imported>BOT Purple м (мини фикс) |
imported>BOT Purple м (мини фикс) |
||
Строка 1390: | Строка 1390: | ||
| style="background:#a6caf0;" |[[Lavaland]] | | style="background:#a6caf0;" |[[Lavaland]] | ||
| style="background:#a6caf0;" |A suit of armour fashioned from the remains of an ash drake. Acid+Fire Proof | | style="background:#a6caf0;" |A suit of armour fashioned from the remains of an ash drake. Acid+Fire Proof | ||
|- | |- | ||
!{{anchor|Magus Robe}}[[#Centcomm Armor|Centcomm Armor]]<br>[[File:Centcomm.png|ссылка=Special:FilePath/Centcomm.png]] | !{{anchor|Magus Robe}}[[#Centcomm Armor|Centcomm Armor]]<br>[[File:Centcomm.png|ссылка=Special:FilePath/Centcomm.png]] |
Версия от 17:08, 12 января 2021
Оружие
Энергетическое оружие
Object | Damage Type | Damage | Rounds | Location | Description |
Proto-Kinetic Accelerator |
Brute | Variable | Infinity | Miner | A self recharging, ranged mining tool that does increased damage in low pressure. Capable of holding up to six slots worth of mod kits. |
---|---|---|---|---|---|
Taser |
Stun | 9 Secs | 7 | Deleted | A small, low capacity gun used for non-lethal takedowns. |
Disabler Файл:Disabler.gif |
Stamina | 30 Stamina | 30 | Cyborg Disabler Crate |
A self-defense weapon that exhausts organic targets, weakening them until they collapse. |
Advanced Stun Revolver Файл:BsGun.gif |
Stun/burn | 9 Secs/20 Burn | 7/15 | Blueshield | An advanced stun revolver with the capacity to shoot both electrodes and lasers. |
Hybrid Taser |
Stun/Stamina | 9 Secs/30 Stamina | 7/30 | Equipment Room | A hybrid taser capable of alternating between a short-ranged taser shot, and long-ranged disabler fire. |
Sibyl |
Stun/Stamina/Burn | 9 Secs/30 Stamina/20 Burn (Eliminator)/40 Burn + 20 Stamina (EXECUTION) | 10/37/18/5 | Equipment Room | Proprietary high-tech weapon of the law enforcement organization Sibyl System, produced specifically for the fight against crime. |
Retro Energy Gun |
Burn | 20 Burn | 7 | Space | An older model of the basic lasergun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws. |
Energy Gun |
Stamina/Burn | 30 Stamina/20 Burn | 30/15 | Secure Armory | An energy gun capable of toggling between lethal and disabler fire. |
Laser Gun |
Burn | 20 Burn | 23 | Secure Armory | An energy gun with the only firing setting you need in an emergency - kill. |
Hybrid Turret Gun |
Stun/Burn | 9 Secs/20 Burn | 7/15 | Any station turret | A heavy hybrid energy cannon with two settings: Stun and kill. |
Practice Laser Gun |
N/A | N/A | 15 | Firing Range, Holodeck | A practice variant of the traditional laser gun. Fires harmless beams of light. |
Laser Tag |
N/A | N/A | 15 + Recharge | Dormitory | Standard issue weapon of the Imperial Guard |
Miniature Energy Gun |
Stamina/Burn | 30 Stamina/20 Burn | 12/6 | Head of Personnel | A small, pistol-sized energy gun with a built-in flashlight. It has two settings: disable and kill. |
X-01 MultiPhase Energy Gun |
Stun/Stamina/Burn | 9 Secs/30 Stamina/20 Burn | 7/30/15 | Head of Security | This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time. |
Antique Laser Gun |
Burn | 20 Burn | 23 + Recharge | Captain's Quarters | This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding. |
Ion Rifle |
EMP | 20 Component | 15 | Secure Armory | A specialized rifle that fires ion bolts which are capable of disrupting and interfering with electronic devices. Damage is applied across all parts/components. |
Ion Carbine |
EMP | 20 Component | 15 | Research and Development Lab | The MK.II Prototype Ion Projector is a lightweight carbine version of the larger ion rifle, built to be ergonomic and efficient.. |
Immolator |
Burn | 20 Burn + Fire | 12 | Research and Development Lab | A modified laser gun, shooting highly concetrated beams with higher intensity that ignites the target, for the cost of draining more power per shot |
Laser Cannon |
Burn | 6-100 Burn (Range) | 15 | Research and Development Lab | An advanced laser cannon that does more damage the farther away the target is. |
X-ray |
Burn | 16-5 Burn (Range) | 15 | Research and Development Lab | A high-power laser gun capable of expelling concentrated xray blasts. These blasts will penetrate solid objects, but will decrease in power the longer they have to travel. |
Decloner |
Clone Damage | 20 Clone | 15 | Research and Development Lab | A gun that discharges high amounts of controlled radiation to slowly break a target into component elements. |
TemperatureGun |
Temperature | +226/-236 | 15 + Recharge | Research and Development Lab | A gun that changes the body temperature of its targets. |
Advanced Energy Gun |
Stun/Stamina/Burn | 9 Secs/30 Stamina/20 Burn | 7/30/15 + Recharge | Research and Development Lab | An energy gun with an experimental miniaturized nuclear reactor that automatically charges the internal power cell. |
Floral Somatoray |
N/A | N/A | 15 + Recharge | Research and Development Lab | A tool that discharges controlled radiation which induces mutation in plant cells. |
Wormhole Projector |
Teleportation | N/A | 15 + Recharge | Research and Development Lab | A projector that emits high density quantum-coupled bluespace beams. |
Large Crossbow |
Stun + Tox | 9 Secs + 20 Tox | Infinity | Research and Development Lab | A reverse engineered weapon using syndicate technology. |
Mini Crossbow |
Stun + Tox | 9 Secs + 20 Tox | Infinity | Traitor | A weapon favored by syndicate stealth specialists. |
Teleporter Gun |
Teleportation | N/A | 6 | Traitor Research Director | An extremely high-tech bluespace energy gun capable of teleporting targets to far off locations. |
Plasma Pistol Файл:PlasmaPistol.gif |
Tox | 20 Tox | N/A | No info | A specialized firearm designed to fire lethal bolts of toxins. |
m1911 |
Stun/Burn | 9 Secs/20 Burn (Kill)/50 Burn (DESTROY) | Infinity | Special Operations Officer | A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people. |
Pdw9 |
Stun/Burn | 9 Secs/20 Burn | 7/15 | Emergenecy Responce Team | A military grade sidearm, used by many militia forces throughout the local sector. |
Alien Pistol |
Clone Damage | 20 Clone | 15 | Abductors | A complicated gun that fires bursts of high-intensity radiation. |
LWAP |
Stun + Burn | 9 Secs + 60 Burn | 15 | Gamma Armory | A high-powered laser carbine equipped with a tactical scope. While the cooling array takes a long time to recharge between shots, it provides exceptional stopping power. |
Multi Lens Immolator Cannon |
Burn + Fire | 45 Burn + Fire / 8 Burn(X6) + Fire | 12 | Gamma Code Emergenecy Responce Team | A large laser cannon, similar to the Immolator Laser, with toggleable firemodes. It is frequently used by military-like forces through Nanotrasen. |
Pulse Rifle |
Stun/Burn | 9 Sec/20 Burn (Kill)/50 Burn (DESTROY) | 264/529/264 | DeathSquad | A Heavy-duty energy rifle carried by front-line combat soldiers. This comes with three settings: Disable, Kill, and DESTROY. The DESTROY setting will deal additional damage as well as melt walls and various other objects. |
Alien Heavy Cannon1 Файл:Noisecannon.png |
Stun + Brute | 9 Secs + 60 Brute | 200 | Vox Raider | It's some kind of enormous alien weapon, as long as a man is tall. |
ANNIHILATOR |
Burn | 50 Burn(X5) | Infinity | Adminbus | For when the situation calls for a little more than a pulse destroyer. |
InstaGib Rifle |
GIB | GIB | Infinity | Adminbus | A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit. |
Дробовики
Object | Damage Type | Damage | Location | Description |
Sawn-off Improvised Shotgun |
Variable | Variable | Makeshift Construction | I'm just here for the gasoline. |
---|---|---|---|---|
Improvised Shotgun |
Variable | Variable | Makeshift Construction | Essentially a tube that aims shotgun shells. |
Riot Shotgun |
Variable | Variable | Makeshift Construction | Come with me if you want to live. |
Riot Shotgun |
Variable | Variable | Secure Armory | A pump-action riot-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition, but is loaded with rubbershot by default. Sawing it off reduces the ammo capacity by four and allows it to fit into bags. |
Shotgun |
Variable | Variable | Bartender | A traditional shotgun with wood furniture and a four-shell capacity underneath. |
Cycler Shotgun |
Variable | Variable | Research and Development Lab | An advanced shotgun with two separate magazine tubes, allowing you to quickly toggle between ammo types. |
Combat Shotgun |
Variable | Variable | Ordered from Cargo | A combat-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition but is loaded with buckshot shells by default. Unlike the Riot Shotgun, it does not require manual pumping between shots. |
Bulldog Shotgun |
Variable | Variable | Nuclear Agent | A drum-fed shotgun that carts magazines sporting up to eight rounds. Its damage, accuracy, range, and utility varies depending on the type of ammunition utilized. It can be loaded with slugs, buckshot, dragon's breath, or taser shot. |
Патроны для Дробовиков
Object | Damage Type | Damage | Location | Description |
Shotgun - Beanbag |
Stamina + Brute | 80 Stamina + 5 Brute | Secure Armory Autolathe |
A shotgun shell fitted with a beanbag. Ideal for non-lethally subduing targets. |
---|---|---|---|---|
Shotgun - Rubbershot |
Stamina + Brute | 25 Stamina + 3 Brute (X6) | Secure Armory Autolathe |
A shotgun shell packed with rubbershot. Ideal for disarming and non-lethally subduing targets. This ammunition is loaded into the Riot Shotgun by default. |
Shotgun - Tranquilizer |
Chemical | 15u Haloperidol | Secure Armory | A shotgun shell loaded with a haloperidol dart. Though slow-acting, it's ideal for non-lethally subduing targets who use stimulants. |
Shotgun - Stun Slug Файл:Shotgun shell yellow.png |
Stun + Brute | 5 Secs + 5 Brute | Protolathe | A non-penetrating shotgun slug that discharges an electrode. Ideal for non-lethally subduing targets. |
Shotgun - Slugs |
Brute | 60 | Autolathe | A highly penetrating shotgun slug. Ideal for greater accuracy and taking down single, highly-armoured targets. |
Shotgun - Buckshot |
Brute | 12,5 (X6) | Secure Armory Autolathe |
A shotgun shell that spreads into six individual pellets when fired. Ideal for large groups, or where accuracy is an afterthought. Each pellet does 12 brute damage with damage falloff at longer distances. |
Shotgun - Incendiary Slug |
Brute + Fire | 20 Brute + Fire | Autolathe | A highly penetrating shotgun slug packed with white phosphorous. Ideal for greater accuracy and taking down single, highly-armoured targets. |
Shotgun - Dragon Breath |
Brute + Fire | 5 Brute + Fire (X4) | Autolathe | A highly penetrating shotgun slug packed with white phosphorous. Ideal for greater accuracy and taking down single, highly-armoured targets. |
Shotgun - Tech Dart |
Chemical | 30u any chemical | Protolathe | An empty shotgun shell with a small ampoule capable of storing up to 30u of any reagent. The reagent will be injected into the target on impact. |
Shotgun - Pulse Slug |
Burn | 40 | Protolathe | A non-penetrating shotgun slug that discharges plasma on impact. Ideal for targets wearing bullet-resistant armour. Pulse Slugs are also capable of destroying walls on impact. |
Shotgun - Ion Slug |
EMP | 20 Component (X4) | Crafting | A non-penetrating shotgun slug that creates ionic interference on impact. Useful for synthetic targets or to disrupt electrical equipment. Damage is applied across all parts/components. |
Drum Magazine - 12g Buckshot |
Brute | 15 | Uplink | These rounds are intended for dealing with targets at close quarters. Make sure your firing line is clear, as it's relatively easy to hit friendlies due to the wide spread. Each pellet in a shell deals 15 brute damage with damage falloff the further away a target is. |
Drum Magazine - 12g Slugs |
Brute | 60 | Uplink | An additional 8-round slug magazine for use in the Bulldog shotgun. Slugs are capable of quickly taking down even the most armoured of targets. |
Drum Magazine - 12g Stun Slug |
Brute Stun |
5 5 secs |
Uplink | An alternative 8-round stun slug magazine for use in the Bulldog shotgun. Each shell deals 5 brute damage and will stun the person for a moderate amount of time. |
Drum Magazine - 12g Dragon's Breath |
Brute Burn |
5 Variable |
Uplink | An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. Each shell contains 4 pellet which deal 5 brute damage and sets the target on fire. Additionally the pellets leave a heat trail, raising the temperature of areas they passed by. |
Shotgun Ammo Grab Bag |
N/A | N/A | Uplink | A bag containing an assortment of ammo drums for the Bulldog Shotgun at a discounted price. Features one Dragon's Breath drum, two Buckshot drums, and six Slug drums. |
Огнестрел
Object | Damage Type | Damage | Location | Description |
WT-550 Auto Rifle |
Brute | Variable | Ordered from Cargo | An outdated personal defense weapon which feeds from 20-round 4.6x20mm toploader magazines. Can only fire in semi-automatic and has a relatively poor rate of fire for a rifle. Comes loaded with standard 4.6x20mm rounds by default. |
---|---|---|---|---|
Rocket Launcher |
Stun + Brute | 18 Secs + 25 Brute | Gamma Armory | A top-loaded rocket launcher. Despite firing explosive shells, the rocket launcher is largely an anti-personnel weapon. The effects of the impact are reduced the farther the target is from the epicentre. |
.38 Revolver |
Stun + Brute | 35 Stamina + 5 Brute | Detective's Office | A .38 revolver issued to the detective that comes loaded with rubber bullets. Each bullet is capable of briefly stunning targets upon impact. |
Unica-6 Autorevolver |
Brute | 60 Brute | DeathSquad | A military-grade sidearm for some CentCom officers as well as the New Russia Military, this fits on the belt. Holds seven rounds when fully loaded and comes with one set of spare ammo. |
C-20r Submachine Gun |
Brute Stamina |
20 65 |
Uplink | A fully-loaded Scarborough Arms bullpup submachine gun that fires .45 rounds, boasts a 20-round magazine and is compatible with suppressors. Ideal for short to medium range and capable of firing in two round bursts or semi-automatic fire. While it deals low brute damage compared to many other firearms, the stamina damage will stun targets in just two hits making it excellent for keeping crew pinned down for other operatives to finish off. |
M-90gl Carbine |
Brute Explosive |
35 Variable |
Uplink | A three-round burst 5.56 toploading carbine, designated 'M-90gl' with an attached underbarrel grenade launcher which can be toggled on and off. An ideal weapon for medium to long range, the M-90gl is capable of effectively stopping targets in as little as two bursts. |
L6 Squad Automatic Weapon |
Brute | 45 / +5 Armor Piercing | Uplink | A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 5.56x45mm ammunition. It requires two hands to appropriately wield, and holding something in your other hand will cause you to drop the weapon due to recoil. |
Sniper Rifle |
Variable | Variable | Uplink | A rifle with a very low fire-rate, heavy recoil and devastating damage or effects on whatever its bullets hit. Comes included with a scope that lets you see several tiles ahead at the cost of not being able to spot anyone coming at you from behind. It can also be suppressed if you're planning to be stealthy during your operation. It comes loaded with devastating .50 sniper rounds and can be additionally loaded with Soporific, Hemorrhage or Penetrator rounds. You must also have both hands free to fire this gun! |
Toy Submachine Gun |
Stamina | 25 | Uplink | Designed for non-lethal operations, the Donksoft SMG is a cheap alternative to most loud weapons and could potentially be used in stealth operations. You can insert a pen into the darts to make them deal five brute damage. |
Toy Machine Gun |
Stamina | 25 | Uplink | Designed for non-lethal operations, the Donksoft LMG is a cheaper alternative to most loud weapons and could potentially be used in stealth operations. You can insert a pen into the darts to make them deal five brute damage. |
Амуниция Огнестрела
Object | Damage Type | Damage | Location | Description |
WT-550 - Standard Magazine |
Brute | 20 | Ordered from Cargo Protolathe |
The standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. |
---|---|---|---|---|
WT-550 - Armor Piercing |
Brute | 17 | Protolathe | A non-standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. While it has less stopping power, it penetrates both bone and armour more readily. |
WT-550 - Toxin Tipped |
Toxins | 15 | Protolathe | A non-standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. Ideal for highly armoured targets who may not be susceptible to conventional gunfire. |
WT-550 - Incendiary |
Brute + Fire | 20 + Fire | Protolathe | A non-standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. The rounds are packed with white-phosphorous and will ignite a target upon impact. |
.38 Revolver - Rubber Shot |
Stun + Brute | 3 Secs + 5 Brute | Autolathe | A six round speedloader for the .38 Revolver. The rounds are rubber, and the speedloader is recyclable. |
.38 Revolver - .357 Rounds |
Brute | 60 | Autolathe | A six round speedloader containing .357 rounds. While capable of being fired out of the .38 revolver, the difference in cartridge size can cause backfiring. |
Rocket Launcher - Rocket |
Stun + Brute | 18 Secs + 25 Brute | Gamma Armory | A single rocket for the Gamma Armoury's rocket launcher. Rockets must be manually reloaded into the rocket launcher after firing. |
Magazine - .45 |
Brute Stamina |
20 65 |
Uplink | An additional 20 round magazine for the C-20r Submachine Gun. |
.45 Ammo Grab Bag |
N/A | N/A | Uplink | A bag containing 10 .45 C20r Magazines at a discounted price. A great purchase if you declare war or plan to have all operatives using the C20r SMG. |
Toploader Magazine - 5.56 |
Brute | 35 | Uplink | An additional 30 round magazine for the M-90gl. |
Ammo Box - 40mm Grenades |
Brute Explosive |
60 Variable |
Uplink | An additional 4 grenade launcher rounds for the M-90gl. Each shell does 60 brute damage on hit, followed by an explosion which can easily dismember a person even if the shell does not hit them directly. |
Box Magazine - 5.56x45mm |
Brute | 45 / +5 Armor Piercing | Uplink | An additional 50 round magazine for the L6-SAW. |
Box of Riot Darts |
Stamina | 25 | Uplink | This ammo box contains 40 additional riot foam darts which can be used to load the Toy Submachine Gun or the Toy Machine Gun. |
.50 Magazine |
Brute | 70 / +50 Armor Piercing | Uplink | An additional 6 round .50 magazine for the Sniper Rifle. These bullets will stun anyone they hit, can destroy walls and objects and carry a 50% chance of blowing off whatever limb you're targeting, heads included. |
.50 Soporific Magazine |
Sleep | 40 secs | Uplink | An additional 3 round .50 Soporific magazine for the Sniper Rifle. Rounds deal 0 damage, but instantly put a target to sleep. |
.50 Hemorrhage Magazine |
Brute | 15 / +15 Armor Piercing | Uplink | An additional 5 round .50 Hemorrhage magazine for the Sniper Rifle. On top of 15 brute damage, each shot reduces blood count level by 18%. |
.50 Penetrator Magazine |
Brute | 60 / +50 Armor Piercing | Uplink | An additional 5 round .50 Penetrator magazine for the Sniper Rifle. Each round is capable of penetrating an unlimited number of targets, objects and walls in its path up to a range of 50 tiles. |
Оружие Ближнего Боя
Object | Damage Type | Damage | Location | Description |
Stun Baton |
Stun/Brute | 7 Secs/10 Brute | Equipment Room | A standard-issue stunbaton capable of readily subduing targets within melee range. |
---|---|---|---|---|
Telescopic Baton |
Stun/Brute | 2-3 Secs/10 Brute | Head of Security Detective |
A baton issued to detectives and Command. It needs to be extended before it can be utilized. |
Combat Knife |
Brute | 20 | Ordered from Cargo Gamma Armory |
A razor sharp steel combat knife that comes packaged with the SWAT crate. It can be used either as a melee instrument, or as a throwing weapon. |
Energy Sword |
Brute | 3 inactive 30 active / +35 Armor Piercing |
Uplink | This is a melee weapon that can do a lot of brute damage. It has two states, on and off. When it's off, you can fit it into your pocket, but it only does about 3 brute damage. Click on it to switch between the two states. It has a 50% chance to block projectiles and melee attacks when active. It has a very distinctive noise when switching states, as well as when using it to commit murder. Don't expect to be hidden for very long after using it. |
Double Energy Sword |
Brute | 3 inactive 34 active / +35 Armor Piercing |
Uplink | A melee weapon created by attaching two Energy Swords together. It has higher damage and a higher block chance (75%) than the Energy Sword, while also reflecting 100% of energy projectiles while wielded in both hands.
Ближний |
Energy Sword |
Brute | 30 Brute | DeathSquad | A special Energy Sword given to Deathsquad operatives. The sword needs to be turned on before it can be used. It also has a chance of deflecting projectiles. |
Gloves of the North Star |
Brute | Standard melee damage for your species. | Uplink | A pair of Fingerless gloves that allows you to punch dramatically quicker, if you are not holding an item within your hands. |
Powerfist |
Brute | 12 / 24 / 36 | Uplink | A piston-powered metal fist that is fueled by any gas tank onboard the station. It launches anyone hit by the fist backwards and deals 12 brute damage multiplied by the power setting, which you can adjust with a wrench. The type of gas you use to fuel the fist doesn't alter its behavior, so feel free to use oxygen or air tanks which are easily found across the station. Do note that higher power settings will use more gas, so carrying some spare tanks is a wise idea if you plan to make heavy use of this item. You can remove attached tanks by using a screwdriver. |
Chainsaw |
Stun + Brute | 40 | Uplink | The chainsaw is an extremely lethal and visible weapon. It cannot be stored in a backpack and makes a very noticeable noise when on. When used on a corpse, it will carve them into chunks of meat, leaving nothing to be cloned. |
Energy Dagger |
Brute | 18 | Uplink | Essentially a more lightweight energy sword. This device can be disguised as a pen to be stored within a PDA when off. It also functions as a pen when turned off. |
Броня
Hardsuits
Object | Coverage | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Location | Description |
Engineering Hardsuit Файл:Hs eng.png |
Coverage Body, limbs |
Melee 30 |
Bullet 5 |
Laser 10 |
Energy 5 |
Bomb 10 |
Bio 100 |
Rad 75 |
Engineer | A special suit that protects against hazardous, low pressure environments. Has radiation shielding. |
---|---|---|---|---|---|---|---|---|---|---|
Atmospherics Hardsuit Файл:Hs atmos.png |
Coverage Body, limbs |
Melee 30 |
Bullet 5 |
Laser 10 |
Energy 5 |
Bomb 10 |
Bio 100 |
Rad 25 |
Atmospheric Technician | A special suit that protects against hazardous, low pressure environments. Has thermal shielding. |
Mining Hardsuit Файл:Hs mining.png |
Coverage Body, limbs |
Melee 30 |
Bullet 5 |
Laser 10 |
Energy 5 |
Bomb 50 |
Bio 100 |
Rad 50 |
Miner | A special suit that protects against hazardous, low pressure environments. Has reinforced plating. |
Medical Hardsuit Файл:Hs med.png |
Coverage Body, limbs |
Melee 30 |
Bullet 5 |
Laser 10 |
Energy 5 |
Bomb 10 |
Bio 100 |
Rad 60 |
Medical Doctor | A special helmet designed for work in a hazardous, low pressure environment. Built with lightweight materials for extra comfort. |
Security Hardsuit Файл:Hs sec.png |
Coverage Body, limbs |
Melee 35 |
Bullet 15 |
Laser 30 |
Energy 10 |
Bomb 10 |
Bio 100 |
Rad 50 |
Security Officer | A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. |
Advanced Hardsuit Файл:Hs ce.png |
Coverage Body, limbs |
Melee 40 |
Bullet 5 |
Laser 10 |
Energy 5 |
Bomb 50 |
Bio 100 |
Rad 100 |
Chief Engineer | An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish. |
Prototype RIG Hardsuit Файл:Hs old.png |
Coverage Body, limbs |
Melee 30 |
Bullet 5 |
Laser 5 |
Energy 0 |
Bomb 50 |
Bio 100 |
Rad 100 |
Space | Prototype powered RIG hardsuit. Provides excellent protection from the elements of space while being comfortable to move around in, thanks to the powered locomotives. Remains very bulky however. |
Battlemage Hardsuit |
Coverage Body, limbs |
Melee 30 |
Bullet 20 |
Laser 20 |
Energy 20 |
Bomb 20 |
Bio 20 |
Rad 20 |
Wizard | Not all wizards are afraid of getting up close and personal. Not spaceproof despite its appearance. |
Blood-Red Hardsuit Файл:Hs sindi.png |
Coverage Body, limbs |
Melee 40 |
Bullet 50 |
Laser 30 |
Energy 15 |
Bomb 35 |
Bio 100 |
Rad 50 |
Traitor, Nuclear Agent | A dual-mode advanced hardsuit designed for work in special operations. Property of Gorlex Marauders. |
Shielded Blood-Red Hardsuit |
Coverage Body, limbs |
Melee 40 |
Bullet 50 |
Laser 30 |
Energy 15 |
Bomb 35 |
Bio 100 |
Rad 50 |
Nuclear Agent | An advanced hardsuit with built in energy shielding. |
Elite Syndicate Hardsuit Файл:Hs elite.png |
Coverage Body, limbs |
Melee 60 |
Bullet 60 |
Laser 50 |
Energy 25 |
Bomb 55 |
Bio 100 |
Rad 70 |
Nuclear Agent | A dual-mode advanced hardsuit designed for work in special operations. Property of Gorlex Marauders. |
Elite SST Hardsuit |
Coverage Body, limbs |
Melee 70 |
Bullet 70 |
Laser 50 |
Energy 40 |
Bomb 80 |
Bio 100 |
Rad 100 |
Syndicate Strike Team | A dual-mode advanced hardsuit designed for work in special operations. Property of Gorlex Marauders. |
Freedom Syndicate Hardsuit |
Coverage Body, limbs |
Melee 40 |
Bullet 50 |
Laser 30 |
Energy 15 |
Bomb 35 |
Bio 100 |
Rad 50 |
Adminbus | An advanced, light suit, fabricated from a mixture of synthetic feathers and space-resistant material. A gun holster appears to be integrated into the suit. |
Head of Security's Hardsuit Файл:Hs hos.png |
Coverage Body, limbs |
Melee 45 |
Bullet 25 |
Laser 30 |
Energy 10 |
Bomb 25 |
Bio 100 |
Rad 50 |
Adminbus | A special bulky suit that protects against hazardous, low pressure environments. Has an additional layer of armor. |
Hazard Hardsuit Файл:Hs hazard.png |
Coverage |
Melee |
Bullet |
Laser |
Energy |
Bomb |
Bio |
Rad |
Deleted | N/A |
Singuloth Knight's Hardsuit |
Coverage Body, limbs |
Melee 45 |
Bullet 25 |
Laser 30 |
Energy 10 |
Bomb 25 |
Bio 100 |
Rad 100 |
Adminbus | This is a ceremonial armor from the chapter of the Singuloth Knights. It's made of pure forged adamantium. |
Deathsquad Hardsuit Файл:Hs ds.png |
Coverage Body, limbs |
Melee 80 |
Bullet 80 |
Laser 50 |
Energy 10 |
Bomb 100 |
Bio 100 |
Rad 100 |
Death Squad | A heavily armored, advanced space suit that protects against most forms of damage. |
Emergency Response Team
Object | Coverage | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Location | Description |
Amber ERT Armor |
Coverage Body, Arms |
Melee 30 |
Bullet 30 |
Laser 30 |
Energy 30 |
Bomb 20 |
Bio 0 |
Rad 0 |
Amber ERT | A set of armor worn by members of the Nanotrasen Emergency Response Team. Glory to Nanotrasen! |
---|---|---|---|---|---|---|---|---|---|---|
Amber Paranormal Armor |
Coverage Body, Limbs |
Melee 30 |
Bullet 30 |
Laser 30 |
Energy 30 |
Bomb 20 |
Bio 0 |
Rad 0 |
Amber ERT | A set of armor worn by paranormal members of the Nanotrasen Emergency Response Team. Has crusader sigils. Glory to Nanotrasen! |
Red ERT Armor |
Coverage Body, Limbs |
Melee 45 |
Bullet 25 |
Laser 30 |
Energy 10 |
Bomb 25 |
Bio 100 |
Rad 100 |
Red ERT | A suit worn by the members of a Nanotrasen Emergency Response Team. Armoured, space ready, and fire resistant. Glory to Nanotrasen! |
Red Paranormal Armor |
Coverage Body, Limbs |
Melee 45 |
Bullet 25 |
Laser 30 |
Energy 10 |
Bomb 25 |
Bio 100 |
Rad 100 |
Red ERT | Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats. Glory to Nanotrasen! |
Gamma ERT Armor Файл:GammaErtArmor.gif |
Coverage Body, Limbs |
Melee 45 |
Bullet 25 |
Laser 30 |
Energy 10 |
Bomb 25 |
Bio 100 |
Rad 100 |
Gamma ERT | A suit worn by the members of a Nanotrasen Emergency Response Team. Armoured, space ready, and fire resistant. Glory to Nanotrasen! |
Gamma Inquisitor Armor Файл:GammaInquisitorArmor.png |
Coverage Body, Limbs |
Melee 65 |
Bullet 50 |
Laser 50 |
Energy 50 |
Bomb 50 |
Bio 100 |
Rad 100 |
Gamma ERT | Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats. Glory to Nanotrasen! |
Бронежилеты
Object | Coverage | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Location | Description |
Security Jacket |
Coverage Body, Arms |
Melee 15 |
Bullet 10 |
Laser 15 |
Energy 5 |
Bomb 15 |
Bio 0 |
Rad 0 |
Security Officer | A sturdy black jacket with reinforced fabric. Bears insignia of NT corporate security. |
---|---|---|---|---|---|---|---|---|---|---|
Security Armor |
Coverage Body |
Melee 30 |
Bullet 30 |
Laser 30 |
Energy 10 |
Bomb 25 |
Bio 0 |
Rad 0 |
Security Officer | An armored vest that protects against some damage. This one has a clip for a holobadge. |
Bloodied Security Armor |
Coverage Body |
Melee 30 |
Bullet 30 |
Laser 30 |
Energy 10 |
Bomb 25 |
Bio 0 |
Rad 0 |
Adminbus | A vest drenched in the blood of Greytide. It has seen better days. HELP!111 SHITSEC KILLING ME AT SEC!111 |
Durathread Vest |
Coverage Body, Limbs |
Melee 20 |
Bullet 10 |
Laser 30 |
Energy 5 |
Bomb 15 |
Bio 0 |
Rad 0 |
Botany | A vest made of durathread with strips of leather acting as trauma plates. |
Detective's Armor |
Coverage Body |
Melee 30 |
Bullet 30 |
Laser 30 |
Energy 10 |
Bomb 25 |
Bio 0 |
Rad 0 |
Detective | An armored vest with a detective's badge on it. |
Detective's Coat |
Coverage Body, Arms |
Melee 25 |
Bullet 10 |
Laser 25 |
Energy 10 |
Bomb 0 |
Bio 0 |
Rad 0 |
Detective | An appropriately noir coat for the discerning detective. While lacking the formidable protection of its body armour counterpart, it provides greater coverage. |
Armor |
Coverage Body |
Melee 30 |
Bullet 30 |
Laser 30 |
Energy 10 |
Bomb 25 |
Bio 0 |
Rad 0 |
Bartender | An armored vest that protects against some damage. |
Military Jacket |
Coverage Body, Arms |
Melee 30 |
Bullet 30 |
Laser 30 |
Energy 10 |
Bomb 25 |
Bio 0 |
Rad 0 |
N/A | An old military jacket, it has armoring. Not an olive military jacket. |
Combat Vest |
Coverage Body, Arms |
Melee 30 |
Bullet 30 |
Laser 30 |
Energy 10 |
Bomb 25 |
Bio 0 |
Rad 0 |
Adminbus | Hello from bay! An armored vest that protects against some damage. |
Warden's Armored Jacket |
Coverage Body, Arms |
Melee 30 |
Bullet 30 |
Laser 30 |
Energy 10 |
Bomb 25 |
Bio 0 |
Rad 0 |
Warden | An armored jacket with silver rank pips and livery. |
Warden's Jacket |
Coverage Body, Arms |
Melee 30 |
Bullet 30 |
Laser 30 |
Energy 10 |
Bomb 25 |
Bio 0 |
Rad 0 |
Warden | A navy-blue armored jacket with blue shoulder designations and '/Warden/' stitched into one of the chest pockets. |
Bulletproof Vest |
Coverage Body |
Melee 15 |
Bullet 60 |
Laser 10 |
Energy 10 |
Bomb 40 |
Bio 0 |
Rad 0 |
Secure Armory | A bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent. |
Ablative Armor Vest |
Coverage Body |
Melee 10 |
Bullet 10 |
Laser 60 40% reflect |
Energy 50 |
Bomb 0 |
Bio 0 |
Rad 0 |
Secure Armory | A vest that excels in protecting the wearer against energy projectiles. Lava+Fire+Acid Proof |
Blueshield Security Armor |
Coverage Body |
Melee 30 |
Bullet 30 |
Laser 30 |
Energy 10 |
Bomb 25 |
Bio 0 |
Rad 0 |
Blueshield Officer | An armored vest with the badge of a Blueshield Lieutenant. |
Armored Coat |
Coverage Body, Arms, Legs |
Melee 30 |
Bullet 30 |
Laser 30 |
Energy 10 |
Bomb 25 |
Bio 0 |
Rad 0 |
Head of Security | A trench coat enhanced with a special alloy for some protection and style. |
Armored Trenchoat |
Coverage Body, Arms, Legs |
Melee 30 |
Bullet 30 |
Laser 30 |
Energy 10 |
Bomb 25 |
Bio 0 |
Rad 0 |
Head of Security | A trenchcoat enhanced with a special lightweight kevlar. The epitome of tactical plainclothes. |
Armored Shawl Файл:Hosmantle.png |
Coverage Body, Arms, Legs |
Melee 30 |
Bullet 30 |
Laser 30 |
Energy 10 |
Bomb 25 |
Bio 0 |
Rad 0 |
Head of Security | A reinforced shawl, worn by the Head of Security. Do you dare take up their mantle? |
Reactive Armor |
Coverage Body |
Melee 50% Teleport |
Bullet 50% Teleport |
Laser 50% Teleport |
Energy 50% Teleport |
Bomb 0 |
Bio 0 |
Rad 0 |
Research Director | Doesn't seem to do much for some reason. |
Captain's Carapace |
Coverage Body |
Melee 50 |
Bullet 40 |
Laser 50 |
Energy 10 |
Bomb 25 |
Bio 0 |
Rad 0 |
Captain | An armored vest reinforced with ceramic plates and pauldrons to provide additional protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest, although it does chafe your nipples. |
Captain's Parade Jacket |
Coverage Body |
Melee 50 |
Bullet 40 |
Laser 50 |
Energy 10 |
Bomb 25 |
Bio 0 |
Rad 0 |
Captain | For when an armored vest isn't fashionable enough. |
Officer Jacket |
Coverage Body, Limbs |
Melee 80 |
Bullet 80 |
Laser 50 |
Energy 100 |
Bomb 100 |
Bio 100 |
Rad 100 |
Special Operations Officer | An armored jacket used in special operations. |
Тяжёлая броня
Object | Coverage | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Location | Description |
Riot Suit |
Coverage Body, Limbs |
Melee 50 |
Bullet 10 |
Laser 10 |
Energy 10 |
Bomb 0 |
Bio 0 |
Rad 0 |
Secure Armory | A suit of armor with heavy padding to protect against melee attacks. Looks like it might impair movement. |
---|---|---|---|---|---|---|---|---|---|---|
Plate Armour |
Coverage Body, Limbs |
Melee 50 |
Bullet 10 |
Laser 10 |
Energy 10 |
Bomb 0 |
Bio 0 |
Rad 0 |
Adminbus | Hello from Bay! A classic suit of plate armour, highly effective at stopping melee attacks. |
SWAT Armor |
Coverage Body, Limbs |
Melee 40 |
Bullet 30 |
Laser 30 |
Energy 30 |
Bomb 50 |
Bio 90 |
Rad 20 |
Ordered from Cargo | A set of advanced tactical armour. Heavily reinforced, it provides full protection for the body and is capable of extended periods of EVA. |
Crusader Armour |
Coverage Body, Limbs |
Melee 25 |
Bullet 5 |
Laser 5 |
Energy 5 |
Bomb 0 |
Bio 0 |
Rad 0 |
Chaplain | God wills it! |
Captain Armor |
Coverage Body, Limbs |
Melee 40 |
Bullet 50 |
Laser 50 |
Energy 25 |
Bomb 50 |
Bio 100 |
Rad 50 |
Captain | Space-proof suit specially for Captain! Fire+Acid proof |
Goliath Cloak |
Coverage Body, Arms |
Melee 35 |
Bullet 10 |
Laser 25 |
Energy 10 |
Bomb 25 |
Bio 0 |
Rad 0 |
Lavaland | A staunch, practical cape made out of numerous monster materials, it is coveted amongst exiles & hermits. |
Bone Armor |
Coverage Body, Limbs |
Melee 35 |
Bullet 25 |
Laser 25 |
Energy 10 |
Bomb 25 |
Bio 0 |
Rad 0 |
Lavaland | A tribal armor plate, crafted from animal bone. |
Drake Armour |
Coverage Body, Limbs |
Melee 70 |
Bullet 30 |
Laser 50 |
Energy 40 |
Bomb 70 |
Bio 60 |
Rad 50 |
Lavaland | A suit of armour fashioned from the remains of an ash drake. Acid+Fire Proof |
Centcomm Armor |
Coverage Body, Limbs |
Melee 80 |
Bullet 80 |
Laser 50 |
Energy 50 |
Bomb 100 |
Bio 100 |
Rad 100 |
Adminbus | Armor for Centcomm Officers. |
Heavy Armor |
Coverage Body, Limbs |
Melee 80 |
Bullet 80 |
Laser 50 |
Energy 50 |
Bomb 100 |
Bio 100 |
Rad 100 |
Adminbus | A heavily armored suit that protects against moderate damage. |
Thunderdome Armor |
Coverage Body, Limbs |
Melee 80 |
Bullet 80 |
Laser 50 |
Energy 50 |
Bomb 100 |
Bio 100 |
Rad 100 |
Adminbus | Armor worn by the Thunderdome teams. |
Magus Robe |
Coverage Body, Limbs |
Melee 30 |
Bullet 20 |
Laser 20 |
Energy 20 |
Bomb 20 |
Bio 20 |
Rad 20 |
Wizard | Armored robe for Wizard. Fire+Acid proof. Magic! |