Участник:VINNET: различия между версиями
VINNET (обсуждение | вклад) м Попытка |
VINNET (обсуждение | вклад) мНет описания правки |
||
| (не показаны 3 промежуточные версии этого же участника) | |||
| Строка 1: | Строка 1: | ||
==='''The Heretic Ability Tree'''=== | |||
{| style="text-align: center; border-spacing: 0px;" class="mw-collapsible mw-collapsed" | |||
| colspan="24" |''warning table is big and clunkly'' | |||
|- style="background-color:#2aab2a;" | |||
! colspan="3" style="background-color:#a1a1a1; width:16%; border-style: solid; border-width: 5px 5px 3px 5px" | <span style="font-size:larger">'''Path of Ash'''</span> | |||
< | ! colspan="3" style="background-color:#b1c9cc; width:16%; border-style: solid; border-width: 5px 5px 3px 5px" | <span style="font-size:larger">'''Path of Moon'''</span> | ||
! colspan="3" style="background-color:#f5c21b; width:16%; border-style: solid; border-width: 5px 5px 3px 5px" | <span style="font-size:larger">'''Path of Lock'''</span> | |||
! colspan="3" style="background-color:#e34363; width:16%; border-style: solid; border-width: 5px 5px 3px 5px" | <span style="font-size:larger">'''Path of Flesh'''</span> | |||
! colspan="3" style="background-color:#3ec1c5; width:16%; border-style: solid; border-width: 5px 5px 3px 5px" | <span style="font-size:larger">'''Path of Void'''</span> | |||
! colspan="3" style="background-color:#80b0ff; width:16%; border-style: solid; border-width: 5px 5px 3px 5px" | <span style="font-size:larger">'''Path of the Blade'''</span> | |||
! colspan="3" style="background-color:#c5673e; width:16%; border-style: solid; border-width: 5px 5px 3px 5px" | <span style="font-size:larger">'''Path of Rust'''</span> | |||
! colspan="3" style="background-color:#a071ab; width:16%; border-style: solid; border-width: 5px 5px 3px 5px" | <span style="font-size:larger">'''Path of Cosmos'''</span> | |||
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|- style="background-color:#2aab2a;" | |||
</ | | colspan="3" style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Nightwatcher's Secret''' | ||
| colspan="3" style="background-color:#b1c9cc; border-style: solid; border-width: 2px 2px 2px 2px" |'''Moonlight Troupe''' | |||
| colspan="3" style="background-color:#f5c21b; border-style: solid; border-width: 2px 2px 2px 2px" |'''A Steward's Secret''' | |||
| colspan="3" style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Principle of Hunger''' | |||
| colspan="3" style="background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px" |'''Glimmer of Winter''' | |||
| colspan="3" style="background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px" |'''The Cutting Edge''' | |||
| colspan="3" style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Blacksmith's Tale''' | |||
| colspan="3" style="background-color:#a071ab; border-style: solid; border-width: 2px 2px 2px 2px" |'''Eternal Gate''' | |||
< | <!-- ///////////////////////////////////// End of row /////////////////////////////////// --> | ||
|- style="background-color:#2aab2a;" | |||
| colspan="3" style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Ash_blade.gif]] <br>Follow the ashen path.<br>Transmute a knife with a match for an ashen blade. Limit of three at a time. | |||
| colspan="3" style="background-color:#b1c9cc; border-style: solid; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Moon Blade.gif]]<br>Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time. | |||
| colspan="3" style="background-color:#f5c21b; border-style: solid; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Key_Blade.png]] <br>Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time. | |||
| colspan="3" style="background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Flesh_Blade.gif]] <br>Follow the flesh path<br>Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time. | |||
| colspan="3" style="background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Void_Blade.gif]] <br>Follow the void path.<br>Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time. | |||
| colspan="3" style="background-color:#80b0ff; border-style: solid; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Sundered Blade.png]] <br>Follow the path of blades.<br>Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time. | |||
| colspan="3" style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Rust_Blade.gif]] <br>Follow the rust path.<br>Transmute a knife and a trash item into a rusty blade. Limit of three at a time. | |||
| colspan="3" style="background-color:#a071ab; border-style: solid; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Cosmic_Blade.gif]] <br>Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time. | |||
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|- style="background-color:#2aab2a;" | |||
| colspan="3" style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Ash''' | |||
| colspan="3" style="background-color:#b1c9cc; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Lunacy''' | |||
| colspan="3" style="background-color:#f5c21b; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Lock''' | |||
| colspan="3" style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Flesh''' | |||
| colspan="3" style="background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Void''' | |||
| colspan="3" style="background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of the Blade''' | |||
| colspan="3" style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Rust''' | |||
| colspan="3" style="background-color:#a071ab; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Cosmos''' | |||
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|- style="background-color:#2aab2a;" | |||
| colspan="3" style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Grasp of Ash.png]] <br>Your Mansus Grasp now temporarily blinds your victim. | |||
| colspan="3" style="background-color:#b1c9cc; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Grasp of Lunacy.png]] <br>Your Mansus Grasp now causes your victim to hallucinate and hides your identity for a short duration. | |||
| colspan="3" style="background-color:#f5c21b; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Grasp of Lock.png]] <br>Your Mansus Grasp now allows you to access anything, from airlocks to consoles and even exosuits. | |||
| colspan="3" style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Grasp of Flesh.png]] <br>Your Mansus Grasp now raises the dead into ghouls, once per corpse. They will look like husks and have 25HP. | |||
| colspan="3" style="background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Grasp of Void.png]] <br>Your Mansus Grasp now mutes your victim for 8 seconds and lowers their body temperature. | |||
| colspan="3" style="background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Grasp of the Blade.png]] <br>Your Mansus Grasp deals additional damage and stuns your victim if they are lying down or facing away from you. | |||
| colspan="3" style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Grasp of Rust.png]] <br>Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed. | |||
| colspan="3" style="background-color:#a071ab; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Grasp of Cosmos.png]] <br>Your Mansus Grasp now star-marks your victim and creates a cosmic field where you stand. Those with star marks can't enter cosmic fields. | |||
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|- style="background-color:#6EE270;" | |||
| style="border-left:solid 10px #eb7541" |'''Cosmic and Ash ways''' | |||
| style="background-color:#c1c1c1; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Ashen Passage''' | |||
| colspan="2" |'''Ashen Eyes''' | |||
| style="background-color:#d1e1e3; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Smile of the Moon''' | |||
| colspan="2" |'''Mind Gate''' | |||
| style="background-color:#ebda86; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Key Keeper's Burden''' | |||
| colspan="2" |'''Flesh and Lock ways''' | |||
| style="background-color:#f58da2; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Imperfect Ritual''' | |||
| colspan="2" |'''Void Cloak''' | |||
| style="background-color:#93f4f7; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Aristocrat's Way''' | |||
| colspan="2" |'''Shattered Ritual''' | |||
| style="background-color:#a3c6ff; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Dance of the Brand''' | |||
| colspan="2" |'''Armorer’s Ritual''' | |||
| style="background-color:#eb7541; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Leeching Walk''' | |||
| colspan="2" |'''Priest's Ritual''' | |||
| style="background-color:#CE9DD9; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Cosmic Rune''' | |||
| style="border-right:solid 10px #eb7541" |'''Cosmic and Ash ways''' | |||
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|- style="background-color:#6EE270;" | |||
| style="border-left:solid 10px #eb7541; vertical-align:top" |[[File:Knowledge Ways.png]] <br> Makes Cosmic Rune or Ashen Passage available for purchase. | |||
| style="background-color:#c1c1c1; border-style:dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[file:Ashen Passage.png]] <br>A short-duration jaunt spell that makes you immaterial and pass through walls, allowing you to path roughly six tiles. | |||
| colspan="2" style="vertical-align:top" |[[file:Ashen Eyes.png]] <br>Transmute a shard of glass, a candle and eyes into Ashen Eyes, an amulet that grants thermal vision. | |||
| style="background-color:#d1e1e3; border-style:dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Smile of the Moon.png]] | |||
Grants "Smile of the moon", a ranged spell that mutes, blinds, and deafens your victim for a duration based on their sanity. | |||
| colspan="2" Style="vertical-align:top" |[[File:Mind Gate.png]] <br>Grants "Mind Gate", a spell which causes your target to suffer from hallucinations, oxygen loss and brain damage, besides being left confused for ten seconds, at the cost of 20 brain damage. | |||
| style="background-color:#ebda86; border-style:dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[file:Key Keeper's Burden.png]] <br>Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will. | |||
| colspan="2" style="vertical-align:top" |[[File:Knowledge Ways.png]] <br> Makes Imperfect Ritual or Key Keeper's Burden available for purchase. | |||
| style="background-color:#f58da2; border-style:dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[file:Imperfect Ritual.png]] <br>Transmute a poppy and a corpse into a Voiceless Death - a mute ghoul with 50 HP. <br> Limit of two at a time. | |||
| colspan="2" Style="vertical-align:top" |[[file:Void Cloak Knowledge.png]] <br>Transmute a glass shard, any suit clothing and a bedsheet into a Void Cloak, which can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The Cloak is slightly armored. | |||
| style="background-color:#93f4f7; border-style:dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Aristocrat's Way.png]] <br>You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure. | |||
| colspan="2" Style="vertical-align:top" |[[File:Shattered Ritual.png]] <br>Transmute any suit clothing, a pair of latex or nitrile gloves, and a corpse with soul into a Ghoul. These Ghouls have 125 HP, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time. | |||
| style="background-color:#a3c6ff; border-style:dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Dance of the Brand.png]] | |||
Being attacked while wielding a Heretic Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds. | |||
| colspan="2" Style="vertical-align:top" |[[file:Armorer’s Ritual.png]] <br>Transmute a built table and a gas mask into Ominous Armor. These eldritch robes reduce damage taken roughly by half. When your hood is up, you are able to cast spells. | |||
| style="background-color:#eb7541; border-style:dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[file:Leeching Walk.png]] <br>You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles. In addition, you gain the ability to cast Pulse of Entropy, transmuting 10 sheets of iron to rust the surrounding area. | |||
| colspan="2" Style="vertical-align:top" |[[file:Priest's Ritual.png]] <br>Transmute a tank of water into a Flask of Eldritch Water. When consumed, the water will heal a bit of everything for Heretics, and hurt a bit of everything for Heathens. | |||
| style="background-color:#CE9DD9; border-style:dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[file:Cosmic Rune.png]] <br>Grants "Cosmic Rune", a spell that can create two runes linked to eachother. Only the entity activating the rune will get transported, and it can be used by anyone without a star mark. | |||
| style="border-right:solid 10px #eb7541; vertical-align:top" |[[File:Knowledge Ways.png]] <br> Makes Cosmic Rune or Ashen Passage available for purchase. | |||
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|- style="background-color:#2aab2a;" | |||
| colspan="3" style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Mark of Ash''' | |||
| colspan="3" style="background-color:#b1c9cc; border-style: solid; border-width: 2px 2px 2px 2px" |'''Mark of Moon''' | |||
| colspan="3" style="background-color:#f5c21b; border-style: solid; border-width: 2px 2px 2px 2px" |'''Mark of Lock''' | |||
| colspan="3" style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Mark of Flesh''' | |||
| colspan="3" style="background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px" |'''Mark of Void''' | |||
| colspan="3" style="background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px" |'''Mark of the Blade''' | |||
| colspan="3" style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Mark of Rust''' | |||
| colspan="3" style="background-color:#a071ab; border-style: solid; border-width: 2px 2px 2px 2px" |'''Mark of Cosmos''' | |||
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|- style="background-color:#2aab2a;" | |||
| colspan="3" style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Mark of Ash.png]] <br>Your Grasp applies a ash mark on hit. Attack a marked victim with your blade to deal stamina damage and burning. <br> The burning spreads to other people, becoming slightly stronger each time. | |||
| colspan="3" style="background-color:#b1c9cc; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Mark of Moon.png]] | |||
Your Grasp applies a moon mark on hit. Marked victims will be pacified and will get confused when attacked with your blade, ceasing the pacifism. | |||
| colspan="3" style="background-color:#f5c21b; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Mark of Lock.png]] <br>Your Grasp applies a lock mark on hit. Attack a marked victim with your blade to bar them from all passages, depriving them of access, even from public airlocks. | |||
| colspan="3" style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Mark of Flesh.png]] <br>Your Grasp applies a flesh mark on hit. Attack a marked victim with your blade to make them bleed profusely. | |||
| colspan="3" style="background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Mark of Void.png]] <br>Your Grasp applies a void mark on hit. Attack a marked victim with your blade to lower their body temperature significantly. | |||
| colspan="3" style="background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Mark of the Blade.png]] <br>Your Grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in for the duration of the mark. Attacking a marked victim with your blade will remove this, but grant you an orbiting knife for one minute that will protect you from all attacks. This knife is consumed on use. | |||
| colspan="3" style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Mark of Rust.png]] <br>Your Grasp applies a rust mark on hit. Attack a marked victim with your blade to inflict heavy disgust and confusion. | |||
Additionally, you spells now can rust and destroy reinforced walls and floors. | |||
| colspan="3" style="background-color:#a071ab; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Mark of Cosmos.png]] <br>Your Grasp applies a cosmos mark on hit. Attack a marked victim with your blade to transport them back to the Cosmic Diamond, which is the location your mark was applied. After getting transported, they will be paralyzed for two seconds. | |||
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|- style="background-color:#2aab2a;" | |||
| colspan="3" style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Ritual of Knowledge (Ash)''' | |||
| colspan="3" style="background-color:#b1c9cc; border-style: solid; border-width: 2px 2px 2px 2px" |'''Ritual of Knowledge (Moon)''' | |||
| colspan="3" style="background-color:#f5c21b; border-style: solid; border-width: 2px 2px 2px 2px" |'''Ritual of Knowledge (Lock)''' | |||
| colspan="3" style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Ritual of Knowledge (Flesh)''' | |||
| colspan="3" style="background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px" |'''Ritual of Knowledge (Void)''' | |||
| colspan="3" style="background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px" |'''Ritual of Knowledge (Blade)''' | |||
| colspan="3" style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Ritual of Knowledge (Rust)''' | |||
| colspan="3" style="background-color:#a071ab; border-style: solid; border-width: 2px 2px 2px 2px" |'''Ritual of Knowledge (Cosmos)''' | |||
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|- style="background-color:#2aab2a;" | |||
| colspan="3" style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | |||
| colspan="3" style="background-color:#b1c9cc; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | |||
| colspan="3" style="background-color:#f5c21b; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | |||
| colspan="3" style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | |||
| colspan="3" style="background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" | You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | |||
| colspan="3" style="background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | |||
| colspan="3" style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | |||
| colspan="3" style="background-color:#a071ab; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | |||
|- | |||
| colspan="3" style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Volcano Blast''' | |||
| colspan="3" style="background-color:#b1c9cc; border-style: solid; border-width: 2px 2px 2px 2px" |'''Moon Parade''' | |||
| colspan="3" style="background-color:#f5c21b; border-style: solid; border-width: 2px 2px 2px 2px" |'''Concierge's Rite''' | |||
| colspan="3" style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Knitting of Flesh''' | |||
| colspan="3" style="background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px" |'''Void Conduit''' | |||
| colspan="3" style="background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px; |'''Realignment''' | |||
| colspan="3" style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px; |'''Rust Construction''' | |||
| colspan="3" style="background-color:#a071ab; border-style: solid; border-width: 2px 2px 2px 2px" |'''Star Touch''' | |||
|- | |||
| colspan="3" style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Volcano Blast.png]] <br>Grants "Volcano Blast", a spell which, after a short channel, shoots off a beam of fire to a nearby target. The beam will bounce between targets not already burning, set anyone who walks over it on fire, and deal ticking stamina and fire damage. It will also slightly heal fire and stamina damage on yourself. If the beam bounces off of four targets, it will knockdown all nearby mobs. | |||
| colspan="3" style="background-color:#b1c9cc; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Moon Parade.png]] | |||
Grants "Lunar Parade", a spell which, after a short channel, sends a carnival forward, causing all victims in its path to join the parade and suffer from hallucinations. | |||
| colspan="3" style="background-color:#f5c21b; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Concierge's Rite.png]] <br>Transmute a white crayon, a wooden plank, and a multitool to create a Labyrinth Handbook. You may use it on a distant tile to materialize a barricade for eight seconds that only you and people anti-magic can pass. It has three uses. | |||
| colspan="3" style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Knitting of Flesh.png]] <br>Grants "Knit Flesh", a multi-use spell. Using it on minions or organs will heal them slightly, and using it on Heathens will allow you to remove internal organs without requiring surgery or brute force. This works on living humans, but at a much slower speed. | |||
| colspan="3" style="background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Void Conduit.png]] <br>Grants "Void Conduit", a spell which fires off a cone of ice in front of you. The cone will chill and damage any mobs hit, as well as freezing the floor. Best used in cold areas such as space, as room temperature is enough to thaw the floor almost instantly. | |||
| colspan="3" style="background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Realignment.png]] <br>Grants "Realignment", a spell which will rapidly regenerate stamina and remove stuns from you, but force you into pacifism until it expires. Has a short base cooldown, but consecutive uses will increase it. | |||
| colspan="3" style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Rust Construction.png]] <br>Grants "Rust Construction", a spell that allows you to point at a rusted floor to raise a strong wall of rust. Any mobs over the floor where the wall is raised will be damaged and thrown aside, including you (though you will not be damaged). If you are on a map with multiple vertical levels, this has the potential of raising mobs to the floor above! | |||
| colspan="3" style="background-color:#a071ab; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Star Touch.png]] <br>Grants "Star Touch", a spell that will star-mark your target, create a three-tile Cosmic Field barrier, and channel a beam towards your vctim, dealing burn and organ damage overtime until path is obstructed. If the victim is already star-marked, they will fall asleep for four seconds. Removes Cosmic Runes. | |||
|- style="background-color:#6EE270;" | |||
| style="border-left:solid 10px #eb7541" |'''Eldritch Coin''' | |||
| style="background-color:#c1c1c1; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Mask of Madness''' | |||
| colspan="2" |'''Ash and Moon ways''' | |||
| style="background-color:#d1e1e3; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Moonlight Amulet''' | |||
| colspan="2" |'''Unfathomable Curio''' | |||
| style="background-color:#ebda86; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Burglar's Finesse''' | |||
| colspan="2" |'''Wave of Desperation''' | |||
| style="background-color:#f58da2; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Raw Ritual''' | |||
| colspan="2" |'''Blood Siphon''' | |||
| style="background-color:#93f4f7; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Void Phase''' | |||
| colspan="2" |'''Carving Knife''' | |||
| style="background-color:#a3c6ff; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Stance of the Torn Champion''' | |||
| colspan="2" |'''Lionhunter's Rifle''' | |||
| style="background-color:#eb7541; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Aggressive Spread''' | |||
| colspan="2" |'''Cosmic and Rust ways''' | |||
| style="background-color:#CE9DD9; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Star Blast''' | |||
| colspan="2" style="border-right:solid 10px #eb7541" |'''Eldritch Coin''' | |||
<!-- ///////////////////////////////////// End of row /////////////////////////////////// --> | |||
|- style="background-color:#6EE270;" | |||
| style="border-left:solid 10px #eb7541; vertical-align:top" |[[File:Eldritch Coin.png]] <br> Transmute a sheet of plasma, a diamond and eyes into an Eldritch Coin. The coin will open nearby airlocks if it lands on heads and bolt nearby airlocks (or unbolt bolted airlocks) if it lands on tails. Using it on an airlock consumes the coin and permanently opens the airlock (if it's not bolted). Attempting to flip or use the coin as a non-heretic will deal brute and/or burn damage, depending on the side it lands on. | |||
{{Heretic/Twinned Knowledge|Space Phase|Space Phase.png|Grants "Space Phase", a spell that allows you to move freely through space. You can only phase in and out when on a space tile or on tiles like lattices and catwalks}} | |||
| style="background-color:#c1c1c1; border-style:dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[file:Mask of Madness.png]] <br>Transmute a mask, four candles, a stun baton, and a liver into a Mask of Madness. It deals stamina damage overtime and causes hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off... | |||
| colspan="2" style="vertical-align:top" |[[File:Knowledge Ways.png]] <br> Makes Mask of Madness or Moonlight Amulet available for purchase. | |||
| style="background-color:#d1e1e3; border-style:dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Moonlight Amulet Knowledge.png]] | |||
Transmute two glass sheets, a tie, a pair of eyes, and a brain into a Moonlight Amulette. When used on a someone with low sanity, they will go berserk, attacking everyone; otherwise, it will decrease their mood. | |||
| colspan="2" style="vertical-align:top" |[[File:Unfathomable Curio.png]] | |||
Transmute 3 rods, a belt, and a brain into an Unfathomable Curio. This belt can hold knives and other ritual items. It veils you in a conspicuous aura that denies a hit, recharging very slowly out of combat. When examined, causes brain damage and blindness. | |||
----'''Unsealed Arts'''<br>Transmute a canvas and another item to create one of four paintings, each causing unique effects to those who come across them. You may find a table with the possible paintings [[Heretic#Unsealed Arts|below]]. | |||
| style="background-color:#ebda86; border-style:dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Burglar's Finesse.png]] <br>Grants "Burglar's Finesse", a single-target spell that steals a random item from your victim's backpack into your hand. | |||
| colspan="2" style="vertical-align:top" |[[File:Wave of Desperation.png]] <br>Grants "Wave of Deseration", a spell which may only be cast while restrained, removing your restraints and knocking adjacent people down while also applying the effects of the Mansus Grasp on them. The stress caused by the use of this spell renders you unconscious 12 seconds after casting it. | |||
| style="background-color:#f58da2; border-style:dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[file:Raw Ritual.png]] <br>Transmute eyes, a left arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage. | |||
| colspan="2" style="vertical-align:top" |[[file:Blood Siphon.png]] <br>Grants "Blood Siphon", a ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target. | |||
| style="background-color:#93f4f7; border-style:dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Void Phase.png]]<br>Grants "Void Phase", a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location. | |||
| colspan="2" style="vertical-align:top" |[[file:Carving Knife Knowledge.png]] <br>Transmute a knife, a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page. | |||
| style="background-color:#a3c6ff; border-style:dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Stance of the Torn Champion.png]]<br>You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increased resistance to receiving any wounds, and resistance to baton knockdown. | |||
| colspan="2" style="vertical-align:top" |[[File:Lionhunter's Rifle Knowledge.png]] <br>Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls. | |||
{{Heretic/Twinned Knowledge|Mawed Crucible|Mawed Crucible Knowledge.png|Grants "Space Phase", a spell that allows you to move freely through space. You can only phase in and out when on a space tile or on tiles like lattices and catwalks}} | |||
| style="background-color:#eb7541; border-style:dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Aggressive Spread.png]]<br>Spreads rust to nearby turfs. Already rusted walls are destroyed. | |||
| colspan="2" style="vertical-align:top" |[[File:Knowledge Ways.png]] <br> Makes Star Blast or Aggressive Spread available for purchase. | |||
| style="background-color:#CE9DD9; border-style:dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Star Blast.png]] <br>Grants "Star Blast", a spell that fires a projectile that moves very slowly and create a cosmic field on impact. Anyone hit by the projectile will recieve burn damage, a knockdown and a star mark. | |||
| style="border-right:solid 10px #eb7541; vertical-align:top" |[[File:Eldritch Coin.png]] <br> Transmute a sheet of plasma, a diamond and eyes into an Eldritch Coin. The coin will open nearby airlocks if it lands on heads and bolt nearby airlocks (or unbolt bolted airlocks) if it lands on tails. Using it on an airlock consumes the coin and permanently opens the airlock (if it's not bolted). Attempting to flip or use the coin as a non-heretic will deal brute and/or burn damage, depending on the side it lands on. | |||
{{Heretic/Twinned Knowledge|Space Phase|Space Phase.png|Grants "Space Phase", a spell that allows you to move freely through space. You can only phase in and out when on a space tile or on tiles like lattices and catwalks}} | |||
<!-- ///////////////////////////////////// End of row /////////////////////////////////// --> | |||
|- style="background-color:#2aab2a;" | |||
| colspan="3" style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Fiery Blade''' | |||
| colspan="3" style="background-color:#b1c9cc; border-style: solid; border-width: 2px 2px 2px 2px" |'''Moonlight Blade''' | |||
| colspan="3" style="background-color:#f5c21b; border-style: solid; border-width: 2px 2px 2px 2px" |'''Opening Blade''' | |||
| colspan="3" style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Bleeding Steel''' | |||
| colspan="3" style="background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px" |'''Seeking Blade''' | |||
| colspan="3" style="background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px" |'''Empowered Blades''' | |||
| colspan="3" style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Toxic Blade''' | |||
| colspan="3" style="background-color:#a071ab; border-style: solid; border-width: 2px 2px 2px 2px" |'''Cosmic Blade''' | |||
<!-- ///////////////////////////////////// End of row /////////////////////////////////// --> | |||
|- style="background-color:#2aab2a;" | |||
| colspan="3" style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Fiery Blade.png]] <br>Your blade adds firestacks to those you attack. | |||
| colspan="3" style="background-color:#b1c9cc; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Moonlight Blade.png]] | |||
Your blade now deals brain and sanity damage, causing random hallucinations. | |||
| colspan="3" style="background-color:#f5c21b; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Opening Blade.png]] <br>Your blade now has a chance to cause a weeping avulsion on attack. | |||
| colspan="3" style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Bleeding Steel.png]] <br>Your blade causes additional bleeding to those you attack. | |||
| colspan="3" style="background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Seeking Blade.png]] <br>You can now use your blade on a distant marked target to move to them and attack them. | |||
| colspan="3" style="background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Empowered Blades.png]] <br>Attacking someone with a sundered blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging. | |||
| colspan="3" style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Toxic Blade.png]] <br>Your blade causes toxic damage to those you attack. | |||
| colspan="3" style="background-color:#a071ab; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Cosmic Blade.png]] <br>Your blade now deals damage to peoples' organs through cosmic radiation. | |||
<!-- ///////////////////////////////////// End of row /////////////////////////////////// --> | |||
|- style="background-color:#6EE270;" | |||
| style="border-left:solid 10px #eb7541" |'''Scorching Shark''' | |||
| style="background-color:#c1c1c1; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Nightwatcher's Rebirth''' | |||
| colspan="2" |'''Ashen Ritual''' | |||
| style="background-color:#d1e1e3; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Ringleader's Rise''' | |||
| colspan="2" |'''Lock and Moon ways''' | |||
| style="background-color:#ebda86; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Caretaker's Last Refuge''' | |||
| colspan="2" |'''Apetra Vulnera''' | |||
| style="background-color:#f58da2; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Lonely Ritual''' | |||
| colspan="2" |'''Blood Cleave''' | |||
| style="background-color:#93f4f7; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Void Pull''' | |||
| colspan="2" |'''Maid in the Mirror''' | |||
| style="background-color:#a3c6ff; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Furious Steel''' | |||
| colspan="2" |'''Rust and Blade ways''' | |||
| style="background-color:#eb7541; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Entropic Plume''' | |||
| colspan="2" |'''Rusted Ritual''' | |||
| style="background-color:#CE9DD9; border-style:dashed; border-width: 0px 2px 0px 2px" |'''Cosmic Expansion''' | |||
| style="border-right:solid 10px #eb7541" |'''Scorching Shark''' | |||
<!-- ///////////////////////////////////// End of row /////////////////////////////////// --> | |||
|- style="background-color:#6EE270;" | |||
| style="border-left:solid 10px #eb7541; vertical-align:top" |[[File:Scorching Shark.png]] <br>Allows you to transmute a pile of ash, a liver, and a sheet of plasma into a Fire Shark. Fire Sharks are fast and strong in groups, but die quickly. They are also highly resistant against fire attacks. Fire Sharks inject phlogiston into its victims and erupt into plasma once they die. | |||
| style="background-color:#c1c1c1; border-style: dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[file:Nightwatcher's Rebirth.png]] <br>Grants "Nightwatcher's Rebirth", a spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person and extinguishes you. If a person is in critical condition it finishes them off. | |||
| colspan="2" style="vertical-align:top" |[[file:Ashen Ritual.png]] <br>Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat. | |||
| style="background-color:#d1e1e3; border-style: dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Ringleader's Rise.png]] | |||
Grants "Ringleader's Rise", a spell that deals brain damage and causes hallucinations, escalating with lower sanity, to everyone in an area. If their sanity is low when hit they will snap and gain the insanity effect of the moonlight amulette. The spell will then half the sanity of anyone hit. | |||
| colspan="2" style="vertical-align:top" |[[File:Knowledge Ways.png]] <br> Makes Caretaker's Last Refuge or Ringleader's Rise available for purchase. | |||
| style="background-color:#ebda86; border-style: dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Caretaker's Last Refuge.png]] <br>Grants "Caretaker's Last Refuge", a self-cast spell that turns you transparent and pass-through. While under this spell, you may not be harmed, but cannot interact with your hands or spells. This spell can be cancelled by being hit by an anti-magic item, and cannot be cast nearby other living sentient beings. | |||
| colspan="2" style="vertical-align:top" |[[file:Apetra Vulnera.png]] <br>Grants "Apetra Vulnera", a ranged spell that causes heavy bleeding on all bodyparts above 15 brute damage. Wounds a random limb if none is sufficiently damaged. | |||
| style="background-color:#f58da2; border-style: dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[file:Lonely Ritual.png]] <br>Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants. | |||
| colspan="2" style="vertical-align:top" |[[file:Blood Cleave.png]] <br>Grants "Cleave", a ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them. | |||
{{Heretic/Twinned Knowledge|Void Prison|Void Prison.png|Grants you Void Prison, a spell that places your victim into ball, making them unable to do anything or speak. Applies void chill afterwards.}} | |||
| style="background-color:#93f4f7; border-style: dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[file:Void Pull.png]] <br>Grants "Void Pull", an area spell that damages all victims adjacent to you. Nearby people are also knocked down and stunned, and distant victims are dragged closer to you. | |||
| colspan="2" style="vertical-align:top" |[[File:Maid in the Mirror.png]] <br>Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs into a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing. | |||
| style="background-color:#a3c6ff; border-style: dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Furious Steel.png]] <br>Grants "Furious Steel", a spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding. | |||
| colspan="2" style="vertical-align:top" |[[File:Knowledge Ways.png]] <br> Makes Entropic Plume or Furious Steel available for purchase. | |||
| style="background-color:#eb7541; border-style: dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[file:Entropic Plume.png]] <br>Grants "Entropic Plume", a spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects. | |||
| colspan="2" style="vertical-align:top" |[[file:Rusted Ritual.png]] <br>Transmute a vomit pool, 15 wire coils, 5 iron plates into a Rust Walker. Rust Walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat. | |||
| style="background-color:#CE9DD9; border-style: dashed; border-width: 0px 2px 0px 2px; vertical-align:top" |[[File:Cosmic Expansion.png]] <br>Grants "Cosmic Expansion", a spell that creates a 3x3 area of cosmic fields around you. Nearby beings will also receive a star mark. | |||
| style="border-right:solid 10px #eb7541; vertical-align:top" |[[File:Scorching Shark.png]] <br>Allows you to transmute a pile of ash, a liver, and a sheet of plasma into a Fire Shark. Fire Sharks are fast and strong in groups, but die quickly. They are also highly resistant against fire attacks. Fire Sharks inject phlogiston into its victims and erupt into plasma once they die. | |||
|- style="background-color:#2aab2a;" | |||
| colspan="3" style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Ashlord's Rite''' | |||
| colspan="3" style="background-color:#b1c9cc; border-style: solid; border-width: 2px 2px 2px 2px" |'''The Last Act''' | |||
| colspan="3" style="background-color:#f5c21b; border-style: solid; border-width: 2px 2px 2px 2px" |'''Unlock the Labyrinth''' | |||
| colspan="3" style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Priest’s Final Hymn''' | |||
| colspan="3" style="background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px" |'''Waltz at the End of Time''' | |||
| colspan="3" style="background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px" |'''Maelstrom of Silver''' | |||
| colspan="3" style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Rustbringer’s Oath''' | |||
| colspan="3" style="background-color:#a071ab; border-style: solid; border-width: 2px 2px 2px 2px" |'''Creators's Gift''' | |||
<!-- ///////////////////////////////////// End of row /////////////////////////////////// --> | |||
|- style="background-color:#2aab2a;" | |||
| colspan="3" style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[file:Ashlord's Rite.png]]<br>Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire. | |||
| colspan="3" style="background-color:#b1c9cc; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:The Last Act.png]]<br> Transmute 3 corpses with over 80 brain damage to Ascend. You gain an Avatar of the Moon: a rideable rolling moon that only you may control. Use this to crush through people, objects, and even walls in your path. To those who are crushed with enough stacks of insanity, they may see the light of your power and turn into berserkers. | |||
| colspan="3" style="background-color:#f5c21b; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Unlock the Labyrinth.png]]<br>Transmute 3 corpses without chest organs to Ascend. You gain the ability to turn into empowered eldritch creatures and will create a tear to the Labyrinth's Heart, located at the site of the ritual, from which various eldritch creatures bound to your commands will endless pour. | |||
| colspan="3" style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[file:Priest’s Final Hymn.png]]<br>Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form. | |||
| colspan="3" style="background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[file:Waltz at the End of Time.png]]<br>Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions. | |||
| colspan="3" style="background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Maelstrom of Silver.png]]<br>Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Sundered Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown. | |||
| colspan="3" style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Rustbringer’s Oath.png]]<br>Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual's rune, covering the station slowly. | |||
| colspan="3" style="background-color:#a071ab; border-style: solid; border-width: 0px 2px 2px 2px; vertical-align:top" |[[File:Creators's Gift.png]]<br>Transmute 3 corpses with bluespace dust in their body to Ascend. Upon Ascension, you become the owner of a Star Gazer. You will be able to command the Star Gazer with Alt+click. You can also give it commands through speech. The Star Gazer is a strong mob that can even break down reinforced walls. Star Touch can now teleport you to your Star Gazer when Star Touch is used in hand. | |||
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Текущая версия от 12:25, 18 мая 2026
The Heretic Ability Tree
| warning table is big and clunkly | ||||||||||||||||||||||||
| Path of Ash | Path of Moon | Path of Lock | Path of Flesh | Path of Void | Path of the Blade | Path of Rust | Path of Cosmos | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Nightwatcher's Secret | Moonlight Troupe | A Steward's Secret | Principle of Hunger | Glimmer of Winter | The Cutting Edge | Blacksmith's Tale | Eternal Gate | |||||||||||||||||
Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time. |
![]() Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time. |
Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time. |
Follow the flesh path Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time. |
Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time. |
Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time. |
Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time. |
Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time. | |||||||||||||||||
| Grasp of Ash | Grasp of Lunacy | Grasp of Lock | Grasp of Flesh | Grasp of Void | Grasp of the Blade | Grasp of Rust | Grasp of Cosmos | |||||||||||||||||
Your Mansus Grasp now temporarily blinds your victim. |
Your Mansus Grasp now causes your victim to hallucinate and hides your identity for a short duration. |
Your Mansus Grasp now allows you to access anything, from airlocks to consoles and even exosuits. |
Your Mansus Grasp now raises the dead into ghouls, once per corpse. They will look like husks and have 25HP. |
Your Mansus Grasp now mutes your victim for 8 seconds and lowers their body temperature. |
Your Mansus Grasp deals additional damage and stuns your victim if they are lying down or facing away from you. |
Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed. |
Your Mansus Grasp now star-marks your victim and creates a cosmic field where you stand. Those with star marks can't enter cosmic fields. | |||||||||||||||||
| Cosmic and Ash ways | Ashen Passage | Ashen Eyes | Smile of the Moon | Mind Gate | Key Keeper's Burden | Flesh and Lock ways | Imperfect Ritual | Void Cloak | Aristocrat's Way | Shattered Ritual | Dance of the Brand | Armorer’s Ritual | Leeching Walk | Priest's Ritual | Cosmic Rune | Cosmic and Ash ways | ||||||||
Makes Cosmic Rune or Ashen Passage available for purchase. |
A short-duration jaunt spell that makes you immaterial and pass through walls, allowing you to path roughly six tiles. |
Transmute a shard of glass, a candle and eyes into Ashen Eyes, an amulet that grants thermal vision. |
Grants "Smile of the moon", a ranged spell that mutes, blinds, and deafens your victim for a duration based on their sanity. |
Grants "Mind Gate", a spell which causes your target to suffer from hallucinations, oxygen loss and brain damage, besides being left confused for ten seconds, at the cost of 20 brain damage. |
Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will. |
Makes Imperfect Ritual or Key Keeper's Burden available for purchase. |
Transmute a poppy and a corpse into a Voiceless Death - a mute ghoul with 50 HP. Limit of two at a time. |
Transmute a glass shard, any suit clothing and a bedsheet into a Void Cloak, which can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The Cloak is slightly armored. |
You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure. |
Transmute any suit clothing, a pair of latex or nitrile gloves, and a corpse with soul into a Ghoul. These Ghouls have 125 HP, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time. |
Being attacked while wielding a Heretic Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds. |
Transmute a built table and a gas mask into Ominous Armor. These eldritch robes reduce damage taken roughly by half. When your hood is up, you are able to cast spells. |
You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles. In addition, you gain the ability to cast Pulse of Entropy, transmuting 10 sheets of iron to rust the surrounding area. |
Transmute a tank of water into a Flask of Eldritch Water. When consumed, the water will heal a bit of everything for Heretics, and hurt a bit of everything for Heathens. |
Grants "Cosmic Rune", a spell that can create two runes linked to eachother. Only the entity activating the rune will get transported, and it can be used by anyone without a star mark. |
Makes Cosmic Rune or Ashen Passage available for purchase. | ||||||||
| Mark of Ash | Mark of Moon | Mark of Lock | Mark of Flesh | Mark of Void | Mark of the Blade | Mark of Rust | Mark of Cosmos | |||||||||||||||||
Your Grasp applies a ash mark on hit. Attack a marked victim with your blade to deal stamina damage and burning. The burning spreads to other people, becoming slightly stronger each time. |
Your Grasp applies a moon mark on hit. Marked victims will be pacified and will get confused when attacked with your blade, ceasing the pacifism. |
Your Grasp applies a lock mark on hit. Attack a marked victim with your blade to bar them from all passages, depriving them of access, even from public airlocks. |
Your Grasp applies a flesh mark on hit. Attack a marked victim with your blade to make them bleed profusely. |
Your Grasp applies a void mark on hit. Attack a marked victim with your blade to lower their body temperature significantly. |
Your Grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in for the duration of the mark. Attacking a marked victim with your blade will remove this, but grant you an orbiting knife for one minute that will protect you from all attacks. This knife is consumed on use. |
Your Grasp applies a rust mark on hit. Attack a marked victim with your blade to inflict heavy disgust and confusion. Additionally, you spells now can rust and destroy reinforced walls and floors. |
Your Grasp applies a cosmos mark on hit. Attack a marked victim with your blade to transport them back to the Cosmic Diamond, which is the location your mark was applied. After getting transported, they will be paralyzed for two seconds. | |||||||||||||||||
| Ritual of Knowledge (Ash) | Ritual of Knowledge (Moon) | Ritual of Knowledge (Lock) | Ritual of Knowledge (Flesh) | Ritual of Knowledge (Void) | Ritual of Knowledge (Blade) | Ritual of Knowledge (Rust) | Ritual of Knowledge (Cosmos) | |||||||||||||||||
| You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | |||||||||||||||||
| Volcano Blast | Moon Parade | Concierge's Rite | Knitting of Flesh | Void Conduit | Realignment | Rust Construction | Star Touch | |||||||||||||||||
Grants "Volcano Blast", a spell which, after a short channel, shoots off a beam of fire to a nearby target. The beam will bounce between targets not already burning, set anyone who walks over it on fire, and deal ticking stamina and fire damage. It will also slightly heal fire and stamina damage on yourself. If the beam bounces off of four targets, it will knockdown all nearby mobs. |
Grants "Lunar Parade", a spell which, after a short channel, sends a carnival forward, causing all victims in its path to join the parade and suffer from hallucinations. |
Transmute a white crayon, a wooden plank, and a multitool to create a Labyrinth Handbook. You may use it on a distant tile to materialize a barricade for eight seconds that only you and people anti-magic can pass. It has three uses. |
Grants "Knit Flesh", a multi-use spell. Using it on minions or organs will heal them slightly, and using it on Heathens will allow you to remove internal organs without requiring surgery or brute force. This works on living humans, but at a much slower speed. |
Grants "Void Conduit", a spell which fires off a cone of ice in front of you. The cone will chill and damage any mobs hit, as well as freezing the floor. Best used in cold areas such as space, as room temperature is enough to thaw the floor almost instantly. |
Grants "Realignment", a spell which will rapidly regenerate stamina and remove stuns from you, but force you into pacifism until it expires. Has a short base cooldown, but consecutive uses will increase it. |
Grants "Rust Construction", a spell that allows you to point at a rusted floor to raise a strong wall of rust. Any mobs over the floor where the wall is raised will be damaged and thrown aside, including you (though you will not be damaged). If you are on a map with multiple vertical levels, this has the potential of raising mobs to the floor above! |
Grants "Star Touch", a spell that will star-mark your target, create a three-tile Cosmic Field barrier, and channel a beam towards your vctim, dealing burn and organ damage overtime until path is obstructed. If the victim is already star-marked, they will fall asleep for four seconds. Removes Cosmic Runes. | |||||||||||||||||
| Eldritch Coin | Mask of Madness | Ash and Moon ways | Moonlight Amulet | Unfathomable Curio | Burglar's Finesse | Wave of Desperation | Raw Ritual | Blood Siphon | Void Phase | Carving Knife | Stance of the Torn Champion | Lionhunter's Rifle | Aggressive Spread | Cosmic and Rust ways | Star Blast | Eldritch Coin | ||||||||
Transmute a sheet of plasma, a diamond and eyes into an Eldritch Coin. The coin will open nearby airlocks if it lands on heads and bolt nearby airlocks (or unbolt bolted airlocks) if it lands on tails. Using it on an airlock consumes the coin and permanently opens the airlock (if it's not bolted). Attempting to flip or use the coin as a non-heretic will deal brute and/or burn damage, depending on the side it lands on. |
Transmute a mask, four candles, a stun baton, and a liver into a Mask of Madness. It deals stamina damage overtime and causes hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off... |
Makes Mask of Madness or Moonlight Amulet available for purchase. |
Transmute two glass sheets, a tie, a pair of eyes, and a brain into a Moonlight Amulette. When used on a someone with low sanity, they will go berserk, attacking everyone; otherwise, it will decrease their mood. |
Transmute 3 rods, a belt, and a brain into an Unfathomable Curio. This belt can hold knives and other ritual items. It veils you in a conspicuous aura that denies a hit, recharging very slowly out of combat. When examined, causes brain damage and blindness. Unsealed Arts Transmute a canvas and another item to create one of four paintings, each causing unique effects to those who come across them. You may find a table with the possible paintings below. |
Grants "Burglar's Finesse", a single-target spell that steals a random item from your victim's backpack into your hand. |
Grants "Wave of Deseration", a spell which may only be cast while restrained, removing your restraints and knocking adjacent people down while also applying the effects of the Mansus Grasp on them. The stress caused by the use of this spell renders you unconscious 12 seconds after casting it. |
Transmute eyes, a left arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage. |
Grants "Blood Siphon", a ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target. |
![]() Grants "Void Phase", a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location. |
Transmute a knife, a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page. |
![]() You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increased resistance to receiving any wounds, and resistance to baton knockdown. |
Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls. |
![]() Spreads rust to nearby turfs. Already rusted walls are destroyed. |
Makes Star Blast or Aggressive Spread available for purchase. |
Grants "Star Blast", a spell that fires a projectile that moves very slowly and create a cosmic field on impact. Anyone hit by the projectile will recieve burn damage, a knockdown and a star mark. |
Transmute a sheet of plasma, a diamond and eyes into an Eldritch Coin. The coin will open nearby airlocks if it lands on heads and bolt nearby airlocks (or unbolt bolted airlocks) if it lands on tails. Using it on an airlock consumes the coin and permanently opens the airlock (if it's not bolted). Attempting to flip or use the coin as a non-heretic will deal brute and/or burn damage, depending on the side it lands on. | ||||||||
| Fiery Blade | Moonlight Blade | Opening Blade | Bleeding Steel | Seeking Blade | Empowered Blades | Toxic Blade | Cosmic Blade | |||||||||||||||||
Your blade adds firestacks to those you attack. |
Your blade now deals brain and sanity damage, causing random hallucinations. |
Your blade now has a chance to cause a weeping avulsion on attack. |
Your blade causes additional bleeding to those you attack. |
You can now use your blade on a distant marked target to move to them and attack them. |
Attacking someone with a sundered blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging. |
Your blade causes toxic damage to those you attack. |
Your blade now deals damage to peoples' organs through cosmic radiation. | |||||||||||||||||
| Scorching Shark | Nightwatcher's Rebirth | Ashen Ritual | Ringleader's Rise | Lock and Moon ways | Caretaker's Last Refuge | Apetra Vulnera | Lonely Ritual | Blood Cleave | Void Pull | Maid in the Mirror | Furious Steel | Rust and Blade ways | Entropic Plume | Rusted Ritual | Cosmic Expansion | Scorching Shark | ||||||||
Allows you to transmute a pile of ash, a liver, and a sheet of plasma into a Fire Shark. Fire Sharks are fast and strong in groups, but die quickly. They are also highly resistant against fire attacks. Fire Sharks inject phlogiston into its victims and erupt into plasma once they die. |
Grants "Nightwatcher's Rebirth", a spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person and extinguishes you. If a person is in critical condition it finishes them off. |
Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat. |
Grants "Ringleader's Rise", a spell that deals brain damage and causes hallucinations, escalating with lower sanity, to everyone in an area. If their sanity is low when hit they will snap and gain the insanity effect of the moonlight amulette. The spell will then half the sanity of anyone hit. |
Makes Caretaker's Last Refuge or Ringleader's Rise available for purchase. |
Grants "Caretaker's Last Refuge", a self-cast spell that turns you transparent and pass-through. While under this spell, you may not be harmed, but cannot interact with your hands or spells. This spell can be cancelled by being hit by an anti-magic item, and cannot be cast nearby other living sentient beings. |
Grants "Apetra Vulnera", a ranged spell that causes heavy bleeding on all bodyparts above 15 brute damage. Wounds a random limb if none is sufficiently damaged. |
Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants. |
Grants "Cleave", a ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them. |
Grants "Void Pull", an area spell that damages all victims adjacent to you. Nearby people are also knocked down and stunned, and distant victims are dragged closer to you. |
Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs into a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing. |
Grants "Furious Steel", a spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding. |
Makes Entropic Plume or Furious Steel available for purchase. |
Grants "Entropic Plume", a spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects. |
Transmute a vomit pool, 15 wire coils, 5 iron plates into a Rust Walker. Rust Walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat. |
Grants "Cosmic Expansion", a spell that creates a 3x3 area of cosmic fields around you. Nearby beings will also receive a star mark. |
Allows you to transmute a pile of ash, a liver, and a sheet of plasma into a Fire Shark. Fire Sharks are fast and strong in groups, but die quickly. They are also highly resistant against fire attacks. Fire Sharks inject phlogiston into its victims and erupt into plasma once they die. | ||||||||
| Ashlord's Rite | The Last Act | Unlock the Labyrinth | Priest’s Final Hymn | Waltz at the End of Time | Maelstrom of Silver | Rustbringer’s Oath | Creators's Gift | |||||||||||||||||
![]() Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire. |
![]() Transmute 3 corpses with over 80 brain damage to Ascend. You gain an Avatar of the Moon: a rideable rolling moon that only you may control. Use this to crush through people, objects, and even walls in your path. To those who are crushed with enough stacks of insanity, they may see the light of your power and turn into berserkers. |
![]() Transmute 3 corpses without chest organs to Ascend. You gain the ability to turn into empowered eldritch creatures and will create a tear to the Labyrinth's Heart, located at the site of the ritual, from which various eldritch creatures bound to your commands will endless pour. |
![]() Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form. |
![]() Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions. |
![]() Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Sundered Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown. |
![]() Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual's rune, covering the station slowly. |
![]() Transmute 3 corpses with bluespace dust in their body to Ascend. Upon Ascension, you become the owner of a Star Gazer. You will be able to command the Star Gazer with Alt+click. You can also give it commands through speech. The Star Gazer is a strong mob that can even break down reinforced walls. Star Touch can now teleport you to your Star Gazer when Star Touch is used in hand. | |||||||||||||||||


























































































