Шаблон:HereticTable: различия между версиями

T3
м padding, T9
Строка 3: Строка 3:
  | title      = Навыки еретика
  | title      = Навыки еретика
  | content    =
  | content    =
<div style="background-color: {{ColorPalette|Civilian|Transparent}}; border-radius: var(--border-radius-medium); display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;">
<div style="background-color: {{ColorPalette|Civilian|Transparent}}; padding: 2px; border-radius: var(--border-radius-medium); display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;">
{{HereticSkill
{{HereticSkill
| SColor = Civilian
| SColor = Civilian
Строка 54: Строка 54:
}}
}}
</div><hr>
</div><hr>
<div style="display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;">
<div style="display: flex; flex-wrap:wrap; padding: 2px; justify-content: center; gap: 0.5rem;">
{{HereticSkill
{{HereticSkill
| SColor = Gray
| SColor = Gray
Строка 158: Строка 158:
| SColor = Lavaland
| SColor = Lavaland
| Name = Grasp of Rust
| Name = Grasp of Rust
| RuName = Хватка ржавчины
| RuName = Хватка порчи
| Image = Grasp_of_Rust.png
| Image = Grasp_of_Rust.png
| Desc = Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.
| Desc = Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.
Строка 342: Строка 342:
}}
}}
</div>
</div>
<div style="display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;">
<div style="display: flex; flex-wrap:wrap; padding: 2px; justify-content: center; gap: 0.5rem;">
{{HereticSkill
{{HereticSkill
| SColor = Gray
| SColor = Gray
Строка 388: Строка 388:
| SColor = Lavaland
| SColor = Lavaland
| Name = Grasp of Rust
| Name = Grasp of Rust
| RuName = Хватка ржавчины
| RuName = Хватка порчи
| Image = Grasp_of_Rust.png
| Image = Grasp_of_Rust.png
| Desc = Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.
| Desc = Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.
Строка 747: Строка 747:
{{HereticSkill
{{HereticSkill
| SColor = Gray
| SColor = Gray
| Name = Nightwatcher's Secret
| Name = Ashlord's Rite
| RuName = Секрет стража ночи
| RuName = Обряд повелителя пепла
| Image = Ash_blade.gif
| Image = Ashlord%27s_Rite.png
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.
| Desc = Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.
}}
}}
{{HereticSkill
{{HereticSkill
| SColor = Blue
| SColor = Blue
| Name = Moonlight Troupe
| Name = The Last Act
| RuName = Лунная труппа
| RuName = Финальный акт
| Image = Moon_Blade.gif
| Image = The_Last_Act.png
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.
| Desc = Transmute 3 corpses with over 80 brain damage to Ascend. You gain an Avatar of the Moon: a rideable rolling moon that only you may control. Use this to crush through people, objects, and even walls in your path. To those who are crushed with enough stacks of insanity, they may see the light of your power and turn into berserkers.
}}
}}
{{HereticSkill
{{HereticSkill
| SColor = Yellow
| SColor = Yellow
| Name = A Steward's Secret
| Name = Unlock the Labyrinth
| RuName = Секрет стюарда
| RuName = Открытие лабиринта
| Image = Key_Blade.png
| Image = Unlock_the_Labyrinth.png
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.
| Desc = Transmute 3 corpses without chest organs to Ascend. You gain the ability to turn into empowered eldritch creatures and will create a tear to the Labyrinth's Heart, located at the site of the ritual, from which various eldritch creatures bound to your commands will endless pour.
}}
}}
{{HereticSkill
{{HereticSkill
| SColor = Red
| SColor = Red
| Name = Principle of Hunger
| Name = Priest’s Final Hymn
| RuName = Принцип голода
| RuName = Последний гимн жреца
| Image = Flesh_Blade.gif
| Image = Priest’s_Final_Hymn.png
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.
| Desc = Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.
}}
}}
{{HereticSkill
{{HereticSkill
| SColor = Black
| SColor = Black
| Name = Glimmer of Winter
| Name = Waltz at the End of Time
| RuName = Мерцание зимы
| RuName = Вальс в конце времени
| Image = Void_Blade.gif
| Image = Waltz_at_the_End_of_Time.png
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.
| Desc = Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.
}}
}}
{{HereticSkill
{{HereticSkill
| SColor = Misc
| SColor = Misc
| Name = The Cutting Edge
| Name = Maelstrom of Silver
| RuName = Острие
| RuName = Вихрь серебра
| Image = Sundered_Blade.png
| Image = Maelstrom_of_Silver.png
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.
| Desc = Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Sundered Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown.
}}
}}
{{HereticSkill
{{HereticSkill
| SColor = Lavaland
| SColor = Lavaland
| Name = Blacksmith's Tale
| Name = Rustbringer’s Oath
| RuName = Предание кузнеца
| RuName = Клятва вестника порчи
| Image = Rust_Blade.gif
| Image = Rustbringer’s_Oath.png
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.
| Desc = Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual's rune, covering the station slowly.
}}
}}
{{HereticSkill
{{HereticSkill
| SColor = Wizard
| SColor = Wizard
| Name = The Eternal Gate
| Name = Creators's Gift
| RuName = Вечные врата
| RuName = Дар создателя
| Image = Cosmic_Blade.gif
| Image = Creators%27s_Gift.png
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.
| Desc = Transmute 3 corpses with bluespace dust in their body to Ascend. Upon Ascension, you become the owner of a Star Gazer. You will be able to command the Star Gazer with Alt+click. You can also give it commands through speech. The Star Gazer is a strong mob that can even break down reinforced walls. Star Touch can now teleport you to your Star Gazer when Star Touch is used in hand.
}}
}}
</div>
</div>
}}
}}

Версия от 19:38, 18 мая 2026

Навыки еретика
Grants you the Mansus Grasp, a powerful and upgradable disabling spell that can be cast without a focus. It will cause temporary garbled speech, as well as knock your victim down and deal 80 stamina damage. This does not work on those with anti-magic.
Grants you the Living Heart, transforming your heart into a Living Heart, which allows you to track your sacrifice targets. Beware that using this ability will pulse an audible heartbeat. If you lose your Living Heart, you can transmute a new one with a poppy and a pool of blood while standing on a rune. If your heart is cybernetic, you will additionally need to supply an organic heart in the ritual. If your species doesn't have a heart, one of your other organs will be used instead - check your research tab in-game to see which.
Grants you the spell Cloak of Shadow, which will conceal your identity in an obvious purple smoke, making you move faster but interact slower. Requires a focus to cast.
Allows you to transmute a sheet of glass and a pair of eyes into an Amber Focus. This is a small neck-worn item that allows you to cast more advanced Heretic spells while worn.
Allows you to transmute a book, any unique pen, and hide/leather from any animal (humans included) to create a Codex Cicatrix. Draining influences with the Codex rewards double the points, drawing runes with it scribes three times as fast, and it can be used to remove runes with ease. Opening the Codex allows you to focus for your advanced Heretic spells.
Allows you to sacrifice targets who are in critical or worse condition to the Mansus, sending them to the Shadow Realm and rewarding you with two knowledge points; or three if your victim was a head of staff. If you have no targets, you can stand on a rune and invoke it to acquire some.
Allows you to perform a ritual that grants you 5 knowledge points but locks you out of ascension. A small sacrifice to gain power quickly. There are no refunds.

Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.
Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.
Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.
Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.
Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.
Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.
Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.
Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.
Your Mansus Grasp now temporarily blinds your victim.
Your Mansus Grasp now causes your victim to hallucinate and hides your identity for a short duration.
Your Mansus Grasp now allows you to access anything, from airlocks to consoles and even exosuits.
Your Mansus Grasp now raises the dead into ghouls, once per corpse. They will look like husks and have 25HP..
Your Mansus Grasp now mutes your victim for 8 seconds and lowers their body temperature..
Your Mansus Grasp deals additional damage and stuns your victim if they are lying down or facing away from you.
Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.
Your Mansus Grasp now star-marks your victim and creates a cosmic field where you stand. Those with star marks can't enter cosmic fields.

Makes Cosmic Rune or Ashen Passage available for purchase.
A short-duration jaunt spell that makes you immaterial and pass through walls, allowing you to path roughly six tiles.
Transmute a shard of glass, a candle and eyes into Ashen Eyes, an amulet that grants thermal vision.
Grants "Smile of the moon", a ranged spell that mutes, blinds, and deafens your victim for a duration based on their sanity.
Grants "Mind Gate", a spell which causes your target to suffer from hallucinations, oxygen loss and brain damage, besides being left confused for ten seconds, at the cost of 20 brain damage.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Makes Imperfect Ritual or Key Keeper's Burden available for purchase.
Transmute a poppy and a corpse into a Voiceless Death - a mute ghoul with 50 HP. Limit of two at a time.
Transmute a glass shard, any suit clothing and a bedsheet into a Void Cloak, which can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The Cloak is slightly armored.
You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.
Transmute any suit clothing, a pair of latex or nitrile gloves, and a corpse with soul into a Ghoul. These Ghouls have 125 HP, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.
Being attacked while wielding a Heretic Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.
Transmute a built table and a gas mask into Ominous Armor. These eldritch robes reduce damage taken roughly by half. When your hood is up, you are able to cast spells.
You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles. In addition, you gain the ability to cast Pulse of Entropy, transmuting 10 sheets of iron to rust the surrounding area.
Transmute a tank of water into a Flask of Eldritch Water. When consumed, the water will heal a bit of everything for Heretics, and hurt a bit of everything for Heathens.
Grants "Cosmic Rune", a spell that can create two runes linked to eachother. Only the entity activating the rune will get transported, and it can be used by anyone without a star mark.

Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.
Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.
Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.
Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.
Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.
Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.
Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.
Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.
Your Mansus Grasp now temporarily blinds your victim.
Your Mansus Grasp now causes your victim to hallucinate and hides your identity for a short duration.
Your Mansus Grasp now allows you to access anything, from airlocks to consoles and even exosuits.
Your Mansus Grasp now raises the dead into ghouls, once per corpse. They will look like husks and have 25HP..
Your Mansus Grasp now mutes your victim for 8 seconds and lowers their body temperature..
Your Mansus Grasp deals additional damage and stuns your victim if they are lying down or facing away from you.
Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.
Your Mansus Grasp now star-marks your victim and creates a cosmic field where you stand. Those with star marks can't enter cosmic fields.
Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.
Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.
Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.
Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.
Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.
Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.
Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.
Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.

Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.

Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.
Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.
Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.
Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.
Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.
Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.
Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.
Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.

Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.

Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.
Transmute 3 corpses with over 80 brain damage to Ascend. You gain an Avatar of the Moon: a rideable rolling moon that only you may control. Use this to crush through people, objects, and even walls in your path. To those who are crushed with enough stacks of insanity, they may see the light of your power and turn into berserkers.
Transmute 3 corpses without chest organs to Ascend. You gain the ability to turn into empowered eldritch creatures and will create a tear to the Labyrinth's Heart, located at the site of the ritual, from which various eldritch creatures bound to your commands will endless pour.
Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.
Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.
Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Sundered Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown.
Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual's rune, covering the station slowly.
Transmute 3 corpses with bluespace dust in their body to Ascend. Upon Ascension, you become the owner of a Star Gazer. You will be able to command the Star Gazer with Alt+click. You can also give it commands through speech. The Star Gazer is a strong mob that can even break down reinforced walls. Star Touch can now teleport you to your Star Gazer when Star Touch is used in hand.