Шаблон:HereticTable: различия между версиями

Актуализация
м ammo ritual link
 
Строка 497: Строка 497:
| RuName = Ружье охотника на львов
| RuName = Ружье охотника на львов
| Image = Lionhunter%27s_Rifle_Knowledge.png
| Image = Lionhunter%27s_Rifle_Knowledge.png
| Desc = Allows you to transmute a piece of wood, with hide. from any animal, and a camera to create the Lionhunter's rifle. The Lionhunter's Rifle is a long ranged ballistic weapon with three shots. These shots function as normal, albeit weak high-caliber munitions when fired from close range or at inanimate objects. You can aim the rifle at distant foes, causing the shot to mark your victim with your grasp and teleport you directly to them. Grants thermal vision when scoped in. Also grants you access to a [[free ritual to craft ammo]].
| Desc = Allows you to transmute a piece of wood, with hide. from any animal, and a camera to create the Lionhunter's rifle. The Lionhunter's Rifle is a long ranged ballistic weapon with three shots. These shots function as normal, albeit weak high-caliber munitions when fired from close range or at inanimate objects. You can aim the rifle at distant foes, causing the shot to mark your victim with your grasp and teleport you directly to them. Grants thermal vision when scoped in. Also grants you access to a [[Еретик#tabber-tabpanel-Вспомогательные_ритуалы-0|free ritual to craft ammo]].
| 2Name = Mawed Crucible
| 2Name = Mawed Crucible
| 2RuName = Тигель терзаний
| 2RuName = Тигель терзаний

Текущая версия от 16:55, 21 мая 2026

Навыки еретика
Grants you the Mansus Grasp, a powerful and upgradable disabling spell that can be cast without a focus. It will cause temporary garbled speech, as well as knock your victim down and deal 80 stamina damage. This does not work on those with anti-magic.
Grants you the Living Heart, transforming your heart into a Living Heart, which allows you to track your sacrifice targets. Beware that using this ability will pulse an audible heartbeat. If you lose your Living Heart, you can transmute a new one with a poppy and a pool of blood while standing on a rune. If your heart is cybernetic, you will additionally need to supply an organic heart in the ritual. If your species doesn't have a heart, one of your other organs will be used instead - check your research tab in-game to see which.
Grants you the spell Cloak of Shadow, which will conceal your identity in an obvious purple smoke, making you move faster but interact slower. Requires a focus to cast.
Allows you to transmute a sheet of glass and a pair of eyes into an Amber Focus. This is a small neck-worn item that allows you to cast more advanced Heretic spells while worn.
Allows you to transmute a book, any unique pen, and hide/leather from any animal (humans included) to create a Codex Cicatrix. Draining influences with the Codex rewards double the points, drawing runes with it scribes three times as fast, and it can be used to remove runes with ease. Opening the Codex allows you to focus for your advanced Heretic spells.
Allows you to sacrifice targets who are in critical or worse condition to the Mansus, sending them to the Shadow Realm and rewarding you with two knowledge points; or three if your victim was a head of staff. If you have no targets, you can stand on a rune and invoke it to acquire some.
Allows you to perform a ritual that grants you 5 knowledge points but locks you out of ascension. A small sacrifice to gain power quickly. There are no refunds.

Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.
Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.
Opens up the Path of Lock to you. Allows you to transmute a knife and a crowbar into a Key Blade. You can only create two at a time and they function as fast crowbars. In addition, they can fit into utility belts.
Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.
Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.
Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.
Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.
Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.
Your Mansus Grasp will burn the eyes of the victim, damaging them and blurring their vision.
Your Mansus Grasp now causes your victim to hallucinate and hides your identity for a short duration.
Your Mansus Grasp now allows you to access anything, from airlocks to consoles and even exosuits.
Your Mansus Grasp gains the ability to create a ghoul out of corpse with a soul. Ghouls have only 25 health and look like husks to the heathens' eyes, but can use Bloody Blades effectively. You can only create one at a time by this method.
Your Mansus Grasp now mutes your victim for 8 seconds and lowers their body temperature..
Your Mansus Grasp will cause a short stun when used on someone lying down or facing away from you.
Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.
Your Mansus Grasp now star-marks your victim and creates a cosmic field where you stand. Those with star marks can't enter cosmic fields.

Makes Cosmic Rune or Ashen Passage available for purchase.
A short-duration jaunt spell that makes you immaterial and pass through walls, allowing you to path roughly six tiles.
Allows you to transmute a pair of eyes, a candle, and a glass shard into an Eldritch Medallion. The Eldritch Medallion grants you thermal vision while worn, and also functions as a focus.
Grants you "Smile of the moon", a ranged spell muting, blinding, and deafening the target for aduration based on their sanity, and knocks down the victim with sufficient sanity loss.
Grants you "Mind Gate", a spell which inflicts hallucinations, confusion, oxygen loss and insanity to its target over 10 seconds.The caster's mind is likewise also inflicted with insanity in return.
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.
Makes Imperfect Ritual or Key Keeper's Burden available for purchase.
Transmute a poppy and a corpse into a Voiceless Death - a mute ghoul with 50 HP. Limit of two at a time.
Allows you to transmute a glass shard, a bedsheet, and any outer clothing item (such as armor or a suit jacket) to create a Void Cloak. While the hood is down, the cloak functions as a focus, and while the hood is up, the cloak is completely invisible. It also provide decent armor and has pockets which can hold one of your blades, various ritual components (such as organs), and small heretical trinkets. A blade or lionhunter can be stored in it's suit storage, and will be hidden when the hood is up.
You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.
Transmute any suit clothing, a pair of latex or nitrile gloves, and a corpse with soul into a Ghoul. These Ghouls have 125 HP, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.
Being attacked while wielding a Heretic Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.
Transmute a built table and a gas mask into Ominous Armor. These eldritch robes reduce damage taken roughly by half. When your hood is up, you are able to cast spells.
Grants you passive healing and resistance to batons whilestanding over rust.
Transmute a tank of water into a Flask of Eldritch Water. When consumed, the water will heal a bit of everything for Heretics, and hurt a bit of everything for Heathens.
Grants you "Cosmic Runes", a spell that creates two runes linked with each other for easy teleportation. Only the entity activating the rune will get transported, and it can be used by anyone without a star mark. However, people with a star mark will get transported along with another person using the rune.

Ваш Grasp накладывает метку пепла при попадании. Удар по помеченной цели пепельным клинком нанесет ей урон выносливости и подожжет, после чего метка перенесется на других неверных, становясь немного слабее с каждым разом. Каждое срабатывание метки сильно сократит перезарядку Mansus Grasp.
Ваш Grasp накладывает метку луны при попадании. Помеченные цели будут пацифицированы. При ударе по ним эффект спадет, но наложится ошеломление.
Ваш Grasp накладывает метку замка при попадании. Удар по помеченной цели лишит её всех доступов, даже к общим техническим тоннелям.
Ваш Grasp накладывает метку плоти при попадании. Удар по помеченной цели вызовет у нее обильное кровотечение.
Ваш Grasp накладывает метку пустоты при попадании. Удар по помеченной цели клинком пустоты значительно снизит температуру её тела и окружающего пространства, а также продлит безмолвие.
Ваш Grasp накладывает метку лезвия при попадании. Помеченные цели будут заперты на время эффекта в пределах комнаты, где была наложена метка. Удар по цели уберет эффект, но даст вам кружащийся нож, что может отразить одну атаку.
Ваш Grasp накладывает метку порчи при попадании. Удар по помеченной цели наложит ошеломление. К тому же, теперь ваши заклинания могут ржавить и уничтожать укрепленные стены и полы.
Ваш Grasp теперь накладывает "Метку космоса". Удар по помеченной цели Космическим клинком перенесет её в место нанесения метки, парализовав на 2 секунды и оставив под ней клетку космического поля.

You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points and access to Unsealed Arts ritual.

This makes you fire immune and heat immune, and grants you "Volcano Blast", a spell that - after a short charge - fires off a beam of energy at a nearby enemy, setting them on fire and burning them. If they do not extinguish themselves, the beam will continue to another target.
Grants "Lunar Parade", a spell which, after a short channel, sends a carnival forward, causing all victims in its path to join the parade and suffer from hallucinations.
Transmute a white crayon, a wooden plank, and a multitool to create a Labyrinth Handbook. You may use it on a distant tile to materialize a barricade for eight seconds that only you and people anti-magic can pass. It has three uses.
Grants "Knit Flesh", a multi-use spell. Using it on minions or organs will heal them slightly, and using it on Heathens will allow you to remove internal organs without requiring surgery or brute force. This works on living humans, but at a much slower speed.
Grants you "Void Conduit", a spell which summons a pulsing gate to the Void itself. Every pulse breaks windows and airlocks, while afflicting Heathens with an eldritch chill and shielding Heretics against low pressure.
Grants "Realignment", a spell which will rapidly regenerate stamina and remove stuns from you, but force you into pacifism until it expires. Has a short base cooldown, but consecutive uses will increase it.
Grants "Rust Construction", a spell that allows you to point at a rusted floor to raise a strong wall of rust. Any mobs over the floor where the wall is raised will be damaged and thrown aside, including you (though you will not be damaged).
Grants you "Star Touch", a spell which places a star mark upon your target and creates a cosmic field at your feet and to the turfs next to you. Targets which already have a star mark will be forced to sleep for 4 seconds. When the victim is hit it also creates a beam that burns them. The beam lasts a minute, until the beam is obstructed or until a new target has been found.

Allows you to transmute a harebell, a book, and any jumpsuit while standing on a rune to reroll your sacrifice targets. This grants you five new sacrifice targets (not guaranteed to be different from your old ones, though). This will never give you targets that you've already sacrificed before or dead targets.
Allows you to transmute a sheet of plasma and a diamond to create an Eldritch Coin. The coin will open or close nearby doors when landing on heads and toggle their bolts when landing on tails. If you insert the coin into an airlock, it will be consumed to fry its electronics, opening the airlock permanently unless bolted.
Grants "Space Phase", a spell that allows you to move freely through space. You can only phase in and out when on a space tile or on tiles like lattices and catwalks.
Transmute a mask, four candles, a stun baton, and a liver into a Mask of Madness. It deals stamina damage overtime and causes hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...
Makes Mask of Madness or Moonlight Amulet available for purchase.
Allows you to transmute 2 sheets of glass, a heart and a tie to create a Moonlight Amulet. If the item is used on someone with low sanity they go berserk attacking everyone around them.
Allows you to transmute 3 rods, lungs and any belt into an Unfathomable Curio, a belt that can hold blades and items for rituals. Whilst worn it will also veil you, allowing you to take 5 hits without suffering damage, this veil will recharge very slowly outside of combat.
Grants "Burglar's Finesse", a single-target spell that steals a random item from your victim's backpack into your hand.
Grants "Wave of Desperation", a spell which may only be cast while restrained, removing your restraints and knocking adjacent people down while also applying the effects of the Mansus Grasp on them. The stress caused by the use of this spell renders you unconscious 12 seconds after casting it.
Allows you to transmute a pair of eyes, a left arm, and a pool of blood to create a Raw Prophet. Raw Prophets have a greatly increased sight range and x-ray vision, as well as a long range jaunt, but are very fragile and weak in combat.
Grants "Blood Siphon", a ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.
Grants "Void Phase", a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.
Transmute a knife, a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them.
Grants immunity to having your limbs dismembered. Additionally, when damaged below 50% of your maximum health, you gain resistance to batons.
Allows you to transmute a piece of wood, with hide. from any animal, and a camera to create the Lionhunter's rifle. The Lionhunter's Rifle is a long ranged ballistic weapon with three shots. These shots function as normal, albeit weak high-caliber munitions when fired from close range or at inanimate objects. You can aim the rifle at distant foes, causing the shot to mark your victim with your grasp and teleport you directly to them. Grants thermal vision when scoped in. Also grants you access to a free ritual to craft ammo.
Allows you to transmute a portable water tank and a table to create a Mawed Crucible. The Mawed Crucible can brew powerful potions for combat and utility, but must be fed bodyparts and organs between uses.
Spreads rust to nearby turfs. Already rusted walls are destroyed.
Makes Star Blast or Aggressive Spread available for purchase.
Grants "Star Blast", a spell that fires a projectile that moves very slowly and create a cosmic field on impact. Anyone hit by the projectile will recieve burn damage, a knockdown and a star mark.

Your blade adds firestacks to those you attack.
Your blade now inflicts insanity, and causes random halleucinations.
Your blade now has a chance to cause a weeping avulsion on attack.
Your blade causes additional bleeding to those you attack.
Your blade now freezes enemies. Additionally, you can now attack distant marked targets with your Void Blade, teleporting directly next to them.
Attacking someone with a Sundered Blade in both hands will now deliver a blow with both at once, dealing two attacks in rapid succession. The second blow will be slightly weaker. You are able to infuse your mansus grasp directly into your blades.
Your Rusty Blade now disgusts enemies on attack. Allows you to rust Titanium and Plastitanium
Your blade now deals damage to people's organs through cosmic radiation. Your attacks will chain bonus damage to up to two previous victims. The combo is reset after two seconds without making an attack, or if you attack someone already marked. If you combo more than four attacks you will receive, a cosmic trail and increase your combo timer up to ten seconds.

Allows you to transmute a pile of ash, a liver, and a sheet of plasma into a Fire Shark. Fire Sharks are fast and strong in groups, but die quickly. They are also highly resistant against fire attacks. Fire Sharks inject phlogiston into its victims and erupt into plasma once they die.
Grants "Nightwatcher's Rebirth", a spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person and extinguishes you. If a person is in critical condition it finishes them off.
Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat.
Grants you "Ringleaders Rise", an AoE spell that inflicts sanity and confusion upon its victims. If the victim has been inflicted with enough insanity, they will convert into a follower of the moon.
Makes Caretaker's Last Refuge or Ringleader's Rise available for purchase.
Grants "Caretaker's Last Refuge", a self-cast spell that turns you transparent and pass-through. While under this spell, you may not be harmed, but cannot interact with your hands or spells. This spell can be cancelled by being hit by an anti-magic item, and cannot be cast nearby other living sentient beings.
Grants "Apetra Vulnera", a ranged spell that causes heavy bleeding on all bodyparts above 15 brute damage. Wounds a random limb if none is sufficiently damaged.
Allows you to transmute three slabs of meat, a pen and a piece of paper to create a Stalker. Stalkers can jaunt, release EMPs, shapeshift into animals or automatons, and are strong in combat.
Grants you "Cleave", an area-of-effect targeted spell that causes heavy bleeding and blood loss to anyone afflicted.
Grants you Void Prison, a spell that places your victim into ball, making them unable to do anything or speak. Applies void chill afterwards.
Grants "Void Pull", an area spell that damages all victims adjacent to you. Nearby people are also knocked down and stunned, and distant victims are dragged closer to you.
Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs into a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.
Grants "Furious Steel", a spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.
Makes Entropic Plume or Furious Steel available for purchase.
Grants you "Entropic Plume", a spell that releases a vexing wave of Rust. Blinds, poisons, and inflicts Amok on any heathen it hits, causing them to strike at friend or foe wildly. Also rusts and destroys and surfaces it hits and improves the rusting abilities of non-rust heretics.
Allows you to transmute a pool of vomit, some cable coil, and 10 sheets of iron into a Rust Walker. Rust Walkers excel at spreading rust and are moderately strong in combat.
Grants "Cosmic Expansion", a spell that creates a 3x3 area of cosmic fields around you. Nearby beings will also receive a star mark.

Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.
The ascension ritual of the Path of Moon. Bring 3 corpses with more than 50 brain damage to a transmutation rune to complete the ritual. When completed, you will summon forth an Avatar of the Moon to ride atop in its glory. The Avatar may crush walls, people, and objects underneath it with ease, and will potentially convert those it crushes into lunatics.
The ascension ritual of the Path of Knock. Bring 3 corpses without organs in their torso to a transmutation rune to complete the ritual. When completed, you will create a tear to the Labyrinth's heart; a tear in reality located at the site of this ritual. Eldritch creatures will endlessly pour from this rift who are bound to obey your instructions, and your keyblades will become even deadlier.
The ascension ritual of the Path of Flesh. Bring 4 corpses to a transmutation rune to complete the ritual. When completed, you gain the ability to shed your human form and become the Lord of the Night, a supremely powerful creature. Just the act of transforming causes nearby heathens great fear and trauma. While in the Lord of the Night form, you can consume arms to heal and regain segments. Additionally, you can summon three times as many Ghouls and Voiceless Dead, and can create unlimited blades to arm them all.
The ascension ritual of the Path of Void. Bring 3 corpses to a transmutation rune in sub-zero temperatures to complete the ritual. When completed, causes a violent storm of void snow to assault the station, freezing and damaging heathens. Those nearby will be silenced and frozen even quicker. Additionally, you will become immune to the effects of space.
Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Sundered Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown.
Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual's rune, covering the station slowly.
The ascension ritual of the Path of Cosmos. Bring sentient 3 corpses with bluespace dust in their body to a transmutation rune to complete the ritual. When completed, you become the owner of a Star Gazer. You will be able to command the Star Gazer with Alt+click. You can also give it commands through speech. The Star Gazer is a strong ally who can even break down reinforced walls. The Star Gazer has an aura that will heal you and damage opponents. Star Touch can now teleport you to the Star Gazer when activated in your hand. Your cosmic expansion spell and your blades also become greatly empowered.