useful on cyborgs with a disabler, which means security models.
*VTEC Module: Increases the speed of a borg, rather useful.
* Ion Thrusters: Basically a jetpack for cyborgs. Allows a cyborg to move in zero-g, allowing space travel.
*Disabler Cooler: Increases the cooling of a cyborg's disabler, enabling it to shoot faster. Only useful on cyborgs with a disabler, which means security models.
* Diamond Mining Drill: Upgrades the built-in mining drill, letting it drill faster. Only works on mining cyborgs.
*Ion Thrusters: Basically a jetpack for cyborgs. Allows a cyborg to move in zero-g, allowing space travel.
* Mining Satchel of Holding: Upgrades the cyborg's mining storage, allowing it to hold more minerals. Only works on mining cyborgs.
*Diamond Mining Drill: Upgrades the built-in mining drill, letting it drill faster. Only works on mining cyborgs.
* Illegal Equipment Upgrade: Unlocks a cyborg's illegal and more dangerous equipment, the same equipment that's unlocked by emagging.
*Mining Satchel of Holding: Upgrades the cyborg's mining storage, allowing it to hold more minerals. Only works on mining cyborgs.
* Self Repair Module: Allows a cyborg to slowly repair damage to itself.
*Illegal Equipment Upgrade: Unlocks a cyborg's illegal and more dangerous equipment, the same equipment that's unlocked by emagging.
*Self Repair Module: Allows a cyborg to slowly repair damage to itself.


To apply any of these modules:
To apply any of these modules:
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
 
# [[File:Crowbar.png]] Crowbar open the panel.
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
# [[File:Cyborg upgrade1.png]] Print out the upgrade in the fabricator, and insert it into the cyborg.
#[[File:Crowbar.png]] Crowbar open the panel.
# [[File:Crowbar.png]] Crowbar the panel shut.
#[[File:Cyborg upgrade1.png]] Print out the upgrade in the fabricator, and insert it into the cyborg.
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.
#[[File:Crowbar.png]] Crowbar the panel shut.
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.
</div></div>
</div></div>


Строка 194: Строка 194:
There are four lights in the cyborg with four corresponding wires, as well as a dud wire without a light:
There are four lights in the cyborg with four corresponding wires, as well as a dud wire without a light:


* '''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.
*'''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.
**''Pulsing'' does nothing.
**''Pulsing'' does nothing.
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.
Строка 231: Строка 231:


To make:
To make:
# Cyborg Right or Left Arm.
 
# Empty [[File:Firstaidkit.png]] Medkit.
#Cyborg Right or Left Arm.
#* ''Note: Differently colored medkits will also change the resulting color of your Medibot.
#Empty [[File:Firstaidkit.png]] Medkit.
# (Optional) Name the bot with a [[File:Pen.png]] pen.
#*''Note: Differently colored medkits will also change the resulting color of your Medibot.''
# [[File:Healthanalyzer.png]] health analyzer.
#(Optional) Name the bot with a [[File:Pen.png]] pen.
# [[File:Proximitysensor.png]] proximity sensor.
#[[File:Healthanalyzer.png]] health analyzer.
# [[File:Beaker.png]] beaker filled with the medicine of your choice.
#[[File:Proximitysensor.png]] proximity sensor.
#[[File:Beaker.png]] beaker filled with the medicine of your choice.


They can also be Emagged to repeatedly inject anyone with harmful chemicals.
They can also be Emagged to repeatedly inject anyone with harmful chemicals.
Строка 252: Строка 253:


To make:
To make:
# [[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with [[Autolathe]])
 
# [[File:Proximitysensor.png]] proximity sensor.
#[[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with [[Autolathe]])
# (Optional) Name the bot with a [[File:Pen.png]] pen.
#[[File:Proximitysensor.png]] proximity sensor.
# Cyborg Right or Left Arm.
#(Optional) Name the bot with a [[File:Pen.png]] pen.
#Cyborg Right or Left Arm.


An emagged cleanbot will spray slippery foam around it, while still responding to any mess in visual range, or continuing its patrol.
An emagged cleanbot will spray slippery foam around it, while still responding to any mess in visual range, or continuing its patrol.
Строка 270: Строка 272:


To make:
To make:
# Empty [[File:btoolbox.png]] toolbox
 
# [[File:Floor_Tiles.png]] 10 floor tiles (click on a stack of metal while it's in your hand to open a menu for making these)
#Empty [[File:btoolbox.png|ссылка=Special:FilePath/Btoolbox.png]] toolbox
# [[File:Proximitysensor.png]] proximity sensor.
#[[File:Floor_Tiles.png]] 10 floor tiles (click on a stack of metal while it's in your hand to open a menu for making these)
# (Optional) Name the bot with a [[File:Pen.png]] pen.
#[[File:Proximitysensor.png]] proximity sensor.
# Cyborg Right or Left Arm.
#(Optional) Name the bot with a [[File:Pen.png]] pen.
#Cyborg Right or Left Arm.


Emagged Floorbots will tear apart floor panels and plating, usually exposing the area to space. Great if don't need to worry about being in a vacuum.
Emagged Floorbots will tear apart floor panels and plating, usually exposing the area to space. Great if don't need to worry about being in a vacuum.
Строка 289: Строка 292:


To make:
To make:
# [[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]
 
# Combine with a [[File:Helmet.png]]Helmet (Get these from Security)
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]
# [[File:Welderon.gif|32px]]Weld them together
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)
# Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.
#[[File:Welderon.gif|32px]]Weld them together
# Toss in a [[File:StunBaton.gif]]Stun Baton
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.
#Toss in a [[File:StunBaton.gif]]Stun Baton


You usually won't need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.
You usually won't need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.
Строка 308: Строка 312:


To make:
To make:
# Use a [[File:Metal.png|32px]] metal sheet on a Cyborg Endoskeleton to reinforce it.
 
# Add two Robot Legs and a [[File:Normalarmor.png]]security vest.
#Use a [[File:Metal.png|32px]] metal sheet on a Cyborg Endoskeleton to reinforce it.
# [[File:Welderon.gif|32px]]Weld everything together
#Add two Robot Legs and a [[File:Normalarmor.png]]security vest.
# Add in a security [[File:Helmet.png]]Helmet
#[[File:Welderon.gif|32px]]Weld everything together
# Attach a [[File:Proximitysensor.png]]Proximity Sensor to the assembly
#Add in a security [[File:Helmet.png]]Helmet
# Insert wires
#Attach a [[File:Proximitysensor.png]]Proximity Sensor to the assembly
# Add a [[File:Taser.png]]Taser and attach it with a [[File:Screwdriver tool.png|32px]]Screwdriver.
#Insert wires
# Insert a [[File:Powercell.png|32px]]Power cell. Your own murder-robot is complete!
#Add a [[File:Taser.png]]Taser and attach it with a [[File:Screwdriver tool.png|32px]]Screwdriver.
#Insert a [[File:Powercell.png|32px]]Power cell. Your own murder-robot is complete!


An emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging a ED-209 is advised to run like crazy.
An emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging a ED-209 is advised to run like crazy.
Строка 328: Строка 333:


To make:
To make:
# [[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]
 
# Combine with a [[File:Helmet.png]]Helmet (Get these from Security)
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]
# [[File:Welderon.gif|32px]]Weld them together
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)
# Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.
#[[File:Welderon.gif|32px]]Weld them together
# Use a [[File:Wrench.png]] wrench
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.
# Add four [[File:Sword.gif]]Energy Swords or Toy Energy Swords.
#Use a [[File:Wrench.png]] wrench
#Add four [[File:Sword.gif]]Energy Swords or Toy Energy Swords.


Extremely lethal.
Extremely lethal.
Строка 345: Строка 351:


To make:
To make:
# Construct a [[File:Clownbox.png|32px]] Clown Box (Get the [[Clown]] to stamp a piece of cardboard with the clown stamp).
 
# Add a robotic right arm.
#Construct a [[File:Clownbox.png|32px]] Clown Box (Get the [[Clown]] to stamp a piece of cardboard with the clown stamp).
# Add a [[File:HonkHorn.png]] Clown bikehorn.
#Add a robotic right arm.
# Add a [[File:Proximitysensor.png|32px]] Proximity sensor.
#Add a [[File:HonkHorn.png]] Clown bikehorn.
# Add a Trombone (you'll probably need to order a Musical Instruments crate from Cargo).
#Add a [[File:Proximitysensor.png|32px]] Proximity sensor.
#Add a Trombone (you'll probably need to order a Musical Instruments crate from Cargo).


Emagged Honkbots make random noises, will airhorn unsuspecting crew and lets out a very evil laugh.
Emagged Honkbots make random noises, will airhorn unsuspecting crew and lets out a very evil laugh.
Строка 356: Строка 363:
<span style="font-size:1.2em;">'''pAI-Controlled Bots'''</span><br>
<span style="font-size:1.2em;">'''pAI-Controlled Bots'''</span><br>
The NPC bot not doing it enough for you, not enough personality? You can now place pAIs into bots, excluding the Security designs, to wander around and assist! Take your wanted bot and simply click on it with a active pAI, you now have a pAI Bot.
The NPC bot not doing it enough for you, not enough personality? You can now place pAIs into bots, excluding the Security designs, to wander around and assist! Take your wanted bot and simply click on it with a active pAI, you now have a pAI Bot.
* pAI Bots still spout automated messages if they weren't turned off.
 
* Emagging a pAI Bot causes the pAI to be ejected out.
*pAI Bots still spout automated messages if they weren't turned off.
*Emagging a pAI Bot causes the pAI to be ejected out.


=IPC Surgery=
=IPC Surgery=
Строка 369: Строка 377:


<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
# Aim for the patient's correct [[File:Damage_zone.png]] Damage Zone.
#Aim for the patient's correct [[File:Damage_zone.png]] Damage Zone.
# Use the [[File:Screwdriver tool.png]] screwdriver to select the "Internal Cybernetic Manipulation" Surgery.
#Use the [[File:Screwdriver tool.png]] screwdriver to select the "Internal Cybernetic Manipulation" Surgery.
# Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;
# Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;
# [REMOVAL Option] Use a [[File:Multitool.png]] '''multitool''' to Remove the organ.
#[REMOVAL Option] Use a [[File:Multitool.png]] '''multitool''' to Remove the organ.
# [REMOVAL] Dispose of the organ. For Borgification simply place the [[file:Posibrain.png]] '''Posibrain''' in an empty cyborg exoskeleton, or give the posibrain to a Roboticist.
#[REMOVAL] Dispose of the organ. For Borgification simply place the [[file:Posibrain.png]] '''Posibrain''' in an empty cyborg exoskeleton, or give the posibrain to a Roboticist.
# [TRANSPLANTATION Option] Use the organ you intend to transplant on the patient.
#[TRANSPLANTATION Option] Use the organ you intend to transplant on the patient.
# [HEALING Option] Repair the affected organ with [[File:Nanopaste.png]] Nanopaste.
#[HEALING Option] Repair the affected organ with [[File:Nanopaste.png]] Nanopaste.
# Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb
</div></div>
</div></div>


Строка 386: Строка 394:


<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
# Aim for the upper body in the [[File:Damage_zone.png]] Damage Zone.
#Aim for the upper body in the [[File:Damage_zone.png]] Damage Zone.
# Use the [[File:Screwdriver tool.png]] screwdriver to select the "Cleanse Contaminants" Surgery.
#Use the [[File:Screwdriver tool.png]] screwdriver to select the "Cleanse Contaminants" Surgery.
# Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;
# Use a [[File:Crowbar.png]] crowbar to open the hatch on the upper body;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the upper body;
# Use a [[file:Flashlight.png]] '''flashlight''' or nearby handheld light-source to remove the shadowling tumor.
#Use a [[file:Flashlight.png]] '''flashlight''' or nearby handheld light-source to remove the shadowling tumor.
# Use a [[File:Crowbar.png]] crowbar to close the hatch on the upper body
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the upper body
</div></div>
</div></div>


Строка 400: Строка 408:


<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
# Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.
#Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.
# Use the [[File:Screwdriver tool.png]] screwdriver to select the "Implant Removal" Surgery.
#Use the [[File:Screwdriver tool.png]] screwdriver to select the "Implant Removal" Surgery.
# Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;
# Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;
# Use your  [[File:Multitool.png]] '''Multi Tool''' to extract the implant. This may take several goes.
#Use your  [[File:Multitool.png]] '''Multi Tool''' to extract the implant. This may take several goes.
# Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb
</div></div>
</div></div>


Строка 414: Строка 422:


<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
# Use the [[File:Screwdriver tool.png]] screwdriver to select the "Cybernetic Repair" Surgery.
#Use the [[File:Screwdriver tool.png]] screwdriver to select the "Cybernetic Repair" Surgery.
# Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;
# Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;
# Use a [[File:Welder.png]] welding tool to repair Brute damage then [[File:CableCoils.png]] cable coil to repair burn damage;
#Use a [[File:Welder.png]] welding tool to repair Brute damage then [[File:CableCoils.png]] cable coil to repair burn damage;
# Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb
</div></div>
</div></div>


Строка 427: Строка 435:


<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
# Use the [[File:Screwdriver tool.png]] screwdriver to select the "Robotic Limb Amputation" Surgery.
#Use the [[File:Screwdriver tool.png]] screwdriver to select the "Robotic Limb Amputation" Surgery.
# Use a [[File:Multitool.png]] '''multitool''' to remove the targeted limb.
#Use a [[File:Multitool.png]] '''multitool''' to remove the targeted limb.
</div></div>
</div></div>


Строка 435: Строка 443:


'''IRC Construction'''
'''IRC Construction'''
# First make the "Integrated Robotic Chassis" on the "Misc" screen in the Exosuit Fabricator.  It will then make the torso of the IRC.  Drag the torso over to the surgery table and lay it down there.
 
# Build the IPC Head, Microbattery, Charger, Optical Sensor, and Microphone as well as a cyborg right arm, left arm, right leg, and left leg.
#First make the "Integrated Robotic Chassis" on the "Misc" screen in the Exosuit Fabricator.  It will then make the torso of the IRC.  Drag the torso over to the surgery table and lay it down there.
# Once all of these pieces are done, attach the head and limbs to the torso by picking it up and then clicking on the torso with the corresponding body part targeted.  (So if cyborg right arm, target the right arm on the [[File:Damage_zone.png]]).
#Build the IPC Head, Microbattery, Charger, Optical Sensor, and Microphone as well as a cyborg right arm, left arm, right leg, and left leg.
# Do IPC Internal Cybernetic Manipulation surgery on the upper body and install the IPC Microbattery and Robotic Brain there.
#Once all of these pieces are done, attach the head and limbs to the torso by picking it up and then clicking on the torso with the corresponding body part targeted.  (So if cyborg right arm, target the right arm on the [[File:Damage_zone.png]]).
# Do IPC Internal Cybernetic Manipulation surgery on the head and install the IPC Optical Sensor and IPC Microphone there.
#Do IPC Internal Cybernetic Manipulation surgery on the upper body and install the IPC Microbattery and Robotic Brain there.
# Do IPC Internal Cybernetic Manipulation surgery on either arm and install the IPC Charger there.
#Do IPC Internal Cybernetic Manipulation surgery on the head and install the IPC Optical Sensor and IPC Microphone there.
#Do IPC Internal Cybernetic Manipulation surgery on either arm and install the IPC Charger there.


Once all of these steps have been completed you will have a fully functional IRC assistant ready to go.
Once all of these steps have been completed you will have a fully functional IRC assistant ready to go.
Строка 550: Строка 559:


Instructions
Instructions
* Build all of the Ripley parts using the exosuit fabricator.
 
* Build a Hydraulic Clamp and Drill
*Build all of the Ripley parts using the exosuit fabricator.
* Build an Exosuit Tracking Beacon
*Build a Hydraulic Clamp and Drill
* Attach all of the parts to the Ripley chassis (Except the Clamp and Drill)
*Build an Exosuit Tracking Beacon
* Wrench
*Attach all of the parts to the Ripley chassis (Except the Clamp and Drill)
* Screwdriver
*Wrench
* Cable Coil
*Screwdriver
* Wirecutters
*Cable Coil
* Ripley central control module (Ordered from the [[Quartermaster]] or made by R&D)
*Wirecutters
* Screwdriver
*Ripley central control module (Ordered from the [[Quartermaster]] or made by R&D)
* Ripley Peripherals control module (Ordered from the [[Quartermaster]] or made by R&D)
*Screwdriver
* Screwdriver
*Ripley Peripherals control module (Ordered from the [[Quartermaster]] or made by R&D)
* 5 pieces of metal
*Screwdriver
* Wrench
*5 pieces of metal
* Welding tool
*Wrench
* 5 pieces of plasteel
*Welding tool
* Wrench
*5 pieces of plasteel
* Welding tool
*Wrench
*Welding tool
 
The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the exosuit . Click finish, then right-click to enter.
The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the exosuit . Click finish, then right-click to enter.
</div></div>
</div></div>
Строка 581: Строка 592:


Instructions
Instructions
* Build all Firefighter parts using the exosuit fabricator.
 
* Assemble all of the Ripley parts to the Firefighter chassis.
*Build all Firefighter parts using the exosuit fabricator.
* Add a firesuit
*Assemble all of the Ripley parts to the Firefighter chassis.
* Wrench
*Add a firesuit
* Screwdriver
*Wrench
* Cable Coil
*Screwdriver
* Wirecutters
*Cable Coil
* Ripley central control module (Ordered from the [[Quartermaster]], made by R&D, or Robotics Circuit Fabricator)
*Wirecutters
* Screwdriver
*Ripley central control module (Ordered from the [[Quartermaster]], made by R&D, or Robotics Circuit Fabricator)
* Ripley Peripherals control module (Ordered from the [[Quartermaster]], made by R&D, or Robotics Circuit Fabricator)
*Screwdriver
* Screwdriver
*Ripley Peripherals control module (Ordered from the [[Quartermaster]], made by R&D, or Robotics Circuit Fabricator)
* 5 pieces of plasteel
*Screwdriver
* Wrench
*5 pieces of plasteel
* Welding tool
*Wrench
* 5 pieces of plasteel
*Welding tool
* 5 pieces of plasteel
*5 pieces of plasteel
* Wrench
*5 pieces of plasteel
* Welding tool
*Wrench
*Welding tool
</div></div>
</div></div>


Строка 611: Строка 623:


Instructions
Instructions
* Create all of the Odysseus parts using the exosuit fabricator.
 
* Assemble all of the Odysseus parts to the chassis
*Create all of the Odysseus parts using the exosuit fabricator.
* Wrench
*Assemble all of the Odysseus parts to the chassis
* Screwdriver
*Wrench
* Cable coil
*Screwdriver
* Wirecutters
*Cable coil
* Odysseus main board
*Wirecutters
* Screwdriver
*Odysseus main board
* Odysseus peripherals board
*Screwdriver
* Screwdriver
*Odysseus peripherals board
* 5 pieces of metal
*Screwdriver
* Wrench
*5 pieces of metal
* Welding tool
*Wrench
* 5 pieces of plasteel
*Welding tool
* Wrench
*5 pieces of plasteel
* Welding tool
*Wrench
*Welding tool
</div></div>
</div></div>


Строка 641: Строка 654:


Instructions
Instructions
*Create all of the Gygax parts using the exosuit fabricator.
*Create all of the Gygax parts using the exosuit fabricator.
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)
Строка 676: Строка 690:


Instructions
Instructions
* Create all of the Durand parts using the exosuit fabricator.
 
* Assemble all of the Durand parts to the chassis (Except the Armor plates)
*Create all of the Durand parts using the exosuit fabricator.
* Wrench
*Assemble all of the Durand parts to the chassis (Except the Armor plates)
* Screwdriver
*Wrench
* Cable Coil
*Screwdriver
* Wirecutters
*Cable Coil
* Durand Main circuit board (Bug R&D to research it)
*Wirecutters
* Screwdriver
*Durand Main circuit board (Bug R&D to research it)
* Durand Peripherals circuit board (Bug R&D to research it)
*Screwdriver
* Screwdriver
*Durand Peripherals circuit board (Bug R&D to research it)
* Durand Targeting circuit board (Bug R&D to research it)
*Screwdriver
* Screwdriver
*Durand Targeting circuit board (Bug R&D to research it)
* Add a Phasic Scanning Module (Bug R&D)
*Screwdriver
* Screwdriver
*Add a Phasic Scanning Module (Bug R&D)
* Add a Super Capacitor (Bug R&D)
*Screwdriver
* Screwdriver
*Add a Super Capacitor (Bug R&D)
* Add some metal
*Screwdriver
* Wrench
*Add some metal
* Welding tool
*Wrench
* Add Durand Armor Plates (Made in the exosuit fabricator)
*Welding tool
* Wrench
*Add Durand Armor Plates (Made in the exosuit fabricator)
* Welding tool
*Wrench
*Welding tool
</div></div>
</div></div>


Строка 712: Строка 727:


Instructions
Instructions
*Create all of the Phazon parts using the exosuit fabricator.
*Create all of the Phazon parts using the exosuit fabricator.
*Assemble all of the Phazon parts to the chassis (Except the Armor plates)
*Assemble all of the Phazon parts to the chassis (Except the Armor plates)
Строка 750: Строка 766:


Instructions
Instructions
*Create all of the H.O.N.K. mech parts in the Exosuit Fabricator.
*Create all of the H.O.N.K. mech parts in the Exosuit Fabricator.
*Attach all of the H.O.N.K. mech parts to the H.O.N.K. mech chassis.
*Attach all of the H.O.N.K. mech parts to the H.O.N.K. mech chassis.
Строка 775: Строка 792:


Instructions
Instructions
*Create all of the Reticence parts in the Exosuit Fabricator.
*Create all of the Reticence parts in the Exosuit Fabricator.
*Attach all of the Reticence parts to the Reticence chassis.
*Attach all of the Reticence parts to the Reticence chassis.
Строка 781: Строка 799:
*Add the targeting circuit board.
*Add the targeting circuit board.
*Add the mime's beret to the mech.
*Add the mime's beret to the mech.
*Emote at the mech.  
*Emote at the mech.
*Add the mime's mask to the mech.
*Add the mime's mask to the mech.
*Emote at the mech again.  
*Emote at the mech again.
*Add the mime's suspenders to it.
*Add the mime's suspenders to it.
*Emote at the mech again.
*Emote at the mech again.
Строка 795: Строка 813:


<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
*Make sure the ID upload panel is closed and ensure Maintenance Mode is not forbidden in the Exosuit's internal settings.  
*Make sure the ID upload panel is closed and ensure Maintenance Mode is not forbidden in the Exosuit's internal settings.
*Hit the exosuit  with your ID card or PDA with one inside and enable Maintenance Mode.  
*Hit the exosuit  with your ID card or PDA with one inside and enable Maintenance Mode.
*Wrench
*Wrench
*Crowbar
*Crowbar
Строка 814: Строка 832:


<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
* Equip a [[File:WeldingHelmet.png|32px]] welding helmet on your head.  
*Equip a [[File:WeldingHelmet.png|32px]] welding helmet on your head.  
** ''Note: Be sure to remember this step or you could go blind!''
**''Note: Be sure to remember this step or you could go blind!''
* Place a [[File:Welderon.gif|32px]] welder in your hand, click on it while it's in your hand to light it, then click on the Exosuit repeatedly to repair it.
*Place a [[File:Welderon.gif|32px]] welder in your hand, click on it while it's in your hand to light it, then click on the Exosuit repeatedly to repair it.
</div></div>
</div></div>


Строка 826: Строка 844:


If the driver of an exosuit is unconscious in his exosuit ; you are able to remove him/her by following a series of steps. This also works upon MMIs and Positronic Brains which you wish to remove.  
If the driver of an exosuit is unconscious in his exosuit ; you are able to remove him/her by following a series of steps. This also works upon MMIs and Positronic Brains which you wish to remove.  
* Make sure maintenance protocols are enabled.
 
* Wrench  
*Make sure maintenance protocols are enabled.
* Crowbar
*Wrench
* Screwdriver
*Crowbar
* Crowbar
*Screwdriver
*Crowbar
</div></div>
</div></div>


Строка 857: Строка 876:


Exosuit Equipment comes in several categories:
Exosuit Equipment comes in several categories:
*General: Can be attached to any exosuit.
*General: Can be attached to any exosuit.
*Medical: Can only be attached to the Odysseus.
*Medical: Can only be attached to the Odysseus.
Строка 1452: Строка 1472:
Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.<br>
Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.<br>
(Can be attached to: '''Honker''')
(Can be attached to: '''Honker''')


[[Category:Guides]]
[[Category:Guides]]

Версия от 15:43, 14 апреля 2020

Robotics and the Mech Bay

Это руководство объясняет то, как создавать и обслуживать Киборгов, Ботов и Мехи

Оборудование робототехника

Механизмы

Exosuit Fabricator

The Exosuit Fabricator, это ваш основной механизм. Взамен на материалы он производит запчасти, части мехов, протезы и прочие полезные вещи, например батареи. Изначально в нем уже содержится много чертежей, но продвинутые вещи должны быть изучены в РнД.

Circuit Imprinter

На принтере плат печатаются все необходимые для механизмов, мехов и ИИ схемы. Большинство схем нужно предварительно изучить.

Autolathe

Изначально в отделе робототехники нет Автолата, но он очень полезен в вашей работе. Он позволяет производить различные компоненты ботов (ведра) и обычные инструменты. Так как у вас есть доступ в Технический склад (слева от инженерии), вы можете взять там плату для Автолата ещё в начале игры.

Protolathe

Ещё один полезный механизм, который не стоит в отделе с начала игры. Позволяет производить всё то же, что и РнД. На нашей версии билда у робототехников есть доступ в РнД, так что делать его не нужно.

Киборги

Обязательно прочтите Cyborgification Contracts. Такие контракты очень важны - Без подписанного контракта киборгонизация технически является убийством - не важно, как сильно человек просит!

Киборги, это основная забота робототехника. Они призваны, чтобы помогать экипажу в ежедневной рутине и пытаться убить всех, когда ИИ сходит с ума. Каждый киборг привязывается к законам ИИ и следует им. Если ИИ несколько, то киборг может выбрать одного из ИИ.

Неплохой идеей будет держать одну или две готовых оболочки для киборга. Таким образом можно будет быстрее киборгонизировать людей и быстрее возвращать мертвых людей в раунд. Убедитесь, что у вас есть в отделе есть позитронный мозг (или аналог) и иногда активируйте его для проверки кандидатов.

Making a Cyborg

Extracting a Brain

Note: Remember to label body bags as being cyborgified, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.

Spiderbot

Spiderbots are temporary bodies for brains.

Cyborg Maintenance

You'll often have Cyborgs run up to you with any number of problems. Here's how to deal with them most of the time.

Repair

When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple

Cyborg Component Repair

Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.

Human Prosthetic Repair

You may be asked to repair damage to the artificial limbs of your fellow crew members.

Upgrading the Power Cell

Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.

Upgrade Modules

Not only can you build and repair Cybrogs, they also come to you to get upgrades installed once RnD has them researched. These have their own category in the exosuit fabricator.

Modifications

Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.

Bots

As a Roboticist, you serve another important purpose, making NPC Bots. Bots can benefit the station in many ways, and are really easy to create. There are two ways to craft these bots. The first being through using the crafting menu, which requires you to have all of the materials present near you or in your possession. Using this will completely build the bot, but will always create a default version of that bot. The other method is manual assembly, the process to do so is listed bellow. This method allows you to name the bot with a pen during the assembly process, and lets you create bots of different color depending on the color of the toolbox/health kit used. The current list of bots, and how to make them, is as follows:

Файл:Medibot.png Medibot

These will only inject chemicals if the chemical helps with the target's damage by default.

Cleanbot

Cleanbots are great, as they serve the exact same purpose as the Janitor.

Файл:Floorbot.gif Floorbot

Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.

I AM THE LAW Securitron

Basically, Officer Beepsky without the personality.

ED-209

Beepsky's bigger brother.

General Griefsky

A Securitron with 4 energy swords.

Honkbot

It's annoying and useless, but the clown might bug you to make one of this in the absence of a H.O.N.K. mech. God forbid if a traitor emags the thing.

pAI-Controlled Bots
The NPC bot not doing it enough for you, not enough personality? You can now place pAIs into bots, excluding the Security designs, to wander around and assist! Take your wanted bot and simply click on it with a active pAI, you now have a pAI Bot.

  • pAI Bots still spout automated messages if they weren't turned off.
  • Emagging a pAI Bot causes the pAI to be ejected out.

IPC Surgery

There are are also a number of procedures that can be performed on IPCs. IPCs don't feel pain and can't get infections, so don't worry about administering anesthetics or washing your hands. If RnD has the tech for it, bug them for a Nanopaste, or if you have a Protolathe yourself, make one. Remember that IPC brains are in their chest, not their head.

Internal Cybernetic Manipulation

Mending, removal, and insertion of posibrains, microbatteries, optical sensors, and implants.

Shadowling Dethrall (Synthethics)

Turning a thralled IPC back into a normal crewmember

Implant Removal (Synthethics)

Removing implants from the body. Also removal of things from body cavities.

Robotic Limb Repair

Fixing mechanical arms, legs, hands and feet. Also performs facial reconstruction if aiming for head.

Robotic Limb Amputation

"173. IPC interns are not to be punished for incompetence by having their "limb privileges" revoked." - Things Comms Officer Jenkins is Not Allowed To Do in CentCom

IRCs

It is possible for Robotics to make player controlled assistants called Integrated Robotic Chassis or IRCs. IRCs are functionally the same as an IPC but with one key difference in that IRCs are bound to serve the one who imprinted onto their Robotic brain and are expected to follow whatever orders they are given.

IRC Construction

  1. First make the "Integrated Robotic Chassis" on the "Misc" screen in the Exosuit Fabricator. It will then make the torso of the IRC. Drag the torso over to the surgery table and lay it down there.
  2. Build the IPC Head, Microbattery, Charger, Optical Sensor, and Microphone as well as a cyborg right arm, left arm, right leg, and left leg.
  3. Once all of these pieces are done, attach the head and limbs to the torso by picking it up and then clicking on the torso with the corresponding body part targeted. (So if cyborg right arm, target the right arm on the ).
  4. Do IPC Internal Cybernetic Manipulation surgery on the upper body and install the IPC Microbattery and Robotic Brain there.
  5. Do IPC Internal Cybernetic Manipulation surgery on the head and install the IPC Optical Sensor and IPC Microphone there.
  6. Do IPC Internal Cybernetic Manipulation surgery on either arm and install the IPC Charger there.

Once all of these steps have been completed you will have a fully functional IRC assistant ready to go.

Exosuits

Construction of exosuits are restricted by ID, so they are typically the product of roboticists and the Research Director. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Quartermaster or the Research and Development console.

Make sure you have the required materials to finish an exosuit before you begin construction. The amount of raw material required for each mech can be found in the following table, assuming an unupgraded exosuit fabricator. For each level of laser part (micro-laser -> high-power micro-laser -> ultra-high-power micro-laser -> quad-ultra micro-laser) multiply the total material amounts by (1 -> 0.85 -> 0.7 -> 0.55).

Exosuit name Metal Glass Silver Titanium Diamond Uranium Plasma Bananium Tranquilite
Ripley/Firefighter APLU 100,000 7,500 0 0 0 0 0 0 0
Odysseus 65,000 10,000 0 0 0 0 0 0 0
Gygax 125,000 15,000 0 10,000 20,000 0 0 0 0
Durand 140,000 25,000 28,000 20,000 0 25,000 0 0 0
Phazon 175,000 15,000 0 20,000 0 0 90,000 0 0
HONK MECH 120,000 15,000 0 0 0 0 0 35,000 0
Reticence 120,000 15,000 0 0 0 0 0 0 35,000

Exosuit Construction

Ripley APLU

The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit.

Firefighter APLU

The Firefighter APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit with extra fire resistance.

Odysseus

This mech can save multiple crewmembers while on the run.

Gygax

Rather fast security exosuit with good overall protection.

Durand

A Durand is more powerful than Gygax, it has more health and better armored, but slower.

Phazon

Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed.

HONK MECH

Bring the HONK power of the HONKmother to the crew! HONK! Cry when you are arrested for making this.

Reticence

...

Exosuit Maintenance

Replacing Batteries

Repair

Removal of Jammed User

Critical Damage

Эта страница должна быть пересмотрена/обновлена
Эта статья содержит устаревшие данные, необходимо сверить и обновить информацию.
Причина: much/all of the stats/info below is incorrect. This section needs to be re-written.



Exosuit Equipment

Various tools and weapons can be attached to Exosuits, providing them with ability to perform different tasks. Exosuit Equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on an Exosuit. Exosuits have limited equipment space depending on their type.

Exosuit Equipment comes in several categories:

  • General: Can be attached to any exosuit.
  • Medical: Can only be attached to the Odysseus.
  • Industrial: Can only be attached to APLUs.
  • Combat: Can only be attached to Durand, Gygax, Marauder, HONK Mech, Recitence, Phazon, and other combat mechs.

Some equipment fit in more than one of the latter three categories. Where this is the case, that equipment can be used on any of the specifically named Exosuits in those categories.

There are some equipment that are also limited to single specific exosuits, those will be named in the category too where that's the case.

Please note that most of the information taken on these comes from a different code-base, and may be similar albeit possibly incorrect.

General Equipment

Energy Relay - Plasma Generator - ExoNuclear Reactor - Repair Droid - Reactive Armor (Melee) - Reactive Armor (Ranged) - Teleporter - Wormhole Generator - Gravitational Catapult

Industrial Equipment

Extinguisher - Cable Layer - Hydraulic clamp - Drill - Diamond drill - Mining Scanner - RCD

Medical Equipment

Mounted Sleeper - Syringe Gun

Combat Equipment

ZFI Immolation Beam Gun - CH-PS "Firedart" Laser - CH-LC "Solaris" laser cannon - mkIV Ion Heavy Cannon - P-X Tesla Cannon - CH-PD Disabler - PBT "Pacifier" Mounted Taser - LBX AC 10 "Scattershot" - Ultra AC 2 - FNX-99 "Hades" Carbine - SRM-8 Light Missile Rack

SGL-6 Grenade Launcher
Shoots out a flashbang at medium range.
(Can be attached to: Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon))

Jaws Of Life
Can pry unpowered and powered doors.
(Can be attached to: Odysseus)

Banana Mortar
Shoots out a banana peel. Very annoying, thus, fun.
(Can be attached to: Honker)

Mousetrap Mortar
Shoots out a armed mousetrap.
(Can be attached to: Honker)

HoNkER BlAsT 5000
Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.
(Can be attached to: Honker)