<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
	<id>https://wiki.ss220.club/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Weekend943</id>
	<title>SS220 - Вклад [ru]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ss220.club/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Weekend943"/>
	<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php/%D0%A1%D0%BB%D1%83%D0%B6%D0%B5%D0%B1%D0%BD%D0%B0%D1%8F:%D0%92%D0%BA%D0%BB%D0%B0%D0%B4/Weekend943"/>
	<updated>2026-06-04T01:59:20Z</updated>
	<subtitle>Вклад</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%95%D1%80%D0%B5%D1%82%D0%B8%D0%BA&amp;diff=46779</id>
		<title>Еретик</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%95%D1%80%D0%B5%D1%82%D0%B8%D0%BA&amp;diff=46779"/>
		<updated>2026-05-28T20:52:14Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Адаптация и правки&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wip|assign=Weekend943}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|theme = Cultist&lt;br /&gt;
|stafftype = АНТАГОНИСТ&lt;br /&gt;
|img = Heretic.gif&lt;br /&gt;
|jobtitle = Еретик&lt;br /&gt;
|access = Везде, куда пускает ваша карта и ваши заклинания.&lt;br /&gt;
|difficulty = Очень высокая&lt;br /&gt;
|superior = Забытые боги&lt;br /&gt;
|duties = Ищите разломы, совершайте жертвоприношения и воплощайте непостижимые кошмары в безумной погоне за полубожественностью.&lt;br /&gt;
|guides = Эта страница&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Забыты, поглощены, опустошены. Человечество больше не помнит потусторонних сил разрушения, но завеса Мансуса ослабла. Мы заставим их снова почувствовать страх...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Итак, вы еретик? Что ж, вот вы и на пути меча и магии. Собирайте разломы, завершайте жертвоприношения, проводите ритуалы и возвышайтесь до божественности!&lt;br /&gt;
&lt;br /&gt;
==Завеса Мансуса слабеет==&lt;br /&gt;
Вы скверный маленький книжный червь в поиске ответов и могущества, и вот вы прибываете на станцию с тонной возможностей.&lt;br /&gt;
У вас есть величайшая цель - возвыситься и стать полубогом разрушения, но для этого вам придется раздобыть знания.&lt;br /&gt;
&lt;br /&gt;
Вы можете добывать очки знаний и становиться сильнее несколькими способами:&lt;br /&gt;
* Поглощая разломы, что случайным образом появляются на станции.&lt;br /&gt;
* Принося в жертву членов экипажа, на которых укажут твои покровители.&lt;br /&gt;
* Получая 1 очко знаний автоматически раз в 20 минут.&lt;br /&gt;
&lt;br /&gt;
===[[File:Reality Smash.gif|32px]]Потусторонние разломы===&lt;br /&gt;
&#039;&#039;&#039;Разломы&#039;&#039;&#039; - легкий способ получить очки знаний. Если на станции есть еретики, то разломы будут появляться случайным образом по всей станции. Поначалу они видны только еретикам и могут быть поглощены с небольшой задержкой по нажатию пустой рукой, но после поглощения разлом временно пропадет, а вскоре появится снова, уже в новом виде - как &#039;&#039;&#039;брешь в реальности&#039;&#039;&#039;. И что важнее - &#039;&#039;&#039;&amp;lt;u&amp;gt;она будет видна всему экипажу&amp;lt;/u&amp;gt;&#039;&#039;&#039;. Разломы могут быть поглощены всего раз, поэтому не тратьте время на попытки собрать уже тронутые другими еретиками:[[file:Pierced Illusion.gif|32px]].&lt;br /&gt;
&lt;br /&gt;
Кроме прочих своих функций, Codex Cicatrix[[file:Codex Cicatrix.png|32px]] может собирать разломы, давая при этом вдвое больше знаний.&lt;br /&gt;
&lt;br /&gt;
===[[File:Codex_Cicatrix_Open.gif|32px]]Еретические исследования===&lt;br /&gt;
Если у вас накопилось достаточно очков знаний - время изучать! Нажмите на книгу [[File:Codex_Cicatrix.png|32px]] в левом верхнем углу экрана и откройте вторую вкладку. Ваш первый выбор определит ваш &#039;&#039;&#039;путь&#039;&#039;&#039;, что, в свою очередь, повлияет на ваши дальнейшие [[#Способности|возможности]] и [[#Пути разрушения|стиль игры]], то, как будет эволюционировать ваша Хватка, Клинок и каким будет ваше возвышение. &lt;br /&gt;
&lt;br /&gt;
===[[File:Sickly_Blade.png|32px]]Клинок Еретика===&lt;br /&gt;
Серповидный клинок - первое, что вы изучите. Каждый путь имеет свой тип клинка, который может быть создан трансмутацией обычного ножа (включая заточки из стекла, обернутые тряпкой) и ингредиента, который соответствует вашему пути. Количество создаваемых клинков ограничено в зависимости от пути: клинков пути лезвия можно создать 5, клинков плоти 4, а остальных путей только по 3.&lt;br /&gt;
&lt;br /&gt;
Кроме того - вы можете &#039;&#039;&#039;сломать&#039;&#039;&#039; свой клинок, активировав его в руке, что моментально перенесет вас в другое, как правило, безопасное, место. Не бойтесь таким образом разменивать свое оружие на спасение из безнадежной драки.&lt;br /&gt;
&lt;br /&gt;
===[[File:Transmutation Rune.png|32px]]Трансмутация это ключ===&lt;br /&gt;
Пора всё-таки начать использовать ваши колдунства. Для начертания руны вам нужно нажать чем-то &#039;&#039;&#039;пишущим&#039;&#039;&#039;, вроде мелка или ручки, на пол, пока в другой руке активирована Хватка Мансуса[[File:Mansus Grasp Button.png|32px]]. Руна занимает площадь 3х3 клетки, и, хоть она может начертиться под другими объектами - лучше рисовать на свободном пространстве во избежание помех при трансмутации.&lt;br /&gt;
Вы можете убирать руны ударом Хватки Мансуса[[File:Mansus Grasp Button.png|32px]], а также можете использовать руны других еретиков.&lt;br /&gt;
&lt;br /&gt;
Для совершения &#039;&#039;&#039;трансмутации&#039;&#039;&#039; нажмите на руну пустой рукой, выберите нужный ритуал и, если вы принесли на руну всё, что требовалось по условиям, - запускайте. Трансмутации позволяют вам создавать могущественные артефакты, зловещих монстров и еще множество полезных инструментов, что помогут вам продвинутсья в получении ультимативной силы.&lt;br /&gt;
&lt;br /&gt;
Codex Cicatrix[[file:Codex Cicatrix.png|32px]] также может рисовать и убирать руны, делая это втрое быстрее, чем было бы от руки.&lt;br /&gt;
&lt;br /&gt;
===[[File:Amber_Focus.gif|32px]]Фокус необходим===&lt;br /&gt;
Для чтения более продвинутых заклинаний вам нужна концентрация от &#039;&#039;&#039;янтарного фокуса&#039;&#039;&#039;[[File:Amber_Focus.gif|32px]] или открытый &#039;&#039;&#039;Codex Cicatrix&#039;&#039;&#039;[[File:Codex_Cicatrix_Open.gif|32px]].&lt;br /&gt;
Некоторые еретические атрибуты также выполняют роль фокуса - зловещий доспех, при надетом капюшоне, получаемый из [[Еретик#Armorer’s_Ritual|Armorer’s Ritual]], и теплый потусторонний медальон, получаемый из ритуала [[Еретик#Ashen_Eyes|Ashen Eyes]]. Возвышение убирает требование к надетому фокусу.&lt;br /&gt;
&lt;br /&gt;
===Жертвоприношение===&lt;br /&gt;
Мансус примет только несколько избранных неверных (не-Еретиков).&lt;br /&gt;
&lt;br /&gt;
В начале смены вам будут назначены 5 жертв. Вы сможете позже их сменить, изучив и выполнив ритуал [[Еретик#Relentless_Heartbeat|Relentless Heartbeat]], но, до того момента, вам придется работать с тем что есть - ваши покровители примут в жертву только их.&lt;br /&gt;
* Одна из целей будет [[Раздел_командования|Главой]]. За них дают дополнительное знание!&lt;br /&gt;
* Одна из целей будет из [[СБ]].&lt;br /&gt;
* Одна из целей будет из вашего отдела.&lt;br /&gt;
* Две цели будут случайными членами экипажа.&lt;br /&gt;
&lt;br /&gt;
Следуйте за выбранной целью куда укажет &#039;&#039;&#039;Living Heart&#039;&#039;&#039;[[file:Living Heart Button.gif|32px]] и любым способом лишите её дееспособности. Если ваша цель мертва, в критическом состоянии, спит или связана - она готова к проведению жертвоприношения. Перенесите её на на &#039;&#039;&#039;руну трансмутации&#039;&#039;&#039;[[File:Transmutation Rune.png|32px]] и запустите соответствующий ритуал, коснувшись руны.&lt;br /&gt;
Принесенная в жертву цель исцеляется и отправляется в Теневое измерение, где ей придется уклоняться от рук мансуса в борьбе за жизнь, после чего она перенесется обратно на станцию не помня того, кто совершил ритуал. К тому же, некоторые органы жертвы при ритуале будут заменены раздражающими порчеными версиями, а выпавшие из нее оригиналы вы сможете использовать в дальнейших ритуалах.&lt;br /&gt;
Однако, если ваша цель будет &amp;quot;без души&amp;quot; - вместо этого ее эразорвет, будьте готовы убрать следы, дабы не оставить лишних улик.&lt;br /&gt;
&lt;br /&gt;
Все, кого вы до этого принесли в жертву, потеряют возможность сражаться с вами. Жертва, атакующая вас, или которую вы атакуете, &#039;&#039;&#039;нося фокус&#039;&#039;&#039;, начнет выблевывать органы из своей груди (с небольшой перезарядкой на срабатывание), что дает 50/50 шансы почти мгновенного убиства.&lt;br /&gt;
&lt;br /&gt;
===Цели===&lt;br /&gt;
Все еретики появляются с одинаковыми целями, выполнение которых откроет им дорогу к возвышению:&lt;br /&gt;
* Изучите еретические знания.&lt;br /&gt;
* Принесите несколько жертв.&lt;br /&gt;
Дополнительные, зависящие от выбранного пути:&lt;br /&gt;
* Призовите несколько монстров. (Именно монстров, не зомби)&lt;br /&gt;
&lt;br /&gt;
==Пути разрушения==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;|Путь&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;|Стартовый навык&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;|Описание&lt;br /&gt;
|-&lt;br /&gt;
!Путь Пепла&lt;br /&gt;
|Nightwatcher&#039;s Secret&lt;br /&gt;
|Путь Пепла крутится вокруг огня, мобильности и массового контроля. Он дает несколько инструментов, дающих право на ошибку, как для новичка, включая [[Еретик#Ashen_Passage|короткий прыжок]], работающий даже в наручниках, и [[Еретик#Mask_of_Madness|маску]], которая медленно пожирает рассудок неверных, находящихся рядом. Хотя способности этого пути и не самые сильные в поздней игре - они помогают легко и достаточно беспрепятственно разогнаться по силе. Возвышение наделяет вас силой, позволяющей сжечь всю станцию в роли живого огненного торнадо.&lt;br /&gt;
|-&lt;br /&gt;
!Путь Луны&lt;br /&gt;
|Moonlight Troupe&lt;br /&gt;
|Путь Луны основывается на массовых эффектах понижения рассудка и обращения неверных. Длительные драки только на руку лунному еретику, - чем безумнее толпа вокруг, тем сильнее становятся его способности. Некоторые таланты могут временно конвертировать достаточно обезумевших в последователей, заставив их атаковать рядомстоящих, кроме вас. Всё, чего не хватает еретику луны в нанесении урона, компенсируется уменьшением урона врагов.&lt;br /&gt;
|-&lt;br /&gt;
!Путь Замка&lt;br /&gt;
|A Steward&#039;s Secret&lt;br /&gt;
|Путь Замка даёт вам невероятный контроль пространства, как и достаточно инструментов подлавливать тех, кто хочет вас настигнуть. Снаряжение вашего пути преимущественно функциональное, а не атакующее или защитное. Замковые еретики могут быстро исчезать и обманывать преследователей [[Еретик#Eldritch_Card|потусторонней картой]], а также быстро перемещаться в безопасные места. Ритуал возвышения откроет портал в сердце лабиринта, что будет призывать армии потусторонних существ под вашим началом.&lt;br /&gt;
|-&lt;br /&gt;
!Путь Плоти&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|Путь Плоти фокусируется на призыве управляемых игроками подопечных и демонов под ваше руководство. Еретики этого пути не имеют почти никаких атакующих или защитных способностей и очень зависят от наличия тел и органов для ритуалов. Несмотря на это, путь предлагает много фана и мощные инструменты для тех, кто сможет дойти до конца, становясь сложным, но интересным выбором для неопытных еретиков. Возвышение позволит вам отринуть человеческую форму и стать чем-то &#039;&#039;гораздо больше&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!Путь Пустоты&lt;br /&gt;
|Glimmer of Winter&lt;br /&gt;
|Путь Пустоты про скрытность, тишину и промораживающий холод. Хоть он и дает мало функционала в начале - очень скоро вы сможете заглушать и замораживать своих жертв, что открывает простор для скрытных засад без применения дополнительных предметов и химикатов. Он также дает полный иммунитет к низкой температуре, бездыханию, и, чуть позднее, таргетную телепортацию и массовое стягивание, которые наносят урон всем, кто рядом. У пути пустоты есть доступ к большому количеству сильных предметов от трансмутации, потенциал которых раскрывается при грамотном использовании, так что это, хоть и сложноватый, но неплохой выбор для новичка. Возвышение заглушает всех вокруг вас и делает вас центром разрушительной метели.&lt;br /&gt;
|-&lt;br /&gt;
!Путь Лезвия&lt;br /&gt;
|The Cutting Edge&lt;br /&gt;
|Путь Лезвия увеличивает ваш дуэльный потенциал. Пути не хватает применяемых заклинаний или функционала, особенно в начале, но с ростом вашей силы у вас появятся способности контратаковать, снимать оглушения и даже драться с двух рук. Еретики Лезвия могут призывать [[Еретик#Furious_Steel|кружащиеся ножи]], что защитят их полностью от всех атак, включая смертоносные броски бумажкой. Кроме того, улучшения еретика лезвия позволяют легче совершать нападения. Возвышение даёт вам вихрь ножей, что защитят вас и сделают ваши клинки еще более опасными.&lt;br /&gt;
|-&lt;br /&gt;
!Путь Порчи&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|Путь Порчи базируется на регенерации, разложении и пробивании через все препятствия ценой незаметности. Порча дает вам возможность уничтожать синтетиков и мехов с одного удара, прожигать электронику и разносить любые стены и двери. Большинство ваших способностей будут наносить ржавчину, стоя на которой вы становитесь крепче и исцеляетесь, но у вас очень мало возможностей кроме этого. Возвышение сделает вас беспрецедентно живучим на ржавых клетках, а от вашей руны пойдет волна ржавчины.&lt;br /&gt;
|-&lt;br /&gt;
!Путь Космоса&lt;br /&gt;
|Eternal Gate&lt;br /&gt;
|Путь Космоса позволяет вам контролировать пространство, используя космические поля, которые невозможно пересечь, имея звездную метку. У еретика космоса в ветке несколько заклинаний, что дают людям звездные метки и создают поля космоса, а поскольку вся ветка состоит из заклинаний - [[Еретик#Фокус_необходим|янтарный фокус]] вам пригодится. Путь не самый простой и требует знаний его работы для раскрытия полного потенциала. Возвышение призовет контролируемое создание, что сделает вас опаснее, но потребует дополнительного внимания.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Способности==&lt;br /&gt;
Снизу приведена таблица всех способностей Еретика. &#039;&#039;&#039;Наведите на иконку, чтобы увидеть описание&#039;&#039;&#039;. Выбрав путь, который определит ваш дальнейший набор доступных навыков, вы будете двигаться по нему вертикально. Пути в таблице разделены по уникальным цветам, бесцветные - нейтральные навыки. Нейтральные навыки располагаются между навыками путей в 3-х отдельных рядах, в которых можно исследовать каждый один за другим, - каждый открывает для изучения соседний, что, при наличии большого количества очков знаний, потенциально дает возможность исследовать весь ряд способностей целиком. Крайний левый и правый навыки в таких рядах образуют цикл, например, при изучении [[Еретик#Scorching_Shark|Scorching Shark]] вы откроете [[Еретик#Cosmic_Expansion|Cosmic Expansion]] и наоборот. Отличие же сдвоенных способностей - для открытия соседней нужно изучить только одну из двух, изучение второй при этом не блокируется.&lt;br /&gt;
Зеленые навыки, не из первого ряда базовых - универсально доступные для любого пути, не зависящие ни от чего.&lt;br /&gt;
&lt;br /&gt;
Имейте ввиду, &#039;&#039;&#039;способности метки, клинка и возвышения стоят 2 очка знаний, а возвышение доступно только во время [[Культист#Призыв_Нар’Си|призыва культа]] или с целью [[Предатель#Hijack_the_shuttle|угона шаттла]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{HereticTable}}&lt;br /&gt;
&lt;br /&gt;
===Второстепенные знания===&lt;br /&gt;
&lt;br /&gt;
Таблица второстепенных знаний, зависящих от способностей из основного дерева еретика. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Вспомогательные ритуалы=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;&amp;quot; |Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;&amp;quot; |Требование&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!Unsealed Arts&lt;br /&gt;
|Завершение [[Еретик#Ritual_of_Knowledge|Ритуала знаний]].&lt;br /&gt;
|Второстепенный ритуал, который позволяет создать случайную [[#tabber-tabpanel-Arts-0|картину]]. Каждая из картин имеет уникальный эффект на окружающее её пространство. Хоть Еретики и могут найти утешение в их присутствии, любой неверный, взглянувший на произведения запретных искусств, может подвергнуться сдерживающему или ослабляющему воздействию, и чем дольше он будет смотреть - тем сильнее будет эффект.&lt;br /&gt;
|-&lt;br /&gt;
!Lionhunter Rifle Ammunition&lt;br /&gt;
|[[Еретик#Lionhunter&#039;s Rifle|Lionhunter&#039;s Rifle]]&lt;br /&gt;
|Позволяет создать из любой шкуры животного и любых трех гильз или патронов специальный трехзарядный магазин для [[Еретик#Lionhunter&#039;s Rifle|винтовки охотника на львов]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Начертания=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;&amp;quot; |Иконка&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;&amp;quot; |Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alert Rune.png]]&lt;br /&gt;
!Alert Carving&lt;br /&gt;
|Уведомляет вас с указанием имени и места, когда кто-то проходит по нему, при этом не исчезает. У этого начертания очень низкое Alpha-значение, так что его будет трудно заметить.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tentacle Rune.png]]&lt;br /&gt;
!Grasping Carving&lt;br /&gt;
|Наступивший будет оглушен на 5 секунд, а его ноги получат серьезный урон.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Madness Rune.png]]&lt;br /&gt;
!Maddening Carving&lt;br /&gt;
|Наступивший получит состояния ошеломления, временной слепоты, головокружения, нервозности, заикания, невнятной речи и большой урон выносливости. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-| Зелья=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot; &lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Иконка&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Иконка эффекта&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Описание&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eldritch Potion Clarity.png|64px]]&lt;br /&gt;
|[[File:Dusk And Dawn.png|64px]]&lt;br /&gt;
!Brew of Dusk and Dawn&lt;br /&gt;
|Даёт возможность беспрепятственно смотреть сквозь все стены и объекты и на 60 секунд.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eldritch Potion Marshal.png|64px]]&lt;br /&gt;
|[[File:Wounded Soldier.png|64px]]&lt;br /&gt;
!Brew of the Wounded Soldier&lt;br /&gt;
|На следующие 60 секунд вы не будете замедляться от повреждений, а любой полученный урон вылечит вас: малые повреждения будут исцелять по 1 урону соответствующего типа в секунду, средние - 3, а критические - 6. Не-ожоговые повреждения также восстановят утраченную кровь.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-| Картины=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Иконка&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Эффект&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Weeping.png|64px]]&lt;br /&gt;
!He Who Wept&lt;br /&gt;
|Накладывает ошеломление и головокружение на неверных и иногда роняет их.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Desire.png|64px]]&lt;br /&gt;
!The First Desire&lt;br /&gt;
|Вызывает голод и кровавую тошноту у неверных и насыщает Еретиков.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Vines.png|64px]]&lt;br /&gt;
!Great Chaparral over Rolling Hills&lt;br /&gt;
|Превращает область в пышные джунгли и начинает медленно спавнить враждебных к неверным мобов. Убийство моба ненадолго остановит спавн новых.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Beauty.png|64px]]&lt;br /&gt;
!Lady out of Gates&lt;br /&gt;
|Вынуждает первого посмотревшего из неверных неотрывно таращиться на картину.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Rust.png|64px]]&lt;br /&gt;
!Climb over the Rusted Mountain&lt;br /&gt;
|Покрывает полы и стены ржавчиной.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Список покупок в космосе ==&lt;br /&gt;
Есть трудности с нахождением всякого хлама для трансмутаций? Сложно понять, что конкретно межпространственные ужасы считают подходящей жертвой? Данный список отчасти уточняет то, что вам нужно добыть.&lt;br /&gt;
&lt;br /&gt;
==== Ножи ====&lt;br /&gt;
Всё, что называется как &amp;quot;Нож&amp;quot;, за исключением формы [[нуллрод]]а [[Священник]]а. Дополнительно подходят тесаки мясника, и, что куда примечательнее, [[Самодельные_конструкции#Заточка|заточки]], сделанные из обернутого тканью и проводом осколка стекла. Ткань можно получить нарезая простыни (дормы, прачечная), из биогенераторов (Сад, Гидропоника), нарезая бинты (Наномеды), и найдя в техах. Легчайшие способы получить нож не-заточку - [[автолат]] (карго, нередко РНД), кухня, раундстарт шахтерский.&lt;br /&gt;
&lt;br /&gt;
==== Глаза (и другие органы) ====&lt;br /&gt;
Звучит поначалу трудно, но слава старым богам, - они достаточно снисходительны, чтобы [[Самодельные_конструкции#Глаза-фонарики|пару фонариков, смотанных проводами]], оценить как приемлемое подношение. Фонарики и провода можно добыть в [[автолат]]е, складе инструментов и инженерии. Настоящие органы из плоти или металла можно взять из тел низших форм, морга, лавы, [[протолат]]а и [[фабрикатор]]а.&lt;br /&gt;
&lt;br /&gt;
==== Уникальные ручки ====&lt;br /&gt;
Любая ручка, кроме примитивной монохромной черной, красной или синей, считается за уникальную. Их можно найти в библиотеке и кабинетах Юристов, некоторые должности, на которых вы прибываете, имеют такую. Красивые также можно купить в [[Торговые_автоматы|ArtVend]].&lt;br /&gt;
&lt;br /&gt;
==== Станбатоны ====&lt;br /&gt;
У стражей порядка, как живых, так и неживых, вроде бипски, обычно имеется таковой, хоть их и трудно будет убедить поделиться. Проще будет собрать [[Самодельные_конструкции#Стандубинка|станпрод]] из игнайтера, что печатается в [[автолат]]е или лежит на складе инструментах.&lt;br /&gt;
&lt;br /&gt;
==== Мусор ====&lt;br /&gt;
Не все то мусор, что полезно для ритуала. Как правило он представлен в виде оберток, банок и прочих упаковок от покупной еды. Легко добывается просто употреблением таковой (пустую банку можно смять, нажав по себе с таргетом на голову) или в техах.&lt;br /&gt;
&lt;br /&gt;
==== Рвота/Пепел ====&lt;br /&gt;
Самое близкое место хранения рвоты - вы сами! Можете посидеть у гниющего трупа, если вы не [[коронер]] или [[детектив]], можете съесть горелую еду, выпить воду из аквариума или получить урон мозгу. Пепел добывается сжиганием бумаги зажигалкой или сваркой.&lt;br /&gt;
&lt;br /&gt;
==== Разное ====&lt;br /&gt;
Экспресс-заметки по нахождению разных странных ингредиентов, кроме заказа в карго: галстук (не бабочка!) - из ClothesMate, маски и костюмы из AutoDrobe (Оба в раздевалке), латексные и нитриловые перчатки из меда, водные баки из техов или у уборщика, топорик из автолата и ботаники, пояса и кошельки из кожи, которая создается в биогенераторе в ботанике или саду, доступное баллистическое оружие - русский револьвер в баре, броню можно забрать с КПП или напечатать реактивную в протолате, мелки есть в ArtVend, свечки в церкви и баре, спички в баре и сигаретных автоматах, [[Руководство_по_гидропонике#Таблица_растений|Мак/Колокольчик/Древесина]] из ботаники/сада(Towercaps рубятся топориком на дерево), Камера из автолата, книги из библиотеки, флеш - инженерное хранилище или робо.&lt;br /&gt;
&lt;br /&gt;
==Советы==&lt;br /&gt;
*В отличие от большинства других одиночных антагонистов еретики начинают слабыми, но становятся сильнее со временем. Лучше не привлекать к себе внимания до открытия более сильных заклинаний и предметов.&lt;br /&gt;
*Многие трансмутации требуют наличия тел или их частей, - берутся из жертв, морга или хуманизированных макак.&lt;br /&gt;
*Разломы могут появиться в любом месте станции, от общедоступных помещений до закаулков закрытых отделов, проверяйте везде, где дотянтесь, а где не дотянулись - осторожно смотрите по охранным камерам. Консоль можно собрать или утащить у СБ.&lt;br /&gt;
*Черчение рун требует времени стояния на месте. Можете рисовать их заранее, чтобы меньше возиться с телом и быстрее уйти с места, ведь у вас может уже не быть времени нарисовать руну с СБ на хвосте.&lt;br /&gt;
*Вы можете создавать по несколько клинков одновременно - носите их с собой для возможности выхода из безнадежных ситуаций. Клинки также можно носить в [[Еретик#Armorer’s_Ritual|потусторонней броне]] и [[Еретик#Void_Cloak|плаще пустоты]]!&lt;br /&gt;
*[[Еретик#Carving_Knife|Нож для резьбы]] полезен не только для очерчивания оборонительных рун, но и в виде метательного оружия, ведь имеет высокий шанс застревания.&lt;br /&gt;
*Владение [[Еретик#Aristocrat&#039;s_Way|путем аристократа]] позволяет находиться в космосе в уже в пожарных костюме и шлеме, что дают защиту от давления. Полезно, если вам нужно находиться в нем, не имея доступа к [[Броня#Костюмы_MOD_и_скафандры|МОДам или хардсьютам]].&lt;br /&gt;
*[[Еретик#Entropic_Plume|Энтропийный шлейф]] заставляет мобов, и даже бипски, бить всех кто рядом. Пользуйтесь этим против толп [[СБ]]!&lt;br /&gt;
*[[Еретик#Потусторонние_разломы|Потусторонние разломы]] причиняют ущерб неверным в зависимости от вида взаимодействия. Разглядывание нанесет 10 урона мозгу, касание может с 25% шансом оторвать руку, а попытка взаимодействовать телекинезом и вовсе буквально разорвет голову.&lt;br /&gt;
*[[Еретик#Ritual_of_Knowledge|Ритуал знаний]] позволит вам получить много знаний без привлечения внимания. Завершить его как можно быстрее будет хорошей идеей. Также обратите внимание на [[Еретик#Feast_of_Owls|Торжество сов]], если уверены, что условий для возвышения в раунде не будет.&lt;br /&gt;
*[[СБ]] вот-вот нагрянет в ваше ритуальное логово? Ваша [[Еретик#Break_of_Dawn|хватка]] моментально стирает руну, но помните, после этого она уйдет на перезарядку, а люди могут услышать звук применения.&lt;br /&gt;
*Помните, что другие тоже слышат ваше [[Еретик#The_Living_Heart|живое сердце]]. Не используйте его на людях, если не уверены, что вас не раскроют.&lt;br /&gt;
*[[Еретик#Ashen_Passage|Пепельный переход]] и [[Еретик#Void_Phase|переход пустоты]] - очень сильные инструменты побега. Если вы владеете одним из этих заклинаний, то позаботьтесь о ношении [[Еретик#Фокус_необходим|янтарного фокуса]].&lt;br /&gt;
*Большинство призванных монстров выронят после смерти компоненты, использованные для их создания. Не то что бы для вас хорошо, когда они погибают, но вы всё еще сможете тут же собрать их заново.&lt;br /&gt;
*Зомби из [[Еретик#Shattered_Ritual|раздробленного ритуала]] достаточно сильны для поломки закрытых шкафов и шлюзов.&lt;br /&gt;
&lt;br /&gt;
===Взаимодействия с культом===&lt;br /&gt;
Культисты и Еретики могут потенциально быть на смене одновременно, но культисты и еретики - соперники, и получают преимущества от вреда друг другу. Присутствие Еретика не даст культистам использовать призрачную форму от [[Культист#Руны|Spirit Realm]], что, в свою очередь, выдаст его наличие на смене.&lt;br /&gt;
&lt;br /&gt;
Если Еретика приносит в жертву культ - его тело поглощается и запечатывается в [[Оружие#Spirit_Blade|Spirit Blade]]. Этот меч никому не верен и может, по желанию, как помогать, так и мешать, но его сила может быть запечатана (и, при желании, распечатана снова). Также меч дает носителю заклинание, которое соответствует пути Еретика.&lt;br /&gt;
Когда же культиста приносит в жертву еретик - культист будет мгновенно деконвертирован. При этом из полученной энергии культа создастся более сильный клинок Еретика.&lt;br /&gt;
&lt;br /&gt;
Все, кого принес в жертву Еретик, будут помечены влиянием Мансуса, делая их менее восприимчивыми к воздействию культа. Для принесения в жертву понадобится как минимум трое культистов, независимо от состояния жертвы, а в результате жертвоприношения культисты будут отравлены отдачей еретической магии, которая в 1 из 5 случаев еще и призовет из цели еретического зверя.&lt;br /&gt;
&lt;br /&gt;
== Delta Green ==&lt;br /&gt;
So, there&#039;s a bunch of crazed nutjobs running about the station sacrificing people to eldritch forces? Not good, but fortunately, not impossible to contain. While every heretic will be a tough nut to crack with their mystical powers and lethal weaponry, they are far from invincible.&lt;br /&gt;
&lt;br /&gt;
==== General Tips ====&lt;br /&gt;
*All heretics rely heavily on their blades, both for direct combat and evading capture via its teleportation power. Keep them separate, and you&#039;ll have a much easier time.&lt;br /&gt;
*Heretics require a Focus to cast their more powerful spells. Remove the Focus, and much of their power will be neutered.&lt;br /&gt;
*A heretic&#039;s powers, items, and minions will be almost entirely decided by their choice in path. Never expect any two heretics to operate in the same way.&lt;br /&gt;
&lt;br /&gt;
==== Ash Heretics ====&lt;br /&gt;
Generalists among the servants of Decay, heretics of the Path of Ash are given a grab bag of useful combat, defense, and mobility tools, along with a generous dose of flame-based powers. However, as jacks of all trades, Ash Heretics will be less effective in specific areas than the more specialized paths.&lt;br /&gt;
&lt;br /&gt;
*Nearly every combat ability in the Ash Heretic arsenal either sets targets on fire, or is more effective against targets who are on fire. Consider packing a pocket fire extinguisher to nip this problem in the bud.&lt;br /&gt;
*A very early relic available to Ash Heretics provides them with free, permanent thermal vision. Be very aware of this when engaging one in cluttered spaces.&lt;br /&gt;
*Another early Ash spell is a short-ranged jaunt that can be used even while handcuffed. Expect any Ash Heretic worth their salt to possess this spell, and make doubly sure to remove any Focuses they have after taking them down.&lt;br /&gt;
&lt;br /&gt;
==== Lunar Heretics ====&lt;br /&gt;
Heralds of madness and misdirection, heretics following the Path of the Moon specialize in causing debilitating crowd control spells that can cause entire groups of people to lash out at random. Be wary of an extended combat with a herald of madness, as their attacks and abilities inflict a stacking debuff of madness. While useless on its own, it empowers all other abilities they possess, and may even crack open your mind with the correct abilities.&lt;br /&gt;
&lt;br /&gt;
==== Lock Heretics ====&lt;br /&gt;
Specializing in trickery, subterfuge, and mobility over direct combat, heretics following the Path of Lock are given a veritable arsenal of ways to move quickly about the station while impeding their opponents. This focus on evasion comes at a cost, however, as Lock Heretics lack many effective combat or healing abilities.&lt;br /&gt;
&lt;br /&gt;
==== Flesh Heretics ====&lt;br /&gt;
Uniquely among heretics, those following the Path of Flesh rely on their summoned minions over their innate powers. Capable of summoning a small army of eldritch horrors to do their bidding, Flesh Heretics can be uniquely dangerous if allowed to prepare their foul cohort. This reliance betrays their weakness, however, as the focus on summoned creatures leaves Flesh Heretics lacking in all other areas beyond a smattering of combat spells.&lt;br /&gt;
&lt;br /&gt;
*The vast majority of Flesh Heretic attacks and combat powers will cause heavy bleeding. Pack some extra bandages, or keep the paramedic on speed dial.&lt;br /&gt;
*All of the eldritch beasts that a Flesh Heretic can summon will require a corpse, or parts which can be taken from a corpse. Keep the morgue secure, and try not to let them run off with any officers they kill. Otherwise, said officer is probably going to be coming back.&lt;br /&gt;
*Powerful Flesh Heretics can create Raw Prophets, a support minion which can see through walls and provide telepathic communication to a heretic and their minions. Consider them a high-priority target for cutting a heretic&#039;s C&amp;amp;C over heir horde.&lt;br /&gt;
&lt;br /&gt;
==== Void Heretics ====&lt;br /&gt;
Specialists in stealth, mobility, and lethal cold, heretics following the Path of Void are swift and deadly combatants who excel in quickly assassinating lone targets before making a swift exit. Naturally, combatting a Void Heretic means attacking in groups, as they lack crowd control abilities or much in the way of durability.&lt;br /&gt;
&lt;br /&gt;
==== Blade Heretics ====&lt;br /&gt;
Peerless duelists and unmatched frontline combatants, heretics following the Path of the Blade are devastating melee fighters equipped with of the most lethal combat abilities know to the servants of decay, along with a collection of powerful relics and minions that allow them to turn any straight fight into a charnel house. However, Blade Heretics are anything but subtle, lacking any sort of concealment or mobility powers, relying entirely on their innate resilience and brute-force slaughter.&lt;br /&gt;
&lt;br /&gt;
==== Rust Heretics ====&lt;br /&gt;
Exceptionally durable and adept at securing territory via rapidly spreading patches of decay, heretics following the Path of Rust possess singularly unmatched durability and healing capabilities, along with a small arsenal of corrosive and poisonous attack powers. Rust Heretics lack much in the way of mobility, however, and will have few means of escape should they be cornered.&lt;br /&gt;
&lt;br /&gt;
==== Cosmic Heretics ====&lt;br /&gt;
Specializing in zone control and area denial, heretics following the Path of the Cosmos are equipped with a small collection of offensive and mobility powers, but their primary danger comes from their use and mastery over Cosmic Fields and Star Marks. Star Marks are applied via most of the heretic&#039;s attacks, and anyone carrying a Star Mark cannot walk over Cosmic Fields, which are also commonly distributed by a Cosmic Heretic&#039;s spells. Star Marks also tend to amplify the effects of a heretic&#039;s magic, so avoid them when possible. Fortunately, this focus on Star Marks means that a Cosmic Heretic has weaknesses in most other areas, such as survivability and direct combat, while also being at a notable disadvantage against anyone not Marked.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Игровые Режимы]] &lt;br /&gt;
[[Category:Руководства]]&lt;br /&gt;
[[Category:Роли]]&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%BE/styles.css&amp;diff=46763</id>
		<title>Шаблон:Правило/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%BE/styles.css&amp;diff=46763"/>
		<updated>2026-05-26T18:50:18Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.rule-template {&lt;br /&gt;
  cursor: default;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  margin-bottom: 0.75rem;&lt;br /&gt;
  border-radius: var(--border-radius-medium);&lt;br /&gt;
  box-shadow: 0 0 0.5rem -0.1rem, inset 0 0 0.25rem 0rem;&lt;br /&gt;
  transition-property: box-shadow;&lt;br /&gt;
  transition-duration: var(--transition-time);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template:hover {&lt;br /&gt;
  box-shadow: 0 0 0.75rem 0, inset 0 0 0.25rem 0.1rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template:last-child {&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template .rule-template {&lt;br /&gt;
  font-size: 0.9em;&lt;br /&gt;
  margin: 0.5rem 0.5rem 0;&lt;br /&gt;
  box-shadow: none;&lt;br /&gt;
  transition: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template .rule-template:first-child {&lt;br /&gt;
  margin: 0.75rem 0 0.1rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-title h3,&lt;br /&gt;
.rule-title h4 {&lt;br /&gt;
  margin: 0;&lt;br /&gt;
  padding: 0;&lt;br /&gt;
  line-height: 1.4;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-title h3 {&lt;br /&gt;
	font-size: 1.2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-number {&lt;br /&gt;
  display: inline-flex;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  white-space: nowrap;&lt;br /&gt;
  padding: 0.33rem 0.75rem 0.15rem;&lt;br /&gt;
  width: 5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-hidden {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-name {&lt;br /&gt;
  padding: 0.33rem 0.75rem 0.15rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-content {&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  line-height: 1.1rem;&lt;br /&gt;
  padding: 0.33rem 0.5rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-content ul {&lt;br /&gt;
  margin-top: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-content li {&lt;br /&gt;
  padding-block: 0.25em;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%BE/styles.css&amp;diff=46762</id>
		<title>Шаблон:Правило/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%BE/styles.css&amp;diff=46762"/>
		<updated>2026-05-26T18:47:56Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.rule-template {&lt;br /&gt;
  cursor: default;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  margin-bottom: 0.75rem;&lt;br /&gt;
  border-radius: var(--border-radius-medium);&lt;br /&gt;
  box-shadow: 0 0 0.5rem -0.1rem, inset 0 0 0.25rem 0rem;&lt;br /&gt;
  transition-property: box-shadow;&lt;br /&gt;
  transition-duration: var(--transition-time);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template:hover {&lt;br /&gt;
  box-shadow: 0 0 0.75rem 0, inset 0 0 0.25rem 0.1rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template:last-child {&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template .rule-template {&lt;br /&gt;
  font-size: 0.9em;&lt;br /&gt;
  margin: 0.5rem 0.5rem 0;&lt;br /&gt;
  box-shadow: none;&lt;br /&gt;
  transition: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template .rule-template:first-child {&lt;br /&gt;
  margin: 0.75rem 0 0.1rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-title h3,&lt;br /&gt;
.rule-title h4 {&lt;br /&gt;
  margin: 0;&lt;br /&gt;
  padding: 0;&lt;br /&gt;
  line-height: 1.4;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-title h3 {&lt;br /&gt;
	font-size: 1.2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-number {&lt;br /&gt;
  display: inline-flex;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  white-space: nowrap;&lt;br /&gt;
  padding: 0.33rem 0.75rem 0.15rem;&lt;br /&gt;
  width: 3.75em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-hidden {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-name {&lt;br /&gt;
  padding: 0.33rem 0.75rem 0.15rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-content {&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  line-height: 1.1rem;&lt;br /&gt;
  padding: 0.33rem 0.5rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-content ul {&lt;br /&gt;
  margin-top: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-content li {&lt;br /&gt;
  padding-block: 0.25em;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%BE/styles.css&amp;diff=46761</id>
		<title>Шаблон:Правило/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%BE/styles.css&amp;diff=46761"/>
		<updated>2026-05-26T18:44:07Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.rule-template {&lt;br /&gt;
  cursor: default;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  margin-bottom: 0.75rem;&lt;br /&gt;
  border-radius: var(--border-radius-medium);&lt;br /&gt;
  box-shadow: 0 0 0.5rem -0.1rem, inset 0 0 0.25rem 0rem;&lt;br /&gt;
  transition-property: box-shadow;&lt;br /&gt;
  transition-duration: var(--transition-time);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template:hover {&lt;br /&gt;
  box-shadow: 0 0 0.75rem 0, inset 0 0 0.25rem 0.1rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template:last-child {&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template .rule-template {&lt;br /&gt;
  font-size: 0.9em;&lt;br /&gt;
  margin: 0.5rem 0.5rem 0;&lt;br /&gt;
  box-shadow: none;&lt;br /&gt;
  transition: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template .rule-template:first-child {&lt;br /&gt;
  margin: 0.75rem 0.5rem 0.1rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-title h3,&lt;br /&gt;
.rule-title h4 {&lt;br /&gt;
  margin: 0;&lt;br /&gt;
  padding: 0;&lt;br /&gt;
  line-height: 1.4;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-title h3 {&lt;br /&gt;
	font-size: 1.2em;&lt;br /&gt;
	width: 10rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-number {&lt;br /&gt;
  display: inline-flex;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  white-space: nowrap;&lt;br /&gt;
  padding: 0.33rem 0.75rem 0.15rem;&lt;br /&gt;
  width: 3.75em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-hidden {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-name {&lt;br /&gt;
  padding: 0.33rem 1rem 0.15rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-content {&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  line-height: 1.1rem;&lt;br /&gt;
  padding: 0.33rem 0.5rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-content ul {&lt;br /&gt;
  margin-top: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-content li {&lt;br /&gt;
  padding-block: 0.25em;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%BE/styles.css&amp;diff=46760</id>
		<title>Шаблон:Правило/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%BE/styles.css&amp;diff=46760"/>
		<updated>2026-05-26T18:12:29Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Font2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.rule-template {&lt;br /&gt;
  cursor: default;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  margin-bottom: 0.75rem;&lt;br /&gt;
  border-radius: var(--border-radius-medium);&lt;br /&gt;
  box-shadow: 0 0 0.5rem -0.1rem, inset 0 0 0.25rem 0rem;&lt;br /&gt;
  transition-property: box-shadow;&lt;br /&gt;
  transition-duration: var(--transition-time);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template:hover {&lt;br /&gt;
  box-shadow: 0 0 0.75rem 0, inset 0 0 0.25rem 0.1rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template:last-child {&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template .rule-template {&lt;br /&gt;
  font-size: 0.7em;&lt;br /&gt;
  margin: 0.5rem 0 0;&lt;br /&gt;
  box-shadow: none;&lt;br /&gt;
  transition: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template .rule-template:first-child {&lt;br /&gt;
  margin: 0.75rem 0 0.1rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-title h3,&lt;br /&gt;
.rule-title h4 {&lt;br /&gt;
  margin: 0;&lt;br /&gt;
  padding: 0;&lt;br /&gt;
  line-height: 1.4;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-title h3 {&lt;br /&gt;
	font-size: 1.1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-number {&lt;br /&gt;
  display: inline-flex;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  white-space: nowrap;&lt;br /&gt;
  padding: 0.33rem 0.75rem 0.15rem;&lt;br /&gt;
  width: 3.75em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-hidden {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-name {&lt;br /&gt;
  padding: 0.33rem 0.75rem 0.15rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-content {&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  line-height: 1.1rem;&lt;br /&gt;
  padding: 0.33rem 0.5rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-content ul {&lt;br /&gt;
  margin-top: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-content li {&lt;br /&gt;
  padding-block: 0.25em;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%B0_%D0%A1%D0%B5%D1%80%D0%B2%D0%B5%D1%80%D0%B0&amp;diff=46759</id>
		<title>Правила Сервера</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%B0_%D0%A1%D0%B5%D1%80%D0%B2%D0%B5%D1%80%D0%B0&amp;diff=46759"/>
		<updated>2026-05-26T18:08:09Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Bold+Space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO}}{{Справочная страница}}{{PageImage|Paper.png}}&lt;br /&gt;
===О сервере===&lt;br /&gt;
SS220 Paradise — это РП-проект в сеттинге космической станции NanoTrasen. Наша главная цель — погружение и совместное повествование. Свобода действий здесь реализуется через последовательный отыгрыш, взаимное уважение и общую ответственность за создаваемую историю. &lt;br /&gt;
&#039;&#039;&#039;Помните:&#039;&#039;&#039; в нашей игре нет победителей или проигравших — есть общая история, которую мы пишем вместе.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Мы настоятельно рекомендуем ознакомиться с правилами всем участникам проекта без исключения. Незнание закона не освобождает от ответственности.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Если у вас есть вопрос по правилам, вы всегда можете задать его в нашем сервере [https://discord.gg/ss220 Discord] или через [[Adminhelp|Ахэлп]] прямо на игровом сервере во время игры.&lt;br /&gt;
&lt;br /&gt;
Если вы встретили незнакомое слово, обратитесь к [[Словарь терминов|словарю терминов]].&lt;br /&gt;
&lt;br /&gt;
==Принципы К.О.П.И.У.М.==&lt;br /&gt;
Этот акроним — основа нашей игровой культуры. Действие, противоречащее любому из них, противоречит духу проекта. &lt;br /&gt;
Вопрос самому себе перед важным решением «Чем руководствуется мой персонаж?» — лучшая проверка на соответствие данным принципам.&lt;br /&gt;
&lt;br /&gt;
{{Принципы&lt;br /&gt;
| Название   = К.О.П.И.У.М.&lt;br /&gt;
| Содержимое = &lt;br /&gt;
&amp;lt;big&amp;gt;Принцип &#039;&#039;&#039;Кооперации:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Вы играете не в одиночку. Всегда стремитесь привлекать к своим действиям игроков и будьте готовы присоединиться к другим. Не выполняйте чужие обязанности, если на станции есть ответственный за это специалист. Даже если этот специалист совсем не справляется — не торопитесь и дайте человеку пространство для игры. Интерес рождается на стыке взаимодействий персонажей, а не из одиночного «героизма», который отнимает опыт у других игроков. Конфликты между коллегами возможны только тогда, когда они обоснованы внутриигровым мотивом.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Принцип &#039;&#039;&#039;Ответственности:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Чем больше у персонажа сил и полномочий (антагонист, глава, сотрудник СБ), тем выше ответственность за игровой опыт окружающих. Используйте свою силу, чтобы создавать вызов и интересные РП-ситуации, а не гарантировать себе «победу». Адекватно выбирайте меры пресечения. Применяйте тактику ведения боя, учитывайте травмы и возможности своего персонажа. Не совершайте убийства без контекста, не дав игроку понять за что он был выведен из раунда. Не допускайте безвозвратный вывод игрока из раунда без веской причины.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Принцип &#039;&#039;&#039;Правдоподобия:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ваш персонаж — разумное существо, которое хочет жить и процветать. Образ персонажа должен соответствовать сеттингу игры, а его действиями руководят внутриигровые мотивы и логика, но не ваши игровые знания или желание победить. Не злоупотребляйте экипировкой, ваш персонаж не ходячий склад инструментов и оборудования, берите только то, что ему действительно необходимо в данной ситуации. Любое действие должно иметь правдоподобное объяснение.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Принцип &#039;&#039;&#039;Интереса:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Не избегайте ролевой отыгрыш и персонажей, что с вами взаимодействуют. Даже поражение или смерть могут стать ярким моментом, а не поводом для закрытия окна игры. Покидайте игру только в тот момент, когда уверены, что персонаж больше не является частью каких-либо IC-ситуации, если уверенности нет, а уходить нужно срочно — сообщите администрации. Избегайте действий, которые моментально выводят из раунда множество игроков без внесения какого-либо контекста в их смерти и/или интереса в общую картину раунда.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Принцип &#039;&#039;&#039;Умеренности:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Уважайте игровой процесс других игроков. Не перегибайте с оскорблениями — конфликты должны оставаться в рамках отыгрыша. Эскалация конфликта должна быть постепенной и уместной, а сила и влияние применяться соразмерно угрозе или происшествию. Убийство — это финальная мера, а не первое решение проблемы.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Принцип &#039;&#039;&#039;Многогранности:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt; Ваш персонаж — личность, а не функция по переносу ваших желаний в мир космоса. Наделите его чертами характера, привычками и убеждениями. Отыгрыш психических отклонений, романтических взаимоотношений, преступного прошлого и прочих нестандартных форм поведения должен придавать изюминку вашему творению и ситуациям, а не оправдывать ваши действия как игрока. Какие-то из перечисленных вещей могут быть интегрированы в поведение персонажа, но исключительно с согласования администратора и как приобретенные со временем и/или в связи с полученным опытом персонажа.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Золотые правила==&lt;br /&gt;
Эти правила не имеют исключений. Их нарушение ведёт к жёстким санкциям независимо от контекста и качества отыгрыша.&lt;br /&gt;
{{Правило&lt;br /&gt;
| Номер      = 0&lt;br /&gt;
| Название   = Порядок&lt;br /&gt;
| Содержимое = Правила не могут покрыть все ситуации, поэтому будьте адекватны в своих действиях и рассудительны при конфликте. Решения администраторов окончательны и обязательны к исполнению, даже если инцидент не описан явно. Запрещено использовать лазейки в правилах, намеренно врать администрации или игнорировать её требования.&lt;br /&gt;
}}&lt;br /&gt;
{{Правило&lt;br /&gt;
| Номер      = 1&lt;br /&gt;
| Название   = Созидание&lt;br /&gt;
| Содержимое = Запрещено гриферство в любом его проявлении. Сюда же относится саботаж работы проекта и/или его частей, а также отказ от следования [[#Игровые конвенции|игровым конвенциям]].&lt;br /&gt;
}}&lt;br /&gt;
{{Правило&lt;br /&gt;
| Номер      = 2&lt;br /&gt;
| Название   = Честность&lt;br /&gt;
| Содержимое = Запрещено использование OOC-информации в IC, обход банов, злоупотребление багами, мультибоксинг, использование нескольких аккаунтов без уведомления администрации (мультиаккаунт), стороннее ПО и любые другие нечестные способы получения преимущества.&lt;br /&gt;
}}&lt;br /&gt;
{{Правило&lt;br /&gt;
| Номер      = 3&lt;br /&gt;
| Название   = Взаимодействие&lt;br /&gt;
| Содержимое = Играй с людьми, а не против них. Оскорбления, травля, нацизм, дискриминация, разжигание ненависти на любой почве и умышленная порча игрового опыта других игроков недопустимы. &#039;&#039;&#039;Также недопустим отыгрыш эротического содержания (ЕРП).&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Язык и имена персонажей: SS220 Paradise - русскоязычный сервер, но отыгрыш иностранного персонажа всё ещё допустим. Соблюдайте норму базовой грамотности. Имена персонажей должны быть на русском языке, если только лор расы не предписывает иное. Нечитабельные, оскорбительные или не соответствующие сеттингу имена запрещены.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Игровые конвенции==&lt;br /&gt;
Это базовые условия нашего мира. Те самые игровые условности, которым необходимо следовать для поддержания истории повествования общей линии персонажей и их взаимодействия.&lt;br /&gt;
===Игроки и SSD===&lt;br /&gt;
Внезапная потеря связи игрока с его персонажем трактуется в игре как Космическое расстройство сна (КРС или SSD, Space Sleep Disorder) — болезнь неизвестного происхождения, которая, как известно, поражает различные биологические формы жизни. Пострадавшие люди, как правило, падают в обморок и засыпают на неопределенное время, от нескольких секунд до нескольких часов. Не рекомендуется при этом причинять ущерб персонажу, грабить его или подставлять. Если это возможно, отыграйте начатую ситуацию и сведите на нет всё взаимодействие с этим персонажем, пока игрок не восстановит связь.&lt;br /&gt;
===Память между раундами===&lt;br /&gt;
Ваш персонаж живёт в непрерывной истории, каждый раунд — новая смена после неопределённого перерыва. Конкретные события прошлых раундов (личности антагонистов, обстоятельства преступлений, детали инцидентов) стираются из сознательной памяти персонажей, однако общий опыт, впечатления и слухи сохраняются, преобразуясь в абстрактные суждения, профессиональные репутации и социальные шаблоны — так называемый «корпоративный фольклор».&lt;br /&gt;
===Что можно помнить и развивать:===&lt;br /&gt;
Абстрактные черты характера, сформированные типом переживаний, к примеру: осторожность после «неприятного инцидента с взрывчаткой», доверчивость, цинизм, боязнь темноты.&lt;br /&gt;
Профессиональная репутация: «Слышал, этот инженер хорошо разбирается в суперматерии»; «Говорят, этот врач склонен к риску».&lt;br /&gt;
Лёгкие социальные связи и узнавание: «Привет Лили! Опять мы с тобой дежурим в медбее!».&lt;br /&gt;
«Фольклорные» отсылки к прошлому, где конкретика заменена бытовым аналогом:&lt;br /&gt;
Нельзя: «Ты в прошлый раз выпустил сингулярность и она намотала на себя пол станции!».&lt;br /&gt;
Можно: «Эй, я слышал, что ты еле сдал экзамен по двигателям. Уверен, что справишься?».&lt;br /&gt;
===Что ваш персонаж не запомнит:===&lt;br /&gt;
Личность антагонистов, их конкретные цели и действия.&lt;br /&gt;
Точные детали смертей конкретных личностей и инцидентов, которые могут быть использованы для обвинения или мести в новом раунде. &lt;br /&gt;
Профессиональные качества персонажа, не соответствующие текущей профессии. Вы не можете вспомнить мастерство хирурга из прошлого раунда, если в настоящем он — ботаник.&lt;br /&gt;
При возвращении к жизни персонаж забывает детали смерти, убийцу и всё, что с этим связано. (Вместо “Мы с Ваней полчаса сидели и говорили в техах о бабочках, а потом я проснулся здесь практически без крови” стоит сказать “Я, кажется, повстречал кого-то в техтоннелях...Дальше всё как в тумане”) &lt;br /&gt;
Мы не требуем отыгрывать синдром клона или психологическую травму после клонирования — вы вольны сделать это сами, если считаете необходимым, но факт “внезапного” появления вашего персонажа в отсеке медбея или где-либо ещё, следует отыграть правдоподобно.&lt;br /&gt;
&lt;br /&gt;
==Памятка: Как играть, чтобы всем было интересно?==&lt;br /&gt;
&lt;br /&gt;
Эта памятка не является предписанием, а представляет собой свод советов и поможет ориентироваться в нюансах. &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Создавайте, а не разрушайте&#039;&#039;&#039; &amp;lt;br&amp;gt;Старайтесь, чтобы ваши действия добавляли в игру ситуации и эмоции. Гражданским не стоит вести себя как антагонистам без веской причины.&lt;br /&gt;
# &#039;&#039;&#039;Уважайте людей за экраном&#039;&#039;&#039; &amp;lt;br&amp;gt;Отыгрыш — часть игры, но за персонажами стоят реальные люди. Если взаимодействие выходит за рамки роли и становится токсичным, оно будет остановлено.&lt;br /&gt;
# &#039;&#039;&#039;Развивайте конфликт постепенно&#039;&#039;&#039; &amp;lt;br&amp;gt;Хороший конфликт нарастает от слов — к действиям. Резкий переход к крайним мерам без причины нарушает логику игры (Исключение: критические ситуации при СБ и антагонистах).&lt;br /&gt;
# &#039;&#039;&#039;Думайте как персонаж&#039;&#039;&#039; &amp;lt;br&amp;gt;Ваш персонаж — отдельная личность. Он знает только то, что видел в игре, и чувствует то, что диктует ситуация, а не ваше настроение. &lt;br /&gt;
# &#039;&#039;&#039;Делайте свою работу&#039;&#039;&#039; &amp;lt;br&amp;gt;Станция — командная среда. Дайте другим игрокам реализовать свою роль. Систематическое выполнение чужих обязанностей без причины ухудшает опыт других участников процесса. Если же в раунде отсутствует необходимый специалист, а его навыки вам необходимы — отыграйте поверхностные знания и сделайте самостоятельно то, что вам было так нужно. &lt;br /&gt;
# &#039;&#039;&#039;Оценивайте риск&#039;&#039;&#039; &amp;lt;br&amp;gt;Персонаж хочет жить. Смелость — это хорошо, но безрассудство редко выглядит правдоподобно. Игнорирование опасности без причины нарушает дух игры.&lt;br /&gt;
# &#039;&#039;&#039;Соблюдайте меру в снаряжении&#039;&#039;&#039; &amp;lt;br&amp;gt;Берите то, что нужно по логике роли, а не «всё подряд». Избыточная подготовка «на всякий случай» может нарушать баланс.&lt;br /&gt;
# &#039;&#039;&#039;Плен — это взаимодействие, а не пауза&#039;&#039;&#039; &amp;lt;br&amp;gt;Если вы захватили кого-то — общайтесь, развивайте ситуацию. Слишком затянутые или «пустые» ситуации могут быть ускорены администрацией.&lt;br /&gt;
# &#039;&#039;&#039;Уважайте отсутствующих игроков (SSD)&#039;&#039;&#039; &amp;lt;br&amp;gt;Если игрок временно не активен (Space Sleep Disorder) — дайте ему шанс вернуться в игру. &lt;br /&gt;
# &#039;&#039;&#039;Сохраняйте атмосферу&#039;&#039;&#039; &amp;lt;br&amp;gt;Старайтесь постоянно оставаться в роли и поддерживать общее погружение. Импровизируйте! Ошибки, случайности и даже баги — это не повод выходить из роли, а возможность для искренней импровизации.&lt;br /&gt;
# &#039;&#039;&#039;ИИ и Киборги&#039;&#039;&#039; &amp;lt;br&amp;gt;Вы — часть экипажа с особыми ограничениями. Ваши действия должны соответствовать вашим законам. Отыгрыш синтетика — крайне сложный процесс, ведь ваш персонаж — это машина без чувств и симпатии, помните это.&lt;br /&gt;
# &#039;&#039;&#039;Персонаж — это личность&#039;&#039;&#039; &amp;lt;br&amp;gt;Наделите своего персонажа глубиной: привычки, убеждения, слабости, странности, которые не мешают работе, но делают его живым. Позвольте персонажу быть уставшим после смены, радоваться удачному эксперименту, нервничать перед проверкой, иметь любимый напиток в баре. Эти необязательные, но правдоподобные детали создают ту самую «магию» отыгрыша, превращая станцию из набора спрайтов в живое пространство. &lt;br /&gt;
# &#039;&#039;&#039;Антагонист — это ответственность&#039;&#039;&#039; &amp;lt;br&amp;gt;Даже если ваша цель — убить тихо, ваша задача — сделать это с контекстом и вовлечением жертвы в историю. Это НЕ означает, что вы обязаны раскрывать свою личность, разыгрывать представление перед жертвой или действовать неэффективно. Это означает, что нужно создать минимальный контекст, который позволит истории развиваться после вашего ухода. Оставьте минимальную, но заметную улику (необязательно ведущую прямо к вам). Записка или знак Синдиката на месте преступления — придумайте сами. Дайте жертве шанс (хотя бы иллюзорный) и контекст ситуации. Это не про &amp;quot;предупредить&amp;quot; или играть “в поддавки”, а про создание интересных ситуаций. Если вы, как антагонист, можете выбрать между двумя способами выполнить цель — один из которых оставляет после себя только разочарованного игрока, а другой — порождает хоть какую-то историю, правила поощряют вас выбрать второй.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Финальное наставление:&#039;&#039;&#039;&lt;br /&gt;
Не нужно играть идеально или бояться ошибиться. Но если поведение регулярно идёт вразрез с нормами и философией правил, и мешает другим игрокам — администрация может вмешаться, чтобы сохранить качество игры.&lt;br /&gt;
Следуйте духу принципов К.О.П.И.У.М. и вы всегда будете в правильном направлении.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__БЕЗ_РЕДАКТИРОВАНИЯ_РАЗДЕЛА__&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%B0_%D0%A1%D0%B5%D1%80%D0%B2%D0%B5%D1%80%D0%B0&amp;diff=46758</id>
		<title>Правила Сервера</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%B0_%D0%A1%D0%B5%D1%80%D0%B2%D0%B5%D1%80%D0%B0&amp;diff=46758"/>
		<updated>2026-05-26T18:04:10Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Обновление 26.05.2026&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO}}{{Справочная страница}}{{PageImage|Paper.png}}&lt;br /&gt;
===О сервере===&lt;br /&gt;
SS220 Paradise — это РП-проект в сеттинге космической станции NanoTrasen. Наша главная цель — погружение и совместное повествование. Свобода действий здесь реализуется через последовательный отыгрыш, взаимное уважение и общую ответственность за создаваемую историю. &lt;br /&gt;
&#039;&#039;&#039;Помните:&#039;&#039;&#039; в нашей игре нет победителей или проигравших — есть общая история, которую мы пишем вместе.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Мы настоятельно рекомендуем ознакомиться с правилами всем участникам проекта без исключения. Незнание закона не освобождает от ответственности.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Если у вас есть вопрос по правилам, вы всегда можете задать его в нашем сервере [https://discord.gg/ss220 Discord] или через [[Adminhelp|Ахэлп]] прямо на игровом сервере во время игры.&lt;br /&gt;
&lt;br /&gt;
Если вы встретили незнакомое слово, обратитесь к [[Словарь терминов|словарю терминов]].&lt;br /&gt;
&lt;br /&gt;
==Принципы К.О.П.И.У.М.==&lt;br /&gt;
Этот акроним — основа нашей игровой культуры. Действие, противоречащее любому из них, противоречит духу проекта. &lt;br /&gt;
Вопрос самому себе перед важным решением «Чем руководствуется мой персонаж?» — лучшая проверка на соответствие данным принципам.&lt;br /&gt;
&lt;br /&gt;
{{Принципы&lt;br /&gt;
| Название   = К.О.П.И.У.М.&lt;br /&gt;
| Содержимое = &lt;br /&gt;
&amp;lt;big&amp;gt;Принцип &#039;&#039;&#039;Кооперации:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Вы играете не в одиночку. Всегда стремитесь привлекать к своим действиям игроков и будьте готовы присоединиться к другим. Не выполняйте чужие обязанности, если на станции есть ответственный за это специалист. Даже если этот специалист совсем не справляется — не торопитесь и дайте человеку пространство для игры. Интерес рождается на стыке взаимодействий персонажей, а не из одиночного «героизма», который отнимает опыт у других игроков. Конфликты между коллегами возможны только тогда, когда они обоснованы внутриигровым мотивом.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Принцип &#039;&#039;&#039;Ответственности:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Чем больше у персонажа сил и полномочий (антагонист, глава, сотрудник СБ), тем выше ответственность за игровой опыт окружающих. Используйте свою силу, чтобы создавать вызов и интересные РП-ситуации, а не гарантировать себе «победу». Адекватно выбирайте меры пресечения. Применяйте тактику ведения боя, учитывайте травмы и возможности своего персонажа. Не совершайте убийства без контекста, не дав игроку понять за что он был выведен из раунда. Не допускайте безвозвратный вывод игрока из раунда без веской причины.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Принцип &#039;&#039;&#039;Правдоподобия:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ваш персонаж — разумное существо, которое хочет жить и процветать. Образ персонажа должен соответствовать сеттингу игры, а его действиями руководят внутриигровые мотивы и логика, но не ваши игровые знания или желание победить. Не злоупотребляйте экипировкой, ваш персонаж не ходячий склад инструментов и оборудования, берите только то, что ему действительно необходимо в данной ситуации. Любое действие должно иметь правдоподобное объяснение.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Принцип &#039;&#039;&#039;Интереса:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Не избегайте ролевой отыгрыш и персонажей, что с вами взаимодействуют. Даже поражение или смерть могут стать ярким моментом, а не поводом для закрытия окна игры. Покидайте игру только в тот момент, когда уверены, что персонаж больше не является частью каких-либо IC-ситуации, если уверенности нет, а уходить нужно срочно — сообщите администрации. Избегайте действий, которые моментально выводят из раунда множество игроков без внесения какого-либо контекста в их смерти и/или интереса в общую картину раунда.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Принцип &#039;&#039;&#039;Умеренности:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Уважайте игровой процесс других игроков. Не перегибайте с оскорблениями — конфликты должны оставаться в рамках отыгрыша. Эскалация конфликта должна быть постепенной и уместной, а сила и влияние применяться соразмерно угрозе или происшествию. Убийство — это финальная мера, а не первое решение проблемы.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Принцип &#039;&#039;&#039;Многогранности:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt; Ваш персонаж — личность, а не функция по переносу ваших желаний в мир космоса. Наделите его чертами характера, привычками и убеждениями. Отыгрыш психических отклонений, романтических взаимоотношений, преступного прошлого и прочих нестандартных форм поведения должен придавать изюминку вашему творению и ситуациям, а не оправдывать ваши действия как игрока. Какие-то из перечисленных вещей могут быть интегрированы в поведение персонажа, но исключительно с согласования администратора и как приобретенные со временем и/или в связи с полученным опытом персонажа.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Золотые правила==&lt;br /&gt;
Эти правила не имеют исключений. Их нарушение ведёт к жёстким санкциям независимо от контекста и качества отыгрыша.&lt;br /&gt;
{{Правило&lt;br /&gt;
| Номер      = 0&lt;br /&gt;
| Название   = Порядок&lt;br /&gt;
| Содержимое = Правила не могут покрыть все ситуации, поэтому будьте адекватны в своих действиях и рассудительны при конфликте. Решения администраторов окончательны и обязательны к исполнению, даже если инцидент не описан явно. Запрещено использовать лазейки в правилах, намеренно врать администрации или игнорировать её требования.&lt;br /&gt;
}}&lt;br /&gt;
{{Правило&lt;br /&gt;
| Номер      = 1&lt;br /&gt;
| Название   = Созидание&lt;br /&gt;
| Содержимое = Запрещено гриферство в любом его проявлении. Сюда же относится саботаж работы проекта и/или его частей, а также отказ от следования [[#Игровые конвенции|игровым конвенциям]].&lt;br /&gt;
}}&lt;br /&gt;
{{Правило&lt;br /&gt;
| Номер      = 2&lt;br /&gt;
| Название   = Честность&lt;br /&gt;
| Содержимое = Запрещено использование OOC-информации в IC, обход банов, злоупотребление багами, мультибоксинг, использование нескольких аккаунтов без уведомления администрации (мультиаккаунт), стороннее ПО и любые другие нечестные способы получения преимущества.&lt;br /&gt;
}}&lt;br /&gt;
{{Правило&lt;br /&gt;
| Номер      = 3&lt;br /&gt;
| Название   = Взаимодействие&lt;br /&gt;
| Содержимое = Играй с людьми, а не против них. Оскорбления, травля, нацизм, дискриминация, разжигание ненависти на любой почве и умышленная порча игрового опыта других игроков недопустимы. &#039;&#039;&#039;Также недопустим отыгрыш эротического содержания (ЕРП). Язык и имена персонажей: SS220 Paradise - русскоязычный сервер, но отыгрыш иностранного персонажа всё ещё допустим. Соблюдайте норму базовой грамотности.&lt;br /&gt;
Имена персонажей должны быть на русском языке, если только лор расы не предписывает иное. Нечитабельные, оскорбительные или не соответствующие сеттингу имена запрещены.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Игровые конвенции==&lt;br /&gt;
Это базовые условия нашего мира. Те самые игровые условности, которым необходимо следовать для поддержания истории повествования общей линии персонажей и их взаимодействия.&lt;br /&gt;
===Игроки и SSD===&lt;br /&gt;
Внезапная потеря связи игрока с его персонажем трактуется в игре как Космическое расстройство сна (КРС или SSD, Space Sleep Disorder) — болезнь неизвестного происхождения, которая, как известно, поражает различные биологические формы жизни. Пострадавшие люди, как правило, падают в обморок и засыпают на неопределенное время, от нескольких секунд до нескольких часов. Не рекомендуется при этом причинять ущерб персонажу, грабить его или подставлять. Если это возможно, отыграйте начатую ситуацию и сведите на нет всё взаимодействие с этим персонажем, пока игрок не восстановит связь.&lt;br /&gt;
===Память между раундами===&lt;br /&gt;
Ваш персонаж живёт в непрерывной истории, каждый раунд — новая смена после неопределённого перерыва. Конкретные события прошлых раундов (личности антагонистов, обстоятельства преступлений, детали инцидентов) стираются из сознательной памяти персонажей, однако общий опыт, впечатления и слухи сохраняются, преобразуясь в абстрактные суждения, профессиональные репутации и социальные шаблоны — так называемый «корпоративный фольклор».&lt;br /&gt;
===Что можно помнить и развивать:===&lt;br /&gt;
Абстрактные черты характера, сформированные типом переживаний, к примеру: осторожность после «неприятного инцидента с взрывчаткой», доверчивость, цинизм, боязнь темноты.&lt;br /&gt;
Профессиональная репутация: «Слышал, этот инженер хорошо разбирается в суперматерии»; «Говорят, этот врач склонен к риску».&lt;br /&gt;
Лёгкие социальные связи и узнавание: «Привет Лили! Опять мы с тобой дежурим в медбее!».&lt;br /&gt;
«Фольклорные» отсылки к прошлому, где конкретика заменена бытовым аналогом:&lt;br /&gt;
Нельзя: «Ты в прошлый раз выпустил сингулярность и она намотала на себя пол станции!».&lt;br /&gt;
Можно: «Эй, я слышал, что ты еле сдал экзамен по двигателям. Уверен, что справишься?».&lt;br /&gt;
===Что ваш персонаж не запомнит:===&lt;br /&gt;
Личность антагонистов, их конкретные цели и действия.&lt;br /&gt;
Точные детали смертей конкретных личностей и инцидентов, которые могут быть использованы для обвинения или мести в новом раунде. &lt;br /&gt;
Профессиональные качества персонажа, не соответствующие текущей профессии. Вы не можете вспомнить мастерство хирурга из прошлого раунда, если в настоящем он — ботаник.&lt;br /&gt;
При возвращении к жизни персонаж забывает детали смерти, убийцу и всё, что с этим связано. (Вместо “Мы с Ваней полчаса сидели и говорили в техах о бабочках, а потом я проснулся здесь практически без крови” стоит сказать “Я, кажется, повстречал кого-то в техтоннелях...Дальше всё как в тумане”) &lt;br /&gt;
Мы не требуем отыгрывать синдром клона или психологическую травму после клонирования — вы вольны сделать это сами, если считаете необходимым, но факт “внезапного” появления вашего персонажа в отсеке медбея или где-либо ещё, следует отыграть правдоподобно.&lt;br /&gt;
&lt;br /&gt;
==Памятка: Как играть, чтобы всем было интересно?==&lt;br /&gt;
&lt;br /&gt;
Эта памятка не является предписанием, а представляет собой свод советов и поможет ориентироваться в нюансах. &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Создавайте, а не разрушайте&#039;&#039;&#039; &amp;lt;br&amp;gt;Старайтесь, чтобы ваши действия добавляли в игру ситуации и эмоции. Гражданским не стоит вести себя как антагонистам без веской причины.&lt;br /&gt;
# &#039;&#039;&#039;Уважайте людей за экраном&#039;&#039;&#039; &amp;lt;br&amp;gt;Отыгрыш — часть игры, но за персонажами стоят реальные люди. Если взаимодействие выходит за рамки роли и становится токсичным, оно будет остановлено.&lt;br /&gt;
# &#039;&#039;&#039;Развивайте конфликт постепенно&#039;&#039;&#039; &amp;lt;br&amp;gt;Хороший конфликт нарастает от слов — к действиям. Резкий переход к крайним мерам без причины нарушает логику игры (Исключение: критические ситуации при СБ и антагонистах).&lt;br /&gt;
# &#039;&#039;&#039;Думайте как персонаж&#039;&#039;&#039; &amp;lt;br&amp;gt;Ваш персонаж — отдельная личность. Он знает только то, что видел в игре, и чувствует то, что диктует ситуация, а не ваше настроение. &lt;br /&gt;
# &#039;&#039;&#039;Делайте свою работу&#039;&#039;&#039; &amp;lt;br&amp;gt;Станция — командная среда. Дайте другим игрокам реализовать свою роль. Систематическое выполнение чужих обязанностей без причины ухудшает опыт других участников процесса. Если же в раунде отсутствует необходимый специалист, а его навыки вам необходимы — отыграйте поверхностные знания и сделайте самостоятельно то, что вам было так нужно. &lt;br /&gt;
# &#039;&#039;&#039;Оценивайте риск&#039;&#039;&#039; &amp;lt;br&amp;gt;Персонаж хочет жить. Смелость — это хорошо, но безрассудство редко выглядит правдоподобно. Игнорирование опасности без причины нарушает дух игры.&lt;br /&gt;
# &#039;&#039;&#039;Соблюдайте меру в снаряжении&#039;&#039;&#039; &amp;lt;br&amp;gt;Берите то, что нужно по логике роли, а не «всё подряд». Избыточная подготовка «на всякий случай» может нарушать баланс.&lt;br /&gt;
# &#039;&#039;&#039;Плен — это взаимодействие, а не пауза&#039;&#039;&#039; &amp;lt;br&amp;gt;Если вы захватили кого-то — общайтесь, развивайте ситуацию. Слишком затянутые или «пустые» ситуации могут быть ускорены администрацией.&lt;br /&gt;
# &#039;&#039;&#039;Уважайте отсутствующих игроков (SSD)&#039;&#039;&#039; &amp;lt;br&amp;gt;Если игрок временно не активен (Space Sleep Disorder) — дайте ему шанс вернуться в игру. &lt;br /&gt;
# &#039;&#039;&#039;Сохраняйте атмосферу&#039;&#039;&#039; &amp;lt;br&amp;gt;Старайтесь постоянно оставаться в роли и поддерживать общее погружение. Импровизируйте! Ошибки, случайности и даже баги — это не повод выходить из роли, а возможность для искренней импровизации.&lt;br /&gt;
# &#039;&#039;&#039;ИИ и Киборги&#039;&#039;&#039; &amp;lt;br&amp;gt;Вы — часть экипажа с особыми ограничениями. Ваши действия должны соответствовать вашим законам. Отыгрыш синтетика — крайне сложный процесс, ведь ваш персонаж — это машина без чувств и симпатии, помните это.&lt;br /&gt;
# &#039;&#039;&#039;Персонаж — это личность&#039;&#039;&#039; &amp;lt;br&amp;gt;Наделите своего персонажа глубиной: привычки, убеждения, слабости, странности, которые не мешают работе, но делают его живым. Позвольте персонажу быть уставшим после смены, радоваться удачному эксперименту, нервничать перед проверкой, иметь любимый напиток в баре. Эти необязательные, но правдоподобные детали создают ту самую «магию» отыгрыша, превращая станцию из набора спрайтов в живое пространство. &lt;br /&gt;
# &#039;&#039;&#039;Антагонист — это ответственность&#039;&#039;&#039; &amp;lt;br&amp;gt;Даже если ваша цель — убить тихо, ваша задача — сделать это с контекстом и вовлечением жертвы в историю. Это НЕ означает, что вы обязаны раскрывать свою личность, разыгрывать представление перед жертвой или действовать неэффективно. Это означает, что нужно создать минимальный контекст, который позволит истории развиваться после вашего ухода. Оставьте минимальную, но заметную улику (необязательно ведущую прямо к вам). Записка или знак Синдиката на месте преступления — придумайте сами. Дайте жертве шанс (хотя бы иллюзорный) и контекст ситуации. Это не про &amp;quot;предупредить&amp;quot; или играть “в поддавки”, а про создание интересных ситуаций. Если вы, как антагонист, можете выбрать между двумя способами выполнить цель — один из которых оставляет после себя только разочарованного игрока, а другой — порождает хоть какую-то историю, правила поощряют вас выбрать второй.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Финальное наставление:&#039;&#039;&#039;&lt;br /&gt;
Не нужно играть идеально или бояться ошибиться. Но если поведение регулярно идёт вразрез с нормами и философией правил, и мешает другим игрокам — администрация может вмешаться, чтобы сохранить качество игры.&lt;br /&gt;
Следуйте духу принципов К.О.П.И.У.М. и вы всегда будете в правильном направлении.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__БЕЗ_РЕДАКТИРОВАНИЯ_РАЗДЕЛА__&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%BE/styles.css&amp;diff=46757</id>
		<title>Шаблон:Правило/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%BE/styles.css&amp;diff=46757"/>
		<updated>2026-05-26T18:03:47Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: FontTest2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.rule-template {&lt;br /&gt;
  cursor: default;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  margin-bottom: 0.75rem;&lt;br /&gt;
  border-radius: var(--border-radius-medium);&lt;br /&gt;
  box-shadow: 0 0 0.5rem -0.1rem, inset 0 0 0.25rem 0rem;&lt;br /&gt;
  transition-property: box-shadow;&lt;br /&gt;
  transition-duration: var(--transition-time);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template:hover {&lt;br /&gt;
  box-shadow: 0 0 0.75rem 0, inset 0 0 0.25rem 0.1rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template:last-child {&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template .rule-template {&lt;br /&gt;
  font-size: 0.7em;&lt;br /&gt;
  margin: 0.5rem 0 0;&lt;br /&gt;
  box-shadow: none;&lt;br /&gt;
  transition: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template .rule-template:first-child {&lt;br /&gt;
  margin: 0.75rem 0 0.1rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-title h3,&lt;br /&gt;
.rule-title h4 {&lt;br /&gt;
  margin: 0;&lt;br /&gt;
  padding: 0;&lt;br /&gt;
  line-height: 1.4;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-title h3 {&lt;br /&gt;
	font-size: 1.2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-number {&lt;br /&gt;
  display: inline-flex;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  white-space: nowrap;&lt;br /&gt;
  padding: 0.33rem 0.75rem 0.15rem;&lt;br /&gt;
  width: 3.75em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-hidden {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-name {&lt;br /&gt;
  padding: 0.33rem 0.75rem 0.15rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-content {&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  line-height: 1.1rem;&lt;br /&gt;
  padding: 0.33rem 0.5rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-content ul {&lt;br /&gt;
  margin-top: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-content li {&lt;br /&gt;
  padding-block: 0.25em;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:%D0%9F%D1%80%D0%B8%D0%BD%D1%86%D0%B8%D0%BF%D1%8B&amp;diff=46756</id>
		<title>Шаблон:Принципы</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:%D0%9F%D1%80%D0%B8%D0%BD%D1%86%D0%B8%D0%BF%D1%8B&amp;diff=46756"/>
		<updated>2026-05-26T18:03:05Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;templatestyles src=&amp;quot;Правило/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rule-template tgui-background&amp;quot; style=&amp;quot;background-color: {{ColorPalette|Accent|Transparent}}; color: {{ColorPalette|Accent|Secondary}}; border: 1px solid {{ColorPalette|Accent|Light}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rule-title&amp;quot; style=&amp;quot;background-color: {{ColorPalette|Accent|Secondary}}; color: var(--color-text); border-bottom: 2px solid {{ColorPalette|Accent|Primary}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;{{{Тип заголовка|h3}}}&amp;gt;{{Anchor|Принципы}}&amp;lt;div style=&amp;quot;display: flex; color: var(--color-white); text-shadow: 0 0 0 black;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rule-number&amp;quot; style=&amp;quot;background-color: {{ColorPalette|Accent|Primary}}; border-right: 2px solid {{ColorPalette|Accent|Primary}};&amp;quot;&amp;gt;&lt;br /&gt;
Принципы&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;rule-hidden&amp;quot;&amp;gt;.&amp;lt;/span&amp;gt; &amp;lt;div class=&amp;quot;rule-name&amp;quot;&amp;gt;{{{Название}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/{{{Тип заголовка|h3}}}&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rule-content&amp;quot; style=&amp;quot;background-color: {{ColorPalette|Accent|Transparent}}; color: var(--color-text-darker);&amp;quot;&amp;gt;{{{Содержимое}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Шаблон используемый для правил. &amp;lt;br&amp;gt;&lt;br /&gt;
Использование:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Принципы&lt;br /&gt;
| Название   = Кооперации&lt;br /&gt;
| Содержимое = Кооперация хорошо. Метакооперация плохо.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Результат:&lt;br /&gt;
{{Принципы&lt;br /&gt;
| Название   = Кооперации&lt;br /&gt;
| Содержимое = Кооперация хорошо. Метакооперация плохо.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%BE/styles.css&amp;diff=46755</id>
		<title>Шаблон:Правило/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%BE/styles.css&amp;diff=46755"/>
		<updated>2026-05-26T18:02:23Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Font test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.rule-template {&lt;br /&gt;
  cursor: default;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  margin-bottom: 0.75rem;&lt;br /&gt;
  border-radius: var(--border-radius-medium);&lt;br /&gt;
  box-shadow: 0 0 0.5rem -0.1rem, inset 0 0 0.25rem 0rem;&lt;br /&gt;
  transition-property: box-shadow;&lt;br /&gt;
  transition-duration: var(--transition-time);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template:hover {&lt;br /&gt;
  box-shadow: 0 0 0.75rem 0, inset 0 0 0.25rem 0.1rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template:last-child {&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template .rule-template {&lt;br /&gt;
  font-size: 0.8em;&lt;br /&gt;
  margin: 0.5rem 0 0;&lt;br /&gt;
  box-shadow: none;&lt;br /&gt;
  transition: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-template .rule-template:first-child {&lt;br /&gt;
  margin: 0.75rem 0 0.1rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-title h3,&lt;br /&gt;
.rule-title h4 {&lt;br /&gt;
  margin: 0;&lt;br /&gt;
  padding: 0;&lt;br /&gt;
  line-height: 1.4;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-title h3 {&lt;br /&gt;
	font-size: 1.2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-number {&lt;br /&gt;
  display: inline-flex;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  white-space: nowrap;&lt;br /&gt;
  padding: 0.33rem 0.75rem 0.15rem;&lt;br /&gt;
  width: 3.75em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-hidden {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-name {&lt;br /&gt;
  padding: 0.33rem 0.75rem 0.15rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-content {&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  line-height: 1.1rem;&lt;br /&gt;
  padding: 0.33rem 0.5rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-content ul {&lt;br /&gt;
  margin-top: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rule-content li {&lt;br /&gt;
  padding-block: 0.25em;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%95%D1%80%D0%B5%D1%82%D0%B8%D0%BA&amp;diff=46748</id>
		<title>Еретик</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%95%D1%80%D0%B5%D1%82%D0%B8%D0%BA&amp;diff=46748"/>
		<updated>2026-05-21T20:23:16Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Реструктуризация и переводы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wip|assign=Weekend943}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|theme = Cultist&lt;br /&gt;
|stafftype = АНТАГОНИСТ&lt;br /&gt;
|img = Heretic.gif&lt;br /&gt;
|jobtitle = Еретик&lt;br /&gt;
|access = Везде, куда пускает ваша карта и ваши заклинания.&lt;br /&gt;
|difficulty = Очень высокая&lt;br /&gt;
|superior = Забытые боги&lt;br /&gt;
|duties = Ищите разломы, совершайте жертвоприношения и воплощайте непостижимые кошмары в безумной погоне за полубожественностью.&lt;br /&gt;
|guides = Эта страница&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Забыты, поглощены, опустошены. Человечество больше не помнит потусторонних сил разрушения, но завеса Мансуса ослабла. Мы заставим их снова почувствовать страх...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Итак, вы еретик? Что ж, теперь вы на пути меча и магии. Собирайте разломы, завершайте жертвоприношения, проводите ритуалы и возвышайтесь до божественности!&lt;br /&gt;
&lt;br /&gt;
==Завеса Мансуса слабеет==&lt;br /&gt;
Вы скверный маленький книжный червь в поиске ответов и могущества, и вот вы прибываете на станцию с тонной возможностей.&lt;br /&gt;
У вас есть величайшая цель - возвыситься и стать полубогом разрушения, но для этого вам придется раздобыть знания.&lt;br /&gt;
&lt;br /&gt;
Вы можете добывать очки знаний и становиться сильнее несколькими способами:&lt;br /&gt;
* Поглощая разломы, что случайным образом появляются на станции.&lt;br /&gt;
* Принося в жертву членов экипажа, на которых укажут твои покровители.&lt;br /&gt;
* Получая 1 очко знаний автоматически раз в 20 минут.&lt;br /&gt;
&lt;br /&gt;
===[[File:Reality Smash.gif|32px]]Потусторонние разломы===&lt;br /&gt;
&#039;&#039;&#039;Разломы&#039;&#039;&#039; - легкий способ получить очки знаний. Если на станции есть еретики, то разломы будут появляться случайным образом по всей станции. Поначалу они видны только еретикам и могут быть поглощены с небольшой задержкой по нажатию пустой рукой, но после поглощения разлом временно пропадет, а вскоре появится снова, уже в новом виде - как &#039;&#039;&#039;брешь в реальности&#039;&#039;&#039;. И что важнее - &#039;&#039;&#039;&amp;lt;u&amp;gt;она будет видна всему экипажу&amp;lt;/u&amp;gt;&#039;&#039;&#039;. Разломы могут быть поглощены всего раз, поэтому не тратьте время на попытки собрать уже тронутые другими еретиками:[[file:Pierced Illusion.gif|32px]].&lt;br /&gt;
&lt;br /&gt;
Кроме прочих своих функций, Codex Cicatrix[[file:Codex Cicatrix.png|32px]] может собирать разломы, давая при этом вдвое больше знаний.&lt;br /&gt;
&lt;br /&gt;
===[[File:Codex_Cicatrix_Open.gif|32px]]Еретические исследования===&lt;br /&gt;
Если у вас накопилось достаточно очков знаний - время изучать! Нажмите на книгу [[File:Codex_Cicatrix.png|32px]] в левом верхнем углу экрана и откройте вторую вкладку. Ваш первый выбор определит ваш &#039;&#039;&#039;путь&#039;&#039;&#039;, что, в свою очередь, повлияет на ваши дальнейшие [[#Способности|возможности]] и [[#Пути разрушения|стиль игры]], то, как будет эволюционировать ваша Хватка, Клинок и каким будет ваше возвышение. &lt;br /&gt;
&lt;br /&gt;
===[[File:Sickly_Blade.png|32px]]Клинок Еретика===&lt;br /&gt;
Серповидный клинок - первое, что вы изучите. Каждый путь имеет свой тип клинка, который может быть создан трансмутацией обычного ножа (включая заточки из стекла, обернутые тряпкой) и ингредиента, который соответствует вашему пути. Количество создаваемых клинков ограничено в зависимости от пути: клинков пути лезвия можно создать 5, клинков плоти 4, а остальных путей только по 3.&lt;br /&gt;
&lt;br /&gt;
Кроме того - вы можете &#039;&#039;&#039;сломать&#039;&#039;&#039; свой клинок, активировав его в руке, что моментально перенесет вас в другое, как правило, безопасное, место. Не бойтесь таким образом разменивать свое оружие на спасение из безнадежной драки.&lt;br /&gt;
&lt;br /&gt;
===[[File:Transmutation Rune.png|32px]]Трансмутация это ключ===&lt;br /&gt;
Пора всё-таки начать использовать ваши колдунства. Для начертания руны вам нужно нажать чем-то &#039;&#039;&#039;пишущим&#039;&#039;&#039;, вроде мелка или ручки, на пол, пока в другой руке активирована Хватка Мансуса[[File:Mansus Grasp Button.png|32px]]. Руна занимает площадь 3х3 клетки, и, хоть она может начертиться под другими объектами - лучше рисовать на свободном пространстве во избежание помех при трансмутации.&lt;br /&gt;
Вы можете убирать руны ударом Хватки Мансуса[[File:Mansus Grasp Button.png|32px]], а также можете использовать руны других еретиков.&lt;br /&gt;
&lt;br /&gt;
Для совершения &#039;&#039;&#039;трансмутации&#039;&#039;&#039; нажмите на руну пустой рукой, выберите нужный ритуал и, если вы принесли на руну всё, что требовалось по условиям, - запускайте. Трансмутации позволяют вам создавать могущественные артефакты, зловещих монстров и еще множество полезных инструментов, что помогут вам продвинутсья в получении ультимативной силы.&lt;br /&gt;
&lt;br /&gt;
Codex Cicatrix[[file:Codex Cicatrix.png|32px]] также может рисовать и убирать руны, делая это втрое быстрее, чем было бы от руки.&lt;br /&gt;
&lt;br /&gt;
===[[File:Amber_Focus.gif|32px]]Фокус необходим===&lt;br /&gt;
Для чтения более продвинутых заклинаний вам нужна концентрация от &#039;&#039;&#039;янтарного фокуса&#039;&#039;&#039;[[File:Amber_Focus.gif|32px]] или открытый &#039;&#039;&#039;Codex Cicatrix&#039;&#039;&#039;[[File:Codex_Cicatrix_Open.gif|32px]].&lt;br /&gt;
Некоторые еретические атрибуты также выполняют роль фокуса - зловещий доспех, при надетом капюшоне, получаемый из [[Еретик#Armorer’s_Ritual|Armorer’s Ritual]], и теплый потусторонний медальон, получаемый из ритуала [[Еретик#Ashen_Eyes|Ashen Eyes]]. Возвышение убирает требование к надетому фокусу.&lt;br /&gt;
&lt;br /&gt;
===Жертвоприношение===&lt;br /&gt;
Мансус примет только несколько избранных неверных (не-Еретиков).&lt;br /&gt;
&lt;br /&gt;
В начале смены вам будут назначены 5 жертв. Вы сможете позже их сменить, изучив и выполнив ритуал [[Еретик#Relentless_Heartbeat|Relentless Heartbeat]]], но, до того момента, вам придется работать с тем что есть - ваши покровители примут в жертву только их.&lt;br /&gt;
* Одна из целей будет [[Раздел_командования|Главой]]. За них дают дополнительное знание!&lt;br /&gt;
* Одна из целей будет из [[СБ]].&lt;br /&gt;
* Одна из целей будет из вашего отдела.&lt;br /&gt;
* Две цели будут случайными членами экипажа.&lt;br /&gt;
&lt;br /&gt;
Следуйте за выбранной целью куда укажет &#039;&#039;&#039;Living Heart&#039;&#039;&#039;[[file:Living Heart Button.gif|32px]] и любым способом лишите её дееспособности. Если ваша цель мертва, в критическом состоянии, спит или связана - она готова к проведению жертвоприношения. Перенесите её на на &#039;&#039;&#039;руну трансмутации&#039;&#039;&#039;[[File:Transmutation Rune.png|32px]] и запустите соответствующий ритуал, коснувшись руны.&lt;br /&gt;
Принесенная в жертву цель исцеляется и отправляется в Теневое измерение, где ей придется уклоняться от рук мансуса в борьбе за жизнь, после чего она перенесется обратно на станцию не помня того, кто совершил ритуал. К тому же, некоторые органы жертвы при ритуале будут заменены раздражающими порчеными версиями, а выпавшие из нее оригиналы вы сможете использовать в дальнейших ритуалах.&lt;br /&gt;
Однако, если ваша цель будет &amp;quot;без души&amp;quot; - вместо этого ее эразорвет, будьте готовы убрать следы, дабы не оставить лишних улик.&lt;br /&gt;
&lt;br /&gt;
Все, кого вы до этого принесли в жертву, потеряют возможность сражаться с вами. Жертва, атакующая вас, или которую вы атакуете, &#039;&#039;&#039;нося фокус&#039;&#039;&#039;, начнет выблевывать органы из своей груди (с небольшой перезарядкой на срабатывание), что дает 50/50 шансы почти мгновенного убиства.&lt;br /&gt;
&lt;br /&gt;
===Цели===&lt;br /&gt;
Все еретики появляются с одинаковыми целями, выполнение которых откроет им дорогу к возвышению:&lt;br /&gt;
* Изучите еретические знания.&lt;br /&gt;
* Принесите несколько жертв.&lt;br /&gt;
Дополнительные, зависящие от выбранного пути:&lt;br /&gt;
* Призовите несколько монстров. (Именно монстров, не зомби)&lt;br /&gt;
&lt;br /&gt;
==Пути разрушения==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;|Path&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
|Nightwatcher&#039;s Secret&lt;br /&gt;
|The Path of Ash revolves around fire, mobility, and crowd control. It grants multiple tools that are very forgiving for a new Heretic, including a short range jaunt that works while handcuffed and a mask that slowly saps nearby Heathens of sanity and soul, and is highly recommended for first-timers. While its abilities may not be the strongest until later in the round, they are very easy to get the ball rolling with and difficult to stop. Ascending gives you the power to burn down the station in a living tornado of flame.&lt;br /&gt;
|-&lt;br /&gt;
!Path of Moon&lt;br /&gt;
|Moonlight Troupe&lt;br /&gt;
|The Path of Moon revolves around crowd control and conversion using their special talent of inflicting instanity on others. Extended fights benefit a moon heretic, as the more insane the crowd of people around the heretic are, the more powerful the heretic&#039;s abilities become. Certain talents may also temporarily convert those insane enough into true believers, though the light is too bright for them! They will attack anyone in range (except for you). What moonlight heretics lack in direct firepower, they make up for in diminishing others. &lt;br /&gt;
|-&lt;br /&gt;
!Path of Lock&lt;br /&gt;
|A Steward&#039;s Secret&lt;br /&gt;
|The Path of Lock grants you incredible area control as well as enough tools to bamboozle those who attempt to reach you. Your weaponry is mainly focused on utility, rather than offense or even defense, despite being able to branch into harmful sidepaths. Lock Heretics are able to quickly disappear and trick chasers with their Eldritch Card, as well as quickly return to safe points across the station. Ascending allows you to turn into empowered eldritch creatures and will open a portal into the Labyrinth&#039;s Heart at the side of the ritual, summoning an endless army of eldritch horrors at your service.&lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|The Path of Flesh focuses on summoning player-controlled minions and demons to do your bidding. Heretics on this path gain almost no offensive or defensive abilities, and rely heavily on stockpiling corpses and organs to complete rituals. Despite this, it offers many fun and powerful tools to those who can make it to the end, making it a difficult (but satisfying) path overall for inexperienced Heretics. Ascending allows you to shed your human form and become something &#039;&#039;much&#039;&#039; greater.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Void&lt;br /&gt;
|Glimmer of Winter&lt;br /&gt;
|The Path of Void focuses on stealth, silence and the freezing cold. While the path offers very little utility early on, they quickly gain the ability to silence and freeze their victims, opening the window to silently ambush targets with no other items or chemicals required. It also offers full immunity to freezing temperatures, an invisible armored cloak (with pockets!), and later a targeted blink that damages anything nearby. The path has access to many strong transmuted items, but requires smart use to realize their full potential, making it moderately difficult but a good beginner choice. Ascending silences those around you and makes you the eye of a deadly blizzard.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of the Blade&lt;br /&gt;
|The Cutting Edge&lt;br /&gt;
|The Path of the Blade empowers you to become master of one-on-one combatant. The path lacks many spells or utility, especially early on, but as you grow in power, your blades gain the ability to counter attack and even dual wield. Blade Heretics can summon orbiting knives that will protect them entirely from any attacks, including stun batons. Additionally, Blade Heretics have a few tools to make getting the jump on your victims easier. Ascending grants you a whirlwind of knives to protect you from all kinds of attacks, as well as greatly enhancing your abilities in combat, especially with your curved blades.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|The Path of Rust is about healing, corruption, and brute forcing through all obstacles, at the cost of stealth. Rust grants you the ability to destroy silicons and mechs in one strike, fry any electronics, and demolish any walls or doors. Most of your abilities will create rust - standing over rust grants you healing and resilience. While you will become immensely resistant standing on rusted tiles, you have very little in the way of tools otherwise, making it a moderately difficult path to take. Ascending grants you unparalleled healing and survivability when standing over rust and spreads a tide of rust over the station from your rune. &lt;br /&gt;
|-&lt;br /&gt;
!Path of Cosmos&lt;br /&gt;
|Eternal Gate&lt;br /&gt;
|The Path of Cosmos allows you to control the area by using cosmic fields. Cosmic fields cannot be entered by people with a star mark. The Cosmic Heretic has several spells throughout the path that give people star marks and generate cosmic fields. The path only contains spells so an amber focus will be useful. This path is complex and requires knowledge of how the path works to realize its full potential. Ascending summons a controllable entity, albeit can require a lot of attention to function optimally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Способности==&lt;br /&gt;
Снизу приведена таблица всех способностей Еретика. Выбрав путь, который определит ваш дальнейший набор доступных навыков, вы будете двигаться по нему вертикально. Пути в таблице разделены по уникальным цветам, бесцветные - нейтральные навыки. Нейтральные навыки располагаются между навыками путей в 3-х отдельных рядах, в которых можно исследовать каждый один за другим, - каждый открывает для изучения соседний, что, при наличии большого количества очков знаний, потенциально дает возможность исследовать весь ряд способностей целиком. Крайний левый и правый навыки в таких рядах образуют цикл, например, при изучении [[Еретик#Scorching_Shark|Scorching Shark]] вы откроете [[Еретик#Cosmic_Expansion|Cosmic Expansion]] и наоборот. Отличие же сдвоенных способностей - для открытия соседней нужно изучить только одну из двух, изучение второй при этом не блокируется.&lt;br /&gt;
Зеленые навыки, не из первого ряда базовых - универсально доступные для любого пути, не зависящие ни от чего.&lt;br /&gt;
&lt;br /&gt;
Имейте ввиду, &#039;&#039;&#039;способности метки, клинка и возвышения стоят 2 очка знаний, а возвышение доступно только во время [[Культист#Призыв_Нар’Си|призыва культа]] или с целью [[Предатель#Hijack_the_shuttle|угона шаттла]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{HereticTable}}&lt;br /&gt;
&lt;br /&gt;
===Второстепенные знания===&lt;br /&gt;
&lt;br /&gt;
Таблица второстепенных знаний, зависящих от способностей из основного дерева еретика. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Вспомогательные ритуалы=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;&amp;quot; |Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;&amp;quot; |Требование&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!Unsealed Arts&lt;br /&gt;
|Завершение [[Еретик#Ritual_of_Knowledge|Ритуала знаний]].&lt;br /&gt;
|Второстепенный ритуал, который позволяет создать случайную [[#tabber-tabpanel-Arts-0|картину]]. Каждая из картин имеет уникальный эффект на окружающее её пространство. Хоть Еретики и могут найти утешение в их присутствии, любой неверный, взглянувший на произведения запретных искусств, может подвергнуться сдерживающему или ослабляющему воздействию, и чем дольше он будет смотреть - тем сильнее будет эффект.&lt;br /&gt;
|-&lt;br /&gt;
!Lionhunter Rifle Ammunition&lt;br /&gt;
|[[Еретик#Lionhunter&#039;s Rifle|Lionhunter&#039;s Rifle]]&lt;br /&gt;
|Позволяет создать из любой шкуры животного и любых трех гильз или патронов специальный трехзарядный магазин для [[Еретик#Lionhunter&#039;s Rifle|винтовки охотника на львов|Lionhunter&#039;s Rifle]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Начертания=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;&amp;quot; |Иконка&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;&amp;quot; |Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alert Rune.png]]&lt;br /&gt;
!Alert Carving&lt;br /&gt;
|Уведомляет вас с указанием имени и места, когда кто-то проходит по нему, при этом не исчезает. У этого начертания очень низкое Alpha-значение, так что его будет трудно заметить.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tentacle Rune.png]]&lt;br /&gt;
!Grasping Carving&lt;br /&gt;
|Наступивший будет оглушен на 5 секунд, а его ноги получат серьезный урон.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Madness Rune.png]]&lt;br /&gt;
!Maddening Carving&lt;br /&gt;
|Наступивший получит состояния ошеломления, временной слепоты, головокружения, нервозности, заикания, невнятной речи и большой урон выносливости. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-| Зелья=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot; &lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Иконка&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Иконка эффекта&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Описание&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eldritch Potion Clarity.png|64px]]&lt;br /&gt;
|[[File:Dusk And Dawn.png|64px]]&lt;br /&gt;
!Brew of Dusk and Dawn&lt;br /&gt;
|Даёт возможность беспрепятственно смотреть сквозь все стены и объекты и на 60 секунд.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eldritch Potion Marshal.png|64px]]&lt;br /&gt;
|[[File:Wounded Soldier.png|64px]]&lt;br /&gt;
!Brew of the Wounded Soldier&lt;br /&gt;
|На следующие 60 секунд вы не будете замедляться от повреждений, а любой полученный урон вылечит вас: малые повреждения будут исцелять по 1 урону соответствующего типа в секунду, средние - 3, а критические - 6. Не-ожоговые повреждения также восстановят утраченную кровь.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-| Картины=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Иконка&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Эффект&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Weeping.png|64px]]&lt;br /&gt;
!He Who Wept&lt;br /&gt;
|Накладывает ошеломление и головокружение на неверных и иногда роняет их.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Desire.png|64px]]&lt;br /&gt;
!The First Desire&lt;br /&gt;
|Вызывает голод и кровавую тошноту у неверных и насыщает Еретиков.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Vines.png|64px]]&lt;br /&gt;
!Great Chaparral over Rolling Hills&lt;br /&gt;
|Превращает область в пышные джунгли и начинает медленно спавнить враждебных к неверным мобов. Убийство моба ненадолго остановит спавн новых.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Beauty.png|64px]]&lt;br /&gt;
!Lady out of Gates&lt;br /&gt;
|Вынуждает первого посмотревшего из неверных неотрывно таращиться на картину.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Rust.png|64px]]&lt;br /&gt;
!Climb over the Rusted Mountain&lt;br /&gt;
|Покрывает полы и стены ржавчиной.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shopping List of the Cosmos ==&lt;br /&gt;
Struggling to figure where to source the various pieces of random garbage you require for transmuting? Having trouble understanding what interdimensional cosmic horrors define as proper transmutation material? This list covers (some of) the specifics of what you need to get.&lt;br /&gt;
&lt;br /&gt;
==== Knives ====&lt;br /&gt;
Everything named as &amp;quot;Knife&amp;quot; (obviously) with the exception of Chaplain&#039;s arrhymthic knife (It is instead defined as a Nullrod), additionally includes Butcher&#039;s Cleavers, and most significantly basic Shivs made from wrapping a glass shard with cloth and cable. The Cloth needed can be sourced from cutting up Bedsheets (Dorms ), Biogenerators (Public Garden/Botany), cutting up Medical Gauze (Medbay and Medkits), and sometimes found in maintenance. Easiest Non-Shiv Knife sources tend to be Autolathe (Cargo), Chef Vendors (Kitchen), though Miners also start with one.&lt;br /&gt;
&lt;br /&gt;
==== Eyes (also other organs) ====&lt;br /&gt;
This sounds like a pain at first, but thankfully the Old Gods feel bad enough for their squishy mortal servants to deem that two Flashlights tied together with some Cable Restraints into the vague shape of a pair of eyes as being close enough to the real deal. Flashlights can be sourced from a Autolathe (Cargo), Tool Storage (Vendors and Toolboxes) and Engineering, Cable for Restraints can also be found from all those prior things. You can get actual flesh and robotic eyes (alongside other organs) from the protolathe and Exosuit Fabricator (Robotics, Maintenance on certain stations), Monkeys (Biogenerator, Virology, Genetics and Pun Pun), humanoid bodies (Morgue, Lavaland, Gracious donators from NT Crew).  But be mindful that even though the Old Gods appreciate you giving them an actual pair of eyes, they won&#039;t reward your efforts with a spiffier focus. &lt;br /&gt;
&lt;br /&gt;
==== Unique Pens ====&lt;br /&gt;
Any Pen that isn&#039;t a lame monochrome grey, red, or blue counts as unique. Unique Pens can be found in the Library (multicolor pen), Law Office. Select Station Jobs also start off with one. Fancy pens can also be bought from artvends.&lt;br /&gt;
&lt;br /&gt;
==== Limbs ====&lt;br /&gt;
Similar places to Organs that being Exosuit Fabricator (Robotics, Maintenance on certain stations), Monkeys (Biogenerator, Virology, Genetics and Pun Pun), humanoid bodies (Morgue, Lavaland, Gracious donators from NT Crew).&lt;br /&gt;
&lt;br /&gt;
==== Stun Batons ====&lt;br /&gt;
The understanding members of Security both fleshy and robotic (Officer Beepsky) usually have one on their person, but convincing them to let you borrow one is a bit difficult. So a much easier alternative is just making your own DIY Stun Prod version, Igniters can be sourced from a Autolathe (Cargo), and found in tool storages.&lt;br /&gt;
&lt;br /&gt;
==== Trash ====&lt;br /&gt;
Is it truly trash if they&#039;re so valuable for transmutation? That aside trash is defined mainly as the leftover wrapping, cans and other containers of the junk food you can get from the station&#039;s vendors. Easily acquired by just consuming it yourself (once you&#039;re finished with a can you can turn it into trash by clicking on yourself with your head being aimed) or in maintenance.&lt;br /&gt;
&lt;br /&gt;
==== Pool of Ash/Vomit ====&lt;br /&gt;
Vomit is stored in the closest place yet, yourself! The quickest way to make yourself puke is by sitting next to a rotting corpse for too long, this only works if you&#039;re not the coroner or detective. You can also eat burnt food or drink fish water. Ash is easily gotten by burning paper (scattered around desks in departments) with a lit welding tool or lighter&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
Quickfire for some final weird obscure specific transmutation ingredients that don&#039;t have that much interesting to say about them: Ties (but not Bow Ties) from the ClothesMate, Masks from the Autodrobe (both located in Dorms), Latex and Nitrile Gloves (Medbay), Water Tanks (Maintenance, Janitor Closet), Hatchet (Autolathe and Botany), Belts/Wallets can be made from Leather which can be made by the Biogenerator (Public Garden and Botany), an easy Ballistic Weapon and Ammo source are the Russian Revolvers in Bar, Armor (Sec Outpost lockers, protolathe once Reactive Armor is researched), Crayons (Dorms), Candles (Chapel, Cargo Order, Bar), Poppy/Harebell/Wood (Chapel, Can be grown in Botany/Public Garden, Tower Caps for Wood), Camera (Autolathe), Books (Library), Flash (Engineering Storage/Robotics), Suit Clothing (Autodrobe Dorms), Matches (Bar and Hallways, Cigarette vendors)&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Unlike most other solo antagonists, Heretics start weak but grow stronger over time. It would be best not to attract too much attention to yourself until you unlock more powerful spells and equipment.&lt;br /&gt;
* Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the [[Morgue]], or with the correct access, turning monkeys into catatonic humans.&lt;br /&gt;
*Influences can spawn in almost any location on the station, ranging from the main hallways and public restrooms to Command staff offices and restricted security areas in the [[Brig]]. It&#039;s best to check every area you can access, public and department.&lt;br /&gt;
*If you can&#039;t find any influences by peaking in windows, try getting to a Security Camera Console either breaking into a security post or by building your own. Simply cycle through the cameras and make note of any influences you see. Do watch your back while doing this, you don&#039;t want to be busted by an officer while you&#039;re distracted!&lt;br /&gt;
*As a Heretic, access is more important than ever! The more areas you can easily access, the more influences you&#039;ll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other Heretics to the free points.&lt;br /&gt;
*Drawing new runes requires you to stand still for a very long time. Draw your runes beforehand to avoid having to hold on to a body for much longer, and to leave quicker. You might not have time to draw a rune if Security is hot on your tail.&lt;br /&gt;
*You can create two blades as most Heretics, or three as flesh / five as blade. Carry an extra in your bag to break in case you need to escape from a sticky situation. You can also carry blades on your Eldritch Armor and Void Cloak!&lt;br /&gt;
*The Carving Knife, while useful for making defensive traps, is also a robust throwing weapon with high embed chance. Make a few of them for a good ranged weapon!&lt;br /&gt;
*Having Aristocrat&#039;s Way researched allows you to spacewalk with only a firefighting suit and helmet, as they are pressure resistant. Useful if your job doesn&#039;t have access to actual spacesuits/hardsuits.&lt;br /&gt;
* Entropic Plume causes any living mob caught in the plume to randomly strike other nearby mobs, which includes Beepsky and other [[Securitron|Securitrons]]. Use sec&#039;s robot pets against them!&lt;br /&gt;
* Pierced Realities cause harm to Heathens depending on how you interact with them. Examining them as a Heathen deals 10 brain damage. Interacting with them as a Heathen has a 1/4 chance of your arm being eaten up by it. Interacting with them as a Heathens using telekinesis will cause your head to literally explode in a very flashy manner.&lt;br /&gt;
*When starting out, you may want to rely on certain [[Crafting#Weaponry|makeshift weapons]]. You can craft flashlight eyes for use in certain rituals, and create shivs by wrapping cloth (cut up bedsheets) around a shard of glass to transmute your blade.&lt;br /&gt;
*Live or die, victims you send to the shadow realm will never remember that you did it. This means that for avoiding detection, the most important thing is to make sure nobody &#039;&#039;else&#039;&#039; knows about you.&lt;br /&gt;
*Your Ritual of Knowledge is a great way to get a ton of points without drawing too much attention (probably.) Completing it as soon as possible is a good way to get a lot of power fast.&lt;br /&gt;
*Monkeys, and monkey-humans (created by giving a monkey mutadone) make for great, usually non-suspicious sources of organs or corpses for your heretical rituals.&lt;br /&gt;
*Security about to check out your ritual hideout? Remember your grasp can instantly destroy a circle, leaving no evidence behind you were up to no good. But be careful - It&#039;ll go on cooldown after, and people may hear the cast sound.&lt;br /&gt;
*Remember that other players can hear your Living Heart, too. Don&#039;t use it in public unless people are distracted.&lt;br /&gt;
*Ashen Shift and Void Phase make for incredibly powerful escape tools. If you have either of these, it might be wise to have an Amber Focus somewhere on you at all times for emergencies.&lt;br /&gt;
* Most summoned monsters will drop the components used to create them on death. While having them to die is not ideal, you can easily grab the parts and summon another.&lt;br /&gt;
*Shattered Risen ghouls are strong enough to bash open locked lockers and airlocks.&lt;br /&gt;
*Furious Steel will allow you to melee attack while it&#039;s active. Use it for a leg up in close quarters combat!&lt;br /&gt;
&lt;br /&gt;
===Взаимодействия с культом===&lt;br /&gt;
Культисты и Еретики могут потенциально быть на смене одновременно, но культисты и еретики - соперники, и получают преимущества от вреда друг другу. Присутствие Еретика не даст культистам использовать призрачную форму от [[Культист#Руны|Spirit Realm]], что, в свою очередь, выдаст его наличие на смене.&lt;br /&gt;
&lt;br /&gt;
Если Еретика приносит в жертву культ - его тело поглощается и запечатывается в [[Оружие#Spirit_Blade|Spirit Blade]]. Этот меч никому не верен и может, по желанию, как помогать, так и мешать, но его сила может быть запечатана (и, при желании, распечатана снова). Также меч дает носителю заклинание, которое соответствует пути Еретика.&lt;br /&gt;
Когда же культиста приносит в жертву еретик - культист будет мгновенно деконвертирован. При этом из полученной энергии культа создастся более сильный клинок Еретика.&lt;br /&gt;
&lt;br /&gt;
Все, кого принес в жертву Еретик, будут помечены влиянием Мансуса, делая их менее восприимчивыми к воздействию культа. Для принесения в жертву понадобится как минимум трое культистов, независимо от состояния жертвы, а в результате жертвоприношения культисты будут отравлены отдачей еретической магии, которая в 1 из 5 случаев еще и призовет из цели еретического зверя.&lt;br /&gt;
&lt;br /&gt;
== Delta Green ==&lt;br /&gt;
So, there&#039;s a bunch of crazed nutjobs running about the station sacrificing people to eldritch forces? Not good, but fortunately, not impossible to contain. While every heretic will be a tough nut to crack with their mystical powers and lethal weaponry, they are far from invincible.&lt;br /&gt;
&lt;br /&gt;
==== General Tips ====&lt;br /&gt;
*All heretics rely heavily on their blades, both for direct combat and evading capture via its teleportation power. Keep them separate, and you&#039;ll have a much easier time.&lt;br /&gt;
*Heretics require a Focus to cast their more powerful spells. Remove the Focus, and much of their power will be neutered.&lt;br /&gt;
*A heretic&#039;s powers, items, and minions will be almost entirely decided by their choice in path. Never expect any two heretics to operate in the same way.&lt;br /&gt;
&lt;br /&gt;
==== Ash Heretics ====&lt;br /&gt;
Generalists among the servants of Decay, heretics of the Path of Ash are given a grab bag of useful combat, defense, and mobility tools, along with a generous dose of flame-based powers. However, as jacks of all trades, Ash Heretics will be less effective in specific areas than the more specialized paths.&lt;br /&gt;
&lt;br /&gt;
*Nearly every combat ability in the Ash Heretic arsenal either sets targets on fire, or is more effective against targets who are on fire. Consider packing a pocket fire extinguisher to nip this problem in the bud.&lt;br /&gt;
*A very early relic available to Ash Heretics provides them with free, permanent thermal vision. Be very aware of this when engaging one in cluttered spaces.&lt;br /&gt;
*Another early Ash spell is a short-ranged jaunt that can be used even while handcuffed. Expect any Ash Heretic worth their salt to possess this spell, and make doubly sure to remove any Focuses they have after taking them down.&lt;br /&gt;
&lt;br /&gt;
==== Lunar Heretics ====&lt;br /&gt;
Heralds of madness and misdirection, heretics following the Path of the Moon specialize in causing debilitating crowd control spells that can cause entire groups of people to lash out at random. Be wary of an extended combat with a herald of madness, as their attacks and abilities inflict a stacking debuff of madness. While useless on its own, it empowers all other abilities they possess, and may even crack open your mind with the correct abilities.&lt;br /&gt;
&lt;br /&gt;
==== Lock Heretics ====&lt;br /&gt;
Specializing in trickery, subterfuge, and mobility over direct combat, heretics following the Path of Lock are given a veritable arsenal of ways to move quickly about the station while impeding their opponents. This focus on evasion comes at a cost, however, as Lock Heretics lack many effective combat or healing abilities.&lt;br /&gt;
&lt;br /&gt;
==== Flesh Heretics ====&lt;br /&gt;
Uniquely among heretics, those following the Path of Flesh rely on their summoned minions over their innate powers. Capable of summoning a small army of eldritch horrors to do their bidding, Flesh Heretics can be uniquely dangerous if allowed to prepare their foul cohort. This reliance betrays their weakness, however, as the focus on summoned creatures leaves Flesh Heretics lacking in all other areas beyond a smattering of combat spells.&lt;br /&gt;
&lt;br /&gt;
*The vast majority of Flesh Heretic attacks and combat powers will cause heavy bleeding. Pack some extra bandages, or keep the paramedic on speed dial.&lt;br /&gt;
*All of the eldritch beasts that a Flesh Heretic can summon will require a corpse, or parts which can be taken from a corpse. Keep the morgue secure, and try not to let them run off with any officers they kill. Otherwise, said officer is probably going to be coming back.&lt;br /&gt;
*Powerful Flesh Heretics can create Raw Prophets, a support minion which can see through walls and provide telepathic communication to a heretic and their minions. Consider them a high-priority target for cutting a heretic&#039;s C&amp;amp;C over heir horde.&lt;br /&gt;
&lt;br /&gt;
==== Void Heretics ====&lt;br /&gt;
Specialists in stealth, mobility, and lethal cold, heretics following the Path of Void are swift and deadly combatants who excel in quickly assassinating lone targets before making a swift exit. Naturally, combatting a Void Heretic means attacking in groups, as they lack crowd control abilities or much in the way of durability.&lt;br /&gt;
&lt;br /&gt;
==== Blade Heretics ====&lt;br /&gt;
Peerless duelists and unmatched frontline combatants, heretics following the Path of the Blade are devastating melee fighters equipped with of the most lethal combat abilities know to the servants of decay, along with a collection of powerful relics and minions that allow them to turn any straight fight into a charnel house. However, Blade Heretics are anything but subtle, lacking any sort of concealment or mobility powers, relying entirely on their innate resilience and brute-force slaughter.&lt;br /&gt;
&lt;br /&gt;
==== Rust Heretics ====&lt;br /&gt;
Exceptionally durable and adept at securing territory via rapidly spreading patches of decay, heretics following the Path of Rust possess singularly unmatched durability and healing capabilities, along with a small arsenal of corrosive and poisonous attack powers. Rust Heretics lack much in the way of mobility, however, and will have few means of escape should they be cornered.&lt;br /&gt;
&lt;br /&gt;
==== Cosmic Heretics ====&lt;br /&gt;
Specializing in zone control and area denial, heretics following the Path of the Cosmos are equipped with a small collection of offensive and mobility powers, but their primary danger comes from their use and mastery over Cosmic Fields and Star Marks. Star Marks are applied via most of the heretic&#039;s attacks, and anyone carrying a Star Mark cannot walk over Cosmic Fields, which are also commonly distributed by a Cosmic Heretic&#039;s spells. Star Marks also tend to amplify the effects of a heretic&#039;s magic, so avoid them when possible. Fortunately, this focus on Star Marks means that a Cosmic Heretic has weaknesses in most other areas, such as survivability and direct combat, while also being at a notable disadvantage against anyone not Marked.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Игровые Режимы]] &lt;br /&gt;
[[Category:Руководства]]&lt;br /&gt;
[[Category:Роли]]&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46747</id>
		<title>Шаблон:HereticTable</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46747"/>
		<updated>2026-05-21T16:55:49Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: ammo ritual link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pageframe&lt;br /&gt;
 | color      = Cultist&lt;br /&gt;
 | title      = Навыки еретика&lt;br /&gt;
 | content    =&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|Civilian|Transparent}}; padding: 2px; border-radius: var(--border-radius-medium); display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Break of Dawn&lt;br /&gt;
| RuName = Рассвет&lt;br /&gt;
| Image = Mansus_Grasp_Button.png&lt;br /&gt;
| Desc = Grants you the Mansus Grasp, a powerful and upgradable disabling spell that can be cast without a focus. It will cause temporary garbled speech, as well as knock your victim down and deal 80 stamina damage. This does not work on those with [[Chaplain|anti-magic]].&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = The Living Heart&lt;br /&gt;
| RuName = Живое сердце&lt;br /&gt;
| Image = Living_Heart_Button.gif&lt;br /&gt;
| Desc = Grants you the Living Heart, transforming your heart into a Living Heart, which allows you to track your sacrifice targets. Beware that using this ability will pulse an audible heartbeat. If you lose your Living Heart, you can transmute a new one with a poppy and a pool of blood while standing on a rune. If your heart is cybernetic, you will additionally need to supply an organic heart in the ritual. If your [[Plasmaman|species doesn&#039;t]] have a heart, one of your other organs will be used instead - check your research tab in-game to see which.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Cloak of Shadow&lt;br /&gt;
| RuName = Плащ тени&lt;br /&gt;
| Image = Cloak_of_Shadows.png&lt;br /&gt;
| Desc = Grants you the spell Cloak of Shadow, which will conceal your identity in an obvious purple smoke, making you move faster but interact slower. Requires a focus to cast.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Amber Focus&lt;br /&gt;
| RuName = Янтарный фокус&lt;br /&gt;
| Image = Amber_Focus.gif&lt;br /&gt;
| Desc = Allows you to transmute a sheet of glass and a pair of eyes into an Amber Focus. This is a small neck-worn item that allows you to cast more advanced Heretic spells while worn.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Codex Cicatrix&lt;br /&gt;
| RuName = Кодекс разломов&lt;br /&gt;
| Image = Codex_Cicatrix.png&lt;br /&gt;
| Desc = Allows you to transmute a book, any unique pen, and hide/leather from any animal (humans included) to create a Codex Cicatrix. Draining influences with the Codex rewards double the points, drawing runes with it scribes three times as fast, and it can be used to remove runes with ease. Opening the Codex allows you to focus for your advanced Heretic spells.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Heartbeat of the Mansus&lt;br /&gt;
| RuName = Сердцебиение Мансуса&lt;br /&gt;
| Image = Heartbeat_of_Mansus.png&lt;br /&gt;
| Desc = Allows you to sacrifice targets who are in critical or worse condition to the Mansus, sending them to the Shadow Realm and rewarding you with two knowledge points; or three if your victim was a head of staff. If you have no targets, you can stand on a rune and invoke it to acquire some.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Feast of Owls&lt;br /&gt;
| RuName = Торжество сов&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Allows you to perform a ritual that grants you 5 knowledge points but &#039;&#039;&#039;locks you out of ascension&#039;&#039;&#039;. A small sacrifice to gain power quickly. There are no refunds.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; padding: 2px; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Opens up the Path of Lock to you. Allows you to transmute a knife and a crowbar into a Key Blade. You can only create two at a time and they function as fast crowbars. In addition, they can fit into utility belts.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Grasp of Ash&lt;br /&gt;
| RuName = Хватка пепла&lt;br /&gt;
| Image = Grasp_of_Ash.png&lt;br /&gt;
| Desc = Your Mansus Grasp will burn the eyes of the victim, damaging them and blurring their vision.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Grasp of Lunacy&lt;br /&gt;
| RuName = Хватка помешательства&lt;br /&gt;
| Image = Grasp_of_Lunacy.png&lt;br /&gt;
| Desc = Your Mansus Grasp now causes your victim to hallucinate and hides your identity for a short duration.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Grasp of Lock&lt;br /&gt;
| RuName = Хватка замка&lt;br /&gt;
| Image = Grasp_of_Lock.png&lt;br /&gt;
| Desc = Your Mansus Grasp now allows you to access anything, from airlocks to consoles and even exosuits.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Grasp of Flesh&lt;br /&gt;
| RuName = Хватка плоти&lt;br /&gt;
| Image = Grasp_of_Flesh.png&lt;br /&gt;
| Desc = Your Mansus Grasp gains the ability to create a ghoul out of corpse with a soul. Ghouls have only 25 health and look like husks to the heathens&#039; eyes, but can use Bloody Blades effectively. You can only create one at a time by this method.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Grasp of Void&lt;br /&gt;
| RuName = Хватка пустоты&lt;br /&gt;
| Image = Grasp_of_Void.png&lt;br /&gt;
| Desc = Your Mansus Grasp now mutes your victim for 8 seconds and lowers their body temperature..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Grasp of the Blade&lt;br /&gt;
| RuName = Хватка лезвия&lt;br /&gt;
| Image = Grasp_of_the_Blade.png&lt;br /&gt;
| Desc = Your Mansus Grasp will cause a short stun when used on someone lying down or facing away from you.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Grasp of Rust&lt;br /&gt;
| RuName = Хватка порчи&lt;br /&gt;
| Image = Grasp_of_Rust.png&lt;br /&gt;
| Desc = Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Grasp of Cosmos&lt;br /&gt;
| RuName = Хватка космоса&lt;br /&gt;
| Image = Grasp_of_Cosmos.png&lt;br /&gt;
| Desc = Your Mansus Grasp now star-marks your victim and creates a cosmic field where you stand. Those with star marks can&#039;t enter cosmic fields.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Cosmic and Ash ways&lt;br /&gt;
| RuName = Пути космоса и пепла&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Cosmic Rune or Ashen Passage available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Ashen Passage&lt;br /&gt;
| RuName = Пепельный переход&lt;br /&gt;
| Image = Ashen_Passage.png&lt;br /&gt;
| Desc = A short-duration jaunt spell that makes you immaterial and pass through walls, allowing you to path roughly six tiles.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Ashen Eyes&lt;br /&gt;
| RuName = Пепельные глаза&lt;br /&gt;
| Image = Ashen_Eyes.png&lt;br /&gt;
| Desc = Allows you to transmute a pair of eyes, a candle, and a glass shard into an Eldritch Medallion. The Eldritch Medallion grants you thermal vision while worn, and also functions as a focus.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Smile of the Moon&lt;br /&gt;
| RuName = Улыбка луны&lt;br /&gt;
| Image = Smile_of_the_Moon.png&lt;br /&gt;
| Desc = Grants you &amp;quot;Smile of the moon&amp;quot;, a ranged spell muting, blinding, and deafening the target for aduration based on their sanity, and knocks down the victim with sufficient sanity loss.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Mind Gate&lt;br /&gt;
| RuName = Врата разума&lt;br /&gt;
| Image = Mind_Gate.png&lt;br /&gt;
| Desc = Grants you &amp;quot;Mind Gate&amp;quot;, a spell which inflicts hallucinations, confusion, oxygen loss and insanity to its target over 10 seconds.The caster&#039;s mind is likewise also inflicted with insanity in return.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Flesh and Lock ways&lt;br /&gt;
| RuName = Пути плоти и замка&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Imperfect Ritual or Key Keeper&#039;s Burden available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Imperfect Ritual&lt;br /&gt;
| RuName = Несовершенный ритуал&lt;br /&gt;
| Image = Imperfect_Ritual.png&lt;br /&gt;
| Desc = Transmute a poppy and a corpse into a Voiceless Death - a mute ghoul with 50 HP. Limit of two at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Void Cloak&lt;br /&gt;
| RuName = Мантия пустоты&lt;br /&gt;
| Image = Void_Cloak_Knowledge.png&lt;br /&gt;
| Desc = Allows you to transmute a glass shard, a bedsheet, and any outer clothing item (such as armor or a suit jacket) to create a Void Cloak. While the hood is down, the cloak functions as a focus, and while the hood is up, the cloak is completely invisible. It also provide decent armor and has pockets which can hold one of your blades, various ritual components (such as organs), and small heretical trinkets. A blade or lionhunter can be stored in it&#039;s suit storage, and will be hidden when the hood is up.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Aristocrat&#039;s Way&lt;br /&gt;
| RuName = Путь аристократа&lt;br /&gt;
| Image = Aristocrat%27s_Way.png&lt;br /&gt;
| Desc = You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Shattered Ritual&lt;br /&gt;
| RuName = Раздробленный ритуал&lt;br /&gt;
| Image = Shattered_Ritual.png&lt;br /&gt;
| Desc = Transmute any suit clothing, a pair of latex or nitrile gloves, and a corpse with soul into a Ghoul. These Ghouls have 125 HP, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Dance of the Brand&lt;br /&gt;
| RuName = Танец меча&lt;br /&gt;
| Image = Dance_of_the_Brand.png&lt;br /&gt;
| Desc = Being attacked while wielding a Heretic Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Armorer’s Ritual&lt;br /&gt;
| RuName = Ритуал бронника&lt;br /&gt;
| Image = Armorer’s_Ritual.png&lt;br /&gt;
| Desc = Transmute a built table and a gas mask into Ominous Armor. These eldritch robes reduce damage taken roughly by half. When your hood is up, you are able to cast spells.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Leeching Walk&lt;br /&gt;
| RuName = Вытягивающий шаг&lt;br /&gt;
| Image = Leeching_Walk.png&lt;br /&gt;
| Desc = Grants you passive healing and resistance to batons whilestanding over rust.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Priest&#039;s Ritual&lt;br /&gt;
| RuName = Ритуал жреца&lt;br /&gt;
| Image = Priest%27s_Ritual.png&lt;br /&gt;
| Desc = Transmute a tank of water into a Flask of Eldritch Water. When consumed, the water will heal a bit of everything for Heretics, and hurt a bit of everything for Heathens.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Cosmic Runes&lt;br /&gt;
| RuName = Космическая руна&lt;br /&gt;
| Image = Cosmic_Rune.png&lt;br /&gt;
| Desc = Grants you &amp;quot;Cosmic Runes&amp;quot;, a spell that creates two runes linked with each other for easy teleportation. Only the entity activating the rune will get transported, and it can be used by anyone without a star mark. However, people with a star mark will get transported along with another person using the rune.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Mark of Ash&lt;br /&gt;
| RuName = Метка пепла&lt;br /&gt;
| Image = Mark_of_Ash.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку пепла при попадании. Удар по помеченной цели пепельным клинком нанесет ей урон выносливости и подожжет, после чего метка перенесется на других неверных, становясь немного слабее с каждым разом. Каждое срабатывание метки сильно сократит перезарядку Mansus Grasp.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Mark of Moon&lt;br /&gt;
| RuName = Метка луны&lt;br /&gt;
| Image = Mark_of_Moon.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку луны при попадании. Помеченные цели будут пацифицированы. При ударе по ним эффект спадет, но наложится ошеломление.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Mark of Lock&lt;br /&gt;
| RuName = Метка замка&lt;br /&gt;
| Image = Mark_of_Lock.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку замка при попадании. Удар по помеченной цели лишит её всех доступов, даже к общим техническим тоннелям.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Mark of Flesh&lt;br /&gt;
| RuName = Метка плоти&lt;br /&gt;
| Image = Mark_of_Flesh.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку плоти при попадании. Удар по помеченной цели вызовет у нее обильное кровотечение.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Mark of Void&lt;br /&gt;
| RuName = Метка пустоты&lt;br /&gt;
| Image = Mark_of_Void.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку пустоты при попадании. Удар по помеченной цели клинком пустоты значительно снизит температуру её тела и окружающего пространства, а также продлит безмолвие.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Mark of the Blade&lt;br /&gt;
| RuName = Метка лезвия&lt;br /&gt;
| Image = Mark_of_the_Blade.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку лезвия при попадании. Помеченные цели будут заперты на время эффекта в пределах комнаты, где была наложена метка. Удар по цели уберет эффект, но даст вам кружащийся нож, что может отразить одну атаку.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Mark of Rust&lt;br /&gt;
| RuName = Метка порчи&lt;br /&gt;
| Image = Mark_of_Rust.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку порчи при попадании. Удар по помеченной цели наложит ошеломление. К тому же, теперь ваши заклинания могут ржавить и уничтожать укрепленные стены и полы.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Mark of Cosmos&lt;br /&gt;
| RuName = Метка космоса&lt;br /&gt;
| Image = Mark_of_Cosmos.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; теперь накладывает &amp;quot;Метку космоса&amp;quot;. Удар по помеченной цели Космическим клинком перенесет её в место нанесения метки, парализовав на 2 секунды и оставив под ней клетку космического поля.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; padding: 2px; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Ritual of Knowledge&lt;br /&gt;
| RuName = Ритуал знаний&lt;br /&gt;
| Image = Codex_Cicatrix_Open.gif&lt;br /&gt;
| Desc = You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points and access to [[Еретик#tabber-tabpanel-Вспомогательные_ритуалы-0|Unsealed Arts]] ritual.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Volcano Blast&lt;br /&gt;
| RuName = Вулканический поток&lt;br /&gt;
| Image = Volcano_Blast.png&lt;br /&gt;
| Desc = This makes you fire immune and heat immune, and grants you &amp;quot;Volcano Blast&amp;quot;, a spell that - after a short charge - fires off a beam of energy at a nearby enemy, setting them on fire and burning them. If they do not extinguish themselves, the beam will continue to another target.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moon Parade&lt;br /&gt;
| RuName = Лунный парад&lt;br /&gt;
| Image = Moon_Parade.png&lt;br /&gt;
| Desc = Grants &amp;quot;Lunar Parade&amp;quot;, a spell which, after a short channel, sends a carnival forward, causing all victims in its path to join the parade and suffer from hallucinations.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Concierge&#039;s Rite&lt;br /&gt;
| RuName = Обряд консьержа&lt;br /&gt;
| Image = Concierge&#039;s_Rite.png&lt;br /&gt;
| Desc = Transmute a white crayon, a wooden plank, and a multitool to create a Labyrinth Handbook. You may use it on a distant tile to materialize a barricade for eight seconds that only you and people anti-magic can pass. It has three uses.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Knitting of Flesh&lt;br /&gt;
| RuName = Плетение плоти&lt;br /&gt;
| Image = Knitting_of_Flesh.png&lt;br /&gt;
| Desc = Grants &amp;quot;Knit Flesh&amp;quot;, a multi-use spell. Using it on minions or organs will heal them slightly, and using it on Heathens will allow you to remove internal organs without requiring surgery or brute force. This works on living humans, but at a much slower speed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Void Conduit&lt;br /&gt;
| RuName = Проводник пустоты&lt;br /&gt;
| Image = Void_Conduit.png&lt;br /&gt;
| Desc = Grants you &amp;quot;Void Conduit&amp;quot;, a spell which summons a pulsing gate to the Void itself. Every pulse breaks windows and airlocks, while afflicting Heathens with an eldritch chill and shielding Heretics against low pressure.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Realignment&lt;br /&gt;
| RuName = Перераспределение&lt;br /&gt;
| Image = Realignment.png&lt;br /&gt;
| Desc = Grants &amp;quot;Realignment&amp;quot;, a spell which will rapidly regenerate stamina and remove stuns from you, but force you into pacifism until it expires. Has a short base cooldown, but consecutive uses will increase it.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Rust Construction&lt;br /&gt;
| RuName = Ржавое сооружение&lt;br /&gt;
| Image = Rust_Construction.png&lt;br /&gt;
| Desc = Grants &amp;quot;Rust Construction&amp;quot;, a spell that allows you to point at a rusted floor to raise a strong wall of rust. Any mobs over the floor where the wall is raised will be damaged and thrown aside, including you (though you will not be damaged).&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Star Touch&lt;br /&gt;
| RuName = Звездное касание&lt;br /&gt;
| Image = Star_Touch.png&lt;br /&gt;
| Desc = Grants you &amp;quot;Star Touch&amp;quot;, a spell which places a star mark upon your target and creates a cosmic field at your feet and to the turfs next to you. Targets which already have a star mark will be forced to sleep for 4 seconds. When the victim is hit it also creates a beam that burns them. The beam lasts a minute, until the beam is obstructed or until a new target has been found.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; margin: 2rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Relentless Heartbeat&lt;br /&gt;
| RuName = Неумолимое сердцебиение&lt;br /&gt;
| Image = Heartbeat_of_Mansus.png&lt;br /&gt;
| Desc = Allows you to transmute a harebell, a book, and any jumpsuit while standing on a rune to reroll your sacrifice targets. This grants you five new sacrifice targets (not guaranteed to be different from your old ones, though). This will never give you targets that you&#039;ve already sacrificed before or dead targets.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HereticCommonTwinned&lt;br /&gt;
| Name = Eldritch Coin&lt;br /&gt;
| RuName = Потусторонняя монета&lt;br /&gt;
| Image = Eldritch_Coin.png&lt;br /&gt;
| Desc = Allows you to transmute a sheet of plasma and a diamond to create an Eldritch Coin. The coin will open or close nearby doors when landing on heads and toggle their bolts when landing on tails. If you insert the coin into an airlock, it will be consumed to fry its electronics, opening the airlock permanently unless bolted.&lt;br /&gt;
| 2Name = Space Phase&lt;br /&gt;
| 2RuName = Космический переход&lt;br /&gt;
| 2Image = Space_Phase.png&lt;br /&gt;
| 2Desc = Grants &amp;quot;Space Phase&amp;quot;, a spell that allows you to move freely through space. You can only phase in and out when on a space tile or on tiles like lattices and catwalks.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Mask of Madness&lt;br /&gt;
| RuName = Маска безумия&lt;br /&gt;
| Image = Mask_of_Madness.png&lt;br /&gt;
| Desc = Transmute a mask, four candles, a stun baton, and a liver into a Mask of Madness. It deals stamina damage overtime and causes hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Ash and Moon ways&lt;br /&gt;
| RuName = Пути пепла и луны&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Mask of Madness or Moonlight Amulet available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Amulet&lt;br /&gt;
| RuName = Амулет лунного света&lt;br /&gt;
| Image = Moonlight_Amulet_Knowledge.png&lt;br /&gt;
| Desc = Allows you to transmute 2 sheets of glass, a heart and a tie to create a Moonlight Amulet. If the item is used on someone with low sanity they go berserk attacking everyone around them.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Unfathomable Curio&lt;br /&gt;
| RuName = Непостижимая диковинка&lt;br /&gt;
| Image = Unfathomable_Curio.png&lt;br /&gt;
| Desc = Allows you to transmute 3 rods, lungs and any belt into an Unfathomable Curio, a belt that can hold blades and items for rituals. Whilst worn it will also veil you, allowing you to take 5 hits without suffering damage, this veil will recharge very slowly outside of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Burglar&#039;s Finesse&lt;br /&gt;
| RuName = Искусство вора&lt;br /&gt;
| Image = Burglar&#039;s_Finesse.png&lt;br /&gt;
| Desc = Grants &amp;quot;Burglar&#039;s Finesse&amp;quot;, a single-target spell that steals a random item from your victim&#039;s backpack into your hand.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Wave of Desperation&lt;br /&gt;
| RuName = Волна отчаяния&lt;br /&gt;
| Image = Wave_of_Desperation.png&lt;br /&gt;
| Desc = Grants &amp;quot;Wave of Desperation&amp;quot;, a spell which may only be cast while restrained, removing your restraints and knocking adjacent people down while also applying the effects of the Mansus Grasp on them. The stress caused by the use of this spell renders you unconscious 12 seconds after casting it.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Raw Ritual&lt;br /&gt;
| RuName = Сырой ритуал&lt;br /&gt;
| Image = Raw_Ritual.png&lt;br /&gt;
| Desc = Allows you to transmute a pair of eyes, a left arm, and a pool of blood to create a Raw Prophet. Raw Prophets have a greatly increased sight range and x-ray vision, as well as a long range jaunt, but are very fragile and weak in combat.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Blood Siphon&lt;br /&gt;
| RuName = Сифон крови&lt;br /&gt;
| Image = Blood_Siphon.png&lt;br /&gt;
| Desc = Grants &amp;quot;Blood Siphon&amp;quot;, a ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Void Phase&lt;br /&gt;
| RuName = Переход пустоты&lt;br /&gt;
| Image = Void_Phase.png&lt;br /&gt;
| Desc = Grants &amp;quot;Void Phase&amp;quot;, a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Carving Knife&lt;br /&gt;
| RuName = Нож для резьбы&lt;br /&gt;
| Image = Carving_Knife_Knowledge.png&lt;br /&gt;
| Desc = Transmute a knife, a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 [[Еретик#tabber-tabpanel-Начертания-0|carvings]] on the floor that have various effects on nonbelievers who walk over them.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Stance of the Torn Champion&lt;br /&gt;
| RuName = Стойка иссеченного чемпиона&lt;br /&gt;
| Image = Stance_of_the_Torn_Champion.png&lt;br /&gt;
| Desc = Grants immunity to having your limbs dismembered. Additionally, when damaged below 50% of your maximum health, you gain resistance to batons.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommonTwinned&lt;br /&gt;
| Name = Lionhunter&#039;s Rifle&lt;br /&gt;
| RuName = Ружье охотника на львов&lt;br /&gt;
| Image = Lionhunter%27s_Rifle_Knowledge.png&lt;br /&gt;
| Desc = Allows you to transmute a piece of wood, with hide. from any animal, and a camera to create the Lionhunter&#039;s rifle. The Lionhunter&#039;s Rifle is a long ranged ballistic weapon with three shots. These shots function as normal, albeit weak high-caliber munitions when fired from close range or at inanimate objects. You can aim the rifle at distant foes, causing the shot to mark your victim with your grasp and teleport you directly to them. Grants thermal vision when scoped in. Also grants you access to a [[Еретик#tabber-tabpanel-Вспомогательные_ритуалы-0|free ritual to craft ammo]].&lt;br /&gt;
| 2Name = Mawed Crucible&lt;br /&gt;
| 2RuName = Тигель терзаний&lt;br /&gt;
| 2Image = Mawed_Crucible_Knowledge.png&lt;br /&gt;
| 2Desc = Allows you to transmute a portable water tank and a table to create a Mawed Crucible. The Mawed Crucible can brew [[Еретик#tabber-tabpanel-Зелья-0|powerful potions]] for combat and utility, but must be fed bodyparts and organs between uses.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Aggressive Spread&lt;br /&gt;
| RuName = Агрессивное распространение&lt;br /&gt;
| Image = Aggressive_Spread.png&lt;br /&gt;
| Desc = Spreads rust to nearby turfs. Already rusted walls are destroyed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Cosmic and Rust ways&lt;br /&gt;
| RuName = Пути космоса и порчи&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Star Blast or Aggressive Spread available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Star Blast&lt;br /&gt;
| RuName = Звездный всплеск&lt;br /&gt;
| Image = Star Blast.png&lt;br /&gt;
| Desc = Grants &amp;quot;Star Blast&amp;quot;, a spell that fires a projectile that moves very slowly and create a cosmic field on impact. Anyone hit by the projectile will recieve burn damage, a knockdown and a star mark.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Fiery Blade&lt;br /&gt;
| RuName = Пламенный клинок&lt;br /&gt;
| Image = Fiery_Blade.png&lt;br /&gt;
| Desc = Your blade adds firestacks to those you attack.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Blade&lt;br /&gt;
| RuName = Клинок лунного света&lt;br /&gt;
| Image = Moonlight_Blade.png&lt;br /&gt;
| Desc = Your blade now inflicts insanity, and causes random halleucinations.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Opening Blade&lt;br /&gt;
| RuName = Открывающий клинок&lt;br /&gt;
| Image = Opening_Blade.png&lt;br /&gt;
| Desc = Your blade now has a chance to cause a weeping avulsion on attack.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Bleeding Steel&lt;br /&gt;
| RuName = Кровоточащая сталь&lt;br /&gt;
| Image = Bleeding_Steel.png&lt;br /&gt;
| Desc = Your blade causes additional bleeding to those you attack.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Seeking Blade&lt;br /&gt;
| RuName = Ищущий клинок&lt;br /&gt;
| Image = Seeking_Blade.png&lt;br /&gt;
| Desc = Your blade now freezes enemies. Additionally, you can now attack distant marked targets with your Void Blade, teleporting directly next to them.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Empowered Blades&lt;br /&gt;
| RuName = Усиленные клинки&lt;br /&gt;
| Image = Empowered_Blades.png&lt;br /&gt;
| Desc = Attacking someone with a Sundered Blade in both hands will now deliver a blow with both at once, dealing two attacks in rapid succession. The second blow will be slightly weaker. You are able to infuse your mansus grasp directly into your blades.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Toxic Blade&lt;br /&gt;
| RuName = Токсичный клинок&lt;br /&gt;
| Image = Toxic_Blade.png&lt;br /&gt;
| Desc = Your Rusty Blade now disgusts enemies on attack. Allows you to rust Titanium and Plastitanium&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Cosmic Blade&lt;br /&gt;
| RuName = Космический клинок&lt;br /&gt;
| Image = Cosmic_Blade.png&lt;br /&gt;
| Desc = Your blade now deals damage to people&#039;s organs through cosmic radiation. Your attacks will chain bonus damage to up to two previous victims. The combo is reset after two seconds without making an attack, or if you attack someone already marked. If you combo more than four attacks you will receive, a cosmic trail and increase your combo timer up to ten seconds.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Scorching Shark&lt;br /&gt;
| RuName = Обжигающая акула&lt;br /&gt;
| Image = Scorching_Shark.png&lt;br /&gt;
| Desc = Allows you to transmute a pile of ash, a liver, and a sheet of plasma into a Fire Shark. Fire Sharks are fast and strong in groups, but die quickly. They are also highly resistant against fire attacks. Fire Sharks inject phlogiston into its victims and erupt into plasma once they die.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Rebirth&lt;br /&gt;
| RuName = Перерождение стража ночи&lt;br /&gt;
| Image = Nightwatcher&#039;s_Rebirth.png&lt;br /&gt;
| Desc = Grants &amp;quot;Nightwatcher&#039;s Rebirth&amp;quot;, a spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person and extinguishes you. If a person is in critical condition it finishes them off.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Ashen Ritual&lt;br /&gt;
| RuName = Пепельный ритуал&lt;br /&gt;
| Image = Ashen_Ritual.png&lt;br /&gt;
| Desc = Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Ringleader&#039;s Rise&lt;br /&gt;
| RuName = Восхождение лидера&lt;br /&gt;
| Image = Ringleader&#039;s_Rise.png&lt;br /&gt;
| Desc = Grants you &amp;quot;Ringleaders Rise&amp;quot;, an AoE spell that inflicts sanity and confusion upon its victims. If the victim has been inflicted with enough insanity, they will convert into a follower of the moon.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Lock and Moon ways&lt;br /&gt;
| RuName = Пути замка и луны&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Caretaker&#039;s Last Refuge or Ringleader&#039;s Rise available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Caretaker&#039;s Last Refuge&lt;br /&gt;
| RuName = Последнее убежище смотрителя&lt;br /&gt;
| Image = Caretaker&#039;s_Last_Refuge.png&lt;br /&gt;
| Desc = Grants &amp;quot;Caretaker&#039;s Last Refuge&amp;quot;, a self-cast spell that turns you transparent and pass-through. While under this spell, you may not be harmed, but cannot interact with your hands or spells. This spell can be cancelled by being hit by an anti-magic item, and cannot be cast nearby other living sentient beings.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Apetra Vulnera&lt;br /&gt;
| RuName = Открытие ран&lt;br /&gt;
| Image = Apetra_Vulnera.png&lt;br /&gt;
| Desc = Grants &amp;quot;Apetra Vulnera&amp;quot;, a ranged spell that causes heavy bleeding on all bodyparts above 15 brute damage. Wounds a random limb if none is sufficiently damaged.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Lonely Ritual&lt;br /&gt;
| RuName = Одинокий ритуал&lt;br /&gt;
| Image = Lonely_Ritual.png&lt;br /&gt;
| Desc = Allows you to transmute three slabs of meat, a pen and a piece of paper to create a Stalker. Stalkers can jaunt, release EMPs, shapeshift into animals or automatons, and are strong in combat.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommonTwinned&lt;br /&gt;
| Name = Blood Cleave&lt;br /&gt;
| RuName = Кровавое рассечение&lt;br /&gt;
| Image = Blood_Cleave.png&lt;br /&gt;
| Desc = Grants you &amp;quot;Cleave&amp;quot;, an area-of-effect targeted spell that causes heavy bleeding and blood loss to anyone afflicted.&lt;br /&gt;
| 2Name = Void Prison&lt;br /&gt;
| 2RuName = Тюрьма пустоты&lt;br /&gt;
| 2Image = Void_Prison.png&lt;br /&gt;
| 2Desc = Grants you Void Prison, a spell that places your victim into ball, making them unable to do anything or speak. Applies void chill afterwards.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Void Pull&lt;br /&gt;
| RuName = Притяжение пустоты&lt;br /&gt;
| Image = Void_Pull.png&lt;br /&gt;
| Desc = Grants &amp;quot;Void Pull&amp;quot;, an area spell that damages all victims adjacent to you. Nearby people are also knocked down and stunned, and distant victims are dragged closer to you.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Maid in the Mirror&lt;br /&gt;
| RuName = Служанка в зеркале&lt;br /&gt;
| Image = Maid_in_the_Mirror.png&lt;br /&gt;
| Desc = Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs into a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Furious Steel&lt;br /&gt;
| RuName = Яростная сталь&lt;br /&gt;
| Image = Furious_Steel.png&lt;br /&gt;
| Desc = Grants &amp;quot;Furious Steel&amp;quot;, a spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Rust and Blade ways&lt;br /&gt;
| RuName = Пути порчи и лезвия&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Entropic Plume or Furious Steel available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Entropic Plume&lt;br /&gt;
| RuName = Энтропийный шлейф&lt;br /&gt;
| Image = Entropic_Plume.png&lt;br /&gt;
| Desc = Grants you &amp;quot;Entropic Plume&amp;quot;, a spell that releases a vexing wave of Rust. Blinds, poisons, and inflicts Amok on any heathen it hits, causing them to strike at friend or foe wildly. Also rusts and destroys and surfaces it hits and improves the rusting abilities of non-rust heretics.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Rusted Ritual&lt;br /&gt;
| RuName = Порченый ритуал&lt;br /&gt;
| Image = Rusted_Ritual.png&lt;br /&gt;
| Desc = Allows you to transmute a pool of vomit, some cable coil, and 10 sheets of iron into a Rust Walker. Rust Walkers excel at spreading rust and are moderately strong in combat.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Cosmic Expansion&lt;br /&gt;
| RuName = Космическая экспансия&lt;br /&gt;
| Image = Cosmic_Expansion.png&lt;br /&gt;
| Desc = Grants &amp;quot;Cosmic Expansion&amp;quot;, a spell that creates a 3x3 area of cosmic fields around you. Nearby beings will also receive a star mark.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|Security|Transparent}}; padding: 2px; border-radius: var(--border-radius-medium); display: flex; flex-wrap:wrap; justify-content: center; gap: 0.2rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Ashlord&#039;s Rite&lt;br /&gt;
| RuName = Обряд повелителя пепла&lt;br /&gt;
| Image = Ashlord%27s_Rite.png&lt;br /&gt;
| Desc = Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = The Last Act&lt;br /&gt;
| RuName = Финальный акт&lt;br /&gt;
| Image = The_Last_Act.png&lt;br /&gt;
| Desc = The ascension ritual of the Path of Moon. Bring 3 corpses with more than 50 brain damage to a transmutation rune to complete the ritual. When completed, you will summon forth an Avatar of the Moon to ride atop in its glory. The Avatar may crush walls, people, and objects underneath it with ease, and will potentially convert those it crushes into lunatics.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Unlock the Labyrinth&lt;br /&gt;
| RuName = Открытие лабиринта&lt;br /&gt;
| Image = Unlock_the_Labyrinth.png&lt;br /&gt;
| Desc = The ascension ritual of the Path of Knock. Bring 3 corpses without organs in their torso to a transmutation rune to complete the ritual. When completed, you will create a tear to the Labyrinth&#039;s heart; a tear in reality located at the site of this ritual. Eldritch creatures will endlessly pour from this rift who are bound to obey your instructions, and your keyblades will become even deadlier.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Priest’s Final Hymn&lt;br /&gt;
| RuName = Последний гимн жреца&lt;br /&gt;
| Image = Priest’s_Final_Hymn.png&lt;br /&gt;
| Desc = The ascension ritual of the Path of Flesh. Bring 4 corpses to a transmutation rune to complete the ritual. When completed, you gain the ability to shed your human form and become the Lord of the Night, a supremely powerful creature. Just the act of transforming causes nearby heathens great fear and trauma. While in the Lord of the Night form, you can consume arms to heal and regain segments. Additionally, you can summon three times as many Ghouls and Voiceless Dead, and can create unlimited blades to arm them all.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Waltz at the End of Time&lt;br /&gt;
| RuName = Вальс в конце времени&lt;br /&gt;
| Image = Waltz_at_the_End_of_Time.png&lt;br /&gt;
| Desc = The ascension ritual of the Path of Void. Bring 3 corpses to a transmutation rune in sub-zero temperatures to complete the ritual. When completed, causes a violent storm of void snow to assault the station, freezing and damaging heathens. Those nearby will be silenced and frozen even quicker. Additionally, you will become immune to the effects of space.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Maelstrom of Silver&lt;br /&gt;
| RuName = Вихрь серебра&lt;br /&gt;
| Image = Maelstrom_of_Silver.png&lt;br /&gt;
| Desc = Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Sundered Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Rustbringer’s Oath&lt;br /&gt;
| RuName = Клятва вестника порчи&lt;br /&gt;
| Image = Rustbringer’s_Oath.png&lt;br /&gt;
| Desc = Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Creators&#039;s Gift&lt;br /&gt;
| RuName = Дар создателя&lt;br /&gt;
| Image = Creators%27s_Gift.png&lt;br /&gt;
| Desc = The ascension ritual of the Path of Cosmos. Bring sentient 3 corpses with bluespace dust in their body to a transmutation rune to complete the ritual. When completed, you become the owner of a Star Gazer. You will be able to command the Star Gazer with Alt+click. You can also give it commands through speech. The Star Gazer is a strong ally who can even break down reinforced walls. The Star Gazer has an aura that will heal you and damage opponents. Star Touch can now teleport you to the Star Gazer when activated in your hand. Your cosmic expansion spell and your blades also become greatly empowered.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46746</id>
		<title>Шаблон:HereticTable</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46746"/>
		<updated>2026-05-21T16:47:33Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Актуализация&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pageframe&lt;br /&gt;
 | color      = Cultist&lt;br /&gt;
 | title      = Навыки еретика&lt;br /&gt;
 | content    =&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|Civilian|Transparent}}; padding: 2px; border-radius: var(--border-radius-medium); display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Break of Dawn&lt;br /&gt;
| RuName = Рассвет&lt;br /&gt;
| Image = Mansus_Grasp_Button.png&lt;br /&gt;
| Desc = Grants you the Mansus Grasp, a powerful and upgradable disabling spell that can be cast without a focus. It will cause temporary garbled speech, as well as knock your victim down and deal 80 stamina damage. This does not work on those with [[Chaplain|anti-magic]].&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = The Living Heart&lt;br /&gt;
| RuName = Живое сердце&lt;br /&gt;
| Image = Living_Heart_Button.gif&lt;br /&gt;
| Desc = Grants you the Living Heart, transforming your heart into a Living Heart, which allows you to track your sacrifice targets. Beware that using this ability will pulse an audible heartbeat. If you lose your Living Heart, you can transmute a new one with a poppy and a pool of blood while standing on a rune. If your heart is cybernetic, you will additionally need to supply an organic heart in the ritual. If your [[Plasmaman|species doesn&#039;t]] have a heart, one of your other organs will be used instead - check your research tab in-game to see which.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Cloak of Shadow&lt;br /&gt;
| RuName = Плащ тени&lt;br /&gt;
| Image = Cloak_of_Shadows.png&lt;br /&gt;
| Desc = Grants you the spell Cloak of Shadow, which will conceal your identity in an obvious purple smoke, making you move faster but interact slower. Requires a focus to cast.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Amber Focus&lt;br /&gt;
| RuName = Янтарный фокус&lt;br /&gt;
| Image = Amber_Focus.gif&lt;br /&gt;
| Desc = Allows you to transmute a sheet of glass and a pair of eyes into an Amber Focus. This is a small neck-worn item that allows you to cast more advanced Heretic spells while worn.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Codex Cicatrix&lt;br /&gt;
| RuName = Кодекс разломов&lt;br /&gt;
| Image = Codex_Cicatrix.png&lt;br /&gt;
| Desc = Allows you to transmute a book, any unique pen, and hide/leather from any animal (humans included) to create a Codex Cicatrix. Draining influences with the Codex rewards double the points, drawing runes with it scribes three times as fast, and it can be used to remove runes with ease. Opening the Codex allows you to focus for your advanced Heretic spells.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Heartbeat of the Mansus&lt;br /&gt;
| RuName = Сердцебиение Мансуса&lt;br /&gt;
| Image = Heartbeat_of_Mansus.png&lt;br /&gt;
| Desc = Allows you to sacrifice targets who are in critical or worse condition to the Mansus, sending them to the Shadow Realm and rewarding you with two knowledge points; or three if your victim was a head of staff. If you have no targets, you can stand on a rune and invoke it to acquire some.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Feast of Owls&lt;br /&gt;
| RuName = Торжество сов&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Allows you to perform a ritual that grants you 5 knowledge points but &#039;&#039;&#039;locks you out of ascension&#039;&#039;&#039;. A small sacrifice to gain power quickly. There are no refunds.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; padding: 2px; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Opens up the Path of Lock to you. Allows you to transmute a knife and a crowbar into a Key Blade. You can only create two at a time and they function as fast crowbars. In addition, they can fit into utility belts.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Grasp of Ash&lt;br /&gt;
| RuName = Хватка пепла&lt;br /&gt;
| Image = Grasp_of_Ash.png&lt;br /&gt;
| Desc = Your Mansus Grasp will burn the eyes of the victim, damaging them and blurring their vision.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Grasp of Lunacy&lt;br /&gt;
| RuName = Хватка помешательства&lt;br /&gt;
| Image = Grasp_of_Lunacy.png&lt;br /&gt;
| Desc = Your Mansus Grasp now causes your victim to hallucinate and hides your identity for a short duration.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Grasp of Lock&lt;br /&gt;
| RuName = Хватка замка&lt;br /&gt;
| Image = Grasp_of_Lock.png&lt;br /&gt;
| Desc = Your Mansus Grasp now allows you to access anything, from airlocks to consoles and even exosuits.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Grasp of Flesh&lt;br /&gt;
| RuName = Хватка плоти&lt;br /&gt;
| Image = Grasp_of_Flesh.png&lt;br /&gt;
| Desc = Your Mansus Grasp gains the ability to create a ghoul out of corpse with a soul. Ghouls have only 25 health and look like husks to the heathens&#039; eyes, but can use Bloody Blades effectively. You can only create one at a time by this method.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Grasp of Void&lt;br /&gt;
| RuName = Хватка пустоты&lt;br /&gt;
| Image = Grasp_of_Void.png&lt;br /&gt;
| Desc = Your Mansus Grasp now mutes your victim for 8 seconds and lowers their body temperature..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Grasp of the Blade&lt;br /&gt;
| RuName = Хватка лезвия&lt;br /&gt;
| Image = Grasp_of_the_Blade.png&lt;br /&gt;
| Desc = Your Mansus Grasp will cause a short stun when used on someone lying down or facing away from you.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Grasp of Rust&lt;br /&gt;
| RuName = Хватка порчи&lt;br /&gt;
| Image = Grasp_of_Rust.png&lt;br /&gt;
| Desc = Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Grasp of Cosmos&lt;br /&gt;
| RuName = Хватка космоса&lt;br /&gt;
| Image = Grasp_of_Cosmos.png&lt;br /&gt;
| Desc = Your Mansus Grasp now star-marks your victim and creates a cosmic field where you stand. Those with star marks can&#039;t enter cosmic fields.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Cosmic and Ash ways&lt;br /&gt;
| RuName = Пути космоса и пепла&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Cosmic Rune or Ashen Passage available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Ashen Passage&lt;br /&gt;
| RuName = Пепельный переход&lt;br /&gt;
| Image = Ashen_Passage.png&lt;br /&gt;
| Desc = A short-duration jaunt spell that makes you immaterial and pass through walls, allowing you to path roughly six tiles.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Ashen Eyes&lt;br /&gt;
| RuName = Пепельные глаза&lt;br /&gt;
| Image = Ashen_Eyes.png&lt;br /&gt;
| Desc = Allows you to transmute a pair of eyes, a candle, and a glass shard into an Eldritch Medallion. The Eldritch Medallion grants you thermal vision while worn, and also functions as a focus.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Smile of the Moon&lt;br /&gt;
| RuName = Улыбка луны&lt;br /&gt;
| Image = Smile_of_the_Moon.png&lt;br /&gt;
| Desc = Grants you &amp;quot;Smile of the moon&amp;quot;, a ranged spell muting, blinding, and deafening the target for aduration based on their sanity, and knocks down the victim with sufficient sanity loss.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Mind Gate&lt;br /&gt;
| RuName = Врата разума&lt;br /&gt;
| Image = Mind_Gate.png&lt;br /&gt;
| Desc = Grants you &amp;quot;Mind Gate&amp;quot;, a spell which inflicts hallucinations, confusion, oxygen loss and insanity to its target over 10 seconds.The caster&#039;s mind is likewise also inflicted with insanity in return.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Flesh and Lock ways&lt;br /&gt;
| RuName = Пути плоти и замка&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Imperfect Ritual or Key Keeper&#039;s Burden available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Imperfect Ritual&lt;br /&gt;
| RuName = Несовершенный ритуал&lt;br /&gt;
| Image = Imperfect_Ritual.png&lt;br /&gt;
| Desc = Transmute a poppy and a corpse into a Voiceless Death - a mute ghoul with 50 HP. Limit of two at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Void Cloak&lt;br /&gt;
| RuName = Мантия пустоты&lt;br /&gt;
| Image = Void_Cloak_Knowledge.png&lt;br /&gt;
| Desc = Allows you to transmute a glass shard, a bedsheet, and any outer clothing item (such as armor or a suit jacket) to create a Void Cloak. While the hood is down, the cloak functions as a focus, and while the hood is up, the cloak is completely invisible. It also provide decent armor and has pockets which can hold one of your blades, various ritual components (such as organs), and small heretical trinkets. A blade or lionhunter can be stored in it&#039;s suit storage, and will be hidden when the hood is up.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Aristocrat&#039;s Way&lt;br /&gt;
| RuName = Путь аристократа&lt;br /&gt;
| Image = Aristocrat%27s_Way.png&lt;br /&gt;
| Desc = You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Shattered Ritual&lt;br /&gt;
| RuName = Раздробленный ритуал&lt;br /&gt;
| Image = Shattered_Ritual.png&lt;br /&gt;
| Desc = Transmute any suit clothing, a pair of latex or nitrile gloves, and a corpse with soul into a Ghoul. These Ghouls have 125 HP, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Dance of the Brand&lt;br /&gt;
| RuName = Танец меча&lt;br /&gt;
| Image = Dance_of_the_Brand.png&lt;br /&gt;
| Desc = Being attacked while wielding a Heretic Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Armorer’s Ritual&lt;br /&gt;
| RuName = Ритуал бронника&lt;br /&gt;
| Image = Armorer’s_Ritual.png&lt;br /&gt;
| Desc = Transmute a built table and a gas mask into Ominous Armor. These eldritch robes reduce damage taken roughly by half. When your hood is up, you are able to cast spells.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Leeching Walk&lt;br /&gt;
| RuName = Вытягивающий шаг&lt;br /&gt;
| Image = Leeching_Walk.png&lt;br /&gt;
| Desc = Grants you passive healing and resistance to batons whilestanding over rust.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Priest&#039;s Ritual&lt;br /&gt;
| RuName = Ритуал жреца&lt;br /&gt;
| Image = Priest%27s_Ritual.png&lt;br /&gt;
| Desc = Transmute a tank of water into a Flask of Eldritch Water. When consumed, the water will heal a bit of everything for Heretics, and hurt a bit of everything for Heathens.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Cosmic Runes&lt;br /&gt;
| RuName = Космическая руна&lt;br /&gt;
| Image = Cosmic_Rune.png&lt;br /&gt;
| Desc = Grants you &amp;quot;Cosmic Runes&amp;quot;, a spell that creates two runes linked with each other for easy teleportation. Only the entity activating the rune will get transported, and it can be used by anyone without a star mark. However, people with a star mark will get transported along with another person using the rune.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Mark of Ash&lt;br /&gt;
| RuName = Метка пепла&lt;br /&gt;
| Image = Mark_of_Ash.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку пепла при попадании. Удар по помеченной цели пепельным клинком нанесет ей урон выносливости и подожжет, после чего метка перенесется на других неверных, становясь немного слабее с каждым разом. Каждое срабатывание метки сильно сократит перезарядку Mansus Grasp.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Mark of Moon&lt;br /&gt;
| RuName = Метка луны&lt;br /&gt;
| Image = Mark_of_Moon.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку луны при попадании. Помеченные цели будут пацифицированы. При ударе по ним эффект спадет, но наложится ошеломление.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Mark of Lock&lt;br /&gt;
| RuName = Метка замка&lt;br /&gt;
| Image = Mark_of_Lock.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку замка при попадании. Удар по помеченной цели лишит её всех доступов, даже к общим техническим тоннелям.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Mark of Flesh&lt;br /&gt;
| RuName = Метка плоти&lt;br /&gt;
| Image = Mark_of_Flesh.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку плоти при попадании. Удар по помеченной цели вызовет у нее обильное кровотечение.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Mark of Void&lt;br /&gt;
| RuName = Метка пустоты&lt;br /&gt;
| Image = Mark_of_Void.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку пустоты при попадании. Удар по помеченной цели клинком пустоты значительно снизит температуру её тела и окружающего пространства, а также продлит безмолвие.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Mark of the Blade&lt;br /&gt;
| RuName = Метка лезвия&lt;br /&gt;
| Image = Mark_of_the_Blade.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку лезвия при попадании. Помеченные цели будут заперты на время эффекта в пределах комнаты, где была наложена метка. Удар по цели уберет эффект, но даст вам кружащийся нож, что может отразить одну атаку.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Mark of Rust&lt;br /&gt;
| RuName = Метка порчи&lt;br /&gt;
| Image = Mark_of_Rust.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку порчи при попадании. Удар по помеченной цели наложит ошеломление. К тому же, теперь ваши заклинания могут ржавить и уничтожать укрепленные стены и полы.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Mark of Cosmos&lt;br /&gt;
| RuName = Метка космоса&lt;br /&gt;
| Image = Mark_of_Cosmos.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; теперь накладывает &amp;quot;Метку космоса&amp;quot;. Удар по помеченной цели Космическим клинком перенесет её в место нанесения метки, парализовав на 2 секунды и оставив под ней клетку космического поля.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; padding: 2px; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Ritual of Knowledge&lt;br /&gt;
| RuName = Ритуал знаний&lt;br /&gt;
| Image = Codex_Cicatrix_Open.gif&lt;br /&gt;
| Desc = You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points and access to [[Еретик#tabber-tabpanel-Вспомогательные_ритуалы-0|Unsealed Arts]] ritual.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Volcano Blast&lt;br /&gt;
| RuName = Вулканический поток&lt;br /&gt;
| Image = Volcano_Blast.png&lt;br /&gt;
| Desc = This makes you fire immune and heat immune, and grants you &amp;quot;Volcano Blast&amp;quot;, a spell that - after a short charge - fires off a beam of energy at a nearby enemy, setting them on fire and burning them. If they do not extinguish themselves, the beam will continue to another target.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moon Parade&lt;br /&gt;
| RuName = Лунный парад&lt;br /&gt;
| Image = Moon_Parade.png&lt;br /&gt;
| Desc = Grants &amp;quot;Lunar Parade&amp;quot;, a spell which, after a short channel, sends a carnival forward, causing all victims in its path to join the parade and suffer from hallucinations.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Concierge&#039;s Rite&lt;br /&gt;
| RuName = Обряд консьержа&lt;br /&gt;
| Image = Concierge&#039;s_Rite.png&lt;br /&gt;
| Desc = Transmute a white crayon, a wooden plank, and a multitool to create a Labyrinth Handbook. You may use it on a distant tile to materialize a barricade for eight seconds that only you and people anti-magic can pass. It has three uses.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Knitting of Flesh&lt;br /&gt;
| RuName = Плетение плоти&lt;br /&gt;
| Image = Knitting_of_Flesh.png&lt;br /&gt;
| Desc = Grants &amp;quot;Knit Flesh&amp;quot;, a multi-use spell. Using it on minions or organs will heal them slightly, and using it on Heathens will allow you to remove internal organs without requiring surgery or brute force. This works on living humans, but at a much slower speed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Void Conduit&lt;br /&gt;
| RuName = Проводник пустоты&lt;br /&gt;
| Image = Void_Conduit.png&lt;br /&gt;
| Desc = Grants you &amp;quot;Void Conduit&amp;quot;, a spell which summons a pulsing gate to the Void itself. Every pulse breaks windows and airlocks, while afflicting Heathens with an eldritch chill and shielding Heretics against low pressure.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Realignment&lt;br /&gt;
| RuName = Перераспределение&lt;br /&gt;
| Image = Realignment.png&lt;br /&gt;
| Desc = Grants &amp;quot;Realignment&amp;quot;, a spell which will rapidly regenerate stamina and remove stuns from you, but force you into pacifism until it expires. Has a short base cooldown, but consecutive uses will increase it.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Rust Construction&lt;br /&gt;
| RuName = Ржавое сооружение&lt;br /&gt;
| Image = Rust_Construction.png&lt;br /&gt;
| Desc = Grants &amp;quot;Rust Construction&amp;quot;, a spell that allows you to point at a rusted floor to raise a strong wall of rust. Any mobs over the floor where the wall is raised will be damaged and thrown aside, including you (though you will not be damaged).&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Star Touch&lt;br /&gt;
| RuName = Звездное касание&lt;br /&gt;
| Image = Star_Touch.png&lt;br /&gt;
| Desc = Grants you &amp;quot;Star Touch&amp;quot;, a spell which places a star mark upon your target and creates a cosmic field at your feet and to the turfs next to you. Targets which already have a star mark will be forced to sleep for 4 seconds. When the victim is hit it also creates a beam that burns them. The beam lasts a minute, until the beam is obstructed or until a new target has been found.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; margin: 2rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Relentless Heartbeat&lt;br /&gt;
| RuName = Неумолимое сердцебиение&lt;br /&gt;
| Image = Heartbeat_of_Mansus.png&lt;br /&gt;
| Desc = Allows you to transmute a harebell, a book, and any jumpsuit while standing on a rune to reroll your sacrifice targets. This grants you five new sacrifice targets (not guaranteed to be different from your old ones, though). This will never give you targets that you&#039;ve already sacrificed before or dead targets.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HereticCommonTwinned&lt;br /&gt;
| Name = Eldritch Coin&lt;br /&gt;
| RuName = Потусторонняя монета&lt;br /&gt;
| Image = Eldritch_Coin.png&lt;br /&gt;
| Desc = Allows you to transmute a sheet of plasma and a diamond to create an Eldritch Coin. The coin will open or close nearby doors when landing on heads and toggle their bolts when landing on tails. If you insert the coin into an airlock, it will be consumed to fry its electronics, opening the airlock permanently unless bolted.&lt;br /&gt;
| 2Name = Space Phase&lt;br /&gt;
| 2RuName = Космический переход&lt;br /&gt;
| 2Image = Space_Phase.png&lt;br /&gt;
| 2Desc = Grants &amp;quot;Space Phase&amp;quot;, a spell that allows you to move freely through space. You can only phase in and out when on a space tile or on tiles like lattices and catwalks.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Mask of Madness&lt;br /&gt;
| RuName = Маска безумия&lt;br /&gt;
| Image = Mask_of_Madness.png&lt;br /&gt;
| Desc = Transmute a mask, four candles, a stun baton, and a liver into a Mask of Madness. It deals stamina damage overtime and causes hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Ash and Moon ways&lt;br /&gt;
| RuName = Пути пепла и луны&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Mask of Madness or Moonlight Amulet available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Amulet&lt;br /&gt;
| RuName = Амулет лунного света&lt;br /&gt;
| Image = Moonlight_Amulet_Knowledge.png&lt;br /&gt;
| Desc = Allows you to transmute 2 sheets of glass, a heart and a tie to create a Moonlight Amulet. If the item is used on someone with low sanity they go berserk attacking everyone around them.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Unfathomable Curio&lt;br /&gt;
| RuName = Непостижимая диковинка&lt;br /&gt;
| Image = Unfathomable_Curio.png&lt;br /&gt;
| Desc = Allows you to transmute 3 rods, lungs and any belt into an Unfathomable Curio, a belt that can hold blades and items for rituals. Whilst worn it will also veil you, allowing you to take 5 hits without suffering damage, this veil will recharge very slowly outside of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Burglar&#039;s Finesse&lt;br /&gt;
| RuName = Искусство вора&lt;br /&gt;
| Image = Burglar&#039;s_Finesse.png&lt;br /&gt;
| Desc = Grants &amp;quot;Burglar&#039;s Finesse&amp;quot;, a single-target spell that steals a random item from your victim&#039;s backpack into your hand.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Wave of Desperation&lt;br /&gt;
| RuName = Волна отчаяния&lt;br /&gt;
| Image = Wave_of_Desperation.png&lt;br /&gt;
| Desc = Grants &amp;quot;Wave of Desperation&amp;quot;, a spell which may only be cast while restrained, removing your restraints and knocking adjacent people down while also applying the effects of the Mansus Grasp on them. The stress caused by the use of this spell renders you unconscious 12 seconds after casting it.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Raw Ritual&lt;br /&gt;
| RuName = Сырой ритуал&lt;br /&gt;
| Image = Raw_Ritual.png&lt;br /&gt;
| Desc = Allows you to transmute a pair of eyes, a left arm, and a pool of blood to create a Raw Prophet. Raw Prophets have a greatly increased sight range and x-ray vision, as well as a long range jaunt, but are very fragile and weak in combat.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Blood Siphon&lt;br /&gt;
| RuName = Сифон крови&lt;br /&gt;
| Image = Blood_Siphon.png&lt;br /&gt;
| Desc = Grants &amp;quot;Blood Siphon&amp;quot;, a ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Void Phase&lt;br /&gt;
| RuName = Переход пустоты&lt;br /&gt;
| Image = Void_Phase.png&lt;br /&gt;
| Desc = Grants &amp;quot;Void Phase&amp;quot;, a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Carving Knife&lt;br /&gt;
| RuName = Нож для резьбы&lt;br /&gt;
| Image = Carving_Knife_Knowledge.png&lt;br /&gt;
| Desc = Transmute a knife, a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 [[Еретик#tabber-tabpanel-Начертания-0|carvings]] on the floor that have various effects on nonbelievers who walk over them.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Stance of the Torn Champion&lt;br /&gt;
| RuName = Стойка иссеченного чемпиона&lt;br /&gt;
| Image = Stance_of_the_Torn_Champion.png&lt;br /&gt;
| Desc = Grants immunity to having your limbs dismembered. Additionally, when damaged below 50% of your maximum health, you gain resistance to batons.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommonTwinned&lt;br /&gt;
| Name = Lionhunter&#039;s Rifle&lt;br /&gt;
| RuName = Ружье охотника на львов&lt;br /&gt;
| Image = Lionhunter%27s_Rifle_Knowledge.png&lt;br /&gt;
| Desc = Allows you to transmute a piece of wood, with hide. from any animal, and a camera to create the Lionhunter&#039;s rifle. The Lionhunter&#039;s Rifle is a long ranged ballistic weapon with three shots. These shots function as normal, albeit weak high-caliber munitions when fired from close range or at inanimate objects. You can aim the rifle at distant foes, causing the shot to mark your victim with your grasp and teleport you directly to them. Grants thermal vision when scoped in. Also grants you access to a [[free ritual to craft ammo]].&lt;br /&gt;
| 2Name = Mawed Crucible&lt;br /&gt;
| 2RuName = Тигель терзаний&lt;br /&gt;
| 2Image = Mawed_Crucible_Knowledge.png&lt;br /&gt;
| 2Desc = Allows you to transmute a portable water tank and a table to create a Mawed Crucible. The Mawed Crucible can brew [[Еретик#tabber-tabpanel-Зелья-0|powerful potions]] for combat and utility, but must be fed bodyparts and organs between uses.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Aggressive Spread&lt;br /&gt;
| RuName = Агрессивное распространение&lt;br /&gt;
| Image = Aggressive_Spread.png&lt;br /&gt;
| Desc = Spreads rust to nearby turfs. Already rusted walls are destroyed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Cosmic and Rust ways&lt;br /&gt;
| RuName = Пути космоса и порчи&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Star Blast or Aggressive Spread available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Star Blast&lt;br /&gt;
| RuName = Звездный всплеск&lt;br /&gt;
| Image = Star Blast.png&lt;br /&gt;
| Desc = Grants &amp;quot;Star Blast&amp;quot;, a spell that fires a projectile that moves very slowly and create a cosmic field on impact. Anyone hit by the projectile will recieve burn damage, a knockdown and a star mark.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Fiery Blade&lt;br /&gt;
| RuName = Пламенный клинок&lt;br /&gt;
| Image = Fiery_Blade.png&lt;br /&gt;
| Desc = Your blade adds firestacks to those you attack.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Blade&lt;br /&gt;
| RuName = Клинок лунного света&lt;br /&gt;
| Image = Moonlight_Blade.png&lt;br /&gt;
| Desc = Your blade now inflicts insanity, and causes random halleucinations.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Opening Blade&lt;br /&gt;
| RuName = Открывающий клинок&lt;br /&gt;
| Image = Opening_Blade.png&lt;br /&gt;
| Desc = Your blade now has a chance to cause a weeping avulsion on attack.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Bleeding Steel&lt;br /&gt;
| RuName = Кровоточащая сталь&lt;br /&gt;
| Image = Bleeding_Steel.png&lt;br /&gt;
| Desc = Your blade causes additional bleeding to those you attack.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Seeking Blade&lt;br /&gt;
| RuName = Ищущий клинок&lt;br /&gt;
| Image = Seeking_Blade.png&lt;br /&gt;
| Desc = Your blade now freezes enemies. Additionally, you can now attack distant marked targets with your Void Blade, teleporting directly next to them.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Empowered Blades&lt;br /&gt;
| RuName = Усиленные клинки&lt;br /&gt;
| Image = Empowered_Blades.png&lt;br /&gt;
| Desc = Attacking someone with a Sundered Blade in both hands will now deliver a blow with both at once, dealing two attacks in rapid succession. The second blow will be slightly weaker. You are able to infuse your mansus grasp directly into your blades.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Toxic Blade&lt;br /&gt;
| RuName = Токсичный клинок&lt;br /&gt;
| Image = Toxic_Blade.png&lt;br /&gt;
| Desc = Your Rusty Blade now disgusts enemies on attack. Allows you to rust Titanium and Plastitanium&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Cosmic Blade&lt;br /&gt;
| RuName = Космический клинок&lt;br /&gt;
| Image = Cosmic_Blade.png&lt;br /&gt;
| Desc = Your blade now deals damage to people&#039;s organs through cosmic radiation. Your attacks will chain bonus damage to up to two previous victims. The combo is reset after two seconds without making an attack, or if you attack someone already marked. If you combo more than four attacks you will receive, a cosmic trail and increase your combo timer up to ten seconds.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Scorching Shark&lt;br /&gt;
| RuName = Обжигающая акула&lt;br /&gt;
| Image = Scorching_Shark.png&lt;br /&gt;
| Desc = Allows you to transmute a pile of ash, a liver, and a sheet of plasma into a Fire Shark. Fire Sharks are fast and strong in groups, but die quickly. They are also highly resistant against fire attacks. Fire Sharks inject phlogiston into its victims and erupt into plasma once they die.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Rebirth&lt;br /&gt;
| RuName = Перерождение стража ночи&lt;br /&gt;
| Image = Nightwatcher&#039;s_Rebirth.png&lt;br /&gt;
| Desc = Grants &amp;quot;Nightwatcher&#039;s Rebirth&amp;quot;, a spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person and extinguishes you. If a person is in critical condition it finishes them off.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Ashen Ritual&lt;br /&gt;
| RuName = Пепельный ритуал&lt;br /&gt;
| Image = Ashen_Ritual.png&lt;br /&gt;
| Desc = Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Ringleader&#039;s Rise&lt;br /&gt;
| RuName = Восхождение лидера&lt;br /&gt;
| Image = Ringleader&#039;s_Rise.png&lt;br /&gt;
| Desc = Grants you &amp;quot;Ringleaders Rise&amp;quot;, an AoE spell that inflicts sanity and confusion upon its victims. If the victim has been inflicted with enough insanity, they will convert into a follower of the moon.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Lock and Moon ways&lt;br /&gt;
| RuName = Пути замка и луны&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Caretaker&#039;s Last Refuge or Ringleader&#039;s Rise available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Caretaker&#039;s Last Refuge&lt;br /&gt;
| RuName = Последнее убежище смотрителя&lt;br /&gt;
| Image = Caretaker&#039;s_Last_Refuge.png&lt;br /&gt;
| Desc = Grants &amp;quot;Caretaker&#039;s Last Refuge&amp;quot;, a self-cast spell that turns you transparent and pass-through. While under this spell, you may not be harmed, but cannot interact with your hands or spells. This spell can be cancelled by being hit by an anti-magic item, and cannot be cast nearby other living sentient beings.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Apetra Vulnera&lt;br /&gt;
| RuName = Открытие ран&lt;br /&gt;
| Image = Apetra_Vulnera.png&lt;br /&gt;
| Desc = Grants &amp;quot;Apetra Vulnera&amp;quot;, a ranged spell that causes heavy bleeding on all bodyparts above 15 brute damage. Wounds a random limb if none is sufficiently damaged.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Lonely Ritual&lt;br /&gt;
| RuName = Одинокий ритуал&lt;br /&gt;
| Image = Lonely_Ritual.png&lt;br /&gt;
| Desc = Allows you to transmute three slabs of meat, a pen and a piece of paper to create a Stalker. Stalkers can jaunt, release EMPs, shapeshift into animals or automatons, and are strong in combat.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommonTwinned&lt;br /&gt;
| Name = Blood Cleave&lt;br /&gt;
| RuName = Кровавое рассечение&lt;br /&gt;
| Image = Blood_Cleave.png&lt;br /&gt;
| Desc = Grants you &amp;quot;Cleave&amp;quot;, an area-of-effect targeted spell that causes heavy bleeding and blood loss to anyone afflicted.&lt;br /&gt;
| 2Name = Void Prison&lt;br /&gt;
| 2RuName = Тюрьма пустоты&lt;br /&gt;
| 2Image = Void_Prison.png&lt;br /&gt;
| 2Desc = Grants you Void Prison, a spell that places your victim into ball, making them unable to do anything or speak. Applies void chill afterwards.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Void Pull&lt;br /&gt;
| RuName = Притяжение пустоты&lt;br /&gt;
| Image = Void_Pull.png&lt;br /&gt;
| Desc = Grants &amp;quot;Void Pull&amp;quot;, an area spell that damages all victims adjacent to you. Nearby people are also knocked down and stunned, and distant victims are dragged closer to you.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Maid in the Mirror&lt;br /&gt;
| RuName = Служанка в зеркале&lt;br /&gt;
| Image = Maid_in_the_Mirror.png&lt;br /&gt;
| Desc = Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs into a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Furious Steel&lt;br /&gt;
| RuName = Яростная сталь&lt;br /&gt;
| Image = Furious_Steel.png&lt;br /&gt;
| Desc = Grants &amp;quot;Furious Steel&amp;quot;, a spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Rust and Blade ways&lt;br /&gt;
| RuName = Пути порчи и лезвия&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Entropic Plume or Furious Steel available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Entropic Plume&lt;br /&gt;
| RuName = Энтропийный шлейф&lt;br /&gt;
| Image = Entropic_Plume.png&lt;br /&gt;
| Desc = Grants you &amp;quot;Entropic Plume&amp;quot;, a spell that releases a vexing wave of Rust. Blinds, poisons, and inflicts Amok on any heathen it hits, causing them to strike at friend or foe wildly. Also rusts and destroys and surfaces it hits and improves the rusting abilities of non-rust heretics.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Rusted Ritual&lt;br /&gt;
| RuName = Порченый ритуал&lt;br /&gt;
| Image = Rusted_Ritual.png&lt;br /&gt;
| Desc = Allows you to transmute a pool of vomit, some cable coil, and 10 sheets of iron into a Rust Walker. Rust Walkers excel at spreading rust and are moderately strong in combat.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Cosmic Expansion&lt;br /&gt;
| RuName = Космическая экспансия&lt;br /&gt;
| Image = Cosmic_Expansion.png&lt;br /&gt;
| Desc = Grants &amp;quot;Cosmic Expansion&amp;quot;, a spell that creates a 3x3 area of cosmic fields around you. Nearby beings will also receive a star mark.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|Security|Transparent}}; padding: 2px; border-radius: var(--border-radius-medium); display: flex; flex-wrap:wrap; justify-content: center; gap: 0.2rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Ashlord&#039;s Rite&lt;br /&gt;
| RuName = Обряд повелителя пепла&lt;br /&gt;
| Image = Ashlord%27s_Rite.png&lt;br /&gt;
| Desc = Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = The Last Act&lt;br /&gt;
| RuName = Финальный акт&lt;br /&gt;
| Image = The_Last_Act.png&lt;br /&gt;
| Desc = The ascension ritual of the Path of Moon. Bring 3 corpses with more than 50 brain damage to a transmutation rune to complete the ritual. When completed, you will summon forth an Avatar of the Moon to ride atop in its glory. The Avatar may crush walls, people, and objects underneath it with ease, and will potentially convert those it crushes into lunatics.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Unlock the Labyrinth&lt;br /&gt;
| RuName = Открытие лабиринта&lt;br /&gt;
| Image = Unlock_the_Labyrinth.png&lt;br /&gt;
| Desc = The ascension ritual of the Path of Knock. Bring 3 corpses without organs in their torso to a transmutation rune to complete the ritual. When completed, you will create a tear to the Labyrinth&#039;s heart; a tear in reality located at the site of this ritual. Eldritch creatures will endlessly pour from this rift who are bound to obey your instructions, and your keyblades will become even deadlier.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Priest’s Final Hymn&lt;br /&gt;
| RuName = Последний гимн жреца&lt;br /&gt;
| Image = Priest’s_Final_Hymn.png&lt;br /&gt;
| Desc = The ascension ritual of the Path of Flesh. Bring 4 corpses to a transmutation rune to complete the ritual. When completed, you gain the ability to shed your human form and become the Lord of the Night, a supremely powerful creature. Just the act of transforming causes nearby heathens great fear and trauma. While in the Lord of the Night form, you can consume arms to heal and regain segments. Additionally, you can summon three times as many Ghouls and Voiceless Dead, and can create unlimited blades to arm them all.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Waltz at the End of Time&lt;br /&gt;
| RuName = Вальс в конце времени&lt;br /&gt;
| Image = Waltz_at_the_End_of_Time.png&lt;br /&gt;
| Desc = The ascension ritual of the Path of Void. Bring 3 corpses to a transmutation rune in sub-zero temperatures to complete the ritual. When completed, causes a violent storm of void snow to assault the station, freezing and damaging heathens. Those nearby will be silenced and frozen even quicker. Additionally, you will become immune to the effects of space.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Maelstrom of Silver&lt;br /&gt;
| RuName = Вихрь серебра&lt;br /&gt;
| Image = Maelstrom_of_Silver.png&lt;br /&gt;
| Desc = Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Sundered Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Rustbringer’s Oath&lt;br /&gt;
| RuName = Клятва вестника порчи&lt;br /&gt;
| Image = Rustbringer’s_Oath.png&lt;br /&gt;
| Desc = Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Creators&#039;s Gift&lt;br /&gt;
| RuName = Дар создателя&lt;br /&gt;
| Image = Creators%27s_Gift.png&lt;br /&gt;
| Desc = The ascension ritual of the Path of Cosmos. Bring sentient 3 corpses with bluespace dust in their body to a transmutation rune to complete the ritual. When completed, you become the owner of a Star Gazer. You will be able to command the Star Gazer with Alt+click. You can also give it commands through speech. The Star Gazer is a strong ally who can even break down reinforced walls. The Star Gazer has an aura that will heal you and damage opponents. Star Touch can now teleport you to the Star Gazer when activated in your hand. Your cosmic expansion spell and your blades also become greatly empowered.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46745</id>
		<title>Шаблон:HereticTable</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46745"/>
		<updated>2026-05-21T14:46:08Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Откат правки VINNET (обсуждение) к последней версии Weekend943&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pageframe&lt;br /&gt;
 | color      = Cultist&lt;br /&gt;
 | title      = Навыки еретика&lt;br /&gt;
 | content    =&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|Civilian|Transparent}}; padding: 2px; border-radius: var(--border-radius-medium); display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Break of Dawn&lt;br /&gt;
| RuName = Рассвет&lt;br /&gt;
| Image = Mansus_Grasp_Button.png&lt;br /&gt;
| Desc = Grants you the Mansus Grasp, a powerful and upgradable disabling spell that can be cast without a focus. It will cause temporary garbled speech, as well as knock your victim down and deal 80 stamina damage. This does not work on those with [[Chaplain|anti-magic]].&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = The Living Heart&lt;br /&gt;
| RuName = Живое сердце&lt;br /&gt;
| Image = Living_Heart_Button.gif&lt;br /&gt;
| Desc = Grants you the Living Heart, transforming your heart into a Living Heart, which allows you to track your sacrifice targets. Beware that using this ability will pulse an audible heartbeat. If you lose your Living Heart, you can transmute a new one with a poppy and a pool of blood while standing on a rune. If your heart is cybernetic, you will additionally need to supply an organic heart in the ritual. If your [[Plasmaman|species doesn&#039;t]] have a heart, one of your other organs will be used instead - check your research tab in-game to see which.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Cloak of Shadow&lt;br /&gt;
| RuName = Плащ тени&lt;br /&gt;
| Image = Cloak_of_Shadows.png&lt;br /&gt;
| Desc = Grants you the spell Cloak of Shadow, which will conceal your identity in an obvious purple smoke, making you move faster but interact slower. Requires a focus to cast.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Amber Focus&lt;br /&gt;
| RuName = Янтарный фокус&lt;br /&gt;
| Image = Amber_Focus.gif&lt;br /&gt;
| Desc = Allows you to transmute a sheet of glass and a pair of eyes into an Amber Focus. This is a small neck-worn item that allows you to cast more advanced Heretic spells while worn.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Codex Cicatrix&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Codex_Cicatrix.png&lt;br /&gt;
| Desc = Allows you to transmute a book, any unique pen, and hide/leather from any animal (humans included) to create a Codex Cicatrix. Draining influences with the Codex rewards double the points, drawing runes with it scribes three times as fast, and it can be used to remove runes with ease. Opening the Codex allows you to focus for your advanced Heretic spells.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Heartbeat of the Mansus&lt;br /&gt;
| RuName = Сердцебиение Мансуса&lt;br /&gt;
| Image = Heartbeat_of_Mansus.png&lt;br /&gt;
| Desc = Allows you to sacrifice targets who are in critical or worse condition to the Mansus, sending them to the Shadow Realm and rewarding you with two knowledge points; or three if your victim was a head of staff. If you have no targets, you can stand on a rune and invoke it to acquire some.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Feast of Owls&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Allows you to perform a ritual that grants you 5 knowledge points but &#039;&#039;&#039;locks you out of ascension&#039;&#039;&#039;. A small sacrifice to gain power quickly. There are no refunds.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; padding: 2px; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Grasp of Ash&lt;br /&gt;
| RuName = Хватка пепла&lt;br /&gt;
| Image = Grasp_of_Ash.png&lt;br /&gt;
| Desc = Your Mansus Grasp now temporarily blinds your victim.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Grasp of Lunacy&lt;br /&gt;
| RuName = Хватка помешательства&lt;br /&gt;
| Image = Grasp_of_Lunacy.png&lt;br /&gt;
| Desc = Your Mansus Grasp now causes your victim to hallucinate and hides your identity for a short duration.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Grasp of Lock&lt;br /&gt;
| RuName = Хватка замка&lt;br /&gt;
| Image = Grasp_of_Lock.png&lt;br /&gt;
| Desc = Your Mansus Grasp now allows you to access anything, from airlocks to consoles and even exosuits.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Grasp of Flesh&lt;br /&gt;
| RuName = Хватка плоти&lt;br /&gt;
| Image = Grasp_of_Flesh.png&lt;br /&gt;
| Desc = Your Mansus Grasp now raises the dead into ghouls, once per corpse. They will look like husks and have 25HP..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Grasp of Void&lt;br /&gt;
| RuName = Хватка пустоты&lt;br /&gt;
| Image = Grasp_of_Void.png&lt;br /&gt;
| Desc = Your Mansus Grasp now mutes your victim for 8 seconds and lowers their body temperature..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Grasp of the Blade&lt;br /&gt;
| RuName = Хватка лезвия&lt;br /&gt;
| Image = Grasp_of_the_Blade.png&lt;br /&gt;
| Desc = Your Mansus Grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Grasp of Rust&lt;br /&gt;
| RuName = Хватка порчи&lt;br /&gt;
| Image = Grasp_of_Rust.png&lt;br /&gt;
| Desc = Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Grasp of Cosmos&lt;br /&gt;
| RuName = Хватка космоса&lt;br /&gt;
| Image = Grasp_of_Cosmos.png&lt;br /&gt;
| Desc = Your Mansus Grasp now star-marks your victim and creates a cosmic field where you stand. Those with star marks can&#039;t enter cosmic fields.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Cosmic and Ash ways&lt;br /&gt;
| RuName = Пути космоса и пепла&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Cosmic Rune or Ashen Passage available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Ashen Passage&lt;br /&gt;
| RuName = Пепельный переход&lt;br /&gt;
| Image = Ashen_Passage.png&lt;br /&gt;
| Desc = A short-duration jaunt spell that makes you immaterial and pass through walls, allowing you to path roughly six tiles.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Ashen Eyes&lt;br /&gt;
| RuName = Пепельные глаза&lt;br /&gt;
| Image = Ashen_Eyes.png&lt;br /&gt;
| Desc = Transmute a shard of glass, a candle and eyes into Ashen Eyes, an amulet that grants thermal vision.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Smile of the Moon&lt;br /&gt;
| RuName = Улыбка луны&lt;br /&gt;
| Image = Smile_of_the_Moon.png&lt;br /&gt;
| Desc = Grants &amp;quot;Smile of the moon&amp;quot;, a ranged spell that mutes, blinds, and deafens your victim for a duration based on their sanity.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Mind Gate&lt;br /&gt;
| RuName = Врата разума&lt;br /&gt;
| Image = Mind_Gate.png&lt;br /&gt;
| Desc = Grants &amp;quot;Mind Gate&amp;quot;, a spell which causes your target to suffer from hallucinations, oxygen loss and brain damage, besides being left confused for ten seconds, at the cost of 20 brain damage.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Flesh and Lock ways&lt;br /&gt;
| RuName = Пути плоти и замка&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Imperfect Ritual or Key Keeper&#039;s Burden available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Imperfect Ritual&lt;br /&gt;
| RuName = Несовершенный ритуал&lt;br /&gt;
| Image = Imperfect_Ritual.png&lt;br /&gt;
| Desc = Transmute a poppy and a corpse into a Voiceless Death - a mute ghoul with 50 HP. Limit of two at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Void Cloak&lt;br /&gt;
| RuName = Мантия пустоты&lt;br /&gt;
| Image = Void_Cloak_Knowledge.png&lt;br /&gt;
| Desc = Transmute a glass shard, any suit clothing and a bedsheet into a Void Cloak, which can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The Cloak is slightly armored.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Aristocrat&#039;s Way&lt;br /&gt;
| RuName = Путь аристократа&lt;br /&gt;
| Image = Aristocrat%27s_Way.png&lt;br /&gt;
| Desc = You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Shattered Ritual&lt;br /&gt;
| RuName = Раздробленный ритуал&lt;br /&gt;
| Image = Shattered_Ritual.png&lt;br /&gt;
| Desc = Transmute any suit clothing, a pair of latex or nitrile gloves, and a corpse with soul into a Ghoul. These Ghouls have 125 HP, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Dance of the Brand&lt;br /&gt;
| RuName = Танец меча&lt;br /&gt;
| Image = Dance_of_the_Brand.png&lt;br /&gt;
| Desc = Being attacked while wielding a Heretic Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Armorer’s Ritual&lt;br /&gt;
| RuName = Ритуал бронника&lt;br /&gt;
| Image = Armorer’s_Ritual.png&lt;br /&gt;
| Desc = Transmute a built table and a gas mask into Ominous Armor. These eldritch robes reduce damage taken roughly by half. When your hood is up, you are able to cast spells.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Leeching Walk&lt;br /&gt;
| RuName = Вытягивающий шаг&lt;br /&gt;
| Image = Leeching_Walk.png&lt;br /&gt;
| Desc = You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles. In addition, you gain the ability to cast Pulse of Entropy, transmuting 10 sheets of iron to rust the surrounding area.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Priest&#039;s Ritual&lt;br /&gt;
| RuName = Ритуал жреца&lt;br /&gt;
| Image = Priest%27s_Ritual.png&lt;br /&gt;
| Desc = Transmute a tank of water into a Flask of Eldritch Water. When consumed, the water will heal a bit of everything for Heretics, and hurt a bit of everything for Heathens.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Cosmic Rune&lt;br /&gt;
| RuName = Космическая руна&lt;br /&gt;
| Image = Cosmic_Rune.png&lt;br /&gt;
| Desc = Grants &amp;quot;Cosmic Rune&amp;quot;, a spell that can create two runes linked to eachother. Only the entity activating the rune will get transported, and it can be used by anyone without a star mark.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Mark of Ash&lt;br /&gt;
| RuName = Метка пепла&lt;br /&gt;
| Image = Mark_of_Ash.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку пепла при попадании. Удар по помеченной цели нанесет урон выносливости и подожжет. Горение перекидывается на других людей, становясь немного сильнее с каждым разом.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Mark of Moon&lt;br /&gt;
| RuName = Метка луны&lt;br /&gt;
| Image = Mark_of_Moon.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку луны при попадании. Помеченные цели будут пацифицированы. При ударе по ним эффект спадет, но наложится ошеломление.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Mark of Lock&lt;br /&gt;
| RuName = Метка замка&lt;br /&gt;
| Image = Mark_of_Lock.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку замка при попадании. Удар по помеченной цели лишит её всех доступов, даже к общим техническим тоннелям.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Mark of Flesh&lt;br /&gt;
| RuName = Метка плоти&lt;br /&gt;
| Image = Mark_of_Flesh.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку плоти при попадании. Удар по помеченной цели вызовет у нее обильное кровотечение.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Mark of Void&lt;br /&gt;
| RuName = Метка пустоты&lt;br /&gt;
| Image = Mark_of_Void.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку пустоты при попадании. Удар по помеченной цели значительно снизит температуру её тела.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Mark of the Blade&lt;br /&gt;
| RuName = Метка лезвия&lt;br /&gt;
| Image = Mark_of_the_Blade.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку лезвия при попадании. Помеченные цели будут заперты на время эффекта в пределах комнаты, где была наложена метка. Удар по цели уберет эффект, но даст вам кружащийся нож, что может отразить одну атаку.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Mark of Rust&lt;br /&gt;
| RuName = Метка порчи&lt;br /&gt;
| Image = Mark_of_Rust.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку порчи при попадании. Удар по помеченной цели наложит ошеломление. К тому же, теперь ваши заклинания могут ржавить и уничтожать укрепленные стены и полы.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Mark of Cosmos&lt;br /&gt;
| RuName = Метка космоса&lt;br /&gt;
| Image = Mark_of_Cosmos.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку космоса при попадании. Удар по помеченной цели перенесет её обратно к Космическому Бриллианту, - месту наложения метки, и наложит паралич на 2 секунды.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; padding: 2px; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Ritual of Knowledge&lt;br /&gt;
| RuName = Ритуал знаний&lt;br /&gt;
| Image = Codex_Cicatrix_Open.gif&lt;br /&gt;
| Desc = You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Volcano Blast&lt;br /&gt;
| RuName = Вулканический поток&lt;br /&gt;
| Image = Volcano_Blast.png&lt;br /&gt;
| Desc = Grants &amp;quot;Volcano Blast&amp;quot;, a spell which, after a short channel, shoots off a beam of fire to a nearby target. The beam will bounce between targets not already burning, set anyone who walks over it on fire, and deal ticking stamina and fire damage. It will also slightly heal fire and stamina damage on yourself. If the beam bounces off of four targets, it will knockdown all nearby mobs.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moon Parade&lt;br /&gt;
| RuName = Лунный парад&lt;br /&gt;
| Image = Moon_Parade.png&lt;br /&gt;
| Desc = Grants &amp;quot;Lunar Parade&amp;quot;, a spell which, after a short channel, sends a carnival forward, causing all victims in its path to join the parade and suffer from hallucinations.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Concierge&#039;s Rite&lt;br /&gt;
| RuName = Обряд консьержа&lt;br /&gt;
| Image = Concierge&#039;s_Rite.png&lt;br /&gt;
| Desc = Transmute a white crayon, a wooden plank, and a multitool to create a Labyrinth Handbook. You may use it on a distant tile to materialize a barricade for eight seconds that only you and people anti-magic can pass. It has three uses.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Knitting of Flesh&lt;br /&gt;
| RuName = Плетение плоти&lt;br /&gt;
| Image = Knitting_of_Flesh.png&lt;br /&gt;
| Desc = Grants &amp;quot;Knit Flesh&amp;quot;, a multi-use spell. Using it on minions or organs will heal them slightly, and using it on Heathens will allow you to remove internal organs without requiring surgery or brute force. This works on living humans, but at a much slower speed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Void Conduit&lt;br /&gt;
| RuName = Проводник пустоты&lt;br /&gt;
| Image = Void_Conduit.png&lt;br /&gt;
| Desc = Grants &amp;quot;Void Conduit&amp;quot;, a spell which fires off a cone of ice in front of you. The cone will chill and damage any mobs hit, as well as freezing the floor. Best used in cold areas such as space, as room temperature is enough to thaw the floor almost instantly.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Realignment&lt;br /&gt;
| RuName = Перераспределение&lt;br /&gt;
| Image = Realignment.png&lt;br /&gt;
| Desc = Grants &amp;quot;Realignment&amp;quot;, a spell which will rapidly regenerate stamina and remove stuns from you, but force you into pacifism until it expires. Has a short base cooldown, but consecutive uses will increase it.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Rust Construction&lt;br /&gt;
| RuName = Ржавое сооружение&lt;br /&gt;
| Image = Rust_Construction.png&lt;br /&gt;
| Desc = Grants &amp;quot;Rust Construction&amp;quot;, a spell that allows you to point at a rusted floor to raise a strong wall of rust. Any mobs over the floor where the wall is raised will be damaged and thrown aside, including you (though you will not be damaged).&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Star Touch&lt;br /&gt;
| RuName = Звездное касание&lt;br /&gt;
| Image = Star_Touch.png&lt;br /&gt;
| Desc = Grants &amp;quot;Star Touch&amp;quot;, a spell that will star-mark your target, create a three-tile Cosmic Field barrier, and channel a beam towards your vctim, dealing burn and organ damage overtime until path is obstructed. If the victim is already star-marked, they will fall asleep for four seconds. Removes Cosmic Runes.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; margin: 2rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Relentless Heartbeat&lt;br /&gt;
| RuName = Неумолимое сердцебиение&lt;br /&gt;
| Image = Heartbeat_of_Mansus.png&lt;br /&gt;
| Desc = Allows you to transmute a harebell, a book, and any jumpsuit while standing on a rune to reroll your sacrifice targets. This grants you five new sacrifice targets (not guaranteed to be different from your old ones, though). This will never give you targets that you&#039;ve already sacrificed before or dead targets.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HereticCommonTwinned&lt;br /&gt;
| Name = Eldritch Coin&lt;br /&gt;
| RuName = Потусторонняя монета&lt;br /&gt;
| Image = Eldritch_Coin.png&lt;br /&gt;
| Desc = Transmute a sheet of plasma, a diamond and eyes into an Eldritch Coin. The coin will open nearby airlocks if it lands on heads and bolt nearby airlocks (or unbolt bolted airlocks) if it lands on tails. Using it on an airlock consumes the coin and permanently opens the airlock (if it&#039;s not bolted). Attempting to flip or use the coin as a non-heretic will deal brute and/or burn damage, depending on the side it lands on.&lt;br /&gt;
| 2Name = Space Phase&lt;br /&gt;
| 2RuName = Пути космоса и пепла&lt;br /&gt;
| 2Image = Space_Phase.png&lt;br /&gt;
| 2Desc = Grants &amp;quot;Space Phase&amp;quot;, a spell that allows you to move freely through space. You can only phase in and out when on a space tile or on tiles like lattices and catwalks.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Mask of Madness&lt;br /&gt;
| RuName = Пепельный переход&lt;br /&gt;
| Image = Mask_of_Madness.png&lt;br /&gt;
| Desc = Transmute a mask, four candles, a stun baton, and a liver into a Mask of Madness. It deals stamina damage overtime and causes hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Ash and Moon ways&lt;br /&gt;
| RuName = Пути пепла и луны&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Mask of Madness or Moonlight Amulet available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Amulet&lt;br /&gt;
| RuName = Амулет лунного света&lt;br /&gt;
| Image = Moonlight_Amulet_Knowledge.png&lt;br /&gt;
| Desc = Transmute two glass sheets, a tie, a pair of eyes, and a brain into a Moonlight Amulette. When used on a someone with low sanity, they will go berserk, attacking everyone; otherwise, it will decrease their mood.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Unfathomable Curio&lt;br /&gt;
| RuName = Непостижимая диковинка&lt;br /&gt;
| Image = Unfathomable_Curio.png&lt;br /&gt;
| Desc = Transmute 3 rods, a belt, and a brain into an Unfathomable Curio. This belt can hold knives and other ritual items. It veils you in a conspicuous aura that denies a hit, recharging very slowly out of combat. When examined, causes brain damage and blindness.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Burglar&#039;s Finesse&lt;br /&gt;
| RuName = Искусство вора&lt;br /&gt;
| Image = Burglar&#039;s_Finesse.png&lt;br /&gt;
| Desc = Grants &amp;quot;Burglar&#039;s Finesse&amp;quot;, a single-target spell that steals a random item from your victim&#039;s backpack into your hand.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Wave of Desperation&lt;br /&gt;
| RuName = Волна отчаяния&lt;br /&gt;
| Image = Wave_of_Desperation.png&lt;br /&gt;
| Desc = Grants &amp;quot;Wave of Desperation&amp;quot;, a spell which may only be cast while restrained, removing your restraints and knocking adjacent people down while also applying the effects of the Mansus Grasp on them. The stress caused by the use of this spell renders you unconscious 12 seconds after casting it.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Raw Ritual&lt;br /&gt;
| RuName = Сырой ритуал&lt;br /&gt;
| Image = Raw_Ritual.png&lt;br /&gt;
| Desc = Transmute eyes, a left arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Blood Siphon&lt;br /&gt;
| RuName = Сифон крови&lt;br /&gt;
| Image = Blood_Siphon.png&lt;br /&gt;
| Desc = Grants &amp;quot;Blood Siphon&amp;quot;, a ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Void Phase&lt;br /&gt;
| RuName = Переход пустоты&lt;br /&gt;
| Image = Void_Phase.png&lt;br /&gt;
| Desc = Grants &amp;quot;Void Phase&amp;quot;, a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Carving Knife&lt;br /&gt;
| RuName = Нож для резьбы&lt;br /&gt;
| Image = Carving_Knife_Knowledge.png&lt;br /&gt;
| Desc = Transmute a knife, a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Stance of the Torn Champion&lt;br /&gt;
| RuName = Танец меча&lt;br /&gt;
| Image = Stance_of_the_Torn_Champion.png&lt;br /&gt;
| Desc = You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increased resistance to receiving any wounds, and resistance to baton knockdown.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommonTwinned&lt;br /&gt;
| Name = Lionhunter&#039;s Rifle&lt;br /&gt;
| RuName = Ружье охотника на львов&lt;br /&gt;
| Image = Lionhunter%27s_Rifle_Knowledge.png&lt;br /&gt;
| Desc = Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.&lt;br /&gt;
| 2Name = Mawed Crucible&lt;br /&gt;
| 2RuName = Тигель терзаний&lt;br /&gt;
| 2Image = Mawed_Crucible_Knowledge.png&lt;br /&gt;
| 2Desc = Allows you to transmute a protable water tank and a table to create a Mawed Crucible. The Mawed Crucible can brew powerful potions for combat and utility, but must be fed bodyparts and organs between uses.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Aggressive Spread&lt;br /&gt;
| RuName = Агрессивное распространение&lt;br /&gt;
| Image = Aggressive_Spread.png&lt;br /&gt;
| Desc = Spreads rust to nearby turfs. Already rusted walls are destroyed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Cosmic and Rust ways&lt;br /&gt;
| RuName = Пути космоса и порчи&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Star Blast or Aggressive Spread available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Star Blast&lt;br /&gt;
| RuName = Звездный всплеск&lt;br /&gt;
| Image = Star Blast.png&lt;br /&gt;
| Desc = Grants &amp;quot;Star Blast&amp;quot;, a spell that fires a projectile that moves very slowly and create a cosmic field on impact. Anyone hit by the projectile will recieve burn damage, a knockdown and a star mark.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Fiery Blade&lt;br /&gt;
| RuName = Пламенный клинок&lt;br /&gt;
| Image = Fiery_Blade.png&lt;br /&gt;
| Desc = Your blade adds firestacks to those you attack.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Blade&lt;br /&gt;
| RuName = Клинок лунного света&lt;br /&gt;
| Image = Moonlight_Blade.png&lt;br /&gt;
| Desc = Your blade now deals brain and sanity damage, causing random hallucinations..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Opening Blade&lt;br /&gt;
| RuName = Открывающий клинок&lt;br /&gt;
| Image = Opening_Blade.png&lt;br /&gt;
| Desc = Your blade now has a chance to cause a weeping avulsion on attack.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Bleeding Steel&lt;br /&gt;
| RuName = Кровоточащая сталь&lt;br /&gt;
| Image = Bleeding_Steel.png&lt;br /&gt;
| Desc = Your blade causes additional bleeding to those you attack.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Seeking Blade&lt;br /&gt;
| RuName = Ищущий клинок&lt;br /&gt;
| Image = Seeking_Blade.png&lt;br /&gt;
| Desc = You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Empowered Blades&lt;br /&gt;
| RuName = Усиленные клинки&lt;br /&gt;
| Image = Empowered_Blades.png&lt;br /&gt;
| Desc = Attacking someone with a sundered blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Toxic Blade&lt;br /&gt;
| RuName = Токсичный клинок&lt;br /&gt;
| Image = Toxic_Blade.png&lt;br /&gt;
| Desc = Your blade causes toxic damage to those you attack.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Cosmic Blade&lt;br /&gt;
| RuName = Космический клинок&lt;br /&gt;
| Image = Cosmic_Blade.png&lt;br /&gt;
| Desc = Your blade now deals damage to peoples&#039; organs through cosmic radiation.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Scorching Shark&lt;br /&gt;
| RuName = Обжигающая акула&lt;br /&gt;
| Image = Scorching_Shark.png&lt;br /&gt;
| Desc = Allows you to transmute a pile of ash, a liver, and a sheet of plasma into a Fire Shark. Fire Sharks are fast and strong in groups, but die quickly. They are also highly resistant against fire attacks. Fire Sharks inject phlogiston into its victims and erupt into plasma once they die.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Rebirth&lt;br /&gt;
| RuName = Перерождение стража ночи&lt;br /&gt;
| Image = Nightwatcher&#039;s_Rebirth.png&lt;br /&gt;
| Desc = Grants &amp;quot;Nightwatcher&#039;s Rebirth&amp;quot;, a spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person and extinguishes you. If a person is in critical condition it finishes them off.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Ashen Ritual&lt;br /&gt;
| RuName = Пепельный ритуал&lt;br /&gt;
| Image = Ashen_Ritual.png&lt;br /&gt;
| Desc = Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Ringleader&#039;s Rise&lt;br /&gt;
| RuName = Восхождение лидера&lt;br /&gt;
| Image = Ringleader&#039;s_Rise.png&lt;br /&gt;
| Desc = Grants &amp;quot;Ringleader&#039;s Rise&amp;quot;, a spell that deals brain damage and causes hallucinations, escalating with lower sanity, to everyone in an area. If their sanity is low when hit they will snap and gain the insanity effect of the moonlight amulette. The spell will then half the sanity of anyone hit.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Lock and Moon ways&lt;br /&gt;
| RuName = Пути замка и луны&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Caretaker&#039;s Last Refuge or Ringleader&#039;s Rise available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Caretaker&#039;s Last Refuge&lt;br /&gt;
| RuName = Последнее убежище смотрителя&lt;br /&gt;
| Image = Caretaker&#039;s_Last_Refuge.png&lt;br /&gt;
| Desc = Grants &amp;quot;Caretaker&#039;s Last Refuge&amp;quot;, a self-cast spell that turns you transparent and pass-through. While under this spell, you may not be harmed, but cannot interact with your hands or spells. This spell can be cancelled by being hit by an anti-magic item, and cannot be cast nearby other living sentient beings.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Apetra Vulnera&lt;br /&gt;
| RuName = Открытие ран&lt;br /&gt;
| Image = Apetra_Vulnera.png&lt;br /&gt;
| Desc = Grants &amp;quot;Apetra Vulnera&amp;quot;, a ranged spell that causes heavy bleeding on all bodyparts above 15 brute damage. Wounds a random limb if none is sufficiently damaged.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Lonely Ritual&lt;br /&gt;
| RuName = Одинокий ритуал&lt;br /&gt;
| Image = Lonely_Ritual.png&lt;br /&gt;
| Desc = Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommonTwinned&lt;br /&gt;
| Name = Blood Cleave&lt;br /&gt;
| RuName = Кровавое рассечение&lt;br /&gt;
| Image = Blood_Cleave.png&lt;br /&gt;
| Desc = Grants &amp;quot;Cleave&amp;quot;, a ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.&lt;br /&gt;
| 2Name = Void Prison&lt;br /&gt;
| 2RuName = Тюрьма пустоты&lt;br /&gt;
| 2Image = Void_Prison.png&lt;br /&gt;
| 2Desc = Grants you Void Prison, a spell that places your victim into ball, making them unable to do anything or speak. Applies void chill afterwards.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Void Pull&lt;br /&gt;
| RuName = Притяжение пустоты&lt;br /&gt;
| Image = Void_Pull.png&lt;br /&gt;
| Desc = Grants &amp;quot;Void Pull&amp;quot;, an area spell that damages all victims adjacent to you. Nearby people are also knocked down and stunned, and distant victims are dragged closer to you.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Maid in the Mirror&lt;br /&gt;
| RuName = Служанка в зеркале&lt;br /&gt;
| Image = Maid_in_the_Mirror.png&lt;br /&gt;
| Desc = Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs into a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Furious Steel&lt;br /&gt;
| RuName = Яростная сталь&lt;br /&gt;
| Image = Furious_Steel.png&lt;br /&gt;
| Desc = Grants &amp;quot;Furious Steel&amp;quot;, a spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Rust and Blade ways&lt;br /&gt;
| RuName = Пути порчи и лезвия&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Entropic Plume or Furious Steel available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Entropic Plume&lt;br /&gt;
| RuName = Энтропийный шлейф&lt;br /&gt;
| Image = Entropic_Plume.png&lt;br /&gt;
| Desc = Grants &amp;quot;Entropic Plume&amp;quot;, a spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Rusted Ritual&lt;br /&gt;
| RuName = Порченый ритуал&lt;br /&gt;
| Image = Rusted_Ritual.png&lt;br /&gt;
| Desc = Transmute a vomit pool, 15 wire coils, 5 iron plates into a Rust Walker. Rust Walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Cosmic Expansion&lt;br /&gt;
| RuName = Космическая экспансия&lt;br /&gt;
| Image = Cosmic_Expansion.png&lt;br /&gt;
| Desc = Grants &amp;quot;Cosmic Expansion&amp;quot;, a spell that creates a 3x3 area of cosmic fields around you. Nearby beings will also receive a star mark.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|Security|Transparent}}; padding: 2px; border-radius: var(--border-radius-medium); display: flex; flex-wrap:wrap; justify-content: center; gap: 0.2rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Ashlord&#039;s Rite&lt;br /&gt;
| RuName = Обряд повелителя пепла&lt;br /&gt;
| Image = Ashlord%27s_Rite.png&lt;br /&gt;
| Desc = Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = The Last Act&lt;br /&gt;
| RuName = Финальный акт&lt;br /&gt;
| Image = The_Last_Act.png&lt;br /&gt;
| Desc = Transmute 3 corpses with over 80 brain damage to Ascend. You gain an Avatar of the Moon: a rideable rolling moon that only you may control. Use this to crush through people, objects, and even walls in your path. To those who are crushed with enough stacks of insanity, they may see the light of your power and turn into berserkers.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Unlock the Labyrinth&lt;br /&gt;
| RuName = Открытие лабиринта&lt;br /&gt;
| Image = Unlock_the_Labyrinth.png&lt;br /&gt;
| Desc = Transmute 3 corpses without chest organs to Ascend. You gain the ability to turn into empowered eldritch creatures and will create a tear to the Labyrinth&#039;s Heart, located at the site of the ritual, from which various eldritch creatures bound to your commands will endless pour.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Priest’s Final Hymn&lt;br /&gt;
| RuName = Последний гимн жреца&lt;br /&gt;
| Image = Priest’s_Final_Hymn.png&lt;br /&gt;
| Desc = Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Waltz at the End of Time&lt;br /&gt;
| RuName = Вальс в конце времени&lt;br /&gt;
| Image = Waltz_at_the_End_of_Time.png&lt;br /&gt;
| Desc = Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Maelstrom of Silver&lt;br /&gt;
| RuName = Вихрь серебра&lt;br /&gt;
| Image = Maelstrom_of_Silver.png&lt;br /&gt;
| Desc = Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Sundered Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Rustbringer’s Oath&lt;br /&gt;
| RuName = Клятва вестника порчи&lt;br /&gt;
| Image = Rustbringer’s_Oath.png&lt;br /&gt;
| Desc = Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Creators&#039;s Gift&lt;br /&gt;
| RuName = Дар создателя&lt;br /&gt;
| Image = Creators%27s_Gift.png&lt;br /&gt;
| Desc = Transmute 3 corpses with bluespace dust in their body to Ascend. Upon Ascension, you become the owner of a Star Gazer. You will be able to command the Star Gazer with Alt+click. You can also give it commands through speech. The Star Gazer is a strong mob that can even break down reinforced walls. Star Touch can now teleport you to your Star Gazer when Star Touch is used in hand.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%AF%D0%B4%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D0%A0%D0%B5%D0%B0%D0%BA%D1%82%D0%BE%D1%80_%D0%93%D0%B0%D0%B7%D0%BE%D0%B2%D0%BE%D0%B3%D0%BE_%D0%9E%D1%85%D0%BB%D0%B0%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D1%8F&amp;diff=46743</id>
		<title>Ядерный Реактор Газового Охлаждения</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%AF%D0%B4%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D0%A0%D0%B5%D0%B0%D0%BA%D1%82%D0%BE%D1%80_%D0%93%D0%B0%D0%B7%D0%BE%D0%B2%D0%BE%D0%B3%D0%BE_%D0%9E%D1%85%D0%BB%D0%B0%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D1%8F&amp;diff=46743"/>
		<updated>2026-05-20T20:39:21Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Актуализация и уточнения&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wip|assign=Weekend943}}&lt;br /&gt;
{{JobEngineering}}&lt;br /&gt;
&#039;&#039;&#039;Если ваш реактор уже плавится - сразу переходите к &amp;quot;[[ЯРГО#БЛЯТЬ, ОНО ГОРИТ!|БЛЯТЬ, ОНО ГОРИТ!]]&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[File:NGCR.png|64px]] Реактор ==&lt;br /&gt;
Центральный реактор это сердце двигателя, обеспечивающее взаимодействие окружающего оборудования. Хотя, технически, он не может быть разобран, он все еще может сломаться и прийти в негодность с очень неблагоприятными последствиями. Всегда носите противорадиационный костюм, работая с реактором, так как он будет излучать радиацию по ходу своей работы.&lt;br /&gt;
&lt;br /&gt;
=== Установка ===&lt;br /&gt;
[[File:Nuclear Reactor Atmos Setup.png|right|480px|thumb|Базовый газовый контур - ИСН Кибериада]]&lt;br /&gt;
[[File:Nuclear Reactor Atmos Setup Optimized.png|right|480px|thumb|Оптимизированный газовый контур - ИСН Цереброн]]&lt;br /&gt;
Реактору требуется только 2 условия для начала нормальной работы: топливо и охлаждение. Использование стандартных топливных стержней и охлаждения на стандартном оборудовании сведет к минимуму шансы на расплавление.&lt;br /&gt;
&lt;br /&gt;
Охлаждение - газ, поступающий по реакторным узлам. Объем газа, поступающего в реактор определяется разницей между давлением в узлах подачи газа и внутренним давлением. Аналогичным образом и количество газа, выходящего из реактора, определяется разницей давлений внутри реактора и в узле извлечения.&lt;br /&gt;
&lt;br /&gt;
Топливо для реактора есть на любой вкус, но самое безопасное представлено в виде стержней Урана-238. Все станции базово оснащены достаточным количеством стержней Урана-238, которые могут быть помещены в реакторные камеры для обеспечения электроэнергией на смену. Больше топливных стержней можно получить либо из фабрикатора ядерных стержней, либо обогащением уже имеющихся стержней. Следует помнить, что для каждого типа топлива существуют свои требования к смежным элементами, то есть для камеры, расположенной к северу/югу/востоку/западу от него, потребуется соответствующий ядерный стержень. Урану-238 требуется как минимум один рядомстоящий замедлитель, который также поставляется в виде стержней с тяжелой водой.&lt;br /&gt;
&lt;br /&gt;
Как только топливо и газ охлаждения поданы и циркулируют - можно запускать реактор. На консоли мониторинга ЯРГО будет находиться большой циферблат. Он позволяет поднимать или опускать управляющие стержни внутри реактора. На отметке в 100% эти стержни полностью опущены и реактор неактивен. На отметке в 0% реактор работает в полную силу и генерирует столько энергии, сколько способен. Учитывайте, что для начала реакции управляющие стержни должны быть на уровне 90% или ниже.&lt;br /&gt;
&lt;br /&gt;
=== Заметки по работе ===&lt;br /&gt;
&lt;br /&gt;
Запуск реактора подразумевает ряд важных вещей, о которых стоило бы знать и которые стоит учитывать во время его эксплуатации.&lt;br /&gt;
&lt;br /&gt;
Во-первых: стержни реактора имеют иссякаемый ресурс, который необходимо учитывать при эксплуатации. Все ядерные стержни, независимо от типа, имеют предел времени использования, который будет постепенно сказываться на их эффективности, вплоть до полной бесполезности. Топливные стержни будут выдавать меньше энергии и тепла, замедлители будут иметь меньшие множители мощности, а охладители будут утрачивать свою способность к теплоотведению. Это означает, что при использовании стержней с разной скоростью изнашивания, реактор со временем может начать работать неоднозначно. Учитывайте это при использовании охладителей с низкой долговечностью!&lt;br /&gt;
&lt;br /&gt;
Во-вторых, в отличие от [[Двигатель_Суперматерии|кристалла суперматерии]], ЯРГО не имеет самовосстанавливающегося покрытия. Целостность и функциональность реактора восстанавливается путем приваривания пластитана к его конструкции.&lt;br /&gt;
&lt;br /&gt;
И, наконец, стоит иметь ввиду не столько температуру, сколько давление в реакторе. Хоть и, казалось бы, чем больше газа, тем лучше охлаждение, но большие объемы сжатого газа могут оказаться не менее губительными для целостности реактора. Проблемы возникнут не столько из-за просто наличия большого объема газа, сколько из-за его вероятного уплотнения сверх безопасного уровня в результате нагрева от работы. Попробуйте найти баланс между рабочим объемом газа и мощностью охлаждения.&lt;br /&gt;
&lt;br /&gt;
=== Расплавление реактора ===&lt;br /&gt;
&lt;br /&gt;
Одной из главных проблем при работе с реактором является возможность расплавления его активной зоны. Оно может произойти по двум причинам: температура внутреннего газа повреждает надстройку реактора или давление газа внутри реактора создаёт нагрузку на его корпус. В обоих случаях это приведёт к расплавлению активной зоны, которое необходимо устранить, пока оно не привело к детонации реактора от полной потери целостности.&lt;br /&gt;
&lt;br /&gt;
Перед тем как принимать какие-то дополнительные шаги или заниматься диагностикой самым важным действием будет просто отключить реактор. Если консоль управления реактором доступна - установите управляющие стержни на полное погружение, чтобы реактор мог начать затухать. В выключенном состоянии реактор не может потерять в целостности или взорваться.&lt;br /&gt;
&lt;br /&gt;
Реактор перегревается, как правило, по двум причинам: либо в реактор не помещено достаточно охладителя, либо вырабатываемое тепло не может быть полноценно отведено потоком газа. Во время работы реактора охлаждающие стержни изнашиваются как и любые другие стержни и их придется заменить для сохранения нужного уровня работы реактора, а нестандартные компоновки могут привести к недостатку охлаждающей силы. Причиной же отсутствия потока может послужить разрыв в контуре охлаждения, который придется починить для возобновления подачи газа, либо, как альтернатива, убедитесь что в контуре находится достаточно газа для охлаждения реактора. Вместе с постоянно повышающейся температурой газа внутри реактора, повышается и его давление, и, поскольку узлы инжекторов/экстракторов работают на перепадах давления, меньше газа будет поступать в реактор по мере приближения внутреннего давления к давлению инжектора. Во время аварийной ситуации добавление канистры или включение газовой линии из Атмоса может дать вам больше времени до того, как вы узнаете в чем проблема, а открытие вент реактора, хоть и может привести к повреждению окружающего пространства, поможет снизить внутреннее давление посредством высвобождения газа в окружающую атмосферу.&lt;br /&gt;
&lt;br /&gt;
==== Опасности расплавления ====&lt;br /&gt;
&lt;br /&gt;
Расплавление реактора это не просто угроза его детонации. Пока целостность реакторной оболочки падает, различные компоненты начнут выходить из строя, и это важно иметь ввиду.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Выброс охладителей&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Давление внутри камер реактора может вызвать травмоопасный выброс охлаждающего стержня. Такой стержень уничтожит большинство предметов, стоящих на его пути полёта, и может серьёзно ранить инженеров. Извлекать охладители из активно плавящегося реактора является не лучшей идеей, поэтому лучше заварить[[File:Welder.png|32px]] камеры охлаждающих стержней, что значительно снизит шанс выброса.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Отказ управляющих стержней&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Управляющие стержни могут пострадать при плавлении реактора, приводя к повышению минимальной температуры реактора. Каждый недостающий управляющий стержень повышает минимальный рабочий уровень реактора на 20%, не давая реактору полноценно отключиться. Для восстановления стержней достаточно использовать листы металла[[File:Metal.png|32px]] и гаечный ключа[[File:Wrench.png|32px]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Отказ аварийной вентиляции&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Хоть аварийная вентиляция и по-своему полезна, она может быть выбита во время плавления реактора высоким давлением и температурой, высвобождая опасный горячий газ наружу. Бороться с этим поможет &amp;lt;s&amp;gt;простой советский, имеющийся в каждом доме,&amp;lt;/s&amp;gt; лом[[File:Crowbar.png|32px]], которым можно вернуть вентиляцию обратно в закрытое положение.&lt;br /&gt;
&lt;br /&gt;
== Камеры реактора ==&lt;br /&gt;
Камеры реактора могут содержать стержни 3-х разных типов. Использование мультитула на камерах выведет вам подробную информацию о помещенном стержне.&lt;br /&gt;
=== Эксплуатация ===&lt;br /&gt;
&lt;br /&gt;
Нажатие по камере реактора в полу поднимет камеру из своего корпуса. Это прекратит выработку стержнем энергии, &#039;&#039;&#039;но тепло продолжит вырабатываться, пока стержень находится в камере &#039;&#039;&#039;. Поднятие камеры во время работы реактора повлечёт за собой ожог рук, который можно уменьшить термозащитой. Мех &amp;quot;Рипли&amp;quot; или &amp;quot;Огнеборец&amp;quot;, снаряженный [[Руководство_по_робототехнике#Hydraulic_clamp|гидравлической клешнёй]], может безопасно поднимать камеры реактора и взаимодействовать со стержнями. Кроме того, пока камера поднята, вырабатываемое стержнем для реактора тепло будет уходить в окружающую среду.&lt;br /&gt;
&lt;br /&gt;
Альт-клик по камере в поднятом состоянии открывает/закрывает защитный слой, позволяя достать или установить стержень. Будьте осторожны в манипуляциях с камерами при включенном реакторе, стержни будут сильно радиоактивными, независимо от своего типа, и останутся радиоактивными даже после извлечения.&lt;br /&gt;
&lt;br /&gt;
По ряду причин может возникнуть желание держать камеры реактора неоткрываемыми. Каждую камеру можно заварить сваркой, предотвращая её открытие, пока камера не будет обратно разварена.&lt;br /&gt;
&lt;br /&gt;
Камеры реактора также имеют информативные индикаторы, самый важный из которых — состояние камеры. Цвет кольца вдоль основания камеры обозначает её текущее состояние и бывает пяти цветов:&lt;br /&gt;
&lt;br /&gt;
* Чёрный - Камера пуста.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Красный&amp;lt;/font&amp;gt; - В камере есть стержень, но условия его работы не соблюдены. Стержень генерирует тепло и модифицирует теплоотдачу смежных стержней, но не генерирует энергию и не передает её модификаторы.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Зеленый&amp;lt;/font&amp;gt; - Соблюдены все условия для полноценной работы стержня.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;Оранжевый&amp;lt;/font&amp;gt; - Промежуточное состояние: либо стержень начинает работу, получив нужные условия, либо заканчивает, потеряв их. &lt;br /&gt;
* &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Синий&amp;lt;/font&amp;gt; - Камера полноценно работает и содержит стержень, подвергающийся обогащению.&lt;br /&gt;
&lt;br /&gt;
На основании камеры расположены ещё два индикатора, левый из которых — синяя шкала. Она обозначает текущую прочность стержня и уменьшается по мере работы. Правый индикатор цветом обозначает находящийся внутри тип стержня, зелёный — топливный стержень, жёлтый — замедлитель, синий — охладитель.&lt;br /&gt;
&lt;br /&gt;
== Стержни ==&lt;br /&gt;
Стержни бывают трёх видов: топливные, замедлители и охладители. Большинство стержней имеют требования по смежным элементам, которые можно увидеть осмотрев сам стержень. При невыполнении требований стержни утрачивают свои эффекты независимо от вида. По мере потери прочности стержни становятся менее эффективными: они вырабатывают меньше энергии и тепла, а также хуже модифицируют параметры смежных стержней. Зависимость эффективности от мощности реактора и ресурса стержня прямая.&lt;br /&gt;
&lt;br /&gt;
Топливные стержни вырабатывают энергию, много тепла и, как правило, имеют высокий множитель теплоотдачи для смежных стержней.&lt;br /&gt;
&lt;br /&gt;
Замедлители усиливают выработку и теплоотдачу топливных стержней, напрямую повышая их эффективность. &lt;br /&gt;
&lt;br /&gt;
Охладители подразделяются на две категории: теплоотводы и теплоподавители. Теплоотводы просты: они убирают фиксированное количество общего тепла, вырабатываемого реактором. Теплоподавители же, в первую очередь, уменьшают выработку тепла стержнями. Оба вида нужны эффективной работы реактора.&lt;br /&gt;
&lt;br /&gt;
Для получения более мощных стержней существует несколько путей: их могут выковать кузнецы, можно заказать в карго, можно получить из улучшенного фабрикатора, после исследований РНД, а также путем обогащения с помощью самого реактора. Обогащение достигается окружением нужного стержня другими, что повышают либо его энергетический, либо тепловой множитель. Не все топливные стержни могут быть подвержены обогащению: проверяйте фабрикатор стержней или приведенную таблицу.&lt;br /&gt;
&lt;br /&gt;
=== Обогащение ===&lt;br /&gt;
&lt;br /&gt;
Топливные стержни, что собираются или печатаются - самая первая ступень к потенциальному разнообразию стержней. Топливные стержни могут пройти процесс обогащения, при котором, и с определенными параметрами, часть материала стержней превратится в уже другое вещество, которое может быть извлечено в центрифуге. При обогащении топливные стержни будут подвержены влиянию множителей теплоотдачи или мощности смежных стержней. Если параметры топлива достигнут необходимой планки - лампочка на реакторе загорится синим, означая что обогащение началось. Как только оно закончится свет станет прежним.&lt;br /&gt;
&lt;br /&gt;
Учитывайте, что текущая мощность двигателя влияет на мощность обогащения. Это означает, что даже если ожидаемый бонус теплоотдачи у вас х20, реактор, работающий вполсилы выдаст только половину. Для наиболее эффективных результатов обогащения убедитесь что реактор работает на полную мощность и все необходимые смежные стержни на местах. Не стоит беспокоиться о соблюдении всех требований к обогащению стержня, - топливный стержень может быть обогащен и без выполнения требований по наличию смежных, но и не забывайте о том, что и при таких условиях стержень все еще будет выделять тепло.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Вид&lt;br /&gt;
! Название&lt;br /&gt;
! Тип&lt;br /&gt;
! Базов. мощн. (kW)&lt;br /&gt;
! Базов. тепл.&lt;br /&gt;
! Ресурс (циклов)&lt;br /&gt;
! Множ. мощн.&lt;br /&gt;
! Множ. тепл.&lt;br /&gt;
! Треб. к смежным&lt;br /&gt;
! Способ получения&lt;br /&gt;
! Фабрикатор&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Green|Primary}}&amp;quot; | [[File:Uranium_238_rod.png|50px]] || Uranium-238 || Топливо || 20 || 5 || 3000 || 1.1 || 1.8 || 1 Замедлитель || Раундстарт, Фабрикатор стержней ||  Базовый&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Green|Primary}}&amp;quot; |[[File:Heavy_water_moderator.png|50px]] || Heavy Water Moderator || Замедлитель || - || - || 3000 || 1.4 || 1.1 || Нет || Раундстарт, Фабрикатор стержней ||  Базовый&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Green|Primary}}&amp;quot; | [[File:Light_water_circulator.png|50px]] || Light Water Circulator || Охладитель || -10 || -10 || 3000 || - || - || 1 замедлитель || Раундстарт, Фабрикатор стержней ||  Базовый&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Yellow|Primary}}&amp;quot; | [[File:Weak_thorium_rod.png|50px]] || Weak Thorium Rod || Топливо || 20 || 5 || 5000 || 1.1 || 1.6 || 1 замедлитель &amp;lt;br&amp;gt; 1 охладитель || {{popup|Теплообогащение Урана-238|Достичь модификатора теплоотдачи 10.0}} ||  Нет&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Yellow|Primary}}&amp;quot; | [[File:Weak_plutonium_rod.png|50px]] || Weak Plutonium Rod || Топливо || 40 || 10 || 3500 || 1.1 || 1.6 || 1 топливный стержень &amp;lt;br&amp;gt; 1 замедлитель &amp;lt;br&amp;gt; 1 охладитель || {{popup|Энергообогащение  Урана-238|Достичь модификатора энергоотдачи 6.4}} ||  Нет&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Yellow|Primary}}&amp;quot; | [[File:Graphite_Moderator.png|50px]] || Graphite Moderator || Замедлитель || - || - || 3900 || 1.6 || 1.3 || 1 охладитель || Раундстарт, Фабрикатор стержней ||  Базовый&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Yellow|Primary}}&amp;quot; | [[File:Titanium_Moderator.png|50px]] || Titanium Moderator || Замедлитель || - || - || 5500 || 1.5 || 0.7 || Нет || Фабрикатор стержней || Базовый&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Yellow|Primary}}&amp;quot; | [[File:Carbon_Dioxide_Regulator.png|50px]] || Carbon Dioxide Regulator || Охладитель || -15 || -4 || 3000 || - || 0.6 || 1 замедлитель || Фабрикатор стержней ||  Базовый&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Yellow|Primary}}&amp;quot; | [[File:Plasma_Injector.png|50px]] || Plasma Injector || Охладитель || - || - || 1900 || 1.5 || 0.5 || 1 охладитель || Фабрикатор стержней ||  Базовый&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Yellow|Primary}}&amp;quot; |[[File:Nitrogen_Circulator.png|50px]] || Nitrogen Circulator || Охладитель || -5 || -10 || 3500 || 0.9 || 0.7 || Нет || Фабрикатор стержней ||  Базовый&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Lavaland|Primary}}&amp;quot; | [[File:Uranium_235_Rod.png|50px]] || Uranium-235 || Топливо || 50 || 20 || 5000 || 1.3 || 2.2 || Plasma Injector &amp;lt;br&amp;gt; 2 замедлителя || {{popup|Обогащение слабого Тория|Достичь модификатора энергоотдачи 8.0}} или {{popup|Плутония|Достичь модификатора теплоотдачи 14.0}}, улучшенный фабрикатор стержней || Улучшенный &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Lavaland|Primary}}&amp;quot; | [[File:Supermatter_Rod.png|50px]] || Supermatter Rod || Топливо || 800 || 1200 || Вечный || 0.1 || 8.0 || Steam Hammerjet &amp;lt;br&amp;gt; 1 замедлитель &amp;lt;br&amp;gt; 1 топливный стержень || [[Карго]] || Нет&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Lavaland|Primary}}&amp;quot; | [[File:Plasma_Agitator.png|50px]] || Plasma Agitator || Замедлитель || - || 20 || 2250 || 3.0 || 5.0 || 2 топливных стержня &amp;lt;br&amp;gt; 1 замедлитель || [[Карго]], [[Кузнец]] || Нет&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Lavaland|Primary}}&amp;quot; | [[File:Liquid_Aluminium_Reflector.png|50px]] || Liquid Aluminium Reflector || Замедлитель || -15 || - || 6000 || 3.0 || 5.0 || Nitrogen Circulator &amp;lt;br&amp;gt; 1 замедлитель || [[Карго]], [[Кузнец]] ||  Нет&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Lavaland|Primary}}&amp;quot; | [[File:Molten_Salt_Circulator.gif|50px]] || Molten Salt Circulator || Охладитель || -20 || -60 || 8000 || - || 0.8 || Nitrogen Circulator &amp;lt;br&amp;gt; 1 замедлитель &amp;lt;br&amp;gt; 2 топливных стержня || [[Карго]], [[Кузнец]] ||  Нет&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Lavaland|Primary}}&amp;quot; | [[File:Steam_Hammerjet.png|50px]] || Steam Hammerjet || Охладитель || -10 || -40 || 6000 || - || 0.4 || 2 Light Water Circulator || [[Карго]], [[Кузнец]] ||  Нет&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Security|Primary}}&amp;quot; | [[File:Thorium_Salt_Rod.png|50px]] || Thorium Salt Rod || Топливо || 35 || 40 || 15000 || 1.3 || 2.2 || 1 замедлитель &amp;lt;br&amp;gt; Стержень Урана-235 &amp;lt;br&amp;gt; 1 топливный стержень || {{popup|Теплообогащение Урана-235|Достичь модификатора теплоотдачи 25.0}}||  Нет&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Security|Primary}}&amp;quot; | [[File:Enriched_Plutonium_Rod.png|50px]] || Enriched Plutonium Rod || Топливо || 75 || 60 || 5000 || 1.6  || 4.0 || Plasma Agitator &amp;lt;br&amp;gt; Thorium Salts || {{popup|Энергообогащение Урана-235|Достичь модификатора энергоотдачи 18.0}} || Нет&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Security|Primary}}&amp;quot; | [[File:Americium_Rod.png|50px]] || Americium Rod || Топливо || 200 || 100 || 4000 || 3.0 || 6.0 || 2 топливных стержня || {{popup|Обогащение обогащенного Плутония|Достичь модификатора энергоотдачи 25.0}} ||  Нет&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Security|Primary}}&amp;quot; | [[File:Bluespace_Crystal_Agitator.png|50px]] || Bluespace Crystal Agitator || Замедлитель || -30 || - || 4000 || 5.0 || 12.0 || Нет || Улучшенный фабрикатор стержней ||  Улучшенный&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Security|Primary}}&amp;quot; | [[File:Diamond_Reflector_Plate.png|50px]] || Diamond Reflector Plate || Замедлитель || - || - || 6000 || 3.3 || 6.5 || 3 топливных стержня || Улучшенный фабрикатор стержней || Улучшенный&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Security|Primary}}&amp;quot; | [[File:Platinum_Neutron_Plating.png|50px]] || Platinum Neutron Plating || Замедлитель || - || - || 8000 || 3.9 || 8.0 || 1 Americium rod || [[Кузнец]] ||  Нет&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Security|Primary}}&amp;quot; | [[File:Bluespace_Heat_Displacer.gif|50px]] || Bluespace Heat Displacer || Охладитель || -40 || -100 || Вечный || 1.3 || 0.8 || Bluespace Agitator || Улучшенный фабрикатор стержней || Улучшенный&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Security|Primary}}&amp;quot; | [[File:Iridium_Thermal_Conductor.png|50px]] || Iridium Thermal Conductor  || Охладитель || - || - || 10000 || - || 0.1 || 1 Liquid Aluminium Reflector &amp;lt;br&amp;gt; Стержень Урана-235 ||  [[Кузнец]] || Нет&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Security|Primary}}&amp;quot; | [[File:Condensed_Spacematter_Rod.gif|50px]] || Condensed Spacematter Rod  || Охладитель || - || -1500 || 3000 || -  || 0.2 || 1 Thorium Salts &amp;lt;br&amp;gt; Обогащенный Плутоний || [[Кузнец]] || Улучшенный&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Antag|Primary}}&amp;quot; | [[File:Bananium_Rod.png|50px]] || Bananium Rod || Топливо || ??? || ??? || ??? || ??? || ??? || ??? || Улучшенный фабрикатор стержней ||  Улучшенный&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Antag|Primary}}&amp;quot; | [[File:Syndicate_Meltdown_Rod.gif|50px]] || Syndicate Meltdown Rod || Топливо || x || x || x || x || x || x || Из аплинка [[хиджак]]еров и [[инженер]]ов || Нет&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== БЛЯТЬ, ОНО ГОРИТ! ==&lt;br /&gt;
Реактор уже плавится и у вас есть ограниченное количество времени, чтобы избежать полного расплавления или хотя бы уменьшить силу его выброса.&lt;br /&gt;
&lt;br /&gt;
=== СБРОС! ===&lt;br /&gt;
* Используйте консоль мониторинга реактора для установки 100%-ного погружения управляющих стержней. Отключение реактора предотвратит последующий ущерб.&lt;br /&gt;
* По ходу плавления реактора управляющие стержни могут повреждаться. Поврежденные управляющие стержни не дадут реактору затухнуть: за каждый потерянный стержень реактор будет терять 20% от силы замедления полного погружения стержней, что при потере 5 заставит реактор работать на полную мощность.&lt;br /&gt;
* Поврежденные управляющие стержни могут быть починены с использованием металла [[File:Metal.png|32px]], закрепленного ключом [[File:Wrench.png|32px]].&lt;br /&gt;
* Управляющие стержни не смогут полноценно погрузиться, если внутреннее давление реактора слишком велико. Введение сверхохлажденного газа, отключение подачи охладителя (опасно) или включение аварийной вентиляции (тоже опасно) позволит вам снизить давление.&lt;br /&gt;
&lt;br /&gt;
=== Диагностика охлаждения ===&lt;br /&gt;
Используйте газоанализатор [[File:Analyzer.png|32px]] на входных и выходных трубах реактора.&lt;br /&gt;
* Есть охлаждающий газ? Нет - добавьте, используя газовый бак или трубу (в идеале азот, так как он снизит мощность реактора).&lt;br /&gt;
* Много газа на выходе, но нет подачи? Либо у вас поломана труба (вероятно в контуре космоса), либо забился фильтр. Убедитесь, что движение газа не прерывается.&lt;br /&gt;
* Много газа в подаче, но почти ничего на выходе? Проверьте внутреннее давление в консоли мониторинга реактора: если оно выше давления подачи, то газу будет трудно попасть внутрь. Задумайтесь об открытии аварийной вентиляции (&#039;&#039;&#039;ВНИМАНИЕ: Будьте готовы к тому, что это наполнит отсек реактора содержащимся внутри газом.&#039;&#039;&#039;).&lt;br /&gt;
* Много газа в подаче, выходе и внутри реактора? Возможно перебор с газом охлаждения. Либо перенаправьте фильтры на космос/сеть скрабберов, либо откройте аварийную вентиляцию для восстановления безопасного уровня давления.&lt;br /&gt;
* Используется нестандартный газ (вроде кислорода)? Замена его на азот уменьшит энергоотдачу реактора, что снизит нагрузку на реактор и систему охлаждения.&lt;br /&gt;
* Весь газ охлаждения в отсеке реактора, а не в самом реакторе? Аварийную вентиляцию могло выбить избыточным давлением. Используйте лом [[File:Crowbar.png|32px]], чтобы закрыть её обратно.&lt;br /&gt;
* Вы можете усилить систему охлаждения подключением термомашин[[File:Freezer.gif|32px]]. При максимальном улучшении они становятся эффективнее космического контура.&lt;br /&gt;
&lt;br /&gt;
=== Изъятие стержней ===&lt;br /&gt;
Изъятие топливных стержней из камеры напрямую уменьшит теплоотдачу реактора, увеличивая его контролируемость (к тому же уменьшит и силу взрыва в случае плавления).&lt;br /&gt;
&lt;br /&gt;
Возьмите сварку[[File:Welder.png|32px]] или [[Руководство_по_робототехнике#Создание_экзокостюмов|Рипли]] [[File:Ripley.png|32px]][[File:Firefighter.png|32px]] с модулем клешни[[File:Mecha_clamp.png|32px]]. Если выбрали мех - возьмите противорадиационный костюм, так как у него нет защиты от радиации, и включите личный газовый баллон для защиты от внешней атмосферы.&lt;br /&gt;
&lt;br /&gt;
* Если стержневая камера заварена - разварите.&lt;br /&gt;
* Поднимите камеру, откройте, выбросьте стержень (желательно в направлении специального резервуара, который обезопасит от излучения стержня).&lt;br /&gt;
* Если вам нужно СРОЧНО достать топливо - поставьте на мех дрель[[File:Mecha_drill.png|32px]][[File:Mecha_diamond_drill.png|32px]] и высверлите камеры топливных стержней.&lt;br /&gt;
&lt;br /&gt;
== Постапокалипсис ==&lt;br /&gt;
&lt;br /&gt;
Что ж, реактор, в результате действий вас, или ваших коллег, взорвался вместе со всем, что находится рядом, и теперь непригоден?&lt;br /&gt;
Если вы не хотите забрасывать отсек, запечатав его всем, чем можно, а хотите продолжить работу с реактором (да, работать придется в еще более вредных условиях) - его можно вернуть в строй.&lt;br /&gt;
Заранее позаботьтесь о наладке нового газового контура, после взрыва старый, скорее всего, будет разрушен, а без него реактор рискует повторить свою судьбу в очень скором времени после починки.&lt;br /&gt;
Также как можно скорее восстановите управляющие стержни, которые, как правило, повреждены при расплавлении и подготовьте камеры для стержней.&lt;br /&gt;
В отремонтированные камеры лучше не помещать сразу стержни с высокой теплоотдачей, сначала стабилизируйте ядро реактора.&lt;br /&gt;
Как только вы подготовили помещение реактора к работе, можете приступить к восстановлению ядра:&lt;br /&gt;
&lt;br /&gt;
# Очистите лопатой [[File:Shovel.png|32px]] реактор от кориума - радиоактивных отходов плавления реактора.&lt;br /&gt;
# Избавьтесь от обломков покрытия с помощью лома [[File:Crowbar.png|32px]].&lt;br /&gt;
# Соберите ядро реактора, используя пластитан [[File:Plastitanium.png|32px]].&lt;br /&gt;
# Скрутите его ключом[[File:Wrench.png|32px]].&lt;br /&gt;
# Заварите сваркой[[File:Welder.png|32px]].&lt;br /&gt;
# Установите крышку ядра с помощью пластали[[File:Metal_r.png|32px]].&lt;br /&gt;
# Прикрутите крышку отверткой[[File:Screwdriver.png|32px]].&lt;br /&gt;
&lt;br /&gt;
Учтите, что после сборки ядра реактор начнет работу сразу с нестабильными параметрами, а отходы расплавления останутся у реактора и будут фонить.&lt;br /&gt;
&lt;br /&gt;
== Ядерная альтернатива ==&lt;br /&gt;
&lt;br /&gt;
Если станция вдруг окажется не в состоянии активировать ядерную бомбу ЦК может решить &amp;lt;i&amp;gt;сфукусироваться&amp;lt;/i&amp;gt; на использовании реактора, отключив его предохранители. Если это произойдет - реактор больше не сможет штатно работать, теперь ему потребуется установка как минимум 20 любых топливных стержней, которые уже не получится разобрать. Как только они будут установлены реактор опустит их и закрепит на местах. С этого момента просто выкрутите мощность на максимум и ждите перемещения управляющих стержней. Как только реактор достигнет максимальной отдачи начнется неконтролируемая реакция, что разорвет объект на кусочки. Ура!&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%92%D1%83%D0%BB%D1%8C%D0%BF%D0%BA%D0%B0%D0%BD%D0%B8%D0%BD&amp;diff=46742</id>
		<title>Вульпканин</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%92%D1%83%D0%BB%D1%8C%D0%BF%D0%BA%D0%B0%D0%BD%D0%B8%D0%BD&amp;diff=46742"/>
		<updated>2026-05-20T19:47:56Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Кланоманьяков в в сб больше не предпочитают беженцам&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpeciesInfo&lt;br /&gt;
 | name       = Вульпканин&lt;br /&gt;
 | image      = Vulp4.png&lt;br /&gt;
 | homeworld  = Алтам&lt;br /&gt;
 | system     = Ваззенда&lt;br /&gt;
 | language   = Канилунц (&amp;lt;code&amp;gt;:7&amp;lt;/code&amp;gt;)&lt;br /&gt;
 | height     = 150см - 180см&lt;br /&gt;
 | lifespan   = 80 лет&lt;br /&gt;
 | breathes   = Кислород&lt;br /&gt;
 | features = &lt;br /&gt;
* Могут есть маленьких животных.&lt;br /&gt;
 | boons    =&lt;br /&gt;
* Когти (при безоружной драке режет когтями).&lt;br /&gt;
* Слабое ночное зрение (4м).&lt;br /&gt;
 | maluses =&lt;br /&gt;
* Вспышки наносят дополнительный урон глазам.&lt;br /&gt;
* Голодают на 10% быстрее.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Знания экипажа ===&lt;br /&gt;
{{Знания о vulpkanin}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Заметки по отыгрышу ===&lt;br /&gt;
&lt;br /&gt;
Важно помнить, что это не обязательные условия вашей игры за вульпканина, это лишь направление, которое подарит более аутентичный опыт как вам, так и другим игрокам!&lt;br /&gt;
# Помните о родине. Алтам - ваша родная планета, даже если вы беженец. Вспоминайте войны, праздники, пустыни и горы, опишите холодный горизонт или красный от крови песок.&lt;br /&gt;
# Помните о клане. Выберите клан или будьте беженцем. Следуйте его пути: Набейте татуировку, устройте суд, взывайте к справедливости, поговорите о научных достижениях, спорьте о философских направлениях, будьте гостеприимны и щедры. В зависимости от клана и личных качеств вашего персонажа, ваш отыгрыш может быть крайне разным, впечатляющим и запоминающимся.&lt;br /&gt;
# Помните о врагах. Любой другой клан - враги, любые другие беженцы - трусы и предатели (не то, что вы, у вас совершенно другая ситуация). Проявляйте презрение, может даже ненависть, рычите и не подпускайте к себе или просто подкалывайте. Провоцируйте, бейте, рвите когтями. Покажите, что вы лучше других кланов. (P.S. Если вы, конечно, не из Рахт или беженцев)&lt;br /&gt;
# Помните о диете. Требуйте мяса! Не готовят? Добудьте его сами! Ваши предки всегда охотились, и вы тоже обучены этому ремеслу. Расскажите о деликатесах Алтама, поведайте о вкусе пушистого теплана, рассуждайте о том, что синтетическое мясо куда хуже настоящего.&lt;br /&gt;
# Помните о своем теле. У вас уникальная биология! Напоминайте об этом! Поведите ухом, скальте клыки, покажите клыки или, в конце концов, повиляйте хвостом (не злоупотребляйте, вы же не щенок какой-нибудь).&lt;br /&gt;
# Помните о любви. Так уж вышло, что секс для вас - это лишь способ размножения, поэтому другие расы не имеют никакого смысла в романтическом плане (конечно, вы можете это изменить и проявлять сугубо платоническую любовь). Другое дело - представители вашего клана. Можете разгуляться, но не забудьте - ЕРП запрещено.&lt;br /&gt;
# Помните о технологическом разрыве. Если вы покинули Алтам совсем недавно - находитесь в шоке от технологического превосходства [[НТ]]. Будьте чуть глупее остальных (или абсолютно безграмотными), пишите с ошибками, задавайте вопросы о тех или иных механизмах. Это нисколько не унизит вас как игрока, но добавит изюминку вашему персонажу среди сотен других, грамотных и всезнающих.&lt;br /&gt;
# Помните о первом контакте. Кто-то из вас может считать, что все проблемы на Алтаме начались из-за других рас и [[ТСФ]] в частности, кто-то, наоборот, может считать, что первый контакт наконец позволил вульпканинам выбраться с умирающей планеты. Покажите свое отношение к инопланетянам.&lt;br /&gt;
&lt;br /&gt;
===Рекомендации по отыгрышу кланов===&lt;br /&gt;
&#039;&#039;&#039;РАХТ&#039;&#039;&#039; -  Умнейшие из вашей расы (по их собственному мнению, конечно же). Не являются открытыми сторонниками войны на Альтаме, пытаются централизовать власть политическим путём, однако война, расставившая приоритеты, позволившая выжить и не покориться лишь военизированным кланам, так не думает. Вы, как представитель клана, цените медитации, единение с природой, философию и науку. Окрас вашей шерсти должен быть белым или любых других светлых тонов, исключая яркие и кислотные, такие как розовый, зеленый, фиолетовый и так далее. Вы цените мантии и одеяния мудрецов, а также сдержанность в общении. РАХТ презирает и принижает другие кланы, при взаимодействии с представителями враждебных вам кланов старайтесь склонить их на вашу сторону, внушайте им, что их идеалы ложны и РАХТ это единственный путь к миру. ПОМНИТЕ О СВОЁМ ДЕВИЗЕ, НЕ ПОЗОРЬТЕ РАХТ!&lt;br /&gt;
&lt;br /&gt;
[[Файл:VulpArt3.png|400px|thumb|right|Автор рисунка vk.com/sabik_mors]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ДОГМАТ МЗМАНУЛИНА&#039;&#039;&#039; -  Глупцы не понимают, что справедливость восторжествует под нашим началом! Вы, как представитель клана, олицетворение правосудия, порядка и силы. Вы крепки телом, вы крепки духом, ничто не может ранить вас, в Догмате нет места трусам и слабакам. Вы воспитаны и сдержанны, но любому обидчику всегда готовы показать свою мощь. Ни шагу назад - это про вас. Во всех делах и авантюрах на вашем пути, по доктрине Догмата, вы будете лезть на рожон и добиваться своей цели. Окрас шерсти догматовцев в основе своей строгий и чёрный, либо сугубо тёмных тональностей, в одеяниях вы предпочитаете все, что близится к военной униформе, часто догматовцы носят одинаковую одежду, чтобы всегда понимать, что их собрат рядом. Сбиваясь в общины, догматовцы составляют хасиихт (хокку) на тему дома, на тему братства, на тему войны. При взаимодействии с другими кланами догматовцы принимают непоколебимый и неприступный вид, при первой угрозе для себя идут в атаку. Находясь на станции, помните, - вы не на Альтаме, и ваши войны остались позади, а за любое убийство вы можете отправиться в пермабриг ПОМНИТЕ О ДЕВИЗЕ ДОГМАТА! НЕ ПОЗОРЬТЕ ВАШ КЛАН! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ПОСЛЕДОВАТЕЛИ АШТАРА&#039;&#039;&#039;  - Они все забыли лица своих предков, забыли к чему шли когда-то, но ваша память крепка. Вы - гордый наследник клана Аштар. Кровь воина течет в ваших жилах, и вы не посмеете её опозорить. Вы напористы и усердны, амбициозны и тверды. Ваш голос звучит громко, а сердце всегда пылает огнями Альтама.  Слова Аштара о победе не забыты вами, в вас живы истории о том, как великий Аштар и его последователи отдали жизни за свободу Альтама, за будущее и надежду родной земли. Чтя память, вы, как настоящий последователь Аштара, знаете, что РАХТ, ДОГМАТ и все их войска найдут на Альтаме лишь СМЕРТЬ! Ваша шерсть в основном песочных или светло-рыжих тонов, вы предпочитаете ходить в открытых одеяниях, нередко оголяя торс, дабы продемонстрировать отсутствие страха. Вы обожаете громкие застолья, где вина льются рекой, а песни о славных деньках Аштара поются громче, чем национальные гимны. ПОМНИТЕ О ДЕВИЗЕ АШТАРА! АШТАР СМОТРИТ С НЕБЕС, НЕ ПОЗОРЬТЕ ЕГО ИМЯ!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Беженцы&#039;&#039;&#039; - Спустя несколько поколений после бегства от ужасов войны беженцы вульпканинов с Альтама образовали цивилизованное общество в новых мирах. Их культура, хотя и сохраняла некоторые элементы наследия Альтама, преобразилась, ценя доброту, щедрость и гостеприимство. Эти вульпканины создали собственные традиции, отражающие их адаптацию к новым условиям жизни и стремление к гармонии. Они развили черты, напоминающие современного человека, стремясь к мирной и устойчивой жизни. В их обществе большое внимание уделялось взаимопомощи и сотрудничеству. Однако, несмотря на новый образ жизни, в их сердцах оставалась глубокая рана — ненависть к тем, кто остался на Альтаме, к тем, кого они винили в разрушении родной планеты. В свою очередь, беженцев так же ненавидят соплеменники и называют их предателями. Таким образом, беженцы вульпканинов с Альтама превратились в отдельное цивилизованное сообщество, сохранив связь с корнями, но отвергнув воинственные аспекты своего прошлого и стремясь к миру и согласию. Вы не обязаны даже знать ваш негласный девиз, вы вообще “Никому не обязан, ни к чему не привязан, никому не подобен, потому и свободен.”&lt;br /&gt;
&lt;br /&gt;
= Особенности коммуникации =&lt;br /&gt;
===Язык и структура имён===&lt;br /&gt;
Основной разговорный язык вульпканинов - Канилунц. Ученые часто сравнивали этот язык как отдалённую смесь немецкого, арабского и кечуа - языка древних инков. Как правило, имена вульпканинов состоят из двух слов, где первое - имя индивидуума, а второе - имя его отца. Редко в знатных семьях клана Рахт добавляли третье слово - имя рода.&lt;br /&gt;
&lt;br /&gt;
Это вовсе не означает, что можно назвать своего персонажа &amp;quot;Карл, Адольф&amp;quot;, ссылаясь на строки выше. Используйте ударение, построение по типу этих языков. Вульпканины не используют имена иных ксенорас, в том числе они никогда не используют имена людей.&lt;br /&gt;
#Примеры имён: Райнту, Халиман, Куртки, Лейлсу, Анака, Сарику.&lt;br /&gt;
#Пример имени из 2 слов: Кайларик Хасман, Аминко Юргали, Лейлару Мариям, Аннасу Сафрид.&lt;br /&gt;
#Если на основе языков, которые были указаны выше, трудно придумать имя - рекомендуется использовать переводчик. Как пример, русско-арабский. Солнце - Шамс. Его можно оставить как есть.&lt;br /&gt;
#Если слово нераспространённое и достаточно редкое, его можно не видоизменять.&lt;br /&gt;
#В то же время Немецко-русский. Ветер - Wind уже требуется колоссально изменить. Как пример, Hadiwind (соединено 2 слова из арабского и немецкого языков).&lt;br /&gt;
#Если придумывать имена на Немецкий манер, то по пути перевода имена требуется изменять практически всегда, как из примера выше. Слова из Арабского, Кечуа редки и могут не изменяться.&lt;br /&gt;
#Помните, что имя должно быть читабельным. Избегайте нагромождения согласных букв.&lt;br /&gt;
&lt;br /&gt;
=Физиологические особенности расы=&lt;br /&gt;
===Биология===&lt;br /&gt;
Исследовательские группы [[ТСФ]] в процессе изучения Вульпканинов зафиксировали ключевые особенности их внешнего вида и образа жизни. Анализ собранных заметок и исторических документов позволил узнать о Вульпканинах следующее: Вульпканины представляют собой отдельный вид, не имеющий прямых связей с земными канидами. Это двуногие гуманоиды, покрытые шерстью, с ростом от 140 до 180 сантиметров и весом не более 60 килограмм. Их скелет отличается легкостью и прочностью, а череп особенно прочно соединен с позвоночником. Размер мозга вульпканинов сопоставим с мозгом человеческого подростка. У них глубоко расположенный речевой аппарат, длинный язык и менее выраженные щеки. Грудная клетка имеет сложное строение с паутинообразной сеткой и костными выростами. Передние конечности вульпканинов оборудованы длинными пальцами с острыми когтями, а задние приспособлены как для ходьбы, так и для бега. Хвост выполняет функции равновесия и служит средством невербального общения. Шерсть, состоящая из прочного и эластичного белка фиброина, мягкая и хорошо сохраняет тепло, однако она уязвима к высоким температурам и химическим веществам. &lt;br /&gt;
&lt;br /&gt;
===Репродуктивная система===&lt;br /&gt;
Вульпканины размножаются подобно людям, но с особенностями: при оплодотворении развивается до пяти зародышей, однако из-за сложных условий выживает только часть молодых особей. Мутации важны для их выживания, принося новые характеристики для адаптации к суровым условиям, но в то же время ставят отпечаток на их судьбу. &lt;br /&gt;
Вульпканины размножаются исключительно из инстинктов, не получая удовольствия от этого процесса, а лишь следуя природным законам выживания и развития. Важно отметить, что размножение с другими расами для вульпканинов невозможно, так как у них уникальные биологические особенности и генетические различия. Исходя из этого, у вульпканинов полностью отсутствует влечение к представителям других рас.&lt;br /&gt;
&lt;br /&gt;
Различить пол вульпканинов по внешности непросто, но опытный ксенозоолог справится с этим заданием. Женщины вульпканинов обычно ниже мужчин: их рост варьируется от 150 до 160 сантиметров, в то время как мужчины достигают 165-180. Отличия заметны и в манере общения: женщины склонны к быстрой и энергичной речи, в то время как мужчины предпочитают более спокойный и размеренный стиль. Традиционный язык вульпканинов лишен интонаций, однако при переходе на другие языки различия в интонациях становятся очевидными. Также у женщин обычно длиннее шерсть и волосы, хотя из-за множества культурных традиций это не всегда является точным показателем пола.&lt;br /&gt;
&lt;br /&gt;
===Особенности питания===&lt;br /&gt;
Из-за строения желудка вульпканины предпочитают белковую пищу, особенно мясо. Растительная еда им не подходит, так как плохо усваивается и вызывает дискомфорт. В отличие от людей, вульпканины не нуждаются в клетчатке и могут питаться исключительно мясом без опасности для здоровья.&lt;br /&gt;
&lt;br /&gt;
=Психологические особенности расы=&lt;br /&gt;
===Конфликтность===&lt;br /&gt;
У вульпканинов довольно сложные взаимоотношения друг с другом. Любая встреча с представителем иного клана может обернуться конфликтом, дракой или даже кровопролитием. Главам отделов рекомендуется грамотно распределять и разделять таковых вульп на рабочем месте, дабы избежать потасовки. Также стоит помнить об особенностях поведения представителей каждого из кланов, учесть их предпочтения и нравы. Даже за неимением вульпканина из иного рода, к примеру, член Аштара может неадекватно воспринять любую пассивную враждебность по отношению к себе, будь то пассивная токсичность Серых, проявление ксенофобии или даже безобидные шутки. Как глава, особенно будьте чутки по отношению к &amp;quot;беженцам&amp;quot;, которые вполне могут стать жертвами нескрываемой агрессии со стороны других вульп и даже будущими пациентами медицинского отдела.&lt;br /&gt;
&lt;br /&gt;
===Отношения с противоположным полом===&lt;br /&gt;
У вульпканинов наблюдается чёрствость и отсутствие полового влечения. Половой акт для них является лишь инструментом, вынужденной мерой для продолжения рода, и прибегают они к нему только после длительного знакомства и заключения союза в благоприятных условиях. Романтические же отношения любого рода с представителями других рас для вульпканинов и вовсе исключены.&lt;br /&gt;
&lt;br /&gt;
=Устройство общества=&lt;br /&gt;
==Политика==&lt;br /&gt;
В силу того, что вульпкане окончательно не оформились в единственное государство, они представляют из себя децентрализованное скопление кланов, находящихся на своей родной планете Альтам. Интересы расы во внешней политике не представляют из себя ничего. Вульпканины погружены в распри и кровопролитные войны на своей планете. Сотни тысяч беженцев-вульпканинов заполонили всю галактику, от колоний и до государств; те, кто хочет мира своей нации, бегут от войны, им чужды идеи их соплеменников, из-за чего оставшиеся на Альтаме вульпканины буквально ненавидят кочующих собратьев. Вселенная обошлась жестоко с этой расой: их притесняют, гонят и не принимают в других местах. Обречённые на вечное скитание, беженцы ищут себе новый дом, однако найти его не получается уже сотни лет.  &lt;br /&gt;
&lt;br /&gt;
===Родной мир===&lt;br /&gt;
Альтам, родина вульпканинов, представляет собой мир, где горы, покрытые снегом, устремляются к небесам, а ниже расстилаются холодные пустыни. Температура здесь редко поднимается выше одного градуса, создавая пейзаж вечного прохладного уединения.&lt;br /&gt;
В мире Альтама растения хитроумно сохраняют влагу под восковыми листьями, расцветая в короткую весну и оживляя холодные пустыни яркими красками. Пушистые песчаные тепланы укрываются в песках, ледяные ящеры блуждают среди мороза, а крылатые пустынники вьют гнезда на снежных горных вершинах, находя убежище и пищу в этой суровой красоте.&lt;br /&gt;
Вульпканины гармонично вписываются в этот мир. Их мягкая шерсть и стальные мышцы помогают противостоять холоду. Они — хранители заснеженных гор и прохладных пустынь, властелины Альтама, где каждая песчинка и снежный хребет отражают красоту и суровость этой планеты.&lt;br /&gt;
&lt;br /&gt;
===Вооружённые силы===&lt;br /&gt;
Вооруженные силы, как правило, трудно счесть. Все три клана достаточно милитаризированы, но разобщённые они не представляют никакой угрозы в галактике, флот вульпканинов находится в плачевном состоянии, а те корабли, которые существуют, заняты войной на Алтаме. У всех кланов имеются военные и полицейские сети, суммарная численность около миллиарда, но точный подсчёт невозможен ввиду сокрытых от всех данных.&lt;br /&gt;
&lt;br /&gt;
===Экономика===&lt;br /&gt;
Экономика Алтама находится в положении катастрофы, кланы в основном торгуют топливом и дешёвой рабочей силой, которая является основным заработком. Ходят слухи, что нередко вульпканинов продают в наёмнические организации, рабство; отправка своих сородичей в места, где адский труд стандартная среда, - не является чем-то необычным. Вся экономика подвержена суровым временам военного времени, идеологически верные своим кланам вульпканины трудятся на благо будущей победы и буквально куют её днями и ночами. &lt;br /&gt;
&lt;br /&gt;
===Преступность===&lt;br /&gt;
Вульпканины представляют среднюю опасность галактическому спокойствию. Массовая миграция и бегство от войны навлекли на этот народ беды, горе и голодную смерть. В разных местах вульпканины выживают, как могут, нередко воруют или силой забирают еду, кредиты, одежду и прочие нужды для жизни. На Алтаме преступность, а именно мародёрство, крайне частое явление.&lt;br /&gt;
&lt;br /&gt;
[[Файл:VulpArt4.png|400px|thumb|right|Автор рисунка vk.com/sabik_mors]]&lt;br /&gt;
&lt;br /&gt;
===Праздники===&lt;br /&gt;
&lt;br /&gt;
* Кейл&#039;нудж Лихт (Свет Звёзд) - третье воскресенье весны. В этот день клан Рахт устраивает большие научные конференции, на которых делится своими открытиями и подчеркивает значимость знаний. &lt;br /&gt;
* П&#039;улби Ферб (День Сердечной Связи) - 12 октября. День, когда Рахт собираются вместе для проведения церемоний и ритуалов, направленных на углубление взаимопонимания и укрепление внутренней гармонии, открывая сердца для эмоционального единения и коллективной мудрости.&lt;br /&gt;
* П&#039;уфат Гип (День Покорения Вершин) - 21 июня. В этот день последователи Аштар отправляют своих воинов в паломничества к вершинам самых высоких гор, чтобы те продемонстрировали свою решительность и выносливость.&lt;br /&gt;
* Ра&#039;йка Диа (Праздник Вселенского Диалога) - 5 мая. Праздник, отмечаемый кланом Аштар в честь их первого исторического контакта с внеземной расой, символизирующий начало новой эры общения и сотрудничества между цивилизациями разных миров. &lt;br /&gt;
* П&#039;унун Орд (День Закона и Порядка) - 6 августа. Праздник, во время которого вульпканины клана Догмат отмечают свою преданность справедливости и равенству перед законом. &lt;br /&gt;
* Ра&#039;йкита Эре (Фестиваль Воинской Чести) - 21 декабря. В этот день воины Догмата демонстрируют свои боевые навыки и отмечают воинскую честь, устраивая соревнования на аренах под боевые марши.&lt;br /&gt;
&lt;br /&gt;
=История [[file:Vulpflag.png]]=&lt;br /&gt;
===История расы Вульпканинов с древнейших времен по наши дни===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:10px;&amp;quot;&lt;br /&gt;
|[[File:Altam2.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Altam&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Тёмное время===&lt;br /&gt;
[[Файл:VulpArt1.png|400px|thumb|right]]&lt;br /&gt;
В эпоху Тёмных времён на Алтаме, земля была озарена огнём войн и столкновений, вызванных конфликтами религиозных верований и национальных взглядов. Вульпканины, рассеянные по многочисленным кланам, вели беспощадные битвы за власть и ресурсы. Среди них клан Рахт, древнейший и мудрейший, прославился не только своей философией, но и умением воевать. Рахт отличались от других кланов своим подходом к военному делу. В то время как большинство кланов полагалось на простое каменное и бронзовое оружие, Рахт шагнули дальше. Используя свои знания в металлургии и науке, они создавали более продвинутое оружие – мечи и копья из сплавов бронзы, которые были легче, прочнее и острее, чем у их соперников. Эти орудия войны в руках воинов Рахт становились продолжением их воли и стремления к победе. Не только в оружии кроилась сила Рахт, но и в их боевой тактике. Они изучали искусство ведения боя, учась маневрировать, уклоняться и атаковать с неожиданных сторон. Их стратегия была основана на глубоком понимании территории и способностях своего войска, что часто приводило их к победе в кажущихся безнадежными сражениях. В эти времена, когда каждый день был испытанием, а каждое сражение – борьбой за выживание, Рахт проявили себя не только как мудрецы, но и как храбрые воины. Умение сочетать науку и искусство войны сделало их одним из самых могущественных и уважаемых кланов тех времён.&lt;br /&gt;
&lt;br /&gt;
===Война огня и когтей===&lt;br /&gt;
Когда на Алтаме наступили времена, которые в будущем будут воспеты как Война Огня и Когтей, сама земля затрепетала под грозой битв за бескрайние территории планеты. Небо окрасилось в алые оттенки сражений, а земля пропиталась кровью воинов. Среди заснеженных скал и холодных пустынь возвышались два могущественных клана – Последователи Аштара и Догмат Мзманулина, в то время как клан Рахт, словно непреклонный страж, удерживал свои позиции. Последователи Аштара, наследники славы великого основателя и воина, что провозгласил себя королем всей планеты и стремился объединить все кланы Алтама под своим началом, вели свои армии, вооруженные мечами из самой прочной стали и первыми образцами огнестрельного оружия, с целью объединения Алтама под своими флагами. Догмат Мзманулина, наделенный несокрушимой силой своего лидера, героя множества сражений и битв, неустрашимого борца, экипировал своих воинов в непробиваемую броню, внушая страх и ужас в сердцах своих врагов. Клан Рахт, подобно непоколебимому бастиону, стремился к миру и гармонии. Они укрепляли свои города мощными стенами и разрабатывали изощренные оборонительные системы, чтобы защитить свои земли от бурь войны. В эту эпоху, когда пылали огни сражений, многие кланы были поглощены мощью трех доминирующих, уходя в небытие. И вот, когда грохот битв утих, на Алтаме наступило временное затишье. Оконченная Война Огня и Когтей оставила после себя зияющие раны и нескончаемые конфликты между выжившими кланами. Этот период, ознаменованный революционными преобразованиями в военных тактиках и технологиях, навсегда изменил судьбу Алтама.&lt;br /&gt;
&lt;br /&gt;
===Космическая эпоха===&lt;br /&gt;
В Космическую эпоху, последнюю главу в истории Алтама, вульпканины вступили с ощущением неотвратимых перемен. Истощение ресурсов планеты заставило их искать альтернативы в звездных просторах. Строительство первых космических кораблей, направленных на добычу полезных ископаемых на астероидах, сначала казалось решением всех проблем. Но вскоре мирная экспансия превратилась в новую арену конфликтов, перенеся войну из истощенных пустынь Алтама в бескрайний космос. В этот раз вульпканины боролись за сырье, с помощью которого они изготавливали оружие для новых битв. В то время как вульпканины осваивали космос, на Алтаме произошло событие, радикально изменившее ход их истории. Корабль [[ТСФ]] приземлился на планете, вступив в первый контакт с Последователями Аштара. Этот момент только усилил уже существующее напряжение между тремя кланами. Рахт и Догмат Мзманулина обвинили Аштар в том, что они открыли двери &amp;quot;чужакам&amp;quot;, что, по их мнению, принесло лишь новые проблемы. [[ТСФ]] построили консульство на Алтаме, что стало символом новой эры, но и новой угрозы для некоторых кланов. Напряженность достигла апогея, когда Последователи Аштара прибегли к применению ядерного оружия. Результатом стала ядерная война, окутавшая Алтам ядерной зимой и приведшая к катастрофическим последствиям. В условиях нестерпимой беды и разрушения многие вульпканины обратились за помощью в консульство [[ТСФ]]. Видя в них ценный источник рабочей силы, [[ТСФ]] начали расселять беженцев по различным мирам. Но даже после таких ужасных событий война на Алтаме не прекращалась. Казалось, что конфликт продолжится до тех пор, пока хотя бы один представитель каждого из трех кланов остается на планете.&lt;br /&gt;
&lt;br /&gt;
=Взаимоотношения=&lt;br /&gt;
===С другими расами===&lt;br /&gt;
Вульпканины ничего не представляют из себя на политической арене, но ходят слухи, что некоторые кланы закупают оружие у [[СССП]] и подписывают с ними тайные торговые договоры. [[СССП]] некогда хотели подписать пакт с одним из кланов, дабы помочь закончить распри на Алтаме, однако они опасаются вмешательства других крупных игроков, что может повлечь за собой наложение эмбарго и санкций или полномасштабной войны. Из-за продолжительной войны вульпканины так и не смогли сформировать официальные дипломатические отношения ни с одной расой, что заставляет смотреть на них весь цивилизованный мир как на дикарей.&lt;br /&gt;
&lt;br /&gt;
=Культура и Кланы=&lt;br /&gt;
Культура вульпканинов - это небогатое, но многообразное наследие, которое развивается в условиях войны и поиске единства на Альтаме. На протяжении всей войны вульпканинская культура потеряла многие кланы, племена и народности. Вульпканины продолжают бороться между собой за единство и мирную жизнь на планете Альтам, стремясь достичь процветания и равновесия для своей расы.&lt;br /&gt;
&lt;br /&gt;
[[Файл:VulpArt2.png|200px|thumb|left|Клан Рахт]]&lt;br /&gt;
====Клан Рахт====&lt;br /&gt;
&#039;&#039;&#039;Девиз: Сила знания, свет мудрости  / Ответ соплеменника:  Путь к единству.&#039;&#039;&#039;&lt;br /&gt;
Известный на Алтаме как воплощение знаний и философии, отличался от других вульпканинов своей приверженностью науке и интеллектуальному развитию. Эти ученые-философы, ценящие коллективизм и традиции, стремились к прогрессу через научные исследования и глубокие размышления.&lt;br /&gt;
Одной из их ключевых традиций была церемония &amp;quot;Свет Звезд&amp;quot;, где ученые делились своими открытиями, подчеркивая значимость знания и совместной работы для общества. Рахт также практиковали медитацию и ритуалы эмоционального очищения, что способствовало гармонии внутри клана.&lt;br /&gt;
Военная стратегия Рахта базировалась на защите, используя передовые технологии для создания неприступных оборонительных систем. Эти меры помогали минимизировать потери и эффективно противостоять агрессии врагов.&lt;br /&gt;
Таким образом, клан Рахт стал символом просвещения и научного прогресса на Алтаме, играя ключевую роль в развитии вульпканинской культуры и общества.&lt;br /&gt;
&lt;br /&gt;
[[Файл:VulpArt9.jpg|200px|thumb|left|Догмат Мзманулина]]&lt;br /&gt;
====Догмат Мзманулина====&lt;br /&gt;
&#039;&#039;&#039;Девиз: Меч Догмата не знает сомнений / Ответ соплеменника: Мы установим мир.&#039;&#039;&#039;&lt;br /&gt;
На Алтаме воплощает неукротимую воинственность, олицетворяя собой культуру, основанную на стремлении к военному превосходству и подчеркнутой агрессии. В этом клане, где сила и мужество ценятся превыше всего, устроены по принципам военных орденов, а честь и боевая доблесть являются ключевыми ценностями. С раннего возраста вульпканины обучаются искусству боя и стратегии, воспитывая в себе бесстрашие и решительность. Военная тактика Догмата базируется на агрессивном наступлении, демонстрируя силу и доминирование в битвах. Их вооружение и броня сочетают простоту и эффективность, способствуя выносливости в ближнем бою. Догмат Мзманулина почитает справедливость как один из важнейших принципов своей культуры. Они верят в строгость законов и равенство перед лицом правосудия, что делает их сторонниками порядка и справедливости даже в условиях бесконечной войны, сохраняя внутреннюю устойчивость и принципиальность в их обществе.&lt;br /&gt;
&lt;br /&gt;
[[Файл:VulpArt8.jpg|200px|thumb|left|Клан Аштара]]&lt;br /&gt;
====Клан Аштара====&lt;br /&gt;
&#039;&#039;&#039;Девиз: Кровь Аштара, вершина нашего духа. / Ответ соплеменника: За Аштара!&#039;&#039;&#039;&lt;br /&gt;
Когда-то был известен своей мужественностью, воинственностью, уникальными традициями и амбициями. Обитая в высоких нагорьях, эти вульпканины сбривали шерсть и украшали кожу татуировками, повествующими о вершинах, завоеванных во время ритуальных экспедиций. Стремясь к заснеженным пикам, они демонстрировали свою выносливость и решительность.&lt;br /&gt;
Аштарцы, веря в идеалы своего лидера, намеревались объединить всех вульпканинов под знаменем Аштара. Однако в остальных кланах их учение считалось табу, влекущим смертную казнь. Конфликт между кланами усугубился после первого контакта вульпканинов с инопланетянами, осуществленного Аштарцами. Несмотря на значительные, по меркам расы, достижения в области двигательных технологий, клан Аштара стал ненавистными изгоями, проводниками всех бед, впустившими чужаков на Альтам.&lt;br /&gt;
&lt;br /&gt;
Основные цвета шерсти аштарцев: это рыжий, бурый и коричневый, также изредка встречаются разные оттенки жёлтого меха. &lt;br /&gt;
&lt;br /&gt;
====Беженцы====&lt;br /&gt;
&#039;&#039;&#039;Основного девиза нет, негласный: Свобода в Единстве. / Ответ соплеменника: Держаться вместе.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Спустя несколько поколений после бегства от ужасов войны, беженцы вульпканинов с Алтама образовали цивилизованное общество в новых мирах. Их культура, хотя и сохраняла некоторые элементы наследия Алтама, преобразилась, ценя доброту, щедрость и гостеприимство. Эти вульпканины создали собственные традиции, отражающие их адаптацию к новым условиям жизни и стремление к гармонии.&lt;br /&gt;
Они развили черты, напоминающие современного человека, стремясь к мирной и устойчивой жизни. В их обществе большое внимание уделялось взаимопомощи и сотрудничеству. Однако, несмотря на новый образ жизни, в их сердцах оставалась глубокая рана — ненависть к тем, кто остался на Алтаме, которых они винили в разрушении родной планеты. В свою очередь, беженцев так же ненавидят соплеменники, они называют их предателями.&lt;br /&gt;
Таким образом, беженцы вульпканинов с Алтама превратились в отдельное, цивилизованное сообщество, сохранив связь с корнями, но отвергнув воинственные аспекты своего прошлого и стремясь к миру и согласию.&lt;br /&gt;
&lt;br /&gt;
==Участие в жизни галактики и НТ==&lt;br /&gt;
Представители расы вульпканинов являются отличными разнорабочими, которые без особых проблем выполняют свои обязанности - от уборщика до наёмника. В частности, представители кланов - это относительно дешёвая рабочая сила, неприхотливая в быту и пище, готовая работать за скромную плату. Практически все члены кланов отправляют часть заработанных средств своему родному клану. Что касается беженцев, то они не особо проявляют активность, например, на политическом поприще.&lt;br /&gt;
&lt;br /&gt;
==Вульпканины сейчас==&lt;br /&gt;
Межгалактическое сообщество с опаской смотрит на любого представителя вульпканинов, в особенности до той поры, пока не уточнит у него принадлежность к клану. Мало кто захочет иметь дело с фанатиком или кровожадным убийцей или наблюдать на своем предприятии стычку двух враждующих кланов. Если же вести дела придётся с так называемым &amp;quot;беженцем&amp;quot;, ситуация обстоит гораздо прозаичнее - это будет, скорее всего, мирный, неконфликтный работник, стремящийся показать себя.&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Расы]]&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%95%D1%80%D0%B5%D1%82%D0%B8%D0%BA&amp;diff=46740</id>
		<title>Еретик</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%95%D1%80%D0%B5%D1%82%D0%B8%D0%BA&amp;diff=46740"/>
		<updated>2026-05-19T19:08:11Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Способности, таблицы по ширине&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wip|assign=Weekend943}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|theme = Cultist&lt;br /&gt;
|stafftype = АНТАГОНИСТ&lt;br /&gt;
|img = Heretic.gif&lt;br /&gt;
|jobtitle = Еретик&lt;br /&gt;
|access = Везде, куда пускает ваша карта и ваши заклинания.&lt;br /&gt;
|difficulty = Очень высокая&lt;br /&gt;
|superior = Забытые боги&lt;br /&gt;
|duties = Ищите разломы, совершайте жертвоприношения и воплощайте непостижимые кошмары в безумной погоне за полубожественностью.&lt;br /&gt;
|guides = Эта страница&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Забыты, поглощены, опустошены. Человечество больше не помнит потусторонних сил разрушения, но завеса Мансуса ослабла. Мы заставим их снова почувствовать страх...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Итак, вы еретик? Что ж, теперь вы на пути меча и магии. Собирайте разломы, завершайте жертвоприношения, проводите ритуалы и возвышайтесь до божественности!&lt;br /&gt;
&lt;br /&gt;
==The Mansus Veil Weakens==&lt;br /&gt;
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. Your ultimate goal is to ascend and become a demigod of decay, but to do that you must gain knowledge. All knowledges but marks, blade upgrades, and ascension cost 1 point. &lt;br /&gt;
&lt;br /&gt;
You can gain knowledge points and become stronger through a few ways:&lt;br /&gt;
* Draining influences that spawn randomly around the station.&lt;br /&gt;
* Sacrificing crew members your dark patrons hunger for.&lt;br /&gt;
* Automatically getting one knowledge point every 20 minutes.&lt;br /&gt;
&lt;br /&gt;
===Sacrificing===&lt;br /&gt;
The Mansus desires only a select few Heathens (non-heretics) at any moment.&lt;br /&gt;
&lt;br /&gt;
At the start of the round you will be assigned five sacrifice targets. You can reroll these with an optional knowledge (The Relentless Heartbeat) later on, but until then, you&#039;re stuck with those. &lt;br /&gt;
* One target will be a Head of Staff. Heads of staff are worth an additional point!&lt;br /&gt;
* One target will be a member of security. &lt;br /&gt;
* One target will be a member of your department.&lt;br /&gt;
* Two targets will be completely random crewmembers. &lt;br /&gt;
&lt;br /&gt;
You will only be able to sacrifice these targets. Your patrons will not accept just &#039;&#039;any&#039;&#039; old assistant. &lt;br /&gt;
&lt;br /&gt;
Follow your [[file:Living Heart Button.gif|32px]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039; to your target of choice and incapacitate them through any means necessary. If your target&#039;s in critical, sleeping, handcuffed, or dead they&#039;re ready to sacrifice. Drag them over a [[File:Transmutation Rune.png|32px]] &#039;&#039;&#039;transmutation rune&#039;&#039;&#039; and invoke the rune to sacrifice them.&lt;br /&gt;
&lt;br /&gt;
Whenever a target is sacrificed, they&#039;re healed up and sent to a &#039;&#039;&#039;Shadow Realm&#039;&#039;&#039;, forced to dodge the Hands of the Mansus to fight for their survival. They will then be &#039;&#039;&#039;sent back&#039;&#039;&#039; to the station and &#039;&#039;&#039;lose all memory&#039;&#039;&#039; of whoever sacrificed them, so your ass is covered on that front. Additionally, several of their organs will be dumped on the ground and replaced with annoying &amp;quot;corrupted&amp;quot; organs within the victim, so that you can use them in rituals later. &lt;br /&gt;
&lt;br /&gt;
However, if your target is soulless they&#039;ll make a huge mess over your rune. Be ready to clean it up if you don&#039;t want to leave evidence!&lt;br /&gt;
&lt;br /&gt;
Anyone who you have sacrificed in the past loses a lot of their ability to retaliate against you in the future; A sacrifice victim who attacks you or is attacked by you &#039;&#039;&#039;while you are wearing a Focus&#039;&#039;&#039; will vomit out one of their chest organs immediately (with a small cooldown between this effect triggering) which has a 50/50 chance of incapacitating them almost immediately and killing them fairly quickly.&lt;br /&gt;
&lt;br /&gt;
===Eldritch Influences===&lt;br /&gt;
[[File:Reality Smash.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Influences&#039;&#039;&#039; are the easy way to gain power points. Whenever there are Heretics aboard, influences will randomly spawn across the station. At first, influences are only visible to Heretics, and can be harvested after a short delay by simply clicking on them with an empty hand. &lt;br /&gt;
&lt;br /&gt;
After being harvested, the influence vanish temporally. Soon after, it will reappear and change its appearance, becoming a &#039;&#039;&#039;pierced reality&#039;&#039;&#039;. More importantly, &#039;&#039;&#039;&amp;lt;u&amp;gt;it will become visible to the entire crew.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Influences can only be harvested once, so don&#039;t waste time trying to collect those that other Heretics have already taken!&lt;br /&gt;
&lt;br /&gt;
[[file:Pierced Illusion.gif|sub]] (An already harvested influence. Notice the glow.)&lt;br /&gt;
&lt;br /&gt;
In addition to its myriad other uses, using a [[file:Codex Cicatrix.png|32px]] Codex Cicatrix to harvest an influence will reward double the knowledge points.&lt;br /&gt;
&lt;br /&gt;
===Heretical Research===&lt;br /&gt;
Once you have some power points, it&#039;s time to &#039;&#039;&#039;research&#039;&#039;&#039;! Open up your Antag Info UI (Action button, top left) and visit the second tab. The research menu forms a branching tree (see below), and your first selection will be to commit to a &#039;&#039;&#039;path&#039;&#039;&#039; that defines your initial abilities and Final Ascension. You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your play-style.&lt;br /&gt;
&lt;br /&gt;
===Transmutation is the Key===&lt;br /&gt;
Eventually, you&#039;ll need to start using proper magics. To draw a &#039;&#039;&#039;transmutation rune&#039;&#039;&#039;, you&#039;ll need a writing tool, such as a pen or crayon. Activate [[File:Mansus Grasp Button.png|32px]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; in your offhand and click on the floor to begin drawing a rune. These runes are green and take up a 3x3 area, and while they can go under other objects, it&#039;s best to keep them clear for transmutation purposes.&lt;br /&gt;
&lt;br /&gt;
You can remove runes by using your [[File:Mansus Grasp Button.png|32px]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; on it, and you can also freely use &#039;&#039;other&#039;&#039; Heretics&#039; runes.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;transmute&#039;&#039;&#039;, simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. Transmutation Rituals allow you to create powerful artifacts, demonic monsters, and many useful tools that will help you progress towards ultimate power. &lt;br /&gt;
&lt;br /&gt;
The [[file:Codex Cicatrix.png|32px]] Codex Cicatrix can also draw and remove runes, doing it three times faster than drawing by hand.&lt;br /&gt;
&lt;br /&gt;
===Focus is Necessary===&lt;br /&gt;
To cast more advanced spells, you must focus by wearing an Amber Focus or holding an open Codex Cicatrix. You may transmute other items into them with your [[Heretic#Starting Knowledge|Starting Knowledge]]. &lt;br /&gt;
&lt;br /&gt;
Some more powerful heretical equipment also functions as a focus - namely, the Ominous Armor from the Armorer&#039;s Ritual (when the hood is flipped up) and the Warm Eldritch Medallion from the Ashen Eyes ritual. Ascending also disables the need for a focus.&lt;br /&gt;
&lt;br /&gt;
===The Heretic Blade===&lt;br /&gt;
The Sickly Blade will be your first unlocked research. It can be created by transmuting a common knife (this includes even Shivs, which are made by wrapping Glass Shards with Cloth) with a secondary ingredient based on your path, and serves as a powerful melee weapon as well as a one time use escape tool.&lt;br /&gt;
&lt;br /&gt;
All paths have their own kind of blade, which only differ in appearance and name without any additional research. As with the [[File:Mansus Grasp Button.png|32px]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, your blade will be upgraded by your research over time. Said upgrades will differ depending on the path you choose. &lt;br /&gt;
&lt;br /&gt;
You are limited in the amounts of blades you can create at a time - Ash, Void, Lock, Cosmos, Moon, and Rust limit you to three blades,  Flesh limits you to four, and Blade naturally has the highest cap at five blades. Try not to lose them!&lt;br /&gt;
&lt;br /&gt;
Additionally, you can &#039;&#039;&#039;break&#039;&#039;&#039; your blade by activating it in-hand to teleport to a random, (mostly) safe location in a pinch. Better to lose your weapon and live another day than die fighting.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
All Heretics spawn with the same objectives.&lt;br /&gt;
&lt;br /&gt;
* Research Heretic knowledge. You start with 6.&lt;br /&gt;
* Sacrifice multiple people.&lt;br /&gt;
&lt;br /&gt;
Some Heretic paths will also gain additional objectives. &lt;br /&gt;
&lt;br /&gt;
* Summon a number of monsters. (This only counts Heretic monsters, NOT ghouls!)&lt;br /&gt;
&lt;br /&gt;
To purchase your Ascension, you must complete all of your objectives!&lt;br /&gt;
&lt;br /&gt;
=== Cult Interactions ===&lt;br /&gt;
Cultists and Heretics may potential exist within the same shift, and should be aware of the relationship between the two. Heretics and cultists are rivals, and gain advantages for targeting each other during the round. The presence of the Heretic will disable cultists from being able to arise as a cult ghost using the spirit realm, inhibiting one of their valuable tools to spy. However this also reveals the presence of a heretic on board. &lt;br /&gt;
&lt;br /&gt;
When a heretic is sacrificed by a cultist, their body is consumed and their soul is sealed within a spirit blade. This blade is not loyal to anyone in particular, and may choose to help or hinder at will. However, this blade&#039;s power may be sealed away, crippling the ability of the blade to interact with their surroundings. They may then be unsealed again at will. Anyone wielding this blade will be granted a spell, chosen from the heretic&#039;s chosen lore path.&lt;br /&gt;
&lt;br /&gt;
When a cultist is sacrificed by a heretic, the cultist will be immediately de-converted. Additionally, a special heretic blade will be formed from the power of the extracted cult energy, forming a blade stronger than others of its kind. &lt;br /&gt;
&lt;br /&gt;
Anyone sacrificed by a heretic will be marked by the influence of the mansus, making them more resistant to cultist influence. When sacrificing, a minimum of three cultists is required regardless if they are alive or dead. Once they are properly sacrificed, the backlash from the heretical magic will poison the cultists responsible for the ritual with minor afflictions. Additionally, there is a one in five chance that a heretical beast may be pulled from the target. &lt;br /&gt;
&lt;br /&gt;
==Paths of Decay==&lt;br /&gt;
There are different aspects of the arcane to which you can devote yourself. While most all rituals and spells can be learned by a single Heretic, your first and most important choice will decide how your [[file:Sickly Blade.png|32px]] Blade and [[File:Mansus Grasp Button.png|32px]] Grasp will evolve, and how your final ascension will transform you.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;|Path&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
|Nightwatcher&#039;s Secret&lt;br /&gt;
|The Path of Ash revolves around fire, mobility, and crowd control. It grants multiple tools that are very forgiving for a new Heretic, including a short range jaunt that works while handcuffed and a mask that slowly saps nearby Heathens of sanity and soul, and is highly recommended for first-timers. While its abilities may not be the strongest until later in the round, they are very easy to get the ball rolling with and difficult to stop. Ascending gives you the power to burn down the station in a living tornado of flame.&lt;br /&gt;
|-&lt;br /&gt;
!Path of Moon&lt;br /&gt;
|Moonlight Troupe&lt;br /&gt;
|The Path of Moon revolves around crowd control and conversion using their special talent of inflicting instanity on others. Extended fights benefit a moon heretic, as the more insane the crowd of people around the heretic are, the more powerful the heretic&#039;s abilities become. Certain talents may also temporarily convert those insane enough into true believers, though the light is too bright for them! They will attack anyone in range (except for you). What moonlight heretics lack in direct firepower, they make up for in diminishing others. &lt;br /&gt;
|-&lt;br /&gt;
!Path of Lock&lt;br /&gt;
|A Steward&#039;s Secret&lt;br /&gt;
|The Path of Lock grants you incredible area control as well as enough tools to bamboozle those who attempt to reach you. Your weaponry is mainly focused on utility, rather than offense or even defense, despite being able to branch into harmful sidepaths. Lock Heretics are able to quickly disappear and trick chasers with their Eldritch Card, as well as quickly return to safe points across the station. Ascending allows you to turn into empowered eldritch creatures and will open a portal into the Labyrinth&#039;s Heart at the side of the ritual, summoning an endless army of eldritch horrors at your service.&lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|The Path of Flesh focuses on summoning player-controlled minions and demons to do your bidding. Heretics on this path gain almost no offensive or defensive abilities, and rely heavily on stockpiling corpses and organs to complete rituals. Despite this, it offers many fun and powerful tools to those who can make it to the end, making it a difficult (but satisfying) path overall for inexperienced Heretics. Ascending allows you to shed your human form and become something &#039;&#039;much&#039;&#039; greater.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Void&lt;br /&gt;
|Glimmer of Winter&lt;br /&gt;
|The Path of Void focuses on stealth, silence and the freezing cold. While the path offers very little utility early on, they quickly gain the ability to silence and freeze their victims, opening the window to silently ambush targets with no other items or chemicals required. It also offers full immunity to freezing temperatures, an invisible armored cloak (with pockets!), and later a targeted blink that damages anything nearby. The path has access to many strong transmuted items, but requires smart use to realize their full potential, making it moderately difficult but a good beginner choice. Ascending silences those around you and makes you the eye of a deadly blizzard.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of the Blade&lt;br /&gt;
|The Cutting Edge&lt;br /&gt;
|The Path of the Blade empowers you to become master of one-on-one combatant. The path lacks many spells or utility, especially early on, but as you grow in power, your blades gain the ability to counter attack and even dual wield. Blade Heretics can summon orbiting knives that will protect them entirely from any attacks, including stun batons. Additionally, Blade Heretics have a few tools to make getting the jump on your victims easier. Ascending grants you a whirlwind of knives to protect you from all kinds of attacks, as well as greatly enhancing your abilities in combat, especially with your curved blades.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|The Path of Rust is about healing, corruption, and brute forcing through all obstacles, at the cost of stealth. Rust grants you the ability to destroy silicons and mechs in one strike, fry any electronics, and demolish any walls or doors. Most of your abilities will create rust - standing over rust grants you healing and resilience. While you will become immensely resistant standing on rusted tiles, you have very little in the way of tools otherwise, making it a moderately difficult path to take. Ascending grants you unparalleled healing and survivability when standing over rust and spreads a tide of rust over the station from your rune. &lt;br /&gt;
|-&lt;br /&gt;
!Path of Cosmos&lt;br /&gt;
|Eternal Gate&lt;br /&gt;
|The Path of Cosmos allows you to control the area by using cosmic fields. Cosmic fields cannot be entered by people with a star mark. The Cosmic Heretic has several spells throughout the path that give people star marks and generate cosmic fields. The path only contains spells so an amber focus will be useful. This path is complex and requires knowledge of how the path works to realize its full potential. Ascending summons a controllable entity, albeit can require a lot of attention to function optimally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Способности==&lt;br /&gt;
Снизу приведена таблица всех способностей Еретика. Выбрав путь, который определит ваш дальнейший набор доступных навыков, вы будете двигаться по нему вертикально. Пути в таблице разделены по уникальным цветам, бесцветные - нейтральные навыки. Нейтральные навыки располагаются между навыками путей в 3-х отдельных рядах, в которых можно исследовать каждый один за другим, - каждый открывает для изучения соседний, что, при наличии большого количества очков знаний, потенциально дает возможность исследовать весь ряд способностей целиком. Крайний левый и правый навыки в таких рядах образуют цикл, например, при изучении [[Еретик#Scorching_Shark|Scorching Shark]] вы откроете [[Еретик#Cosmic_Expansion|Cosmic Expansion]] и наоборот. Отличие же сдвоенных способностей - для открытия соседней нужно изучить только одну из двух, изучение второй при этом не блокируется.&lt;br /&gt;
Зеленые навыки, не из первого ряда базовых - универсально доступные для любого пути, не зависящие ни от чего.&lt;br /&gt;
&lt;br /&gt;
Имейте ввиду, &#039;&#039;&#039;способности метки, клинка и возвышения стоят 2 очка знаний, а возвышение доступно только во время [[Культист#Призыв_Нар’Си|призыва культа]] или с целью [[Предатель#Hijack_the_shuttle|угона шаттла]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{HereticTable}}&lt;br /&gt;
&lt;br /&gt;
===Второстепенные знания===&lt;br /&gt;
&lt;br /&gt;
Таблица второстепенных знаний, зависящих от способностей из основного дерева еретика. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Вспомогательные ритуалы=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;&amp;quot; |Requirement&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!Unsealed Arts&lt;br /&gt;
|Завершение [[Еретик#Ritual_of_Knowledge|Ритуала знаний]].&lt;br /&gt;
| Additional ritual that can be completed to formulate a random [[#tabber-tabpanel-Arts-0|unsealed arts]] portrait. Depending on the painting you are given, they will bestow varying AOE effects to their environment. While heretics may find solace in their presence, any heathen who gazes upon the works of the forbidden arts may come under inhibiting or otherwise debilitating effects, increasing in intensity the longer they view it.&lt;br /&gt;
|-&lt;br /&gt;
!Lionhunter Rifle Ammunition&lt;br /&gt;
|[[Еретик#Lionhunter&#039;s Rifle|Lionhunter&#039;s Rifle]]&lt;br /&gt;
|Allows you to transmute hide from any animal with any three used or unused three ballistic ammunition cartridges (shotgun shells, rifle rounds, pistol cartridges, etc, any will do) to create another three-round clip of ammunition for the Lionhunter Rifle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Начертания=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alert Rune.png]]&lt;br /&gt;
!Alert Carving&lt;br /&gt;
| Gives you a message every time someone walks over it with their name and area. This carving has a very low alpha value in-game, making it very hard to see. It is not destroyed when someone walks over it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tentacle Rune.png]]&lt;br /&gt;
!Grasping Carving&lt;br /&gt;
|When walked over, the victim is stunned for five seconds and their legs receive heavy damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Madness Rune.png]]&lt;br /&gt;
!Maddening Carving&lt;br /&gt;
|When walked over, applies dizzyness, jiterryness, temporary blindness, confusion , stuttering, slurring and a large amount of stamina damage to the victim.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-| Зелья=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot; &lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Buff Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eldritch Potion Clarity.png|64px]]&lt;br /&gt;
|[[File:Dusk And Dawn.png|64px]]&lt;br /&gt;
!Brew of Dusk and Dawn&lt;br /&gt;
|Allows you to see clearly through walls and objects for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eldritch Potion Marshal.png|64px]]&lt;br /&gt;
|[[File:Wounded Soldier.png|64px]]&lt;br /&gt;
!Brew of the Wounded Soldier&lt;br /&gt;
|For the next 60 seconds, each wound you have will heal you: Minor wounds heal 1 of it&#039;s damage type per second, moderate heal 3 and critical heal 6. Non-burn wounds will also restore lost blood. Additionally, you will no longer be slowed down from damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-| Картины=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; display: flex; flex-wrap: wrap; |Area Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Weeping.png|64px]]&lt;br /&gt;
!He Who Wept&lt;br /&gt;
|Inflicts confusion and dizzy to heathens, and occasionally knocks them over.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Desire.png|64px]]&lt;br /&gt;
!The First Desire&lt;br /&gt;
|Inflicts hunger and blood-vomiting to Heathens, and satiates Heretics.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Vines.png|64px]]&lt;br /&gt;
!Great Chaparral over Rolling Hills&lt;br /&gt;
|Converts the area into lush jungle, and slowly creates mobs that are hostile to Heathens. Killing a mob halts further spawns for a bit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Beauty.png|64px]]&lt;br /&gt;
!Lady out of Gates&lt;br /&gt;
|Forces the first heathen to gaze upon it to stare intensely at it, shifting their perspective to the painting and following it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Rust.png|64px]]&lt;br /&gt;
!Climb over the Rusted Mountain&lt;br /&gt;
|Converts the floors and walls into their rusted variants.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shopping List of the Cosmos ==&lt;br /&gt;
Struggling to figure where to source the various pieces of random garbage you require for transmuting? Having trouble understanding what interdimensional cosmic horrors define as proper transmutation material? This list covers (some of) the specifics of what you need to get.&lt;br /&gt;
&lt;br /&gt;
==== Knives ====&lt;br /&gt;
Everything named as &amp;quot;Knife&amp;quot; (obviously) with the exception of Chaplain&#039;s arrhymthic knife (It is instead defined as a Nullrod), additionally includes Butcher&#039;s Cleavers, and most significantly basic Shivs made from wrapping a glass shard with cloth and cable. The Cloth needed can be sourced from cutting up Bedsheets (Dorms ), Biogenerators (Public Garden/Botany), cutting up Medical Gauze (Medbay and Medkits), and sometimes found in maintenance. Easiest Non-Shiv Knife sources tend to be Autolathe (Cargo), Chef Vendors (Kitchen), though Miners also start with one.&lt;br /&gt;
&lt;br /&gt;
==== Eyes (also other organs) ====&lt;br /&gt;
This sounds like a pain at first, but thankfully the Old Gods feel bad enough for their squishy mortal servants to deem that two Flashlights tied together with some Cable Restraints into the vague shape of a pair of eyes as being close enough to the real deal. Flashlights can be sourced from a Autolathe (Cargo), Tool Storage (Vendors and Toolboxes) and Engineering, Cable for Restraints can also be found from all those prior things. You can get actual flesh and robotic eyes (alongside other organs) from the protolathe and Exosuit Fabricator (Robotics, Maintenance on certain stations), Monkeys (Biogenerator, Virology, Genetics and Pun Pun), humanoid bodies (Morgue, Lavaland, Gracious donators from NT Crew).  But be mindful that even though the Old Gods appreciate you giving them an actual pair of eyes, they won&#039;t reward your efforts with a spiffier focus. &lt;br /&gt;
&lt;br /&gt;
==== Unique Pens ====&lt;br /&gt;
Any Pen that isn&#039;t a lame monochrome grey, red, or blue counts as unique. Unique Pens can be found in the Library (multicolor pen), Law Office. Select Station Jobs also start off with one. Fancy pens can also be bought from artvends.&lt;br /&gt;
&lt;br /&gt;
==== Limbs ====&lt;br /&gt;
Similar places to Organs that being Exosuit Fabricator (Robotics, Maintenance on certain stations), Monkeys (Biogenerator, Virology, Genetics and Pun Pun), humanoid bodies (Morgue, Lavaland, Gracious donators from NT Crew).&lt;br /&gt;
&lt;br /&gt;
==== Stun Batons ====&lt;br /&gt;
The understanding members of Security both fleshy and robotic (Officer Beepsky) usually have one on their person, but convincing them to let you borrow one is a bit difficult. So a much easier alternative is just making your own DIY Stun Prod version, Igniters can be sourced from a Autolathe (Cargo), and found in tool storages.&lt;br /&gt;
&lt;br /&gt;
==== Trash ====&lt;br /&gt;
Is it truly trash if they&#039;re so valuable for transmutation? That aside trash is defined mainly as the leftover wrapping, cans and other containers of the junk food you can get from the station&#039;s vendors. Easily acquired by just consuming it yourself (once you&#039;re finished with a can you can turn it into trash by clicking on yourself with your head being aimed) or in maintenance.&lt;br /&gt;
&lt;br /&gt;
==== Pool of Ash/Vomit ====&lt;br /&gt;
Vomit is stored in the closest place yet, yourself! The quickest way to make yourself puke is by sitting next to a rotting corpse for too long, this only works if you&#039;re not the coroner or detective. You can also eat burnt food or drink fish water. Ash is easily gotten by burning paper (scattered around desks in departments) with a lit welding tool or lighter&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
Quickfire for some final weird obscure specific transmutation ingredients that don&#039;t have that much interesting to say about them: Ties (but not Bow Ties) from the ClothesMate, Masks from the Autodrobe (both located in Dorms), Latex and Nitrile Gloves (Medbay), Water Tanks (Maintenance, Janitor Closet), Hatchet (Autolathe and Botany), Belts/Wallets can be made from Leather which can be made by the Biogenerator (Public Garden and Botany), an easy Ballistic Weapon and Ammo source are the Russian Revolvers in Bar, Armor (Sec Outpost lockers, protolathe once Reactive Armor is researched), Crayons (Dorms), Candles (Chapel, Cargo Order, Bar), Poppy/Harebell/Wood (Chapel, Can be grown in Botany/Public Garden, Tower Caps for Wood), Camera (Autolathe), Books (Library), Flash (Engineering Storage/Robotics), Suit Clothing (Autodrobe Dorms), Matches (Bar and Hallways, Cigarette vendors)&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Unlike most other solo antagonists, Heretics start weak but grow stronger over time. It would be best not to attract too much attention to yourself until you unlock more powerful spells and equipment.&lt;br /&gt;
* Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the [[Morgue]], or with the correct access, turning monkeys into catatonic humans.&lt;br /&gt;
*Influences can spawn in almost any location on the station, ranging from the main hallways and public restrooms to Command staff offices and restricted security areas in the [[Brig]]. It&#039;s best to check every area you can access, public and department.&lt;br /&gt;
*If you can&#039;t find any influences by peaking in windows, try getting to a Security Camera Console either breaking into a security post or by building your own. Simply cycle through the cameras and make note of any influences you see. Do watch your back while doing this, you don&#039;t want to be busted by an officer while you&#039;re distracted!&lt;br /&gt;
*As a Heretic, access is more important than ever! The more areas you can easily access, the more influences you&#039;ll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other Heretics to the free points.&lt;br /&gt;
*Drawing new runes requires you to stand still for a very long time. Draw your runes beforehand to avoid having to hold on to a body for much longer, and to leave quicker. You might not have time to draw a rune if Security is hot on your tail.&lt;br /&gt;
*You can create two blades as most Heretics, or three as flesh / five as blade. Carry an extra in your bag to break in case you need to escape from a sticky situation. You can also carry blades on your Eldritch Armor and Void Cloak!&lt;br /&gt;
*The Carving Knife, while useful for making defensive traps, is also a robust throwing weapon with high embed chance. Make a few of them for a good ranged weapon!&lt;br /&gt;
*Having Aristocrat&#039;s Way researched allows you to spacewalk with only a firefighting suit and helmet, as they are pressure resistant. Useful if your job doesn&#039;t have access to actual spacesuits/hardsuits.&lt;br /&gt;
* Entropic Plume causes any living mob caught in the plume to randomly strike other nearby mobs, which includes Beepsky and other [[Securitron|Securitrons]]. Use sec&#039;s robot pets against them!&lt;br /&gt;
* Pierced Realities cause harm to Heathens depending on how you interact with them. Examining them as a Heathen deals 10 brain damage. Interacting with them as a Heathen has a 1/4 chance of your arm being eaten up by it. Interacting with them as a Heathens using telekinesis will cause your head to literally explode in a very flashy manner.&lt;br /&gt;
*When starting out, you may want to rely on certain [[Crafting#Weaponry|makeshift weapons]]. You can craft flashlight eyes for use in certain rituals, and create shivs by wrapping cloth (cut up bedsheets) around a shard of glass to transmute your blade.&lt;br /&gt;
*Live or die, victims you send to the shadow realm will never remember that you did it. This means that for avoiding detection, the most important thing is to make sure nobody &#039;&#039;else&#039;&#039; knows about you.&lt;br /&gt;
*Your Ritual of Knowledge is a great way to get a ton of points without drawing too much attention (probably.) Completing it as soon as possible is a good way to get a lot of power fast.&lt;br /&gt;
*Monkeys, and monkey-humans (created by giving a monkey mutadone) make for great, usually non-suspicious sources of organs or corpses for your heretical rituals.&lt;br /&gt;
*Security about to check out your ritual hideout? Remember your grasp can instantly destroy a circle, leaving no evidence behind you were up to no good. But be careful - It&#039;ll go on cooldown after, and people may hear the cast sound.&lt;br /&gt;
*Remember that other players can hear your Living Heart, too. Don&#039;t use it in public unless people are distracted.&lt;br /&gt;
*Ashen Shift and Void Phase make for incredibly powerful escape tools. If you have either of these, it might be wise to have an Amber Focus somewhere on you at all times for emergencies.&lt;br /&gt;
* Most summoned monsters will drop the components used to create them on death. While having them to die is not ideal, you can easily grab the parts and summon another.&lt;br /&gt;
*Shattered Risen ghouls are strong enough to bash open locked lockers and airlocks.&lt;br /&gt;
*Furious Steel will allow you to melee attack while it&#039;s active. Use it for a leg up in close quarters combat!&lt;br /&gt;
&lt;br /&gt;
== Delta Green ==&lt;br /&gt;
So, there&#039;s a bunch of crazed nutjobs running about the station sacrificing people to eldritch forces? Not good, but fortunately, not impossible to contain. While every heretic will be a tough nut to crack with their mystical powers and lethal weaponry, they are far from invincible.&lt;br /&gt;
&lt;br /&gt;
==== General Tips ====&lt;br /&gt;
*All heretics rely heavily on their blades, both for direct combat and evading capture via its teleportation power. Keep them separate, and you&#039;ll have a much easier time.&lt;br /&gt;
*Heretics require a Focus to cast their more powerful spells. Remove the Focus, and much of their power will be neutered.&lt;br /&gt;
*A heretic&#039;s powers, items, and minions will be almost entirely decided by their choice in path. Never expect any two heretics to operate in the same way.&lt;br /&gt;
&lt;br /&gt;
==== Ash Heretics ====&lt;br /&gt;
Generalists among the servants of Decay, heretics of the Path of Ash are given a grab bag of useful combat, defense, and mobility tools, along with a generous dose of flame-based powers. However, as jacks of all trades, Ash Heretics will be less effective in specific areas than the more specialized paths.&lt;br /&gt;
&lt;br /&gt;
*Nearly every combat ability in the Ash Heretic arsenal either sets targets on fire, or is more effective against targets who are on fire. Consider packing a pocket fire extinguisher to nip this problem in the bud.&lt;br /&gt;
*A very early relic available to Ash Heretics provides them with free, permanent thermal vision. Be very aware of this when engaging one in cluttered spaces.&lt;br /&gt;
*Another early Ash spell is a short-ranged jaunt that can be used even while handcuffed. Expect any Ash Heretic worth their salt to possess this spell, and make doubly sure to remove any Focuses they have after taking them down.&lt;br /&gt;
&lt;br /&gt;
==== Lunar Heretics ====&lt;br /&gt;
Heralds of madness and misdirection, heretics following the Path of the Moon specialize in causing debilitating crowd control spells that can cause entire groups of people to lash out at random. Be wary of an extended combat with a herald of madness, as their attacks and abilities inflict a stacking debuff of madness. While useless on its own, it empowers all other abilities they possess, and may even crack open your mind with the correct abilities.&lt;br /&gt;
&lt;br /&gt;
==== Lock Heretics ====&lt;br /&gt;
Specializing in trickery, subterfuge, and mobility over direct combat, heretics following the Path of Lock are given a veritable arsenal of ways to move quickly about the station while impeding their opponents. This focus on evasion comes at a cost, however, as Lock Heretics lack many effective combat or healing abilities.&lt;br /&gt;
&lt;br /&gt;
==== Flesh Heretics ====&lt;br /&gt;
Uniquely among heretics, those following the Path of Flesh rely on their summoned minions over their innate powers. Capable of summoning a small army of eldritch horrors to do their bidding, Flesh Heretics can be uniquely dangerous if allowed to prepare their foul cohort. This reliance betrays their weakness, however, as the focus on summoned creatures leaves Flesh Heretics lacking in all other areas beyond a smattering of combat spells.&lt;br /&gt;
&lt;br /&gt;
*The vast majority of Flesh Heretic attacks and combat powers will cause heavy bleeding. Pack some extra bandages, or keep the paramedic on speed dial.&lt;br /&gt;
*All of the eldritch beasts that a Flesh Heretic can summon will require a corpse, or parts which can be taken from a corpse. Keep the morgue secure, and try not to let them run off with any officers they kill. Otherwise, said officer is probably going to be coming back.&lt;br /&gt;
*Powerful Flesh Heretics can create Raw Prophets, a support minion which can see through walls and provide telepathic communication to a heretic and their minions. Consider them a high-priority target for cutting a heretic&#039;s C&amp;amp;C over heir horde.&lt;br /&gt;
&lt;br /&gt;
==== Void Heretics ====&lt;br /&gt;
Specialists in stealth, mobility, and lethal cold, heretics following the Path of Void are swift and deadly combatants who excel in quickly assassinating lone targets before making a swift exit. Naturally, combatting a Void Heretic means attacking in groups, as they lack crowd control abilities or much in the way of durability.&lt;br /&gt;
&lt;br /&gt;
==== Blade Heretics ====&lt;br /&gt;
Peerless duelists and unmatched frontline combatants, heretics following the Path of the Blade are devastating melee fighters equipped with of the most lethal combat abilities know to the servants of decay, along with a collection of powerful relics and minions that allow them to turn any straight fight into a charnel house. However, Blade Heretics are anything but subtle, lacking any sort of concealment or mobility powers, relying entirely on their innate resilience and brute-force slaughter.&lt;br /&gt;
&lt;br /&gt;
==== Rust Heretics ====&lt;br /&gt;
Exceptionally durable and adept at securing territory via rapidly spreading patches of decay, heretics following the Path of Rust possess singularly unmatched durability and healing capabilities, along with a small arsenal of corrosive and poisonous attack powers. Rust Heretics lack much in the way of mobility, however, and will have few means of escape should they be cornered.&lt;br /&gt;
&lt;br /&gt;
==== Cosmic Heretics ====&lt;br /&gt;
Specializing in zone control and area denial, heretics following the Path of the Cosmos are equipped with a small collection of offensive and mobility powers, but their primary danger comes from their use and mastery over Cosmic Fields and Star Marks. Star Marks are applied via most of the heretic&#039;s attacks, and anyone carrying a Star Mark cannot walk over Cosmic Fields, which are also commonly distributed by a Cosmic Heretic&#039;s spells. Star Marks also tend to amplify the effects of a heretic&#039;s magic, so avoid them when possible. Fortunately, this focus on Star Marks means that a Cosmic Heretic has weaknesses in most other areas, such as survivability and direct combat, while also being at a notable disadvantage against anyone not Marked.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Игровые Режимы]] &lt;br /&gt;
[[Category:Руководства]]&lt;br /&gt;
[[Category:Роли]]&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%95%D1%80%D0%B5%D1%82%D0%B8%D0%BA&amp;diff=46739</id>
		<title>Еретик</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%95%D1%80%D0%B5%D1%82%D0%B8%D0%BA&amp;diff=46739"/>
		<updated>2026-05-19T16:59:54Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Минус дубликат&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wip|assign=Weekend943}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|theme = Cultist&lt;br /&gt;
|stafftype = АНТАГОНИСТ&lt;br /&gt;
|img = Heretic.gif&lt;br /&gt;
|jobtitle = Еретик&lt;br /&gt;
|access = Везде, куда пускает ваша карта и ваши заклинания.&lt;br /&gt;
|difficulty = Очень высокая&lt;br /&gt;
|superior = Забытые боги&lt;br /&gt;
|duties = Ищите разломы, совершайте жертвоприношения и воплощайте непостижимые кошмары в безумной погоне за полубожественностью.&lt;br /&gt;
|guides = Эта страница&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Забыты, поглощены, опустошены. Человечество больше не помнит потусторонних сил разрушения, но завеса Мансуса ослабла. Мы заставим их снова почувствовать страх...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Итак, вы еретик? Что ж, теперь вы на пути меча и магии. Собирайте разломы, завершайте жертвоприношения, проводите ритуалы и возвышайтесь до божественности!&lt;br /&gt;
&lt;br /&gt;
==The Mansus Veil Weakens==&lt;br /&gt;
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. Your ultimate goal is to ascend and become a demigod of decay, but to do that you must gain knowledge. All knowledges but marks, blade upgrades, and ascension cost 1 point. &lt;br /&gt;
&lt;br /&gt;
You can gain knowledge points and become stronger through a few ways:&lt;br /&gt;
* Draining influences that spawn randomly around the station.&lt;br /&gt;
* Sacrificing crew members your dark patrons hunger for.&lt;br /&gt;
* Automatically getting one knowledge point every 20 minutes.&lt;br /&gt;
&lt;br /&gt;
===Sacrificing===&lt;br /&gt;
The Mansus desires only a select few Heathens (non-heretics) at any moment.&lt;br /&gt;
&lt;br /&gt;
At the start of the round you will be assigned five sacrifice targets. You can reroll these with an optional knowledge (The Relentless Heartbeat) later on, but until then, you&#039;re stuck with those. &lt;br /&gt;
* One target will be a Head of Staff. Heads of staff are worth an additional point!&lt;br /&gt;
* One target will be a member of security. &lt;br /&gt;
* One target will be a member of your department.&lt;br /&gt;
* Two targets will be completely random crewmembers. &lt;br /&gt;
&lt;br /&gt;
You will only be able to sacrifice these targets. Your patrons will not accept just &#039;&#039;any&#039;&#039; old assistant. &lt;br /&gt;
&lt;br /&gt;
Follow your [[file:Living Heart Button.gif|32px]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039; to your target of choice and incapacitate them through any means necessary. If your target&#039;s in critical, sleeping, handcuffed, or dead they&#039;re ready to sacrifice. Drag them over a [[File:Transmutation Rune.png|32px]] &#039;&#039;&#039;transmutation rune&#039;&#039;&#039; and invoke the rune to sacrifice them.&lt;br /&gt;
&lt;br /&gt;
Whenever a target is sacrificed, they&#039;re healed up and sent to a &#039;&#039;&#039;Shadow Realm&#039;&#039;&#039;, forced to dodge the Hands of the Mansus to fight for their survival. They will then be &#039;&#039;&#039;sent back&#039;&#039;&#039; to the station and &#039;&#039;&#039;lose all memory&#039;&#039;&#039; of whoever sacrificed them, so your ass is covered on that front. Additionally, several of their organs will be dumped on the ground and replaced with annoying &amp;quot;corrupted&amp;quot; organs within the victim, so that you can use them in rituals later. &lt;br /&gt;
&lt;br /&gt;
However, if your target is soulless they&#039;ll make a huge mess over your rune. Be ready to clean it up if you don&#039;t want to leave evidence!&lt;br /&gt;
&lt;br /&gt;
Anyone who you have sacrificed in the past loses a lot of their ability to retaliate against you in the future; A sacrifice victim who attacks you or is attacked by you &#039;&#039;&#039;while you are wearing a Focus&#039;&#039;&#039; will vomit out one of their chest organs immediately (with a small cooldown between this effect triggering) which has a 50/50 chance of incapacitating them almost immediately and killing them fairly quickly.&lt;br /&gt;
&lt;br /&gt;
===Eldritch Influences===&lt;br /&gt;
[[File:Reality Smash.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Influences&#039;&#039;&#039; are the easy way to gain power points. Whenever there are Heretics aboard, influences will randomly spawn across the station. At first, influences are only visible to Heretics, and can be harvested after a short delay by simply clicking on them with an empty hand. &lt;br /&gt;
&lt;br /&gt;
After being harvested, the influence vanish temporally. Soon after, it will reappear and change its appearance, becoming a &#039;&#039;&#039;pierced reality&#039;&#039;&#039;. More importantly, &#039;&#039;&#039;&amp;lt;u&amp;gt;it will become visible to the entire crew.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Influences can only be harvested once, so don&#039;t waste time trying to collect those that other Heretics have already taken!&lt;br /&gt;
&lt;br /&gt;
[[file:Pierced Illusion.gif|sub]] (An already harvested influence. Notice the glow.)&lt;br /&gt;
&lt;br /&gt;
In addition to its myriad other uses, using a [[file:Codex Cicatrix.png|32px]] Codex Cicatrix to harvest an influence will reward double the knowledge points.&lt;br /&gt;
&lt;br /&gt;
===Heretical Research===&lt;br /&gt;
Once you have some power points, it&#039;s time to &#039;&#039;&#039;research&#039;&#039;&#039;! Open up your Antag Info UI (Action button, top left) and visit the second tab. The research menu forms a branching tree (see below), and your first selection will be to commit to a &#039;&#039;&#039;path&#039;&#039;&#039; that defines your initial abilities and Final Ascension. You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your play-style.&lt;br /&gt;
&lt;br /&gt;
===Transmutation is the Key===&lt;br /&gt;
Eventually, you&#039;ll need to start using proper magics. To draw a &#039;&#039;&#039;transmutation rune&#039;&#039;&#039;, you&#039;ll need a writing tool, such as a pen or crayon. Activate [[File:Mansus Grasp Button.png|32px]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; in your offhand and click on the floor to begin drawing a rune. These runes are green and take up a 3x3 area, and while they can go under other objects, it&#039;s best to keep them clear for transmutation purposes.&lt;br /&gt;
&lt;br /&gt;
You can remove runes by using your [[File:Mansus Grasp Button.png|32px]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; on it, and you can also freely use &#039;&#039;other&#039;&#039; Heretics&#039; runes.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;transmute&#039;&#039;&#039;, simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. Transmutation Rituals allow you to create powerful artifacts, demonic monsters, and many useful tools that will help you progress towards ultimate power. &lt;br /&gt;
&lt;br /&gt;
The [[file:Codex Cicatrix.png|32px]] Codex Cicatrix can also draw and remove runes, doing it three times faster than drawing by hand.&lt;br /&gt;
&lt;br /&gt;
===Focus is Necessary===&lt;br /&gt;
To cast more advanced spells, you must focus by wearing an Amber Focus or holding an open Codex Cicatrix. You may transmute other items into them with your [[Heretic#Starting Knowledge|Starting Knowledge]]. &lt;br /&gt;
&lt;br /&gt;
Some more powerful heretical equipment also functions as a focus - namely, the Ominous Armor from the Armorer&#039;s Ritual (when the hood is flipped up) and the Warm Eldritch Medallion from the Ashen Eyes ritual. Ascending also disables the need for a focus.&lt;br /&gt;
&lt;br /&gt;
===The Heretic Blade===&lt;br /&gt;
The Sickly Blade will be your first unlocked research. It can be created by transmuting a common knife (this includes even Shivs, which are made by wrapping Glass Shards with Cloth) with a secondary ingredient based on your path, and serves as a powerful melee weapon as well as a one time use escape tool.&lt;br /&gt;
&lt;br /&gt;
All paths have their own kind of blade, which only differ in appearance and name without any additional research. As with the [[File:Mansus Grasp Button.png|32px]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, your blade will be upgraded by your research over time. Said upgrades will differ depending on the path you choose. &lt;br /&gt;
&lt;br /&gt;
You are limited in the amounts of blades you can create at a time - Ash, Void, Lock, Cosmos, Moon, and Rust limit you to three blades,  Flesh limits you to four, and Blade naturally has the highest cap at five blades. Try not to lose them!&lt;br /&gt;
&lt;br /&gt;
Additionally, you can &#039;&#039;&#039;break&#039;&#039;&#039; your blade by activating it in-hand to teleport to a random, (mostly) safe location in a pinch. Better to lose your weapon and live another day than die fighting.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
All Heretics spawn with the same objectives.&lt;br /&gt;
&lt;br /&gt;
* Research Heretic knowledge. You start with 6.&lt;br /&gt;
* Sacrifice multiple people.&lt;br /&gt;
&lt;br /&gt;
Some Heretic paths will also gain additional objectives. &lt;br /&gt;
&lt;br /&gt;
* Summon a number of monsters. (This only counts Heretic monsters, NOT ghouls!)&lt;br /&gt;
&lt;br /&gt;
To purchase your Ascension, you must complete all of your objectives!&lt;br /&gt;
&lt;br /&gt;
=== Cult Interactions ===&lt;br /&gt;
Cultists and Heretics may potential exist within the same shift, and should be aware of the relationship between the two. Heretics and cultists are rivals, and gain advantages for targeting each other during the round. The presence of the Heretic will disable cultists from being able to arise as a cult ghost using the spirit realm, inhibiting one of their valuable tools to spy. However this also reveals the presence of a heretic on board. &lt;br /&gt;
&lt;br /&gt;
When a heretic is sacrificed by a cultist, their body is consumed and their soul is sealed within a spirit blade. This blade is not loyal to anyone in particular, and may choose to help or hinder at will. However, this blade&#039;s power may be sealed away, crippling the ability of the blade to interact with their surroundings. They may then be unsealed again at will. Anyone wielding this blade will be granted a spell, chosen from the heretic&#039;s chosen lore path.&lt;br /&gt;
&lt;br /&gt;
When a cultist is sacrificed by a heretic, the cultist will be immediately de-converted. Additionally, a special heretic blade will be formed from the power of the extracted cult energy, forming a blade stronger than others of its kind. &lt;br /&gt;
&lt;br /&gt;
Anyone sacrificed by a heretic will be marked by the influence of the mansus, making them more resistant to cultist influence. When sacrificing, a minimum of three cultists is required regardless if they are alive or dead. Once they are properly sacrificed, the backlash from the heretical magic will poison the cultists responsible for the ritual with minor afflictions. Additionally, there is a one in five chance that a heretical beast may be pulled from the target. &lt;br /&gt;
&lt;br /&gt;
==Paths of Decay==&lt;br /&gt;
There are different aspects of the arcane to which you can devote yourself. While most all rituals and spells can be learned by a single Heretic, your first and most important choice will decide how your [[file:Sickly Blade.png|32px]] Blade and [[File:Mansus Grasp Button.png|32px]] Grasp will evolve, and how your final ascension will transform you.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Path&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
|Nightwatcher&#039;s Secret&lt;br /&gt;
|The Path of Ash revolves around fire, mobility, and crowd control. It grants multiple tools that are very forgiving for a new Heretic, including a short range jaunt that works while handcuffed and a mask that slowly saps nearby Heathens of sanity and soul, and is highly recommended for first-timers. While its abilities may not be the strongest until later in the round, they are very easy to get the ball rolling with and difficult to stop. Ascending gives you the power to burn down the station in a living tornado of flame.&lt;br /&gt;
|-&lt;br /&gt;
!Path of Moon&lt;br /&gt;
|Moonlight Troupe&lt;br /&gt;
|The Path of Moon revolves around crowd control and conversion using their special talent of inflicting instanity on others. Extended fights benefit a moon heretic, as the more insane the crowd of people around the heretic are, the more powerful the heretic&#039;s abilities become. Certain talents may also temporarily convert those insane enough into true believers, though the light is too bright for them! They will attack anyone in range (except for you). What moonlight heretics lack in direct firepower, they make up for in diminishing others. &lt;br /&gt;
|-&lt;br /&gt;
!Path of Lock&lt;br /&gt;
|A Steward&#039;s Secret&lt;br /&gt;
|The Path of Lock grants you incredible area control as well as enough tools to bamboozle those who attempt to reach you. Your weaponry is mainly focused on utility, rather than offense or even defense, despite being able to branch into harmful sidepaths. Lock Heretics are able to quickly disappear and trick chasers with their Eldritch Card, as well as quickly return to safe points across the station. Ascending allows you to turn into empowered eldritch creatures and will open a portal into the Labyrinth&#039;s Heart at the side of the ritual, summoning an endless army of eldritch horrors at your service.&lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|The Path of Flesh focuses on summoning player-controlled minions and demons to do your bidding. Heretics on this path gain almost no offensive or defensive abilities, and rely heavily on stockpiling corpses and organs to complete rituals. Despite this, it offers many fun and powerful tools to those who can make it to the end, making it a difficult (but satisfying) path overall for inexperienced Heretics. Ascending allows you to shed your human form and become something &#039;&#039;much&#039;&#039; greater.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Void&lt;br /&gt;
|Glimmer of Winter&lt;br /&gt;
|The Path of Void focuses on stealth, silence and the freezing cold. While the path offers very little utility early on, they quickly gain the ability to silence and freeze their victims, opening the window to silently ambush targets with no other items or chemicals required. It also offers full immunity to freezing temperatures, an invisible armored cloak (with pockets!), and later a targeted blink that damages anything nearby. The path has access to many strong transmuted items, but requires smart use to realize their full potential, making it moderately difficult but a good beginner choice. Ascending silences those around you and makes you the eye of a deadly blizzard.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of the Blade&lt;br /&gt;
|The Cutting Edge&lt;br /&gt;
|The Path of the Blade empowers you to become master of one-on-one combatant. The path lacks many spells or utility, especially early on, but as you grow in power, your blades gain the ability to counter attack and even dual wield. Blade Heretics can summon orbiting knives that will protect them entirely from any attacks, including stun batons. Additionally, Blade Heretics have a few tools to make getting the jump on your victims easier. Ascending grants you a whirlwind of knives to protect you from all kinds of attacks, as well as greatly enhancing your abilities in combat, especially with your curved blades.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|The Path of Rust is about healing, corruption, and brute forcing through all obstacles, at the cost of stealth. Rust grants you the ability to destroy silicons and mechs in one strike, fry any electronics, and demolish any walls or doors. Most of your abilities will create rust - standing over rust grants you healing and resilience. While you will become immensely resistant standing on rusted tiles, you have very little in the way of tools otherwise, making it a moderately difficult path to take. Ascending grants you unparalleled healing and survivability when standing over rust and spreads a tide of rust over the station from your rune. &lt;br /&gt;
|-&lt;br /&gt;
!Path of Cosmos&lt;br /&gt;
|Eternal Gate&lt;br /&gt;
|The Path of Cosmos allows you to control the area by using cosmic fields. Cosmic fields cannot be entered by people with a star mark. The Cosmic Heretic has several spells throughout the path that give people star marks and generate cosmic fields. The path only contains spells so an amber focus will be useful. This path is complex and requires knowledge of how the path works to realize its full potential. Ascending summons a controllable entity, albeit can require a lot of attention to function optimally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you&#039;re adjacent to them. With enough points, you can theoretically unlock all of these &#039;neutral&#039; abilities, as well as dipping into other paths&#039; abilities, but you can only ever unlock &#039;&#039;&#039;one Mark&#039;&#039;&#039; and &#039;&#039;&#039;one Blade/Steel&#039;&#039;&#039; ability, and you can only unlock &#039;&#039;&#039;the ascension that matches your starting path&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the below tree, &#039;&#039;&#039;dark&#039;&#039;&#039; colored abilities can only be obtained by starting on the corresponding path, &#039;&#039;&#039;green&#039;&#039;&#039; abilities are &amp;quot;neutral&amp;quot; abilities that you can use to cross paths, and &#039;&#039;&#039;light&#039;&#039;&#039; colored abilities can be earned by any path by first going through the neutral ones.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the mark ability, blade/steel ability, and your final ascension all cost 2 points each.&lt;br /&gt;
&lt;br /&gt;
===Starting Knowledge===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Break of Dawn&lt;br /&gt;
|Grants you the Mansus Grasp, a powerful and upgradable disabling spell that can be cast without a focus. It will cause temporary garbled speech, as well as knock your victim down and deal 80 stamina damage. This does not work on those with [[Chaplain|anti-magic]].&lt;br /&gt;
|-&lt;br /&gt;
!The Living Heart&lt;br /&gt;
|Grants you the Living Heart, transforming your heart into a Living Heart, which allows you to track your sacrifice targets. Beware that using this ability will pulse an audible heartbeat. If you lose your Living Heart, you can transmute a new one with a poppy and a pool of blood while standing on a rune. If your heart is cybernetic, you will additionally need to supply an organic heart in the ritual. If your [[Plasmaman|species doesn&#039;t]] have a heart, one of your other organs will be used instead - check your research tab in-game to see which.&lt;br /&gt;
|-&lt;br /&gt;
!Heartbeat of the Mansus&lt;br /&gt;
|Allows you to sacrifice targets who are in critical or worse condition to the Mansus, sending them to the Shadow Realm and rewarding you with two knowledge points; or three if your victim was a head of staff. If you have no targets, you can stand on a rune and invoke it to acquire some.&lt;br /&gt;
|-&lt;br /&gt;
!Amber Focus&lt;br /&gt;
|Allows you to transmute a sheet of glass and a pair of eyes into an Amber Focus. This is a small neck-worn item that allows you to cast more advanced Heretic spells while worn.&lt;br /&gt;
|-&lt;br /&gt;
!Codex Cicatrix&lt;br /&gt;
|Allows you to transmute a book, any unique pen, and hide/leather from any animal (humans included) to create a Codex Cicatrix. Draining influences with the Codex rewards double the points, drawing runes with it scribes three times as fast, and it can be used to remove runes with ease. Opening the Codex allows you to focus for your advanced Heretic spells.&lt;br /&gt;
|-&lt;br /&gt;
!Cloak of Shadow&lt;br /&gt;
|Grants you the spell Cloak of Shadow, which will conceal your identity in an obvious purple smoke, making you move faster but interact slower. Requires a focus to cast.&lt;br /&gt;
|-&lt;br /&gt;
!Feast of Owls&lt;br /&gt;
|Allows you to perform a ritual that grants you 5 knowledge points but &#039;&#039;&#039;locks you out of ascension&#039;&#039;&#039;. A small sacrifice to gain power quickly. There are no refunds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039;===&lt;br /&gt;
{{HereticTable}}&lt;br /&gt;
&lt;br /&gt;
===Secondary Knowledge===&lt;br /&gt;
&lt;br /&gt;
There are also a few optional, dead end knowledges you can research to help improve your ability to progress towards ascension. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Free Rituals=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Requirement&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!Unsealed Arts&lt;br /&gt;
|Completing the [[Еретик#Ritual_of_Knowledge|knowledge sacrifice]].&lt;br /&gt;
| Additional ritual that can be completed to formulate a random [[#tabber-tabpanel-Arts-0|unsealed arts]] portrait. Depending on the painting you are given, they will bestow varying AOE effects to their environment. While heretics may find solace in their presence, any heathen who gazes upon the works of the forbidden arts may come under inhibiting or otherwise debilitating effects, increasing in intensity the longer they view it.&lt;br /&gt;
|-&lt;br /&gt;
!Lionhunter Rifle Ammunition&lt;br /&gt;
|Lionhunter&#039;s Rifle&lt;br /&gt;
|Allows you to transmute hide from any animal with any three used or unused three ballistic ammunition cartridges (shotgun shells, rifle rounds, pistol cartridges, etc, any will do) to create another three-round clip of ammunition for the Lionhunter Rifle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-| Carvings=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alert Rune.png]]&lt;br /&gt;
!Alert Carving&lt;br /&gt;
| Gives you a message every time someone walks over it with their name and area. This carving has a very low alpha value in-game, making it very hard to see. It is not destroyed when someone walks over it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tentacle Rune.png]]&lt;br /&gt;
!Grasping Carving&lt;br /&gt;
|When walked over, the victim is stunned for five seconds and their legs receive heavy damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Madness Rune.png]]&lt;br /&gt;
!Maddening Carving&lt;br /&gt;
|When walked over, applies dizzyness, jiterryness, temporary blindness, confusion , stuttering, slurring and a large amount of stamina damage to the victim.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-| Potions=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;766px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; | Buff Icon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eldritch Potion Clarity.png|64px]]&lt;br /&gt;
!Brew of Dusk and Dawn&lt;br /&gt;
|Allows you to see clearly through walls and objects for 60 seconds.&lt;br /&gt;
|[[File:Dusk And Dawn.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eldritch Potion Marshal.png|64px]]&lt;br /&gt;
!Brew of the Wounded Soldier&lt;br /&gt;
|For the next 60 seconds, each wound you have will heal you: Minor wounds heal 1 of it&#039;s damage type per second, moderate heal 3 and critical heal 6. Non-burn wounds will also restore lost blood. Additionally, you will no longer be slowed down from damage.&lt;br /&gt;
|[[File:Wounded Soldier.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-| Arts=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;230px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;380px&amp;quot; |Area Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Weeping.png|64px]]&lt;br /&gt;
!He Who Wept&lt;br /&gt;
|Inflicts confusion and dizzy to heathens, and occasionally knocks them over.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Desire.png|64px]]&lt;br /&gt;
!The First Desire&lt;br /&gt;
|Inflicts hunger and blood-vomiting to Heathens, and satiates Heretics.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Vines.png|64px]]&lt;br /&gt;
!Great Chaparral over Rolling Hills&lt;br /&gt;
|Converts the area into lush jungle, and slowly creates mobs that are hostile to Heathens. Killing a mob halts further spawns for a bit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Beauty.png|64px]]&lt;br /&gt;
!Lady out of Gates&lt;br /&gt;
|Forces the first heathen to gaze upon it to stare intensely at it, shifting their perspective to the painting and following it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Rust.png|64px]]&lt;br /&gt;
!Climb over the Rusted Mountain&lt;br /&gt;
|Converts the floors and walls into their rusted variants.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shopping List of the Cosmos ==&lt;br /&gt;
Struggling to figure where to source the various pieces of random garbage you require for transmuting? Having trouble understanding what interdimensional cosmic horrors define as proper transmutation material? This list covers (some of) the specifics of what you need to get.&lt;br /&gt;
&lt;br /&gt;
==== Knives ====&lt;br /&gt;
Everything named as &amp;quot;Knife&amp;quot; (obviously) with the exception of Chaplain&#039;s arrhymthic knife (It is instead defined as a Nullrod), additionally includes Butcher&#039;s Cleavers, and most significantly basic Shivs made from wrapping a glass shard with cloth and cable. The Cloth needed can be sourced from cutting up Bedsheets (Dorms ), Biogenerators (Public Garden/Botany), cutting up Medical Gauze (Medbay and Medkits), and sometimes found in maintenance. Easiest Non-Shiv Knife sources tend to be Autolathe (Cargo), Chef Vendors (Kitchen), though Miners also start with one.&lt;br /&gt;
&lt;br /&gt;
==== Eyes (also other organs) ====&lt;br /&gt;
This sounds like a pain at first, but thankfully the Old Gods feel bad enough for their squishy mortal servants to deem that two Flashlights tied together with some Cable Restraints into the vague shape of a pair of eyes as being close enough to the real deal. Flashlights can be sourced from a Autolathe (Cargo), Tool Storage (Vendors and Toolboxes) and Engineering, Cable for Restraints can also be found from all those prior things. You can get actual flesh and robotic eyes (alongside other organs) from the protolathe and Exosuit Fabricator (Robotics, Maintenance on certain stations), Monkeys (Biogenerator, Virology, Genetics and Pun Pun), humanoid bodies (Morgue, Lavaland, Gracious donators from NT Crew).  But be mindful that even though the Old Gods appreciate you giving them an actual pair of eyes, they won&#039;t reward your efforts with a spiffier focus. &lt;br /&gt;
&lt;br /&gt;
==== Unique Pens ====&lt;br /&gt;
Any Pen that isn&#039;t a lame monochrome grey, red, or blue counts as unique. Unique Pens can be found in the Library (multicolor pen), Law Office. Select Station Jobs also start off with one. Fancy pens can also be bought from artvends.&lt;br /&gt;
&lt;br /&gt;
==== Limbs ====&lt;br /&gt;
Similar places to Organs that being Exosuit Fabricator (Robotics, Maintenance on certain stations), Monkeys (Biogenerator, Virology, Genetics and Pun Pun), humanoid bodies (Morgue, Lavaland, Gracious donators from NT Crew).&lt;br /&gt;
&lt;br /&gt;
==== Stun Batons ====&lt;br /&gt;
The understanding members of Security both fleshy and robotic (Officer Beepsky) usually have one on their person, but convincing them to let you borrow one is a bit difficult. So a much easier alternative is just making your own DIY Stun Prod version, Igniters can be sourced from a Autolathe (Cargo), and found in tool storages.&lt;br /&gt;
&lt;br /&gt;
==== Trash ====&lt;br /&gt;
Is it truly trash if they&#039;re so valuable for transmutation? That aside trash is defined mainly as the leftover wrapping, cans and other containers of the junk food you can get from the station&#039;s vendors. Easily acquired by just consuming it yourself (once you&#039;re finished with a can you can turn it into trash by clicking on yourself with your head being aimed) or in maintenance.&lt;br /&gt;
&lt;br /&gt;
==== Pool of Ash/Vomit ====&lt;br /&gt;
Vomit is stored in the closest place yet, yourself! The quickest way to make yourself puke is by sitting next to a rotting corpse for too long, this only works if you&#039;re not the coroner or detective. You can also eat burnt food or drink fish water. Ash is easily gotten by burning paper (scattered around desks in departments) with a lit welding tool or lighter&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
Quickfire for some final weird obscure specific transmutation ingredients that don&#039;t have that much interesting to say about them: Ties (but not Bow Ties) from the ClothesMate, Masks from the Autodrobe (both located in Dorms), Latex and Nitrile Gloves (Medbay), Water Tanks (Maintenance, Janitor Closet), Hatchet (Autolathe and Botany), Belts/Wallets can be made from Leather which can be made by the Biogenerator (Public Garden and Botany), an easy Ballistic Weapon and Ammo source are the Russian Revolvers in Bar, Armor (Sec Outpost lockers, protolathe once Reactive Armor is researched), Crayons (Dorms), Candles (Chapel, Cargo Order, Bar), Poppy/Harebell/Wood (Chapel, Can be grown in Botany/Public Garden, Tower Caps for Wood), Camera (Autolathe), Books (Library), Flash (Engineering Storage/Robotics), Suit Clothing (Autodrobe Dorms), Matches (Bar and Hallways, Cigarette vendors)&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Unlike most other solo antagonists, Heretics start weak but grow stronger over time. It would be best not to attract too much attention to yourself until you unlock more powerful spells and equipment.&lt;br /&gt;
* Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the [[Morgue]], or with the correct access, turning monkeys into catatonic humans.&lt;br /&gt;
*Influences can spawn in almost any location on the station, ranging from the main hallways and public restrooms to Command staff offices and restricted security areas in the [[Brig]]. It&#039;s best to check every area you can access, public and department.&lt;br /&gt;
*If you can&#039;t find any influences by peaking in windows, try getting to a Security Camera Console either breaking into a security post or by building your own. Simply cycle through the cameras and make note of any influences you see. Do watch your back while doing this, you don&#039;t want to be busted by an officer while you&#039;re distracted!&lt;br /&gt;
*As a Heretic, access is more important than ever! The more areas you can easily access, the more influences you&#039;ll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other Heretics to the free points.&lt;br /&gt;
*Drawing new runes requires you to stand still for a very long time. Draw your runes beforehand to avoid having to hold on to a body for much longer, and to leave quicker. You might not have time to draw a rune if Security is hot on your tail.&lt;br /&gt;
*You can create two blades as most Heretics, or three as flesh / five as blade. Carry an extra in your bag to break in case you need to escape from a sticky situation. You can also carry blades on your Eldritch Armor and Void Cloak!&lt;br /&gt;
*The Carving Knife, while useful for making defensive traps, is also a robust throwing weapon with high embed chance. Make a few of them for a good ranged weapon!&lt;br /&gt;
*Having Aristocrat&#039;s Way researched allows you to spacewalk with only a firefighting suit and helmet, as they are pressure resistant. Useful if your job doesn&#039;t have access to actual spacesuits/hardsuits.&lt;br /&gt;
* Entropic Plume causes any living mob caught in the plume to randomly strike other nearby mobs, which includes Beepsky and other [[Securitron|Securitrons]]. Use sec&#039;s robot pets against them!&lt;br /&gt;
* Pierced Realities cause harm to Heathens depending on how you interact with them. Examining them as a Heathen deals 10 brain damage. Interacting with them as a Heathen has a 1/4 chance of your arm being eaten up by it. Interacting with them as a Heathens using telekinesis will cause your head to literally explode in a very flashy manner.&lt;br /&gt;
*When starting out, you may want to rely on certain [[Crafting#Weaponry|makeshift weapons]]. You can craft flashlight eyes for use in certain rituals, and create shivs by wrapping cloth (cut up bedsheets) around a shard of glass to transmute your blade.&lt;br /&gt;
*Live or die, victims you send to the shadow realm will never remember that you did it. This means that for avoiding detection, the most important thing is to make sure nobody &#039;&#039;else&#039;&#039; knows about you.&lt;br /&gt;
*Your Ritual of Knowledge is a great way to get a ton of points without drawing too much attention (probably.) Completing it as soon as possible is a good way to get a lot of power fast.&lt;br /&gt;
*Monkeys, and monkey-humans (created by giving a monkey mutadone) make for great, usually non-suspicious sources of organs or corpses for your heretical rituals.&lt;br /&gt;
*Security about to check out your ritual hideout? Remember your grasp can instantly destroy a circle, leaving no evidence behind you were up to no good. But be careful - It&#039;ll go on cooldown after, and people may hear the cast sound.&lt;br /&gt;
*Remember that other players can hear your Living Heart, too. Don&#039;t use it in public unless people are distracted.&lt;br /&gt;
*Ashen Shift and Void Phase make for incredibly powerful escape tools. If you have either of these, it might be wise to have an Amber Focus somewhere on you at all times for emergencies.&lt;br /&gt;
* Most summoned monsters will drop the components used to create them on death. While having them to die is not ideal, you can easily grab the parts and summon another.&lt;br /&gt;
*Shattered Risen ghouls are strong enough to bash open locked lockers and airlocks.&lt;br /&gt;
*Furious Steel will allow you to melee attack while it&#039;s active. Use it for a leg up in close quarters combat!&lt;br /&gt;
&lt;br /&gt;
== Delta Green ==&lt;br /&gt;
So, there&#039;s a bunch of crazed nutjobs running about the station sacrificing people to eldritch forces? Not good, but fortunately, not impossible to contain. While every heretic will be a tough nut to crack with their mystical powers and lethal weaponry, they are far from invincible.&lt;br /&gt;
&lt;br /&gt;
==== General Tips ====&lt;br /&gt;
*All heretics rely heavily on their blades, both for direct combat and evading capture via its teleportation power. Keep them separate, and you&#039;ll have a much easier time.&lt;br /&gt;
*Heretics require a Focus to cast their more powerful spells. Remove the Focus, and much of their power will be neutered.&lt;br /&gt;
*A heretic&#039;s powers, items, and minions will be almost entirely decided by their choice in path. Never expect any two heretics to operate in the same way.&lt;br /&gt;
&lt;br /&gt;
==== Ash Heretics ====&lt;br /&gt;
Generalists among the servants of Decay, heretics of the Path of Ash are given a grab bag of useful combat, defense, and mobility tools, along with a generous dose of flame-based powers. However, as jacks of all trades, Ash Heretics will be less effective in specific areas than the more specialized paths.&lt;br /&gt;
&lt;br /&gt;
*Nearly every combat ability in the Ash Heretic arsenal either sets targets on fire, or is more effective against targets who are on fire. Consider packing a pocket fire extinguisher to nip this problem in the bud.&lt;br /&gt;
*A very early relic available to Ash Heretics provides them with free, permanent thermal vision. Be very aware of this when engaging one in cluttered spaces.&lt;br /&gt;
*Another early Ash spell is a short-ranged jaunt that can be used even while handcuffed. Expect any Ash Heretic worth their salt to possess this spell, and make doubly sure to remove any Focuses they have after taking them down.&lt;br /&gt;
&lt;br /&gt;
==== Lunar Heretics ====&lt;br /&gt;
Heralds of madness and misdirection, heretics following the Path of the Moon specialize in causing debilitating crowd control spells that can cause entire groups of people to lash out at random. Be wary of an extended combat with a herald of madness, as their attacks and abilities inflict a stacking debuff of madness. While useless on its own, it empowers all other abilities they possess, and may even crack open your mind with the correct abilities.&lt;br /&gt;
&lt;br /&gt;
==== Lock Heretics ====&lt;br /&gt;
Specializing in trickery, subterfuge, and mobility over direct combat, heretics following the Path of Lock are given a veritable arsenal of ways to move quickly about the station while impeding their opponents. This focus on evasion comes at a cost, however, as Lock Heretics lack many effective combat or healing abilities.&lt;br /&gt;
&lt;br /&gt;
==== Flesh Heretics ====&lt;br /&gt;
Uniquely among heretics, those following the Path of Flesh rely on their summoned minions over their innate powers. Capable of summoning a small army of eldritch horrors to do their bidding, Flesh Heretics can be uniquely dangerous if allowed to prepare their foul cohort. This reliance betrays their weakness, however, as the focus on summoned creatures leaves Flesh Heretics lacking in all other areas beyond a smattering of combat spells.&lt;br /&gt;
&lt;br /&gt;
*The vast majority of Flesh Heretic attacks and combat powers will cause heavy bleeding. Pack some extra bandages, or keep the paramedic on speed dial.&lt;br /&gt;
*All of the eldritch beasts that a Flesh Heretic can summon will require a corpse, or parts which can be taken from a corpse. Keep the morgue secure, and try not to let them run off with any officers they kill. Otherwise, said officer is probably going to be coming back.&lt;br /&gt;
*Powerful Flesh Heretics can create Raw Prophets, a support minion which can see through walls and provide telepathic communication to a heretic and their minions. Consider them a high-priority target for cutting a heretic&#039;s C&amp;amp;C over heir horde.&lt;br /&gt;
&lt;br /&gt;
==== Void Heretics ====&lt;br /&gt;
Specialists in stealth, mobility, and lethal cold, heretics following the Path of Void are swift and deadly combatants who excel in quickly assassinating lone targets before making a swift exit. Naturally, combatting a Void Heretic means attacking in groups, as they lack crowd control abilities or much in the way of durability.&lt;br /&gt;
&lt;br /&gt;
==== Blade Heretics ====&lt;br /&gt;
Peerless duelists and unmatched frontline combatants, heretics following the Path of the Blade are devastating melee fighters equipped with of the most lethal combat abilities know to the servants of decay, along with a collection of powerful relics and minions that allow them to turn any straight fight into a charnel house. However, Blade Heretics are anything but subtle, lacking any sort of concealment or mobility powers, relying entirely on their innate resilience and brute-force slaughter.&lt;br /&gt;
&lt;br /&gt;
==== Rust Heretics ====&lt;br /&gt;
Exceptionally durable and adept at securing territory via rapidly spreading patches of decay, heretics following the Path of Rust possess singularly unmatched durability and healing capabilities, along with a small arsenal of corrosive and poisonous attack powers. Rust Heretics lack much in the way of mobility, however, and will have few means of escape should they be cornered.&lt;br /&gt;
&lt;br /&gt;
==== Cosmic Heretics ====&lt;br /&gt;
Specializing in zone control and area denial, heretics following the Path of the Cosmos are equipped with a small collection of offensive and mobility powers, but their primary danger comes from their use and mastery over Cosmic Fields and Star Marks. Star Marks are applied via most of the heretic&#039;s attacks, and anyone carrying a Star Mark cannot walk over Cosmic Fields, which are also commonly distributed by a Cosmic Heretic&#039;s spells. Star Marks also tend to amplify the effects of a heretic&#039;s magic, so avoid them when possible. Fortunately, this focus on Star Marks means that a Cosmic Heretic has weaknesses in most other areas, such as survivability and direct combat, while also being at a notable disadvantage against anyone not Marked.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Игровые Режимы]] &lt;br /&gt;
[[Category:Руководства]]&lt;br /&gt;
[[Category:Роли]]&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%95%D1%80%D0%B5%D1%82%D0%B8%D0%BA&amp;diff=46738</id>
		<title>Еретик</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%95%D1%80%D0%B5%D1%82%D0%B8%D0%BA&amp;diff=46738"/>
		<updated>2026-05-19T16:56:39Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Secondary Knowledge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wip|assign=Weekend943}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|theme = Cultist&lt;br /&gt;
|stafftype = АНТАГОНИСТ&lt;br /&gt;
|img = Heretic.gif&lt;br /&gt;
|jobtitle = Еретик&lt;br /&gt;
|access = Везде, куда пускает ваша карта и ваши заклинания.&lt;br /&gt;
|difficulty = Очень высокая&lt;br /&gt;
|superior = Забытые боги&lt;br /&gt;
|duties = Ищите разломы, совершайте жертвоприношения и воплощайте непостижимые кошмары в безумной погоне за полубожественностью.&lt;br /&gt;
|guides = Эта страница&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Забыты, поглощены, опустошены. Человечество больше не помнит потусторонних сил разрушения, но завеса Мансуса ослабла. Мы заставим их снова почувствовать страх...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Итак, вы еретик? Что ж, теперь вы на пути меча и магии. Собирайте разломы, завершайте жертвоприношения, проводите ритуалы и возвышайтесь до божественности!&lt;br /&gt;
&lt;br /&gt;
==The Mansus Veil Weakens==&lt;br /&gt;
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. Your ultimate goal is to ascend and become a demigod of decay, but to do that you must gain knowledge. All knowledges but marks, blade upgrades, and ascension cost 1 point. &lt;br /&gt;
&lt;br /&gt;
You can gain knowledge points and become stronger through a few ways:&lt;br /&gt;
* Draining influences that spawn randomly around the station.&lt;br /&gt;
* Sacrificing crew members your dark patrons hunger for.&lt;br /&gt;
* Automatically getting one knowledge point every 20 minutes.&lt;br /&gt;
&lt;br /&gt;
===Sacrificing===&lt;br /&gt;
The Mansus desires only a select few Heathens (non-heretics) at any moment.&lt;br /&gt;
&lt;br /&gt;
At the start of the round you will be assigned five sacrifice targets. You can reroll these with an optional knowledge (The Relentless Heartbeat) later on, but until then, you&#039;re stuck with those. &lt;br /&gt;
* One target will be a Head of Staff. Heads of staff are worth an additional point!&lt;br /&gt;
* One target will be a member of security. &lt;br /&gt;
* One target will be a member of your department.&lt;br /&gt;
* Two targets will be completely random crewmembers. &lt;br /&gt;
&lt;br /&gt;
You will only be able to sacrifice these targets. Your patrons will not accept just &#039;&#039;any&#039;&#039; old assistant. &lt;br /&gt;
&lt;br /&gt;
Follow your [[file:Living Heart Button.gif|32px]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039; to your target of choice and incapacitate them through any means necessary. If your target&#039;s in critical, sleeping, handcuffed, or dead they&#039;re ready to sacrifice. Drag them over a [[File:Transmutation Rune.png|32px]] &#039;&#039;&#039;transmutation rune&#039;&#039;&#039; and invoke the rune to sacrifice them.&lt;br /&gt;
&lt;br /&gt;
Whenever a target is sacrificed, they&#039;re healed up and sent to a &#039;&#039;&#039;Shadow Realm&#039;&#039;&#039;, forced to dodge the Hands of the Mansus to fight for their survival. They will then be &#039;&#039;&#039;sent back&#039;&#039;&#039; to the station and &#039;&#039;&#039;lose all memory&#039;&#039;&#039; of whoever sacrificed them, so your ass is covered on that front. Additionally, several of their organs will be dumped on the ground and replaced with annoying &amp;quot;corrupted&amp;quot; organs within the victim, so that you can use them in rituals later. &lt;br /&gt;
&lt;br /&gt;
However, if your target is soulless they&#039;ll make a huge mess over your rune. Be ready to clean it up if you don&#039;t want to leave evidence!&lt;br /&gt;
&lt;br /&gt;
Anyone who you have sacrificed in the past loses a lot of their ability to retaliate against you in the future; A sacrifice victim who attacks you or is attacked by you &#039;&#039;&#039;while you are wearing a Focus&#039;&#039;&#039; will vomit out one of their chest organs immediately (with a small cooldown between this effect triggering) which has a 50/50 chance of incapacitating them almost immediately and killing them fairly quickly.&lt;br /&gt;
&lt;br /&gt;
===Eldritch Influences===&lt;br /&gt;
[[File:Reality Smash.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Influences&#039;&#039;&#039; are the easy way to gain power points. Whenever there are Heretics aboard, influences will randomly spawn across the station. At first, influences are only visible to Heretics, and can be harvested after a short delay by simply clicking on them with an empty hand. &lt;br /&gt;
&lt;br /&gt;
After being harvested, the influence vanish temporally. Soon after, it will reappear and change its appearance, becoming a &#039;&#039;&#039;pierced reality&#039;&#039;&#039;. More importantly, &#039;&#039;&#039;&amp;lt;u&amp;gt;it will become visible to the entire crew.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Influences can only be harvested once, so don&#039;t waste time trying to collect those that other Heretics have already taken!&lt;br /&gt;
&lt;br /&gt;
[[file:Pierced Illusion.gif|sub]] (An already harvested influence. Notice the glow.)&lt;br /&gt;
&lt;br /&gt;
In addition to its myriad other uses, using a [[file:Codex Cicatrix.png|32px]] Codex Cicatrix to harvest an influence will reward double the knowledge points.&lt;br /&gt;
&lt;br /&gt;
===Heretical Research===&lt;br /&gt;
Once you have some power points, it&#039;s time to &#039;&#039;&#039;research&#039;&#039;&#039;! Open up your Antag Info UI (Action button, top left) and visit the second tab. The research menu forms a branching tree (see below), and your first selection will be to commit to a &#039;&#039;&#039;path&#039;&#039;&#039; that defines your initial abilities and Final Ascension. You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your play-style.&lt;br /&gt;
&lt;br /&gt;
===Transmutation is the Key===&lt;br /&gt;
Eventually, you&#039;ll need to start using proper magics. To draw a &#039;&#039;&#039;transmutation rune&#039;&#039;&#039;, you&#039;ll need a writing tool, such as a pen or crayon. Activate [[File:Mansus Grasp Button.png|32px]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; in your offhand and click on the floor to begin drawing a rune. These runes are green and take up a 3x3 area, and while they can go under other objects, it&#039;s best to keep them clear for transmutation purposes.&lt;br /&gt;
&lt;br /&gt;
You can remove runes by using your [[File:Mansus Grasp Button.png|32px]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; on it, and you can also freely use &#039;&#039;other&#039;&#039; Heretics&#039; runes.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;transmute&#039;&#039;&#039;, simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. Transmutation Rituals allow you to create powerful artifacts, demonic monsters, and many useful tools that will help you progress towards ultimate power. &lt;br /&gt;
&lt;br /&gt;
The [[file:Codex Cicatrix.png|32px]] Codex Cicatrix can also draw and remove runes, doing it three times faster than drawing by hand.&lt;br /&gt;
&lt;br /&gt;
===Focus is Necessary===&lt;br /&gt;
To cast more advanced spells, you must focus by wearing an Amber Focus or holding an open Codex Cicatrix. You may transmute other items into them with your [[Heretic#Starting Knowledge|Starting Knowledge]]. &lt;br /&gt;
&lt;br /&gt;
Some more powerful heretical equipment also functions as a focus - namely, the Ominous Armor from the Armorer&#039;s Ritual (when the hood is flipped up) and the Warm Eldritch Medallion from the Ashen Eyes ritual. Ascending also disables the need for a focus.&lt;br /&gt;
&lt;br /&gt;
===The Heretic Blade===&lt;br /&gt;
The Sickly Blade will be your first unlocked research. It can be created by transmuting a common knife (this includes even Shivs, which are made by wrapping Glass Shards with Cloth) with a secondary ingredient based on your path, and serves as a powerful melee weapon as well as a one time use escape tool.&lt;br /&gt;
&lt;br /&gt;
All paths have their own kind of blade, which only differ in appearance and name without any additional research. As with the [[File:Mansus Grasp Button.png|32px]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, your blade will be upgraded by your research over time. Said upgrades will differ depending on the path you choose. &lt;br /&gt;
&lt;br /&gt;
You are limited in the amounts of blades you can create at a time - Ash, Void, Lock, Cosmos, Moon, and Rust limit you to three blades,  Flesh limits you to four, and Blade naturally has the highest cap at five blades. Try not to lose them!&lt;br /&gt;
&lt;br /&gt;
Additionally, you can &#039;&#039;&#039;break&#039;&#039;&#039; your blade by activating it in-hand to teleport to a random, (mostly) safe location in a pinch. Better to lose your weapon and live another day than die fighting.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
All Heretics spawn with the same objectives.&lt;br /&gt;
&lt;br /&gt;
* Research Heretic knowledge. You start with 6.&lt;br /&gt;
* Sacrifice multiple people.&lt;br /&gt;
&lt;br /&gt;
Some Heretic paths will also gain additional objectives. &lt;br /&gt;
&lt;br /&gt;
* Summon a number of monsters. (This only counts Heretic monsters, NOT ghouls!)&lt;br /&gt;
&lt;br /&gt;
To purchase your Ascension, you must complete all of your objectives!&lt;br /&gt;
&lt;br /&gt;
=== Cult Interactions ===&lt;br /&gt;
Cultists and Heretics may potential exist within the same shift, and should be aware of the relationship between the two. Heretics and cultists are rivals, and gain advantages for targeting each other during the round. The presence of the Heretic will disable cultists from being able to arise as a cult ghost using the spirit realm, inhibiting one of their valuable tools to spy. However this also reveals the presence of a heretic on board. &lt;br /&gt;
&lt;br /&gt;
When a heretic is sacrificed by a cultist, their body is consumed and their soul is sealed within a spirit blade. This blade is not loyal to anyone in particular, and may choose to help or hinder at will. However, this blade&#039;s power may be sealed away, crippling the ability of the blade to interact with their surroundings. They may then be unsealed again at will. Anyone wielding this blade will be granted a spell, chosen from the heretic&#039;s chosen lore path.&lt;br /&gt;
&lt;br /&gt;
When a cultist is sacrificed by a heretic, the cultist will be immediately de-converted. Additionally, a special heretic blade will be formed from the power of the extracted cult energy, forming a blade stronger than others of its kind. &lt;br /&gt;
&lt;br /&gt;
Anyone sacrificed by a heretic will be marked by the influence of the mansus, making them more resistant to cultist influence. When sacrificing, a minimum of three cultists is required regardless if they are alive or dead. Once they are properly sacrificed, the backlash from the heretical magic will poison the cultists responsible for the ritual with minor afflictions. Additionally, there is a one in five chance that a heretical beast may be pulled from the target. &lt;br /&gt;
&lt;br /&gt;
==Paths of Decay==&lt;br /&gt;
There are different aspects of the arcane to which you can devote yourself. While most all rituals and spells can be learned by a single Heretic, your first and most important choice will decide how your [[file:Sickly Blade.png|32px]] Blade and [[File:Mansus Grasp Button.png|32px]] Grasp will evolve, and how your final ascension will transform you.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Path&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
|Nightwatcher&#039;s Secret&lt;br /&gt;
|The Path of Ash revolves around fire, mobility, and crowd control. It grants multiple tools that are very forgiving for a new Heretic, including a short range jaunt that works while handcuffed and a mask that slowly saps nearby Heathens of sanity and soul, and is highly recommended for first-timers. While its abilities may not be the strongest until later in the round, they are very easy to get the ball rolling with and difficult to stop. Ascending gives you the power to burn down the station in a living tornado of flame.&lt;br /&gt;
|-&lt;br /&gt;
!Path of Moon&lt;br /&gt;
|Moonlight Troupe&lt;br /&gt;
|The Path of Moon revolves around crowd control and conversion using their special talent of inflicting instanity on others. Extended fights benefit a moon heretic, as the more insane the crowd of people around the heretic are, the more powerful the heretic&#039;s abilities become. Certain talents may also temporarily convert those insane enough into true believers, though the light is too bright for them! They will attack anyone in range (except for you). What moonlight heretics lack in direct firepower, they make up for in diminishing others. &lt;br /&gt;
|-&lt;br /&gt;
!Path of Lock&lt;br /&gt;
|A Steward&#039;s Secret&lt;br /&gt;
|The Path of Lock grants you incredible area control as well as enough tools to bamboozle those who attempt to reach you. Your weaponry is mainly focused on utility, rather than offense or even defense, despite being able to branch into harmful sidepaths. Lock Heretics are able to quickly disappear and trick chasers with their Eldritch Card, as well as quickly return to safe points across the station. Ascending allows you to turn into empowered eldritch creatures and will open a portal into the Labyrinth&#039;s Heart at the side of the ritual, summoning an endless army of eldritch horrors at your service.&lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|The Path of Flesh focuses on summoning player-controlled minions and demons to do your bidding. Heretics on this path gain almost no offensive or defensive abilities, and rely heavily on stockpiling corpses and organs to complete rituals. Despite this, it offers many fun and powerful tools to those who can make it to the end, making it a difficult (but satisfying) path overall for inexperienced Heretics. Ascending allows you to shed your human form and become something &#039;&#039;much&#039;&#039; greater.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Void&lt;br /&gt;
|Glimmer of Winter&lt;br /&gt;
|The Path of Void focuses on stealth, silence and the freezing cold. While the path offers very little utility early on, they quickly gain the ability to silence and freeze their victims, opening the window to silently ambush targets with no other items or chemicals required. It also offers full immunity to freezing temperatures, an invisible armored cloak (with pockets!), and later a targeted blink that damages anything nearby. The path has access to many strong transmuted items, but requires smart use to realize their full potential, making it moderately difficult but a good beginner choice. Ascending silences those around you and makes you the eye of a deadly blizzard.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of the Blade&lt;br /&gt;
|The Cutting Edge&lt;br /&gt;
|The Path of the Blade empowers you to become master of one-on-one combatant. The path lacks many spells or utility, especially early on, but as you grow in power, your blades gain the ability to counter attack and even dual wield. Blade Heretics can summon orbiting knives that will protect them entirely from any attacks, including stun batons. Additionally, Blade Heretics have a few tools to make getting the jump on your victims easier. Ascending grants you a whirlwind of knives to protect you from all kinds of attacks, as well as greatly enhancing your abilities in combat, especially with your curved blades.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|The Path of Rust is about healing, corruption, and brute forcing through all obstacles, at the cost of stealth. Rust grants you the ability to destroy silicons and mechs in one strike, fry any electronics, and demolish any walls or doors. Most of your abilities will create rust - standing over rust grants you healing and resilience. While you will become immensely resistant standing on rusted tiles, you have very little in the way of tools otherwise, making it a moderately difficult path to take. Ascending grants you unparalleled healing and survivability when standing over rust and spreads a tide of rust over the station from your rune. &lt;br /&gt;
|-&lt;br /&gt;
!Path of Cosmos&lt;br /&gt;
|Eternal Gate&lt;br /&gt;
|The Path of Cosmos allows you to control the area by using cosmic fields. Cosmic fields cannot be entered by people with a star mark. The Cosmic Heretic has several spells throughout the path that give people star marks and generate cosmic fields. The path only contains spells so an amber focus will be useful. This path is complex and requires knowledge of how the path works to realize its full potential. Ascending summons a controllable entity, albeit can require a lot of attention to function optimally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you&#039;re adjacent to them. With enough points, you can theoretically unlock all of these &#039;neutral&#039; abilities, as well as dipping into other paths&#039; abilities, but you can only ever unlock &#039;&#039;&#039;one Mark&#039;&#039;&#039; and &#039;&#039;&#039;one Blade/Steel&#039;&#039;&#039; ability, and you can only unlock &#039;&#039;&#039;the ascension that matches your starting path&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the below tree, &#039;&#039;&#039;dark&#039;&#039;&#039; colored abilities can only be obtained by starting on the corresponding path, &#039;&#039;&#039;green&#039;&#039;&#039; abilities are &amp;quot;neutral&amp;quot; abilities that you can use to cross paths, and &#039;&#039;&#039;light&#039;&#039;&#039; colored abilities can be earned by any path by first going through the neutral ones.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the mark ability, blade/steel ability, and your final ascension all cost 2 points each.&lt;br /&gt;
&lt;br /&gt;
===Starting Knowledge===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Break of Dawn&lt;br /&gt;
|Grants you the Mansus Grasp, a powerful and upgradable disabling spell that can be cast without a focus. It will cause temporary garbled speech, as well as knock your victim down and deal 80 stamina damage. This does not work on those with [[Chaplain|anti-magic]].&lt;br /&gt;
|-&lt;br /&gt;
!The Living Heart&lt;br /&gt;
|Grants you the Living Heart, transforming your heart into a Living Heart, which allows you to track your sacrifice targets. Beware that using this ability will pulse an audible heartbeat. If you lose your Living Heart, you can transmute a new one with a poppy and a pool of blood while standing on a rune. If your heart is cybernetic, you will additionally need to supply an organic heart in the ritual. If your [[Plasmaman|species doesn&#039;t]] have a heart, one of your other organs will be used instead - check your research tab in-game to see which.&lt;br /&gt;
|-&lt;br /&gt;
!Heartbeat of the Mansus&lt;br /&gt;
|Allows you to sacrifice targets who are in critical or worse condition to the Mansus, sending them to the Shadow Realm and rewarding you with two knowledge points; or three if your victim was a head of staff. If you have no targets, you can stand on a rune and invoke it to acquire some.&lt;br /&gt;
|-&lt;br /&gt;
!Amber Focus&lt;br /&gt;
|Allows you to transmute a sheet of glass and a pair of eyes into an Amber Focus. This is a small neck-worn item that allows you to cast more advanced Heretic spells while worn.&lt;br /&gt;
|-&lt;br /&gt;
!Codex Cicatrix&lt;br /&gt;
|Allows you to transmute a book, any unique pen, and hide/leather from any animal (humans included) to create a Codex Cicatrix. Draining influences with the Codex rewards double the points, drawing runes with it scribes three times as fast, and it can be used to remove runes with ease. Opening the Codex allows you to focus for your advanced Heretic spells.&lt;br /&gt;
|-&lt;br /&gt;
!Cloak of Shadow&lt;br /&gt;
|Grants you the spell Cloak of Shadow, which will conceal your identity in an obvious purple smoke, making you move faster but interact slower. Requires a focus to cast.&lt;br /&gt;
|-&lt;br /&gt;
!Feast of Owls&lt;br /&gt;
|Allows you to perform a ritual that grants you 5 knowledge points but &#039;&#039;&#039;locks you out of ascension&#039;&#039;&#039;. A small sacrifice to gain power quickly. There are no refunds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039;===&lt;br /&gt;
{{HereticTable}}&lt;br /&gt;
&lt;br /&gt;
===Secondary Knowledge===&lt;br /&gt;
&lt;br /&gt;
There are also a few optional, dead end knowledges you can research to help improve your ability to progress towards ascension. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Free Rituals=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Requirement&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!Unsealed Arts&lt;br /&gt;
|Completing the [[Еретик#Ritual_of_Knowledge|knowledge sacrifice]].&lt;br /&gt;
| Additional ritual that can be completed to formulate a random [[#tabber-tabpanel-Arts-0|unsealed arts]] portrait. Depending on the painting you are given, they will bestow varying AOE effects to their environment. While heretics may find solace in their presence, any heathen who gazes upon the works of the forbidden arts may come under inhibiting or otherwise debilitating effects, increasing in intensity the longer they view it.&lt;br /&gt;
|-&lt;br /&gt;
!Lionhunter Rifle Ammunition&lt;br /&gt;
|Lionhunter&#039;s Rifle&lt;br /&gt;
|Allows you to transmute hide from any animal with any three used or unused three ballistic ammunition cartridges (shotgun shells, rifle rounds, pistol cartridges, etc, any will do) to create another three-round clip of ammunition for the Lionhunter Rifle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-| Carvings=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alert Rune.png]]&lt;br /&gt;
!Alert Carving&lt;br /&gt;
| Gives you a message every time someone walks over it with their name and area. This carving has a very low alpha value in-game, making it very hard to see. It is not destroyed when someone walks over it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tentacle Rune.png]]&lt;br /&gt;
!Grasping Carving&lt;br /&gt;
|When walked over, the victim is stunned for five seconds and their legs receive heavy damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Madness Rune.png]]&lt;br /&gt;
!Maddening Carving&lt;br /&gt;
|When walked over, applies dizzyness, jiterryness, temporary blindness, confusion , stuttering, slurring and a large amount of stamina damage to the victim.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-| Potions=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;766px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; | Buff Icon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eldritch Potion Clarity.png|64px]]&lt;br /&gt;
!Brew of Dusk and Dawn&lt;br /&gt;
|Allows you to see clearly through walls and objects for 60 seconds.&lt;br /&gt;
|[[File:Dusk And Dawn.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eldritch Potion Marshal.png|64px]]&lt;br /&gt;
!Brew of the Wounded Soldier&lt;br /&gt;
|For the next 60 seconds, each wound you have will heal you: Minor wounds heal 1 of it&#039;s damage type per second, moderate heal 3 and critical heal 6. Non-burn wounds will also restore lost blood. Additionally, you will no longer be slowed down from damage.&lt;br /&gt;
|[[File:Wounded Soldier.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-| Arts=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;230px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;380px&amp;quot; |Area Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Weeping.png|64px]]&lt;br /&gt;
!He Who Wept&lt;br /&gt;
|Inflicts confusion and dizzy to heathens, and occasionally knocks them over.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Desire.png|64px]]&lt;br /&gt;
!The First Desire&lt;br /&gt;
|Inflicts hunger and blood-vomiting to Heathens, and satiates Heretics.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Vines.png|64px]]&lt;br /&gt;
!Great Chaparral over Rolling Hills&lt;br /&gt;
|Converts the area into lush jungle, and slowly creates mobs that are hostile to Heathens. Killing a mob halts further spawns for a bit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Beauty.png|64px]]&lt;br /&gt;
!Lady out of Gates&lt;br /&gt;
|Forces the first heathen to gaze upon it to stare intensely at it, shifting their perspective to the painting and following it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Rust.png|64px]]&lt;br /&gt;
!Climb over the Rusted Mountain&lt;br /&gt;
|Converts the floors and walls into their rusted variants.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Carvings===&lt;br /&gt;
&#039;&#039;&#039;Carvings&#039;&#039;&#039; are special runes that can be etched into the floor using the Carving Knife, an item gained from researching the Tier 2 Void-Blade side path. These carvings act as traps that trigger when a victim steps onto one. You can have up to a maximum of 3 carvings placed at any time, and having carvings placed grants you an ability to destroy all carvings should you ever need to replace them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alert Rune.png]]&lt;br /&gt;
!Alert Carving&lt;br /&gt;
| Gives you a message every time someone walks over it with their name and area. This carving has a very low alpha value in-game, making it very hard to see. It is not destroyed when someone walks over it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tentacle Rune.png]]&lt;br /&gt;
!Grasping Carving&lt;br /&gt;
|When walked over, the victim is stunned for five seconds and their legs receive heavy damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Madness Rune.png]]&lt;br /&gt;
!Maddening Carving&lt;br /&gt;
|When walked over, applies dizzyness, jiterryness, temporary blindness, confusion , stuttering, slurring and a large amount of stamina damage to the victim.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crucible Potions===&lt;br /&gt;
&#039;&#039;&#039;Crucible Potions&#039;&#039;&#039; (or brews) are unique consumable items that are created from a Mawed Crucible, a structure gained from researching the Tier 2 Blade-Rust sidepath. Each kind of potion grants a special buff to you once used. A crucible can make up to 5 individual potions before needing to be refilled with body parts or organs, but will also slowly refill itself over time. If you ever need to move the Crucible, simply give a smack with your Codex Cicatrix or Mansus Grasp.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;766px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; | Buff Icon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eldritch Potion Clarity.png|64px]]&lt;br /&gt;
!Brew of Dusk and Dawn&lt;br /&gt;
|Allows you to see clearly through walls and objects for 60 seconds.&lt;br /&gt;
|[[File:Dusk And Dawn.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eldritch Potion Marshal.png|64px]]&lt;br /&gt;
!Brew of the Wounded Soldier&lt;br /&gt;
|For the next 60 seconds, each wound you have will heal you: Minor wounds heal 1 of it&#039;s damage type per second, moderate heal 3 and critical heal 6. Non-burn wounds will also restore lost blood. Additionally, you will no longer be slowed down from damage.&lt;br /&gt;
|[[File:Wounded Soldier.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unsealed Arts === &lt;br /&gt;
&#039;&#039;&#039;Unsealed Arts&#039;&#039;&#039; are unique paintings crafted upon transmutation of a random selection of painting items, body parts, and another misc item. The knowledge for this ritual may be obtained from completing the knowledge sacrifice at tier 4 on any lore path. This unlocks an additional ritual that can be completed to formulate a random unsealed arts portrait. Depending on the painting you are given, they will bestow varying AOE effects to their environment. While heretics may find solace in their presence, any heathen who gazes upon the works of the forbidden arts may come under inhibiting or otherwise debilitating effects, increasing in intensity the longer they view it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;230px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;380px&amp;quot; |Area Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Weeping.png|64px]]&lt;br /&gt;
!He Who Wept&lt;br /&gt;
|Inflicts confusion and dizzy to heathens, and occasionally knocks them over.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Desire.png|64px]]&lt;br /&gt;
!The First Desire&lt;br /&gt;
|Inflicts hunger and blood-vomiting to Heathens, and satiates Heretics.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Vines.png|64px]]&lt;br /&gt;
!Great Chaparral over Rolling Hills&lt;br /&gt;
|Converts the area into lush jungle, and slowly creates mobs that are hostile to Heathens. Killing a mob halts further spawns for a bit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Beauty.png|64px]]&lt;br /&gt;
!Lady out of Gates&lt;br /&gt;
|Forces the first heathen to gaze upon it to stare intensely at it, shifting their perspective to the painting and following it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Rust.png|64px]]&lt;br /&gt;
!Climb over the Rusted Mountain&lt;br /&gt;
|Converts the floors and walls into their rusted variants.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shopping List of the Cosmos ==&lt;br /&gt;
Struggling to figure where to source the various pieces of random garbage you require for transmuting? Having trouble understanding what interdimensional cosmic horrors define as proper transmutation material? This list covers (some of) the specifics of what you need to get.&lt;br /&gt;
&lt;br /&gt;
==== Knives ====&lt;br /&gt;
Everything named as &amp;quot;Knife&amp;quot; (obviously) with the exception of Chaplain&#039;s arrhymthic knife (It is instead defined as a Nullrod), additionally includes Butcher&#039;s Cleavers, and most significantly basic Shivs made from wrapping a glass shard with cloth and cable. The Cloth needed can be sourced from cutting up Bedsheets (Dorms ), Biogenerators (Public Garden/Botany), cutting up Medical Gauze (Medbay and Medkits), and sometimes found in maintenance. Easiest Non-Shiv Knife sources tend to be Autolathe (Cargo), Chef Vendors (Kitchen), though Miners also start with one.&lt;br /&gt;
&lt;br /&gt;
==== Eyes (also other organs) ====&lt;br /&gt;
This sounds like a pain at first, but thankfully the Old Gods feel bad enough for their squishy mortal servants to deem that two Flashlights tied together with some Cable Restraints into the vague shape of a pair of eyes as being close enough to the real deal. Flashlights can be sourced from a Autolathe (Cargo), Tool Storage (Vendors and Toolboxes) and Engineering, Cable for Restraints can also be found from all those prior things. You can get actual flesh and robotic eyes (alongside other organs) from the protolathe and Exosuit Fabricator (Robotics, Maintenance on certain stations), Monkeys (Biogenerator, Virology, Genetics and Pun Pun), humanoid bodies (Morgue, Lavaland, Gracious donators from NT Crew).  But be mindful that even though the Old Gods appreciate you giving them an actual pair of eyes, they won&#039;t reward your efforts with a spiffier focus. &lt;br /&gt;
&lt;br /&gt;
==== Unique Pens ====&lt;br /&gt;
Any Pen that isn&#039;t a lame monochrome grey, red, or blue counts as unique. Unique Pens can be found in the Library (multicolor pen), Law Office. Select Station Jobs also start off with one. Fancy pens can also be bought from artvends.&lt;br /&gt;
&lt;br /&gt;
==== Limbs ====&lt;br /&gt;
Similar places to Organs that being Exosuit Fabricator (Robotics, Maintenance on certain stations), Monkeys (Biogenerator, Virology, Genetics and Pun Pun), humanoid bodies (Morgue, Lavaland, Gracious donators from NT Crew).&lt;br /&gt;
&lt;br /&gt;
==== Stun Batons ====&lt;br /&gt;
The understanding members of Security both fleshy and robotic (Officer Beepsky) usually have one on their person, but convincing them to let you borrow one is a bit difficult. So a much easier alternative is just making your own DIY Stun Prod version, Igniters can be sourced from a Autolathe (Cargo), and found in tool storages.&lt;br /&gt;
&lt;br /&gt;
==== Trash ====&lt;br /&gt;
Is it truly trash if they&#039;re so valuable for transmutation? That aside trash is defined mainly as the leftover wrapping, cans and other containers of the junk food you can get from the station&#039;s vendors. Easily acquired by just consuming it yourself (once you&#039;re finished with a can you can turn it into trash by clicking on yourself with your head being aimed) or in maintenance.&lt;br /&gt;
&lt;br /&gt;
==== Pool of Ash/Vomit ====&lt;br /&gt;
Vomit is stored in the closest place yet, yourself! The quickest way to make yourself puke is by sitting next to a rotting corpse for too long, this only works if you&#039;re not the coroner or detective. You can also eat burnt food or drink fish water. Ash is easily gotten by burning paper (scattered around desks in departments) with a lit welding tool or lighter&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
Quickfire for some final weird obscure specific transmutation ingredients that don&#039;t have that much interesting to say about them: Ties (but not Bow Ties) from the ClothesMate, Masks from the Autodrobe (both located in Dorms), Latex and Nitrile Gloves (Medbay), Water Tanks (Maintenance, Janitor Closet), Hatchet (Autolathe and Botany), Belts/Wallets can be made from Leather which can be made by the Biogenerator (Public Garden and Botany), an easy Ballistic Weapon and Ammo source are the Russian Revolvers in Bar, Armor (Sec Outpost lockers, protolathe once Reactive Armor is researched), Crayons (Dorms), Candles (Chapel, Cargo Order, Bar), Poppy/Harebell/Wood (Chapel, Can be grown in Botany/Public Garden, Tower Caps for Wood), Camera (Autolathe), Books (Library), Flash (Engineering Storage/Robotics), Suit Clothing (Autodrobe Dorms), Matches (Bar and Hallways, Cigarette vendors)&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Unlike most other solo antagonists, Heretics start weak but grow stronger over time. It would be best not to attract too much attention to yourself until you unlock more powerful spells and equipment.&lt;br /&gt;
* Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the [[Morgue]], or with the correct access, turning monkeys into catatonic humans.&lt;br /&gt;
*Influences can spawn in almost any location on the station, ranging from the main hallways and public restrooms to Command staff offices and restricted security areas in the [[Brig]]. It&#039;s best to check every area you can access, public and department.&lt;br /&gt;
*If you can&#039;t find any influences by peaking in windows, try getting to a Security Camera Console either breaking into a security post or by building your own. Simply cycle through the cameras and make note of any influences you see. Do watch your back while doing this, you don&#039;t want to be busted by an officer while you&#039;re distracted!&lt;br /&gt;
*As a Heretic, access is more important than ever! The more areas you can easily access, the more influences you&#039;ll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other Heretics to the free points.&lt;br /&gt;
*Drawing new runes requires you to stand still for a very long time. Draw your runes beforehand to avoid having to hold on to a body for much longer, and to leave quicker. You might not have time to draw a rune if Security is hot on your tail.&lt;br /&gt;
*You can create two blades as most Heretics, or three as flesh / five as blade. Carry an extra in your bag to break in case you need to escape from a sticky situation. You can also carry blades on your Eldritch Armor and Void Cloak!&lt;br /&gt;
*The Carving Knife, while useful for making defensive traps, is also a robust throwing weapon with high embed chance. Make a few of them for a good ranged weapon!&lt;br /&gt;
*Having Aristocrat&#039;s Way researched allows you to spacewalk with only a firefighting suit and helmet, as they are pressure resistant. Useful if your job doesn&#039;t have access to actual spacesuits/hardsuits.&lt;br /&gt;
* Entropic Plume causes any living mob caught in the plume to randomly strike other nearby mobs, which includes Beepsky and other [[Securitron|Securitrons]]. Use sec&#039;s robot pets against them!&lt;br /&gt;
* Pierced Realities cause harm to Heathens depending on how you interact with them. Examining them as a Heathen deals 10 brain damage. Interacting with them as a Heathen has a 1/4 chance of your arm being eaten up by it. Interacting with them as a Heathens using telekinesis will cause your head to literally explode in a very flashy manner.&lt;br /&gt;
*When starting out, you may want to rely on certain [[Crafting#Weaponry|makeshift weapons]]. You can craft flashlight eyes for use in certain rituals, and create shivs by wrapping cloth (cut up bedsheets) around a shard of glass to transmute your blade.&lt;br /&gt;
*Live or die, victims you send to the shadow realm will never remember that you did it. This means that for avoiding detection, the most important thing is to make sure nobody &#039;&#039;else&#039;&#039; knows about you.&lt;br /&gt;
*Your Ritual of Knowledge is a great way to get a ton of points without drawing too much attention (probably.) Completing it as soon as possible is a good way to get a lot of power fast.&lt;br /&gt;
*Monkeys, and monkey-humans (created by giving a monkey mutadone) make for great, usually non-suspicious sources of organs or corpses for your heretical rituals.&lt;br /&gt;
*Security about to check out your ritual hideout? Remember your grasp can instantly destroy a circle, leaving no evidence behind you were up to no good. But be careful - It&#039;ll go on cooldown after, and people may hear the cast sound.&lt;br /&gt;
*Remember that other players can hear your Living Heart, too. Don&#039;t use it in public unless people are distracted.&lt;br /&gt;
*Ashen Shift and Void Phase make for incredibly powerful escape tools. If you have either of these, it might be wise to have an Amber Focus somewhere on you at all times for emergencies.&lt;br /&gt;
* Most summoned monsters will drop the components used to create them on death. While having them to die is not ideal, you can easily grab the parts and summon another.&lt;br /&gt;
*Shattered Risen ghouls are strong enough to bash open locked lockers and airlocks.&lt;br /&gt;
*Furious Steel will allow you to melee attack while it&#039;s active. Use it for a leg up in close quarters combat!&lt;br /&gt;
&lt;br /&gt;
== Delta Green ==&lt;br /&gt;
So, there&#039;s a bunch of crazed nutjobs running about the station sacrificing people to eldritch forces? Not good, but fortunately, not impossible to contain. While every heretic will be a tough nut to crack with their mystical powers and lethal weaponry, they are far from invincible.&lt;br /&gt;
&lt;br /&gt;
==== General Tips ====&lt;br /&gt;
*All heretics rely heavily on their blades, both for direct combat and evading capture via its teleportation power. Keep them separate, and you&#039;ll have a much easier time.&lt;br /&gt;
*Heretics require a Focus to cast their more powerful spells. Remove the Focus, and much of their power will be neutered.&lt;br /&gt;
*A heretic&#039;s powers, items, and minions will be almost entirely decided by their choice in path. Never expect any two heretics to operate in the same way.&lt;br /&gt;
&lt;br /&gt;
==== Ash Heretics ====&lt;br /&gt;
Generalists among the servants of Decay, heretics of the Path of Ash are given a grab bag of useful combat, defense, and mobility tools, along with a generous dose of flame-based powers. However, as jacks of all trades, Ash Heretics will be less effective in specific areas than the more specialized paths.&lt;br /&gt;
&lt;br /&gt;
*Nearly every combat ability in the Ash Heretic arsenal either sets targets on fire, or is more effective against targets who are on fire. Consider packing a pocket fire extinguisher to nip this problem in the bud.&lt;br /&gt;
*A very early relic available to Ash Heretics provides them with free, permanent thermal vision. Be very aware of this when engaging one in cluttered spaces.&lt;br /&gt;
*Another early Ash spell is a short-ranged jaunt that can be used even while handcuffed. Expect any Ash Heretic worth their salt to possess this spell, and make doubly sure to remove any Focuses they have after taking them down.&lt;br /&gt;
&lt;br /&gt;
==== Lunar Heretics ====&lt;br /&gt;
Heralds of madness and misdirection, heretics following the Path of the Moon specialize in causing debilitating crowd control spells that can cause entire groups of people to lash out at random. Be wary of an extended combat with a herald of madness, as their attacks and abilities inflict a stacking debuff of madness. While useless on its own, it empowers all other abilities they possess, and may even crack open your mind with the correct abilities.&lt;br /&gt;
&lt;br /&gt;
==== Lock Heretics ====&lt;br /&gt;
Specializing in trickery, subterfuge, and mobility over direct combat, heretics following the Path of Lock are given a veritable arsenal of ways to move quickly about the station while impeding their opponents. This focus on evasion comes at a cost, however, as Lock Heretics lack many effective combat or healing abilities.&lt;br /&gt;
&lt;br /&gt;
==== Flesh Heretics ====&lt;br /&gt;
Uniquely among heretics, those following the Path of Flesh rely on their summoned minions over their innate powers. Capable of summoning a small army of eldritch horrors to do their bidding, Flesh Heretics can be uniquely dangerous if allowed to prepare their foul cohort. This reliance betrays their weakness, however, as the focus on summoned creatures leaves Flesh Heretics lacking in all other areas beyond a smattering of combat spells.&lt;br /&gt;
&lt;br /&gt;
*The vast majority of Flesh Heretic attacks and combat powers will cause heavy bleeding. Pack some extra bandages, or keep the paramedic on speed dial.&lt;br /&gt;
*All of the eldritch beasts that a Flesh Heretic can summon will require a corpse, or parts which can be taken from a corpse. Keep the morgue secure, and try not to let them run off with any officers they kill. Otherwise, said officer is probably going to be coming back.&lt;br /&gt;
*Powerful Flesh Heretics can create Raw Prophets, a support minion which can see through walls and provide telepathic communication to a heretic and their minions. Consider them a high-priority target for cutting a heretic&#039;s C&amp;amp;C over heir horde.&lt;br /&gt;
&lt;br /&gt;
==== Void Heretics ====&lt;br /&gt;
Specialists in stealth, mobility, and lethal cold, heretics following the Path of Void are swift and deadly combatants who excel in quickly assassinating lone targets before making a swift exit. Naturally, combatting a Void Heretic means attacking in groups, as they lack crowd control abilities or much in the way of durability.&lt;br /&gt;
&lt;br /&gt;
==== Blade Heretics ====&lt;br /&gt;
Peerless duelists and unmatched frontline combatants, heretics following the Path of the Blade are devastating melee fighters equipped with of the most lethal combat abilities know to the servants of decay, along with a collection of powerful relics and minions that allow them to turn any straight fight into a charnel house. However, Blade Heretics are anything but subtle, lacking any sort of concealment or mobility powers, relying entirely on their innate resilience and brute-force slaughter.&lt;br /&gt;
&lt;br /&gt;
==== Rust Heretics ====&lt;br /&gt;
Exceptionally durable and adept at securing territory via rapidly spreading patches of decay, heretics following the Path of Rust possess singularly unmatched durability and healing capabilities, along with a small arsenal of corrosive and poisonous attack powers. Rust Heretics lack much in the way of mobility, however, and will have few means of escape should they be cornered.&lt;br /&gt;
&lt;br /&gt;
==== Cosmic Heretics ====&lt;br /&gt;
Specializing in zone control and area denial, heretics following the Path of the Cosmos are equipped with a small collection of offensive and mobility powers, but their primary danger comes from their use and mastery over Cosmic Fields and Star Marks. Star Marks are applied via most of the heretic&#039;s attacks, and anyone carrying a Star Mark cannot walk over Cosmic Fields, which are also commonly distributed by a Cosmic Heretic&#039;s spells. Star Marks also tend to amplify the effects of a heretic&#039;s magic, so avoid them when possible. Fortunately, this focus on Star Marks means that a Cosmic Heretic has weaknesses in most other areas, such as survivability and direct combat, while also being at a notable disadvantage against anyone not Marked.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Игровые Режимы]] &lt;br /&gt;
[[Category:Руководства]]&lt;br /&gt;
[[Category:Роли]]&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommonTwinned&amp;diff=46737</id>
		<title>Шаблон:HereticCommonTwinned</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommonTwinned&amp;diff=46737"/>
		<updated>2026-05-19T16:46:37Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: 48px test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; border: 1px solid lightgray; border-radius: var(--border-radius-medium); width: 4rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: var(--color-white); background-color: {{ColorPalette|Gray|Light}}; border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.1em 0.1em; line-height: 0.8rem; overflow: hidden; font-size: 9px; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{Name}}}|{{{Name}}}]]|{{{RuName}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.1em 0; padding: 0.1em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{Image}}}|48px]]|{{{Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: var(--color-white); background-color: {{ColorPalette|Gray|Light}}; font-weight: bold; padding: 0.1em 0.1em; line-height: 0.8rem; overflow: hidden; font-size: 9px; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{2Name}}}|{{{2Name}}}]]|{{{2RuName}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.1em 0; padding: 0.1em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{2Image}}}|48px]]|{{{2Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HereticCommonTwinned&lt;br /&gt;
| Name = Knowledge Ways&lt;br /&gt;
| RuName = Пути знаний&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes other skills available for purchase.&lt;br /&gt;
| 2Name = Cosmic and Ash ways&lt;br /&gt;
| 2RuName = Незапечатанные произведения&lt;br /&gt;
| 2Image = Knowledge_Ways.png&lt;br /&gt;
| 2Desc = Transmute a canvas and another item to create one of four paintings, each causing unique effects to those who come across them. You may find a table with the possible paintings below.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%95%D1%80%D0%B5%D1%82%D0%B8%D0%BA&amp;diff=46736</id>
		<title>Еретик</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%95%D1%80%D0%B5%D1%82%D0%B8%D0%BA&amp;diff=46736"/>
		<updated>2026-05-19T16:43:27Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Таблица способностей&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wip|assign=Weekend943}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|theme = Cultist&lt;br /&gt;
|stafftype = АНТАГОНИСТ&lt;br /&gt;
|img = Heretic.gif&lt;br /&gt;
|jobtitle = Еретик&lt;br /&gt;
|access = Везде, куда пускает ваша карта и ваши заклинания.&lt;br /&gt;
|difficulty = Очень высокая&lt;br /&gt;
|superior = Забытые боги&lt;br /&gt;
|duties = Ищите разломы, совершайте жертвоприношения и воплощайте непостижимые кошмары в безумной погоне за полубожественностью.&lt;br /&gt;
|guides = Эта страница&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Забыты, поглощены, опустошены. Человечество больше не помнит потусторонних сил разрушения, но завеса Мансуса ослабла. Мы заставим их снова почувствовать страх...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Итак, вы еретик? Что ж, теперь вы на пути меча и магии. Собирайте разломы, завершайте жертвоприношения, проводите ритуалы и возвышайтесь до божественности!&lt;br /&gt;
&lt;br /&gt;
==The Mansus Veil Weakens==&lt;br /&gt;
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. Your ultimate goal is to ascend and become a demigod of decay, but to do that you must gain knowledge. All knowledges but marks, blade upgrades, and ascension cost 1 point. &lt;br /&gt;
&lt;br /&gt;
You can gain knowledge points and become stronger through a few ways:&lt;br /&gt;
* Draining influences that spawn randomly around the station.&lt;br /&gt;
* Sacrificing crew members your dark patrons hunger for.&lt;br /&gt;
* Automatically getting one knowledge point every 20 minutes.&lt;br /&gt;
&lt;br /&gt;
===Sacrificing===&lt;br /&gt;
The Mansus desires only a select few Heathens (non-heretics) at any moment.&lt;br /&gt;
&lt;br /&gt;
At the start of the round you will be assigned five sacrifice targets. You can reroll these with an optional knowledge (The Relentless Heartbeat) later on, but until then, you&#039;re stuck with those. &lt;br /&gt;
* One target will be a Head of Staff. Heads of staff are worth an additional point!&lt;br /&gt;
* One target will be a member of security. &lt;br /&gt;
* One target will be a member of your department.&lt;br /&gt;
* Two targets will be completely random crewmembers. &lt;br /&gt;
&lt;br /&gt;
You will only be able to sacrifice these targets. Your patrons will not accept just &#039;&#039;any&#039;&#039; old assistant. &lt;br /&gt;
&lt;br /&gt;
Follow your [[file:Living Heart Button.gif|32px]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039; to your target of choice and incapacitate them through any means necessary. If your target&#039;s in critical, sleeping, handcuffed, or dead they&#039;re ready to sacrifice. Drag them over a [[File:Transmutation Rune.png|32px]] &#039;&#039;&#039;transmutation rune&#039;&#039;&#039; and invoke the rune to sacrifice them.&lt;br /&gt;
&lt;br /&gt;
Whenever a target is sacrificed, they&#039;re healed up and sent to a &#039;&#039;&#039;Shadow Realm&#039;&#039;&#039;, forced to dodge the Hands of the Mansus to fight for their survival. They will then be &#039;&#039;&#039;sent back&#039;&#039;&#039; to the station and &#039;&#039;&#039;lose all memory&#039;&#039;&#039; of whoever sacrificed them, so your ass is covered on that front. Additionally, several of their organs will be dumped on the ground and replaced with annoying &amp;quot;corrupted&amp;quot; organs within the victim, so that you can use them in rituals later. &lt;br /&gt;
&lt;br /&gt;
However, if your target is soulless they&#039;ll make a huge mess over your rune. Be ready to clean it up if you don&#039;t want to leave evidence!&lt;br /&gt;
&lt;br /&gt;
Anyone who you have sacrificed in the past loses a lot of their ability to retaliate against you in the future; A sacrifice victim who attacks you or is attacked by you &#039;&#039;&#039;while you are wearing a Focus&#039;&#039;&#039; will vomit out one of their chest organs immediately (with a small cooldown between this effect triggering) which has a 50/50 chance of incapacitating them almost immediately and killing them fairly quickly.&lt;br /&gt;
&lt;br /&gt;
===Eldritch Influences===&lt;br /&gt;
[[File:Reality Smash.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Influences&#039;&#039;&#039; are the easy way to gain power points. Whenever there are Heretics aboard, influences will randomly spawn across the station. At first, influences are only visible to Heretics, and can be harvested after a short delay by simply clicking on them with an empty hand. &lt;br /&gt;
&lt;br /&gt;
After being harvested, the influence vanish temporally. Soon after, it will reappear and change its appearance, becoming a &#039;&#039;&#039;pierced reality&#039;&#039;&#039;. More importantly, &#039;&#039;&#039;&amp;lt;u&amp;gt;it will become visible to the entire crew.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Influences can only be harvested once, so don&#039;t waste time trying to collect those that other Heretics have already taken!&lt;br /&gt;
&lt;br /&gt;
[[file:Pierced Illusion.gif|sub]] (An already harvested influence. Notice the glow.)&lt;br /&gt;
&lt;br /&gt;
In addition to its myriad other uses, using a [[file:Codex Cicatrix.png|32px]] Codex Cicatrix to harvest an influence will reward double the knowledge points.&lt;br /&gt;
&lt;br /&gt;
===Heretical Research===&lt;br /&gt;
Once you have some power points, it&#039;s time to &#039;&#039;&#039;research&#039;&#039;&#039;! Open up your Antag Info UI (Action button, top left) and visit the second tab. The research menu forms a branching tree (see below), and your first selection will be to commit to a &#039;&#039;&#039;path&#039;&#039;&#039; that defines your initial abilities and Final Ascension. You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your play-style.&lt;br /&gt;
&lt;br /&gt;
===Transmutation is the Key===&lt;br /&gt;
Eventually, you&#039;ll need to start using proper magics. To draw a &#039;&#039;&#039;transmutation rune&#039;&#039;&#039;, you&#039;ll need a writing tool, such as a pen or crayon. Activate [[File:Mansus Grasp Button.png|32px]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; in your offhand and click on the floor to begin drawing a rune. These runes are green and take up a 3x3 area, and while they can go under other objects, it&#039;s best to keep them clear for transmutation purposes.&lt;br /&gt;
&lt;br /&gt;
You can remove runes by using your [[File:Mansus Grasp Button.png|32px]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; on it, and you can also freely use &#039;&#039;other&#039;&#039; Heretics&#039; runes.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;transmute&#039;&#039;&#039;, simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. Transmutation Rituals allow you to create powerful artifacts, demonic monsters, and many useful tools that will help you progress towards ultimate power. &lt;br /&gt;
&lt;br /&gt;
The [[file:Codex Cicatrix.png|32px]] Codex Cicatrix can also draw and remove runes, doing it three times faster than drawing by hand.&lt;br /&gt;
&lt;br /&gt;
===Focus is Necessary===&lt;br /&gt;
To cast more advanced spells, you must focus by wearing an Amber Focus or holding an open Codex Cicatrix. You may transmute other items into them with your [[Heretic#Starting Knowledge|Starting Knowledge]]. &lt;br /&gt;
&lt;br /&gt;
Some more powerful heretical equipment also functions as a focus - namely, the Ominous Armor from the Armorer&#039;s Ritual (when the hood is flipped up) and the Warm Eldritch Medallion from the Ashen Eyes ritual. Ascending also disables the need for a focus.&lt;br /&gt;
&lt;br /&gt;
===The Heretic Blade===&lt;br /&gt;
The Sickly Blade will be your first unlocked research. It can be created by transmuting a common knife (this includes even Shivs, which are made by wrapping Glass Shards with Cloth) with a secondary ingredient based on your path, and serves as a powerful melee weapon as well as a one time use escape tool.&lt;br /&gt;
&lt;br /&gt;
All paths have their own kind of blade, which only differ in appearance and name without any additional research. As with the [[File:Mansus Grasp Button.png|32px]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, your blade will be upgraded by your research over time. Said upgrades will differ depending on the path you choose. &lt;br /&gt;
&lt;br /&gt;
You are limited in the amounts of blades you can create at a time - Ash, Void, Lock, Cosmos, Moon, and Rust limit you to three blades,  Flesh limits you to four, and Blade naturally has the highest cap at five blades. Try not to lose them!&lt;br /&gt;
&lt;br /&gt;
Additionally, you can &#039;&#039;&#039;break&#039;&#039;&#039; your blade by activating it in-hand to teleport to a random, (mostly) safe location in a pinch. Better to lose your weapon and live another day than die fighting.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
All Heretics spawn with the same objectives.&lt;br /&gt;
&lt;br /&gt;
* Research Heretic knowledge. You start with 6.&lt;br /&gt;
* Sacrifice multiple people.&lt;br /&gt;
&lt;br /&gt;
Some Heretic paths will also gain additional objectives. &lt;br /&gt;
&lt;br /&gt;
* Summon a number of monsters. (This only counts Heretic monsters, NOT ghouls!)&lt;br /&gt;
&lt;br /&gt;
To purchase your Ascension, you must complete all of your objectives!&lt;br /&gt;
&lt;br /&gt;
=== Cult Interactions ===&lt;br /&gt;
Cultists and Heretics may potential exist within the same shift, and should be aware of the relationship between the two. Heretics and cultists are rivals, and gain advantages for targeting each other during the round. The presence of the Heretic will disable cultists from being able to arise as a cult ghost using the spirit realm, inhibiting one of their valuable tools to spy. However this also reveals the presence of a heretic on board. &lt;br /&gt;
&lt;br /&gt;
When a heretic is sacrificed by a cultist, their body is consumed and their soul is sealed within a spirit blade. This blade is not loyal to anyone in particular, and may choose to help or hinder at will. However, this blade&#039;s power may be sealed away, crippling the ability of the blade to interact with their surroundings. They may then be unsealed again at will. Anyone wielding this blade will be granted a spell, chosen from the heretic&#039;s chosen lore path.&lt;br /&gt;
&lt;br /&gt;
When a cultist is sacrificed by a heretic, the cultist will be immediately de-converted. Additionally, a special heretic blade will be formed from the power of the extracted cult energy, forming a blade stronger than others of its kind. &lt;br /&gt;
&lt;br /&gt;
Anyone sacrificed by a heretic will be marked by the influence of the mansus, making them more resistant to cultist influence. When sacrificing, a minimum of three cultists is required regardless if they are alive or dead. Once they are properly sacrificed, the backlash from the heretical magic will poison the cultists responsible for the ritual with minor afflictions. Additionally, there is a one in five chance that a heretical beast may be pulled from the target. &lt;br /&gt;
&lt;br /&gt;
==Paths of Decay==&lt;br /&gt;
There are different aspects of the arcane to which you can devote yourself. While most all rituals and spells can be learned by a single Heretic, your first and most important choice will decide how your [[file:Sickly Blade.png|32px]] Blade and [[File:Mansus Grasp Button.png|32px]] Grasp will evolve, and how your final ascension will transform you.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Path&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
|Nightwatcher&#039;s Secret&lt;br /&gt;
|The Path of Ash revolves around fire, mobility, and crowd control. It grants multiple tools that are very forgiving for a new Heretic, including a short range jaunt that works while handcuffed and a mask that slowly saps nearby Heathens of sanity and soul, and is highly recommended for first-timers. While its abilities may not be the strongest until later in the round, they are very easy to get the ball rolling with and difficult to stop. Ascending gives you the power to burn down the station in a living tornado of flame.&lt;br /&gt;
|-&lt;br /&gt;
!Path of Moon&lt;br /&gt;
|Moonlight Troupe&lt;br /&gt;
|The Path of Moon revolves around crowd control and conversion using their special talent of inflicting instanity on others. Extended fights benefit a moon heretic, as the more insane the crowd of people around the heretic are, the more powerful the heretic&#039;s abilities become. Certain talents may also temporarily convert those insane enough into true believers, though the light is too bright for them! They will attack anyone in range (except for you). What moonlight heretics lack in direct firepower, they make up for in diminishing others. &lt;br /&gt;
|-&lt;br /&gt;
!Path of Lock&lt;br /&gt;
|A Steward&#039;s Secret&lt;br /&gt;
|The Path of Lock grants you incredible area control as well as enough tools to bamboozle those who attempt to reach you. Your weaponry is mainly focused on utility, rather than offense or even defense, despite being able to branch into harmful sidepaths. Lock Heretics are able to quickly disappear and trick chasers with their Eldritch Card, as well as quickly return to safe points across the station. Ascending allows you to turn into empowered eldritch creatures and will open a portal into the Labyrinth&#039;s Heart at the side of the ritual, summoning an endless army of eldritch horrors at your service.&lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|The Path of Flesh focuses on summoning player-controlled minions and demons to do your bidding. Heretics on this path gain almost no offensive or defensive abilities, and rely heavily on stockpiling corpses and organs to complete rituals. Despite this, it offers many fun and powerful tools to those who can make it to the end, making it a difficult (but satisfying) path overall for inexperienced Heretics. Ascending allows you to shed your human form and become something &#039;&#039;much&#039;&#039; greater.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Void&lt;br /&gt;
|Glimmer of Winter&lt;br /&gt;
|The Path of Void focuses on stealth, silence and the freezing cold. While the path offers very little utility early on, they quickly gain the ability to silence and freeze their victims, opening the window to silently ambush targets with no other items or chemicals required. It also offers full immunity to freezing temperatures, an invisible armored cloak (with pockets!), and later a targeted blink that damages anything nearby. The path has access to many strong transmuted items, but requires smart use to realize their full potential, making it moderately difficult but a good beginner choice. Ascending silences those around you and makes you the eye of a deadly blizzard.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of the Blade&lt;br /&gt;
|The Cutting Edge&lt;br /&gt;
|The Path of the Blade empowers you to become master of one-on-one combatant. The path lacks many spells or utility, especially early on, but as you grow in power, your blades gain the ability to counter attack and even dual wield. Blade Heretics can summon orbiting knives that will protect them entirely from any attacks, including stun batons. Additionally, Blade Heretics have a few tools to make getting the jump on your victims easier. Ascending grants you a whirlwind of knives to protect you from all kinds of attacks, as well as greatly enhancing your abilities in combat, especially with your curved blades.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|The Path of Rust is about healing, corruption, and brute forcing through all obstacles, at the cost of stealth. Rust grants you the ability to destroy silicons and mechs in one strike, fry any electronics, and demolish any walls or doors. Most of your abilities will create rust - standing over rust grants you healing and resilience. While you will become immensely resistant standing on rusted tiles, you have very little in the way of tools otherwise, making it a moderately difficult path to take. Ascending grants you unparalleled healing and survivability when standing over rust and spreads a tide of rust over the station from your rune. &lt;br /&gt;
|-&lt;br /&gt;
!Path of Cosmos&lt;br /&gt;
|Eternal Gate&lt;br /&gt;
|The Path of Cosmos allows you to control the area by using cosmic fields. Cosmic fields cannot be entered by people with a star mark. The Cosmic Heretic has several spells throughout the path that give people star marks and generate cosmic fields. The path only contains spells so an amber focus will be useful. This path is complex and requires knowledge of how the path works to realize its full potential. Ascending summons a controllable entity, albeit can require a lot of attention to function optimally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you&#039;re adjacent to them. With enough points, you can theoretically unlock all of these &#039;neutral&#039; abilities, as well as dipping into other paths&#039; abilities, but you can only ever unlock &#039;&#039;&#039;one Mark&#039;&#039;&#039; and &#039;&#039;&#039;one Blade/Steel&#039;&#039;&#039; ability, and you can only unlock &#039;&#039;&#039;the ascension that matches your starting path&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the below tree, &#039;&#039;&#039;dark&#039;&#039;&#039; colored abilities can only be obtained by starting on the corresponding path, &#039;&#039;&#039;green&#039;&#039;&#039; abilities are &amp;quot;neutral&amp;quot; abilities that you can use to cross paths, and &#039;&#039;&#039;light&#039;&#039;&#039; colored abilities can be earned by any path by first going through the neutral ones.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the mark ability, blade/steel ability, and your final ascension all cost 2 points each.&lt;br /&gt;
&lt;br /&gt;
===Starting Knowledge===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Break of Dawn&lt;br /&gt;
|Grants you the Mansus Grasp, a powerful and upgradable disabling spell that can be cast without a focus. It will cause temporary garbled speech, as well as knock your victim down and deal 80 stamina damage. This does not work on those with [[Chaplain|anti-magic]].&lt;br /&gt;
|-&lt;br /&gt;
!The Living Heart&lt;br /&gt;
|Grants you the Living Heart, transforming your heart into a Living Heart, which allows you to track your sacrifice targets. Beware that using this ability will pulse an audible heartbeat. If you lose your Living Heart, you can transmute a new one with a poppy and a pool of blood while standing on a rune. If your heart is cybernetic, you will additionally need to supply an organic heart in the ritual. If your [[Plasmaman|species doesn&#039;t]] have a heart, one of your other organs will be used instead - check your research tab in-game to see which.&lt;br /&gt;
|-&lt;br /&gt;
!Heartbeat of the Mansus&lt;br /&gt;
|Allows you to sacrifice targets who are in critical or worse condition to the Mansus, sending them to the Shadow Realm and rewarding you with two knowledge points; or three if your victim was a head of staff. If you have no targets, you can stand on a rune and invoke it to acquire some.&lt;br /&gt;
|-&lt;br /&gt;
!Amber Focus&lt;br /&gt;
|Allows you to transmute a sheet of glass and a pair of eyes into an Amber Focus. This is a small neck-worn item that allows you to cast more advanced Heretic spells while worn.&lt;br /&gt;
|-&lt;br /&gt;
!Codex Cicatrix&lt;br /&gt;
|Allows you to transmute a book, any unique pen, and hide/leather from any animal (humans included) to create a Codex Cicatrix. Draining influences with the Codex rewards double the points, drawing runes with it scribes three times as fast, and it can be used to remove runes with ease. Opening the Codex allows you to focus for your advanced Heretic spells.&lt;br /&gt;
|-&lt;br /&gt;
!Cloak of Shadow&lt;br /&gt;
|Grants you the spell Cloak of Shadow, which will conceal your identity in an obvious purple smoke, making you move faster but interact slower. Requires a focus to cast.&lt;br /&gt;
|-&lt;br /&gt;
!Feast of Owls&lt;br /&gt;
|Allows you to perform a ritual that grants you 5 knowledge points but &#039;&#039;&#039;locks you out of ascension&#039;&#039;&#039;. A small sacrifice to gain power quickly. There are no refunds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039;===&lt;br /&gt;
{{HereticTable}}&lt;br /&gt;
&lt;br /&gt;
===Optional Knowledge===&lt;br /&gt;
&lt;br /&gt;
There are also a few optional, dead end knowledges you can research to help improve your ability to progress towards ascension. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Requirement&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!The Relentless Heartbeat&lt;br /&gt;
|Mask of Madness, Raw Prophet, Void Phase, Stance of the Torn Champion, Aggressive Spread, Star Blast, or Burglar&#039;s Finesse&lt;br /&gt;
| Allows you to transmute a harebell, a book, and any jumpsuit while standing on a rune to reroll your sacrifice targets. This grants you five new sacrifice targets (not guaranteed to be different from your old ones, though). This will never give you targets that you&#039;ve already sacrificed before or dead targets.&lt;br /&gt;
|-&lt;br /&gt;
!Lionhunter Rifle Ammunition&lt;br /&gt;
|Lionhunter&#039;s Rifle&lt;br /&gt;
|Allows you to transmute hide from any animal with any three used or unused three ballistic ammunition cartridges (shotgun shells, rifle rounds, pistol cartridges, etc, any will do) to create another three-round clip of ammunition for the Lionhunter Rifle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Carvings===&lt;br /&gt;
&#039;&#039;&#039;Carvings&#039;&#039;&#039; are special runes that can be etched into the floor using the Carving Knife, an item gained from researching the Tier 2 Void-Blade side path. These carvings act as traps that trigger when a victim steps onto one. You can have up to a maximum of 3 carvings placed at any time, and having carvings placed grants you an ability to destroy all carvings should you ever need to replace them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alert Rune.png]]&lt;br /&gt;
!Alert Carving&lt;br /&gt;
| Gives you a message every time someone walks over it with their name and area. This carving has a very low alpha value in-game, making it very hard to see. It is not destroyed when someone walks over it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tentacle Rune.png]]&lt;br /&gt;
!Grasping Carving&lt;br /&gt;
|When walked over, the victim is stunned for five seconds and their legs receive heavy damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Madness Rune.png]]&lt;br /&gt;
!Maddening Carving&lt;br /&gt;
|When walked over, applies dizzyness, jiterryness, temporary blindness, confusion , stuttering, slurring and a large amount of stamina damage to the victim.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crucible Potions===&lt;br /&gt;
&#039;&#039;&#039;Crucible Potions&#039;&#039;&#039; (or brews) are unique consumable items that are created from a Mawed Crucible, a structure gained from researching the Tier 2 Blade-Rust sidepath. Each kind of potion grants a special buff to you once used. A crucible can make up to 5 individual potions before needing to be refilled with body parts or organs, but will also slowly refill itself over time. If you ever need to move the Crucible, simply give a smack with your Codex Cicatrix or Mansus Grasp.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;766px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; | Buff Icon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eldritch Potion Clarity.png|64px]]&lt;br /&gt;
!Brew of Dusk and Dawn&lt;br /&gt;
|Allows you to see clearly through walls and objects for 60 seconds.&lt;br /&gt;
|[[File:Dusk And Dawn.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eldritch Potion Marshal.png|64px]]&lt;br /&gt;
!Brew of the Wounded Soldier&lt;br /&gt;
|For the next 60 seconds, each wound you have will heal you: Minor wounds heal 1 of it&#039;s damage type per second, moderate heal 3 and critical heal 6. Non-burn wounds will also restore lost blood. Additionally, you will no longer be slowed down from damage.&lt;br /&gt;
|[[File:Wounded Soldier.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unsealed Arts === &lt;br /&gt;
&#039;&#039;&#039;Unsealed Arts&#039;&#039;&#039; are unique paintings crafted upon transmutation of a random selection of painting items, body parts, and another misc item. The knowledge for this ritual may be obtained from completing the knowledge sacrifice at tier 4 on any lore path. This unlocks an additional ritual that can be completed to formulate a random unsealed arts portrait. Depending on the painting you are given, they will bestow varying AOE effects to their environment. While heretics may find solace in their presence, any heathen who gazes upon the works of the forbidden arts may come under inhibiting or otherwise debilitating effects, increasing in intensity the longer they view it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;230px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;380px&amp;quot; |Area Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Weeping.png|64px]]&lt;br /&gt;
!He Who Wept&lt;br /&gt;
|Inflicts confusion and dizzy to heathens, and occasionally knocks them over.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Desire.png|64px]]&lt;br /&gt;
!The First Desire&lt;br /&gt;
|Inflicts hunger and blood-vomiting to Heathens, and satiates Heretics.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Vines.png|64px]]&lt;br /&gt;
!Great Chaparral over Rolling Hills&lt;br /&gt;
|Converts the area into lush jungle, and slowly creates mobs that are hostile to Heathens. Killing a mob halts further spawns for a bit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Beauty.png|64px]]&lt;br /&gt;
!Lady out of Gates&lt;br /&gt;
|Forces the first heathen to gaze upon it to stare intensely at it, shifting their perspective to the painting and following it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unsealed Art Rust.png|64px]]&lt;br /&gt;
!Climb over the Rusted Mountain&lt;br /&gt;
|Converts the floors and walls into their rusted variants.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shopping List of the Cosmos ==&lt;br /&gt;
Struggling to figure where to source the various pieces of random garbage you require for transmuting? Having trouble understanding what interdimensional cosmic horrors define as proper transmutation material? This list covers (some of) the specifics of what you need to get.&lt;br /&gt;
&lt;br /&gt;
==== Knives ====&lt;br /&gt;
Everything named as &amp;quot;Knife&amp;quot; (obviously) with the exception of Chaplain&#039;s arrhymthic knife (It is instead defined as a Nullrod), additionally includes Butcher&#039;s Cleavers, and most significantly basic Shivs made from wrapping a glass shard with cloth and cable. The Cloth needed can be sourced from cutting up Bedsheets (Dorms ), Biogenerators (Public Garden/Botany), cutting up Medical Gauze (Medbay and Medkits), and sometimes found in maintenance. Easiest Non-Shiv Knife sources tend to be Autolathe (Cargo), Chef Vendors (Kitchen), though Miners also start with one.&lt;br /&gt;
&lt;br /&gt;
==== Eyes (also other organs) ====&lt;br /&gt;
This sounds like a pain at first, but thankfully the Old Gods feel bad enough for their squishy mortal servants to deem that two Flashlights tied together with some Cable Restraints into the vague shape of a pair of eyes as being close enough to the real deal. Flashlights can be sourced from a Autolathe (Cargo), Tool Storage (Vendors and Toolboxes) and Engineering, Cable for Restraints can also be found from all those prior things. You can get actual flesh and robotic eyes (alongside other organs) from the protolathe and Exosuit Fabricator (Robotics, Maintenance on certain stations), Monkeys (Biogenerator, Virology, Genetics and Pun Pun), humanoid bodies (Morgue, Lavaland, Gracious donators from NT Crew).  But be mindful that even though the Old Gods appreciate you giving them an actual pair of eyes, they won&#039;t reward your efforts with a spiffier focus. &lt;br /&gt;
&lt;br /&gt;
==== Unique Pens ====&lt;br /&gt;
Any Pen that isn&#039;t a lame monochrome grey, red, or blue counts as unique. Unique Pens can be found in the Library (multicolor pen), Law Office. Select Station Jobs also start off with one. Fancy pens can also be bought from artvends.&lt;br /&gt;
&lt;br /&gt;
==== Limbs ====&lt;br /&gt;
Similar places to Organs that being Exosuit Fabricator (Robotics, Maintenance on certain stations), Monkeys (Biogenerator, Virology, Genetics and Pun Pun), humanoid bodies (Morgue, Lavaland, Gracious donators from NT Crew).&lt;br /&gt;
&lt;br /&gt;
==== Stun Batons ====&lt;br /&gt;
The understanding members of Security both fleshy and robotic (Officer Beepsky) usually have one on their person, but convincing them to let you borrow one is a bit difficult. So a much easier alternative is just making your own DIY Stun Prod version, Igniters can be sourced from a Autolathe (Cargo), and found in tool storages.&lt;br /&gt;
&lt;br /&gt;
==== Trash ====&lt;br /&gt;
Is it truly trash if they&#039;re so valuable for transmutation? That aside trash is defined mainly as the leftover wrapping, cans and other containers of the junk food you can get from the station&#039;s vendors. Easily acquired by just consuming it yourself (once you&#039;re finished with a can you can turn it into trash by clicking on yourself with your head being aimed) or in maintenance.&lt;br /&gt;
&lt;br /&gt;
==== Pool of Ash/Vomit ====&lt;br /&gt;
Vomit is stored in the closest place yet, yourself! The quickest way to make yourself puke is by sitting next to a rotting corpse for too long, this only works if you&#039;re not the coroner or detective. You can also eat burnt food or drink fish water. Ash is easily gotten by burning paper (scattered around desks in departments) with a lit welding tool or lighter&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
Quickfire for some final weird obscure specific transmutation ingredients that don&#039;t have that much interesting to say about them: Ties (but not Bow Ties) from the ClothesMate, Masks from the Autodrobe (both located in Dorms), Latex and Nitrile Gloves (Medbay), Water Tanks (Maintenance, Janitor Closet), Hatchet (Autolathe and Botany), Belts/Wallets can be made from Leather which can be made by the Biogenerator (Public Garden and Botany), an easy Ballistic Weapon and Ammo source are the Russian Revolvers in Bar, Armor (Sec Outpost lockers, protolathe once Reactive Armor is researched), Crayons (Dorms), Candles (Chapel, Cargo Order, Bar), Poppy/Harebell/Wood (Chapel, Can be grown in Botany/Public Garden, Tower Caps for Wood), Camera (Autolathe), Books (Library), Flash (Engineering Storage/Robotics), Suit Clothing (Autodrobe Dorms), Matches (Bar and Hallways, Cigarette vendors)&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Unlike most other solo antagonists, Heretics start weak but grow stronger over time. It would be best not to attract too much attention to yourself until you unlock more powerful spells and equipment.&lt;br /&gt;
* Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the [[Morgue]], or with the correct access, turning monkeys into catatonic humans.&lt;br /&gt;
*Influences can spawn in almost any location on the station, ranging from the main hallways and public restrooms to Command staff offices and restricted security areas in the [[Brig]]. It&#039;s best to check every area you can access, public and department.&lt;br /&gt;
*If you can&#039;t find any influences by peaking in windows, try getting to a Security Camera Console either breaking into a security post or by building your own. Simply cycle through the cameras and make note of any influences you see. Do watch your back while doing this, you don&#039;t want to be busted by an officer while you&#039;re distracted!&lt;br /&gt;
*As a Heretic, access is more important than ever! The more areas you can easily access, the more influences you&#039;ll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other Heretics to the free points.&lt;br /&gt;
*Drawing new runes requires you to stand still for a very long time. Draw your runes beforehand to avoid having to hold on to a body for much longer, and to leave quicker. You might not have time to draw a rune if Security is hot on your tail.&lt;br /&gt;
*You can create two blades as most Heretics, or three as flesh / five as blade. Carry an extra in your bag to break in case you need to escape from a sticky situation. You can also carry blades on your Eldritch Armor and Void Cloak!&lt;br /&gt;
*The Carving Knife, while useful for making defensive traps, is also a robust throwing weapon with high embed chance. Make a few of them for a good ranged weapon!&lt;br /&gt;
*Having Aristocrat&#039;s Way researched allows you to spacewalk with only a firefighting suit and helmet, as they are pressure resistant. Useful if your job doesn&#039;t have access to actual spacesuits/hardsuits.&lt;br /&gt;
* Entropic Plume causes any living mob caught in the plume to randomly strike other nearby mobs, which includes Beepsky and other [[Securitron|Securitrons]]. Use sec&#039;s robot pets against them!&lt;br /&gt;
* Pierced Realities cause harm to Heathens depending on how you interact with them. Examining them as a Heathen deals 10 brain damage. Interacting with them as a Heathen has a 1/4 chance of your arm being eaten up by it. Interacting with them as a Heathens using telekinesis will cause your head to literally explode in a very flashy manner.&lt;br /&gt;
*When starting out, you may want to rely on certain [[Crafting#Weaponry|makeshift weapons]]. You can craft flashlight eyes for use in certain rituals, and create shivs by wrapping cloth (cut up bedsheets) around a shard of glass to transmute your blade.&lt;br /&gt;
*Live or die, victims you send to the shadow realm will never remember that you did it. This means that for avoiding detection, the most important thing is to make sure nobody &#039;&#039;else&#039;&#039; knows about you.&lt;br /&gt;
*Your Ritual of Knowledge is a great way to get a ton of points without drawing too much attention (probably.) Completing it as soon as possible is a good way to get a lot of power fast.&lt;br /&gt;
*Monkeys, and monkey-humans (created by giving a monkey mutadone) make for great, usually non-suspicious sources of organs or corpses for your heretical rituals.&lt;br /&gt;
*Security about to check out your ritual hideout? Remember your grasp can instantly destroy a circle, leaving no evidence behind you were up to no good. But be careful - It&#039;ll go on cooldown after, and people may hear the cast sound.&lt;br /&gt;
*Remember that other players can hear your Living Heart, too. Don&#039;t use it in public unless people are distracted.&lt;br /&gt;
*Ashen Shift and Void Phase make for incredibly powerful escape tools. If you have either of these, it might be wise to have an Amber Focus somewhere on you at all times for emergencies.&lt;br /&gt;
* Most summoned monsters will drop the components used to create them on death. While having them to die is not ideal, you can easily grab the parts and summon another.&lt;br /&gt;
*Shattered Risen ghouls are strong enough to bash open locked lockers and airlocks.&lt;br /&gt;
*Furious Steel will allow you to melee attack while it&#039;s active. Use it for a leg up in close quarters combat!&lt;br /&gt;
&lt;br /&gt;
== Delta Green ==&lt;br /&gt;
So, there&#039;s a bunch of crazed nutjobs running about the station sacrificing people to eldritch forces? Not good, but fortunately, not impossible to contain. While every heretic will be a tough nut to crack with their mystical powers and lethal weaponry, they are far from invincible.&lt;br /&gt;
&lt;br /&gt;
==== General Tips ====&lt;br /&gt;
*All heretics rely heavily on their blades, both for direct combat and evading capture via its teleportation power. Keep them separate, and you&#039;ll have a much easier time.&lt;br /&gt;
*Heretics require a Focus to cast their more powerful spells. Remove the Focus, and much of their power will be neutered.&lt;br /&gt;
*A heretic&#039;s powers, items, and minions will be almost entirely decided by their choice in path. Never expect any two heretics to operate in the same way.&lt;br /&gt;
&lt;br /&gt;
==== Ash Heretics ====&lt;br /&gt;
Generalists among the servants of Decay, heretics of the Path of Ash are given a grab bag of useful combat, defense, and mobility tools, along with a generous dose of flame-based powers. However, as jacks of all trades, Ash Heretics will be less effective in specific areas than the more specialized paths.&lt;br /&gt;
&lt;br /&gt;
*Nearly every combat ability in the Ash Heretic arsenal either sets targets on fire, or is more effective against targets who are on fire. Consider packing a pocket fire extinguisher to nip this problem in the bud.&lt;br /&gt;
*A very early relic available to Ash Heretics provides them with free, permanent thermal vision. Be very aware of this when engaging one in cluttered spaces.&lt;br /&gt;
*Another early Ash spell is a short-ranged jaunt that can be used even while handcuffed. Expect any Ash Heretic worth their salt to possess this spell, and make doubly sure to remove any Focuses they have after taking them down.&lt;br /&gt;
&lt;br /&gt;
==== Lunar Heretics ====&lt;br /&gt;
Heralds of madness and misdirection, heretics following the Path of the Moon specialize in causing debilitating crowd control spells that can cause entire groups of people to lash out at random. Be wary of an extended combat with a herald of madness, as their attacks and abilities inflict a stacking debuff of madness. While useless on its own, it empowers all other abilities they possess, and may even crack open your mind with the correct abilities.&lt;br /&gt;
&lt;br /&gt;
==== Lock Heretics ====&lt;br /&gt;
Specializing in trickery, subterfuge, and mobility over direct combat, heretics following the Path of Lock are given a veritable arsenal of ways to move quickly about the station while impeding their opponents. This focus on evasion comes at a cost, however, as Lock Heretics lack many effective combat or healing abilities.&lt;br /&gt;
&lt;br /&gt;
==== Flesh Heretics ====&lt;br /&gt;
Uniquely among heretics, those following the Path of Flesh rely on their summoned minions over their innate powers. Capable of summoning a small army of eldritch horrors to do their bidding, Flesh Heretics can be uniquely dangerous if allowed to prepare their foul cohort. This reliance betrays their weakness, however, as the focus on summoned creatures leaves Flesh Heretics lacking in all other areas beyond a smattering of combat spells.&lt;br /&gt;
&lt;br /&gt;
*The vast majority of Flesh Heretic attacks and combat powers will cause heavy bleeding. Pack some extra bandages, or keep the paramedic on speed dial.&lt;br /&gt;
*All of the eldritch beasts that a Flesh Heretic can summon will require a corpse, or parts which can be taken from a corpse. Keep the morgue secure, and try not to let them run off with any officers they kill. Otherwise, said officer is probably going to be coming back.&lt;br /&gt;
*Powerful Flesh Heretics can create Raw Prophets, a support minion which can see through walls and provide telepathic communication to a heretic and their minions. Consider them a high-priority target for cutting a heretic&#039;s C&amp;amp;C over heir horde.&lt;br /&gt;
&lt;br /&gt;
==== Void Heretics ====&lt;br /&gt;
Specialists in stealth, mobility, and lethal cold, heretics following the Path of Void are swift and deadly combatants who excel in quickly assassinating lone targets before making a swift exit. Naturally, combatting a Void Heretic means attacking in groups, as they lack crowd control abilities or much in the way of durability.&lt;br /&gt;
&lt;br /&gt;
==== Blade Heretics ====&lt;br /&gt;
Peerless duelists and unmatched frontline combatants, heretics following the Path of the Blade are devastating melee fighters equipped with of the most lethal combat abilities know to the servants of decay, along with a collection of powerful relics and minions that allow them to turn any straight fight into a charnel house. However, Blade Heretics are anything but subtle, lacking any sort of concealment or mobility powers, relying entirely on their innate resilience and brute-force slaughter.&lt;br /&gt;
&lt;br /&gt;
==== Rust Heretics ====&lt;br /&gt;
Exceptionally durable and adept at securing territory via rapidly spreading patches of decay, heretics following the Path of Rust possess singularly unmatched durability and healing capabilities, along with a small arsenal of corrosive and poisonous attack powers. Rust Heretics lack much in the way of mobility, however, and will have few means of escape should they be cornered.&lt;br /&gt;
&lt;br /&gt;
==== Cosmic Heretics ====&lt;br /&gt;
Specializing in zone control and area denial, heretics following the Path of the Cosmos are equipped with a small collection of offensive and mobility powers, but their primary danger comes from their use and mastery over Cosmic Fields and Star Marks. Star Marks are applied via most of the heretic&#039;s attacks, and anyone carrying a Star Mark cannot walk over Cosmic Fields, which are also commonly distributed by a Cosmic Heretic&#039;s spells. Star Marks also tend to amplify the effects of a heretic&#039;s magic, so avoid them when possible. Fortunately, this focus on Star Marks means that a Cosmic Heretic has weaknesses in most other areas, such as survivability and direct combat, while also being at a notable disadvantage against anyone not Marked.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Игровые Режимы]] &lt;br /&gt;
[[Category:Руководства]]&lt;br /&gt;
[[Category:Роли]]&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46735</id>
		<title>Шаблон:HereticCommon</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46735"/>
		<updated>2026-05-19T16:37:46Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; border: 1px solid lightgray; border-radius: var(--border-radius-medium); width: 4.5rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: var(--color-white); background-color: {{ColorPalette|Gray|Light}}; border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.25em 0.33em; height: 2.2rem; line-height: 1.1rem; overflow: hidden; font-size: 9px; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{Name}}}|{{{Name}}}]]|{{{RuName}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.33em 0; padding: 0.33em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{Image}}}|48px]]|{{{Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Knowledge Ways&lt;br /&gt;
| RuName = Пути знаний&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes other skills available for purchase.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticSkill&amp;diff=46734</id>
		<title>Шаблон:HereticSkill</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticSkill&amp;diff=46734"/>
		<updated>2026-05-19T16:37:01Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: font&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; background-color: {{ColorPalette|{{{SColor}}}|Light}}; border: 1px solid {{ColorPalette|{{{SColor}}}|Secondary}}; border-radius: var(--border-radius-medium); width: 6rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|{{{SColor}}}|Opaque}}; color: var(--color-white); border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.25em 0.33em; height: 2.2rem; line-height: 1.1rem; font-size: 12px; overflow: hidden; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{Name}}}|{{{Name}}}]]|{{{RuName}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.5em 0; padding: 0.33em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{Image}}}|64px]]|{{{Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46733</id>
		<title>Шаблон:HereticCommon</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46733"/>
		<updated>2026-05-19T16:35:47Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: adj&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; border: 1px solid lightgray; border-radius: var(--border-radius-medium); width: 5rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: var(--color-white); background-color: {{ColorPalette|Gray|Light}}; border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.25em 0.33em; height: 2.2rem; line-height: 1.1rem; overflow: hidden; font-size: 9px; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{Name}}}|{{{Name}}}]]|{{{RuName}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.33em 0; padding: 0.33em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{Image}}}|48px]]|{{{Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Knowledge Ways&lt;br /&gt;
| RuName = Пути знаний&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes other skills available for purchase.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46732</id>
		<title>Шаблон:HereticTable</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46732"/>
		<updated>2026-05-19T16:34:49Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Ende&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pageframe&lt;br /&gt;
 | color      = Cultist&lt;br /&gt;
 | title      = Навыки еретика&lt;br /&gt;
 | content    =&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|Civilian|Transparent}}; padding: 2px; border-radius: var(--border-radius-medium); display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Break of Dawn&lt;br /&gt;
| RuName = Рассвет&lt;br /&gt;
| Image = Mansus_Grasp_Button.png&lt;br /&gt;
| Desc = Grants you the Mansus Grasp, a powerful and upgradable disabling spell that can be cast without a focus. It will cause temporary garbled speech, as well as knock your victim down and deal 80 stamina damage. This does not work on those with [[Chaplain|anti-magic]].&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = The Living Heart&lt;br /&gt;
| RuName = Живое сердце&lt;br /&gt;
| Image = Living_Heart_Button.gif&lt;br /&gt;
| Desc = Grants you the Living Heart, transforming your heart into a Living Heart, which allows you to track your sacrifice targets. Beware that using this ability will pulse an audible heartbeat. If you lose your Living Heart, you can transmute a new one with a poppy and a pool of blood while standing on a rune. If your heart is cybernetic, you will additionally need to supply an organic heart in the ritual. If your [[Plasmaman|species doesn&#039;t]] have a heart, one of your other organs will be used instead - check your research tab in-game to see which.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Cloak of Shadow&lt;br /&gt;
| RuName = Плащ тени&lt;br /&gt;
| Image = Cloak_of_Shadows.png&lt;br /&gt;
| Desc = Grants you the spell Cloak of Shadow, which will conceal your identity in an obvious purple smoke, making you move faster but interact slower. Requires a focus to cast.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Amber Focus&lt;br /&gt;
| RuName = Янтарный фокус&lt;br /&gt;
| Image = Amber_Focus.gif&lt;br /&gt;
| Desc = Allows you to transmute a sheet of glass and a pair of eyes into an Amber Focus. This is a small neck-worn item that allows you to cast more advanced Heretic spells while worn.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Codex Cicatrix&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Codex_Cicatrix.png&lt;br /&gt;
| Desc = Allows you to transmute a book, any unique pen, and hide/leather from any animal (humans included) to create a Codex Cicatrix. Draining influences with the Codex rewards double the points, drawing runes with it scribes three times as fast, and it can be used to remove runes with ease. Opening the Codex allows you to focus for your advanced Heretic spells.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Heartbeat of the Mansus&lt;br /&gt;
| RuName = Сердцебиение Мансуса&lt;br /&gt;
| Image = Heartbeat_of_Mansus.png&lt;br /&gt;
| Desc = Allows you to sacrifice targets who are in critical or worse condition to the Mansus, sending them to the Shadow Realm and rewarding you with two knowledge points; or three if your victim was a head of staff. If you have no targets, you can stand on a rune and invoke it to acquire some.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Feast of Owls&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Allows you to perform a ritual that grants you 5 knowledge points but &#039;&#039;&#039;locks you out of ascension&#039;&#039;&#039;. A small sacrifice to gain power quickly. There are no refunds.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; padding: 2px; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Grasp of Ash&lt;br /&gt;
| RuName = Хватка пепла&lt;br /&gt;
| Image = Grasp_of_Ash.png&lt;br /&gt;
| Desc = Your Mansus Grasp now temporarily blinds your victim.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Grasp of Lunacy&lt;br /&gt;
| RuName = Хватка помешательства&lt;br /&gt;
| Image = Grasp_of_Lunacy.png&lt;br /&gt;
| Desc = Your Mansus Grasp now causes your victim to hallucinate and hides your identity for a short duration.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Grasp of Lock&lt;br /&gt;
| RuName = Хватка замка&lt;br /&gt;
| Image = Grasp_of_Lock.png&lt;br /&gt;
| Desc = Your Mansus Grasp now allows you to access anything, from airlocks to consoles and even exosuits.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Grasp of Flesh&lt;br /&gt;
| RuName = Хватка плоти&lt;br /&gt;
| Image = Grasp_of_Flesh.png&lt;br /&gt;
| Desc = Your Mansus Grasp now raises the dead into ghouls, once per corpse. They will look like husks and have 25HP..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Grasp of Void&lt;br /&gt;
| RuName = Хватка пустоты&lt;br /&gt;
| Image = Grasp_of_Void.png&lt;br /&gt;
| Desc = Your Mansus Grasp now mutes your victim for 8 seconds and lowers their body temperature..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Grasp of the Blade&lt;br /&gt;
| RuName = Хватка лезвия&lt;br /&gt;
| Image = Grasp_of_the_Blade.png&lt;br /&gt;
| Desc = Your Mansus Grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Grasp of Rust&lt;br /&gt;
| RuName = Хватка порчи&lt;br /&gt;
| Image = Grasp_of_Rust.png&lt;br /&gt;
| Desc = Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Grasp of Cosmos&lt;br /&gt;
| RuName = Хватка космоса&lt;br /&gt;
| Image = Grasp_of_Cosmos.png&lt;br /&gt;
| Desc = Your Mansus Grasp now star-marks your victim and creates a cosmic field where you stand. Those with star marks can&#039;t enter cosmic fields.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Cosmic and Ash ways&lt;br /&gt;
| RuName = Пути космоса и пепла&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Cosmic Rune or Ashen Passage available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Ashen Passage&lt;br /&gt;
| RuName = Пепельный переход&lt;br /&gt;
| Image = Ashen_Passage.png&lt;br /&gt;
| Desc = A short-duration jaunt spell that makes you immaterial and pass through walls, allowing you to path roughly six tiles.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Ashen Eyes&lt;br /&gt;
| RuName = Пепельные глаза&lt;br /&gt;
| Image = Ashen_Eyes.png&lt;br /&gt;
| Desc = Transmute a shard of glass, a candle and eyes into Ashen Eyes, an amulet that grants thermal vision.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Smile of the Moon&lt;br /&gt;
| RuName = Улыбка луны&lt;br /&gt;
| Image = Smile_of_the_Moon.png&lt;br /&gt;
| Desc = Grants &amp;quot;Smile of the moon&amp;quot;, a ranged spell that mutes, blinds, and deafens your victim for a duration based on their sanity.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Mind Gate&lt;br /&gt;
| RuName = Врата разума&lt;br /&gt;
| Image = Mind_Gate.png&lt;br /&gt;
| Desc = Grants &amp;quot;Mind Gate&amp;quot;, a spell which causes your target to suffer from hallucinations, oxygen loss and brain damage, besides being left confused for ten seconds, at the cost of 20 brain damage.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Flesh and Lock ways&lt;br /&gt;
| RuName = Пути плоти и замка&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Imperfect Ritual or Key Keeper&#039;s Burden available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Imperfect Ritual&lt;br /&gt;
| RuName = Несовершенный ритуал&lt;br /&gt;
| Image = Imperfect_Ritual.png&lt;br /&gt;
| Desc = Transmute a poppy and a corpse into a Voiceless Death - a mute ghoul with 50 HP. Limit of two at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Void Cloak&lt;br /&gt;
| RuName = Мантия пустоты&lt;br /&gt;
| Image = Void_Cloak_Knowledge.png&lt;br /&gt;
| Desc = Transmute a glass shard, any suit clothing and a bedsheet into a Void Cloak, which can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The Cloak is slightly armored.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Aristocrat&#039;s Way&lt;br /&gt;
| RuName = Путь аристократа&lt;br /&gt;
| Image = Aristocrat%27s_Way.png&lt;br /&gt;
| Desc = You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Shattered Ritual&lt;br /&gt;
| RuName = Раздробленный ритуал&lt;br /&gt;
| Image = Shattered_Ritual.png&lt;br /&gt;
| Desc = Transmute any suit clothing, a pair of latex or nitrile gloves, and a corpse with soul into a Ghoul. These Ghouls have 125 HP, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Dance of the Brand&lt;br /&gt;
| RuName = Танец меча&lt;br /&gt;
| Image = Dance_of_the_Brand.png&lt;br /&gt;
| Desc = Being attacked while wielding a Heretic Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Armorer’s Ritual&lt;br /&gt;
| RuName = Ритуал бронника&lt;br /&gt;
| Image = Armorer’s_Ritual.png&lt;br /&gt;
| Desc = Transmute a built table and a gas mask into Ominous Armor. These eldritch robes reduce damage taken roughly by half. When your hood is up, you are able to cast spells.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Leeching Walk&lt;br /&gt;
| RuName = Вытягивающий шаг&lt;br /&gt;
| Image = Leeching_Walk.png&lt;br /&gt;
| Desc = You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles. In addition, you gain the ability to cast Pulse of Entropy, transmuting 10 sheets of iron to rust the surrounding area.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Priest&#039;s Ritual&lt;br /&gt;
| RuName = Ритуал жреца&lt;br /&gt;
| Image = Priest%27s_Ritual.png&lt;br /&gt;
| Desc = Transmute a tank of water into a Flask of Eldritch Water. When consumed, the water will heal a bit of everything for Heretics, and hurt a bit of everything for Heathens.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Cosmic Rune&lt;br /&gt;
| RuName = Космическая руна&lt;br /&gt;
| Image = Cosmic_Rune.png&lt;br /&gt;
| Desc = Grants &amp;quot;Cosmic Rune&amp;quot;, a spell that can create two runes linked to eachother. Only the entity activating the rune will get transported, and it can be used by anyone without a star mark.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Mark of Ash&lt;br /&gt;
| RuName = Метка пепла&lt;br /&gt;
| Image = Mark_of_Ash.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку пепла при попадании. Удар по помеченной цели нанесет урон выносливости и подожжет. Горение перекидывается на других людей, становясь немного сильнее с каждым разом.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Mark of Moon&lt;br /&gt;
| RuName = Метка луны&lt;br /&gt;
| Image = Mark_of_Moon.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку луны при попадании. Помеченные цели будут пацифицированы. При ударе по ним эффект спадет, но наложится ошеломление.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Mark of Lock&lt;br /&gt;
| RuName = Метка замка&lt;br /&gt;
| Image = Mark_of_Lock.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку замка при попадании. Удар по помеченной цели лишит её всех доступов, даже к общим техническим тоннелям.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Mark of Flesh&lt;br /&gt;
| RuName = Метка плоти&lt;br /&gt;
| Image = Mark_of_Flesh.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку плоти при попадании. Удар по помеченной цели вызовет у нее обильное кровотечение.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Mark of Void&lt;br /&gt;
| RuName = Метка пустоты&lt;br /&gt;
| Image = Mark_of_Void.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку пустоты при попадании. Удар по помеченной цели значительно снизит температуру её тела.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Mark of the Blade&lt;br /&gt;
| RuName = Метка лезвия&lt;br /&gt;
| Image = Mark_of_the_Blade.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку лезвия при попадании. Помеченные цели будут заперты на время эффекта в пределах комнаты, где была наложена метка. Удар по цели уберет эффект, но даст вам кружащийся нож, что может отразить одну атаку.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Mark of Rust&lt;br /&gt;
| RuName = Метка порчи&lt;br /&gt;
| Image = Mark_of_Rust.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку порчи при попадании. Удар по помеченной цели наложит ошеломление. К тому же, теперь ваши заклинания могут ржавить и уничтожать укрепленные стены и полы.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Mark of Cosmos&lt;br /&gt;
| RuName = Метка космоса&lt;br /&gt;
| Image = Mark_of_Cosmos.png&lt;br /&gt;
| Desc = Ваш &#039;&#039;&#039;Grasp&#039;&#039;&#039; накладывает метку космоса при попадании. Удар по помеченной цели перенесет её обратно к Космическому Бриллианту, - месту наложения метки, и наложит паралич на 2 секунды.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; padding: 2px; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Ritual of Knowledge&lt;br /&gt;
| RuName = Ритуал знаний&lt;br /&gt;
| Image = Codex_Cicatrix_Open.gif&lt;br /&gt;
| Desc = You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Volcano Blast&lt;br /&gt;
| RuName = Вулканический поток&lt;br /&gt;
| Image = Volcano_Blast.png&lt;br /&gt;
| Desc = Grants &amp;quot;Volcano Blast&amp;quot;, a spell which, after a short channel, shoots off a beam of fire to a nearby target. The beam will bounce between targets not already burning, set anyone who walks over it on fire, and deal ticking stamina and fire damage. It will also slightly heal fire and stamina damage on yourself. If the beam bounces off of four targets, it will knockdown all nearby mobs.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moon Parade&lt;br /&gt;
| RuName = Лунный парад&lt;br /&gt;
| Image = Moon_Parade.png&lt;br /&gt;
| Desc = Grants &amp;quot;Lunar Parade&amp;quot;, a spell which, after a short channel, sends a carnival forward, causing all victims in its path to join the parade and suffer from hallucinations.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Concierge&#039;s Rite&lt;br /&gt;
| RuName = Обряд консьержа&lt;br /&gt;
| Image = Concierge&#039;s_Rite.png&lt;br /&gt;
| Desc = Transmute a white crayon, a wooden plank, and a multitool to create a Labyrinth Handbook. You may use it on a distant tile to materialize a barricade for eight seconds that only you and people anti-magic can pass. It has three uses.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Knitting of Flesh&lt;br /&gt;
| RuName = Плетение плоти&lt;br /&gt;
| Image = Knitting_of_Flesh.png&lt;br /&gt;
| Desc = Grants &amp;quot;Knit Flesh&amp;quot;, a multi-use spell. Using it on minions or organs will heal them slightly, and using it on Heathens will allow you to remove internal organs without requiring surgery or brute force. This works on living humans, but at a much slower speed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Void Conduit&lt;br /&gt;
| RuName = Проводник пустоты&lt;br /&gt;
| Image = Void_Conduit.png&lt;br /&gt;
| Desc = Grants &amp;quot;Void Conduit&amp;quot;, a spell which fires off a cone of ice in front of you. The cone will chill and damage any mobs hit, as well as freezing the floor. Best used in cold areas such as space, as room temperature is enough to thaw the floor almost instantly.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Realignment&lt;br /&gt;
| RuName = Перераспределение&lt;br /&gt;
| Image = Realignment.png&lt;br /&gt;
| Desc = Grants &amp;quot;Realignment&amp;quot;, a spell which will rapidly regenerate stamina and remove stuns from you, but force you into pacifism until it expires. Has a short base cooldown, but consecutive uses will increase it.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Rust Construction&lt;br /&gt;
| RuName = Ржавое сооружение&lt;br /&gt;
| Image = Rust_Construction.png&lt;br /&gt;
| Desc = Grants &amp;quot;Rust Construction&amp;quot;, a spell that allows you to point at a rusted floor to raise a strong wall of rust. Any mobs over the floor where the wall is raised will be damaged and thrown aside, including you (though you will not be damaged).&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Star Touch&lt;br /&gt;
| RuName = Звездное касание&lt;br /&gt;
| Image = Star_Touch.png&lt;br /&gt;
| Desc = Grants &amp;quot;Star Touch&amp;quot;, a spell that will star-mark your target, create a three-tile Cosmic Field barrier, and channel a beam towards your vctim, dealing burn and organ damage overtime until path is obstructed. If the victim is already star-marked, they will fall asleep for four seconds. Removes Cosmic Runes.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; margin: 2rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Relentless Heartbeat&lt;br /&gt;
| RuName = Неумолимое сердцебиение&lt;br /&gt;
| Image = Heartbeat_of_Mansus.png&lt;br /&gt;
| Desc = Allows you to transmute a harebell, a book, and any jumpsuit while standing on a rune to reroll your sacrifice targets. This grants you five new sacrifice targets (not guaranteed to be different from your old ones, though). This will never give you targets that you&#039;ve already sacrificed before or dead targets.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HereticCommonTwinned&lt;br /&gt;
| Name = Eldritch Coin&lt;br /&gt;
| RuName = Потусторонняя монета&lt;br /&gt;
| Image = Eldritch_Coin.png&lt;br /&gt;
| Desc = Transmute a sheet of plasma, a diamond and eyes into an Eldritch Coin. The coin will open nearby airlocks if it lands on heads and bolt nearby airlocks (or unbolt bolted airlocks) if it lands on tails. Using it on an airlock consumes the coin and permanently opens the airlock (if it&#039;s not bolted). Attempting to flip or use the coin as a non-heretic will deal brute and/or burn damage, depending on the side it lands on.&lt;br /&gt;
| 2Name = Space Phase&lt;br /&gt;
| 2RuName = Пути космоса и пепла&lt;br /&gt;
| 2Image = Space_Phase.png&lt;br /&gt;
| 2Desc = Grants &amp;quot;Space Phase&amp;quot;, a spell that allows you to move freely through space. You can only phase in and out when on a space tile or on tiles like lattices and catwalks.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Mask of Madness&lt;br /&gt;
| RuName = Пепельный переход&lt;br /&gt;
| Image = Mask_of_Madness.png&lt;br /&gt;
| Desc = Transmute a mask, four candles, a stun baton, and a liver into a Mask of Madness. It deals stamina damage overtime and causes hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Ash and Moon ways&lt;br /&gt;
| RuName = Пути пепла и луны&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Mask of Madness or Moonlight Amulet available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Amulet&lt;br /&gt;
| RuName = Амулет лунного света&lt;br /&gt;
| Image = Moonlight_Amulet_Knowledge.png&lt;br /&gt;
| Desc = Transmute two glass sheets, a tie, a pair of eyes, and a brain into a Moonlight Amulette. When used on a someone with low sanity, they will go berserk, attacking everyone; otherwise, it will decrease their mood.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Unfathomable Curio&lt;br /&gt;
| RuName = Непостижимая диковинка&lt;br /&gt;
| Image = Unfathomable_Curio.png&lt;br /&gt;
| Desc = Transmute 3 rods, a belt, and a brain into an Unfathomable Curio. This belt can hold knives and other ritual items. It veils you in a conspicuous aura that denies a hit, recharging very slowly out of combat. When examined, causes brain damage and blindness.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Burglar&#039;s Finesse&lt;br /&gt;
| RuName = Искусство вора&lt;br /&gt;
| Image = Burglar&#039;s_Finesse.png&lt;br /&gt;
| Desc = Grants &amp;quot;Burglar&#039;s Finesse&amp;quot;, a single-target spell that steals a random item from your victim&#039;s backpack into your hand.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Wave of Desperation&lt;br /&gt;
| RuName = Волна отчаяния&lt;br /&gt;
| Image = Wave_of_Desperation.png&lt;br /&gt;
| Desc = Grants &amp;quot;Wave of Desperation&amp;quot;, a spell which may only be cast while restrained, removing your restraints and knocking adjacent people down while also applying the effects of the Mansus Grasp on them. The stress caused by the use of this spell renders you unconscious 12 seconds after casting it.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Raw Ritual&lt;br /&gt;
| RuName = Сырой ритуал&lt;br /&gt;
| Image = Raw_Ritual.png&lt;br /&gt;
| Desc = Transmute eyes, a left arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Blood Siphon&lt;br /&gt;
| RuName = Сифон крови&lt;br /&gt;
| Image = Blood_Siphon.png&lt;br /&gt;
| Desc = Grants &amp;quot;Blood Siphon&amp;quot;, a ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Void Phase&lt;br /&gt;
| RuName = Переход пустоты&lt;br /&gt;
| Image = Void_Phase.png&lt;br /&gt;
| Desc = Grants &amp;quot;Void Phase&amp;quot;, a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Carving Knife&lt;br /&gt;
| RuName = Нож для резьбы&lt;br /&gt;
| Image = Carving_Knife_Knowledge.png&lt;br /&gt;
| Desc = Transmute a knife, a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Stance of the Torn Champion&lt;br /&gt;
| RuName = Танец меча&lt;br /&gt;
| Image = Stance_of_the_Torn_Champion.png&lt;br /&gt;
| Desc = You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increased resistance to receiving any wounds, and resistance to baton knockdown.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommonTwinned&lt;br /&gt;
| Name = Lionhunter&#039;s Rifle&lt;br /&gt;
| RuName = Ружье охотника на львов&lt;br /&gt;
| Image = Lionhunter%27s_Rifle_Knowledge.png&lt;br /&gt;
| Desc = Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.&lt;br /&gt;
| 2Name = Mawed Crucible&lt;br /&gt;
| 2RuName = Тигель терзаний&lt;br /&gt;
| 2Image = Mawed_Crucible_Knowledge.png&lt;br /&gt;
| 2Desc = Allows you to transmute a protable water tank and a table to create a Mawed Crucible. The Mawed Crucible can brew powerful potions for combat and utility, but must be fed bodyparts and organs between uses.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Aggressive Spread&lt;br /&gt;
| RuName = Агрессивное распространение&lt;br /&gt;
| Image = Aggressive_Spread.png&lt;br /&gt;
| Desc = Spreads rust to nearby turfs. Already rusted walls are destroyed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Cosmic and Rust ways&lt;br /&gt;
| RuName = Пути космоса и порчи&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Star Blast or Aggressive Spread available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Star Blast&lt;br /&gt;
| RuName = Звездный всплеск&lt;br /&gt;
| Image = Star Blast.png&lt;br /&gt;
| Desc = Grants &amp;quot;Star Blast&amp;quot;, a spell that fires a projectile that moves very slowly and create a cosmic field on impact. Anyone hit by the projectile will recieve burn damage, a knockdown and a star mark.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Fiery Blade&lt;br /&gt;
| RuName = Пламенный клинок&lt;br /&gt;
| Image = Fiery_Blade.png&lt;br /&gt;
| Desc = Your blade adds firestacks to those you attack.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Blade&lt;br /&gt;
| RuName = Клинок лунного света&lt;br /&gt;
| Image = Moonlight_Blade.png&lt;br /&gt;
| Desc = Your blade now deals brain and sanity damage, causing random hallucinations..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Opening Blade&lt;br /&gt;
| RuName = Открывающий клинок&lt;br /&gt;
| Image = Opening_Blade.png&lt;br /&gt;
| Desc = Your blade now has a chance to cause a weeping avulsion on attack.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Bleeding Steel&lt;br /&gt;
| RuName = Кровоточащая сталь&lt;br /&gt;
| Image = Bleeding_Steel.png&lt;br /&gt;
| Desc = Your blade causes additional bleeding to those you attack.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Seeking Blade&lt;br /&gt;
| RuName = Ищущий клинок&lt;br /&gt;
| Image = Seeking_Blade.png&lt;br /&gt;
| Desc = You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Empowered Blades&lt;br /&gt;
| RuName = Усиленные клинки&lt;br /&gt;
| Image = Empowered_Blades.png&lt;br /&gt;
| Desc = Attacking someone with a sundered blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Toxic Blade&lt;br /&gt;
| RuName = Токсичный клинок&lt;br /&gt;
| Image = Toxic_Blade.png&lt;br /&gt;
| Desc = Your blade causes toxic damage to those you attack.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Cosmic Blade&lt;br /&gt;
| RuName = Космический клинок&lt;br /&gt;
| Image = Cosmic_Blade.png&lt;br /&gt;
| Desc = Your blade now deals damage to peoples&#039; organs through cosmic radiation.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Scorching Shark&lt;br /&gt;
| RuName = Обжигающая акула&lt;br /&gt;
| Image = Scorching_Shark.png&lt;br /&gt;
| Desc = Allows you to transmute a pile of ash, a liver, and a sheet of plasma into a Fire Shark. Fire Sharks are fast and strong in groups, but die quickly. They are also highly resistant against fire attacks. Fire Sharks inject phlogiston into its victims and erupt into plasma once they die.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Rebirth&lt;br /&gt;
| RuName = Перерождение стража ночи&lt;br /&gt;
| Image = Nightwatcher&#039;s_Rebirth.png&lt;br /&gt;
| Desc = Grants &amp;quot;Nightwatcher&#039;s Rebirth&amp;quot;, a spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person and extinguishes you. If a person is in critical condition it finishes them off.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Ashen Ritual&lt;br /&gt;
| RuName = Пепельный ритуал&lt;br /&gt;
| Image = Ashen_Ritual.png&lt;br /&gt;
| Desc = Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Ringleader&#039;s Rise&lt;br /&gt;
| RuName = Восхождение лидера&lt;br /&gt;
| Image = Ringleader&#039;s_Rise.png&lt;br /&gt;
| Desc = Grants &amp;quot;Ringleader&#039;s Rise&amp;quot;, a spell that deals brain damage and causes hallucinations, escalating with lower sanity, to everyone in an area. If their sanity is low when hit they will snap and gain the insanity effect of the moonlight amulette. The spell will then half the sanity of anyone hit.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Lock and Moon ways&lt;br /&gt;
| RuName = Пути замка и луны&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Caretaker&#039;s Last Refuge or Ringleader&#039;s Rise available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Caretaker&#039;s Last Refuge&lt;br /&gt;
| RuName = Последнее убежище смотрителя&lt;br /&gt;
| Image = Caretaker&#039;s_Last_Refuge.png&lt;br /&gt;
| Desc = Grants &amp;quot;Caretaker&#039;s Last Refuge&amp;quot;, a self-cast spell that turns you transparent and pass-through. While under this spell, you may not be harmed, but cannot interact with your hands or spells. This spell can be cancelled by being hit by an anti-magic item, and cannot be cast nearby other living sentient beings.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Apetra Vulnera&lt;br /&gt;
| RuName = Открытие ран&lt;br /&gt;
| Image = Apetra_Vulnera.png&lt;br /&gt;
| Desc = Grants &amp;quot;Apetra Vulnera&amp;quot;, a ranged spell that causes heavy bleeding on all bodyparts above 15 brute damage. Wounds a random limb if none is sufficiently damaged.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Lonely Ritual&lt;br /&gt;
| RuName = Одинокий ритуал&lt;br /&gt;
| Image = Lonely_Ritual.png&lt;br /&gt;
| Desc = Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommonTwinned&lt;br /&gt;
| Name = Blood Cleave&lt;br /&gt;
| RuName = Кровавое рассечение&lt;br /&gt;
| Image = Blood_Cleave.png&lt;br /&gt;
| Desc = Grants &amp;quot;Cleave&amp;quot;, a ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.&lt;br /&gt;
| 2Name = Void Prison&lt;br /&gt;
| 2RuName = Тюрьма пустоты&lt;br /&gt;
| 2Image = Void_Prison.png&lt;br /&gt;
| 2Desc = Grants you Void Prison, a spell that places your victim into ball, making them unable to do anything or speak. Applies void chill afterwards.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Void Pull&lt;br /&gt;
| RuName = Притяжение пустоты&lt;br /&gt;
| Image = Void_Pull.png&lt;br /&gt;
| Desc = Grants &amp;quot;Void Pull&amp;quot;, an area spell that damages all victims adjacent to you. Nearby people are also knocked down and stunned, and distant victims are dragged closer to you.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Maid in the Mirror&lt;br /&gt;
| RuName = Служанка в зеркале&lt;br /&gt;
| Image = Maid_in_the_Mirror.png&lt;br /&gt;
| Desc = Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs into a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Furious Steel&lt;br /&gt;
| RuName = Яростная сталь&lt;br /&gt;
| Image = Furious_Steel.png&lt;br /&gt;
| Desc = Grants &amp;quot;Furious Steel&amp;quot;, a spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Rust and Blade ways&lt;br /&gt;
| RuName = Пути порчи и лезвия&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Entropic Plume or Furious Steel available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Entropic Plume&lt;br /&gt;
| RuName = Энтропийный шлейф&lt;br /&gt;
| Image = Entropic_Plume.png&lt;br /&gt;
| Desc = Grants &amp;quot;Entropic Plume&amp;quot;, a spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Rusted Ritual&lt;br /&gt;
| RuName = Порченый ритуал&lt;br /&gt;
| Image = Rusted_Ritual.png&lt;br /&gt;
| Desc = Transmute a vomit pool, 15 wire coils, 5 iron plates into a Rust Walker. Rust Walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Cosmic Expansion&lt;br /&gt;
| RuName = Космическая экспансия&lt;br /&gt;
| Image = Cosmic_Expansion.png&lt;br /&gt;
| Desc = Grants &amp;quot;Cosmic Expansion&amp;quot;, a spell that creates a 3x3 area of cosmic fields around you. Nearby beings will also receive a star mark.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|Security|Transparent}}; padding: 2px; border-radius: var(--border-radius-medium); display: flex; flex-wrap:wrap; justify-content: center; gap: 0.2rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Ashlord&#039;s Rite&lt;br /&gt;
| RuName = Обряд повелителя пепла&lt;br /&gt;
| Image = Ashlord%27s_Rite.png&lt;br /&gt;
| Desc = Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = The Last Act&lt;br /&gt;
| RuName = Финальный акт&lt;br /&gt;
| Image = The_Last_Act.png&lt;br /&gt;
| Desc = Transmute 3 corpses with over 80 brain damage to Ascend. You gain an Avatar of the Moon: a rideable rolling moon that only you may control. Use this to crush through people, objects, and even walls in your path. To those who are crushed with enough stacks of insanity, they may see the light of your power and turn into berserkers.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Unlock the Labyrinth&lt;br /&gt;
| RuName = Открытие лабиринта&lt;br /&gt;
| Image = Unlock_the_Labyrinth.png&lt;br /&gt;
| Desc = Transmute 3 corpses without chest organs to Ascend. You gain the ability to turn into empowered eldritch creatures and will create a tear to the Labyrinth&#039;s Heart, located at the site of the ritual, from which various eldritch creatures bound to your commands will endless pour.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Priest’s Final Hymn&lt;br /&gt;
| RuName = Последний гимн жреца&lt;br /&gt;
| Image = Priest’s_Final_Hymn.png&lt;br /&gt;
| Desc = Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Waltz at the End of Time&lt;br /&gt;
| RuName = Вальс в конце времени&lt;br /&gt;
| Image = Waltz_at_the_End_of_Time.png&lt;br /&gt;
| Desc = Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Maelstrom of Silver&lt;br /&gt;
| RuName = Вихрь серебра&lt;br /&gt;
| Image = Maelstrom_of_Silver.png&lt;br /&gt;
| Desc = Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Sundered Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Rustbringer’s Oath&lt;br /&gt;
| RuName = Клятва вестника порчи&lt;br /&gt;
| Image = Rustbringer’s_Oath.png&lt;br /&gt;
| Desc = Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Special&lt;br /&gt;
| Name = Creators&#039;s Gift&lt;br /&gt;
| RuName = Дар создателя&lt;br /&gt;
| Image = Creators%27s_Gift.png&lt;br /&gt;
| Desc = Transmute 3 corpses with bluespace dust in their body to Ascend. Upon Ascension, you become the owner of a Star Gazer. You will be able to command the Star Gazer with Alt+click. You can also give it commands through speech. The Star Gazer is a strong mob that can even break down reinforced walls. Star Touch can now teleport you to your Star Gazer when Star Touch is used in hand.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommonTwinned&amp;diff=46731</id>
		<title>Шаблон:HereticCommonTwinned</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommonTwinned&amp;diff=46731"/>
		<updated>2026-05-19T16:02:00Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Twinned test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; border: 1px solid lightgray; border-radius: var(--border-radius-medium); width: 4rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: var(--color-white); background-color: {{ColorPalette|Gray|Light}}; border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.1em 0.1em; line-height: 0.8rem; overflow: hidden; font-size: 9px; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{Name}}}|{{{Name}}}]]|{{{RuName}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.1em 0; padding: 0.1em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{Image}}}|32px]]|{{{Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: var(--color-white); background-color: {{ColorPalette|Gray|Light}}; font-weight: bold; padding: 0.1em 0.1em; line-height: 0.8rem; overflow: hidden; font-size: 9px; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{2Name}}}|{{{2Name}}}]]|{{{2RuName}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.1em 0; padding: 0.1em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{2Image}}}|32px]]|{{{2Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HereticCommonTwinned&lt;br /&gt;
| Name = Knowledge Ways&lt;br /&gt;
| RuName = Пути знаний&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes other skills available for purchase.&lt;br /&gt;
| 2Name = Cosmic and Ash ways&lt;br /&gt;
| 2RuName = Незапечатанные произведения&lt;br /&gt;
| 2Image = Knowledge_Ways.png&lt;br /&gt;
| 2Desc = Transmute a canvas and another item to create one of four paintings, each causing unique effects to those who come across them. You may find a table with the possible paintings below.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46730</id>
		<title>Шаблон:HereticCommon</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46730"/>
		<updated>2026-05-19T15:22:50Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: height&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; border: 1px solid lightgray; border-radius: var(--border-radius-medium); width: 4rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: var(--color-white); background-color: {{ColorPalette|Gray|Light}}; border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.25em 0.33em; height: 2.2rem; line-height: 1.1rem; overflow: hidden; font-size: 10px; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{Name}}}|{{{Name}}}]]|{{{RuName}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.33em 0; padding: 0.33em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{Image}}}|48px]]|{{{Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Knowledge Ways&lt;br /&gt;
| RuName = Пути знаний&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes other skills available for purchase.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46729</id>
		<title>Шаблон:HereticCommon</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46729"/>
		<updated>2026-05-19T15:21:41Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: SizeTest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; border: 1px solid lightgray; border-radius: var(--border-radius-medium); width: 4rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: var(--color-white); background-color: {{ColorPalette|Gray|Light}}; border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.25em 0.33em; height: 2rem; line-height: 1rem; overflow: hidden; font-size: 10px; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{Name}}}|{{{Name}}}]]|{{{RuName}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.33em 0; padding: 0.33em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{Image}}}|48px]]|{{{Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Knowledge Ways&lt;br /&gt;
| RuName = Пути знаний&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes other skills available for purchase.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticSkill&amp;diff=46725</id>
		<title>Шаблон:HereticSkill</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticSkill&amp;diff=46725"/>
		<updated>2026-05-18T20:38:35Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Tone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; background-color: {{ColorPalette|{{{SColor}}}|Light}}; border: 1px solid {{ColorPalette|{{{SColor}}}|Secondary}}; border-radius: var(--border-radius-medium); width: 6rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|{{{SColor}}}|Opaque}}; color: var(--color-white); border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.25em 0.33em; height: 2.2rem; line-height: 1.1rem; overflow: hidden; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{Name}}}|{{{Name}}}]]|{{{RuName}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.5em 0; padding: 0.33em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{Image}}}|64px]]|{{{Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46724</id>
		<title>Шаблон:HereticTable</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46724"/>
		<updated>2026-05-18T20:35:15Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Commons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pageframe&lt;br /&gt;
 | color      = Cultist&lt;br /&gt;
 | title      = Навыки еретика&lt;br /&gt;
 | content    =&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|Civilian|Transparent}}; padding: 2px; border-radius: var(--border-radius-medium); display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Break of Dawn&lt;br /&gt;
| RuName = Рассвет&lt;br /&gt;
| Image = Mansus_Grasp_Button.png&lt;br /&gt;
| Desc = Grants you the Mansus Grasp, a powerful and upgradable disabling spell that can be cast without a focus. It will cause temporary garbled speech, as well as knock your victim down and deal 80 stamina damage. This does not work on those with [[Chaplain|anti-magic]].&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = The Living Heart&lt;br /&gt;
| RuName = Живое сердце&lt;br /&gt;
| Image = Living_Heart_Button.gif&lt;br /&gt;
| Desc = Grants you the Living Heart, transforming your heart into a Living Heart, which allows you to track your sacrifice targets. Beware that using this ability will pulse an audible heartbeat. If you lose your Living Heart, you can transmute a new one with a poppy and a pool of blood while standing on a rune. If your heart is cybernetic, you will additionally need to supply an organic heart in the ritual. If your [[Plasmaman|species doesn&#039;t]] have a heart, one of your other organs will be used instead - check your research tab in-game to see which.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Cloak of Shadow&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Cloak_of_Shadows.png&lt;br /&gt;
| Desc = Grants you the spell Cloak of Shadow, which will conceal your identity in an obvious purple smoke, making you move faster but interact slower. Requires a focus to cast.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Amber Focus&lt;br /&gt;
| RuName = Янтарный фокус&lt;br /&gt;
| Image = Amber_Focus.gif&lt;br /&gt;
| Desc = Allows you to transmute a sheet of glass and a pair of eyes into an Amber Focus. This is a small neck-worn item that allows you to cast more advanced Heretic spells while worn.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Codex Cicatrix&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Codex_Cicatrix.png&lt;br /&gt;
| Desc = Allows you to transmute a book, any unique pen, and hide/leather from any animal (humans included) to create a Codex Cicatrix. Draining influences with the Codex rewards double the points, drawing runes with it scribes three times as fast, and it can be used to remove runes with ease. Opening the Codex allows you to focus for your advanced Heretic spells.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Heartbeat of the Mansus&lt;br /&gt;
| RuName = Сердцебиение Мансуса&lt;br /&gt;
| Image = Heartbeat_of_Mansus.png&lt;br /&gt;
| Desc = Allows you to sacrifice targets who are in critical or worse condition to the Mansus, sending them to the Shadow Realm and rewarding you with two knowledge points; or three if your victim was a head of staff. If you have no targets, you can stand on a rune and invoke it to acquire some.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Feast of Owls&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Allows you to perform a ritual that grants you 5 knowledge points but &#039;&#039;&#039;locks you out of ascension&#039;&#039;&#039;. A small sacrifice to gain power quickly. There are no refunds.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; padding: 2px; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Grasp of Ash&lt;br /&gt;
| RuName = Хватка пепла&lt;br /&gt;
| Image = Grasp_of_Ash.png&lt;br /&gt;
| Desc = Your Mansus Grasp now temporarily blinds your victim.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Grasp of Lunacy&lt;br /&gt;
| RuName = Хватка помешательства&lt;br /&gt;
| Image = Grasp_of_Lunacy.png&lt;br /&gt;
| Desc = Your Mansus Grasp now causes your victim to hallucinate and hides your identity for a short duration.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Grasp of Lock&lt;br /&gt;
| RuName = Хватка замка&lt;br /&gt;
| Image = Grasp_of_Lock.png&lt;br /&gt;
| Desc = Your Mansus Grasp now allows you to access anything, from airlocks to consoles and even exosuits.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Grasp of Flesh&lt;br /&gt;
| RuName = Хватка плоти&lt;br /&gt;
| Image = Grasp_of_Flesh.png&lt;br /&gt;
| Desc = Your Mansus Grasp now raises the dead into ghouls, once per corpse. They will look like husks and have 25HP..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Grasp of Void&lt;br /&gt;
| RuName = Хватка пустоты&lt;br /&gt;
| Image = Grasp_of_Void.png&lt;br /&gt;
| Desc = Your Mansus Grasp now mutes your victim for 8 seconds and lowers their body temperature..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Grasp of the Blade&lt;br /&gt;
| RuName = Хватка лезвия&lt;br /&gt;
| Image = Grasp_of_the_Blade.png&lt;br /&gt;
| Desc = Your Mansus Grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Grasp of Rust&lt;br /&gt;
| RuName = Хватка порчи&lt;br /&gt;
| Image = Grasp_of_Rust.png&lt;br /&gt;
| Desc = Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Grasp of Cosmos&lt;br /&gt;
| RuName = Хватка космоса&lt;br /&gt;
| Image = Grasp_of_Cosmos.png&lt;br /&gt;
| Desc = Your Mansus Grasp now star-marks your victim and creates a cosmic field where you stand. Those with star marks can&#039;t enter cosmic fields.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Cosmic and Ash ways&lt;br /&gt;
| RuName = Пути космоса и пепла&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Cosmic Rune or Ashen Passage available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Ashen Passage&lt;br /&gt;
| RuName = Пепельный переход&lt;br /&gt;
| Image = Ashen_Passage.png&lt;br /&gt;
| Desc = A short-duration jaunt spell that makes you immaterial and pass through walls, allowing you to path roughly six tiles.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Ashen Eyes&lt;br /&gt;
| RuName = Пепельные глаза&lt;br /&gt;
| Image = Ashen_Eyes.png&lt;br /&gt;
| Desc = Transmute a shard of glass, a candle and eyes into Ashen Eyes, an amulet that grants thermal vision.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Smile of the Moon&lt;br /&gt;
| RuName = Улыбка луны&lt;br /&gt;
| Image = Smile_of_the_Moon.png&lt;br /&gt;
| Desc = Grants &amp;quot;Smile of the moon&amp;quot;, a ranged spell that mutes, blinds, and deafens your victim for a duration based on their sanity.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Mind Gate&lt;br /&gt;
| RuName = Врата разума&lt;br /&gt;
| Image = Mind_Gate.png&lt;br /&gt;
| Desc = Grants &amp;quot;Mind Gate&amp;quot;, a spell which causes your target to suffer from hallucinations, oxygen loss and brain damage, besides being left confused for ten seconds, at the cost of 20 brain damage.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Flesh and Lock ways&lt;br /&gt;
| RuName = Пути плоти и замка&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Imperfect Ritual or Key Keeper&#039;s Burden available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Imperfect Ritual&lt;br /&gt;
| RuName = Несовершенный ритуал&lt;br /&gt;
| Image = Imperfect_Ritual.png&lt;br /&gt;
| Desc = Transmute a poppy and a corpse into a Voiceless Death - a mute ghoul with 50 HP. Limit of two at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Void Cloak&lt;br /&gt;
| RuName = Мантия пустоты&lt;br /&gt;
| Image = Void_Cloak_Knowledge.png&lt;br /&gt;
| Desc = Transmute a glass shard, any suit clothing and a bedsheet into a Void Cloak, which can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The Cloak is slightly armored.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Aristocrat&#039;s Way&lt;br /&gt;
| RuName = Путь аристократа&lt;br /&gt;
| Image = Aristocrat%27s_Way.png&lt;br /&gt;
| Desc = You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Shattered Ritual&lt;br /&gt;
| RuName = Раздробленный ритуал&lt;br /&gt;
| Image = Shattered_Ritual.png&lt;br /&gt;
| Desc = Transmute any suit clothing, a pair of latex or nitrile gloves, and a corpse with soul into a Ghoul. These Ghouls have 125 HP, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Dance of the Brand&lt;br /&gt;
| RuName = Танец меча&lt;br /&gt;
| Image = Dance_of_the_Brand.png&lt;br /&gt;
| Desc = Being attacked while wielding a Heretic Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Armorer’s Ritual&lt;br /&gt;
| RuName = Ритуал бронника&lt;br /&gt;
| Image = Armorer’s_Ritual.png&lt;br /&gt;
| Desc = Transmute a built table and a gas mask into Ominous Armor. These eldritch robes reduce damage taken roughly by half. When your hood is up, you are able to cast spells.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Leeching Walk&lt;br /&gt;
| RuName = Вытягивающий шаг&lt;br /&gt;
| Image = Leeching_Walk.png&lt;br /&gt;
| Desc = You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles. In addition, you gain the ability to cast Pulse of Entropy, transmuting 10 sheets of iron to rust the surrounding area.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Priest&#039;s Ritual&lt;br /&gt;
| RuName = Ритуал жреца&lt;br /&gt;
| Image = Priest%27s_Ritual.png&lt;br /&gt;
| Desc = Transmute a tank of water into a Flask of Eldritch Water. When consumed, the water will heal a bit of everything for Heretics, and hurt a bit of everything for Heathens.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Cosmic Rune&lt;br /&gt;
| RuName = Космическая руна&lt;br /&gt;
| Image = Cosmic_Rune.png&lt;br /&gt;
| Desc = Grants &amp;quot;Cosmic Rune&amp;quot;, a spell that can create two runes linked to eachother. Only the entity activating the rune will get transported, and it can be used by anyone without a star mark.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; padding: 2px; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Ritual of Knowledge&lt;br /&gt;
| RuName = Ритуал знаний&lt;br /&gt;
| Image = Codex_Cicatrix_Open.gif&lt;br /&gt;
| Desc = You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|Security|Transparent}}; padding: 2px; border-radius: var(--border-radius-medium); display: flex; flex-wrap:wrap; justify-content: center; gap: 0.2rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Ashlord&#039;s Rite&lt;br /&gt;
| RuName = Обряд повелителя пепла&lt;br /&gt;
| Image = Ashlord%27s_Rite.png&lt;br /&gt;
| Desc = Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = The Last Act&lt;br /&gt;
| RuName = Финальный акт&lt;br /&gt;
| Image = The_Last_Act.png&lt;br /&gt;
| Desc = Transmute 3 corpses with over 80 brain damage to Ascend. You gain an Avatar of the Moon: a rideable rolling moon that only you may control. Use this to crush through people, objects, and even walls in your path. To those who are crushed with enough stacks of insanity, they may see the light of your power and turn into berserkers.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Unlock the Labyrinth&lt;br /&gt;
| RuName = Открытие лабиринта&lt;br /&gt;
| Image = Unlock_the_Labyrinth.png&lt;br /&gt;
| Desc = Transmute 3 corpses without chest organs to Ascend. You gain the ability to turn into empowered eldritch creatures and will create a tear to the Labyrinth&#039;s Heart, located at the site of the ritual, from which various eldritch creatures bound to your commands will endless pour.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Priest’s Final Hymn&lt;br /&gt;
| RuName = Последний гимн жреца&lt;br /&gt;
| Image = Priest’s_Final_Hymn.png&lt;br /&gt;
| Desc = Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Waltz at the End of Time&lt;br /&gt;
| RuName = Вальс в конце времени&lt;br /&gt;
| Image = Waltz_at_the_End_of_Time.png&lt;br /&gt;
| Desc = Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Maelstrom of Silver&lt;br /&gt;
| RuName = Вихрь серебра&lt;br /&gt;
| Image = Maelstrom_of_Silver.png&lt;br /&gt;
| Desc = Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Sundered Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Rustbringer’s Oath&lt;br /&gt;
| RuName = Клятва вестника порчи&lt;br /&gt;
| Image = Rustbringer’s_Oath.png&lt;br /&gt;
| Desc = Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Creators&#039;s Gift&lt;br /&gt;
| RuName = Дар создателя&lt;br /&gt;
| Image = Creators%27s_Gift.png&lt;br /&gt;
| Desc = Transmute 3 corpses with bluespace dust in their body to Ascend. Upon Ascension, you become the owner of a Star Gazer. You will be able to command the Star Gazer with Alt+click. You can also give it commands through speech. The Star Gazer is a strong mob that can even break down reinforced walls. Star Touch can now teleport you to your Star Gazer when Star Touch is used in hand.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46723</id>
		<title>Шаблон:HereticCommon</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46723"/>
		<updated>2026-05-18T20:35:10Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; border: 1px solid lightgray; border-radius: var(--border-radius-medium); width: 6rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: var(--color-white); background-color: {{ColorPalette|Gray|Light}}; border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.25em 0.33em; height: 2.2rem; line-height: 1.1rem; overflow: hidden; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{Name}}}|{{{Name}}}]]|{{{RuName}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.5em 0; padding: 0.33em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{Image}}}|64px]]|{{{Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Knowledge Ways&lt;br /&gt;
| RuName = Пути знаний&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes other skills available for purchase.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46722</id>
		<title>Шаблон:HereticCommon</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46722"/>
		<updated>2026-05-18T20:34:00Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; border: 1px solid lightgray; border-radius: var(--border-radius-medium); width: 6rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: var(--color-white); background-color: {{ColorPalette|Gray|Light}}; border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.25em 0.33em; height: 2.2rem; border-bottom: 1px solid lightgray; line-height: 1.1rem; overflow: hidden; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{Name}}}|{{{Name}}}]]|{{{RuName}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.5em 0; padding: 0.33em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{Image}}}|64px]]|{{{Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Knowledge Ways&lt;br /&gt;
| RuName = Пути знаний&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes other skills available for purchase.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46721</id>
		<title>Шаблон:HereticCommon</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46721"/>
		<updated>2026-05-18T20:33:12Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; border: 1px solid lightgray; border-radius: var(--border-radius-medium); width: 6rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: var(--color-white); background-color: {{ColorPalette|Gray|Transparent}}; border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.25em 0.33em; height: 2.2rem; border-bottom: 1px solid lightgray; line-height: 1.1rem; overflow: hidden; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{Name}}}|{{{Name}}}]]|{{{RuName}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.5em 0; padding: 0.33em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{Image}}}|64px]]|{{{Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Knowledge Ways&lt;br /&gt;
| RuName = Пути знаний&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes other skills available for purchase.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46720</id>
		<title>Шаблон:HereticCommon</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46720"/>
		<updated>2026-05-18T20:30:58Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; border: 1px solid lightgray; border-radius: var(--border-radius-medium); width: 6rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: var(--color-white); border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.25em 0.33em; height: 2.2rem; border-bottom: 1px solid lightgray; line-height: 1.1rem; overflow: hidden; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{Name}}}|{{{Name}}}]]|{{{RuName}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.5em 0; padding: 0.33em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{Image}}}|64px]]|{{{Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Knowledge Ways&lt;br /&gt;
| RuName = Пути знаний&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes other skills available for purchase.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46719</id>
		<title>Шаблон:HereticCommon</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46719"/>
		<updated>2026-05-18T20:30:28Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: light&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; border: 1px solid gray; border-radius: var(--border-radius-medium); width: 6rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: var(--color-white); border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.25em 0.33em; height: 2.2rem; border-bottom: 1px solid lightgray; line-height: 1.1rem; overflow: hidden; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{Name}}}|{{{Name}}}]]|{{{RuName}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.5em 0; padding: 0.33em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{Image}}}|64px]]|{{{Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Knowledge Ways&lt;br /&gt;
| RuName = Пути знаний&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes other skills available for purchase.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46718</id>
		<title>Шаблон:HereticCommon</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46718"/>
		<updated>2026-05-18T20:29:50Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: border, tone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; border: 1px solid gray; border-radius: var(--border-radius-medium); width: 6rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: var(--color-white); border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.25em 0.33em; height: 2.2rem; border-bottom: 1px solid gray; line-height: 1.1rem; overflow: hidden; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{Name}}}|{{{Name}}}]]|{{{RuName}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.5em 0; padding: 0.33em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{Image}}}|64px]]|{{{Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Knowledge Ways&lt;br /&gt;
| RuName = Пути знаний&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes other skills available for purchase.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46717</id>
		<title>Шаблон:HereticCommon</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticCommon&amp;diff=46717"/>
		<updated>2026-05-18T20:25:41Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Новая страница: «&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; border: 1px solid lightgray; border-radius: var(--border-radius-medium); width: 6rem; text-align: center;&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;color: var(--color-white); border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.25em 0.33em; height: 2.2rem; line-height: 1.1rem; overflow: hidden; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|#{{{Name}}}|...»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; border: 1px solid lightgray; border-radius: var(--border-radius-medium); width: 6rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: var(--color-white); border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.25em 0.33em; height: 2.2rem; line-height: 1.1rem; overflow: hidden; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{Name}}}|{{{Name}}}]]|{{{RuName}}}}}&amp;lt;hr&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.5em 0; padding: 0.33em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{Image}}}|64px]]|{{{Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HereticCommon&lt;br /&gt;
| Name = Knowledge Ways&lt;br /&gt;
| RuName = Пути знаний&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes other skills available for purchase.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticUltimate&amp;diff=46716</id>
		<title>Шаблон:HereticUltimate</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticUltimate&amp;diff=46716"/>
		<updated>2026-05-18T20:18:17Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Tone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; background-color: {{ColorPalette|{{{SColor}}}|Primary}}; border: 1px solid {{ColorPalette|{{{SColor}}}|Opaque}}; border-radius: var(--border-radius-medium); width: 7rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|{{{SColor}}}|Primary}}; color: var(--color-white); border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.25em 0.33em; height: 2.2rem; line-height: 1.1rem; overflow: hidden; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{Name}}}|{{{Name}}}]]|{{{RuName}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.33em 0; padding: 0.33em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{Image}}}|96px]]|{{{Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Creator&#039;s Gift&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Creators%27s_Gift.png&lt;br /&gt;
| Desc = Transmute 3 corpses with bluespace dust in their body to Ascend. Upon Ascension, you become the owner of a Star Gazer. You will be able to command the Star Gazer with Alt+click. You can also give it commands through speech. The Star Gazer is a strong mob that can even break down reinforced walls. Star Touch can now teleport you to your Star Gazer when Star Touch is used in hand.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46715</id>
		<title>Шаблон:HereticTable</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46715"/>
		<updated>2026-05-18T20:16:52Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: T5, padding, ult&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pageframe&lt;br /&gt;
 | color      = Cultist&lt;br /&gt;
 | title      = Навыки еретика&lt;br /&gt;
 | content    =&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|Civilian|Transparent}}; padding: 2px; border-radius: var(--border-radius-medium); display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Break of Dawn&lt;br /&gt;
| RuName = Рассвет&lt;br /&gt;
| Image = Mansus_Grasp_Button.png&lt;br /&gt;
| Desc = Grants you the Mansus Grasp, a powerful and upgradable disabling spell that can be cast without a focus. It will cause temporary garbled speech, as well as knock your victim down and deal 80 stamina damage. This does not work on those with [[Chaplain|anti-magic]].&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = The Living Heart&lt;br /&gt;
| RuName = Живое сердце&lt;br /&gt;
| Image = Living_Heart_Button.gif&lt;br /&gt;
| Desc = Grants you the Living Heart, transforming your heart into a Living Heart, which allows you to track your sacrifice targets. Beware that using this ability will pulse an audible heartbeat. If you lose your Living Heart, you can transmute a new one with a poppy and a pool of blood while standing on a rune. If your heart is cybernetic, you will additionally need to supply an organic heart in the ritual. If your [[Plasmaman|species doesn&#039;t]] have a heart, one of your other organs will be used instead - check your research tab in-game to see which.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Cloak of Shadow&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Cloak_of_Shadows.png&lt;br /&gt;
| Desc = Grants you the spell Cloak of Shadow, which will conceal your identity in an obvious purple smoke, making you move faster but interact slower. Requires a focus to cast.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Amber Focus&lt;br /&gt;
| RuName = Янтарный фокус&lt;br /&gt;
| Image = Amber_Focus.gif&lt;br /&gt;
| Desc = Allows you to transmute a sheet of glass and a pair of eyes into an Amber Focus. This is a small neck-worn item that allows you to cast more advanced Heretic spells while worn.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Codex Cicatrix&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Codex_Cicatrix.png&lt;br /&gt;
| Desc = Allows you to transmute a book, any unique pen, and hide/leather from any animal (humans included) to create a Codex Cicatrix. Draining influences with the Codex rewards double the points, drawing runes with it scribes three times as fast, and it can be used to remove runes with ease. Opening the Codex allows you to focus for your advanced Heretic spells.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Heartbeat of the Mansus&lt;br /&gt;
| RuName = Сердцебиение Мансуса&lt;br /&gt;
| Image = Heartbeat_of_Mansus.png&lt;br /&gt;
| Desc = Allows you to sacrifice targets who are in critical or worse condition to the Mansus, sending them to the Shadow Realm and rewarding you with two knowledge points; or three if your victim was a head of staff. If you have no targets, you can stand on a rune and invoke it to acquire some.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Feast of Owls&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Allows you to perform a ritual that grants you 5 knowledge points but &#039;&#039;&#039;locks you out of ascension&#039;&#039;&#039;. A small sacrifice to gain power quickly. There are no refunds.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; padding: 2px; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Grasp of Ash&lt;br /&gt;
| RuName = Хватка пепла&lt;br /&gt;
| Image = Grasp_of_Ash.png&lt;br /&gt;
| Desc = Your Mansus Grasp now temporarily blinds your victim.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Grasp of Lunacy&lt;br /&gt;
| RuName = Хватка помешательства&lt;br /&gt;
| Image = Grasp_of_Lunacy.png&lt;br /&gt;
| Desc = Your Mansus Grasp now causes your victim to hallucinate and hides your identity for a short duration.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Grasp of Lock&lt;br /&gt;
| RuName = Хватка замка&lt;br /&gt;
| Image = Grasp_of_Lock.png&lt;br /&gt;
| Desc = Your Mansus Grasp now allows you to access anything, from airlocks to consoles and even exosuits.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Grasp of Flesh&lt;br /&gt;
| RuName = Хватка плоти&lt;br /&gt;
| Image = Grasp_of_Flesh.png&lt;br /&gt;
| Desc = Your Mansus Grasp now raises the dead into ghouls, once per corpse. They will look like husks and have 25HP..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Grasp of Void&lt;br /&gt;
| RuName = Хватка пустоты&lt;br /&gt;
| Image = Grasp_of_Void.png&lt;br /&gt;
| Desc = Your Mansus Grasp now mutes your victim for 8 seconds and lowers their body temperature..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Grasp of the Blade&lt;br /&gt;
| RuName = Хватка лезвия&lt;br /&gt;
| Image = Grasp_of_the_Blade.png&lt;br /&gt;
| Desc = Your Mansus Grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Grasp of Rust&lt;br /&gt;
| RuName = Хватка порчи&lt;br /&gt;
| Image = Grasp_of_Rust.png&lt;br /&gt;
| Desc = Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Grasp of Cosmos&lt;br /&gt;
| RuName = Хватка космоса&lt;br /&gt;
| Image = Grasp_of_Cosmos.png&lt;br /&gt;
| Desc = Your Mansus Grasp now star-marks your victim and creates a cosmic field where you stand. Those with star marks can&#039;t enter cosmic fields.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Cosmic and Ash ways&lt;br /&gt;
| RuName = Пути космоса и пепла&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Cosmic Rune or Ashen Passage available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Ashen Passage&lt;br /&gt;
| RuName = Пепельный переход&lt;br /&gt;
| Image = Ashen_Passage.png&lt;br /&gt;
| Desc = A short-duration jaunt spell that makes you immaterial and pass through walls, allowing you to path roughly six tiles.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Ashen Eyes&lt;br /&gt;
| RuName = Пепельные глаза&lt;br /&gt;
| Image = Ashen_Eyes.png&lt;br /&gt;
| Desc = Transmute a shard of glass, a candle and eyes into Ashen Eyes, an amulet that grants thermal vision.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Smile of the Moon&lt;br /&gt;
| RuName = Улыбка луны&lt;br /&gt;
| Image = Smile_of_the_Moon.png&lt;br /&gt;
| Desc = Grants &amp;quot;Smile of the moon&amp;quot;, a ranged spell that mutes, blinds, and deafens your victim for a duration based on their sanity.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Mind Gate&lt;br /&gt;
| RuName = Врата разума&lt;br /&gt;
| Image = Mind_Gate.png&lt;br /&gt;
| Desc = Grants &amp;quot;Mind Gate&amp;quot;, a spell which causes your target to suffer from hallucinations, oxygen loss and brain damage, besides being left confused for ten seconds, at the cost of 20 brain damage.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Flesh and Lock ways&lt;br /&gt;
| RuName = Пути плоти и замка&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Imperfect Ritual or Key Keeper&#039;s Burden available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Imperfect Ritual&lt;br /&gt;
| RuName = Несовершенный ритуал&lt;br /&gt;
| Image = Imperfect_Ritual.png&lt;br /&gt;
| Desc = Transmute a poppy and a corpse into a Voiceless Death - a mute ghoul with 50 HP. Limit of two at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Void Cloak&lt;br /&gt;
| RuName = Мантия пустоты&lt;br /&gt;
| Image = Void_Cloak_Knowledge.png&lt;br /&gt;
| Desc = Transmute a glass shard, any suit clothing and a bedsheet into a Void Cloak, which can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The Cloak is slightly armored.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Aristocrat&#039;s Way&lt;br /&gt;
| RuName = Путь аристократа&lt;br /&gt;
| Image = Aristocrat%27s_Way.png&lt;br /&gt;
| Desc = You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Shattered Ritual&lt;br /&gt;
| RuName = Раздробленный ритуал&lt;br /&gt;
| Image = Shattered_Ritual.png&lt;br /&gt;
| Desc = Transmute any suit clothing, a pair of latex or nitrile gloves, and a corpse with soul into a Ghoul. These Ghouls have 125 HP, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Dance of the Brand&lt;br /&gt;
| RuName = Танец меча&lt;br /&gt;
| Image = Dance_of_the_Brand.png&lt;br /&gt;
| Desc = Being attacked while wielding a Heretic Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Armorer’s Ritual&lt;br /&gt;
| RuName = Ритуал бронника&lt;br /&gt;
| Image = Armorer’s_Ritual.png&lt;br /&gt;
| Desc = Transmute a built table and a gas mask into Ominous Armor. These eldritch robes reduce damage taken roughly by half. When your hood is up, you are able to cast spells.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Leeching Walk&lt;br /&gt;
| RuName = Вытягивающий шаг&lt;br /&gt;
| Image = Leeching_Walk.png&lt;br /&gt;
| Desc = You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles. In addition, you gain the ability to cast Pulse of Entropy, transmuting 10 sheets of iron to rust the surrounding area.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Priest&#039;s Ritual&lt;br /&gt;
| RuName = Ритуал жреца&lt;br /&gt;
| Image = Priest%27s_Ritual.png&lt;br /&gt;
| Desc = Transmute a tank of water into a Flask of Eldritch Water. When consumed, the water will heal a bit of everything for Heretics, and hurt a bit of everything for Heathens.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Cosmic Rune&lt;br /&gt;
| RuName = Космическая руна&lt;br /&gt;
| Image = Cosmic_Rune.png&lt;br /&gt;
| Desc = Grants &amp;quot;Cosmic Rune&amp;quot;, a spell that can create two runes linked to eachother. Only the entity activating the rune will get transported, and it can be used by anyone without a star mark.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; padding: 2px; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Ritual of Knowledge&lt;br /&gt;
| RuName = Ритуал знаний&lt;br /&gt;
| Image = Codex_Cicatrix_Open.gif&lt;br /&gt;
| Desc = You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|Security|Transparent}}; padding: 2px; border-radius: var(--border-radius-medium); display: flex; flex-wrap:wrap; justify-content: center; gap: 0.2rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Ashlord&#039;s Rite&lt;br /&gt;
| RuName = Обряд повелителя пепла&lt;br /&gt;
| Image = Ashlord%27s_Rite.png&lt;br /&gt;
| Desc = Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = The Last Act&lt;br /&gt;
| RuName = Финальный акт&lt;br /&gt;
| Image = The_Last_Act.png&lt;br /&gt;
| Desc = Transmute 3 corpses with over 80 brain damage to Ascend. You gain an Avatar of the Moon: a rideable rolling moon that only you may control. Use this to crush through people, objects, and even walls in your path. To those who are crushed with enough stacks of insanity, they may see the light of your power and turn into berserkers.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Unlock the Labyrinth&lt;br /&gt;
| RuName = Открытие лабиринта&lt;br /&gt;
| Image = Unlock_the_Labyrinth.png&lt;br /&gt;
| Desc = Transmute 3 corpses without chest organs to Ascend. You gain the ability to turn into empowered eldritch creatures and will create a tear to the Labyrinth&#039;s Heart, located at the site of the ritual, from which various eldritch creatures bound to your commands will endless pour.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Priest’s Final Hymn&lt;br /&gt;
| RuName = Последний гимн жреца&lt;br /&gt;
| Image = Priest’s_Final_Hymn.png&lt;br /&gt;
| Desc = Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Waltz at the End of Time&lt;br /&gt;
| RuName = Вальс в конце времени&lt;br /&gt;
| Image = Waltz_at_the_End_of_Time.png&lt;br /&gt;
| Desc = Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Maelstrom of Silver&lt;br /&gt;
| RuName = Вихрь серебра&lt;br /&gt;
| Image = Maelstrom_of_Silver.png&lt;br /&gt;
| Desc = Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Sundered Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Rustbringer’s Oath&lt;br /&gt;
| RuName = Клятва вестника порчи&lt;br /&gt;
| Image = Rustbringer’s_Oath.png&lt;br /&gt;
| Desc = Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Creators&#039;s Gift&lt;br /&gt;
| RuName = Дар создателя&lt;br /&gt;
| Image = Creators%27s_Gift.png&lt;br /&gt;
| Desc = Transmute 3 corpses with bluespace dust in their body to Ascend. Upon Ascension, you become the owner of a Star Gazer. You will be able to command the Star Gazer with Alt+click. You can also give it commands through speech. The Star Gazer is a strong mob that can even break down reinforced walls. Star Touch can now teleport you to your Star Gazer when Star Touch is used in hand.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticUltimate&amp;diff=46714</id>
		<title>Шаблон:HereticUltimate</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticUltimate&amp;diff=46714"/>
		<updated>2026-05-18T20:14:29Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Новая страница: «&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; background-color: {{ColorPalette|{{{SColor}}}|Secondary}}; border: 1px solid {{ColorPalette|{{{SColor}}}|Opaque}}; border-radius: var(--border-radius-medium); width: 7rem; text-align: center;&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;background-color: {{ColorPalette|{{{SColor}}}|Primary}}; color: var(--color-white); border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; fon...»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; background-color: {{ColorPalette|{{{SColor}}}|Secondary}}; border: 1px solid {{ColorPalette|{{{SColor}}}|Opaque}}; border-radius: var(--border-radius-medium); width: 7rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|{{{SColor}}}|Primary}}; color: var(--color-white); border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.25em 0.33em; height: 2.2rem; line-height: 1.1rem; overflow: hidden; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{Name}}}|{{{Name}}}]]|{{{RuName}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.33em 0; padding: 0.33em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{Image}}}|96px]]|{{{Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HereticUltimate&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Creator&#039;s Gift&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Creators%27s_Gift.png&lt;br /&gt;
| Desc = Transmute 3 corpses with bluespace dust in their body to Ascend. Upon Ascension, you become the owner of a Star Gazer. You will be able to command the Star Gazer with Alt+click. You can also give it commands through speech. The Star Gazer is a strong mob that can even break down reinforced walls. Star Touch can now teleport you to your Star Gazer when Star Touch is used in hand.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Codex_Cicatrix_Open.gif&amp;diff=46713</id>
		<title>Файл:Codex Cicatrix Open.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Codex_Cicatrix_Open.gif&amp;diff=46713"/>
		<updated>2026-05-18T19:57:25Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticSkill&amp;diff=46712</id>
		<title>Шаблон:HereticSkill</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticSkill&amp;diff=46712"/>
		<updated>2026-05-18T19:48:15Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: height test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; background-color: {{ColorPalette|{{{SColor}}}|Transparent}}; border: 1px solid {{ColorPalette|{{{SColor}}}|Light}}; border-radius: var(--border-radius-medium); width: 6rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|{{{SColor}}}|Primary}}; color: var(--color-white); border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.25em 0.33em; height: 2.2rem; line-height: 1.1rem; overflow: hidden; text-overflow: ellipsis;&amp;quot;&amp;gt;{{popup|[[#{{{Name}}}|{{{Name}}}]]|{{{RuName}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.5em 0; padding: 0.33em; justify-content: center; align-items: center; flex: 1;&amp;quot;&amp;gt;{{Tooltip|[[File:{{{Image}}}|64px]]|{{{Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46711</id>
		<title>Шаблон:HereticTable</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46711"/>
		<updated>2026-05-18T19:38:52Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: padding, T9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pageframe&lt;br /&gt;
 | color      = Cultist&lt;br /&gt;
 | title      = Навыки еретика&lt;br /&gt;
 | content    =&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|Civilian|Transparent}}; padding: 2px; border-radius: var(--border-radius-medium); display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Break of Dawn&lt;br /&gt;
| RuName = Рассвет&lt;br /&gt;
| Image = Mansus_Grasp_Button.png&lt;br /&gt;
| Desc = Grants you the Mansus Grasp, a powerful and upgradable disabling spell that can be cast without a focus. It will cause temporary garbled speech, as well as knock your victim down and deal 80 stamina damage. This does not work on those with [[Chaplain|anti-magic]].&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = The Living Heart&lt;br /&gt;
| RuName = Живое сердце&lt;br /&gt;
| Image = Living_Heart_Button.gif&lt;br /&gt;
| Desc = Grants you the Living Heart, transforming your heart into a Living Heart, which allows you to track your sacrifice targets. Beware that using this ability will pulse an audible heartbeat. If you lose your Living Heart, you can transmute a new one with a poppy and a pool of blood while standing on a rune. If your heart is cybernetic, you will additionally need to supply an organic heart in the ritual. If your [[Plasmaman|species doesn&#039;t]] have a heart, one of your other organs will be used instead - check your research tab in-game to see which.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Cloak of Shadow&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Cloak_of_Shadows.png&lt;br /&gt;
| Desc = Grants you the spell Cloak of Shadow, which will conceal your identity in an obvious purple smoke, making you move faster but interact slower. Requires a focus to cast.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Amber Focus&lt;br /&gt;
| RuName = Янтарный фокус&lt;br /&gt;
| Image = Amber_Focus.gif&lt;br /&gt;
| Desc = Allows you to transmute a sheet of glass and a pair of eyes into an Amber Focus. This is a small neck-worn item that allows you to cast more advanced Heretic spells while worn.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Codex Cicatrix&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Codex_Cicatrix.png&lt;br /&gt;
| Desc = Allows you to transmute a book, any unique pen, and hide/leather from any animal (humans included) to create a Codex Cicatrix. Draining influences with the Codex rewards double the points, drawing runes with it scribes three times as fast, and it can be used to remove runes with ease. Opening the Codex allows you to focus for your advanced Heretic spells.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Heartbeat of the Mansus&lt;br /&gt;
| RuName = Сердцебиение Мансуса&lt;br /&gt;
| Image = Heartbeat_of_Mansus.png&lt;br /&gt;
| Desc = Allows you to sacrifice targets who are in critical or worse condition to the Mansus, sending them to the Shadow Realm and rewarding you with two knowledge points; or three if your victim was a head of staff. If you have no targets, you can stand on a rune and invoke it to acquire some.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Feast of Owls&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Allows you to perform a ritual that grants you 5 knowledge points but &#039;&#039;&#039;locks you out of ascension&#039;&#039;&#039;. A small sacrifice to gain power quickly. There are no refunds.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; padding: 2px; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = The Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Grasp of Ash&lt;br /&gt;
| RuName = Хватка пепла&lt;br /&gt;
| Image = Grasp_of_Ash.png&lt;br /&gt;
| Desc = Your Mansus Grasp now temporarily blinds your victim.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Grasp of Lunacy&lt;br /&gt;
| RuName = Хватка помешательства&lt;br /&gt;
| Image = Grasp_of_Lunacy.png&lt;br /&gt;
| Desc = Your Mansus Grasp now causes your victim to hallucinate and hides your identity for a short duration.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Grasp of Lock&lt;br /&gt;
| RuName = Хватка замка&lt;br /&gt;
| Image = Grasp_of_Lock.png&lt;br /&gt;
| Desc = Your Mansus Grasp now allows you to access anything, from airlocks to consoles and even exosuits.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Grasp of Flesh&lt;br /&gt;
| RuName = Хватка плоти&lt;br /&gt;
| Image = Grasp_of_Flesh.png&lt;br /&gt;
| Desc = Your Mansus Grasp now raises the dead into ghouls, once per corpse. They will look like husks and have 25HP..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Grasp of Void&lt;br /&gt;
| RuName = Хватка пустоты&lt;br /&gt;
| Image = Grasp_of_Void.png&lt;br /&gt;
| Desc = Your Mansus Grasp now mutes your victim for 8 seconds and lowers their body temperature..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Grasp of the Blade&lt;br /&gt;
| RuName = Хватка лезвия&lt;br /&gt;
| Image = Grasp_of_the_Blade.png&lt;br /&gt;
| Desc = Your Mansus Grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Grasp of Rust&lt;br /&gt;
| RuName = Хватка порчи&lt;br /&gt;
| Image = Grasp_of_Rust.png&lt;br /&gt;
| Desc = Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Grasp of Cosmos&lt;br /&gt;
| RuName = Хватка космоса&lt;br /&gt;
| Image = Grasp_of_Cosmos.png&lt;br /&gt;
| Desc = Your Mansus Grasp now star-marks your victim and creates a cosmic field where you stand. Those with star marks can&#039;t enter cosmic fields.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Cosmic and Ash ways&lt;br /&gt;
| RuName = Пути космоса и пепла&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Cosmic Rune or Ashen Passage available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Ashen Passage&lt;br /&gt;
| RuName = Пепельный переход&lt;br /&gt;
| Image = Ashen_Passage.png&lt;br /&gt;
| Desc = A short-duration jaunt spell that makes you immaterial and pass through walls, allowing you to path roughly six tiles.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Ashen Eyes&lt;br /&gt;
| RuName = Пепельные глаза&lt;br /&gt;
| Image = Ashen_Eyes.png&lt;br /&gt;
| Desc = Transmute a shard of glass, a candle and eyes into Ashen Eyes, an amulet that grants thermal vision.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Smile of the Moon&lt;br /&gt;
| RuName = Улыбка луны&lt;br /&gt;
| Image = Smile_of_the_Moon.png&lt;br /&gt;
| Desc = Grants &amp;quot;Smile of the moon&amp;quot;, a ranged spell that mutes, blinds, and deafens your victim for a duration based on their sanity.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Mind Gate&lt;br /&gt;
| RuName = Врата разума&lt;br /&gt;
| Image = Mind_Gate.png&lt;br /&gt;
| Desc = Grants &amp;quot;Mind Gate&amp;quot;, a spell which causes your target to suffer from hallucinations, oxygen loss and brain damage, besides being left confused for ten seconds, at the cost of 20 brain damage.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Flesh and Lock ways&lt;br /&gt;
| RuName = Пути плоти и замка&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Imperfect Ritual or Key Keeper&#039;s Burden available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Imperfect Ritual&lt;br /&gt;
| RuName = Несовершенный ритуал&lt;br /&gt;
| Image = Imperfect_Ritual.png&lt;br /&gt;
| Desc = Transmute a poppy and a corpse into a Voiceless Death - a mute ghoul with 50 HP. Limit of two at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Void Cloak&lt;br /&gt;
| RuName = Мантия пустоты&lt;br /&gt;
| Image = Void_Cloak_Knowledge.png&lt;br /&gt;
| Desc = Transmute a glass shard, any suit clothing and a bedsheet into a Void Cloak, which can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The Cloak is slightly armored.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Aristocrat&#039;s Way&lt;br /&gt;
| RuName = Путь аристократа&lt;br /&gt;
| Image = Aristocrat%27s_Way.png&lt;br /&gt;
| Desc = You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Shattered Ritual&lt;br /&gt;
| RuName = Раздробленный ритуал&lt;br /&gt;
| Image = Shattered_Ritual.png&lt;br /&gt;
| Desc = Transmute any suit clothing, a pair of latex or nitrile gloves, and a corpse with soul into a Ghoul. These Ghouls have 125 HP, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Dance of the Brand&lt;br /&gt;
| RuName = Танец меча&lt;br /&gt;
| Image = Dance_of_the_Brand.png&lt;br /&gt;
| Desc = Being attacked while wielding a Heretic Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Armorer’s Ritual&lt;br /&gt;
| RuName = Ритуал бронника&lt;br /&gt;
| Image = Armorer’s_Ritual.png&lt;br /&gt;
| Desc = Transmute a built table and a gas mask into Ominous Armor. These eldritch robes reduce damage taken roughly by half. When your hood is up, you are able to cast spells.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Leeching Walk&lt;br /&gt;
| RuName = Вытягивающий шаг&lt;br /&gt;
| Image = Leeching_Walk.png&lt;br /&gt;
| Desc = You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles. In addition, you gain the ability to cast Pulse of Entropy, transmuting 10 sheets of iron to rust the surrounding area.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Priest&#039;s Ritual&lt;br /&gt;
| RuName = Ритуал жреца&lt;br /&gt;
| Image = Priest%27s_Ritual.png&lt;br /&gt;
| Desc = Transmute a tank of water into a Flask of Eldritch Water. When consumed, the water will heal a bit of everything for Heretics, and hurt a bit of everything for Heathens.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Cosmic Rune&lt;br /&gt;
| RuName = Космическая руна&lt;br /&gt;
| Image = Cosmic_Rune.png&lt;br /&gt;
| Desc = Grants &amp;quot;Cosmic Rune&amp;quot;, a spell that can create two runes linked to eachother. Only the entity activating the rune will get transported, and it can be used by anyone without a star mark.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = The Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; padding: 2px; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Grasp of Ash&lt;br /&gt;
| RuName = Хватка пепла&lt;br /&gt;
| Image = Grasp_of_Ash.png&lt;br /&gt;
| Desc = Your Mansus Grasp now temporarily blinds your victim.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Grasp of Lunacy&lt;br /&gt;
| RuName = Хватка помешательства&lt;br /&gt;
| Image = Grasp_of_Lunacy.png&lt;br /&gt;
| Desc = Your Mansus Grasp now causes your victim to hallucinate and hides your identity for a short duration.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Grasp of Lock&lt;br /&gt;
| RuName = Хватка замка&lt;br /&gt;
| Image = Grasp_of_Lock.png&lt;br /&gt;
| Desc = Your Mansus Grasp now allows you to access anything, from airlocks to consoles and even exosuits.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Grasp of Flesh&lt;br /&gt;
| RuName = Хватка плоти&lt;br /&gt;
| Image = Grasp_of_Flesh.png&lt;br /&gt;
| Desc = Your Mansus Grasp now raises the dead into ghouls, once per corpse. They will look like husks and have 25HP..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Grasp of Void&lt;br /&gt;
| RuName = Хватка пустоты&lt;br /&gt;
| Image = Grasp_of_Void.png&lt;br /&gt;
| Desc = Your Mansus Grasp now mutes your victim for 8 seconds and lowers their body temperature..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Grasp of the Blade&lt;br /&gt;
| RuName = Хватка лезвия&lt;br /&gt;
| Image = Grasp_of_the_Blade.png&lt;br /&gt;
| Desc = Your Mansus Grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Grasp of Rust&lt;br /&gt;
| RuName = Хватка порчи&lt;br /&gt;
| Image = Grasp_of_Rust.png&lt;br /&gt;
| Desc = Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Grasp of Cosmos&lt;br /&gt;
| RuName = Хватка космоса&lt;br /&gt;
| Image = Grasp_of_Cosmos.png&lt;br /&gt;
| Desc = Your Mansus Grasp now star-marks your victim and creates a cosmic field where you stand. Those with star marks can&#039;t enter cosmic fields.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = The Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = The Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Ashlord&#039;s Rite&lt;br /&gt;
| RuName = Обряд повелителя пепла&lt;br /&gt;
| Image = Ashlord%27s_Rite.png&lt;br /&gt;
| Desc = Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = The Last Act&lt;br /&gt;
| RuName = Финальный акт&lt;br /&gt;
| Image = The_Last_Act.png&lt;br /&gt;
| Desc = Transmute 3 corpses with over 80 brain damage to Ascend. You gain an Avatar of the Moon: a rideable rolling moon that only you may control. Use this to crush through people, objects, and even walls in your path. To those who are crushed with enough stacks of insanity, they may see the light of your power and turn into berserkers.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Unlock the Labyrinth&lt;br /&gt;
| RuName = Открытие лабиринта&lt;br /&gt;
| Image = Unlock_the_Labyrinth.png&lt;br /&gt;
| Desc = Transmute 3 corpses without chest organs to Ascend. You gain the ability to turn into empowered eldritch creatures and will create a tear to the Labyrinth&#039;s Heart, located at the site of the ritual, from which various eldritch creatures bound to your commands will endless pour.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Priest’s Final Hymn&lt;br /&gt;
| RuName = Последний гимн жреца&lt;br /&gt;
| Image = Priest’s_Final_Hymn.png&lt;br /&gt;
| Desc = Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Waltz at the End of Time&lt;br /&gt;
| RuName = Вальс в конце времени&lt;br /&gt;
| Image = Waltz_at_the_End_of_Time.png&lt;br /&gt;
| Desc = Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Maelstrom of Silver&lt;br /&gt;
| RuName = Вихрь серебра&lt;br /&gt;
| Image = Maelstrom_of_Silver.png&lt;br /&gt;
| Desc = Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Sundered Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Rustbringer’s Oath&lt;br /&gt;
| RuName = Клятва вестника порчи&lt;br /&gt;
| Image = Rustbringer’s_Oath.png&lt;br /&gt;
| Desc = Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Creators&#039;s Gift&lt;br /&gt;
| RuName = Дар создателя&lt;br /&gt;
| Image = Creators%27s_Gift.png&lt;br /&gt;
| Desc = Transmute 3 corpses with bluespace dust in their body to Ascend. Upon Ascension, you become the owner of a Star Gazer. You will be able to command the Star Gazer with Alt+click. You can also give it commands through speech. The Star Gazer is a strong mob that can even break down reinforced walls. Star Touch can now teleport you to your Star Gazer when Star Touch is used in hand.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46710</id>
		<title>Шаблон:HereticTable</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46710"/>
		<updated>2026-05-18T18:58:28Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: T3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pageframe&lt;br /&gt;
 | color      = Cultist&lt;br /&gt;
 | title      = Навыки еретика&lt;br /&gt;
 | content    =&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|Civilian|Transparent}}; border-radius: var(--border-radius-medium); display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Break of Dawn&lt;br /&gt;
| RuName = Рассвет&lt;br /&gt;
| Image = Mansus_Grasp_Button.png&lt;br /&gt;
| Desc = Grants you the Mansus Grasp, a powerful and upgradable disabling spell that can be cast without a focus. It will cause temporary garbled speech, as well as knock your victim down and deal 80 stamina damage. This does not work on those with [[Chaplain|anti-magic]].&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = The Living Heart&lt;br /&gt;
| RuName = Живое сердце&lt;br /&gt;
| Image = Living_Heart_Button.gif&lt;br /&gt;
| Desc = Grants you the Living Heart, transforming your heart into a Living Heart, which allows you to track your sacrifice targets. Beware that using this ability will pulse an audible heartbeat. If you lose your Living Heart, you can transmute a new one with a poppy and a pool of blood while standing on a rune. If your heart is cybernetic, you will additionally need to supply an organic heart in the ritual. If your [[Plasmaman|species doesn&#039;t]] have a heart, one of your other organs will be used instead - check your research tab in-game to see which.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Cloak of Shadow&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Cloak_of_Shadows.png&lt;br /&gt;
| Desc = Grants you the spell Cloak of Shadow, which will conceal your identity in an obvious purple smoke, making you move faster but interact slower. Requires a focus to cast.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Amber Focus&lt;br /&gt;
| RuName = Янтарный фокус&lt;br /&gt;
| Image = Amber_Focus.gif&lt;br /&gt;
| Desc = Allows you to transmute a sheet of glass and a pair of eyes into an Amber Focus. This is a small neck-worn item that allows you to cast more advanced Heretic spells while worn.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Codex Cicatrix&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Codex_Cicatrix.png&lt;br /&gt;
| Desc = Allows you to transmute a book, any unique pen, and hide/leather from any animal (humans included) to create a Codex Cicatrix. Draining influences with the Codex rewards double the points, drawing runes with it scribes three times as fast, and it can be used to remove runes with ease. Opening the Codex allows you to focus for your advanced Heretic spells.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Heartbeat of the Mansus&lt;br /&gt;
| RuName = Сердцебиение Мансуса&lt;br /&gt;
| Image = Heartbeat_of_Mansus.png&lt;br /&gt;
| Desc = Allows you to sacrifice targets who are in critical or worse condition to the Mansus, sending them to the Shadow Realm and rewarding you with two knowledge points; or three if your victim was a head of staff. If you have no targets, you can stand on a rune and invoke it to acquire some.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Feast of Owls&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Allows you to perform a ritual that grants you 5 knowledge points but &#039;&#039;&#039;locks you out of ascension&#039;&#039;&#039;. A small sacrifice to gain power quickly. There are no refunds.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = The Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Grasp of Ash&lt;br /&gt;
| RuName = Хватка пепла&lt;br /&gt;
| Image = Grasp_of_Ash.png&lt;br /&gt;
| Desc = Your Mansus Grasp now temporarily blinds your victim.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Grasp of Lunacy&lt;br /&gt;
| RuName = Хватка помешательства&lt;br /&gt;
| Image = Grasp_of_Lunacy.png&lt;br /&gt;
| Desc = Your Mansus Grasp now causes your victim to hallucinate and hides your identity for a short duration.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Grasp of Lock&lt;br /&gt;
| RuName = Хватка замка&lt;br /&gt;
| Image = Grasp_of_Lock.png&lt;br /&gt;
| Desc = Your Mansus Grasp now allows you to access anything, from airlocks to consoles and even exosuits.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Grasp of Flesh&lt;br /&gt;
| RuName = Хватка плоти&lt;br /&gt;
| Image = Grasp_of_Flesh.png&lt;br /&gt;
| Desc = Your Mansus Grasp now raises the dead into ghouls, once per corpse. They will look like husks and have 25HP..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Grasp of Void&lt;br /&gt;
| RuName = Хватка пустоты&lt;br /&gt;
| Image = Grasp_of_Void.png&lt;br /&gt;
| Desc = Your Mansus Grasp now mutes your victim for 8 seconds and lowers their body temperature..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Grasp of the Blade&lt;br /&gt;
| RuName = Хватка лезвия&lt;br /&gt;
| Image = Grasp_of_the_Blade.png&lt;br /&gt;
| Desc = Your Mansus Grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Grasp of Rust&lt;br /&gt;
| RuName = Хватка ржавчины&lt;br /&gt;
| Image = Grasp_of_Rust.png&lt;br /&gt;
| Desc = Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Grasp of Cosmos&lt;br /&gt;
| RuName = Хватка космоса&lt;br /&gt;
| Image = Grasp_of_Cosmos.png&lt;br /&gt;
| Desc = Your Mansus Grasp now star-marks your victim and creates a cosmic field where you stand. Those with star marks can&#039;t enter cosmic fields.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Cosmic and Ash ways&lt;br /&gt;
| RuName = Пути космоса и пепла&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Cosmic Rune or Ashen Passage available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Ashen Passage&lt;br /&gt;
| RuName = Пепельный переход&lt;br /&gt;
| Image = Ashen_Passage.png&lt;br /&gt;
| Desc = A short-duration jaunt spell that makes you immaterial and pass through walls, allowing you to path roughly six tiles.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Ashen Eyes&lt;br /&gt;
| RuName = Пепельные глаза&lt;br /&gt;
| Image = Ashen_Eyes.png&lt;br /&gt;
| Desc = Transmute a shard of glass, a candle and eyes into Ashen Eyes, an amulet that grants thermal vision.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Smile of the Moon&lt;br /&gt;
| RuName = Улыбка луны&lt;br /&gt;
| Image = Smile_of_the_Moon.png&lt;br /&gt;
| Desc = Grants &amp;quot;Smile of the moon&amp;quot;, a ranged spell that mutes, blinds, and deafens your victim for a duration based on their sanity.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Mind Gate&lt;br /&gt;
| RuName = Врата разума&lt;br /&gt;
| Image = Mind_Gate.png&lt;br /&gt;
| Desc = Grants &amp;quot;Mind Gate&amp;quot;, a spell which causes your target to suffer from hallucinations, oxygen loss and brain damage, besides being left confused for ten seconds, at the cost of 20 brain damage.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Flesh and Lock ways&lt;br /&gt;
| RuName = Пути плоти и замка&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Makes Imperfect Ritual or Key Keeper&#039;s Burden available for purchase.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Imperfect Ritual&lt;br /&gt;
| RuName = Несовершенный ритуал&lt;br /&gt;
| Image = Imperfect_Ritual.png&lt;br /&gt;
| Desc = Transmute a poppy and a corpse into a Voiceless Death - a mute ghoul with 50 HP. Limit of two at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Void Cloak&lt;br /&gt;
| RuName = Мантия пустоты&lt;br /&gt;
| Image = Void_Cloak_Knowledge.png&lt;br /&gt;
| Desc = Transmute a glass shard, any suit clothing and a bedsheet into a Void Cloak, which can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The Cloak is slightly armored.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Aristocrat&#039;s Way&lt;br /&gt;
| RuName = Путь аристократа&lt;br /&gt;
| Image = Aristocrat%27s_Way.png&lt;br /&gt;
| Desc = You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Shattered Ritual&lt;br /&gt;
| RuName = Раздробленный ритуал&lt;br /&gt;
| Image = Shattered_Ritual.png&lt;br /&gt;
| Desc = Transmute any suit clothing, a pair of latex or nitrile gloves, and a corpse with soul into a Ghoul. These Ghouls have 125 HP, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Dance of the Brand&lt;br /&gt;
| RuName = Танец меча&lt;br /&gt;
| Image = Dance_of_the_Brand.png&lt;br /&gt;
| Desc = Being attacked while wielding a Heretic Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Armorer’s Ritual&lt;br /&gt;
| RuName = Ритуал бронника&lt;br /&gt;
| Image = Armorer’s_Ritual.png&lt;br /&gt;
| Desc = Transmute a built table and a gas mask into Ominous Armor. These eldritch robes reduce damage taken roughly by half. When your hood is up, you are able to cast spells.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Leeching Walk&lt;br /&gt;
| RuName = Вытягивающий шаг&lt;br /&gt;
| Image = Leeching_Walk.png&lt;br /&gt;
| Desc = You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles. In addition, you gain the ability to cast Pulse of Entropy, transmuting 10 sheets of iron to rust the surrounding area.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Indigo&lt;br /&gt;
| Name = Priest&#039;s Ritual&lt;br /&gt;
| RuName = Ритуал жреца&lt;br /&gt;
| Image = Priest%27s_Ritual.png&lt;br /&gt;
| Desc = Transmute a tank of water into a Flask of Eldritch Water. When consumed, the water will heal a bit of everything for Heretics, and hurt a bit of everything for Heathens.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Cosmic Rune&lt;br /&gt;
| RuName = Космическая руна&lt;br /&gt;
| Image = Cosmic_Rune.png&lt;br /&gt;
| Desc = Grants &amp;quot;Cosmic Rune&amp;quot;, a spell that can create two runes linked to eachother. Only the entity activating the rune will get transported, and it can be used by anyone without a star mark.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = The Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Grasp of Ash&lt;br /&gt;
| RuName = Хватка пепла&lt;br /&gt;
| Image = Grasp_of_Ash.png&lt;br /&gt;
| Desc = Your Mansus Grasp now temporarily blinds your victim.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Grasp of Lunacy&lt;br /&gt;
| RuName = Хватка помешательства&lt;br /&gt;
| Image = Grasp_of_Lunacy.png&lt;br /&gt;
| Desc = Your Mansus Grasp now causes your victim to hallucinate and hides your identity for a short duration.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Grasp of Lock&lt;br /&gt;
| RuName = Хватка замка&lt;br /&gt;
| Image = Grasp_of_Lock.png&lt;br /&gt;
| Desc = Your Mansus Grasp now allows you to access anything, from airlocks to consoles and even exosuits.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Grasp of Flesh&lt;br /&gt;
| RuName = Хватка плоти&lt;br /&gt;
| Image = Grasp_of_Flesh.png&lt;br /&gt;
| Desc = Your Mansus Grasp now raises the dead into ghouls, once per corpse. They will look like husks and have 25HP..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Grasp of Void&lt;br /&gt;
| RuName = Хватка пустоты&lt;br /&gt;
| Image = Grasp_of_Void.png&lt;br /&gt;
| Desc = Your Mansus Grasp now mutes your victim for 8 seconds and lowers their body temperature..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Grasp of the Blade&lt;br /&gt;
| RuName = Хватка лезвия&lt;br /&gt;
| Image = Grasp_of_the_Blade.png&lt;br /&gt;
| Desc = Your Mansus Grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Grasp of Rust&lt;br /&gt;
| RuName = Хватка ржавчины&lt;br /&gt;
| Image = Grasp_of_Rust.png&lt;br /&gt;
| Desc = Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Grasp of Cosmos&lt;br /&gt;
| RuName = Хватка космоса&lt;br /&gt;
| Image = Grasp_of_Cosmos.png&lt;br /&gt;
| Desc = Your Mansus Grasp now star-marks your victim and creates a cosmic field where you stand. Those with star marks can&#039;t enter cosmic fields.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = The Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = The Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = The Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46709</id>
		<title>Шаблон:HereticTable</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46709"/>
		<updated>2026-05-18T17:14:30Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pageframe&lt;br /&gt;
 | color      = Cultist&lt;br /&gt;
 | title      = Навыки еретика&lt;br /&gt;
 | content    =&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|Civilian|Transparent}}; border-radius: var(--border-radius-medium); display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Break of Dawn&lt;br /&gt;
| RuName = Рассвет&lt;br /&gt;
| Image = Mansus_Grasp_Button.png&lt;br /&gt;
| Desc = Grants you the Mansus Grasp, a powerful and upgradable disabling spell that can be cast without a focus. It will cause temporary garbled speech, as well as knock your victim down and deal 80 stamina damage. This does not work on those with [[Chaplain|anti-magic]].&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = The Living Heart&lt;br /&gt;
| RuName = Живое сердце&lt;br /&gt;
| Image = Living_Heart_Button.gif&lt;br /&gt;
| Desc = Grants you the Living Heart, transforming your heart into a Living Heart, which allows you to track your sacrifice targets. Beware that using this ability will pulse an audible heartbeat. If you lose your Living Heart, you can transmute a new one with a poppy and a pool of blood while standing on a rune. If your heart is cybernetic, you will additionally need to supply an organic heart in the ritual. If your [[Plasmaman|species doesn&#039;t]] have a heart, one of your other organs will be used instead - check your research tab in-game to see which.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Cloak of Shadow&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Cloak_of_Shadows.png&lt;br /&gt;
| Desc = Grants you the spell Cloak of Shadow, which will conceal your identity in an obvious purple smoke, making you move faster but interact slower. Requires a focus to cast.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Amber Focus&lt;br /&gt;
| RuName = Янтарный фокус&lt;br /&gt;
| Image = Amber_Focus.gif&lt;br /&gt;
| Desc = Allows you to transmute a sheet of glass and a pair of eyes into an Amber Focus. This is a small neck-worn item that allows you to cast more advanced Heretic spells while worn.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Codex Cicatrix&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Codex_Cicatrix.png&lt;br /&gt;
| Desc = Allows you to transmute a book, any unique pen, and hide/leather from any animal (humans included) to create a Codex Cicatrix. Draining influences with the Codex rewards double the points, drawing runes with it scribes three times as fast, and it can be used to remove runes with ease. Opening the Codex allows you to focus for your advanced Heretic spells.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Heartbeat of the Mansus&lt;br /&gt;
| RuName = Сердцебиение Мансуса&lt;br /&gt;
| Image = Heartbeat_of_Mansus.png&lt;br /&gt;
| Desc = Allows you to sacrifice targets who are in critical or worse condition to the Mansus, sending them to the Shadow Realm and rewarding you with two knowledge points; or three if your victim was a head of staff. If you have no targets, you can stand on a rune and invoke it to acquire some.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Civilian&lt;br /&gt;
| Name = Feast of Owls&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Knowledge_Ways.png&lt;br /&gt;
| Desc = Allows you to perform a ritual that grants you 5 knowledge points but &#039;&#039;&#039;locks you out of ascension&#039;&#039;&#039;. A small sacrifice to gain power quickly. There are no refunds.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = The Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Grasp of Ash&lt;br /&gt;
| RuName = Хватка пепла&lt;br /&gt;
| Image = Grasp_of_Ash.png&lt;br /&gt;
| Desc = Your Mansus Grasp now temporarily blinds your victim.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Grasp of Lunacy&lt;br /&gt;
| RuName = Хватка помешательства&lt;br /&gt;
| Image = Grasp_of_Lunacy.png&lt;br /&gt;
| Desc = Your Mansus Grasp now causes your victim to hallucinate and hides your identity for a short duration.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Grasp of Lock&lt;br /&gt;
| RuName = Хватка замка&lt;br /&gt;
| Image = Grasp_of_Lock.png&lt;br /&gt;
| Desc = Your Mansus Grasp now allows you to access anything, from airlocks to consoles and even exosuits.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Grasp of Flesh&lt;br /&gt;
| RuName = Хватка плоти&lt;br /&gt;
| Image = Grasp_of_Flesh.png&lt;br /&gt;
| Desc = Your Mansus Grasp now raises the dead into ghouls, once per corpse. They will look like husks and have 25HP..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Grasp of Void&lt;br /&gt;
| RuName = Хватка пустоты&lt;br /&gt;
| Image = Grasp_of_Void.png&lt;br /&gt;
| Desc = Your Mansus Grasp now mutes your victim for 8 seconds and lowers their body temperature..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Grasp of the Blade&lt;br /&gt;
| RuName = Хватка лезвия&lt;br /&gt;
| Image = Grasp_of_the_Blade.png&lt;br /&gt;
| Desc = Your Mansus Grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Grasp of Rust&lt;br /&gt;
| RuName = Хватка ржавчины&lt;br /&gt;
| Image = Grasp_of_Rust.png&lt;br /&gt;
| Desc = Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Grasp of Cosmos&lt;br /&gt;
| RuName = Хватка космоса&lt;br /&gt;
| Image = Grasp_of_Cosmos.png&lt;br /&gt;
| Desc = Your Mansus Grasp now star-marks your victim and creates a cosmic field where you stand. Those with star marks can&#039;t enter cosmic fields.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = The Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Grasp of Ash&lt;br /&gt;
| RuName = Хватка пепла&lt;br /&gt;
| Image = Grasp_of_Ash.png&lt;br /&gt;
| Desc = Your Mansus Grasp now temporarily blinds your victim.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Grasp of Lunacy&lt;br /&gt;
| RuName = Хватка помешательства&lt;br /&gt;
| Image = Grasp_of_Lunacy.png&lt;br /&gt;
| Desc = Your Mansus Grasp now causes your victim to hallucinate and hides your identity for a short duration.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Grasp of Lock&lt;br /&gt;
| RuName = Хватка замка&lt;br /&gt;
| Image = Grasp_of_Lock.png&lt;br /&gt;
| Desc = Your Mansus Grasp now allows you to access anything, from airlocks to consoles and even exosuits.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Grasp of Flesh&lt;br /&gt;
| RuName = Хватка плоти&lt;br /&gt;
| Image = Grasp_of_Flesh.png&lt;br /&gt;
| Desc = Your Mansus Grasp now raises the dead into ghouls, once per corpse. They will look like husks and have 25HP..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Grasp of Void&lt;br /&gt;
| RuName = Хватка пустоты&lt;br /&gt;
| Image = Grasp_of_Void.png&lt;br /&gt;
| Desc = Your Mansus Grasp now mutes your victim for 8 seconds and lowers their body temperature..&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = Grasp of the Blade&lt;br /&gt;
| RuName = Хватка лезвия&lt;br /&gt;
| Image = Grasp_of_the_Blade.png&lt;br /&gt;
| Desc = Your Mansus Grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Grasp of Rust&lt;br /&gt;
| RuName = Хватка ржавчины&lt;br /&gt;
| Image = Grasp_of_Rust.png&lt;br /&gt;
| Desc = Your Mansus Grasp now deal 500 damage to inorganic matter. Alt-click will rust surfaces or machines. Already rusted walls are destroyed.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Grasp of Cosmos&lt;br /&gt;
| RuName = Хватка космоса&lt;br /&gt;
| Image = Grasp_of_Cosmos.png&lt;br /&gt;
| Desc = Your Mansus Grasp now star-marks your victim and creates a cosmic field where you stand. Those with star marks can&#039;t enter cosmic fields.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = The Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = The Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Misc&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = The Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Cloak_of_Shadows.png&amp;diff=46708</id>
		<title>Файл:Cloak of Shadows.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Cloak_of_Shadows.png&amp;diff=46708"/>
		<updated>2026-05-18T16:37:54Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Heartbeat_of_Mansus.png&amp;diff=46707</id>
		<title>Файл:Heartbeat of Mansus.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Heartbeat_of_Mansus.png&amp;diff=46707"/>
		<updated>2026-05-18T16:36:46Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Amber_Focus.gif&amp;diff=46706</id>
		<title>Файл:Amber Focus.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Amber_Focus.gif&amp;diff=46706"/>
		<updated>2026-05-18T16:35:07Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46704</id>
		<title>Шаблон:HereticTable</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticTable&amp;diff=46704"/>
		<updated>2026-05-18T14:48:28Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Новая страница: «{{pageframe  | color      = Cultist  | title      = Навыки еретика  | content    = &amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt; {{HereticSkill | SColor = Gray | Name = Nightwatcher&amp;#039;s Secret | RuName = Секрет стража ночи | Image = Ash_blade.gif | Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time. }} {{HereticSkill | SColor = Blue | Name =...»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pageframe&lt;br /&gt;
 | color      = Cultist&lt;br /&gt;
 | title      = Навыки еретика&lt;br /&gt;
 | content    =&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Gray&lt;br /&gt;
| Name = Nightwatcher&#039;s Secret&lt;br /&gt;
| RuName = Секрет стража ночи&lt;br /&gt;
| Image = Ash_blade.gif&lt;br /&gt;
| Desc = Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Blue&lt;br /&gt;
| Name = Moonlight Troupe&lt;br /&gt;
| RuName = Лунная труппа&lt;br /&gt;
| Image = Moon_Blade.gif&lt;br /&gt;
| Desc = Follow the path of moon. Transmute a knife and two metal sheets into a lunar blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = A Steward&#039;s Secret&lt;br /&gt;
| RuName = Секрет стюарда&lt;br /&gt;
| Image = Key_Blade.png&lt;br /&gt;
| Desc = Follow the path of lock. Transmute a knife and a crowbar into a key blade. It functions as a fast crowbar. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Red&lt;br /&gt;
| Name = Principle of Hunger&lt;br /&gt;
| RuName = Принцип голода&lt;br /&gt;
| Image = Flesh_Blade.gif&lt;br /&gt;
| Desc = Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. Limit of four at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Black&lt;br /&gt;
| Name = Glimmer of Winter&lt;br /&gt;
| RuName = Мерцание зимы&lt;br /&gt;
| Image = Void_Blade.gif&lt;br /&gt;
| Desc = Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Centcom&lt;br /&gt;
| Name = The Cutting Edge&lt;br /&gt;
| RuName = Острие&lt;br /&gt;
| Image = Sundered_Blade.png&lt;br /&gt;
| Desc = Follow the path of blades. Transmute a knife with one bar of silver or titanium into a sundered blade. Limit of five at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Lavaland&lt;br /&gt;
| Name = Blacksmith&#039;s Tale&lt;br /&gt;
| RuName = Предание кузнеца&lt;br /&gt;
| Image = Rust_Blade.gif&lt;br /&gt;
| Desc = Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Wizard&lt;br /&gt;
| Name = Eternal Gate&lt;br /&gt;
| RuName = Вечные врата&lt;br /&gt;
| Image = Cosmic_Blade.gif&lt;br /&gt;
| Desc = Follow the cosmic path. Transmute a knife and a sheet of plasma into a cosmic blade. Limit of three at a time.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap:wrap; justify-content: center; gap: 0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| RuName = Бремя хранителя ключей&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticSkill&amp;diff=46701</id>
		<title>Шаблон:HereticSkill</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:HereticSkill&amp;diff=46701"/>
		<updated>2026-05-16T19:22:29Z</updated>

		<summary type="html">&lt;p&gt;Weekend943: Smaller&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;heretic-skill&amp;quot; style=&amp;quot;display: inline-flex; flex-direction: column; background-color: {{ColorPalette|{{{SColor}}}|Transparent}}; border: 1px solid {{ColorPalette|{{{SColor}}}|Light}}; border-radius: var(--border-radius-medium); width: 6rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{ColorPalette|{{{SColor}}}|Primary}}; color: var(--color-white); border-radius: var(--border-radius-medium) var(--border-radius-medium) 0 0; font-weight: bold; padding: 0.25em 0.33em; line-height: 1.1rem; text-overflow: ellipsis;&amp;quot;&amp;gt;[[#{{{Name}}}|{{{Name}}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-flex; margin: 0.5em 0; padding: 0.33em; justify-content: center; align-items: center; flex: 1;&amp;quot;;&amp;gt;{{Tooltip|[[File:{{{Image}}}|64px]]|{{{Desc}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HereticSkill&lt;br /&gt;
| SColor = Yellow&lt;br /&gt;
| Name = Key Keeper&#039;s Burden&lt;br /&gt;
| Image = Key_Keeper%27s_Burden.png&lt;br /&gt;
| Desc = Transmute a wallet, an iron rod, and an ID into an Eldritch Card. Can fuse IDs into itself and take their appearance. May link two airlocks to create portals. Heathens will be teleported randomly. The effect can be inverted at will.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weekend943</name></author>
	</entry>
</feed>