Вещи Синдиката: различия между версиями
imported>Bumer5117 Нет описания правки |
imported>Shogun |
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|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | |- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | ||
| style="width: 150pt; center;" | | style="width: 150pt; center;" |Предмет | ||
| style="width: 150pt;" class="unsortable" | Местонахождение | | style="width: 150pt;" class="unsortable" |Местонахождение | ||
| style="width: 200pt;" class="unsortable" | Назначение | | style="width: 200pt;" class="unsortable" |Назначение | ||
| class="unsortable" | | class="unsortable" |Описание | ||
|- | |- | ||
! Аплинк Синдиката <br> [[File:Syndicate uplink.png]] | !Аплинк Синдиката <br> [[File:Syndicate uplink.png]] | ||
| Вы появляетесь с одним таким | |Вы появляетесь с одним таким | ||
| Заказ предметов Синдиката Предателем или Оперативником | |Заказ предметов Синдиката Предателем или Оперативником | ||
| То, откуда предатель берёт все свои прикольные штучки. Замаскирован под ПДА или наушники (или под радио при режиме Ядерной Угрозы). Если это ПДА, вам необходимо будет ввести код в окно выбора рингтона, которое находится в меню сообщений. Наушнику/гарнитуре потребуется поменять частоту. Здесь вы выбираете и берёте всё, что хотите . У вас в запасе есть всего 20 телекристаллов, так что покупайте с умом. | |То, откуда предатель берёт все свои прикольные штучки. Замаскирован под ПДА или наушники (или под радио при режиме Ядерной Угрозы). Если это ПДА, вам необходимо будет ввести код в окно выбора рингтона, которое находится в меню сообщений. Наушнику/гарнитуре потребуется поменять частоту. Здесь вы выбираете и берёте всё, что хотите . У вас в запасе есть всего 20 телекристаллов, так что покупайте с умом. | ||
|- | |- | ||
|} | |} | ||
== Job Specific Tools == | ==Job Specific Tools== | ||
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | {| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | ||
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | |- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | ||
| style="width: 150pt; center;" | | style="width: 150pt; center;" |Предмет | ||
| style="width: 50pt;" class="unsortable" | | style="width: 50pt;" class="unsortable" |Стоимость | ||
| style="width: 100pt;" class="unsortable" | Профессия | | style="width: 100pt;" class="unsortable" |Профессия | ||
| style="width: 200pt;" class="unsortable" | Назначение | | style="width: 200pt;" class="unsortable" |Назначение | ||
| class="unsortable" | | class="unsortable" |Описание | ||
|- | |- | ||
! Семена Ambrosia Cruciatus <br> | !Семена Ambrosia Cruciatus <br> | ||
Ambrosia Cruciatus Seeds <br> | Ambrosia Cruciatus Seeds <br> | ||
[[File:Ambrosiavulgarisseed.png]] | [[File:Ambrosiavulgarisseed.png]] | ||
| 2 TC | |2 TC | ||
| Ботаник | |Ботаник | ||
| Выращивает амброзию, вызывающую галлюцинации и урон по мозгу. | |Выращивает амброзию, вызывающую галлюцинации и урон по мозгу. | ||
| Пачка семян, которые выглядят на первый взгляд подобно обычной ambrosia vulgaris во время роста. Тем не менее, эти специальные семена содержат тетрагидроканнабинол и соли для ванн в отличие от стандартных химикатов в растениях вида vulgaris, вызывающие галлюцинации и повреждения мозга у всех, кто употребил или выкурил зрелое растение. | |Пачка семян, которые выглядят на первый взгляд подобно обычной ambrosia vulgaris во время роста. Тем не менее, эти специальные семена содержат тетрагидроканнабинол и соли для ванн в отличие от стандартных химикатов в растениях вида vulgaris, вызывающие галлюцинации и повреждения мозга у всех, кто употребил или выкурил зрелое растение. | ||
|- | |- | ||
! Чемодан, полный пчёл <br> | !Чемодан, полный пчёл <br> | ||
Briefcase Full of Bees <br> [[File:Briefcase.png]] | Briefcase Full of Bees <br> [[File:Briefcase.png]] | ||
| 10 TC | |10 TC | ||
| Ботаник | |Ботаник | ||
| Призывает огромный рой пчёл на рабочем месте . | |Призывает огромный рой пчёл на рабочем месте . | ||
| Чемодан с 2-мя использованиями , каждое из который создаст чрезвычайно ядовитых синди-пчёл, нападающих на всех (даже на вас, если не подготовитесь), в количестве 4 штук с очень примечательным звуковым сопровождением из видео "DR. BEES". Пчёлы не будут атаковать вас, если перед использованием вы введёте образец своей крови в чемодан. Пчёл можно также восстанавливать ради бесконечных приколов, добавляя странный реагент. | |Чемодан с 2-мя использованиями , каждое из который создаст чрезвычайно ядовитых синди-пчёл, нападающих на всех (даже на вас, если не подготовитесь), в количестве 4 штук с очень примечательным звуковым сопровождением из видео "DR. BEES". Пчёлы не будут атаковать вас, если перед использованием вы введёте образец своей крови в чемодан. Пчёл можно также восстанавливать ради бесконечных приколов, добавляя странный реагент. | ||
|- | |- | ||
! Безопасные Ножницы <br> | !Безопасные Ножницы <br> | ||
Safety Scissors <br> [[File:Scissors.png]] | Safety Scissors <br> [[File:Scissors.png]] | ||
| 5 TC | |5 TC | ||
| Парикмахер | |Парикмахер | ||
| Убедите вашу цель подстричь себе волосы, а затем используйте их, чтобы получить преимущество перед боем. | |Убедите вашу цель подстричь себе волосы, а затем используйте их, чтобы получить преимущество перед боем. | ||
| Пара ножниц с невероятно опасным уровнем заточки. Использование на человеке создаёт иллюзию, будто вы подстригаете волосы, и через несколько моментов вскрывает цели горло, нанося обильное кровотечение, 30 oxygen урона, и 18 brute урона. Каждый дополнительный удар наносит 18 brute урона как и энергетический кинжал, но, в отличие от него, это оружие может обезглавить цель, если вам этого хочется. | |Пара ножниц с невероятно опасным уровнем заточки. Использование на человеке создаёт иллюзию, будто вы подстригаете волосы, и через несколько моментов вскрывает цели горло, нанося обильное кровотечение, 30 oxygen урона, и 18 brute урона. Каждый дополнительный удар наносит 18 brute урона как и энергетический кинжал, но, в отличие от него, это оружие может обезглавить цель, если вам этого хочется. | ||
|- | |- | ||
! Алкогольные гильзы для дробовика<br> | !Алкогольные гильзы для дробовика<br> | ||
Boozey Shotgun Shells <br> [[File:SyndicateBox.png]] | Boozey Shotgun Shells <br> [[File:SyndicateBox.png]] | ||
| 3 TC | |3 TC | ||
| Бармен | |Бармен | ||
| Оглушение и опьянение людей. | |Оглушение и опьянение людей. | ||
| Коробка, содержащая 6 травматических патронов, которые дополнительно вызывают эффект жуткого опьянения у жертвы. Чем больше видов алкоголя в теле жертвы, тем сильнее будет эффект от попадания. | |Коробка, содержащая 6 травматических патронов, которые дополнительно вызывают эффект жуткого опьянения у жертвы. Чем больше видов алкоголя в теле жертвы, тем сильнее будет эффект от попадания. | ||
|- | |- | ||
! Бутылка с ядом <br> | !Бутылка с ядом <br> | ||
Poison Bottle <br> [[File:Poisonbottle.png]] | Poison Bottle <br> [[File:Poisonbottle.png]] | ||
| 2 TC | |2 TC | ||
| Бармен, Повар и Медики | |Бармен, Повар и Медики | ||
| Получение рандомной бутылки с ядом, который может ослабить, вырубить или убить цель. | |Получение рандомной бутылки с ядом, который может ослабить, вырубить или убить цель. | ||
| Бутылка, содержащая один из множества различных нелегальных химикатов, некоторые из которых могут быть найдены только внутри этой штуки. Может содержать Cyanide, Sarin, Sulfanol, Initropidril, Coniine, Venom, Ketamine, Amanitin, Polonium, Curare, Pancuronium, Sodium Thiopental, Gibbis, Наномашины, Прионы, Паучьи яйца, Concentrated Initropidril, Червей-сердцеедов и Bacon Grease. | |Бутылка, содержащая один из множества различных нелегальных химикатов, некоторые из которых могут быть найдены только внутри этой штуки. Может содержать Cyanide, Sarin, Sulfanol, Initropidril, Coniine, Venom, Ketamine, Amanitin, Polonium, Curare, Pancuronium, Sodium Thiopental, Gibbis, Наномашины, Прионы, Паучьи яйца, Concentrated Initropidril, Червей-сердцеедов и Bacon Grease. | ||
|- | |- | ||
! Кукла Вуду <br> | !Кукла Вуду <br> | ||
Voodoo Doll <br> [[File:VoodooDoll.png]] | Voodoo Doll <br> [[File:VoodooDoll.png]] | ||
| 13 TC | |13 TC | ||
| Священник | |Священник | ||
| Шпионаж и Надоедание. | |Шпионаж и Надоедание. | ||
| Кукла вуду используется, чтобы творить разную дичь с людьми, к которым она была привязана. Поднесите что-нибудь горящее к кукле, чтобы поднять температуру жертвы, или ткните в неё чем-то острым, чтобы ослабить цель. Смотрите чужими глазами, выбрав глаза на панели тела, или говорите от чужого лица, выбрав рот. Имейте в виду, что ваша жертва может узнать местоположение куклы вуду во время проведения одного из таких действий. | |Кукла вуду используется, чтобы творить разную дичь с людьми, к которым она была привязана. Поднесите что-нибудь горящее к кукле, чтобы поднять температуру жертвы, или ткните в неё чем-то острым, чтобы ослабить цель. Смотрите чужими глазами, выбрав глаза на панели тела, или говорите от чужого лица, выбрав рот. Имейте в виду, что ваша жертва может узнать местоположение куклы вуду во время проведения одного из таких действий. | ||
|- | |- | ||
! His Grace <br> [[File:Artistic Toolbox.png]] | !Его светлость | ||
| 20 TC | |||
| | |||
| | His Grace <br> [[File:Artistic Toolbox.png]] | ||
| | |20 TC | ||
* | |Священник | ||
* | |Пожирает весь экипаж станции. Доступно только в том случае, если ваша цель - захватить станцию. | ||
* | | | ||
* | *Постоянно лечит владельца на 3 toxic /oxygen и 12 brute/burn за тик. | ||
* | *Если владелец отойдет слишком далеко от ящика с инструментами, он начнет умирать. | ||
*Начинает с 14 урона и получает 5 урона при каждом кормлении. | |||
*Чем больше его кормят, тем быстрее он снова становится голодным. | |||
*Необходимо регулярно кормить, иначе он съест своего хозяина. | |||
|- | |- | ||
! Missionary Starter Kit <br> [[File:SyndicateBox.png]] | !Cтартовый набор Миссионера | ||
| 15 TC | |||
| | |||
| | Missionary Starter Kit <br> [[File:SyndicateBox.png]] | ||
| | |15 TC | ||
|Священник | |||
|Быть священником как в AoE! | |||
|После того, как вы наденете свою мантию и активируете свой посох, вы сможете превратить людей в своих рабов на 10 минут (люди с [http://rv666.asuscomm.com/wiki/index.php/Security_Items#Mindshield_Implant mindshield] неуязвимы). Обращенные в основном стандартные рабы разума, так что вы можете распоряжаться ими по своему усмотрению и сообщать о них админам, если они не подчиняются. После активации вы должны оставаться неподвижными и видеть цель в течение восьми секунд. Цель также получит уведомление о том, что происходит преобразование. После того, как вы кого-то конвертируете, вы крикните "WOLOLO" с помощью звукового сигнала, что делает вас не слишком скрытным, но если вы сделаете вид что это нормально, никто не моргнет и глазом ... наверно | |||
|- | |- | ||
! Chef Excellence's Special Sauce <br> [[File:MiscCondiment.png]] | !Специальный соус Chef Excellence's | ||
| 2 TC | |||
| | |||
| | Chef Excellence's Special Sauce <br> [[File:MiscCondiment.png]] | ||
| A custom made sauce made from the highly poisonous amanita mushrooms. Amanitin will only cause toxin damage once it finishes processing inside a victim, but will deal more toxin damage the longer it was in them for. The bottle comes with 50 units of the sauce to 'flavour' your food. | |2 TC | ||
|Повар | |||
|Делает еду опасно вкусной. | |||
|A custom made sauce made from the highly poisonous amanita mushrooms. Amanitin will only cause toxin damage once it finishes processing inside a victim, but will deal more toxin damage the longer it was in them for. The bottle comes with 50 units of the sauce to 'flavour' your food. | |||
|- | |- | ||
! Meat Cleaver <br> [[File:Meat_Cleaver.png]] | !Meat Cleaver <br> [[File:Meat_Cleaver.png]] | ||
| 10 TC | |10 TC | ||
| Chef | |Chef | ||
| Being a scary maniac with a penchant for cannibalism. | |Being a scary maniac with a penchant for cannibalism. | ||
| A mean looking meat cleaver that deals 25 brute damage with every hit and has the added benefit of chopping your victim into hunks of meat after they've died. Use your complementary whetstone if you really want someone dead sooner rather than later. | |A mean looking meat cleaver that deals 25 brute damage with every hit and has the added benefit of chopping your victim into hunks of meat after they've died. Use your complementary whetstone if you really want someone dead sooner rather than later. | ||
|- | |- | ||
! Syndicate Donk Pockets <br> [[File:DonksBox.png]] | !Syndicate Donk Pockets <br> [[File:DonksBox.png]] | ||
| 2 TC | |2 TC | ||
| Chef | |Chef | ||
| A tasty way to heal injuries, resist stuns and increase your movement speed. | |A tasty way to heal injuries, resist stuns and increase your movement speed. | ||
| A box of highly specialized Donk pockets with a number of regenerative and stimulating chemicals inside of them. Eating one of these will heal all damage types, regulate body temperature, prevent asphyxiation, increase movement speed and recover from stuns faster. It is not recommended to eat more than one of these in quick succession, as you will overdose on some of the chemicals inside. Unlike normal donk pockets, these are pre-heated inside the box and can be eaten as soon as they are acquired. | |A box of highly specialized Donk pockets with a number of regenerative and stimulating chemicals inside of them. Eating one of these will heal all damage types, regulate body temperature, prevent asphyxiation, increase movement speed and recover from stuns faster. It is not recommended to eat more than one of these in quick succession, as you will overdose on some of the chemicals inside. Unlike normal donk pockets, these are pre-heated inside the box and can be eaten as soon as they are acquired. | ||
|- | |- | ||
! Pickpocket's Gloves <br> [[File:Black Gloves.png]] | !Pickpocket's Gloves <br> [[File:Black Gloves.png]] | ||
| 6 TC | |6 TC | ||
| Civilian | |Civilian | ||
| Stealing goodies from unsuspecting crew and putting donuts or active bombs in people's pockets. | |Stealing goodies from unsuspecting crew and putting donuts or active bombs in people's pockets. | ||
| A pair of sleek gloves to aid in pickpocketing, while wearing these you can see inside the pockets of any unsuspecting mark, loot the ID or pockets without them knowing, and pickpocketing puts the item directly into your hand. | |A pair of sleek gloves to aid in pickpocketing, while wearing these you can see inside the pockets of any unsuspecting mark, loot the ID or pockets without them knowing, and pickpocketing puts the item directly into your hand. | ||
|- | |- | ||
! Clown Magboots <br> [[File:Shoesclown.png]] | !Clown Magboots <br> [[File:Shoesclown.png]] | ||
| 3 TC | |3 TC | ||
| Clown | |Clown | ||
| A pair of modified clown shoes fitted with an advanced magnetic traction system. | |A pair of modified clown shoes fitted with an advanced magnetic traction system. | ||
| Look and sound just like clown shoes. You move the same speed regardless of their activation, great for those breach slips! | |Look and sound just like clown shoes. You move the same speed regardless of their activation, great for those breach slips! | ||
|- | |- | ||
! Banana Grenade <br> [[File:Bananade.png]] | !Banana Grenade <br> [[File:Bananade.png]] | ||
| 5 TC | |5 TC | ||
| Clown | |Clown | ||
| Getting revenge on security that took your regular peel away. | |Getting revenge on security that took your regular peel away. | ||
| A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on. The peels stack, so multiple bananas on one tile can prove as deadly as it is funny to watch. | |A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on. The peels stack, so multiple bananas on one tile can prove as deadly as it is funny to watch. | ||
|- | |- | ||
! Trick Revolver <br> [[File:SyndiRevolver.png]] | !Trick Revolver <br> [[File:SyndiRevolver.png]] | ||
| 1 TC | |1 TC | ||
| Clown | |Clown | ||
| Pulling the greatest of pranks on those pesky validhunters. | |Pulling the greatest of pranks on those pesky validhunters. | ||
| A revolver with a hilarious twist - anyone who attempts to fire it will have the gun fire right back into their face, killing them instantly. Looks identical to the real deal, so be EXTREMELY careful if you're going to use the regular revolver alongside this one! | |A revolver with a hilarious twist - anyone who attempts to fire it will have the gun fire right back into their face, killing them instantly. Looks identical to the real deal, so be EXTREMELY careful if you're going to use the regular revolver alongside this one! | ||
|- | |- | ||
! Power Gloves <br> [[File:Yellowgloves.png]] | !Power Gloves <br> [[File:Yellowgloves.png]] | ||
| 10 TC | |10 TC | ||
| Engineering | |Engineering | ||
| Tapping into the station's power grid to shock or kill people. | |Tapping into the station's power grid to shock or kill people. | ||
| They look like a pair of insulated gloves, so they are very inconspicuous. Clicking on someone in a visible tile whilst standing on a power line will launch a bolt of force-lightning from the hands of the user, stunning or killing the target. Short out the SMES units from the power grid and adding more collectors to Singularity will create a more powerful shock, making it possible for the weapon to kill or even gib targets. As a disclaimer, they do not actually protect from electric shock, they just look like insulated gloves. | |They look like a pair of insulated gloves, so they are very inconspicuous. Clicking on someone in a visible tile whilst standing on a power line will launch a bolt of force-lightning from the hands of the user, stunning or killing the target. Short out the SMES units from the power grid and adding more collectors to Singularity will create a more powerful shock, making it possible for the weapon to kill or even gib targets. As a disclaimer, they do not actually protect from electric shock, they just look like insulated gloves. | ||
|- | |- | ||
! Proximity Mine <br> [[File:WetFloorSign.png]] | !Proximity Mine <br> [[File:WetFloorSign.png]] | ||
| 4 TC | |4 TC | ||
| Janitor | |Janitor | ||
| An explosive reminder that they should be walking when the floor is wet. | |An explosive reminder that they should be walking when the floor is wet. | ||
| An Anti-Personnel proximity mine cleverly disguised as a wet floor caution sign that is triggered by running past it, activate it to start the 15 second timer and activate again to disarm. | |An Anti-Personnel proximity mine cleverly disguised as a wet floor caution sign that is triggered by running past it, activate it to start the 15 second timer and activate again to disarm. | ||
|- | |- | ||
! Radiation Laser <br> [[File:Healthanalyzer.png]] | !Radiation Laser <br> [[File:Healthanalyzer.png]] | ||
| 5 TC | |5 TC | ||
| Medical | |Medical | ||
| Murder. Incapitation. Violating your Hippocratic Oath. | |Murder. Incapitation. Violating your Hippocratic Oath. | ||
| A radiation laser concealed inside of a Health Analyser, After a moderate delay, causes temporary collapse and radiation. Has adjustable controls, but will not function as a regular health analyzer, only appears like one. May not function correctly on radiation resistant humanoids! | |A radiation laser concealed inside of a Health Analyser, After a moderate delay, causes temporary collapse and radiation. Has adjustable controls, but will not function as a regular health analyzer, only appears like one. May not function correctly on radiation resistant humanoids! | ||
|- | |- | ||
! Viral Injector <br> [[File:Pipette.png]] | !Viral Injector <br> [[File:Pipette.png]] | ||
| 3 TC | |3 TC | ||
| Virologist | |Virologist | ||
| Making your co-workers start puking while on being fire | |Making your co-workers start puking while on being fire | ||
| A hypospray capable of transmitting a virus hidden as a functional pipette. The Viral Injector works as a normal pipette but when used against crew it'll stealthily inject the contents into the victim transmitting any viruses inside of the content. | |A hypospray capable of transmitting a virus hidden as a functional pipette. The Viral Injector works as a normal pipette but when used against crew it'll stealthily inject the contents into the victim transmitting any viruses inside of the content. | ||
|- | |- | ||
! Stimulants <br> [[File:Stimulants.png]] | !Stimulants <br> [[File:Stimulants.png]] | ||
| 7 TC | |7 TC | ||
| Medical & Science | |Medical & Science | ||
| Quick self-healing. | |Quick self-healing. | ||
| A highly illegal compound contained within a compact auto-injector; when injected it makes the user immune to being stunned and greatly enhances the body's ability to repair itself. | |A highly illegal compound contained within a compact auto-injector; when injected it makes the user immune to being stunned and greatly enhances the body's ability to repair itself. | ||
|- | |- | ||
! Syndicate MMI <br> [[File:MMI empty.png|64px]] | !Syndicate MMI <br> [[File:MMI empty.png|64px]] | ||
| 2 TC | |2 TC | ||
| Roboticist | |Roboticist | ||
| Make a cyborg loyal to the Syndicate on activation. | |Make a cyborg loyal to the Syndicate on activation. | ||
| An illegal MMI which forces syndicate cyborg laws on any brain placed inside it. This doesn't give away the name of person who used the MMI like an emag would, but the cyborg also isn't loyal to you alone, meaning it can help other agents and refuse to harm them based on its laws. | |An illegal MMI which forces syndicate cyborg laws on any brain placed inside it. This doesn't give away the name of person who used the MMI like an emag would, but the cyborg also isn't loyal to you alone, meaning it can help other agents and refuse to harm them based on its laws. | ||
|- | |- | ||
! E20 <br> [[File:D20.png]] | !E20 <br> [[File:D20.png]] | ||
| 3 TC | |3 TC | ||
| Librarian | |Librarian | ||
| The ultimate last resort for blowing up that guy who forgot to order pizza at a D&D game. | |The ultimate last resort for blowing up that guy who forgot to order pizza at a D&D game. | ||
| Undistinguishable from regular dice, besides blowing up 3 seconds after being rolled. The explosion radius depends upon your roll, but generally it is quite powerful, a 15 being comparable to a syndicate bomb, 20 exploding larger than the bomb cap and rolling a 1 will instantly gib you. Unlike grenades, you don't automatically go into throw mode after rolling these. You have to be careful as well. If the die rolls anything higher than a 15, you will have an extremely hard time escaping the blast radius even if you throw it immediately after priming. | |Undistinguishable from regular dice, besides blowing up 3 seconds after being rolled. The explosion radius depends upon your roll, but generally it is quite powerful, a 15 being comparable to a syndicate bomb, 20 exploding larger than the bomb cap and rolling a 1 will instantly gib you. Unlike grenades, you don't automatically go into throw mode after rolling these. You have to be careful as well. If the die rolls anything higher than a 15, you will have an extremely hard time escaping the blast radius even if you throw it immediately after priming. | ||
|- | |- | ||
! Telegun <br> [[File:GunTele.png]] | !Telegun <br> [[File:GunTele.png]] | ||
| 12 TC | |12 TC | ||
| Research Director | |Research Director | ||
| Teleporting threats or targets. | |Teleporting threats or targets. | ||
| An extremely high-tech energy gun that utilizes bluespace technology to teleport away living targets. Select the target beacon on the telegun itself; projectiles will send targets to the beacon locked onto. | |An extremely high-tech energy gun that utilizes bluespace technology to teleport away living targets. Select the target beacon on the telegun itself; projectiles will send targets to the beacon locked onto. | ||
|- | |- | ||
! Contortionist Jumpsuit <br> [[File:Atmosjumpsuit.png]] | !Contortionist Jumpsuit <br> [[File:Atmosjumpsuit.png]] | ||
| 6 TC | |6 TC | ||
| Life Support Specialist | |Life Support Specialist | ||
| Squeezing through vents. | |Squeezing through vents. | ||
| This highly flexible jumpsuit allows you to squeeze through the piping of the station to reach rooms quickly and almost silently. ALT click any vent to climb into it. You must not have any backpack or belt on however; only your pockets! | |This highly flexible jumpsuit allows you to squeeze through the piping of the station to reach rooms quickly and almost silently. ALT click any vent to climb into it. You must not have any backpack or belt on however; only your pockets! | ||
|- | |- | ||
! Energized Fireaxe <br> [[File:Fireaxe.png|60px]] | !Energized Fireaxe <br> [[File:Fireaxe.png|60px]] | ||
| 10 TC | |10 TC | ||
| Life Support Specialist | |Life Support Specialist | ||
| Fighting people rather than fires. | |Fighting people rather than fires. | ||
| A special fireaxe that can store electrical charges. It deals a bonus 30 burn damage to anyone hit by it while it has a charge, as well as dealing 30 brute damage and an armor piercing value of 20. It starts off with a single charge, but you can add more charges to it by breaking windows and grilles around the station, with a 4% chance to add a new charge with each one destroyed. Be warned that it has a very obvious name when someone examines you and sparks when wielded, so this is not recommended for stealth! | |A special fireaxe that can store electrical charges. It deals a bonus 30 burn damage to anyone hit by it while it has a charge, as well as dealing 30 brute damage and an armor piercing value of 20. It starts off with a single charge, but you can add more charges to it by breaking windows and grilles around the station, with a 4% chance to add a new charge with each one destroyed. Be warned that it has a very obvious name when someone examines you and sparks when wielded, so this is not recommended for stealth! | ||
|- | |- | ||
! Guide to Advanced Mimery <br> [[File:Advanced_Mimery.png|64px]] | !Guide to Advanced Mimery <br> [[File:Advanced_Mimery.png|64px]] | ||
| 10 TC | |10 TC | ||
| Mime | |Mime | ||
| Using your hands to shoot bullets and build walls | |Using your hands to shoot bullets and build walls | ||
| A box containing two books which each grant a new mime ability. The first ability is the Finger Gun, which lets you fire six bullets from your hand that stun and deal stamina damage. The second ability is the Improved Wall, which creates a temporary, invisible, impassible 3x1 wall in front of your character. Both abilities are on a 60 second cooldown, but can be used as many times as you want. | |A box containing two books which each grant a new mime ability. The first ability is the Finger Gun, which lets you fire six bullets from your hand that stun and deal stamina damage. The second ability is the Improved Wall, which creates a temporary, invisible, impassible 3x1 wall in front of your character. Both abilities are on a 60 second cooldown, but can be used as many times as you want. | ||
|- | |- | ||
! Shotgun Cane & Assassination Shells <br> [[File:SyndicateBox.png]] | !Shotgun Cane & Assassination Shells <br> [[File:SyndicateBox.png]] | ||
| 10 TC | |10 TC | ||
| Mime | |Mime | ||
| Sneakily and silently blasting your target with buckshot shells | |Sneakily and silently blasting your target with buckshot shells | ||
| A box containing a shotgun disguised as a cane, as well as 7 specialized assassination shells (one loaded in the cane plus six in the box). The cane can only hold a single shell, but is silenced and will not reveal itself as gun when examined. The shells included in the kit work similarly to buckshot and are only really useful at point-blank range but come with the added benefit of silencing your victims on impact, making them unable to scream for help. | |A box containing a shotgun disguised as a cane, as well as 7 specialized assassination shells (one loaded in the cane plus six in the box). The cane can only hold a single shell, but is silenced and will not reveal itself as gun when examined. The shells included in the kit work similarly to buckshot and are only really useful at point-blank range but come with the added benefit of silencing your victims on impact, making them unable to scream for help. | ||
|- | |- | ||
! Feral Cat Delivery Grenade <br> [[File:FeralGrenade.png]] | !Feral Cat Delivery Grenade <br> [[File:FeralGrenade.png]] | ||
| 4 TC | |4 TC | ||
| Psychiatrist | |Psychiatrist | ||
| Summoning cute kittens to kill everything in sight. | |Summoning cute kittens to kill everything in sight. | ||
| The feral cat delivery grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight. | |The feral cat delivery grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight. | ||
|- | |- | ||
! Poison Pen <br> [[File:Pen.png]] | !Poison Pen <br> [[File:Pen.png]] | ||
| 2 TC | |2 TC | ||
| Cargo, Librarian, Head of Personnel | |Cargo, Librarian, Head of Personnel | ||
| Turning paperwork into a deadly weapon. | |Turning paperwork into a deadly weapon. | ||
| A devious pen filled with amanitin poison. When using this pen on any piece of paper, you will lace it with a special contact version of the poison that will apply it to the next person to pick it up. Be warned however that it will not apply the poison to anyone wearing gloves that prevent transferring prints - such as insulated gloves. Comes with enough poison for 3 uses and applies 15 units per dose. | |A devious pen filled with amanitin poison. When using this pen on any piece of paper, you will lace it with a special contact version of the poison that will apply it to the next person to pick it up. Be warned however that it will not apply the poison to anyone wearing gloves that prevent transferring prints - such as insulated gloves. Comes with enough poison for 3 uses and applies 15 units per dose. | ||
|- | |- | ||
! Kinetic Accelerator Pressure Mod <br> [[File:Kineticacceleratormod.png]] | !Kinetic Accelerator Pressure Mod <br> [[File:Kineticacceleratormod.png]] | ||
| 5 TC | |5 TC | ||
| Miner | |Miner | ||
| Upgrading your kinetic accelerator to deal more damage indoors. | |Upgrading your kinetic accelerator to deal more damage indoors. | ||
| A special modkit for your kinetic accelerator that reduces or removes the damage reduction it normally receives in a pressurized environment. Using a single modkit will reduce the penalty to 20 damage and using two will allow the accelerator to deal the full 40 damage indoors. Each modkit uses 35 of the gun's mod capacity, so you will only have enough space for 2 of them ordinarily. | |A special modkit for your kinetic accelerator that reduces or removes the damage reduction it normally receives in a pressurized environment. Using a single modkit will reduce the penalty to 20 damage and using two will allow the accelerator to deal the full 40 damage indoors. Each modkit uses 35 of the gun's mod capacity, so you will only have enough space for 2 of them ordinarily. | ||
|- | |- | ||
|} | |} | ||
== Highly Visible and Dangerous Weapons == | ==Highly Visible and Dangerous Weapons== | ||
===Direct Weapons=== | ===Direct Weapons=== | ||
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | {| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | ||
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | |- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | ||
| style="width: 150pt; center;" | | style="width: 150pt; center;" |Item | ||
| style="width: 50pt;" class="unsortable" | | style="width: 50pt;" class="unsortable" |Cost | ||
| style="width: 100pt;" class="unsortable" | Damage Type | | style="width: 100pt;" class="unsortable" |Damage Type | ||
| style="width: 100pt;" class="unsortable" | Damage | | style="width: 100pt;" class="unsortable" |Damage | ||
| class="unsortable" | | class="unsortable" |Description | ||
|- | |- | ||
! Energy Sword <br> [[File:Sword.gif]] | !Energy Sword <br> [[File:Sword.gif]] | ||
| 8 TC | |8 TC | ||
| Brute | |Brute | ||
| 3 inactive<br>30 active / +35 Armor Piercing | |3 inactive<br>30 active / +35 Armor Piercing | ||
| This is a melee weapon that can do a lot of brute damage. It has two states, on and off. When it's off, you can fit it into your pocket, but it only does about 3 brute damage. Click on it to switch between the two states. It has a 50% chance to block projectiles and melee attacks when active. It has a very distinctive noise when switching states, as well as when using it to commit murder. Don't expect to be hidden for very long after using it. | |This is a melee weapon that can do a lot of brute damage. It has two states, on and off. When it's off, you can fit it into your pocket, but it only does about 3 brute damage. Click on it to switch between the two states. It has a 50% chance to block projectiles and melee attacks when active. It has a very distinctive noise when switching states, as well as when using it to commit murder. Don't expect to be hidden for very long after using it. | ||
|- | |- | ||
! Double Energy Sword <br> [[File:Desword.gif]] | !Double Energy Sword <br> [[File:Desword.gif]] | ||
| 16 TC | |16 TC | ||
| Brute | |Brute | ||
| 3 inactive<br>34 active / +35 Armor Piercing | |3 inactive<br>34 active / +35 Armor Piercing | ||
| A melee weapon created by attaching two Energy Swords together. It has higher damage and a higher block chance (75%) than the Energy Sword, while also reflecting 100% of energy projectiles while wielded in both hands. | |A melee weapon created by attaching two Energy Swords together. It has higher damage and a higher block chance (75%) than the Energy Sword, while also reflecting 100% of energy projectiles while wielded in both hands. | ||
|- | |- | ||
! Gloves of the North Star <br> [[File:Fingerless.png]] | !Gloves of the North Star <br> [[File:Fingerless.png]] | ||
| 8 TC | |8 TC | ||
| Brute | |Brute | ||
| Standard melee damage for your species. | |Standard melee damage for your species. | ||
| A pair of Fingerless gloves that allows you to punch dramatically quicker, if you are not holding an item within your hands. | |A pair of Fingerless gloves that allows you to punch dramatically quicker, if you are not holding an item within your hands. | ||
|- | |- | ||
! Powerfist <br> [[File:Powerfist.png]] | !Powerfist <br> [[File:Powerfist.png]] | ||
| 8 TC | |8 TC | ||
| Brute | |Brute | ||
| 12 / 24 / 36 | |12 / 24 / 36 | ||
| A piston-powered metal fist that is fueled by any gas tank onboard the station. It launches anyone hit by the fist backwards and deals 12 brute damage multiplied by the power setting, which you can adjust with a wrench. The type of gas you use to fuel the fist doesn't alter its behavior, so feel free to use oxygen or air tanks which are easily found across the station. Do note that higher power settings will use more gas, so carrying some spare tanks is a wise idea if you plan to make heavy use of this item. You can remove attached tanks by using a screwdriver. | |A piston-powered metal fist that is fueled by any gas tank onboard the station. It launches anyone hit by the fist backwards and deals 12 brute damage multiplied by the power setting, which you can adjust with a wrench. The type of gas you use to fuel the fist doesn't alter its behavior, so feel free to use oxygen or air tanks which are easily found across the station. Do note that higher power settings will use more gas, so carrying some spare tanks is a wise idea if you plan to make heavy use of this item. You can remove attached tanks by using a screwdriver. | ||
|- | |- | ||
! Chainsaw <br> [[File:Chainsaw.gif]] | !Chainsaw <br> [[File:Chainsaw.gif]] | ||
| 13 TC | |13 TC | ||
| Stun + Brute | |Stun + Brute | ||
| 40 | |40 | ||
| The chainsaw is an extremely lethal and visible weapon. It cannot be stored in a backpack and makes a very noticeable noise when on. When used on a corpse, it will carve them into chunks of meat, leaving nothing to be cloned. | |The chainsaw is an extremely lethal and visible weapon. It cannot be stored in a backpack and makes a very noticeable noise when on. When used on a corpse, it will carve them into chunks of meat, leaving nothing to be cloned. | ||
|- | |- | ||
! Energy Crossbow <br> [[File:Energy crossbow.png]] | !Energy Crossbow <br> [[File:Energy crossbow.png]] | ||
| 12 TC | |12 TC | ||
| Stun + Toxin | |Stun + Toxin | ||
| 15 Toxin | |15 Toxin | ||
| While it is a useful weapon, it is another one of those extremely recognizable weapons. There is no "X shot Y" message, but the dart can be seen depending on how BYOND feels today, and there might be a slight sound. This weapon automatically recharges over time, which means unlike a revolver it won't run out of ammo. | |While it is a useful weapon, it is another one of those extremely recognizable weapons. There is no "X shot Y" message, but the dart can be seen depending on how BYOND feels today, and there might be a slight sound. This weapon automatically recharges over time, which means unlike a revolver it won't run out of ammo. | ||
|- | |- | ||
! Syndicate .357 Revolver <br> [[File:SyndiRevolver.png]] | !Syndicate .357 Revolver <br> [[File:SyndiRevolver.png]] | ||
| 13 TC | |13 TC | ||
| Brute | |Brute | ||
| 60 | |60 | ||
| It's a gun. Click on someone and you shoot at them. If you're out of bullets, you'll just hit them with your gun, which does a smashing 5 brute damage. Careful, the revolver's pretty loud and nearby people will hear it. Also, keep in mind there's only 7 shots. Takes .357 ammo, can be printed out of a hacked autolathe. | |It's a gun. Click on someone and you shoot at them. If you're out of bullets, you'll just hit them with your gun, which does a smashing 5 brute damage. Careful, the revolver's pretty loud and nearby people will hear it. Also, keep in mind there's only 7 shots. Takes .357 ammo, can be printed out of a hacked autolathe. | ||
|- | |- | ||
! FK-69 Stechkin 10mm Pistol <br> [[File:SyndiPistol.png]] | !FK-69 Stechkin 10mm Pistol <br> [[File:SyndiPistol.png]] | ||
| 4 TC | |4 TC | ||
| Brute | |Brute | ||
| 30 | |30 | ||
| It's a gun. Click on someone and you shoot at them. Can be outfitted with a silencer. Takes 10mm ammo, can be printed from a hacked autolathe. Magazine size of 8 bullets. | |It's a gun. Click on someone and you shoot at them. Can be outfitted with a silencer. Takes 10mm ammo, can be printed from a hacked autolathe. Magazine size of 8 bullets. | ||
|- | |- | ||
! Compact Sniper Rifle <br> [[File:GunSniper.png]] | !Compact Sniper Rifle <br> [[File:GunSniper.png]] | ||
| 16 TC | |16 TC | ||
| Stun + Brute | |Stun + Brute | ||
| 70 | |70 | ||
| A weakened, but still powerful version of the Nuclear Operatives signature Sniper Rifle. The 4 .50 compact rounds included cannot blow off limbs or destroy objects, but still deal a whopping 70 brute damage and stun anyone hit by them. This version of the rifle has a faster fire rate and lacks the recoil of the standard version, however it lacks a scope, more ammo cannot be purchased and it cannot be silenced. | |A weakened, but still powerful version of the Nuclear Operatives signature Sniper Rifle. The 4 .50 compact rounds included cannot blow off limbs or destroy objects, but still deal a whopping 70 brute damage and stun anyone hit by them. This version of the rifle has a faster fire rate and lacks the recoil of the standard version, however it lacks a scope, more ammo cannot be purchased and it cannot be silenced. | ||
|- | |- | ||
|} | |} | ||
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{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | {| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | ||
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | |- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | ||
| style="width: 150pt; center;" | | style="width: 150pt; center;" |Item | ||
| style="width: 50pt;" class="unsortable" | | style="width: 50pt;" class="unsortable" |Cost | ||
| style="width: 200pt;" class="unsortable" | Purpose | | style="width: 200pt;" class="unsortable" |Purpose | ||
| class="unsortable" | | class="unsortable" |Description | ||
|- | |- | ||
! Holoparasites <br> [[File:Combathypo.gif]] | !Holoparasites <br> [[File:Combathypo.gif]] | ||
| 12 TC | |12 TC | ||
| Summoning a holoparasite [[Guardian]] | |Summoning a holoparasite [[Guardian]] | ||
| When injected, causes a parasitic nanomachine entity known as a [[Guardian|guardian]] to become attached to the user. These entities can have many different dangerous abilities, such as igniting targets or creating explosive traps. While personally immortal, damaged sustained by the holoparasite is redirected as brute damage onto the host, bypassing armor and making it clear to viewers who is the host. | |When injected, causes a parasitic nanomachine entity known as a [[Guardian|guardian]] to become attached to the user. These entities can have many different dangerous abilities, such as igniting targets or creating explosive traps. While personally immortal, damaged sustained by the holoparasite is redirected as brute damage onto the host, bypassing armor and making it clear to viewers who is the host. | ||
|- | |- | ||
! Mind Batterer <br> [[File:Batter.png]] | !Mind Batterer <br> [[File:Batter.png]] | ||
| 5 TC | |5 TC | ||
| Stunning crew. | |Stunning crew. | ||
| The mind batterer has 5 charges. It can be used by clicking on it while it's in your active hand. When used everyone within your screen has a 50% chance of being stunned. Everyone affected will receive a notification about something messing with their brain as well as a distinct sound effect, so there's no being sneaky with this item. | |The mind batterer has 5 charges. It can be used by clicking on it while it's in your active hand. When used everyone within your screen has a 50% chance of being stunned. Everyone affected will receive a notification about something messing with their brain as well as a distinct sound effect, so there's no being sneaky with this item. | ||
|- | |- | ||
|} | |} | ||
== Ammunition == | ==Ammunition== | ||
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | {| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | ||
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | |- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | ||
| style="width: 150pt; center;" | | style="width: 150pt; center;" |Item | ||
| style="width: 50pt;" class="unsortable" | | style="width: 50pt;" class="unsortable" |Cost | ||
| style="width: 100pt;" class="unsortable" | Damage Type | | style="width: 100pt;" class="unsortable" |Damage Type | ||
| style="width: 100pt;" class="unsortable" | Damage | | style="width: 100pt;" class="unsortable" |Damage | ||
| class="unsortable" | | class="unsortable" |Description | ||
|- | |- | ||
! Magazine - 10mm <br> [[File:Ammo_10mm.png]] | !Magazine - 10mm <br> [[File:Ammo_10mm.png]] | ||
| 1 TC | |1 TC | ||
| Brute | |Brute | ||
| 30 Brute | |30 Brute | ||
| This is ammo for the pistol. It can be used by clicking on an empty pistol while you hold the ammo in your active hand. More rounds in boxed form can be produced from an autolathe, so this is mostly useless unless you lost the initial magazine from the pistol or you can't access an autolathe. | |This is ammo for the pistol. It can be used by clicking on an empty pistol while you hold the ammo in your active hand. More rounds in boxed form can be produced from an autolathe, so this is mostly useless unless you lost the initial magazine from the pistol or you can't access an autolathe. | ||
|- | |- | ||
! Magazine - 10mm Armor Piercing <br> [[File:Ammo_10mm.png]] | !Magazine - 10mm Armor Piercing <br> [[File:Ammo_10mm.png]] | ||
| 2 TC | |2 TC | ||
| Brute | |Brute | ||
| 27 Brute / +40 Armor Piercing | |27 Brute / +40 Armor Piercing | ||
| Armor-Piercing bullets for the pistol. They deal a little less damage than regular bullets, but the damage won't be reduced or blocked by most of the armor or hard-suits you'll find on board the station. | |Armor-Piercing bullets for the pistol. They deal a little less damage than regular bullets, but the damage won't be reduced or blocked by most of the armor or hard-suits you'll find on board the station. | ||
|- | |- | ||
! Magazine - 10mm Incendiary <br> [[File:Ammo_10mm.png]] | !Magazine - 10mm Incendiary <br> [[File:Ammo_10mm.png]] | ||
| 2 TC | |2 TC | ||
| Brute | |Brute | ||
| 30 Brute / Ignites target | |30 Brute / Ignites target | ||
| Fiery bullets for the pistol. Anyone hit by them will be instantly set on fire, making them great for crowd control against teams of security who promptly run into each other while on fire. | |Fiery bullets for the pistol. Anyone hit by them will be instantly set on fire, making them great for crowd control against teams of security who promptly run into each other while on fire. | ||
|- | |- | ||
! Magazine - 10mm Hollow Point <br> [[File:Ammo_10mm.png]] | !Magazine - 10mm Hollow Point <br> [[File:Ammo_10mm.png]] | ||
| 3 TC | |3 TC | ||
| Brute | |Brute | ||
| 40 Brute / -50 Armor Piercing | |40 Brute / -50 Armor Piercing | ||
| Hollow-Point bullets for the pistol. Deals a lot more damage than regular bullets, but will be much more easily stopped by any armored clothing a target is wearing. For best results, aim for a body location that they have not covered with some sort of clothing. | |Hollow-Point bullets for the pistol. Deals a lot more damage than regular bullets, but will be much more easily stopped by any armored clothing a target is wearing. For best results, aim for a body location that they have not covered with some sort of clothing. | ||
|- | |- | ||
! Speedloader - .357 <br> [[File:Ammo_357.png]] | !Speedloader - .357 <br> [[File:Ammo_357.png]] | ||
| 3 TC | |3 TC | ||
| Brute | |Brute | ||
| 60 Brute | |60 Brute | ||
| This is ammo for the revolver. It gives the revolver seven more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe, making this mostly useless unless you can't access an autolathe. | |This is ammo for the revolver. It gives the revolver seven more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe, making this mostly useless unless you can't access an autolathe. | ||
|- | |- | ||
|} | |} | ||
== Stealthy and Inconspicuous Weapons == | ==Stealthy and Inconspicuous Weapons== | ||
===Direct Weapons=== | ===Direct Weapons=== | ||
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | {| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | ||
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | |- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | ||
| style="width: 150pt; center;" | | style="width: 150pt; center;" |Item | ||
| style="width: 50pt;" class="unsortable" | | style="width: 50pt;" class="unsortable" |Cost | ||
| style="width: 100pt;" class="unsortable" | Damage Type | | style="width: 100pt;" class="unsortable" |Damage Type | ||
| style="width: 100pt;" class="unsortable" | Damage | | style="width: 100pt;" class="unsortable" |Damage | ||
| class="unsortable" | | class="unsortable" |Description | ||
|- | |- | ||
! Energy Dagger <br> [[File:Edagger.gif]] | !Energy Dagger <br> [[File:Edagger.gif]] | ||
| 2 TC | |2 TC | ||
| Brute | |Brute | ||
| 18 | |18 | ||
| Essentially a more lightweight energy sword. This device can be disguised as a pen to be stored within a PDA when off. It also functions as a pen when turned off. | |Essentially a more lightweight energy sword. This device can be disguised as a pen to be stored within a PDA when off. It also functions as a pen when turned off. | ||
|- | |- | ||
! Dart Pistol Kit<br> [[File:DartPistol.png]] | !Dart Pistol Kit<br> [[File:DartPistol.png]] | ||
| 4 TC | |4 TC | ||
| Variable | |Variable | ||
| Variable | |Variable | ||
| A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can. It also doesn't make a chat log when firing. The dart can be seen while in the air. Comes with 3 labelled syringes in a box, containing capulettium plus, sarin and pancuronium. | |A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can. It also doesn't make a chat log when firing. The dart can be seen while in the air. Comes with 3 labelled syringes in a box, containing capulettium plus, sarin and pancuronium. | ||
|- | |- | ||
! Toy gun ( Stun darts ) <br> [[File:FoamPistol.png]] | !Toy gun ( Stun darts ) <br> [[File:FoamPistol.png]] | ||
| 3 TC | |3 TC | ||
| Stamina | |Stamina | ||
| 25 | |25 | ||
| Fires riot foam darts which deal temporary stamina damage. A single clip contains 7 darts and it takes about 5 successful hits to knock the target out, but it won't last for long. The foam darts can be recollected easily by ejecting the magazine out of the pistol and then clicking on a dart with it. You will automatically collect all the darts on the ground, with which you can keep pounding the poor sucker into submission all over again! Even if you fail to knock your target out, enough hits and he'll be too slow to run away from you if you act fast enough. | |Fires riot foam darts which deal temporary stamina damage. A single clip contains 7 darts and it takes about 5 successful hits to knock the target out, but it won't last for long. The foam darts can be recollected easily by ejecting the magazine out of the pistol and then clicking on a dart with it. You will automatically collect all the darts on the ground, with which you can keep pounding the poor sucker into submission all over again! Even if you fail to knock your target out, enough hits and he'll be too slow to run away from you if you act fast enough. | ||
|- | |- | ||
! Box of Throwing Weapons <br> [[File:SyndicateBox.png]] | !Box of Throwing Weapons <br> [[File:SyndicateBox.png]] | ||
| 3 TC | |3 TC | ||
| Brute/Stun | |Brute/Stun | ||
| 20/Trips | |20/Trips | ||
| Comes with 5 throwing stars and 2 reinforced bolas. The Throwing stars do a respectable 20 damage when thrown and are guaranteed to embed in the target, hindering them and causing pain until removed by surgery, though this makes retrieving them from your enemy somewhat challenging. The bolas leg-cuffs its target, but on top of that trips them up when they are first hit, rendering them prone for just a moment. | |Comes with 5 throwing stars and 2 reinforced bolas. The Throwing stars do a respectable 20 damage when thrown and are guaranteed to embed in the target, hindering them and causing pain until removed by surgery, though this makes retrieving them from your enemy somewhat challenging. The bolas leg-cuffs its target, but on top of that trips them up when they are first hit, rendering them prone for just a moment. | ||
|} | |} | ||
Строка 393: | Строка 402: | ||
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | {| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | ||
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | |- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | ||
| style="width: 150pt; center;" | | style="width: 150pt; center;" |Item | ||
| style="width: 50pt;" class="unsortable" | | style="width: 50pt;" class="unsortable" |Cost | ||
| style="width: 200pt;" class="unsortable" | Purpose | | style="width: 200pt;" class="unsortable" |Purpose | ||
| class="unsortable" | | class="unsortable" |Description | ||
|- | |- | ||
! Martial Arts Scroll <br> [[File:Scroll1.png]] | !Martial Arts Scroll <br> [[File:Scroll1.png]] | ||
| 17 TC | |17 TC | ||
| Turning your average brawler into Bruce Lee. | |Turning your average brawler into Bruce Lee. | ||
| The single-use scroll teaches a person the sleeping carp martial art. After you use this scroll you will be unable to use any ranged weapons, however a wielder of this knowledge will automatically block all projectiles(not toggle-able). Your standard melee damage with your fists increases to a smashing 10-15 brute damage per hit along with a chance to stun with standard attacks that increases based on the total brute damage a target has taken so far. It also makes all grabs start as aggressive and changes the attack verbs used, as well as making you shout silly stuff making it apparent you've become a master of Carp Fu. You also get a new set of moves that can be displayed by recalling your teachings in the new sleeping carp tab. | |The single-use scroll teaches a person the sleeping carp martial art. After you use this scroll you will be unable to use any ranged weapons, however a wielder of this knowledge will automatically block all projectiles(not toggle-able). Your standard melee damage with your fists increases to a smashing 10-15 brute damage per hit along with a chance to stun with standard attacks that increases based on the total brute damage a target has taken so far. It also makes all grabs start as aggressive and changes the attack verbs used, as well as making you shout silly stuff making it apparent you've become a master of Carp Fu. You also get a new set of moves that can be displayed by recalling your teachings in the new sleeping carp tab. | ||
|- | |- | ||
! Dehydrated Space Carp <br> [[File:PlushieCarp.png]] | !Dehydrated Space Carp <br> [[File:PlushieCarp.png]] | ||
| 2 TC | |2 TC | ||
| Make people sleep with the fishes. | |Make people sleep with the fishes. | ||
| Just add water to make your very own hostile to everything space carp. It looks just like a plushie. Double click to bind the carp to you prior to hydrating it. | |Just add water to make your very own hostile to everything space carp. It looks just like a plushie. Double click to bind the carp to you prior to hydrating it. | ||
|- | |- | ||
! Sleepy Pen <br> [[File:Pen.png]] | !Sleepy Pen <br> [[File:Pen.png]] | ||
| 8 TC | |8 TC | ||
| Making people fall asleep and drawing glasses on them afterwards. | |Making people fall asleep and drawing glasses on them afterwards. | ||
| This devious little pen is a hypospray in disguise. It comes pre-loaded with 100 units of Ketamine, a tranquilizing reagent which will put a target to sleep after about 20 seconds. When you use it on someone, they'll be injected with 50 units of the chemical inside the pen, unless they are wearing a hardsuit which will block it. This is a silent injection so the receiver will receive no notification, although most people will be incredibly suspicious when they start suffering ill effects after you bump into them. The pen can be drained or refilled with a syringe. | |This devious little pen is a hypospray in disguise. It comes pre-loaded with 100 units of Ketamine, a tranquilizing reagent which will put a target to sleep after about 20 seconds. When you use it on someone, they'll be injected with 50 units of the chemical inside the pen, unless they are wearing a hardsuit which will block it. This is a silent injection so the receiver will receive no notification, although most people will be incredibly suspicious when they start suffering ill effects after you bump into them. The pen can be drained or refilled with a syringe. | ||
|- | |- | ||
! Universal Suppressor <br> [[File:UniversalSuppressor.png]] | !Universal Suppressor <br> [[File:UniversalSuppressor.png]] | ||
| 1 TC | |1 TC | ||
| Covert ranged combat. | |Covert ranged combat. | ||
| Fitted for use on any small caliber weapon with a threaded barrel, this suppressor will suppress the shots of the weapon for increased stealth and superior ambushing capability. | |Fitted for use on any small caliber weapon with a threaded barrel, this suppressor will suppress the shots of the weapon for increased stealth and superior ambushing capability. | ||
|- | |- | ||
! Syndicate Soap <br> [[File:SyndicateSoap.png]] | !Syndicate Soap <br> [[File:SyndicateSoap.png]] | ||
| 1 TC | |1 TC | ||
| Hiding murder and slipping vigilantes. | |Hiding murder and slipping vigilantes. | ||
| It's a bar of evil looking soap that cleans things at an accelerated rate to normal soap. | |It's a bar of evil looking soap that cleans things at an accelerated rate to normal soap. | ||
|- | |- | ||
! Fiber Wire Garrote <br> [[File:Garrote.png]] | !Fiber Wire Garrote <br> [[File:Garrote.png]] | ||
| 10 TC | |10 TC | ||
| Strangling and re-locating victims. | |Strangling and re-locating victims. | ||
| The fiber wire garrote will instantly immitate a choke hold with kill intent ( your target will be helpless against you and will be slowly dying ), as well as making the person unable to scream over the radio so long as you don't holster the garrote. You must be behind the person to use the garrote. | |The fiber wire garrote will instantly immitate a choke hold with kill intent ( your target will be helpless against you and will be slowly dying ), as well as making the person unable to scream over the radio so long as you don't holster the garrote. You must be behind the person to use the garrote. | ||
|- | |- | ||
! False-Bottomed Briefcase <br> [[File:Briefcase.png]] | !False-Bottomed Briefcase <br> [[File:Briefcase.png]] | ||
| 3 TC | |3 TC | ||
| Concealing a firearm and unloading it when least expected. | |Concealing a firearm and unloading it when least expected. | ||
| A briefcase with a hidden compartment that can store anything normal-sized or smaller. If you hide a gun inside you can fire it at will while holding the briefcase, making it an excellent tool for an ambush! To use the hidden compartment, use a screwdriver on the briefcase and then place the desired item inside before closing the compartment by using the screwdriver again. Be warned that anyone can use this briefcase's hidden function or open the compartment if they have the tools! | |A briefcase with a hidden compartment that can store anything normal-sized or smaller. If you hide a gun inside you can fire it at will while holding the briefcase, making it an excellent tool for an ambush! To use the hidden compartment, use a screwdriver on the briefcase and then place the desired item inside before closing the compartment by using the screwdriver again. Be warned that anyone can use this briefcase's hidden function or open the compartment if they have the tools! | ||
|- | |- | ||
! Camera Flash <br> [[File:Camera.png]] | !Camera Flash <br> [[File:Camera.png]] | ||
| 2 TC | |2 TC | ||
| Blinding people and stunning cyborgs. | |Blinding people and stunning cyborgs. | ||
| An advanced flash device that behaves much the same way as the one security uses. This devious version comes disguised as a camera and will not burn out like the normal variant - instead it uses a recharging battery allowing traitors to keep using it even after they burn through all 5 charges. | |An advanced flash device that behaves much the same way as the one security uses. This devious version comes disguised as a camera and will not burn out like the normal variant - instead it uses a recharging battery allowing traitors to keep using it even after they burn through all 5 charges. | ||
|- | |- | ||
|} | |} | ||
== Stealth and Camouflage Items == | ==Stealth and Camouflage Items== | ||
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | {| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | ||
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | |- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | ||
| style="width: 150pt; center;" | | style="width: 150pt; center;" |Item | ||
| style="width: 50pt;" class="unsortable" | | style="width: 50pt;" class="unsortable" |Cost | ||
| style="width: 200pt;" class="unsortable" | Purpose | | style="width: 200pt;" class="unsortable" |Purpose | ||
| class="unsortable" | | class="unsortable" |Description | ||
|- | |- | ||
! Agent ID Card <br> [[File:Id card.png]] | !Agent ID Card <br> [[File:Id card.png]] | ||
| 2 TC | |2 TC | ||
| Upon use, you can set it's job title to anything and the card's name to anything. It's used to hide your identity. | |Upon use, you can set it's job title to anything and the card's name to anything. It's used to hide your identity. | ||
| This is a special ID card that makes you untrackable by the AI. You can repeatedly forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance Tunnel and External Airlock access initially, so try to use it in an Identification Computer. Remember to wear it on your ID slot or it will not work. Scan your Agent ID over a stolen ID card to gain that card's access. Previous access is not replaced when scanning a new card, allowing you to make a ghetto all access card with some effort. | |This is a special ID card that makes you untrackable by the AI. You can repeatedly forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance Tunnel and External Airlock access initially, so try to use it in an Identification Computer. Remember to wear it on your ID slot or it will not work. Scan your Agent ID over a stolen ID card to gain that card's access. Previous access is not replaced when scanning a new card, allowing you to make a ghetto all access card with some effort. | ||
|- | |- | ||
! Camera Bug <br> [[File:Camera_Bug.png]] | !Camera Bug <br> [[File:Camera_Bug.png]] | ||
| 1 TC | |1 TC | ||
| Spying through, bugging and remotely EMP'ing cameras on the station. | |Spying through, bugging and remotely EMP'ing cameras on the station. | ||
| A portable camera monitor with a number of functions. Using it in your hand will let you spy through any camera on the station and using it on a station camera will bug it, which will then let you disable the camera temporarily through the camera bug's interface. | |A portable camera monitor with a number of functions. Using it in your hand will let you spy through any camera on the station and using it on a station camera will bug it, which will then let you disable the camera temporarily through the camera bug's interface. | ||
|- | |- | ||
! Chameleon Kit <br> [[File:Chameleon jumpsuit.gif]] | !Chameleon Kit <br> [[File:Chameleon jumpsuit.gif]] | ||
| 4 TC (6TC for Nuclear Operatives) | |4 TC (6TC for Nuclear Operatives) | ||
| Helps you hide your identity, infiltrate departments and impersonate other crew members. | |Helps you hide your identity, infiltrate departments and impersonate other crew members. | ||
| A box of several chameleon clothing items, a chameleon stamp for falsifying paperwork and a voice changing gas mask to help you keep your true identity a secret. You can use the action buttons for each piece of clothing to select a specific design, or use the change outfit action to quickly set several items of clothing to match that of a specified job. The voice changer allows you to set it to any name you want and can be toggled off and on when needed. Be warned that an EMP blast with cause all chameleon items to go haywire and change their design rapidly, making you look ridiculous and instantly blowing your cover! The shoes included in this kit are not the no-slip shoes, just regular ones you can disguise. | |A box of several chameleon clothing items, a chameleon stamp for falsifying paperwork and a voice changing gas mask to help you keep your true identity a secret. You can use the action buttons for each piece of clothing to select a specific design, or use the change outfit action to quickly set several items of clothing to match that of a specified job. The voice changer allows you to set it to any name you want and can be toggled off and on when needed. Be warned that an EMP blast with cause all chameleon items to go haywire and change their design rapidly, making you look ridiculous and instantly blowing your cover! The shoes included in this kit are not the no-slip shoes, just regular ones you can disguise. | ||
|- | |- | ||
! Chameleon Stamp <br> [[File:Chameleon Stamp.png]] | !Chameleon Stamp <br> [[File:Chameleon Stamp.png]] | ||
| 1 TC | |1 TC | ||
| Falsifying Paperwork | |Falsifying Paperwork | ||
| Can be disguised to look and function like other department's stamps, even the Captain's or the NT Representative's. Most players in big positions are willing to go the extra mile for you if you provide paperwork and seem like a trustworthy person. You can also get this stamp inside the chameleon kit. | |Can be disguised to look and function like other department's stamps, even the Captain's or the NT Representative's. Most players in big positions are willing to go the extra mile for you if you provide paperwork and seem like a trustworthy person. You can also get this stamp inside the chameleon kit. | ||
|- | |- | ||
! Chameleon-Projector <br> [[File:Chameleon projector.gif]] | !Chameleon-Projector <br> [[File:Chameleon projector.gif]] | ||
| 7 TC | |7 TC | ||
| Hiding as an item on the station. | |Hiding as an item on the station. | ||
| Looks like a cloaker, but allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI, or even people with x-ray vision. | |Looks like a cloaker, but allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI, or even people with x-ray vision. | ||
|- | |- | ||
! Chameleon Security HUD<br> [[File:Sec hud.png]] | !Chameleon Security HUD<br> [[File:Sec hud.png]] | ||
| 2 TC | |2 TC | ||
| Annoy Security, protect yourself from flashes | |Annoy Security, protect yourself from flashes | ||
| A Security HUD that uses chameleon technology, letting you disguise it as most kinds of eyewear. When worn, it can be used like a normal Security HUD (i.e. setting criminal status on others, or removing it from yourself). Also protects you from flashes. | |A Security HUD that uses chameleon technology, letting you disguise it as most kinds of eyewear. When worn, it can be used like a normal Security HUD (i.e. setting criminal status on others, or removing it from yourself). Also protects you from flashes. | ||
|- | |- | ||
! Chameleon Flag <br> [[File:Ntflagfire.gif]] | !Chameleon Flag <br> [[File:Ntflagfire.gif]] | ||
| 1 TC | |1 TC | ||
| Dealing with those pesky flag-burning civilians. | |Dealing with those pesky flag-burning civilians. | ||
| A flag that can be disguised as any other known flag. There is a hidden spot in the pole to boobytrap the flag with a grenade or minibomb, which will detonate some time after the flag is set on fire. | |A flag that can be disguised as any other known flag. There is a hidden spot in the pole to boobytrap the flag with a grenade or minibomb, which will detonate some time after the flag is set on fire. | ||
|- | |- | ||
! DNA Scrambler <br> [[File:DNA Scrambler.gif]] | !DNA Scrambler <br> [[File:DNA Scrambler.gif]] | ||
| 4 TC | |4 TC | ||
| Getting a Fresh Start. | |Getting a Fresh Start. | ||
| A syringe with one injection that randomizes appearance and name upon use, as well as clearing your character's flavor text. A cheaper but less versatile alternative to an agent card and chameleon kit. Be warned that your new identity will not be on the crew manifest and your ID card won't update with your new name, which will make you very suspicious if found out. | |A syringe with one injection that randomizes appearance and name upon use, as well as clearing your character's flavor text. A cheaper but less versatile alternative to an agent card and chameleon kit. Be warned that your new identity will not be on the crew manifest and your ID card won't update with your new name, which will make you very suspicious if found out. | ||
|- | |- | ||
! F.R.A.M.E Cartridge <br> [[File:Pda cartrige.png]] | !F.R.A.M.E Cartridge <br> [[File:Pda cartrige.png]] | ||
| 4 TC | |4 TC | ||
| Pinning the blame on an innocent. | |Pinning the blame on an innocent. | ||
| A PDA cartridge which allows you to upload a virus onto a PDA with it's messenger on. The virus will create an uplink and force it open, while you will receive the code for it. You can charge the F.R.A.M.E cartridge with raw telecrystals to give the virus uplink telecrystals. If the PDA targeted already has an uplink, it will not change their lock code. | |A PDA cartridge which allows you to upload a virus onto a PDA with it's messenger on. The virus will create an uplink and force it open, while you will receive the code for it. You can charge the F.R.A.M.E cartridge with raw telecrystals to give the virus uplink telecrystals. If the PDA targeted already has an uplink, it will not change their lock code. | ||
|- | |- | ||
! Chameleon No-Slip Shoes <br> [[File:SyndicateShoes.png]] | !Chameleon No-Slip Shoes <br> [[File:SyndicateShoes.png]] | ||
| 2 TC (4TC for Nuclear Operatives) | |2 TC (4TC for Nuclear Operatives) | ||
| Non slip shoes, aka galoshes. | |Non slip shoes, aka galoshes. | ||
| A pair of chameleon shoes that keep you from slipping on slippery floor tiles or objects as well as protecting you from falling over in an atmospheric breach. Unlike regular galoshes, these shoes do not have a movement penalty. | |A pair of chameleon shoes that keep you from slipping on slippery floor tiles or objects as well as protecting you from falling over in an atmospheric breach. Unlike regular galoshes, these shoes do not have a movement penalty. | ||
|- | |- | ||
! Smuggler's Satchel <br> [[File:Smuggler's Satchel.png]] | !Smuggler's Satchel <br> [[File:Smuggler's Satchel.png]] | ||
| 2 TC | |2 TC | ||
| Hiding stuff. | |Hiding stuff. | ||
| A satchel that's thin enough to be hidden underneath station floor tiles, great for stashing your stolen goods. It has slightly less space than a standard backpack and cannot store boxes or additional smuggler's satchels. Comes with a crowbar and a floor tile inside. | |A satchel that's thin enough to be hidden underneath station floor tiles, great for stashing your stolen goods. It has slightly less space than a standard backpack and cannot store boxes or additional smuggler's satchels. Comes with a crowbar and a floor tile inside. | ||
|- | |- | ||
! EMP Flashlight <br> [[File:Flashlight.png]] | !EMP Flashlight <br> [[File:Flashlight.png]] | ||
| 2 TC | |2 TC | ||
| Discretly EMPing things. | |Discretly EMPing things. | ||
| The flashlight functions like a normal one, but if you click at a tile or object next to you, it will EMP everything on that tile. Starts with 4 charges and slowly regenerates back up to 4 over time. | |The flashlight functions like a normal one, but if you click at a tile or object next to you, it will EMP everything on that tile. Starts with 4 charges and slowly regenerates back up to 4 over time. | ||
|- | |- | ||
! Safe-cracking Kit <br> [[File:SyndicateBox.png]] | !Safe-cracking Kit <br> [[File:SyndicateBox.png]] | ||
| 1 TC | |1 TC | ||
| Picking that pesky safe, quietly. | |Picking that pesky safe, quietly. | ||
| When the drill is too loud and those codes are missing, this is your quiet bet on opening up that infernal box. Comes with a stethoscope, a balaclava, some nitrile gloves and a guide to hacking those safe tumblers. | |When the drill is too loud and those codes are missing, this is your quiet bet on opening up that infernal box. Comes with a stethoscope, a balaclava, some nitrile gloves and a guide to hacking those safe tumblers. | ||
|- | |- | ||
! Chameleon Thermal Glasses <br> [[File:Opticalmesonscanner.png]] | !Chameleon Thermal Glasses <br> [[File:Opticalmesonscanner.png]] | ||
| 6 TC | |6 TC | ||
| Seeing people through walls. | |Seeing people through walls. | ||
| A special set of glasses which can see warm bodies through walls, including cyborgs, xenos, humans, monkeys, and the AI due to their similar warm organic body parts. You also can change the appearance of the glasses just like with other chameleon clothing items. Be mindful that you are much more vulnerable to flashes while wearing these, so take them off when doing tasks such as welding. | |A special set of glasses which can see warm bodies through walls, including cyborgs, xenos, humans, monkeys, and the AI due to their similar warm organic body parts. You also can change the appearance of the glasses just like with other chameleon clothing items. Be mindful that you are much more vulnerable to flashes while wearing these, so take them off when doing tasks such as welding. | ||
|- | |- | ||
! Adaptive Cardboard Cutouts <br> [[File:SyndicateBox.png]] | !Adaptive Cardboard Cutouts <br> [[File:SyndicateBox.png]] | ||
| 1 TC | |1 TC | ||
| Pranking the crew with realistic looking cardboard cutouts. | |Pranking the crew with realistic looking cardboard cutouts. | ||
| A set of 3 blank cardboard cutouts and a marker to paint them with. Unlike regular cutouts these Syndicate ones have less discoloration, making them seem more legitimate to anyone that finds it. Often used to trick crew into thinking a different kind of threat is on the station, but can divert security in the process! | |A set of 3 blank cardboard cutouts and a marker to paint them with. Unlike regular cutouts these Syndicate ones have less discoloration, making them seem more legitimate to anyone that finds it. Often used to trick crew into thinking a different kind of threat is on the station, but can divert security in the process! | ||
|- | |- | ||
|} | |} | ||
== Grenades and Explosives == | ==Grenades and Explosives== | ||
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | {| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | ||
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | |- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | ||
| style="width: 150pt; center;" | | style="width: 150pt; center;" |Item | ||
| style="width: 50pt;" class="unsortable" | | style="width: 50pt;" class="unsortable" |Cost | ||
| style="width: 200pt;" class="unsortable" | Purpose | | style="width: 200pt;" class="unsortable" |Purpose | ||
| class="unsortable" | | class="unsortable" |Description | ||
|- | |- | ||
! Plastic Explosives <br> [[File:C4.gif]] | !Plastic Explosives <br> [[File:C4.gif]] | ||
| 1 TC | |1 TC | ||
| Blowing stuff up. | |Blowing stuff up. | ||
| This pack of explosives can detonate and destroy anything it is set on, after any chosen amount of seconds. It takes 10 seconds to set this, and requires you to be un-interrupted. You can click it to set the timer. | |This pack of explosives can detonate and destroy anything it is set on, after any chosen amount of seconds. It takes 10 seconds to set this, and requires you to be un-interrupted. You can click it to set the timer. | ||
|- | |- | ||
! Pack of C4 Explosives <br> [[File:SyndicateBox.png]] | !Pack of C4 Explosives <br> [[File:SyndicateBox.png]] | ||
| 4 TC | |4 TC | ||
| Blowing a lot of stuff up. | |Blowing a lot of stuff up. | ||
| A box that comes loaded with 5 packs of C4 explosive, making for a 20% bulk buyers discount. A good deal if you're planning to blow open a lot of airlocks or sabotage several pieces of equipment. | |A box that comes loaded with 5 packs of C4 explosive, making for a 20% bulk buyers discount. A good deal if you're planning to blow open a lot of airlocks or sabotage several pieces of equipment. | ||
|- | |- | ||
! Syndicate Bomb <br> [[File:Syndicate Bomb.png]] | !Syndicate Bomb <br> [[File:Syndicate Bomb.png]] | ||
| 11 TC | |11 TC | ||
| Set it up in a secluded or public location, activate the timer. Excellent for forcing a shuttle call. | |Set it up in a secluded or public location, activate the timer. Excellent for forcing a shuttle call. | ||
| The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal. While active, it will constantly make a beeping noise which gets louder as it approaches the detonation time. It is also possible for the bomb to be defused if it is found quickly enough. | |The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal. While active, it will constantly make a beeping noise which gets louder as it approaches the detonation time. It is also possible for the bomb to be defused if it is found quickly enough. | ||
|- | |- | ||
! Syndicate Minibomb <br> [[File:SyndiMinibomb.png]] | !Syndicate Minibomb <br> [[File:SyndiMinibomb.png]] | ||
| 6 TC | |6 TC | ||
| Creating a breach, breaking into places, gibbing someone, accidently blowing yourself up. | |Creating a breach, breaking into places, gibbing someone, accidently blowing yourself up. | ||
| Creates an explosion of (1, 2, 4) at detonation. Use for quick area denial, destruction of a target, or asking the HoP for access to a glorious death before self-detonating. | |Creates an explosion of (1, 2, 4) at detonation. Use for quick area denial, destruction of a target, or asking the HoP for access to a glorious death before self-detonating. | ||
|- | |- | ||
! Detomatix Cartridge <br> [[File:Pda cartrige.png]] | !Detomatix Cartridge <br> [[File:Pda cartrige.png]] | ||
| 6 TC | |6 TC | ||
| Making other peoples PDA's explode | |Making other peoples PDA's explode | ||
| A cartridge for your PDA. When inserted, it will allow you to use the detonate function in the messenger program to attempt to remotely detonate other people's PDAs in a moderately lethal explosion. Your target PDA will need the messenger function turned on in order to attempt this and the program can be used up to 5 times per cart. In addition, there is a chance the cartridge will not work or will feedback and blow up your own PDA, based on the number of programs installed to the PDA you are attempting to blow up. Other agent's PDAs will also block the detonation attempt, but will refund the charge. Despite this, it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. For operatives this cartridge has the blast door toggled function for the syndicate shuttle as well, allowing you to open the door without the military PDA. | |A cartridge for your PDA. When inserted, it will allow you to use the detonate function in the messenger program to attempt to remotely detonate other people's PDAs in a moderately lethal explosion. Your target PDA will need the messenger function turned on in order to attempt this and the program can be used up to 5 times per cart. In addition, there is a chance the cartridge will not work or will feedback and blow up your own PDA, based on the number of programs installed to the PDA you are attempting to blow up. Other agent's PDAs will also block the detonation attempt, but will refund the charge. Despite this, it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. For operatives this cartridge has the blast door toggled function for the syndicate shuttle as well, allowing you to open the door without the military PDA. | ||
|- | |- | ||
! Pizza Bomb <br> [[File:PizzaBomb.gif]] | !Pizza Bomb <br> [[File:PizzaBomb.gif]] | ||
| 5 TC | |5 TC | ||
| Not getting your pizza delivery tip. | |Not getting your pizza delivery tip. | ||
| A pizza box with a bomb taped inside of it. Open it once to prime the bomb and adjust the timer, which is defaulted to three seconds, and the next time the box is opened it will trigger the detonation. | |A pizza box with a bomb taped inside of it. Open it once to prime the bomb and adjust the timer, which is defaulted to three seconds, and the next time the box is opened it will trigger the detonation. | ||
|- | |- | ||
! Knockout Gas Grenades <br> [[File:Clustergrenade.png]] | !Knockout Gas Grenades <br> [[File:Clustergrenade.png]] | ||
| 8 TC | |8 TC | ||
| Sending several nearby crew members into a cozy, restful sleep. | |Sending several nearby crew members into a cozy, restful sleep. | ||
| A box of two cluster grenades filled with N2O. Once they detonate the gas will quickly spread across rooms and knock anyone nearby out if they aren't wearing internals. Be cautious on using these grenades if there are any races who do not need to breathe or are always on internals, they will be useless against them! | |A box of two cluster grenades filled with N2O. Once they detonate the gas will quickly spread across rooms and knock anyone nearby out if they aren't wearing internals. Be cautious on using these grenades if there are any races who do not need to breathe or are always on internals, they will be useless against them! | ||
|- | |- | ||
! Plasma Gas Grenades <br> [[File:Clustergrenade.png]] | !Plasma Gas Grenades <br> [[File:Clustergrenade.png]] | ||
| 12 TC | |12 TC | ||
| Causing Major Damage to both the station and its crew | |Causing Major Damage to both the station and its crew | ||
| A box of two cluster grenades filled with Plasma. The detonation will both release plasma gas all over the room as well as ignite it, burning through everything in its path. Anyone wearing a hardsuit that protects from fire, such as an atmospherics hardsuit, won't be affected so try to grab one yourself if possible. Only available to agents with the Hijack objective. | |A box of two cluster grenades filled with Plasma. The detonation will both release plasma gas all over the room as well as ignite it, burning through everything in its path. Anyone wearing a hardsuit that protects from fire, such as an atmospherics hardsuit, won't be affected so try to grab one yourself if possible. Only available to agents with the Hijack objective. | ||
|- | |- | ||
! EMP Grenades and Implanter Kit <br> [[File:Flashbang box.png]] | !EMP Grenades and Implanter Kit <br> [[File:Flashbang box.png]] | ||
| 2 TC | |2 TC | ||
| Disrupting Electronics, Disabling Cyborgs, Killing IPCs | |Disrupting Electronics, Disabling Cyborgs, Killing IPCs | ||
| A box that contains two EMP grenades and EMP implant. Useful to disrupt communication and silicon lifeforms. <br> | |A box that contains two EMP grenades and EMP implant. Useful to disrupt communication and silicon lifeforms. <br> | ||
Click on the Grenade to activate it and then throw it like normal grenades. Other uses include draining the batteries of APCs and completely draining the batteries of security equipment like tasers. Stun batons only have roughly ten percent of their charge lost. If you EMP a group of security officers before a fight, they'll be disarmed of their primary means of stunning you from a distance. They also stun cyborgs for a good deal of time. Beware, this will cause cybernetics/prosthetics to explode!<br> | Click on the Grenade to activate it and then throw it like normal grenades. Other uses include draining the batteries of APCs and completely draining the batteries of security equipment like tasers. Stun batons only have roughly ten percent of their charge lost. If you EMP a group of security officers before a fight, they'll be disarmed of their primary means of stunning you from a distance. They also stun cyborgs for a good deal of time. Beware, this will cause cybernetics/prosthetics to explode!<br> | ||
The implant allows you to create an EMP blast centered on yourself, usable via icon at the top of your screen. Buying this implant as an IPC is ill-advised. | The implant allows you to create an EMP blast centered on yourself, usable via icon at the top of your screen. Buying this implant as an IPC is ill-advised. | ||
Строка 583: | Строка 592: | ||
|} | |} | ||
== Devices and Tools == | ==Devices and Tools== | ||
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | {| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | ||
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | |- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | ||
| style="width: 150pt; center;" | | style="width: 150pt; center;" |Item | ||
| style="width: 50pt;" class="unsortable" | | style="width: 50pt;" class="unsortable" |Cost | ||
| style="width: 200pt;" class="unsortable" | Purpose | | style="width: 200pt;" class="unsortable" |Purpose | ||
| class="unsortable" | | class="unsortable" |Description | ||
|- | |- | ||
! Cryptographic Sequencer <br> [[File:Emag.png]] | !Cryptographic Sequencer <br> [[File:Emag.png]] | ||
| 6 TC | |6 TC | ||
| Gaining entrance to restricted areas or lockers and hacking things. | |Gaining entrance to restricted areas or lockers and hacking things. | ||
| Also called an E-Mag (electromagnetic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors), it also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on). But besides gaining access through mundane locks, there are a number of other uses that E-mags have. A Full list of E-Maggable Objects can be found here: [[E-maggable objects]] | |Also called an E-Mag (electromagnetic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors), it also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on). But besides gaining access through mundane locks, there are a number of other uses that E-mags have. A Full list of E-Maggable Objects can be found here: [[E-maggable objects]] | ||
|- | |- | ||
! Access Tuner <br> [[File:AccessTuner.gif]] | !Access Tuner <br> [[File:AccessTuner.gif]] | ||
| 6 TC | |6 TC | ||
| An all access door remote | |An all access door remote | ||
| An all-access door remote that takes three seconds to remotely connect with airlock circuits. Visible while in-hand. | |An all-access door remote that takes three seconds to remotely connect with airlock circuits. Visible while in-hand. | ||
|- | |- | ||
! Radio Jammer <br> [[File:Rjammer.png]] | !Radio Jammer <br> [[File:Rjammer.png]] | ||
| 5 TC | |5 TC | ||
| Disrupting nearby radio signals. | |Disrupting nearby radio signals. | ||
| A radio jammer is used in order to confuse and obfuscate nearby radio signals in a short range (12 tiles). Radio messages appear scrambled and muddled which can prevent others from being able to easily interpret the communications of those nearby. This device will not nullify radio completely, but will scramble it greatly. | |A radio jammer is used in order to confuse and obfuscate nearby radio signals in a short range (12 tiles). Radio messages appear scrambled and muddled which can prevent others from being able to easily interpret the communications of those nearby. This device will not nullify radio completely, but will scramble it greatly. | ||
|- | |- | ||
! Artificial Intelligence Detector <br> [[File:Multitool.png]] | !Artificial Intelligence Detector <br> [[File:Multitool.png]] | ||
| 1 TC | |1 TC | ||
| Useful to work around the AI. | |Useful to work around the AI. | ||
| A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover. | |A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover. | ||
|- | |- | ||
! Binary Translator Key <br> [[File:BinaryKey.png]] | !Binary Translator Key <br> [[File:BinaryKey.png]] | ||
| 5 TC | |5 TC | ||
| Monitoring AI chatter. | |Monitoring AI chatter. | ||
| The key must be attached to a headset. Each headset can contain up to two encryption keys, and department headsets start with one. This tool will allow you to access to the AI and cyborg's personal channel to hear their dirty synthetic secrets. Very handy for hearing if the AI is rogue, or is out to arrest you. You can speak in the binary channel with ':+'. | |The key must be attached to a headset. Each headset can contain up to two encryption keys, and department headsets start with one. This tool will allow you to access to the AI and cyborg's personal channel to hear their dirty synthetic secrets. Very handy for hearing if the AI is rogue, or is out to arrest you. You can speak in the binary channel with ':+'. | ||
|- | |- | ||
! Syndicate Encryption Key <br> [[File:SyndicateKey.png]] | !Syndicate Encryption Key <br> [[File:SyndicateKey.png]] | ||
| 2 TC | |2 TC | ||
| Communicating with other Syndicate agents. Intercepting other channels. | |Communicating with other Syndicate agents. Intercepting other channels. | ||
| The key must be attached to a headset. Each headset can contain up to two encryption keys, and department headsets start with one. It will intercept almost every radio message. The syndicate channel is accessed with ':t'. | |The key must be attached to a headset. Each headset can contain up to two encryption keys, and department headsets start with one. It will intercept almost every radio message. The syndicate channel is accessed with ':t'. | ||
|- | |- | ||
! Hacked AI Upload Module <br> [[File:Uploadmodule.png]] | !Hacked AI Upload Module <br> [[File:Uploadmodule.png]] | ||
| 12 TC | |12 TC | ||
| Subverting the AI. | |Subverting the AI. | ||
| It's like an AI freefom module, except your laws take priority over all others. You'll need to get at an upload console for it to work though. Be careful though, and don't give the AI wiggle room to backstab you. | |It's like an AI freefom module, except your laws take priority over all others. You'll need to get at an upload console for it to work though. Be careful though, and don't give the AI wiggle room to backstab you. | ||
|- | |- | ||
! Traitor Belt <br> [[File:Traitorbelt.gif]] | !Traitor Belt <br> [[File:Traitorbelt.gif]] | ||
| 2 TC | |2 TC | ||
| Storing any small items you want on your belt. | |Storing any small items you want on your belt. | ||
| A robust seven-slot toolbelt made for carrying a broad variety of weapons, ammunition and explosives as well as normal tools. The description gives its naughty secondary usage away, keep it away from security's prying eyes. | |A robust seven-slot toolbelt made for carrying a broad variety of weapons, ammunition and explosives as well as normal tools. The description gives its naughty secondary usage away, keep it away from security's prying eyes. | ||
|- | |- | ||
! Thermal Safe Drill <br> [[File:ThermalDrill.png|64px]] | !Thermal Safe Drill <br> [[File:ThermalDrill.png|64px]] | ||
| 3 TC | |3 TC | ||
| Opening that pesky safe, loudly. | |Opening that pesky safe, loudly. | ||
| A large, battery powered drill that can be attached to both floor and box safes, drilling through them in five minutes flat. It will make drilling sounds and spark however, prepare for a fight. This can also be crafted on the crafting menu, as can the diamond version. | |A large, battery powered drill that can be attached to both floor and box safes, drilling through them in five minutes flat. It will make drilling sounds and spark however, prepare for a fight. This can also be crafted on the crafting menu, as can the diamond version. | ||
|- | |- | ||
! Prototype Bone Repair Kit <br> [[File:Nanocalciuminjector.png]] | !Prototype Bone Repair Kit <br> [[File:Nanocalciuminjector.png]] | ||
| 4 TC | |4 TC | ||
| An autoinjector with nanocalcium within, for healing those pesky bones. | |An autoinjector with nanocalcium within, for healing those pesky bones. | ||
| The autoinjector comes with a guide on how to use it. Do not use with any stimulants, it will damage you and prevent your bones from healing. The autoinjector will make a sound when used, and will take some time to become active in your system. It can weaken, cause confusion and will cause you to collapse when the actual bone healing commences, but after some time, will start to fix any broken bones in your body. A useful alternative to seeking medical help when security is after you. | |The autoinjector comes with a guide on how to use it. Do not use with any stimulants, it will damage you and prevent your bones from healing. The autoinjector will make a sound when used, and will take some time to become active in your system. It can weaken, cause confusion and will cause you to collapse when the actual bone healing commences, but after some time, will start to fix any broken bones in your body. A useful alternative to seeking medical help when security is after you. | ||
|- | |- | ||
! Surgery Duffelbag <br> [[File:DuffleSyndiMed.png]] | !Surgery Duffelbag <br> [[File:DuffleSyndiMed.png]] | ||
| 2 TC | |2 TC | ||
| Traitorous medical operations. | |Traitorous medical operations. | ||
| A handy duffelbag which contains a full set of surgery tools, a straitjacket and a muzzle. The duffelbag itself is also much lighter than the ones you'll find on the station and won't slow you down while it's on your back. | |A handy duffelbag which contains a full set of surgery tools, a straitjacket and a muzzle. The duffelbag itself is also much lighter than the ones you'll find on the station and won't slow you down while it's on your back. | ||
|- | |- | ||
! Advanced Pinpointer <br> [[File:Pinpointer.png]] | !Advanced Pinpointer <br> [[File:Pinpointer.png]] | ||
| 4 TC | |4 TC | ||
| Finding items and crew. | |Finding items and crew. | ||
| A pinpointer that tracks high-value items and crew on the station. Specifically, the PDA has 3 modes: 1) You can set X;Y co-ordinates and have it point you out in that direction. 2) You can locate the nuclear disk or other common objectives for traitors ( like hypospray, medals of captaincy, etc. ) 3) You can input a crew member's DNA strand to find them. You'll probably need to either get a medical crew's PDA or access to a medical logs computer for this. | |A pinpointer that tracks high-value items and crew on the station. Specifically, the PDA has 3 modes: 1) You can set X;Y co-ordinates and have it point you out in that direction. 2) You can locate the nuclear disk or other common objectives for traitors ( like hypospray, medals of captaincy, etc. ) 3) You can input a crew member's DNA strand to find them. You'll probably need to either get a medical crew's PDA or access to a medical logs computer for this. | ||
|- | |- | ||
! Power Sink <br> [[File:Powersink.gif]] | !Power Sink <br> [[File:Powersink.gif]] | ||
| 10 TC | |10 TC | ||
| Sucks up all the station power, causing a black-out. | |Sucks up all the station power, causing a black-out. | ||
| This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a RAPID rate. You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! | |This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a RAPID rate. You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! | ||
|- | |- | ||
! Power Beacon <br> [[File:SingularityBeacon.gif]] | !Power Beacon <br> [[File:SingularityBeacon.gif]] | ||
| 10 TC | |10 TC | ||
| Attracting a loose singularity towards the beacon at a brisk pace. | |Attracting a loose singularity towards the beacon at a brisk pace. | ||
| Placed like a powersink, screwdriver to secure and open hand to turn on, the power beacon will attract the singularity towards it, if it is loose. Note that for it to be useful at all the singularity needs to be released, as the beacon will not release it. A singularity beacon starts in your hand, but you cannot pick it up after deploying it. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. Unlike a powersink it does not need to be connected to an active powerline, allowing you to secure one in deep space above the station on a single floor tile. | |Placed like a powersink, screwdriver to secure and open hand to turn on, the power beacon will attract the singularity towards it, if it is loose. Note that for it to be useful at all the singularity needs to be released, as the beacon will not release it. A singularity beacon starts in your hand, but you cannot pick it up after deploying it. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. Unlike a powersink it does not need to be connected to an active powerline, allowing you to secure one in deep space above the station on a single floor tile. | ||
Not available to nuke agents. Only available if your objective is to hijack the station. | Not available to nuke agents. Only available if your objective is to hijack the station. | ||
|- | |- | ||
! Suspicious Toolbox <br> [[File:SyndicateToolbox.png]] | !Suspicious Toolbox <br> [[File:SyndicateToolbox.png]] | ||
| 1 TC | |1 TC | ||
| Obtaining tools. | |Obtaining tools. | ||
| Filled with ordinary tools, except the welder, which is of industrial quality. It comes with a multitool and combat gloves instead of an analyser and it's also slightly more damaging than a regular toolbox, doing around 15 brute damage. | |Filled with ordinary tools, except the welder, which is of industrial quality. It comes with a multitool and combat gloves instead of an analyser and it's also slightly more damaging than a regular toolbox, doing around 15 brute damage. | ||
|- | |- | ||
|} | |} | ||
== Space Suits and Hardsuits == | ==Space Suits and Hardsuits== | ||
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | {| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | ||
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | |- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | ||
| style="width: 150pt; center;" | | style="width: 150pt; center;" |Item | ||
| style="width: 50pt; center;" | | style="width: 50pt; center;" |Cost | ||
| style="width: 50pt;" class="unsortable" | | style="width: 50pt;" class="unsortable" |Coverage | ||
| style="width: 30pt;" class="unsortable" | | style="width: 30pt;" class="unsortable" |Brute | ||
| style="width: 30pt;" class="unsortable" | | style="width: 30pt;" class="unsortable" |Bullet | ||
| style="width: 30pt;" class="unsortable" | | style="width: 30pt;" class="unsortable" |Laser | ||
| style="width: 30pt;" class="unsortable" | | style="width: 30pt;" class="unsortable" |Energy | ||
| style="width: 30pt;" class="unsortable" | | style="width: 30pt;" class="unsortable" |Bomb | ||
| style="width: 30pt;" class="unsortable" | | style="width: 30pt;" class="unsortable" |Bio | ||
| style="width: 30pt;" class="unsortable" | | style="width: 30pt;" class="unsortable" |Rad | ||
| class="unsortable" | | class="unsortable" |Description | ||
|- | |- | ||
! Blood-Red Hardsuit <br> [[File:Syndi Hardsuit.png]] | !Blood-Red Hardsuit <br> [[File:Syndi Hardsuit.png]] | ||
| 8 TC | |8 TC | ||
| Full Body | |Full Body | ||
| 40 | |40 | ||
| 50 | |50 | ||
| 30 | |30 | ||
| 15 | |15 | ||
| 35 | |35 | ||
| 100 | |100 | ||
| 50 | |50 | ||
| The feared suit of a syndicate nuclear agent. Toggling the suit into combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armor. Additionally the suit is collapsible, small enough to fit within a backpack. Comes packaged with internals. Nanotrasen crewmembers are trained to report red space suit sightings, these suits in particular are known to drive employees into a panic. | |The feared suit of a syndicate nuclear agent. Toggling the suit into combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armor. Additionally the suit is collapsible, small enough to fit within a backpack. Comes packaged with internals. Nanotrasen crewmembers are trained to report red space suit sightings, these suits in particular are known to drive employees into a panic. | ||
|- | |- | ||
! Black and Red Space Suit <br> [[File:SyndicateSuit.png]] | !Black and Red Space Suit <br> [[File:SyndicateSuit.png]] | ||
| 4 TC | |4 TC | ||
| Full Body | |Full Body | ||
| 40 | |40 | ||
| 50 | |50 | ||
| 30 | |30 | ||
| 15 | |15 | ||
| 30 | |30 | ||
| 30 | |30 | ||
| 30 | |30 | ||
| A complete, red space suit. This suit's movement penalties are fewer than an EVA space suit! Useful if you need to hide in a vacuum. They can also hold a wide selection of items in suit storage. Comes packaged with internals. Nanotrasen crewmembers are trained to report red space suit sightings, although since these can be found quite often in maintenance, expect less panic than a blood red hardsuit. | |A complete, red space suit. This suit's movement penalties are fewer than an EVA space suit! Useful if you need to hide in a vacuum. They can also hold a wide selection of items in suit storage. Comes packaged with internals. Nanotrasen crewmembers are trained to report red space suit sightings, although since these can be found quite often in maintenance, expect less panic than a blood red hardsuit. | ||
|- | |- | ||
|} | |} | ||
== Implants == | ==Implants== | ||
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | {| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | ||
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | |- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | ||
| style="width: 150pt; center;" | | style="width: 150pt; center;" |Item | ||
| style="width: 50pt;" class="unsortable" | | style="width: 50pt;" class="unsortable" |Cost | ||
| style="width: 200pt;" class="unsortable" | Purpose | | style="width: 200pt;" class="unsortable" |Purpose | ||
| class="unsortable" | | class="unsortable" |Description | ||
|- | |- | ||
! Adrenal Implant <br> [[File:AdrenalImp.png]] | !Adrenal Implant <br> [[File:AdrenalImp.png]] | ||
| 8 TC | |8 TC | ||
| Use this if you are in a fight, or need to run for it. | |Use this if you are in a fight, or need to run for it. | ||
| An implant injected into the body, and later activated using an icon at the top of your screen to inject a chemical cocktail which will heal you over time, increase your movement speed and remove any stuns you currently have while making you recover from future ones faster. Each implant comes with enough for 3 doses, so time your use of it carefully. | |An implant injected into the body, and later activated using an icon at the top of your screen to inject a chemical cocktail which will heal you over time, increase your movement speed and remove any stuns you currently have while making you recover from future ones faster. Each implant comes with enough for 3 doses, so time your use of it carefully. | ||
|- | |- | ||
! Storage Implant <br> [[File:StorageImp.png]] | !Storage Implant <br> [[File:StorageImp.png]] | ||
| 8 TC | |8 TC | ||
| Hiding Items inside your body. | |Hiding Items inside your body. | ||
| First, use the implanter on yourself. It will give you two inventory slots, each capable of holding a normal sized item. To open this hidden inventory, click on the icon on the top of your screen. It can be detected by scanners and surgically removed, and does not transfer on death. | |First, use the implanter on yourself. It will give you two inventory slots, each capable of holding a normal sized item. To open this hidden inventory, click on the icon on the top of your screen. It can be detected by scanners and surgically removed, and does not transfer on death. | ||
|- | |- | ||
! Freedom Implant <br> [[File:FreedomImp.png]] | !Freedom Implant <br> [[File:FreedomImp.png]] | ||
| 5 TC | |5 TC | ||
| Escaping from cuffs quickly. | |Escaping from cuffs quickly. | ||
| If you inject yourself with this, you can get out of any restraints such as handcuffs by selecting and then using an icon at the top of your screen. This will immediately drop the handcuffs at your feet when used, so be ready to run for it! Each implant will allow you to escape 4 times before it expires, but be warned that most officers will figure out you have this implant after the first use and will likely plan accordingly for future encounters. | |If you inject yourself with this, you can get out of any restraints such as handcuffs by selecting and then using an icon at the top of your screen. This will immediately drop the handcuffs at your feet when used, so be ready to run for it! Each implant will allow you to escape 4 times before it expires, but be warned that most officers will figure out you have this implant after the first use and will likely plan accordingly for future encounters. | ||
|- | |- | ||
! Mindslave Implant <br> [[File:MindslaveImp.png]] | !Mindslave Implant <br> [[File:MindslaveImp.png]] | ||
| 10 TC | |10 TC | ||
| Gaining an ally. | |Gaining an ally. | ||
| A box containing an implanter filled with a mindslave implant that when injected into another person makes them loyal to you and your cause, unless of course they're already implanted by someone else. Loyalty ends if the implant is no longer in their system. Mindshielded Individuals are Immune to it. | |A box containing an implanter filled with a mindslave implant that when injected into another person makes them loyal to you and your cause, unless of course they're already implanted by someone else. Loyalty ends if the implant is no longer in their system. Mindshielded Individuals are Immune to it. | ||
|- | |- | ||
! Uplink Implant <br> [[File:Syndicate uplink.png]] | !Uplink Implant <br> [[File:Syndicate uplink.png]] | ||
| 14 TC | |14 TC | ||
| Gaining a second, hidden uplink. | |Gaining a second, hidden uplink. | ||
| When you inject this into someone (preferably you), you can access a hidden traitor uplink by clicking an icon at the top of your screen. The uplink comes with 10 telecrystals already loaded, but you can add or remove more telecrystals if desired. This is handy if you get caught as a traitor and are jailed, but be warned that this implant can be removed like any other and will additionally not transfer if you die and are cloned. | |When you inject this into someone (preferably you), you can access a hidden traitor uplink by clicking an icon at the top of your screen. The uplink comes with 10 telecrystals already loaded, but you can add or remove more telecrystals if desired. This is handy if you get caught as a traitor and are jailed, but be warned that this implant can be removed like any other and will additionally not transfer if you die and are cloned. | ||
|- | |- | ||
|} | |} | ||
== Bundles and Telecrystals == | ==Bundles and Telecrystals== | ||
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | {| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | ||
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | |- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | ||
| style="width: 150pt; center;" | | style="width: 150pt; center;" |Item | ||
| style="width: 50pt;" class="unsortable" | | style="width: 50pt;" class="unsortable" |Cost | ||
| style="width: 200pt;" class="unsortable" | Purpose | | style="width: 200pt;" class="unsortable" |Purpose | ||
| class="unsortable" | | class="unsortable" |Description | ||
|- | |- | ||
! Syndicate Bundle <br> [[File:SyndicateBox.png]] | !Syndicate Bundle <br> [[File:SyndicateBox.png]] | ||
| 20 TC | |20 TC | ||
| This spawns a syndicate box with one of nine random item sets. | |This spawns a syndicate box with one of nine random item sets. | ||
| | | | ||
The bundles provide an emphasis on teamwork, as they are guaranteed to contain a [[Syndicate Items#Devices and Tools|Syndicate Encryption Key]] for communicating with fellow traitors. See [[Syndicate Items#Syndicate Bundle Equipment|Syndicate Bundle Equipment]] for bundle details. | The bundles provide an emphasis on teamwork, as they are guaranteed to contain a [[Syndicate Items#Devices and Tools|Syndicate Encryption Key]] for communicating with fellow traitors. See [[Syndicate Items#Syndicate Bundle Equipment|Syndicate Bundle Equipment]] for bundle details. | ||
|- | |- | ||
! Syndicate Surplus Crate <br> [[File:GrayCrate.png]] | !Syndicate Surplus Crate <br> [[File:GrayCrate.png]] | ||
| 20 TC | |20 TC | ||
| Being an Economic Traitor. | |Being an Economic Traitor. | ||
| A crate containing 50 telecrystals worth of random syndicate items. This includes possible repeats(Be ready to get five boxed spacesuits) and job specific gear as well(Be a sithmaster with a double E-sword and lightning gloves.) | |A crate containing 50 telecrystals worth of random syndicate items. This includes possible repeats(Be ready to get five boxed spacesuits) and job specific gear as well(Be a sithmaster with a double E-sword and lightning gloves.) | ||
|- | |- | ||
! Syndicate Super Surplus Crate <br> [[File:GrayCrate.png]] | !Syndicate Super Surplus Crate <br> [[File:GrayCrate.png]] | ||
| 40 TC | |40 TC | ||
| Being a HIGHLY Economic Traitor. | |Being a HIGHLY Economic Traitor. | ||
| A crate containing 125 telecrystals worth of random syndicate items. Because of the much higher price compared to the regular surplus crate, you'll need to team up with at least 1 other traitor to afford it. | |A crate containing 125 telecrystals worth of random syndicate items. Because of the much higher price compared to the regular surplus crate, you'll need to team up with at least 1 other traitor to afford it. | ||
|- | |- | ||
! Raw Telecrystals <br> [[File:Rawtelecrystal.png]] | !Raw Telecrystals <br> [[File:Rawtelecrystal.png]] | ||
| Variable | |Variable | ||
| Giving telecrystals to other agents, charging additional uplinks. | |Giving telecrystals to other agents, charging additional uplinks. | ||
| Raw telecrystals extracted from the uplink. Handy when trading with other agents or charging a separate uplink such as the implanted version. Can be bought in 1, 5 or 20 telecrystal stacks. Operatives can additionally buy them in stacks of 50. | |Raw telecrystals extracted from the uplink. Handy when trading with other agents or charging a separate uplink such as the implanted version. Can be bought in 1, 5 or 20 telecrystal stacks. Operatives can additionally buy them in stacks of 50. | ||
|- | |- | ||
|} | |} | ||
== (Pointless) Badassery == | ==(Pointless) Badassery== | ||
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | {| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | ||
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | |- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | ||
| style="width: 150pt; center;" | | style="width: 150pt; center;" |Item | ||
| style="width: 50pt;" class="unsortable" | | style="width: 50pt;" class="unsortable" |Cost | ||
| style="width: 200pt;" class="unsortable" | Purpose | | style="width: 200pt;" class="unsortable" |Purpose | ||
| class="unsortable" | | class="unsortable" |Description | ||
|- | |- | ||
! Briefcase Full of Cash <br> [[File:Moneycase.png]] | !Briefcase Full of Cash <br> [[File:Moneycase.png]] | ||
| 1 TC | |1 TC | ||
| Bribing People. | |Bribing People. | ||
| A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing, dealing 15 brute damage on hit. | |A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing, dealing 15 brute damage on hit. | ||
|- | |- | ||
! Syndicate Balloon <br> [[File:SyndicateBalloon.png]] | !Syndicate Balloon <br> [[File:SyndicateBalloon.png]] | ||
| 20 TC | |20 TC | ||
| Looking awesome and getting lynched for having a balloon. | |Looking awesome and getting lynched for having a balloon. | ||
| In the actual PDA this will show up as "For showing that you are the Boss". It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with helium. Be prepared for the valids who see the balloon and instantly are out for blood. | |In the actual PDA this will show up as "For showing that you are the Boss". It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with helium. Be prepared for the valids who see the balloon and instantly are out for blood. | ||
|- | |- | ||
! Syndicate Playing Cards <br> [[File:Syndicate Playing Cards.png]] | !Syndicate Playing Cards <br> [[File:Syndicate Playing Cards.png]] | ||
| 1 TC | |1 TC | ||
| Games. Ranged weapon. | |Games. Ranged weapon. | ||
| A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them lethal weapons both when wielded as a blade and when thrown. Does about 10 damage when thrown on an unarmored target. You can also play card games with them. | |A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them lethal weapons both when wielded as a blade and when thrown. Does about 10 damage when thrown on an unarmored target. You can also play card games with them. | ||
|- | |- | ||
! Syndicate Smokes <br> [[File:Syndicate Smoke.png]] | !Syndicate Smokes <br> [[File:Syndicate Smoke.png]] | ||
| 2 TC | |2 TC | ||
| Relaxation. Healing. | |Relaxation. Healing. | ||
| Strong flavor, dense smoke, infused with Omnizine. | |Strong flavor, dense smoke, infused with Omnizine. | ||
|- | |- | ||
! Plastic Bag <br> [[File:Plastic Bag.png]] | !Plastic Bag <br> [[File:Plastic Bag.png]] | ||
| 1 TC | |1 TC | ||
| A highly robust storage and suffocation tool. | |A highly robust storage and suffocation tool. | ||
| A flimsy plastic bag that can hold up to 7 small items. You can equip it to your belt slot to use it as a makeshift military belt or equip it to a head slot to cover someone's head with the bag. This will slowly suffocate them to death unless they have internals. | |A flimsy plastic bag that can hold up to 7 small items. You can equip it to your belt slot to use it as a makeshift military belt or equip it to a head slot to cover someone's head with the bag. This will slowly suffocate them to death unless they have internals. | ||
|- | |- | ||
|} | |} | ||
== Syndicate Bundle Equipment == | ==Syndicate Bundle Equipment== | ||
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | {| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;" | ||
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | |- style="font-weight: bold; text-align: center; background-color: darkred; color: white;" | ||
| style="width: 150pt; center;" | | style="width: 150pt; center;" |Bundle Name | ||
| style="width: 200pt;" class="unsortable" | Bundle Contents | | style="width: 200pt;" class="unsortable" |Bundle Contents | ||
| style="width: 200pt;" class="unsortable" | Purpose | | style="width: 200pt;" class="unsortable" |Purpose | ||
| class="unsortable" | | class="unsortable" |Description | ||
|- | |- | ||
! Spy <br> [[File:Changeling.gif]] | !Spy <br> [[File:Changeling.gif]] | ||
| | | | ||
*[[Syndicate Items#Direct Weapons|Garrote]] | *[[Syndicate Items#Direct Weapons|Garrote]] | ||
*[[Syndicate Items#Devices and Tools|Pinpointer]] | *[[Syndicate Items#Devices and Tools|Pinpointer]] | ||
Строка 835: | Строка 844: | ||
*[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]] | *[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]] | ||
*[[Syndicate Items#Stealth and Camouflage Items|Chameleon-Projector]]<br> | *[[Syndicate Items#Stealth and Camouflage Items|Chameleon-Projector]]<br> | ||
| Complete your objectives quietly with this compilation of stealthy items. | |Complete your objectives quietly with this compilation of stealthy items. | ||
| | | | ||
|- | |- | ||
! Thief <br> [[File:Smuggler's Satchel.png]] | !Thief <br> [[File:Smuggler's Satchel.png]] | ||
| | | | ||
*[[Syndicate Items#Direct Weapons|Energy Crossbow]] | *[[Syndicate Items#Direct Weapons|Energy Crossbow]] | ||
*[[Syndicate Items#Stealth and Camouflage Items|Chameleon-Projector]] | *[[Syndicate Items#Stealth and Camouflage Items|Chameleon-Projector]] | ||
Строка 848: | Строка 857: | ||
*[[Syndicate Items#Devices and Tools|Thermal Imaging Glasses]] | *[[Syndicate Items#Devices and Tools|Thermal Imaging Glasses]] | ||
*[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]<br> | *[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]<br> | ||
| Steal from friends, enemies, and interstellar megacorporations alike! | |Steal from friends, enemies, and interstellar megacorporations alike! | ||
| | | | ||
|- | |- | ||
! Bond <br> [[File:AlliesCocktail.png]] | !Bond <br> [[File:AlliesCocktail.png]] | ||
| | | | ||
*[[Nuclear Agent Items#Stealthy and Inconspicuous Weapons|CQC Manual]] | *[[Nuclear Agent Items#Stealthy and Inconspicuous Weapons|CQC Manual]] | ||
*[[Syndicate Items#Direct Weapons|Stetchkin]] | *[[Syndicate Items#Direct Weapons|Stetchkin]] | ||
Строка 864: | Строка 873: | ||
*[[Syndicate Items#Grenades and Explosives|EMP Grenades and Implanter Kit]] | *[[Syndicate Items#Grenades and Explosives|EMP Grenades and Implanter Kit]] | ||
*Suit with armored jacket<br> | *Suit with armored jacket<br> | ||
| Shake your Martini and stir up trouble with this bundle of lethal equipment mixed with a spritz of gadgetry to keep things interesting. | |Shake your Martini and stir up trouble with this bundle of lethal equipment mixed with a spritz of gadgetry to keep things interesting. | ||
| | | | ||
|- | |- | ||
! Sabotage <br> [[File:Powersink.gif]] | !Sabotage <br> [[File:Powersink.gif]] | ||
| | | | ||
*[[Syndicate Items#Devices and Tools|Power Sink]] | *[[Syndicate Items#Devices and Tools|Power Sink]] | ||
*[[Syndicate Items#Grenades and Explosives|Syndicate Minibomb]] | *[[Syndicate Items#Grenades and Explosives|Syndicate Minibomb]] | ||
Строка 880: | Строка 889: | ||
*[[Syndicate Items#Grenades and Explosives|Detomatix cartridge]] | *[[Syndicate Items#Grenades and Explosives|Detomatix cartridge]] | ||
*[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]<br> | *[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]<br> | ||
| Infuriate the entire crew with a barrage of breaches, power failures and Chief Engineer levels of irritation. | |Infuriate the entire crew with a barrage of breaches, power failures and Chief Engineer levels of irritation. | ||
| | | | ||
|- | |- | ||
! Payday <br> [[File:ThermalDrill.png|64px]] | !Payday <br> [[File:ThermalDrill.png|64px]] | ||
| | | | ||
*[[Syndicate Items#Direct Weapons|.357 Syndicate Revolver]] | *[[Syndicate Items#Direct Weapons|.357 Syndicate Revolver]] | ||
*[[Syndicate Items#Ammunition|Two .357 Revolver Speedloaders]] | *[[Syndicate Items#Ammunition|Two .357 Revolver Speedloaders]] | ||
Строка 895: | Строка 904: | ||
*[[Syndicate Items#Devices and Tools|Thermal Safe Drill]] | *[[Syndicate Items#Devices and Tools|Thermal Safe Drill]] | ||
*[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]<br> | *[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]<br> | ||
| Alright guys, today we're performing a heist on a space station owned by a greedy corporation. Drain the vault of all its worth so we can get that pay dirt! | |Alright guys, today we're performing a heist on a space station owned by a greedy corporation. Drain the vault of all its worth so we can get that pay dirt! | ||
| | | | ||
|- | |- | ||
! Implant <br> [[File:Implantor.gif]] | !Implant <br> [[File:Implantor.gif]] | ||
| | | | ||
*[[Syndicate Items#Implants|Uplink Implant]] | *[[Syndicate Items#Implants|Uplink Implant]] | ||
*[[Syndicate Items#Implants|Adrenal Implant]] | *[[Syndicate Items#Implants|Adrenal Implant]] | ||
Строка 907: | Строка 916: | ||
*[[Nuclear Agent Items#Implants|Microbomb Implant]] | *[[Nuclear Agent Items#Implants|Microbomb Implant]] | ||
*[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]<br> | *[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]<br> | ||
| A few useful implants to give you some options for when you inevitably get captured by <s>the Blueshield</s> Security. | |A few useful implants to give you some options for when you inevitably get captured by <s>the Blueshield</s> Security. | ||
| | | | ||
|- | |- | ||
! Hacker <br> [[File:AI.gif]] | !Hacker <br> [[File:AI.gif]] | ||
| | | | ||
*[[Syndicate Items#Devices and Tools|Hacked AI Upload Module]] | *[[Syndicate Items#Devices and Tools|Hacked AI Upload Module]] | ||
*[[Syndicate Items#Devices and Tools|Binary Translator Key]] | *[[Syndicate Items#Devices and Tools|Binary Translator Key]] | ||
Строка 919: | Строка 928: | ||
*[[Syndicate Items#Devices and Tools|Artificial Intelligence Detector]] | *[[Syndicate Items#Devices and Tools|Artificial Intelligence Detector]] | ||
*[[Syndicate Items#Grenades and Explosives|Pack of C4 Explosives]]<br> | *[[Syndicate Items#Grenades and Explosives|Pack of C4 Explosives]]<br> | ||
| Hack the AI with either a custom law, or an Ion law (or both!) then talk with the AI and borgs using your Binary translator key. HACK THE PLANET! | |Hack the AI with either a custom law, or an Ion law (or both!) then talk with the AI and borgs using your Binary translator key. HACK THE PLANET! | ||
| | | | ||
|- | |- | ||
! Darklord <br> [[File:Desword.gif]] | !Darklord <br> [[File:Desword.gif]] | ||
| | | | ||
*[[Syndicate Items#Direct Weapons|Energy Sword x2]] | *[[Syndicate Items#Direct Weapons|Energy Sword x2]] | ||
Строка 931: | Строка 940: | ||
*[[Syndicate Items#Stealth and Camouflage Items|Voice Changer]] | *[[Syndicate Items#Stealth and Camouflage Items|Voice Changer]] | ||
*[[Syndicate Items#Devices and Tools|Syndicate Encryption key]]<br> | *[[Syndicate Items#Devices and Tools|Syndicate Encryption key]]<br> | ||
| Turn your anger into hate and your hate into <i>suffering</i> with a mix of energy swords and magical powers. <i>DO IT.</i> | |Turn your anger into hate and your hate into <i>suffering</i> with a mix of energy swords and magical powers. <i>DO IT.</i> | ||
| | | | ||
|- | |- | ||
! Professional <br> [[File:GunSniper.png]] | !Professional <br> [[File:GunSniper.png]] | ||
| | | | ||
*[[Nuclear Agent Items#Highly Visible and Dangerous Weapons|Penetrator Sniper Rifle]] | *[[Nuclear Agent Items#Highly Visible and Dangerous Weapons|Penetrator Sniper Rifle]] | ||
Строка 944: | Строка 953: | ||
*Suit with armored jacket | *Suit with armored jacket | ||
*[[Syndicate Items#Devices and Tools|Syndicate Encryption key]]<br> | *[[Syndicate Items#Devices and Tools|Syndicate Encryption key]]<br> | ||
| Suit up and handle yourself like a professional with a long-distance penetrator sniper rifle, additional soporific knockout rounds and a highly lethal edagger for when you need to get your hands dirty. | |Suit up and handle yourself like a professional with a long-distance penetrator sniper rifle, additional soporific knockout rounds and a highly lethal edagger for when you need to get your hands dirty. | ||
| | | | ||
|- | |- |
Версия от 18:17, 15 октября 2020
Агенты Синдиката получают доступ к таким вещам во время Traitor и Nuke Ops.
Для эксклюзивных вещей режима Nuclear Agent, пройдите сюда.
Возвращаемые Вещи
На данный момент единственными возвращаемыми вещами предателей являются: Martial Arts Scroll и Holoparasite Injector
Предметы
Job Specific Tools
Предмет | Стоимость | Профессия | Назначение | Описание |
Семена Ambrosia Cruciatus |
2 TC | Ботаник | Выращивает амброзию, вызывающую галлюцинации и урон по мозгу. | Пачка семян, которые выглядят на первый взгляд подобно обычной ambrosia vulgaris во время роста. Тем не менее, эти специальные семена содержат тетрагидроканнабинол и соли для ванн в отличие от стандартных химикатов в растениях вида vulgaris, вызывающие галлюцинации и повреждения мозга у всех, кто употребил или выкурил зрелое растение. |
---|---|---|---|---|
Чемодан, полный пчёл |
10 TC | Ботаник | Призывает огромный рой пчёл на рабочем месте . | Чемодан с 2-мя использованиями , каждое из который создаст чрезвычайно ядовитых синди-пчёл, нападающих на всех (даже на вас, если не подготовитесь), в количестве 4 штук с очень примечательным звуковым сопровождением из видео "DR. BEES". Пчёлы не будут атаковать вас, если перед использованием вы введёте образец своей крови в чемодан. Пчёл можно также восстанавливать ради бесконечных приколов, добавляя странный реагент. |
Безопасные Ножницы |
5 TC | Парикмахер | Убедите вашу цель подстричь себе волосы, а затем используйте их, чтобы получить преимущество перед боем. | Пара ножниц с невероятно опасным уровнем заточки. Использование на человеке создаёт иллюзию, будто вы подстригаете волосы, и через несколько моментов вскрывает цели горло, нанося обильное кровотечение, 30 oxygen урона, и 18 brute урона. Каждый дополнительный удар наносит 18 brute урона как и энергетический кинжал, но, в отличие от него, это оружие может обезглавить цель, если вам этого хочется. |
Алкогольные гильзы для дробовика |
3 TC | Бармен | Оглушение и опьянение людей. | Коробка, содержащая 6 травматических патронов, которые дополнительно вызывают эффект жуткого опьянения у жертвы. Чем больше видов алкоголя в теле жертвы, тем сильнее будет эффект от попадания. |
Бутылка с ядом |
2 TC | Бармен, Повар и Медики | Получение рандомной бутылки с ядом, который может ослабить, вырубить или убить цель. | Бутылка, содержащая один из множества различных нелегальных химикатов, некоторые из которых могут быть найдены только внутри этой штуки. Может содержать Cyanide, Sarin, Sulfanol, Initropidril, Coniine, Venom, Ketamine, Amanitin, Polonium, Curare, Pancuronium, Sodium Thiopental, Gibbis, Наномашины, Прионы, Паучьи яйца, Concentrated Initropidril, Червей-сердцеедов и Bacon Grease. |
Кукла Вуду Voodoo Doll |
13 TC | Священник | Шпионаж и Надоедание. | Кукла вуду используется, чтобы творить разную дичь с людьми, к которым она была привязана. Поднесите что-нибудь горящее к кукле, чтобы поднять температуру жертвы, или ткните в неё чем-то острым, чтобы ослабить цель. Смотрите чужими глазами, выбрав глаза на панели тела, или говорите от чужого лица, выбрав рот. Имейте в виду, что ваша жертва может узнать местоположение куклы вуду во время проведения одного из таких действий. |
Его светлость | 20 TC | Священник | Пожирает весь экипаж станции. Доступно только в том случае, если ваша цель - захватить станцию. |
|
Cтартовый набор Миссионера | 15 TC | Священник | Быть священником как в AoE! | После того, как вы наденете свою мантию и активируете свой посох, вы сможете превратить людей в своих рабов на 10 минут (люди с mindshield неуязвимы). Обращенные в основном стандартные рабы разума, так что вы можете распоряжаться ими по своему усмотрению и сообщать о них админам, если они не подчиняются. После активации вы должны оставаться неподвижными и видеть цель в течение восьми секунд. Цель также получит уведомление о том, что происходит преобразование. После того, как вы кого-то конвертируете, вы крикните "WOLOLO" с помощью звукового сигнала, что делает вас не слишком скрытным, но если вы сделаете вид что это нормально, никто не моргнет и глазом ... наверно |
Специальный соус Chef Excellence's | 2 TC | Повар | Делает еду опасно вкусной. | A custom made sauce made from the highly poisonous amanita mushrooms. Amanitin will only cause toxin damage once it finishes processing inside a victim, but will deal more toxin damage the longer it was in them for. The bottle comes with 50 units of the sauce to 'flavour' your food. |
Meat Cleaver |
10 TC | Chef | Being a scary maniac with a penchant for cannibalism. | A mean looking meat cleaver that deals 25 brute damage with every hit and has the added benefit of chopping your victim into hunks of meat after they've died. Use your complementary whetstone if you really want someone dead sooner rather than later. |
Syndicate Donk Pockets |
2 TC | Chef | A tasty way to heal injuries, resist stuns and increase your movement speed. | A box of highly specialized Donk pockets with a number of regenerative and stimulating chemicals inside of them. Eating one of these will heal all damage types, regulate body temperature, prevent asphyxiation, increase movement speed and recover from stuns faster. It is not recommended to eat more than one of these in quick succession, as you will overdose on some of the chemicals inside. Unlike normal donk pockets, these are pre-heated inside the box and can be eaten as soon as they are acquired. |
Pickpocket's Gloves |
6 TC | Civilian | Stealing goodies from unsuspecting crew and putting donuts or active bombs in people's pockets. | A pair of sleek gloves to aid in pickpocketing, while wearing these you can see inside the pockets of any unsuspecting mark, loot the ID or pockets without them knowing, and pickpocketing puts the item directly into your hand. |
Clown Magboots |
3 TC | Clown | A pair of modified clown shoes fitted with an advanced magnetic traction system. | Look and sound just like clown shoes. You move the same speed regardless of their activation, great for those breach slips! |
Banana Grenade |
5 TC | Clown | Getting revenge on security that took your regular peel away. | A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on. The peels stack, so multiple bananas on one tile can prove as deadly as it is funny to watch. |
Trick Revolver |
1 TC | Clown | Pulling the greatest of pranks on those pesky validhunters. | A revolver with a hilarious twist - anyone who attempts to fire it will have the gun fire right back into their face, killing them instantly. Looks identical to the real deal, so be EXTREMELY careful if you're going to use the regular revolver alongside this one! |
Power Gloves |
10 TC | Engineering | Tapping into the station's power grid to shock or kill people. | They look like a pair of insulated gloves, so they are very inconspicuous. Clicking on someone in a visible tile whilst standing on a power line will launch a bolt of force-lightning from the hands of the user, stunning or killing the target. Short out the SMES units from the power grid and adding more collectors to Singularity will create a more powerful shock, making it possible for the weapon to kill or even gib targets. As a disclaimer, they do not actually protect from electric shock, they just look like insulated gloves. |
Proximity Mine |
4 TC | Janitor | An explosive reminder that they should be walking when the floor is wet. | An Anti-Personnel proximity mine cleverly disguised as a wet floor caution sign that is triggered by running past it, activate it to start the 15 second timer and activate again to disarm. |
Radiation Laser Файл:Healthanalyzer.png |
5 TC | Medical | Murder. Incapitation. Violating your Hippocratic Oath. | A radiation laser concealed inside of a Health Analyser, After a moderate delay, causes temporary collapse and radiation. Has adjustable controls, but will not function as a regular health analyzer, only appears like one. May not function correctly on radiation resistant humanoids! |
Viral Injector |
3 TC | Virologist | Making your co-workers start puking while on being fire | A hypospray capable of transmitting a virus hidden as a functional pipette. The Viral Injector works as a normal pipette but when used against crew it'll stealthily inject the contents into the victim transmitting any viruses inside of the content. |
Stimulants |
7 TC | Medical & Science | Quick self-healing. | A highly illegal compound contained within a compact auto-injector; when injected it makes the user immune to being stunned and greatly enhances the body's ability to repair itself. |
Syndicate MMI |
2 TC | Roboticist | Make a cyborg loyal to the Syndicate on activation. | An illegal MMI which forces syndicate cyborg laws on any brain placed inside it. This doesn't give away the name of person who used the MMI like an emag would, but the cyborg also isn't loyal to you alone, meaning it can help other agents and refuse to harm them based on its laws. |
E20 |
3 TC | Librarian | The ultimate last resort for blowing up that guy who forgot to order pizza at a D&D game. | Undistinguishable from regular dice, besides blowing up 3 seconds after being rolled. The explosion radius depends upon your roll, but generally it is quite powerful, a 15 being comparable to a syndicate bomb, 20 exploding larger than the bomb cap and rolling a 1 will instantly gib you. Unlike grenades, you don't automatically go into throw mode after rolling these. You have to be careful as well. If the die rolls anything higher than a 15, you will have an extremely hard time escaping the blast radius even if you throw it immediately after priming. |
Telegun |
12 TC | Research Director | Teleporting threats or targets. | An extremely high-tech energy gun that utilizes bluespace technology to teleport away living targets. Select the target beacon on the telegun itself; projectiles will send targets to the beacon locked onto. |
Contortionist Jumpsuit |
6 TC | Life Support Specialist | Squeezing through vents. | This highly flexible jumpsuit allows you to squeeze through the piping of the station to reach rooms quickly and almost silently. ALT click any vent to climb into it. You must not have any backpack or belt on however; only your pockets! |
Energized Fireaxe |
10 TC | Life Support Specialist | Fighting people rather than fires. | A special fireaxe that can store electrical charges. It deals a bonus 30 burn damage to anyone hit by it while it has a charge, as well as dealing 30 brute damage and an armor piercing value of 20. It starts off with a single charge, but you can add more charges to it by breaking windows and grilles around the station, with a 4% chance to add a new charge with each one destroyed. Be warned that it has a very obvious name when someone examines you and sparks when wielded, so this is not recommended for stealth! |
Guide to Advanced Mimery |
10 TC | Mime | Using your hands to shoot bullets and build walls | A box containing two books which each grant a new mime ability. The first ability is the Finger Gun, which lets you fire six bullets from your hand that stun and deal stamina damage. The second ability is the Improved Wall, which creates a temporary, invisible, impassible 3x1 wall in front of your character. Both abilities are on a 60 second cooldown, but can be used as many times as you want. |
Shotgun Cane & Assassination Shells |
10 TC | Mime | Sneakily and silently blasting your target with buckshot shells | A box containing a shotgun disguised as a cane, as well as 7 specialized assassination shells (one loaded in the cane plus six in the box). The cane can only hold a single shell, but is silenced and will not reveal itself as gun when examined. The shells included in the kit work similarly to buckshot and are only really useful at point-blank range but come with the added benefit of silencing your victims on impact, making them unable to scream for help. |
Feral Cat Delivery Grenade |
4 TC | Psychiatrist | Summoning cute kittens to kill everything in sight. | The feral cat delivery grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight. |
Poison Pen |
2 TC | Cargo, Librarian, Head of Personnel | Turning paperwork into a deadly weapon. | A devious pen filled with amanitin poison. When using this pen on any piece of paper, you will lace it with a special contact version of the poison that will apply it to the next person to pick it up. Be warned however that it will not apply the poison to anyone wearing gloves that prevent transferring prints - such as insulated gloves. Comes with enough poison for 3 uses and applies 15 units per dose. |
Kinetic Accelerator Pressure Mod |
5 TC | Miner | Upgrading your kinetic accelerator to deal more damage indoors. | A special modkit for your kinetic accelerator that reduces or removes the damage reduction it normally receives in a pressurized environment. Using a single modkit will reduce the penalty to 20 damage and using two will allow the accelerator to deal the full 40 damage indoors. Each modkit uses 35 of the gun's mod capacity, so you will only have enough space for 2 of them ordinarily. |
Highly Visible and Dangerous Weapons
Direct Weapons
Equipment
Item | Cost | Purpose | Description |
Holoparasites |
12 TC | Summoning a holoparasite Guardian | When injected, causes a parasitic nanomachine entity known as a guardian to become attached to the user. These entities can have many different dangerous abilities, such as igniting targets or creating explosive traps. While personally immortal, damaged sustained by the holoparasite is redirected as brute damage onto the host, bypassing armor and making it clear to viewers who is the host. |
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Mind Batterer Файл:Batter.png |
5 TC | Stunning crew. | The mind batterer has 5 charges. It can be used by clicking on it while it's in your active hand. When used everyone within your screen has a 50% chance of being stunned. Everyone affected will receive a notification about something messing with their brain as well as a distinct sound effect, so there's no being sneaky with this item. |
Ammunition
Stealthy and Inconspicuous Weapons
Direct Weapons
Equipment
Stealth and Camouflage Items
Item | Cost | Purpose | Description |
Agent ID Card Файл:Id card.png |
2 TC | Upon use, you can set it's job title to anything and the card's name to anything. It's used to hide your identity. | This is a special ID card that makes you untrackable by the AI. You can repeatedly forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance Tunnel and External Airlock access initially, so try to use it in an Identification Computer. Remember to wear it on your ID slot or it will not work. Scan your Agent ID over a stolen ID card to gain that card's access. Previous access is not replaced when scanning a new card, allowing you to make a ghetto all access card with some effort. |
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Camera Bug |
1 TC | Spying through, bugging and remotely EMP'ing cameras on the station. | A portable camera monitor with a number of functions. Using it in your hand will let you spy through any camera on the station and using it on a station camera will bug it, which will then let you disable the camera temporarily through the camera bug's interface. |
Chameleon Kit |
4 TC (6TC for Nuclear Operatives) | Helps you hide your identity, infiltrate departments and impersonate other crew members. | A box of several chameleon clothing items, a chameleon stamp for falsifying paperwork and a voice changing gas mask to help you keep your true identity a secret. You can use the action buttons for each piece of clothing to select a specific design, or use the change outfit action to quickly set several items of clothing to match that of a specified job. The voice changer allows you to set it to any name you want and can be toggled off and on when needed. Be warned that an EMP blast with cause all chameleon items to go haywire and change their design rapidly, making you look ridiculous and instantly blowing your cover! The shoes included in this kit are not the no-slip shoes, just regular ones you can disguise. |
Chameleon Stamp |
1 TC | Falsifying Paperwork | Can be disguised to look and function like other department's stamps, even the Captain's or the NT Representative's. Most players in big positions are willing to go the extra mile for you if you provide paperwork and seem like a trustworthy person. You can also get this stamp inside the chameleon kit. |
Chameleon-Projector |
7 TC | Hiding as an item on the station. | Looks like a cloaker, but allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI, or even people with x-ray vision. |
Chameleon Security HUD |
2 TC | Annoy Security, protect yourself from flashes | A Security HUD that uses chameleon technology, letting you disguise it as most kinds of eyewear. When worn, it can be used like a normal Security HUD (i.e. setting criminal status on others, or removing it from yourself). Also protects you from flashes. |
Chameleon Flag |
1 TC | Dealing with those pesky flag-burning civilians. | A flag that can be disguised as any other known flag. There is a hidden spot in the pole to boobytrap the flag with a grenade or minibomb, which will detonate some time after the flag is set on fire. |
DNA Scrambler |
4 TC | Getting a Fresh Start. | A syringe with one injection that randomizes appearance and name upon use, as well as clearing your character's flavor text. A cheaper but less versatile alternative to an agent card and chameleon kit. Be warned that your new identity will not be on the crew manifest and your ID card won't update with your new name, which will make you very suspicious if found out. |
F.R.A.M.E Cartridge |
4 TC | Pinning the blame on an innocent. | A PDA cartridge which allows you to upload a virus onto a PDA with it's messenger on. The virus will create an uplink and force it open, while you will receive the code for it. You can charge the F.R.A.M.E cartridge with raw telecrystals to give the virus uplink telecrystals. If the PDA targeted already has an uplink, it will not change their lock code. |
Chameleon No-Slip Shoes |
2 TC (4TC for Nuclear Operatives) | Non slip shoes, aka galoshes. | A pair of chameleon shoes that keep you from slipping on slippery floor tiles or objects as well as protecting you from falling over in an atmospheric breach. Unlike regular galoshes, these shoes do not have a movement penalty. |
Smuggler's Satchel |
2 TC | Hiding stuff. | A satchel that's thin enough to be hidden underneath station floor tiles, great for stashing your stolen goods. It has slightly less space than a standard backpack and cannot store boxes or additional smuggler's satchels. Comes with a crowbar and a floor tile inside. |
EMP Flashlight |
2 TC | Discretly EMPing things. | The flashlight functions like a normal one, but if you click at a tile or object next to you, it will EMP everything on that tile. Starts with 4 charges and slowly regenerates back up to 4 over time. |
Safe-cracking Kit |
1 TC | Picking that pesky safe, quietly. | When the drill is too loud and those codes are missing, this is your quiet bet on opening up that infernal box. Comes with a stethoscope, a balaclava, some nitrile gloves and a guide to hacking those safe tumblers. |
Chameleon Thermal Glasses |
6 TC | Seeing people through walls. | A special set of glasses which can see warm bodies through walls, including cyborgs, xenos, humans, monkeys, and the AI due to their similar warm organic body parts. You also can change the appearance of the glasses just like with other chameleon clothing items. Be mindful that you are much more vulnerable to flashes while wearing these, so take them off when doing tasks such as welding. |
Adaptive Cardboard Cutouts |
1 TC | Pranking the crew with realistic looking cardboard cutouts. | A set of 3 blank cardboard cutouts and a marker to paint them with. Unlike regular cutouts these Syndicate ones have less discoloration, making them seem more legitimate to anyone that finds it. Often used to trick crew into thinking a different kind of threat is on the station, but can divert security in the process! |
Grenades and Explosives
Devices and Tools
Item | Cost | Purpose | Description |
Cryptographic Sequencer |
6 TC | Gaining entrance to restricted areas or lockers and hacking things. | Also called an E-Mag (electromagnetic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors), it also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on). But besides gaining access through mundane locks, there are a number of other uses that E-mags have. A Full list of E-Maggable Objects can be found here: E-maggable objects |
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Access Tuner |
6 TC | An all access door remote | An all-access door remote that takes three seconds to remotely connect with airlock circuits. Visible while in-hand. |
Radio Jammer |
5 TC | Disrupting nearby radio signals. | A radio jammer is used in order to confuse and obfuscate nearby radio signals in a short range (12 tiles). Radio messages appear scrambled and muddled which can prevent others from being able to easily interpret the communications of those nearby. This device will not nullify radio completely, but will scramble it greatly. |
Artificial Intelligence Detector |
1 TC | Useful to work around the AI. | A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover. |
Binary Translator Key Файл:BinaryKey.png |
5 TC | Monitoring AI chatter. | The key must be attached to a headset. Each headset can contain up to two encryption keys, and department headsets start with one. This tool will allow you to access to the AI and cyborg's personal channel to hear their dirty synthetic secrets. Very handy for hearing if the AI is rogue, or is out to arrest you. You can speak in the binary channel with ':+'. |
Syndicate Encryption Key |
2 TC | Communicating with other Syndicate agents. Intercepting other channels. | The key must be attached to a headset. Each headset can contain up to two encryption keys, and department headsets start with one. It will intercept almost every radio message. The syndicate channel is accessed with ':t'. |
Hacked AI Upload Module |
12 TC | Subverting the AI. | It's like an AI freefom module, except your laws take priority over all others. You'll need to get at an upload console for it to work though. Be careful though, and don't give the AI wiggle room to backstab you. |
Traitor Belt |
2 TC | Storing any small items you want on your belt. | A robust seven-slot toolbelt made for carrying a broad variety of weapons, ammunition and explosives as well as normal tools. The description gives its naughty secondary usage away, keep it away from security's prying eyes. |
Thermal Safe Drill |
3 TC | Opening that pesky safe, loudly. | A large, battery powered drill that can be attached to both floor and box safes, drilling through them in five minutes flat. It will make drilling sounds and spark however, prepare for a fight. This can also be crafted on the crafting menu, as can the diamond version. |
Prototype Bone Repair Kit |
4 TC | An autoinjector with nanocalcium within, for healing those pesky bones. | The autoinjector comes with a guide on how to use it. Do not use with any stimulants, it will damage you and prevent your bones from healing. The autoinjector will make a sound when used, and will take some time to become active in your system. It can weaken, cause confusion and will cause you to collapse when the actual bone healing commences, but after some time, will start to fix any broken bones in your body. A useful alternative to seeking medical help when security is after you. |
Surgery Duffelbag |
2 TC | Traitorous medical operations. | A handy duffelbag which contains a full set of surgery tools, a straitjacket and a muzzle. The duffelbag itself is also much lighter than the ones you'll find on the station and won't slow you down while it's on your back. |
Advanced Pinpointer |
4 TC | Finding items and crew. | A pinpointer that tracks high-value items and crew on the station. Specifically, the PDA has 3 modes: 1) You can set X;Y co-ordinates and have it point you out in that direction. 2) You can locate the nuclear disk or other common objectives for traitors ( like hypospray, medals of captaincy, etc. ) 3) You can input a crew member's DNA strand to find them. You'll probably need to either get a medical crew's PDA or access to a medical logs computer for this. |
Power Sink |
10 TC | Sucks up all the station power, causing a black-out. | This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a RAPID rate. You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! |
Power Beacon |
10 TC | Attracting a loose singularity towards the beacon at a brisk pace. | Placed like a powersink, screwdriver to secure and open hand to turn on, the power beacon will attract the singularity towards it, if it is loose. Note that for it to be useful at all the singularity needs to be released, as the beacon will not release it. A singularity beacon starts in your hand, but you cannot pick it up after deploying it. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. Unlike a powersink it does not need to be connected to an active powerline, allowing you to secure one in deep space above the station on a single floor tile.
Not available to nuke agents. Only available if your objective is to hijack the station. |
Suspicious Toolbox |
1 TC | Obtaining tools. | Filled with ordinary tools, except the welder, which is of industrial quality. It comes with a multitool and combat gloves instead of an analyser and it's also slightly more damaging than a regular toolbox, doing around 15 brute damage. |
Space Suits and Hardsuits
Implants
Bundles and Telecrystals
Item | Cost | Purpose | Description |
Syndicate Bundle |
20 TC | This spawns a syndicate box with one of nine random item sets. |
The bundles provide an emphasis on teamwork, as they are guaranteed to contain a Syndicate Encryption Key for communicating with fellow traitors. See Syndicate Bundle Equipment for bundle details. |
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Syndicate Surplus Crate |
20 TC | Being an Economic Traitor. | A crate containing 50 telecrystals worth of random syndicate items. This includes possible repeats(Be ready to get five boxed spacesuits) and job specific gear as well(Be a sithmaster with a double E-sword and lightning gloves.) |
Syndicate Super Surplus Crate |
40 TC | Being a HIGHLY Economic Traitor. | A crate containing 125 telecrystals worth of random syndicate items. Because of the much higher price compared to the regular surplus crate, you'll need to team up with at least 1 other traitor to afford it. |
Raw Telecrystals |
Variable | Giving telecrystals to other agents, charging additional uplinks. | Raw telecrystals extracted from the uplink. Handy when trading with other agents or charging a separate uplink such as the implanted version. Can be bought in 1, 5 or 20 telecrystal stacks. Operatives can additionally buy them in stacks of 50. |
(Pointless) Badassery
Syndicate Bundle Equipment
Bundle Name | Bundle Contents | Purpose | Description |
Spy |
Complete your objectives quietly with this compilation of stealthy items. | ||
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Thief |
Steal from friends, enemies, and interstellar megacorporations alike! | ||
Bond |
|
Shake your Martini and stir up trouble with this bundle of lethal equipment mixed with a spritz of gadgetry to keep things interesting. | |
Sabotage |
Infuriate the entire crew with a barrage of breaches, power failures and Chief Engineer levels of irritation. | ||
Payday |
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Alright guys, today we're performing a heist on a space station owned by a greedy corporation. Drain the vault of all its worth so we can get that pay dirt! | |
Implant |
A few useful implants to give you some options for when you inevitably get captured by |
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Hacker |
Hack the AI with either a custom law, or an Ion law (or both!) then talk with the AI and borgs using your Binary translator key. HACK THE PLANET! | ||
Darklord |
Turn your anger into hate and your hate into suffering with a mix of energy swords and magical powers. DO IT. | ||
Professional |
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Suit up and handle yourself like a professional with a long-distance penetrator sniper rifle, additional soporific knockout rounds and a highly lethal edagger for when you need to get your hands dirty. |