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| Данное руководство особенно полезно для [[Chemist|chemists]] и [[Scientist|scientists]] но может пригодиться любому игроку, в особенности [[Предатель|предателям]].
| | #перенаправление [[Руководство по фармакологии]] |
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| '''Заметьте! Вы можете навести курсор на вещества, чтобы увидеть их рецепты!'''
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| == Что вся эта новая фигня значит?! ==
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| Удивлён всеми этими новыми реагентами? Где твой трикодразин? Недавно зарубежные разработчики добавили целую кучу специальных химикатов, в основном взятых с Goonstation. Они либо слабее, либо специализированнее, либо гораздо мощнее, чем старые химикаты, которые обычно делаются в несколько этапов. Некоторые из старых химических веществ остались, но Трикордразин, Риталин, Дексалин, Бикаридин, Дексалин Плюс, Келотан, Дермалин и многие другие исчезли. Так же вы сможете увидеть разницу между мощностью химикатов у нас и на зарубежном Paradise, в основном изменения направлены на ослабление "пластырей" и на повышение эффективности сложных, многосоставных химикатов.
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| Для смешивания этих новых химических веществ часто требуется новый инструмент, называемый [[File:Chemical_heater.png|ссылка=http://rv666.asuscomm.com/wiki/index.php/%D0%A4%D0%B0%D0%B9%D0%BB:Chemical_heater.png]] Х'''имическим нагревателем (Chemical Heater)'''. При этом вы вводите заданную температуру (в градусах Кельвина), чтобы нагреть или охладить мензурку и ее реактивы. Иногда это приводит к опасным реакциям, так что будьте осторожны! Вы также можете вручную нагревать мензурки с помощью зажигалки, это быстрее, но требует, чтобы Вы были готовы к потенциально опасной реакции.
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| Кроме того, химический раздатчик (chemical dispenser) содержит 3 новых реагента. '''Плазма (Plasma)''', '''Йод (Iodine)''', и '''Бром (Bromine)'''.
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| И ещё! У вас есть топливный бак на вашей стене. Не отправляйтесь в путешествие по техническим туннелям, чтобы украсть его.
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| ==Химикаты==
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| То из чего строится наша химия - это Алюминий (aluminium), Бром (bromine), Углерод (carbon), Хлор (chlorine), Медь (copper), Этанол (ethanol), Фтор (fluorine), Водород (hydrogen), Йод (iodine), Железо (iron), Литий (lithium), Ртуть (mercury), Азот (nitrogen), Кислород (oxygen), Фосфор (phosphorus), Калий (potassium), Радий (radium), Кремний (silicon), Серебро (silver), Натрий (sodium), Плазма (plasma), Сахар (sugar), Сера (sulfur), и Вода (water). Всё это можно найти в Раздатчике Химикатов (Chem Dispenser) в [[Chemistry_Lab|Chemistry]].
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| У вас есть всё необходимое чтобы сделать так много химикатов, сколько хотите. Вы можете сделать медикаменты, пену, ослепляющий порошок, яды, Космическую смазку и многое, многое другое. Вы ограничены только своим желанием (а также движком игры). Будьте осторожны смешивая неверные реагенты - это вредно для здоровья. И, пожалуйста, убедитесь в том, что ваше вещество делает, прежде чем его использовать. Экспериментируйте на свой страх и риск.
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| Некоторые чистые химические вещества смертельны или способны причинить тяжелые повреждения токсинами в случаях ввода их в кровь или при глотании.
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| Измельчение минералов с шахты поможет вам получить Уран (Uranium).
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| '''Все рецепты и реагенты, перечисленные ниже, отсортированы по категориям и алфавитному порядку.'''
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| ==Активные Чистые Химикаты==
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| Также известные как: "Что будет если я их съем?". Неупомянутые химикаты не имеют никакого эффекта (возможно). Все активные чистые химические вещества имеют скорость метаболизма 4юнита за цикл.
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| *'''Хлор (Chlorine)''': Наносит незначительные физические повреждения различным частям тела.
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| *'''Этанол (Ethanol)''': Самый мощный алкогольный "напиток", обладающий самой быстрым токсичным эффектом.
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| *'''Фтор (Fluorine)''': Вызывает незначительное повреждение токсинами.
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| *'''Железо (Iron)''': Медленно помогает восстановить кровь.
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| *'''Литий (Lithium)''': Вызывает судороги, слюнотечение, стоны и неспособность ровно ходить.
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| *'''Ртуть (Mercury)''': Вызывает повреждение головного мозга, подергивания, слюнотечение, стоны и неспособность ровно ходить.
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| *'''Плазма (Plasma)''': Наносит серьёзные повреждения токсинами. Лечит [[plasmamen]].
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| *'''Радий (Radium)''': Вызывает облучение.
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| *'''Сахар (Sugar)''': Питательный, имеет шанс уменьшить оглушение, а также маленький шанс распасться на небольшое количество адреналина. Передозировка при этом повергнет вас в диабетический шок.
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| *'''Токсины (Toxin)''': Вызывают умеренное токсическое повреждение..
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| *'''Уран (Uranium)''': Вызывает небольшое облучение.
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| ==За гранью очевидного==
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| Вы можете разогреть мензурки с помощью дешевых зажигалок, сварочных аппаратов и т. д. Вы можете получить дешевую зажигалку в самом начале смены, включив ее в свой loadout (экран создания персонажа) или из vendomat. Каждый щелчок нагревает стакан примерно на 20-30 градусов, что означает, что вы можете достичь желаемой температуры за 2-3 секунды. Если приноровиться, то химические нагреватели отходят на второй план.
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| Некоторые химические вещества выделяют пары токсинов при смешивании. Если вы ещё способны дышать, наденьте противогаз (при этом балоны не обязательны) или балон с кислородом или воздухом.
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| Вы можете получить химикаты из '''пластырей''' и '''таблеток''' путём размешивания их в All-In-One Grinder доступного в химической лаборатории. Дополнительно, таблетки можно размешать в воде.
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| Вы можете маркировать мензурки с помощью ручки. Одна из них доступна в вашем КПК (правый клик -> remove pen). Hand labeller не будет работать
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| Вы можете получить доступ к дополнительному химическому соединению (токсину), открыв панель раздатчика химикатов отверткой, многократно экспериментируя мультитулом в нём и затем снова применяя отвертку.
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| ==Компоненты==
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| Это очень простые химические вещества, которые вы будете использовать во многих других более сложных химикатов. Хотя они все еще могут быть токсичными.
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| {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
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| |+'''Наведите указатель мыши на названия реагентов в столбце, чтобы увидеть их химические формулы!'''
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| ! scope="col" style="width:150px; background-color:#FFDD66;" |Name
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| ! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
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| ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Acetone}}[[#Acetone|Acetone]]
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| |{{RecursiveChem/Acetone}}
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| |Common ingredient in other recipes. Causes toxin damage when ingested.
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Ammonia}}[[#Ammonia|Ammonia]]
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| |{{RecursiveChem/Ammonia}}
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| |An alternative fertilizer for botany and a key component for many common meds (results in 3 units instead of 4). Less effective than [[#Diethylamine|Diethylamine]].
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Ash}}[[#Ash|Ash]]
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| |{{RecursiveChem/Ash}}
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| |Basic ingredient in a couple of recipes. '''Burning oil will result in a large conflagration, which can lead to an explosion. Burning paper and scooping it up is usually a better method of making ash.'''
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Carpet}}[[#Carpet|Carpet]]
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| |{{RecursiveChem/Carpet}}
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| |Creates a dirty carpet on the floor.
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Diethylamine}}[[#Diethylamine|Diethylamine]]
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| |{{RecursiveChem/Diethylamine}}
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| |A very potent fertilizer, and the base component of some medicines.
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Oil}}[[#Oil|Oil]]
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| |{{RecursiveChem/Oil}}
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| |Burns in a small smokey fire, used to make other chemicals.
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Phenol}}[[#Phenol|Phenol]]
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| |{{RecursiveChem/Phenol}}
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| |Used for certain medical recipes.
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Saltpetre}}[[#Saltpetre|Saltpetre]]
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| |{{RecursiveChem/Saltpetre}}
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| |Ingredient for [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]].
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Sulphuric Acid}}[[#Sulphuric Acid|Sulphuric Acid]]
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| |{{RecursiveChem/Sulphuric Acid}}
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| |An acid that's utilized as a building block in a lot of medical chemicals (results in 2 units instead of 3). It's also useful for etching circuits....etching permanent scars in your coworker's face.
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Welding Fuel}}[[#Welding Fuel|Welding Fuel]]
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| |{{RecursiveChem/Welding Fuel}}
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| |A highly flammable blend of basic hydrocarbons, mostly Acetylene. Useful for both welding and organic chemistry.
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| |-
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| |}
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| ==Medicines==
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| "''And that's how I lost my medical license!''" Don't be this guy. Make these. Lots of these.
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| See [[Guide to Medicine|Guide to Medicine]] for more information on what to use when.
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| ===Core Healing Medicines===
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| These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.
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| {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
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| |+Hover over the names of the reagents in the recipe column to see their chemical formulas!
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| ! scope="col" style="width:150px; background-color:#FFDD66;" |Name
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| ! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
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| ! scope="col" style="background-color:#FFDD66;" |Treatment for
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| ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
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| ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
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| ! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
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| ! scope="col" style="background-color:#FFDD66;" |Addiction Chance
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Charcoal}}[[#Charcoal|Charcoal]]
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| |{{RecursiveChem/Charcoal}}
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| |Toxin
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| |Heals 1.5 points of toxins damage per cycle, and has a 50% chance of removing 1u of all other chems present per cycle.
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| |0.4 units per cycle
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| |N/A
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| |N/A
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]
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| |{{RecursiveChem/Cryoxadone}}
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| |Cellular, Oxygen, Brute, Burn, Toxin
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| |Required for the proper function of cryogenics. It heals, per cycle:
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| *4 points of cellular damage
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| *10 points of oxy damage
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| *12 points of brute and burn damage
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| *3 points of toxin damage
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| However, this functions only when the person's body temperature is below 265 Kelvin.
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| |0.4 units per cycle
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| |N/A
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| |N/A
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Mannitol}}[[#Mannitol|Mannitol]]
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| |{{RecursiveChem/Mannitol}}
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| |Brain
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| |Heals 3 points of brain damage per cycle. Use it in cryo tubes alongside Cryoxadone.
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| |0.4 units per cycle
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| |N/A
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| |N/A
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}[[#Salbutamol|Salbutamol]]
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| |{{RecursiveChem/Salbutamol}}
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| |Suffocation
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| |Heals 6 points of oxygen damage per cycle and reduces losebreath by 4 points. Great for stabilizing critical patients!
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| |0.2 units per cycle
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| |N/A
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| |N/A
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}[[#Saline-Glucose Solution|Saline-Glucose Solution]]
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| |{{RecursiveChem/Saline-Glucose Solution}}
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| |Brute, burn
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| |Has a 33% chance per metabolism cycle to heal 2 points of brute and burn damage each. Has another 33% chance per cycle to restore a bit of blood.
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| Used to treat patients in shock.
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| |0.15 units per cycle
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| |N/A
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| |N/A
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Silver Sulfadiazine}}[[#Silver Sulfadiazine|Silver Sulfadiazine]]
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| |{{RecursiveChem/Silver Sulfadiazine}}
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| |Burn
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| |On touch, instantly heals burn damage equal to the volume in units.
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| Basic anti-burn healing drug.
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| On ingestion, deals toxins damage equal to half the consumed volume.
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| Heals 2 burn per cycle.
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| |3 units per cycle
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| |N/A
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| |N/A
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Styptic Powder}}[[#Styptic Powder|Styptic Powder]]
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| |{{RecursiveChem/Styptic Powder}}
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| |Brute
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| |On touch, instantly heals brute damage equal to the volume in units.
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| Basic anti-brute healing drug.
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| On ingestion, deals toxins damage equal to half the consumed volume.
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| Heals 2 brute per cycle.
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| |3 units per cycle
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| |N/A
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| |N/A
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Synthflesh}}[[#Synthflesh|Synthflesh]]
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| |{{RecursiveChem/Synthflesh}}
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| |Brute, burn
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| |On touch, heals 1.5 times the applied volume in brute and burn damage.<br>Touch based only - no effects per-cycle
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| |0.4 units per cycle
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| |N/A
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| |N/A
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Synth Meat}}[[#Synth Meat|Synth Meat]]
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| |{{RecursiveChem/Synth Meat}}
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| |Synthetic Meat
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| |Creates a piece of synthetic meat at location of reaction---largely used to help restock the cloner's biomass.
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| |N/A
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| |N/A
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| |N/A
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| |-
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| |}
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| ===Superior Healing Medicines===
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| These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.
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| Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.
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| {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
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| |+Hover over the names of the reagents in the recipe column to see their chemical formulas!
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| ! scope="col" style="width:150px; background-color:#FFDD66;" |Name
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| ! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
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| ! scope="col" style="background-color:#FFDD66;" |Treatment for
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| ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
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| ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
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| ! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
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| ! scope="col" style="background-color:#FFDD66;" |Addiction Chance
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Atropine}}[[#Atropine|Atropine]]
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| |{{RecursiveChem/Atropine}}
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| |Brute, burn and suffocation
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| |If subject's health is below -25 it will:
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| *Heal 3 brute and burn damage per cycle.
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| *Attempt to cap Oxyloss at 65 and losebreath at 5.
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| *Cause confusion.
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| Good for stabilising critical patients and treating cardiac failure. Causes toxin damage to healthy patients. It also aggressively purges [[#Sarin|Sarin]].
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| |0.2 units per cycle
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| |25
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| |N/A
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Calomel}}[[#Calomel|Calomel]]
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| |{{RecursiveChem/Calomel}}
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| |Purge
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| |Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.
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| |0.8 units per cycle
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| |N/A
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| |N/A
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Mutadone}}[[#Mutadone|Mutadone]]
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| |{{RecursiveChem/Mutadone}}
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| |Genetic
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| |Heals your genetic defects. Will not alter any gene that a character has at the start of the round, disabilities included.
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| |0.4 units per cycle
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| |N/A
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| |N/A
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Omnizine}}[[#Omnizine|Omnizine]]
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| |Found in warm Donk Pockets, rainbow cotton candy, the Chief Medical Officer's hypospray, and Lifeweed.
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| |Brute, burn, toxin and suffocation
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| |Heals 1 of each damage type a cycle, no side effects or restrictions. Has a 50% chance of reducing losebreath by 1. If overdosed it will deal significant amounts of each damage type.<br>
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| Found in warmed up donk pockets. Simply grinding the donk pockets will not work. You will need to have a person or animal eat them, and then dialysis it out of them using a sleeper. Botany can grow Lifeweed which can then be ground up for omnizine.
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| |0.2 units per cycle
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| |30
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| |Low
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Pentetic Acid}}[[#Pentetic Acid|Pentetic Acid]]
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| |{{RecursiveChem/Pentetic Acid}}
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| |Radiation, toxin
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| |Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a 33% chance of dealing brute and fire damage.
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| |0.4 units per cycle
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| |N/A
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| |N/A
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Perfluorodecalin}}[[#Perfluorodecalin|Perfluorodecalin]]
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| |{{RecursiveChem/Perfluorodecalin}}
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| |Suffocation
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| |Heals suffocation damage so quickly that you could have a spacewalk, but if 4 or more units are administered it mutes your voice and causes losebreath. Has a 33% chance of healing brute and burn damage per cycle as well.
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| |0.2 units per cycle
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| |N/A
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| |Medium
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| |-
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| ! style="background-color:#FFEE88;" |{{anchor|Salicylic Acid}}[[#Salicylic Acid|Salicylic Acid]]
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| |{{RecursiveChem/Salicylic Acid}}
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| |Brute and painkiller
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| |Has a 55% chance per cycle to heal 2 points of brute damage. Deals toxin damage when overdosed. Has a 15% fail rate during surgery.
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| |0.1 units per cycle
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| |25 units
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| |N/A
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| |-
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| |}
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| | |
| ===Unique Healing Medicines===
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| These healing drugs preform a unique function that is not commonly used or seen in game.
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| {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
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| |+Hover over the names of the reagents in the recipe column to see their chemical formulas!
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| ! scope="col" style="width:150px; background-color:#FFDD66;" |Name
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| ! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
| |
| ! scope="col" style="background-color:#FFDD66;" |Treatment for
| |
| ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
| |
| ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
| |
| ! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
| |
| ! scope="col" style="background-color:#FFDD66;" |Addiction Chance
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Antihol}}[[#Antihol|Antihol]]
| |
| |{{RecursiveChem/Antihol}}
| |
| |Alcohol
| |
| |Helps remove Alcohol from someone's body, as well as eliminating its side effects.
| |
| |0.4 units per cycle
| |
| |N/A
| |
| |N/A
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Degreaser}}[[#Degreaser|Degreaser]]
| |
| |{{RecursiveChem/Degreaser}}
| |
| |Cleans Residue from IPC's.
| |
| |Basically the IPC version of Charcoal. Purges all chemicals faster, with Space Lube and Ultra-Lube being purged at even higher rates.
| |
| |0.4 units per cycle
| |
| |N/A
| |
| |N/A
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Diphenhydramine}}[[#Diphenhydramine|Diphenhydramine]]
| |
| |{{RecursiveChem/Diphenhydramine}}
| |
| |Histamine Overdose
| |
| |Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.
| |
| |0.4 units per cycle
| |
| |N/A
| |
| |Low
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Ephedrine}}[[#Ephedrine|Ephedrine]]
| |
| |{{RecursiveChem/Ephedrine}}
| |
| |Stun reduction
| |
| |Caps losebreath at 5 and if oxyloss is above 75, heals 1 oxyloss damage.
| |
| If patient's health is below 0, heals 1 toxin, 1 brute and 1 burn damage.
| |
| If patient's health is above 0, has a 33% chance to heal 1 toxin, 1 brute and 1 burn damage.
| |
| Reduces stun times and stabilises crit.<br>If overdosed it will deal toxin and oxyloss damage.
| |
| |0.3 units per cycle
| |
| |35
| |
| |Medium
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Epinephrine}}[[#Epinephrine|Epinephrine]]
| |
| |{{RecursiveChem/Epinephrine}}
| |
| |Stun, brute, burn, suffocation and toxin
| |
| |If subject's health is below -10 but above -65 it will:
| |
| | |
| *Heal 1 toxin, 1 brute and 1 burn damage per cycle.
| |
| *Attempt to cap oxyloss at 35 and losebreath at 3.
| |
| | |
| Also used to treat patients experiencing cardiac failure. Will not heal patients who are almost dead.<br>If overdosed will stun and deal toxin damage.<br>Aggressively purges [[#Histamine|Histamine]].
| |
| |0.2 units per cycle
| |
| |20
| |
| |N/A
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Ether}}[[#Ether|Ether]]
| |
| |{{RecursiveChem/Ether}}
| |
| |Sedative
| |
| |A non-addictive alternative to morphine. Can be useful when performing surgery on species who require unique breathing equipment such as Vox or Plasmamen.
| |
| |0.1 units per cycle
| |
| |N/A
| |
| |N/A
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Haloperidol}}[[#Haloperidol|Haloperidol]]
| |
| |{{RecursiveChem/Haloperidol}}
| |
| |Anti-psychotic and Stimulant Purgative
| |
| |Will rapidly purge hallucinogenic and stimulative chemical while reducing jitteriness and the drugs various negative effects. Can also cause drowsiness and brain damage.
| |
| |0.4 units per cycle
| |
| |N/A
| |
| |N/A
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Hydrocodone}}[[#Hydrocodone|Hydrocodone]]
| |
| |{{RecursiveChem/Hydrocodone}}
| |
| |Painkiller
| |
| |An extremely strong painkiller that allows you to ignore almost any amount of pain. Has a 1% fail rate during surgery.
| |
| |0.3 units per cycle
| |
| |N/A
| |
| |N/A
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Insulin}}[[#Insulin|Insulin]]
| |
| |{{RecursiveChem/Insulin}}
| |
| |Sugar Dependency
| |
| |Increases sugar depletion
| |
| |0.4 units per cycle
| |
| |N/A
| |
| |N/A
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Liquid Solder}}[[#Liquid Solder|Liquid Solder]]
| |
| |{{RecursiveChem/Liquid Solder}}
| |
| |Heals Synthetic Posibrain damage.
| |
| |Same thing as Mannitol, but for Synthetics!
| |
| |0.4 units per cycle
| |
| |N/A
| |
| |N/A
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Mitocholide}}[[#Mitocholide|Mitocholide]]
| |
| |{{RecursiveChem/Mitocholide}}
| |
| |Internal Damage Healing, limb revival
| |
| |Heals internal organ damage by .4 points each per cycle; a slow-acting alternative to surgery. Great in a cryo mix! Also can fix septic or dead limbs if splashed on them.
| |
| |0.4 units per cycle
| |
| |N/A
| |
| |N/A
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Morphine}}[[#Morphine|Morphine]]
| |
| |{{RecursiveChem/Morphine}}
| |
| |Painkiller
| |
| |Will allow you to walk faster. Will eventually knock you out if you take too much.<br>If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage. Has a 1% fail rate during surgery.
| |
| |0.4 units per cycle
| |
| |30
| |
| |High
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Nanocalcium}}[[#Nanocalcium|Nanocalcium]]
| |
| |{{RecursiveChem/Nanocalcium}}
| |
| |Broken Bones
| |
| |Causes jitteriness, then weakness and confusion, before stunning the user. Has a 50% chance per cycle to mend a random bone during the stun-phase. Reacts with narcotics and stimulants, causing massive toxins damage and halting bone repair.
| |
| |0.5 units per cycle
| |
| |N/A
| |
| |N/A
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Oculine}}[[#Oculine|Oculine]]
| |
| |{{RecursiveChem/Oculine}}
| |
| |Eye and Ear
| |
| |Cures blindness and heals eye damage over time, also cures deafness and heals ear damage.
| |
| |0.4 units per cycle
| |
| |N/A
| |
| |N/A
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Potassium Iodide}}[[#Potassium Iodide|Potassium Iodide]]
| |
| |{{RecursiveChem/Potassium Iodide}}
| |
| |Radiation
| |
| |Reduces low radiation damage very effectively.
| |
| |0.4 units per cycle
| |
| |N/A
| |
| |N/A
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Rezadone}}[[#Rezadone|Rezadone]]
| |
| |{{RecursiveChem/Rezadone}}
| |
| |Clone Damage Healing
| |
| |Heals Clone damage, only way besides Cryoxadone or Earthsblood.
| |
| |0.4 units per cycle
| |
| |30
| |
| |N/A
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]
| |
| |{{RecursiveChem/Spaceacillin}}
| |
| |Diseases and Infections
| |
| |A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections.
| |
| Fungus can be either scooped off the walls of maintenance with a container, or it be grown by Botany.
| |
| |0.2 units per cycle
| |
| |N/A
| |
| |N/A
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Stimulants}}[[#Stimulants|Stimulants]]
| |
| |{{RecursiveChem/Stimulants}}
| |
| |Stun
| |
| |A traitor only reagent; it makes the user impervious to stuns and rapidly heals their body; when it wears off it deals tox and brute damage in addition to a stun.
| |
| |0.4 units per cycle
| |
| |60
| |
| |N/A
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Strange Reagent}}[[#Strange Reagent|Strange Reagent]]
| |
| |{{RecursiveChem/Strange Reagent}}
| |
| |Death
| |
| |A miracle drug that can bring a dead body back to life! <span style="color:#FF0000">'''WARNING: if the corpse has suffered more than 150 points combined of brute, burn, and genetic damage they will instead explode in a shower of gore. Deals gene damage on successfull revival'''</span><br>If used on a living person it will deal Brute and Tox damage.
| |
| |0.2 units per cycle
| |
| |N/A
| |
| |N/A
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Teporone}}[[#Teporone|Teporone]]
| |
| |{{RecursiveChem/Teporone}}
| |
| |Body temperature stabilization
| |
| |Attempts to return the body's temperature to 98F in 10 degree increments.
| |
| |0.4 units per cycle
| |
| |50
| |
| |Medium
| |
| |-
| |
| |}
| |
| | |
| ==Narcotics==
| |
| Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
| |
| | |
| As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
| |
| | |
| People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
| |
| | |
| {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
| |
| |+Hover over the names of the reagents in the recipe column to see their chemical formulas!
| |
| ! scope="col" style="width:150px; background-color:#FFDD66;" |Name
| |
| ! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
| |
| ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
| |
| ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
| |
| ! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
| |
| ! scope="col" style="background-color:#FFDD66;" |Addiction Chance
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Aranesp}}[[#Aranesp|Aranesp]]
| |
| |{{RecursiveChem/Aranesp}}
| |
| |Cause a significant stamina regeneration boost per cycle-however the drug causes toxin damage in addition to having a chance to induce heavy oxygen damage.
| |
| |0.4 units per cycle
| |
| |N/A
| |
| |N/A
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Bath Salts}}[[#Bath Salts|Bath Salts]]
| |
| |{{RecursiveChem/Bath Salts}}
| |
| |Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.<br>If overdosed the subject will lose even more motor control, drool and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage. Hint: If the cook isn't being cooperative, there is a 1/5 chance a cup of ramen will have 3 units of enzyme in it.
| |
| |0.6 units per cycle
| |
| |20
| |
| |High
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Crank}}[[#Crank|Crank]]
| |
| |{{RecursiveChem/Crank}}
| |
| |Reduces stun times by about 200%.<br>If overdosed or addicted it will deal significant Toxin, Brute and Brain damage. Explodes on mixing, so stay clear of the heater.
| |
| |0.4 units per cycle
| |
| |20
| |
| |High
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Jenkem}}[[#Jenkem|Jenkem]]
| |
| |{{RecursiveChem/Jenkem}}
| |
| |Jenkem is a prison drug made from organic waste. Extremely disgusting.<br>
| |
| |0.4 units per cycle
| |
| |20
| |
| |Medium/High
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Krokodil}}[[#Krokodil|Krokodil]]
| |
| |{{RecursiveChem/Krokodil}}
| |
| |Provides messages of calmness and protection.<br>If overdosed it will deal significant Brain and Toxin damage.<br>If addicted to it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.
| |
| |0.4 units per cycle
| |
| |20
| |
| |High
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Lysergic acid diethylamide}}[[#Lysergic acid diethylamide|Lysergic acid diethylamide]]
| |
| |{{RecursiveChem/Lysergic acid diethylamide}}
| |
| |Also known as LSD. This is a potent hallucinogenic compound that is illegal under space law. Contrary to what you may believe, this is not an enjoyable chem to be subject to.
| |
| |0.4 units per cycle
| |
| |N/A
| |
| |N/A
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Methamphetamine}}[[#Methamphetamine|Methamphetamine]]
| |
| |{{RecursiveChem/Methamphetamine}}
| |
| |Reduces stun times by about 200% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.<br>If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.
| |
| |0.6 units per cycle
| |
| |20
| |
| |High
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Nicotine}}[[#Nicotine|Nicotine]]
| |
| |{{RecursiveChem/Nicotine}}
| |
| |Slightly reduces stun times.<br>If overdosed it will deal toxin and oxygen damage.
| |
| |0.4 units per cycle
| |
| |35
| |
| |High
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Space Drugs}}[[#Space Drugs|Space Drugs]]
| |
| |{{RecursiveChem/Space Drugs}}
| |
| |An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
| |
| |0.2 units per cycle
| |
| |N/A
| |
| |High
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Surge}}[[#Surge|Surge]]
| |
| |{{RecursiveChem/Surge}}
| |
| |A sketchy superconducting gel that overloads processors, causing an effect reportedly similar to opiates in synthetic units. It is very similar to space drugs, with the added fun of being electrocuted and killed in higher doses.
| |
| |0.4 units per cycle
| |
| |20
| |
| |High
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Ultra Lube}}[[#Ultra Lube|Ultra Lube]]
| |
| |{{RecursiveChem/Ultra Lube}}
| |
| |Ultra-Lube is an enhanced lubricant which induces effect similar to Methamphetamine in synthetic users by drastically reducing internal friction and increasing cooling capabilities.
| |
| |0.6 units per cycle
| |
| |20
| |
| |High
| |
| |}
| |
| | |
| ==Pyrotechnics==
| |
| The manipulation of fire and matter.
| |
| | |
| {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
| |
| |+Hover over the names of the reagents in the recipe column to see their chemical formulas!
| |
| ! scope="col" style="width:150px; background-color:#FFDD66;" |Name
| |
| ! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
| |
| ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Azide}}[[#Azide|Azide]]
| |
| |{{RecursiveChem/Azide}}
| |
| |Results in 1 unit. Creates a violent explosion at the source. Cannot be stabilized with [[#Stabilizing Agent|Stabilizing Agent]].
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Black Powder}}[[#Black Powder|Black Powder]]
| |
| |{{RecursiveChem/Black Powder}}
| |
| |Sparks, and then creates a violent explosion when heated to 473.15K.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Chlorine Trifluoride}}[[#Chlorine Trifluoride|Chlorine Trifluoride]]
| |
| |{{RecursiveChem/Chlorine Trifluoride}}
| |
| |When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Cryostylane}}[[#Cryostylane|Cryostylane]]
| |
| |{{RecursiveChem/Cryostylane}}
| |
| |Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Explosion}}[[#Explosion|Explosion]]
| |
| |{{RecursiveChem/Explosion}}
| |
| |This explodes immediately on mixing, which may knock you over or even kill you. Cannot be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. Only useful in grenade production.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Firefighting Foam}}[[#Firefighting Foam|Firefighting Foam]]
| |
| |{{RecursiveChem/Firefighting Foam}}
| |
| |Also known as carbon tetrachloride; this is an excellent reagent for putting out fires; more effective than water---and no slipping.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]
| |
| |{{RecursiveChem/Flash Powder}}
| |
| |Flashes in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 373.15K to activate.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Fluorosurfactant}}[[#Fluorosurfactant|Fluorosurfactant]]
| |
| |{{RecursiveChem/Fluorosurfactant}}
| |
| |Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Liquid Dark Matter}}[[#Liquid Dark Matter|Liquid Dark Matter]]
| |
| |{{RecursiveChem/Liquid Dark Matter}}
| |
| |When detonated it will suck in any movable object or person. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 473.15K to activate.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Napalm}}[[#Napalm|Napalm]]
| |
| |{{RecursiveChem/Napalm}}
| |
| |A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Nitroglycerin}}[[#Nitroglycerin|Nitroglycerin]]
| |
| |{{RecursiveChem/Nitroglycerin}}
| |
| |A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Phlogiston}}[[#Phlogiston|Phlogiston]]
| |
| |{{RecursiveChem/Phlogiston}}
| |
| |Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]].
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Pyrosium}}[[#Pyrosium|Pyrosium]]
| |
| |{{RecursiveChem/Pyrosium}}
| |
| |Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Sonic Powder}}[[#Sonic Powder|Sonic Powder]]
| |
| |{{RecursiveChem/Sonic Powder}}
| |
| |Deafens in a radius of 5 tiles. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 373.15K to activate.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Smoke}}[[#Smoke|Smoke]]
| |
| |{{RecursiveChem/Smoke}}
| |
| |This creates a large butt of smoke that will take on the properties of everything (if anything) in the container of the reaction. The smoke will transfer the contained reagents into any mobs caught within the smoke butt, and will apply the reagents to the mobs. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Agent. If stabilized, heat to 373.15K to activate.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Sorium}}[[#Sorium|Sorium]]
| |
| |{{RecursiveChem/Sorium}}
| |
| |When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 473.15K to activate.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Stabilizing Agent}}[[#Stabilizing Agent|Stabilizing Agent]]
| |
| |{{RecursiveChem/Stabilizing Agent}}
| |
| |When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. It is required '''only''' during the exact moment of mixing to inhibit the chem's reaction. As soon as you're done mixing the dangerous substance, you're free to dispose of SA.'''This does not work on everything, so be warned!'''
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Teslium}}[[#Teslium|Teslium]]
| |
| |{{RecursiveChem/Teslium}}
| |
| |An unstable, electrically-charged metallic slurry. Increases the conductance of living things and will randomly shock people. Causes an electrical arc if mixed with uranium.
| |
| |}
| |
| | |
| ==Other Recipes==
| |
| These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
| |
| | |
| {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
| |
| |+Hover over the names of the reagents in the recipe column to see their chemical formulas!
| |
| ! scope="col" style="width:150px; background-color:#FFDD66;" |Name
| |
| ! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
| |
| ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Candlefication}}[[#Candlefication|Candlefication]]
| |
| |{{RecursiveChem/Candlefication}}
| |
| |Results in 1 candle.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Colorful Reagent}}[[#Colorful Reagent|Colorful Reagent]]
| |
| |{{RecursiveChem/Colorful Reagent}}
| |
| |When applied to turfs or objects it will color them a random color.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Condensed Capsaicin}}[[#Condensed Capsaicin|Condensed Capsaicin]]
| |
| |{{RecursiveChem/Condensed Capsaicin}}
| |
| |A chemical agent used for self-defense and in police work. (Results in 1 unit of Condensed Capsaicin Oil and does not consume Plasma.)
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Corgium}}[[#Corgium|Corgium]]
| |
| |{{RecursiveChem/Corgium}}
| |
| |Creates a corgi at location of the reaction. D'awwwww.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Drying Agent}}[[#Drying Agent|Drying Agent]]
| |
| |{{RecursiveChem/Drying Agent}}
| |
| |Results in 3 units, used to dry wet floors.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|EMP}}[[#EMP|EMP]]
| |
| |{{RecursiveChem/EMP}}
| |
| |This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Fish Water}}[[#Fish Water|Fish Water]]
| |
| |{{RecursiveChem/Fish Water}}
| |
| |Smelly water from a fish tank. Gross! Has no use other than to make you to vomit green goo.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Flaptonium}}[[#Flaptonium|Flaptonium]]
| |
| |{{RecursiveChem/Flaptonium}}
| |
| |Creates a parrot at the location of the reaction. Squawk!
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Fliptonium}}[[#Fliptonium|Fliptonium]]
| |
| |{{RecursiveChem/Fliptonium}}
| |
| |Causes the imbider to start spinning! When ingested or applied the sprite starts spinning in circles. Also helps against stuns.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|FluoroSulphuric Acid}}[[#FluoroSulphuric Acid|FluoroSulphuric Acid]]
| |
| |{{RecursiveChem/FluoroSulphuric Acid}}
| |
| |A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes. On contact, each unit deals 2 burn damage. Note that a single body part can accumulate no more than 75 damage this way. Useful for burning pesky horse masks off people's faces.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Glycerol}}[[#Glycerol|Glycerol]]
| |
| |{{RecursiveChem/Glycerol}}
| |
| |Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Hairgrownium}}[[#Hairgrownium|Hairgrownium]]
| |
| |{{RecursiveChem/Hairgrownium}}
| |
| |When applied topically (on touch), it will give the person it's applied to a random hair style and random facial hair.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Holy Water}}[[#Holy Water|Holy Water]]
| |
| |{{RecursiveChem/Holy Water}}
| |
| |When ingested by a cultist, they will eventually revert back to their old ways and stop following Nar-Sie. For Vampires, having this reagent in them will nullify their powers.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Jestosterone}}[[#Jestosterone|Jestosterone]]
| |
| |{{RecursiveChem/Jestosterone}}
| |
| |Has the following effects:
| |
| | |
| *Makes you squeak when you are hit or when you move.
| |
| *Heals 1.5 points of brute damage per cycle for clowns and honksquad members.
| |
| *Deals 1.5 points of toxin damage per cycle to mimes.
| |
| *In non-clowns and non-honksquad crew, it also induces effects similar to space drugs.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Life}}[[#Life|Life]]
| |
| |{{RecursiveChem/Life}}
| |
| |Creates hostile life forms, which will likely result in chaos. Replace the blood with sugar to have them be friendly instead!
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Liquid Gibs}}[[#Liquid Gibs|Liquid Gibs]]
| |
| |{{RecursiveChem/Liquid Gibs}}
| |
| |Useful in recipes requiring animal fat such as candles or soap.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Lye}}[[#Lye|Lye]]
| |
| |{{RecursiveChem/Lye}}
| |
| |Also known as sodium hydroxide. Useful in creating homemade soap and candles.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Meatification}}[[#Meatification|Meatification]]
| |
| |{{RecursiveChem/Meatification}}
| |
| |Results in 1 slab of meat.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Metal Foam}}[[#Metal Foam|Metal Foam]]
| |
| |{{RecursiveChem/Metal Foam}}
| |
| |Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Plastic Polymers}}[[#Plastic Polymers |Plastic Polymers]]
| |
| |{{RecursiveChem/Plastic Polymers}}
| |
| |Creates 1 sheet of plastic at the location of the reaction.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Quantum Hair Dye}}[[#Quantum Hair Dye|Quantum Hair Dye]]
| |
| |{{RecursiveChem/Quantum Hair Dye}}
| |
| |When applied topically (on touch), it will color a person's hair a random color. Perfect for coloring those with distasteful hair colors.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Shock Explosion}}[[#Shock Explosion|Shock Explosion]]
| |
| |{{RecursiveChem/Shock Explosion}}
| |
| |This reacts immediately on mixing, it creates an area-of-effect shock that will stun and very very minorly damage all who are not wearing insulated gloves.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Soapification}}[[#Soapification|Soapification]]
| |
| |{{RecursiveChem/Soapification}}
| |
| |Results in 1 bar of soap.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Sodium Chloride}}[[#Sodium Chloride|Sodium Chloride]]
| |
| |{{RecursiveChem/Sodium Chloride}}
| |
| |Commonly known as salt, Sodium Chloride is often used to season food.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]
| |
| |{{RecursiveChem/Space Cleaner}}
| |
| |This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Space Lube}}[[#Space Lube|Space Lube]]
| |
| |{{RecursiveChem/Space Lube}}
| |
| |Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]
| |
| |{{RecursiveChem/Sterilizine}}
| |
| |Helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Super Hairgrownium}}[[#Super Hairgrownium|Super Hairgrownium]]
| |
| |{{RecursiveChem/Super Hairgrownium}}
| |
| |When injected this will cause the person to not only grow a huge set of hair, but a fake moustache as well; the fake moustache will continue to grow and regrow as long as it's in the person's system.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Synthanol}}[[#Synthanol|Synthanol]]
| |
| |{{RecursiveChem/Synthanol}}
| |
| |What IPCs can drink to get drunk. Robo-booze.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Thermite}}[[#Thermite|Thermite]]
| |
| |{{RecursiveChem/Thermite}}
| |
| |A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited with a welding tool. Causes minor burn damage to humans when ingested.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Toilet Water}}[[#Toilet Water|Toilet Water]]
| |
| |{{RecursiveChem/Toilet Water}}
| |
| |Filthy water scoured from a nasty toilet bowl. Absolutely disgusting. Has no use other than to make you to vomit green goo.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Unstable Mutagen}}[[#Unstable Mutagen|Unstable Mutagen]]
| |
| |{{RecursiveChem/Unstable Mutagen}}
| |
| |Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Genetics.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Stable Mutagen}}[[#Stable Mutagen|Stable Mutagen]]
| |
| |{{RecursiveChem/Stable Mutagen}}
| |
| |Will copy the DNA from blood which is located in the same container as the Stable mutagen. After 10 cycles when injected into somebody it will transform them into the species of the used blood and will transfer the DNA to the victim. Causes radiation damage.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Virus Food}}[[#Virus Food|Virus Food]]
| |
| |{{RecursiveChem/Virus Food}}
| |
| |A chemical which allows viruses and bacteria to quickly grow.
| |
| |}
| |
| | |
| ==Food Recipes==
| |
| These reactions relate to food and various food products, both tasty and disgusting.
| |
| {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
| |
| |+Hover over the names of the reagents in the recipe column to see their chemical formulas!
| |
| ! scope="col" style="width:150px; background-color:#FFDD66;" |Name
| |
| ! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
| |
| ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Chocolate Bar}}[[#Chocolate Bar|Chocolate Bar]]
| |
| |{{RecursiveChem/Chocolate Bar}}
| |
| |Creates a chocolate bar at location of reaction
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Cola}}[[#Cola|Cola]]
| |
| |{{RecursiveChem/Cola}}
| |
| |Space Cola! Helps makes you less drowsy.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Corn Syrup}}[[#Corn Syrup|Corn Syrup]]
| |
| |{{RecursiveChem/Corn Syrup}}
| |
| |Decays into 1.2 units of sugar each cycle--basically a more highly concentrated version of sugar.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Monosodium Glutamate}}[[#Monosodium Glutamate|Monosodium Glutamate]]
| |
| |{{RecursiveChem/Monosodium Glutamate}}
| |
| |Monosodium Glutamate is a sodium salt known chiefly for its use as a controversial flavor enhancer.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Mugwort}}[[#Mugwort|Mugwort]]
| |
| |{{RecursiveChem/Mugwort}}
| |
| |A rather bitter herb once thought to hold magical protective properties. 20% proc chance per cycle when drinking Duke Purple Tea.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Neuro-toxin}}[[#Neuro-toxin|Neuro-toxin]]
| |
| |{{RecursiveChem/Neuro-toxin}}
| |
| |A strong alcoholic drink that knocks the imbiber flat on their back. Stuns a target after eight cycles but does not prevent them from speaking.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Pan-Galactic Gargle Blaster}}[[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]]
| |
| |{{RecursiveChem/Pan-Galactic Gargle Blaster}}
| |
| |Alcoholic drink required in the production of Neuro-toxin. Note: Vodka = Tunguska Triple Distilled and Whiskey = Uncle Git's Special Reserve.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Soy Sauce}}[[#Soy Sauce|Soy Sauce]]
| |
| |{{RecursiveChem/Soy Sauce}}
| |
| |Soy Sauce is a delicious condiment used in cooking recipes.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Tofu}}[[#Tofu|Tofu]]
| |
| |{{RecursiveChem/Tofu}}
| |
| |Creates a piece of tofu at location of reaction
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Triple Citrus}}[[#Triple Citrus|Triple Citrus]]
| |
| |{{RecursiveChem/Triple Citrus}}
| |
| |Heals 1-2 Tox damage per sip (not per cycle).
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Very High Fructose Corn Syrup}}[[#Very High Fructose Corn Syrup|Very High Fructose Corn Syrup]]
| |
| |{{RecursiveChem/Very High Fructose Corn Syrup}}
| |
| |Decays into 2.4 units of sugar each cycle--basically a very highly concentrated version of sugar.
| |
| |-
| |
| |}
| |
| | |
| ==Toxins==
| |
| The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. If you are not an antagonist, mixing and using these may qualify as self-antagging, and may result in a ban or job ban.
| |
| | |
| {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
| |
| |+Hover over the names of the reagents in the recipe column to see their chemical formulas!
| |
| ! scope="col" style="width:150px; background-color:#FFDD66;" |Name
| |
| ! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
| |
| ! scope="col" style="background-color:#FFDD66;" |Damage dealt
| |
| ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|?????}}[[#?????|?????]]
| |
| |{{RecursiveChem/?????}}
| |
| |Toxin
| |
| |Will deal a minor amount of Toxin damage. Used in several other recipes.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Amanitin}}[[#Amanitin|Amanitin]]
| |
| |{{RecursiveChem/Amanitin}}
| |
| |Delayed Toxin Damage
| |
| |Once none remains in your body, instantly deals 2-4 toxin damage multiplied by how many cycles it was in you. Larger doses means a longer waiting period, but more damage.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Atrazine}}[[#Atrazine|Atrazine]]
| |
| |{{RecursiveChem/Atrazine}}
| |
| |Toxin
| |
| |Kills weeds, causes minor toxin damage to humans and deals massive toxin damage to Dionas.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Capulettium}}[[#Capulettium|Capulettium]]
| |
| |{{RecursiveChem/Capulettium}}
| |
| |Blurry vision, knockout, faked death.
| |
| |Knocks out after a short duration and keep them out for a fixed short while; when they pass out, it makes it look as though they've died to everything including medical HUDs; excellent for faking deaths.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Capulettium Plus}}[[#Capulettium Plus|Capulettium Plus]]
| |
| |{{RecursiveChem/Capulettium Plus}}
| |
| |Silences.
| |
| |Allows for faking of death <b>at will</b> via resting while the reagent is in the bloodstream. Also silences.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Carpotoxin}}[[#Carpotoxin|Carpotoxin]]
| |
| |{{RecursiveChem/Carpotoxin}}
| |
| |Toxin
| |
| |A deadly neurotoxin produced by the dreaded space carp.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Coniine}}[[#Coniine|Coniine]]
| |
| |{{RecursiveChem/Coniine}}
| |
| |Toxin and breath loss
| |
| | +2 toxin damage and +5 seconds of loss of breath.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Curare}}[[#Curare|Curare]]
| |
| |{{RecursiveChem/Curare}}
| |
| |Knockout, Oxygen, and Toxin
| |
| |Does 1 unit of toxin and 1 unit of oxygen damage and knocks you out after 11 cycles.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Cyanide}}[[#Cyanide|Cyanide]]
| |
| |{{RecursiveChem/Cyanide}}
| |
| |Toxin, oxyloss
| |
| |Deals random amounts of toxin damage while slowly suffocating its target.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Formaldehyde}}[[#Formaldehyde|Formaldehyde]]
| |
| |{{RecursiveChem/Formaldehyde}}
| |
| |Toxin
| |
| |Causes a moderate amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine. If injected into corpses, it will prevent them from decaying.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Glyphosate}}[[#Glyphosate|Glyphosate]]
| |
| |{{RecursiveChem/Glyphosate}}
| |
| |Toxin
| |
| |A herbicide. Removes fungus, kills space vines very quickly and deals huge amounts of toxin damage to Diona.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Heparin}}[[#Heparin|Heparin]]
| |
| |{{RecursiveChem/Heparin}}
| |
| |Brute, Bleeding
| |
| |A blood thinner known to cause heavy bleeding and minor amounts of brute damage.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Histamine}}[[#Histamine|Histamine]]
| |
| |{{RecursiveChem/Histamine}}
| |
| |Brute, toxin, oxyloss and eyesight
| |
| |Causes a moderatre amount of Brute damage over time, will also impair eyesight<br>If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Initropidril}}[[#Initropidril|Initropidril]]
| |
| |{{RecursiveChem/Initropidril}}
| |
| |Cardiac Arrest
| |
| |33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Itching Powder}}[[#Itching Powder|Itching Powder]]
| |
| |{{RecursiveChem/Itching Powder}}
| |
| |Brute, annoyance
| |
| |Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Ketamine}}[[#Ketamine|Ketamine]]
| |
| |{{RecursiveChem/Ketamine}}
| |
| |Yawning, blurry vision, causes target to fall asleep
| |
| |After 11 seconds, the target falls asleep for as long as chem is in the body
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Lipolicide}}[[#Lipolicide|Lipolicide]]
| |
| |{{RecursiveChem/Lipolicide}}
| |
| |Weight Loss
| |
| |1/3 chance of dealing 1 toxin damage unless you have nutriment in you. It also will help you lose weight if you've overstuffed yourself.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Neurotoxin}}[[#Neurotoxin|Neurotoxin]]
| |
| |{{RecursiveChem/Neurotoxin}}
| |
| |Toxin, brain
| |
| |Deals toxin damage every cycle. It additionally deals Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Pancuronium}}[[#Pancuronium|Pancuronium]]
| |
| |{{RecursiveChem/Pancuronium}}
| |
| |Paralysis and Suffocation
| |
| |Also found in lethal injection syringes from the locker in execution. Paralyses you after 10 cycles, with a 7% chance to cause 3-5 seconds of loss of breath.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Pest Killer}}[[#Pest Killer|Pest Killer]]
| |
| |{{RecursiveChem/Pest Killer}}
| |
| |Toxin
| |
| |Also found in hydroponics Pest Killer spray bottles. Deals large toxin damage against Kidan.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Polonium}}[[#Polonium|Polonium]]
| |
| |{{RecursiveChem/Polonium}}
| |
| |Radiation
| |
| |Cause significant Radiation damage over time.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Rotatium}}[[#Rotatium|Rotatium]]
| |
| |{{RecursiveChem/Rotatium}}
| |
| |Rotatium
| |
| |After 20 cycles, causes the victim's screen to display a rocking motion. Deals 0.5 toxin damage per tick.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Sarin}}[[#Sarin|Sarin]]
| |
| |{{RecursiveChem/Sarin}}
| |
| |Toxin, Burn, and Brain
| |
| |Deals damage that increases the longer and longer it's in you; if it's not fully eliminated after roughly ~2 minutes, it'll knock you out.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Sodium Thiopental}}[[#Sodium Thiopental|Sodium Thiopental]]
| |
| |{{RecursiveChem/Sodium Thiopental}}
| |
| |Knockout and Stamina
| |
| |Knocks you out after 10 cycles, and destroys your stamina.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Sulfonal}}[[#Sulfonal|Sulfonal]]
| |
| |{{RecursiveChem/Sulfonal}}
| |
| |Knockout and Toxin
| |
| |Deals toxin damage and knocks you out after 22 cycles.
| |
| |-
| |
| ! style="background-color:#FFEE88;" |{{anchor|Venom}}[[#Venom|Venom]]
| |
| |{{RecursiveChem/Venom}}
| |
| |Brute, toxin
| |
| |Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine. If there's over 40 units in someone's blood stream it has a chance to gib the person outright.
| |
| |}
| |
| | |
| ==Beyond the Dispenser==
| |
| Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
| |
| | |
| [[Category:Guides]]
| |