<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
	<id>https://wiki.ss220.club/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RZPhoton</id>
	<title>SS220 - Вклад [ru]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ss220.club/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RZPhoton"/>
	<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php/%D0%A1%D0%BB%D1%83%D0%B6%D0%B5%D0%B1%D0%BD%D0%B0%D1%8F:%D0%92%D0%BA%D0%BB%D0%B0%D0%B4/RZPhoton"/>
	<updated>2026-04-12T10:18:03Z</updated>
	<subtitle>Вклад</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%9C%D0%B0%D0%B3&amp;diff=35915</id>
		<title>Обсуждение:Маг</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%9C%D0%B0%D0%B3&amp;diff=35915"/>
		<updated>2023-10-02T14:35:27Z</updated>

		<summary type="html">&lt;p&gt;RZPhoton: /* Spells and other Magickes */  перевод заклинаний, возможны неточности&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason = Нужно обновить иконки спеллов}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = АНТАГОНИСТ&lt;br /&gt;
|img = Wizard.png&lt;br /&gt;
|jobtitle = Wizard&lt;br /&gt;
|access = Куда сможет телепортироваться&lt;br /&gt;
|difficulty = Крайне высокая&lt;br /&gt;
|superior = Федерация космических волшебников&lt;br /&gt;
|duties = Принести магический хаос на станцию, а затем повторить это на станции Центрального командования.&lt;br /&gt;
|guides = В статье.[[Game Modes#Ragin&#039; Mages|Бушующие маги]].&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Маги&#039;&#039;&#039; - это уникумы, обладающие силой , которая бросает вызов научным принципам. Большинство магов, являются частью Федерации космических магов, и которые преследует свои интересы в ресурсах Nanotrasen. Обычно их &#039;&#039;&#039;задачей&#039;&#039;&#039; является украсть ценный предмет,разрушить определенные вещи, или в случае магов прибывших на NSS Cyberiad - просто &#039;&#039;&#039;принести хаос и разрушения на станцию&#039;&#039;&#039;. Однако в отличии от [[Предатель|Предателя]], маги не получают никакой помощи от Федерации. Вне зависимости от набора заклинаний, маг и/или его ученик, предоставлен сам себе, [[Game Modes#Ragin&#039; Mages|если, конечно,  Федерация не разозлится.]]&lt;br /&gt;
&lt;br /&gt;
Задачей магов обычно является, что то украсть или разрушить на станции, в этом случае им необходимо &#039;&#039;&#039;вызвать разрушения, выжить до конца раунда и не сбежать на шаттле.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Ваше магическое снаряжение ==&lt;br /&gt;
После появления в вашем магическом убежище, вы обнаружите несколько магических вещей находящихся на вас или разбросанных вокруг вас:&lt;br /&gt;
&lt;br /&gt;
=== Книга заклинание ===&lt;br /&gt;
Здесь вы приобретаете все заклинания и безделушки, что бы сеять хаос на станции. Вы начинаете с 10SP (очки заклинаний), которые тратите на свое усмотрение, вы можете обменять большинство заклинаний на SP (если не указанно иное), пока находитесь в своем убежище. Книгой можете пользоваться только вы, так что ваши ученики или члены экипажа не смогут воспользоваться ею, что бы овладеть магией. &lt;br /&gt;
&lt;br /&gt;
=== Одеяние мага ===&lt;br /&gt;
К югу от вашего места появления, будет комната, где будут находится различные наряды.&lt;br /&gt;
Капюшоны, мантии и сандали, которые действуют как усилители и улучшают навыки волшебника. Некоторые заклинания можно использовать только в определенном одеянии, так же она ускоряет перезарядку тех заклинаний, для которых не нужна. Если вы потеряете одеяние, это может значительно усложнить выполнение ваших задач.&lt;br /&gt;
&lt;br /&gt;
=== Свиток телепортации ===&lt;br /&gt;
Магический свиток имеющий 4 заряда (1 заряд, если вы ученик), который позволит вам телепортироваться в большинство мест станции. В первую очередь, он необходим, что бы попасть на станцию (если у вас нет магии телепорта), таже может пригодится, если вы попали в затруднительное положение, а вашим заклинаниям необходимо перезарядится. Вы не сможете вернутся в ваше убежище, если покинули его.&lt;br /&gt;
&lt;br /&gt;
=== Магическое зеркало ===&lt;br /&gt;
Если вы хотите изменить ваш вид, воспользуйтесь зеркалом в спальне. Оно позволит изменить все в вашем внешнем виде, в том числе и расу.&lt;br /&gt;
&lt;br /&gt;
=== Чай из полыни ===&lt;br /&gt;
Чашка чая находится на столе в вашем убежище. Чай постепенно исцеляет мага от всех типов повреждения, не забудьте взять ее с собой, если вам понадобиться лечение.&lt;br /&gt;
&lt;br /&gt;
=== Торговые автоматы ===&lt;br /&gt;
По убежищу раставленны несколько торговых автоматов, которыми можно воспользоваться перед отправкой на станцию. В них есть различная еда, магическое снаряжение. Так же там можно найти уникальные вещи, если вы сможете взломать их....&lt;br /&gt;
&lt;br /&gt;
== You Are the Wizard, the Wizard Is You ==&lt;br /&gt;
As a single wizard against the entire crew, you do not have an easy task ahead of you. You can bet that most of the crew will be after your blood the moment your arrival is announced, regardless of your intentions. Picking out a good loadout of spells and equipment is crucial if you want to survive while causing as much chaos as you possibly can. Below are a few pointers to consider when choosing what spells and magical artefacts you want to take with you on your quest:&lt;br /&gt;
*It is &#039;&#039;&#039;heavily&#039;&#039;&#039; recommended that you take at least 1 mobility spell with you. While you have access to some of the most powerful abilities and items in the game, you are still just a regular old crew member with zero station access when it comes to dealing with weaponry and airlocks. Having access to a spell which can whisk you away from danger and let you easily move around the station will significantly improve your odds of surviving. Some good choices for mobility spells include Ethereal Jaunt, Blink and Teleport. Rod form can also be a good mix of mobility and offence, but be careful you don’t throw yourself into space with no means of getting back onto the station.&lt;br /&gt;
*Bind Soul is a good choice for newbie wizards who want the possibility of another shot at wizardry, as it will revive you some time after death to wherever you stored your bound item. Be warned that it if the crew finds the item and destroys it, or you are cremated, you will not revive from death. You will also resurrect with only some black wizard robes on you, so any items you acquired or bought will be lost unless you&#039;re making use of Summon Item.&lt;br /&gt;
*If you want to be a stealthier wizard, consider taking the No Clothes spell so you aren’t restricted to only using spells that don’t require robes. In addition, do not give yourself a very obvious wizard-like name as the crew will likely find it very suspicious once you board… unless you make use of Mind Transfer to walk around as someone else.&lt;br /&gt;
*While many of the magical items and artefacts are powerful and fun to use, bear in mind that the crew can and often will try to take these away from you, often choosing to then use them against you if possible. Stick with spells if you do not want to die to your own items or invest in the Instant Summons spell to bind an item to you so you can recall it back into your hands if it gets stolen.&lt;br /&gt;
*While you start off on your own, you can invest your SP into getting allies to further your magical cause. Apprentices can focus on keeping you alive or causing some mayhem of their own, while guardians can offer a lot of support and attack based options based on the one you choose. The soul stone belt and necromantic stone allow you to turn the former crew into allies of your own, though this does require you to find bodies to convert first. Lastly the bottles of ooze, blood and tickles will summon extremely powerful monsters onto the station, but they are not bound to serve you and can choose to hunt you down just as much as the crew!&lt;br /&gt;
*One little known feature is that you can buy the same spell multiple times to upgrade it, which reduces the cool down. A compatible spell can be upgraded up to 5 times, though obviously doing this severely limits your versatility.&lt;br /&gt;
*Think very carefully before choosing any of the summon spells. Summoning guns and magic does create some antagonists on the station with the objective to survive by any means necessary, often causing chaos without you needing to do anything. However, it also arms everyone else with guns and magic to hunt you with and makes it obvious a wizard is about to board the station. Summoning ghosts doesn’t cause any direct harm, but if you’re trying to keep hidden the ghosts have a habit of giving away your position if they’re all orbiting you...&lt;br /&gt;
*Two very useful items to acquire once you board the station are an ID card (the more access the better, but any will help) and a medical kit for healing (secondary medical storage usually has a few kits spare). Having an ID means you don’t need to waste spell charges getting through maintenance doors and the medical kit will become highly useful once the mugwort tea runs out.&lt;br /&gt;
*If you want a lot of spell versatility for a low SP cost, consider taking the Belt of Wands and the Charge spell. Normally the wands can only be used so many times before they&#039;re drained but charge will restore a portion of their uses, heavily increasing their lifespan. Take note that wands can only be recharged so many times before being rendered useless, and that the number of uses you replenish will gradually get lower each time they&#039;re charged. In addition anyone can use your wands if you lose them, so be very careful when and where you use them.&lt;br /&gt;
&lt;br /&gt;
== Spells and other Magickes ==&lt;br /&gt;
If you are concerned about raising confusion or being found out, it is good to know that silent spells are either whispered or do not require you to say anything at all and loud spells will have you yell them out for everyone to hear. Also, your spellcasting ability is not impaired by being stunned, cuffed or gagged, unless the spell description specifically says so.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:80%; text-align:center; border: 3pt solid #63037a; cellspacing=0; cellpadding=2; background-color:#c6a3ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#63037a;&#039;|Spell Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:100pt; background-color:#63037a;&#039;|Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80pt; background-color:#63037a;&#039; |Requires Garb?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80pt; background-color:#63037a;&#039; |Loud or Silent?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80pt; background-color:#63037a;&#039; |Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#63037a;&#039;             |Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;| Защитные заклинания&lt;br /&gt;
|-&lt;br /&gt;
!No Clothes&amp;lt;br&amp;gt; [[File:No_clothes.png]]&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Позволяет колдовать без одежды. Полезен, если вы собираетесь быть под прикрытием.&lt;br /&gt;
|-&lt;br /&gt;
!Rathen&#039;s secret&amp;lt;br&amp;gt; [[File:Rathen.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|50&lt;br /&gt;
|Выпускает ударную волну вокруг вас, которая сбивает всех на 4-6 секунд, все задеты жертвы выпускают облако дыма и повреждает их аппендикс. Если у пострадавшего нет аппендикса, то они получают 10 единиц физического урона, с вероятностью потерять часть конечностей..&lt;br /&gt;
|-&lt;br /&gt;
!Magic Missile&amp;lt;br&amp;gt; [[File:Magicmissile.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|20&lt;br /&gt;
|Выпускает несколько, медленно движущихся, магических снарядов во всех, в поле вашего зрения, которые оглушают их и не наносит урона. Оглушение длится не долго, но этого достаточно, чтобы заковать кого ни будь в наручники, если цель лежит рядом с вами и у вас в руках есть наручники.&lt;br /&gt;
|-&lt;br /&gt;
!Disable Tech&amp;lt;br&amp;gt; [[File:Disable_tech.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|40&lt;br /&gt;
|Создает ЭМИ, которое, в радиусе своего действия, деактивирует любое энергетическое оружие, камеры, радио и другие технологии.&lt;br /&gt;
|-&lt;br /&gt;
!Repulse&amp;lt;br&amp;gt; [[File:Repulse.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|40&lt;br /&gt;
|Отбрасывает все вокруг вас.&lt;br /&gt;
|-&lt;br /&gt;
!Stop Time&amp;lt;br&amp;gt; [[File:Timestopspell.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|50&lt;br /&gt;
|Останавливает время в зоне 5х5 вокруг вас. Позволяет вам свободно двигаться, однако любой попавший в зону действия, в том числе и снаряды, будут заморожены на месте на 10 секунд.&lt;br /&gt;
|-&lt;br /&gt;
!Smoke&amp;lt;br&amp;gt; [[File:Smoke.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|12&lt;br /&gt;
|Создает облако удушающего дыма вокруг вас.&lt;br /&gt;
|-&lt;br /&gt;
!Forcewall&amp;lt;br&amp;gt; [[File:Forcewall.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|15&lt;br /&gt;
|Создает магический барьер шириной 3 тайла, барьер не может быть уничтожен обычными средствами и никто не может пройти сквозь него кроме вас. Существует 30 секунд, прежде чем исчезнет.&lt;br /&gt;
|-&lt;br /&gt;
!Bind Soul&amp;lt;br&amp;gt; [[File:Bindsoul.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Зловещая магия некромантии, позволяющая поместить вашу душу в любой предмет. Пока ваше тело и душа находятся в одном секторе, вы сможете возродится после смерти, с каждым воскрешением, время на следующее увеличивается. Заклинание недоступно во время Бушующих Магов.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Supermatter Crystal&amp;lt;br&amp;gt; [[File:SummonSupermatter.png]]&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|300&lt;br /&gt;
|Призывает активный кристалл суперматерии. Насыщает вас какой то супермматерией, давая вам невосприимчивость к галлюцинациям и радиации.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;| Атакующие заклинания&lt;br /&gt;
|-&lt;br /&gt;
!Fireball&amp;lt;br&amp;gt; [[File:fireball.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|6&lt;br /&gt;
|Запускает огненный шар в ту сторону, куда вы смотрите, не требует одеяния мага.&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt; &#039;&#039;&#039;ВНИМАНИЕ: Из-за возможности попасть шаром по себе, не запускайте его в туже сторону, в которую идете сами&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Disintegrate&amp;lt;br&amp;gt; [[File:gib.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Наполняет ваши руки силой способной взрывать людей. Вместе с целью будут уничтожены все его вещи, за исключением обуви, перчаток, головного убора, масок, очков. Для использования необходимо прикоснуться к цели, так что, вы не сможете использовать заклинание, если на вас наручники или вы оглушены. &lt;br /&gt;
|-&lt;br /&gt;
!Rod Form&amp;lt;br&amp;gt; [[File:Rodform.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Превращает вас в неразрушаемый жезл, летящий в то направление, в которое вы смотрели. Уничтожает все на своем пути, наносит тяжелые травмы, часто вводя пострадавших в критическое состояние. Усиление этого заклинания ускорит его перезарядку и позволит лететь дальше. &lt;br /&gt;
|-&lt;br /&gt;
!Blind&amp;lt;br&amp;gt; [[File:Blind.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Ослепляет выбранную цель.&lt;br /&gt;
|-&lt;br /&gt;
!Mutate&amp;lt;br&amp;gt; [[File:Mutate.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|40&lt;br /&gt;
|Превращает вас в халка способного стрелять лазерами из глаз (Стрелять лазером можно только при harm intent, каждое попадание наносит 20ед. огненного урона). Превращение длится 30 секунд. Превращение можно поддерживать практически постоянно, так как перезарядка начинается с использования заклинания.&lt;br /&gt;
|-&lt;br /&gt;
!Flesh to Stone&amp;lt;br&amp;gt; [[File:Flesh_to_stone.png]]  &lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|При касании позволяет превратить цель в статую, которую невозможно сдвинуть или повредить. Нельзя использовать при оглушении или в наручниках.&lt;br /&gt;
|-&lt;br /&gt;
!Lightning Bolt&amp;lt;br&amp;gt; [[File:Lightning_bolt.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|30&lt;br /&gt;
|Пускает молнию во врага. Пока заклинание активно, вы накапливаете заряд, чем дольше держите заряд, тем сильнее будет молния. Нажатие на цель, выпускает заряд молнии, при сильном заряде может задеть и других людей рядом с целью. Если при полном заряде не выбрать цель, то заклинание развеется.&lt;br /&gt;
|-&lt;br /&gt;
!Homing Toolbox &amp;lt;br&amp;gt; [[File:fireball.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|6&lt;br /&gt;
|Создает и бросает во врага самонаводящийся тулбокс. Не требует одеяние волшебника.&lt;br /&gt;
|-&lt;br /&gt;
!Lesser Summon Guns&amp;lt;br&amp;gt; [[File:Lesser_guns.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Призывает магические винтовки. Позволяет произвести 31 выстрел после использования заклинания. Вы выроните вещи, которые держали в другой руке во время стрельбы.&lt;br /&gt;
|-&lt;br /&gt;
!Curse of the Horseman&amp;lt;br&amp;gt; [[File:Curse_of_the_horseman.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|15&lt;br /&gt;
|Вызывает проклятие на цели, призывая на ее лицо неснимаемую маску в виде головы лошади. Жертвы будут говорить, как лошади! Любая маска, которая жертва носит, после применения заклинания, будет уничтожена.&lt;br /&gt;
|-&lt;br /&gt;
!Curse of the Cluwne&amp;lt;br&amp;gt; [[File:Curse_of_the_cluwne.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|60&lt;br /&gt;
|Превращает цель в толстого и проклятого клоуна-монстра. Экипаж может свободно убивать клувней.&lt;br /&gt;
|-&lt;br /&gt;
!Banana Touch&amp;lt;br&amp;gt; [[File:Banana_Touch.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|30&lt;br /&gt;
|Превращает цель в клоуна - в полном костюме, забавной речью и неуклюжестью. Оглушает цель и уничтожает предыдущую одежду, маску и гарнитуру.&lt;br /&gt;
|-&lt;br /&gt;
!Mime Malaise&amp;lt;br&amp;gt; [[File:Mime_malaise.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Превращает цель в мима -  в полном костюме и перманентной немотой.Оглушает цель и уничтожает предыдущую одежду, маску и гарнитуру.&lt;br /&gt;
|-&lt;br /&gt;
!Sacred Flame&amp;lt;br&amp;gt; [[File:Sacredflame.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|6&lt;br /&gt;
|Поджигает вас, наделяя иммунитетом к огню. Заставляет экипаж загораться, если вы проходите через них.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;|Заклинания перемещения&lt;br /&gt;
|-&lt;br /&gt;
!Mind Transfer&amp;lt;br&amp;gt; [[File:Mindswap.png]] &lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|60&lt;br /&gt;
|Позволяет вам поменяться телами с целью перед вами. Вы и цель будете оглушены на 30 секунд.&lt;br /&gt;
|-&lt;br /&gt;
!Blink&amp;lt;br&amp;gt; [[File:blink.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|2&lt;br /&gt;
|Телепортирует вас на небольшое расстоянии в рандомном направлении. Издает громкий звук.&lt;br /&gt;
|-&lt;br /&gt;
!Teleport&amp;lt;br&amp;gt; [[File:Teleport.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Работает так же, как и свиток телепортации. Перемещает вас в выбранную зону, перед телепортации вы скажете куда телепортируетесь, если поблизости был кто-то, кто мог вас услышать, ожидайте, что вас попытаются преследовать в ближайшее время.&lt;br /&gt;
|-&lt;br /&gt;
!Ethereal Jaunt&amp;lt;br&amp;gt; [[File:jaunt.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Создает вашу эфирную форму, временно делая вас невидимым и способным проходить сквозь стены. Если вы оглушены или не можете двигаться по другой причине, вы также не сможете сбежать после использования заклинания.&lt;br /&gt;
|-&lt;br /&gt;
!Spacetime Distortion&amp;lt;br&amp;gt; [[File:Spacetime_Distortion.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Запутайте нити пространства-времени в области вокруг вас, случайно изменяя расположение и делая невозможным правильное перемещение. Струны вибрируют... Обновление заклинания увеличивает дальность действия, но не снижает время перезарядки.&lt;br /&gt;
|-&lt;br /&gt;
!Knock&amp;lt;br&amp;gt; [[File:knock.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|10&lt;br /&gt;
|Открывает ближайшие двери и ящики.&lt;br /&gt;
|-&lt;br /&gt;
!Greater Knock&amp;lt;br&amp;gt; [[File:Greater_Knock.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|20&lt;br /&gt;
|При первом применении снимает ограничения доступа ко всем воздушным шлюзам на станции и сообщает всем об использовании этого заклинания. При любом дальнейшем использовании откроет все двери в поле зрения. После покупки поинты не возвращаются!&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;|Вспомогательные заклинания&lt;br /&gt;
|-&lt;br /&gt;
!Instant Summons&amp;lt;br&amp;gt; [[File:Summon.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|10&lt;br /&gt;
|Привязывает к вашей душе отдельный предмет. Используйте это заклинание, удерживая предмет, чтобы пометить его. Снова примените заклинание и привязанный предмет телепортируется к вам в руку из любого места. Если вы отметили предмет и произнесли это заклинание, удерживая другой предмет, вы удалите исходную метку, затем вы должны произнести заклинание еще раз, чтобы отметить что-то еще. &lt;br /&gt;
|-&lt;br /&gt;
!Charge&amp;lt;br&amp;gt; [[File:Charge.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|60&lt;br /&gt;
|Заряжайте самые разные предметы, находящиеся в ваших руках, от магических артефактов до электрических компонентов. Творческий волшебник может даже использовать его, чтобы перезарядить способности другого волшебника.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;|Ритуалы&lt;br /&gt;
|-&lt;br /&gt;
!Summon Ghosts&lt;br /&gt;
|No Cost&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|N/A&lt;br /&gt;
|Это гнусное заклинание делает всех призраков видимыми для живых. Однако будьте осторожны, они не могут причинить вам никакого вреда, но могут сильно помешать, например раскрывая ваше местоположение. Заклинание вступает в силу немедленно, как только вы его купите. Вы не можете купить это заклинание в режиме игры Бушующие маги.&lt;br /&gt;
|-&lt;br /&gt;
!Silence Ghosts&lt;br /&gt;
|2&lt;br /&gt;
|No &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Устали от того, что люди разговаривают у вас за спиной и пугают вас? Почему бы не заставить их замолчать и не сделать мертвых еще мертвее? Вы не можете купить это заклинание в игровом режиме Бушующие маги.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Guns&lt;br /&gt;
| -2&lt;br /&gt;
|No &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Нет ничего плохого в том, чтобы вооружить экипаж станции, который горит желанием вас убить. Только будьте осторожны и не стойте на месте слишком долго! Дает каждому члену экипажа случайное оружие и превратит около 10% экипажа в выживших антагонистов, которым нужно получить как можно больше оружия любыми необходимыми средствами. Заклинание вступает в силу немедленно, как только вы его купите. Вы не можете купить это заклинание в режиме игры Бушующие маги.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Magic&lt;br /&gt;
| -2&lt;br /&gt;
|No &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Поделитесь чудесами магии с экипажем и в то же время покажите им, почему им нельзя это доверять. Дает каждому члену экипажа случайное заклинание или магический артефакт и превращает около 10% экипажа в выживших антагонистов, которым нужно добыть как можно больше магических предметов любыми необходимыми способами. Заклинание вступает в силу немедленно, как только вы его купите. Вы не можете купить это заклинание в игровом режиме Бушующие маги.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magical Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:80%; text-align:center; border: 3px solid #63037a; cellspacing=0; cellpadding=2; background-color:#c6a3ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ba5656; color: white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#63037a;&#039;|Item Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:100pt; background-color:#63037a;&#039;|Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#63037a;&#039;             |Description&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Healing}}[[#Staff of Healing|Staff of Healing]]&amp;lt;br&amp;gt;[[File:Staff_of_healing.png]]&lt;br /&gt;
|1&lt;br /&gt;
|An altruistic staff that can heal the lame and raise the dead. &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt; &#039;&#039;&#039;WARNING: You cannot use the staff of healing on yourself! You&#039;ll need to use a Wand of Healing from the Wand Assortment, or hire the services of an Apprentice to use the staff on you!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Scrying Orb}}[[#Scrying Orb|Scrying Orb]]&amp;lt;br&amp;gt;[[File:Orb.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|An incandescent orb of crackling energy, using it will allow you to ghost while alive, allowing you to spy upon the station with ease. In addition, buying it will permanently grant you x-ray vision and night vision.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Wand Assortment}}[[#Wand Assortment|Wand Assortment]]&amp;lt;br&amp;gt;[[File:Magicbelt.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A collection of wands that allow for a wide variety of utility. The collection includes a wand of death, a wand of door creation, a wand of fireball, a wand of polymorph, a wand of resurrection, and a wand of teleportation. Wands do not recharge, so be conservative in use. Comes in a handy belt.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Battlemage Armor}}[[#Battlemage Armor|Battlemage Armor]]&amp;lt;br&amp;gt;[[File:Wizsuit.png]]&lt;br /&gt;
|2&lt;br /&gt;
|An artefact suit of armor that is enchanted with a magical shield capable of blocking up to 16 attacks. The shield will not recharge over time and once depleted the armor itself doesn&#039;t offer any more protection that the standard wizard&#039;s robes.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Battlemage Armor Charge}}[[#Battlemage Armor Charge|Battlemage Armor Charge]]&amp;lt;br&amp;gt;[[File:Charge_export.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A defensive rune that will add 8 more charges to any battlemage armor it is used on.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Change}}[[#Staff of Change|Staff of Change]]&amp;lt;br&amp;gt;[[File:Staff_of_change.png]]&lt;br /&gt;
|2&lt;br /&gt;
|An artefact that spits bolts of coruscating energy which cause the target&#039;s very form to reshape itself. You cannot buy this staff on the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Chaos}}[[#Staff of Chaos|Staff of Chaos]]&amp;lt;br&amp;gt;[[File:Chaos_staff.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A caprious tool that can fire all sorts of magic without any rhyme or reason. Using it on people you care about is not recommended.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Slipping}}[[#Staff of Slipping|Staff of Slipping]]&amp;lt;br&amp;gt;[[File:Staffofslipping.png]]&lt;br /&gt;
|1&lt;br /&gt;
|A staff that shoots magical bananas. These bananas will either slip or stun the target when hit. Surprisingly reliable!&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Mjolnir}}[[#Mjolnir|Mjolnir]]&amp;lt;br&amp;gt;[[File:Mjolnir.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A mighty hammer on loan from Thor, God of Thunder. It crackles with barely contained power.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Singularity Hammer}}[[#Singularity Hammer|Singularity Hammer]]&amp;lt;br&amp;gt;[[File:Singulohammer.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A hammer that creates an intensely powerful field of gravity where it strikes, pulling everthing nearby to the point of impact.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Door Creation}}[[#Staff of Door Creation|Staff of Door Creation]]&amp;lt;br&amp;gt;[[File:Doorstaff.png]]&lt;br /&gt;
|1&lt;br /&gt;
|A particular staff that can mold solid metal into ornate wooden doors. Useful for getting around in the absence of other transportation. Does not work on glass.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Animation}}[[#Staff of Animation|Staff of Animation]]&amp;lt;br&amp;gt;[[File:Staffofanimation.png]]&lt;br /&gt;
|2&lt;br /&gt;
|An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life.  This magic doesn&#039;t affect machines.  Objects brought to life using this staff will have silly googly eyes but make no mistake, they are quite dangerous!&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Six Soul Stone Shards and the Spell Artificer}}[[#Six Soul Stone Shards and the Spell Artificer|Six Soul Stone Shards and the Spell Artificer]]&amp;lt;br&amp;gt;[[File:Soulstone.png]]&lt;br /&gt;
|2&lt;br /&gt;
|The 6 Soul Stone Shards come in a handy belt and behave identically to that of the Cultist&#039;s shards. The artificer spell summons a construct shell where you stand, allowing you to turn a captured soul into a deadly construct. For a more detailed description on how to use the shards and the constructs they can summon, view the [[Construct]] page.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Necromantic Stone}}[[#Necromantic Stone|Necromantic Stone]]&amp;lt;br&amp;gt;[[File:Necrostone.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A Necromantic stone is able to resurrect three dead individuals as skeletal thralls for you to command.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Contract of Apprenticeship}}[[#Contract of Apprenticeship|Contract of Apprenticeship]]&amp;lt;br&amp;gt;[[File:Scroll5.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A magical contract binding an apprentice wizard to your service, using it will summon them to your side. Four types of apprentices are available, each of which is described upon activating the contract. You can have more than one apprentice. Each apprentice you summon has his own teleport scroll. Should you decide not to use an already summoned contract (or there are no ghosts available), clicking on your spellbook with the contract will get you a full refund.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Blood}}[[#Bottle of Blood|Bottle of Blood]]&amp;lt;br&amp;gt;[[File:Bottleblood.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A bottle of magically infused blood, the smell of which will attract extradimensional beings when broken. Be careful though, these creatures, called [[Slaughter Demon]]s, are indiscriminate in their killing, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the slaughter demon.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Tickles}}[[#Bottle of Tickles|Bottle of Tickles]]&amp;lt;br&amp;gt;[[File:BottleTickle.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A bottle of magically infused fun, the smell of which will attract adorable extradimensional beings when broken. These beings are similar to slaughter demons, but they do not permanently kill their victims, instead putting them in an extradimensional hugspace, to be released on the demon&#039;s death. Chaotic, but not ultimately damaging. The crew&#039;s reaction to the other hand could be very destructive. You need to &#039;use&#039; the bottle to unleash the laughter demon.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Ooze}}[[#Bottle of Ooze|Bottle of Ooze]]&amp;lt;br&amp;gt;[[File:BottleOoze.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A bottle of pure darkness, the smell of which will attract extradimensional beings when broken. Be careful though, the kinds of creatures summoned from the shadows are indiscriminate in their killing, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the Magical Morph. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Shadows}}[[#Bottle of Shadows|Bottle of Shadows]]&amp;lt;br&amp;gt;[[File:BottleShadows.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A bottle of pure darkness, the smell of which will attract extradimensional beings when broken. Be careful though, the kinds of [[#Shadow Demon|creatures summoned from the shadows]] are indiscriminate in their killing, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the [[Shadow Demon]]. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Ectoplasm}}[[#Bottle of Ectoplasm|Bottle of Ectoplasm]]&amp;lt;br&amp;gt;[[File:BottleEctoplasm.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A magically infused bottle of ectoplasm, effectively pure salt from the spectral realm. Be careful though, these [[#Revenant|salty spirits]] are indiscriminate in their harvesting, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the [[Revenant]]. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cursed Heart}}[[#Cursed Heart|Cursed Heart]]&amp;lt;br&amp;gt;[[File:Cursed_heart.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A heart that has been empowered with magic to heal the user. The user must ensure the heart is manually beaten or their blood circulation will suffer, but every beat heals their injuries. It must beat every 6 seconds. &#039;&#039;&#039;Not reccomended for first time wizards.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Voice Of God}}[[#Voice Of God|Voice Of God]]&amp;lt;br&amp;gt;[[File:VoiceOfGod.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A magical vocal cord that can be used to yell out with the voice of a god, be it to harm, help, or confuse the target. For the list of phrases that can be used with Voice Of God to have effects, click [[Voice of God|here]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Warp Cubes}}[[#Warp Cubes|Warp Cubes]]&amp;lt;br&amp;gt;[[File:Cubes.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|Two magic cubes, that when they are twisted in hand, teleports the user to the location of the other cube instantly. Great for silently teleporting to a fixed location, or teleporting you to an apprentice, or vice versa. &#039;&#039;&#039;Do not leave on the wizard den, it will not work.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cursed Katana}}[[#Cursed Katana|Cursed Katana]]&amp;lt;br&amp;gt;[[File:Darkshard.gif|64px]][[File:Cursed_katana.png|64px]]&lt;br /&gt;
|1&lt;br /&gt;
|A cursed artefact, used to seal a horrible being inside the katana, which has now reformed. Can be used to make multiple powerful combos, examine it to see them. Can not be dropped. On death, you will dust. For more informations, check out [[Cursed Katana|this article]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Spellblade}}[[#Spellblade|Spellblade]]&amp;lt;br&amp;gt;[[File:Spellblade.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A magical sword that deals a respectable 25 damage on hit, pierces most armor and can parry most attacks directed at its wielder. The true power of this sword however is that it can be imbued with one of four powers by using the sword in-hand; Fire, Lightning, Bluespace or Forcewall. Each spell giving the blade a new magical effect:&lt;br /&gt;
*&#039;&#039;&#039;Fire&#039;&#039;&#039; - Upon striking an enemy, ignites a small area around you setting everyone nearby on fire. Has a cooldown of 8 seconds and additionally you are completely fireproof while wielding the sword.&lt;br /&gt;
*&#039;&#039;&#039;Lightning&#039;&#039;&#039; - Upon striking an enemy, begins to shock them after a short delay and quickly chains to anyone else nearby excluding the wielder. Has a cooldown of 3 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Bluespace&#039;&#039;&#039; - Allows you to teleport onto and strike an enemy on-screen by simply clicking on them from a distance with the sword in hand, additionally stunning them for a brief moment. Has a cooldown of 2.5 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Forcewall&#039;&#039;&#039; - Projects a magic shield around you when striking an enemy that absorbs incoming stuns, halves all brute and burn damage and massively reduces any stamina damage taken. The shield only lasts a few seconds, but can be refreshed by continuing to strike enemies.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Meat Hook}}[[#Meat Hook|Meat Hook]]&amp;lt;br&amp;gt;[[File:Meathook.png]]&lt;br /&gt;
|1&lt;br /&gt;
|An enchanted hook, that can be used to hook people, hurt them, and bring them right to you. Quite bulky, works well as a belt though. Shoot it like a gun or staff, note it has a cooldown, and the stun is short. Will knockdown for 6 seconds and stun for 1 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Guardian deck}}[[#Guardian deck|Guardian deck]]&amp;lt;br&amp;gt;[[File:Tarotcards.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A deck of Guardian tarot cards that can be used to summon a spirit companion for the wizard. Functionality-wise, the companion is identical to the syndicate holoparasite. See: [[Guardian]]. You can choose a type of the Guardian freely.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Ending Conditions ==&lt;br /&gt;
* If the wizard and all apprentices die, the crew wins.&lt;br /&gt;
* If the wizard gets transformed into something non-humanoid such as a borg or xenobiology mob (except slimes) then they count as dead.  Being turned into a real xenomorph won&#039;t end the round.&lt;br /&gt;
* If the wizard survives to the end of the round then they win.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Background ==&lt;br /&gt;
The Space Wizard Federation is a known terrorist organisation, tied to the Cult of Nar-Sie and the Syndicate... By Nanotrasen, at least.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>RZPhoton</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%9C%D0%B0%D0%B3&amp;diff=35865</id>
		<title>Обсуждение:Маг</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%9C%D0%B0%D0%B3&amp;diff=35865"/>
		<updated>2023-10-01T12:04:10Z</updated>

		<summary type="html">&lt;p&gt;RZPhoton: /* Spells and other Magickes */  частичный перевод заклинаний, возможны неточности&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason = Нужно обновить иконки спеллов}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = АНТАГОНИСТ&lt;br /&gt;
|img = Wizard.png&lt;br /&gt;
|jobtitle = Wizard&lt;br /&gt;
|access = Куда сможет телепортироваться&lt;br /&gt;
|difficulty = Крайне высокая&lt;br /&gt;
|superior = Федерация космических волшебников&lt;br /&gt;
|duties = Принести магический хаос на станцию, а затем повторить это на станции Центрального командования.&lt;br /&gt;
|guides = В статье.[[Game Modes#Ragin&#039; Mages|Бушующие маги]].&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Маги&#039;&#039;&#039; - это уникумы, обладающие силой , которая бросает вызов научным принципам. Большинство магов, являются частью Федерации космических магов, и которые преследует свои интересы в ресурсах Nanotrasen. Обычно их &#039;&#039;&#039;задачей&#039;&#039;&#039; является украсть ценный предмет,разрушить определенные вещи, или в случае магов прибывших на NSS Cyberiad - просто &#039;&#039;&#039;принести хаос и разрушения на станцию&#039;&#039;&#039;. Однако в отличии от [[Предатель|Предателя]], маги не получают никакой помощи от Федерации. Вне зависимости от набора заклинаний, маг и/или его ученик, предоставлен сам себе, [[Game Modes#Ragin&#039; Mages|если, конечно,  Федерация не разозлится.]]&lt;br /&gt;
&lt;br /&gt;
Задачей магов обычно является, что то украсть или разрушить на станции, в этом случае им необходимо &#039;&#039;&#039;вызвать разрушения, выжить до конца раунда и не сбежать на шаттле.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Ваше магическое снаряжение ==&lt;br /&gt;
После появления в вашем магическом убежище, вы обнаружите несколько магических вещей находящихся на вас или разбросанных вокруг вас:&lt;br /&gt;
&lt;br /&gt;
=== Книга заклинание ===&lt;br /&gt;
Здесь вы приобретаете все заклинания и безделушки, что бы сеять хаос на станции. Вы начинаете с 10SP (очки заклинаний), которые тратите на свое усмотрение, вы можете обменять большинство заклинаний на SP (если не указанно иное), пока находитесь в своем убежище. Книгой можете пользоваться только вы, так что ваши ученики или члены экипажа не смогут воспользоваться ею, что бы овладеть магией. &lt;br /&gt;
&lt;br /&gt;
=== Одеяние мага ===&lt;br /&gt;
К югу от вашего места появления, будет комната, где будут находится различные наряды.&lt;br /&gt;
Капюшоны, мантии и сандали, которые действуют как усилители и улучшают навыки волшебника. Некоторые заклинания можно использовать только в определенном одеянии, так же она ускоряет перезарядку тех заклинаний, для которых не нужна. Если вы потеряете одеяние, это может значительно усложнить выполнение ваших задач.&lt;br /&gt;
&lt;br /&gt;
=== Свиток телепортации ===&lt;br /&gt;
Магический свиток имеющий 4 заряда (1 заряд, если вы ученик), который позволит вам телепортироваться в большинство мест станции. В первую очередь, он необходим, что бы попасть на станцию (если у вас нет магии телепорта), таже может пригодится, если вы попали в затруднительное положение, а вашим заклинаниям необходимо перезарядится. Вы не сможете вернутся в ваше убежище, если покинули его.&lt;br /&gt;
&lt;br /&gt;
=== Магическое зеркало ===&lt;br /&gt;
Если вы хотите изменить ваш вид, воспользуйтесь зеркалом в спальне. Оно позволит изменить все в вашем внешнем виде, в том числе и расу.&lt;br /&gt;
&lt;br /&gt;
=== Чай из полыни ===&lt;br /&gt;
Чашка чая находится на столе в вашем убежище. Чай постепенно исцеляет мага от всех типов повреждения, не забудьте взять ее с собой, если вам понадобиться лечение.&lt;br /&gt;
&lt;br /&gt;
=== Торговые автоматы ===&lt;br /&gt;
По убежищу раставленны несколько торговых автоматов, которыми можно воспользоваться перед отправкой на станцию. В них есть различная еда, магическое снаряжение. Так же там можно найти уникальные вещи, если вы сможете взломать их....&lt;br /&gt;
&lt;br /&gt;
== You Are the Wizard, the Wizard Is You ==&lt;br /&gt;
As a single wizard against the entire crew, you do not have an easy task ahead of you. You can bet that most of the crew will be after your blood the moment your arrival is announced, regardless of your intentions. Picking out a good loadout of spells and equipment is crucial if you want to survive while causing as much chaos as you possibly can. Below are a few pointers to consider when choosing what spells and magical artefacts you want to take with you on your quest:&lt;br /&gt;
*It is &#039;&#039;&#039;heavily&#039;&#039;&#039; recommended that you take at least 1 mobility spell with you. While you have access to some of the most powerful abilities and items in the game, you are still just a regular old crew member with zero station access when it comes to dealing with weaponry and airlocks. Having access to a spell which can whisk you away from danger and let you easily move around the station will significantly improve your odds of surviving. Some good choices for mobility spells include Ethereal Jaunt, Blink and Teleport. Rod form can also be a good mix of mobility and offence, but be careful you don’t throw yourself into space with no means of getting back onto the station.&lt;br /&gt;
*Bind Soul is a good choice for newbie wizards who want the possibility of another shot at wizardry, as it will revive you some time after death to wherever you stored your bound item. Be warned that it if the crew finds the item and destroys it, or you are cremated, you will not revive from death. You will also resurrect with only some black wizard robes on you, so any items you acquired or bought will be lost unless you&#039;re making use of Summon Item.&lt;br /&gt;
*If you want to be a stealthier wizard, consider taking the No Clothes spell so you aren’t restricted to only using spells that don’t require robes. In addition, do not give yourself a very obvious wizard-like name as the crew will likely find it very suspicious once you board… unless you make use of Mind Transfer to walk around as someone else.&lt;br /&gt;
*While many of the magical items and artefacts are powerful and fun to use, bear in mind that the crew can and often will try to take these away from you, often choosing to then use them against you if possible. Stick with spells if you do not want to die to your own items or invest in the Instant Summons spell to bind an item to you so you can recall it back into your hands if it gets stolen.&lt;br /&gt;
*While you start off on your own, you can invest your SP into getting allies to further your magical cause. Apprentices can focus on keeping you alive or causing some mayhem of their own, while guardians can offer a lot of support and attack based options based on the one you choose. The soul stone belt and necromantic stone allow you to turn the former crew into allies of your own, though this does require you to find bodies to convert first. Lastly the bottles of ooze, blood and tickles will summon extremely powerful monsters onto the station, but they are not bound to serve you and can choose to hunt you down just as much as the crew!&lt;br /&gt;
*One little known feature is that you can buy the same spell multiple times to upgrade it, which reduces the cool down. A compatible spell can be upgraded up to 5 times, though obviously doing this severely limits your versatility.&lt;br /&gt;
*Think very carefully before choosing any of the summon spells. Summoning guns and magic does create some antagonists on the station with the objective to survive by any means necessary, often causing chaos without you needing to do anything. However, it also arms everyone else with guns and magic to hunt you with and makes it obvious a wizard is about to board the station. Summoning ghosts doesn’t cause any direct harm, but if you’re trying to keep hidden the ghosts have a habit of giving away your position if they’re all orbiting you...&lt;br /&gt;
*Two very useful items to acquire once you board the station are an ID card (the more access the better, but any will help) and a medical kit for healing (secondary medical storage usually has a few kits spare). Having an ID means you don’t need to waste spell charges getting through maintenance doors and the medical kit will become highly useful once the mugwort tea runs out.&lt;br /&gt;
*If you want a lot of spell versatility for a low SP cost, consider taking the Belt of Wands and the Charge spell. Normally the wands can only be used so many times before they&#039;re drained but charge will restore a portion of their uses, heavily increasing their lifespan. Take note that wands can only be recharged so many times before being rendered useless, and that the number of uses you replenish will gradually get lower each time they&#039;re charged. In addition anyone can use your wands if you lose them, so be very careful when and where you use them.&lt;br /&gt;
&lt;br /&gt;
== Spells and other Magickes ==&lt;br /&gt;
If you are concerned about raising confusion or being found out, it is good to know that silent spells are either whispered or do not require you to say anything at all and loud spells will have you yell them out for everyone to hear. Also, your spellcasting ability is not impaired by being stunned, cuffed or gagged, unless the spell description specifically says so.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:80%; text-align:center; border: 3pt solid #63037a; cellspacing=0; cellpadding=2; background-color:#c6a3ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#63037a;&#039;|Spell Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:100pt; background-color:#63037a;&#039;|Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80pt; background-color:#63037a;&#039; |Requires Garb?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80pt; background-color:#63037a;&#039; |Loud or Silent?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80pt; background-color:#63037a;&#039; |Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#63037a;&#039;             |Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;| Защитные заклинания&lt;br /&gt;
|-&lt;br /&gt;
!No Clothes&amp;lt;br&amp;gt; [[File:No_clothes.png]]&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Позволяет колдовать без одежды. Полезен, если вы собираетесь быть под прикрытием.&lt;br /&gt;
|-&lt;br /&gt;
!Rathen&#039;s secret&amp;lt;br&amp;gt; [[File:Rathen.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|50&lt;br /&gt;
|Выпускает ударную волну вокруг вас, которая сбивает всех на 4-6 секунд, все задеты жертвы выпускают облако дыма и повреждает их аппендикс. Если у пострадавшего нет аппендикса, то они получают 10 единиц физического урона, с вероятностью потерять часть конечностей..&lt;br /&gt;
|-&lt;br /&gt;
!Magic Missile&amp;lt;br&amp;gt; [[File:Magicmissile.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|20&lt;br /&gt;
|Выпускает несколько, медленно движущихся, магических снарядов во всех, в поле вашего зрения, которые оглушают их и не наносит урона. Оглушение длится не долго, но этого достаточно, что бы заковать кого нибудь в наручники, если цель лежит рядом с вами и у вас в руках есть наручники.&lt;br /&gt;
|-&lt;br /&gt;
!Disable Tech&amp;lt;br&amp;gt; [[File:Disable_tech.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|40&lt;br /&gt;
|Создает ЭМИ, которое, в радиусе своего действия, деактивирует любое энергетическое оружие, камеры, радио и другие технологии.&lt;br /&gt;
|-&lt;br /&gt;
!Repulse&amp;lt;br&amp;gt; [[File:Repulse.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|40&lt;br /&gt;
|Отбрасывает все вокруг вас.&lt;br /&gt;
|-&lt;br /&gt;
!Stop Time&amp;lt;br&amp;gt; [[File:Timestopspell.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|50&lt;br /&gt;
|Останавливает время в радиусе 5х5 вокруг вас. Позволяет вам свободно двигаться, однако любой попавший в зону действия, в том числе и снаряды, будут заморожены на месте на 10 секунд.&lt;br /&gt;
|-&lt;br /&gt;
!Smoke&amp;lt;br&amp;gt; [[File:Smoke.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|12&lt;br /&gt;
|Создает облако удушающего дыма вокруг вас.&lt;br /&gt;
|-&lt;br /&gt;
!Forcewall&amp;lt;br&amp;gt; [[File:Forcewall.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|15&lt;br /&gt;
|Создает магический барьер шириной 3 тайла, барьер не может быть уничтожен обычными средствами и никто не может ходить сквозь него кроме вас. Существует 30 секунд, прежде чем исчезнет.&lt;br /&gt;
|-&lt;br /&gt;
!Bind Soul&amp;lt;br&amp;gt; [[File:Bindsoul.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Зловещая магия некромантии, позволяющая поместить вашу душу в любой предмет. Пока ваше тело и душа находятся в одном секторе, вы сможете возродится после смерти, с каждым воскрешением, время на следующее увеличивается. Заклинание недоступно во время Бушующих Магов.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Supermatter Crystal&amp;lt;br&amp;gt; [[File:SummonSupermatter.png]]&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|300&lt;br /&gt;
|Призывает активный кристалл суперматерии. Насыщает вас какой то супермматерией, давая вам невосприимчивость к галлюцинациям и радиации.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;| Атакующие заклинания&lt;br /&gt;
|-&lt;br /&gt;
!Fireball&amp;lt;br&amp;gt; [[File:fireball.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|6&lt;br /&gt;
|Запускает огненный шар в ту сторону, куда вы смотрите, не требует одеяния мага.&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt; &#039;&#039;&#039;ВНИМАНИЕ: Из-за возможности попасть шаром по себе, не запускайте его в туже сторону, в которую идете сами&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Disintegrate&amp;lt;br&amp;gt; [[File:gib.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Наполняет ваши руки силой, способной взрывать людей. Вместе с целью будут уничтожены все его вещи, за исключением обуви, перчаток, головного убора, масок, очков. Для использования необходимо прикоснуться к цели, так что, вы не сможете использовать заклинание, если на вас наручники или вы оглушены. &lt;br /&gt;
|-&lt;br /&gt;
!Rod Form&amp;lt;br&amp;gt; [[File:Rodform.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Превращает вас в летящий, неразрушаемый жезл, который будет уничтожать все на своем пути, наносить тяжелые травмы, часто вводя пострадавших в критическое состояние. Жезл летит в одну сторону, в ту которую вы смотрите, так что, прицеливайтесь тщательнее. Усиление этого заклинания позволит вам лететь дальше, так же ускорит перезарядку заклинания. &lt;br /&gt;
|-&lt;br /&gt;
!Blind&amp;lt;br&amp;gt; [[File:Blind.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Ослепляет выбранную цель.&lt;br /&gt;
|-&lt;br /&gt;
!Mutate&amp;lt;br&amp;gt; [[File:Mutate.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|40&lt;br /&gt;
|Turns you into a hulk and grants laser vision (You can shoot laser beams while on harm intent, each shot dealing a smashing 20 burn damage). Lasts 30 seconds. Tip: You can mantain this spell almost constantly, as the cooldown starts ticking down even while you&#039;re using it.&lt;br /&gt;
|-&lt;br /&gt;
!Flesh to Stone&amp;lt;br&amp;gt; [[File:Flesh_to_stone.png]]  &lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Charges your hand with the power to turn victims into inert statues for a long period of time. You must touch the target with the spell readied, this will turn them into a stone statue that cannot be moved or harmed for 8 minutes. Cannot be used while stunned or cuffed.&lt;br /&gt;
|-&lt;br /&gt;
!Lightning Bolt&amp;lt;br&amp;gt; [[File:Lightning_bolt.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|30&lt;br /&gt;
|Throws a lightning bolt at the nearby enemy. Classic. Upon activating this spell you will begin charging up your bolt, which can be released by clicking on anyone on-screen. The longer you let the spell charge up, the more devastating the bolt will be and the more people next to the target it can potentially jump to. If it fully charges up before clicking on a target, you&#039;ll lose control of the bolt and the spell will do nothing.&lt;br /&gt;
|-&lt;br /&gt;
!Homing Toolbox &amp;lt;br&amp;gt; [[File:fireball.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|6&lt;br /&gt;
|This spell summons and throws a magical homing toolbox at your opponent. Does not require wizard garb.&lt;br /&gt;
|-&lt;br /&gt;
!Lesser Summon Guns&amp;lt;br&amp;gt; [[File:Lesser_guns.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Why reload when you have infinite guns? Summons a stream of bolt action rifles, letting you fire 31 times from the moment you cast the spell. You will also automatically drop any items in your other hand when shooting.&lt;br /&gt;
|-&lt;br /&gt;
!Curse of the Horseman&amp;lt;br&amp;gt; [[File:Curse_of_the_horseman.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|15&lt;br /&gt;
|Triggers a curse on a target, causing them to wield an unremovable horse head mask. They will speak like a horse! Any masks they are wearing will be disintegrated.&lt;br /&gt;
|-&lt;br /&gt;
!Curse of the Cluwne&amp;lt;br&amp;gt; [[File:Curse_of_the_cluwne.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|60&lt;br /&gt;
|Turns the target into a fat and cursed monstrosity of a clown. [[Cluwne|Cluwnes]] can be freely killed by crew members and usually are.&lt;br /&gt;
|-&lt;br /&gt;
!Banana Touch&amp;lt;br&amp;gt; [[File:Banana_Touch.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|30&lt;br /&gt;
|Turns the target into a clown - complete with full costume, comic speak and clumsiness. Will remove all of their previously equipped headwear, mask and uniform and stuns for a short while on use.&lt;br /&gt;
|-&lt;br /&gt;
!Mime Malaise&amp;lt;br&amp;gt; [[File:Mime_malaise.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Turns the target into a mime - complete with full costume and rendering them permanently mute. Will remove all of their previously equipped headwear, mask and uniform and stuns for a short while on use.&lt;br /&gt;
|-&lt;br /&gt;
!Sacred Flame&amp;lt;br&amp;gt; [[File:Sacredflame.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|6&lt;br /&gt;
|Makes you immune to fire, lights yourself on fire, and makes everyone else really flammable Run into them, and start a huge fire.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;|Mobility Spells&lt;br /&gt;
|-&lt;br /&gt;
!Mind Transfer&amp;lt;br&amp;gt; [[File:Mindswap.png]] &lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|60&lt;br /&gt;
|Allows the caster to switch bodies with a target. You must be next to the target you want to transfer into, after which you both will get knocked out for roughly 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!Blink&amp;lt;br&amp;gt; [[File:blink.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|2&lt;br /&gt;
|Randomly teleports you a short distance in a random direction. Produces a loud sound.&lt;br /&gt;
|-&lt;br /&gt;
!Teleport&amp;lt;br&amp;gt; [[File:Teleport.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Teleports you to a type of area of your selection the same way a scroll of teleportation does. After casting the spell, you will also audibly say where you are teleporting to, so if there was anyone nearby to hear you, expect them to try and chase you down before long.&lt;br /&gt;
|-&lt;br /&gt;
!Ethereal Jaunt&amp;lt;br&amp;gt; [[File:jaunt.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Creates your ethereal form, temporarily making you invisible and able to pass through walls. If you are stunned or otherwise unable to move, you won&#039;t be able to escape after using jaunt either.&lt;br /&gt;
|-&lt;br /&gt;
!Spacetime Distortion&amp;lt;br&amp;gt; [[File:Spacetime_Distortion.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Entangle the strings of space-time in an area around you, randomizing the layout and making proper movement impossible. The strings vibrate... Upgrading the spell increases range, it does not lower cooldown.&lt;br /&gt;
|-&lt;br /&gt;
!Knock&amp;lt;br&amp;gt; [[File:knock.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|10&lt;br /&gt;
|Opens nearby doors and lockers.&lt;br /&gt;
|-&lt;br /&gt;
!Greater Knock&amp;lt;br&amp;gt; [[File:Greater_Knock.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|20&lt;br /&gt;
|On first cast, will remove access restrictions on all airlocks on the Cyberiad, and announce this spell&#039;s use to the station. On any further cast, will open all doors in sight. Cannot be refunded once bought!&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;|Assistance Spells&lt;br /&gt;
|-&lt;br /&gt;
!Instant Summons&amp;lt;br&amp;gt; [[File:Summon.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|10&lt;br /&gt;
|Binds a single item to your soul. Cast this spell while holding an item to mark it. Cast it again while holding a free item to recall it. If you have marked an item and cast this spell while holding another item, you will remove the original mark, then you must cast the spell one more time to mark something else. &lt;br /&gt;
|-&lt;br /&gt;
!Charge&amp;lt;br&amp;gt; [[File:Charge.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|60&lt;br /&gt;
|Recharge a variety of things in your hands, from magical artifacts to electrical components. A creative wizard can even use it to grant magical power to a fellow magic user.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;|Rituals&lt;br /&gt;
|-&lt;br /&gt;
!Summon Ghosts&lt;br /&gt;
|No Cost&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|N/A&lt;br /&gt;
|This nefarious spells makes all ghosts visible to the living. Be careful though, while they cannot harm you in any way, they might prove a bit.. annoying. Spell goes into effect immediately the moment you buy it. You are unable to buy this spell in the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!Silence Ghosts&lt;br /&gt;
|2&lt;br /&gt;
|No &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Tired of people talking behind your back, and spooking you? Why not silence them, and make the dead deader. You are unable to buy this spell in the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Guns&lt;br /&gt;
| -2&lt;br /&gt;
|No &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill you. Just be careful not to stand still too long! Gives every crewmember a random gun and will make about 10% of the crew into a survivor antagonist, who need to get as many weapons as they can by any means necessary. Spell goes into effect immediately the moment you buy it. You are unable to buy this spell in the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Magic&lt;br /&gt;
| -2&lt;br /&gt;
|No &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Share the wonders of magic with the crew and show them why they aren&#039;t to be trusted with it at the same time. Gives every crewmember a random spell or magical artefact and will make about 10% of the crew into a survivor antagonist, who need to get as many magical items as they can by any means necessary. Spell goes into effect immediately the moment you buy it. You are unable to buy this spell in the Ragin&#039; Mages gamemode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magical Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:80%; text-align:center; border: 3px solid #63037a; cellspacing=0; cellpadding=2; background-color:#c6a3ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ba5656; color: white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#63037a;&#039;|Item Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:100pt; background-color:#63037a;&#039;|Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#63037a;&#039;             |Description&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Healing}}[[#Staff of Healing|Staff of Healing]]&amp;lt;br&amp;gt;[[File:Staff_of_healing.png]]&lt;br /&gt;
|1&lt;br /&gt;
|An altruistic staff that can heal the lame and raise the dead. &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt; &#039;&#039;&#039;WARNING: You cannot use the staff of healing on yourself! You&#039;ll need to use a Wand of Healing from the Wand Assortment, or hire the services of an Apprentice to use the staff on you!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Scrying Orb}}[[#Scrying Orb|Scrying Orb]]&amp;lt;br&amp;gt;[[File:Orb.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|An incandescent orb of crackling energy, using it will allow you to ghost while alive, allowing you to spy upon the station with ease. In addition, buying it will permanently grant you x-ray vision and night vision.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Wand Assortment}}[[#Wand Assortment|Wand Assortment]]&amp;lt;br&amp;gt;[[File:Magicbelt.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A collection of wands that allow for a wide variety of utility. The collection includes a wand of death, a wand of door creation, a wand of fireball, a wand of polymorph, a wand of resurrection, and a wand of teleportation. Wands do not recharge, so be conservative in use. Comes in a handy belt.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Battlemage Armor}}[[#Battlemage Armor|Battlemage Armor]]&amp;lt;br&amp;gt;[[File:Wizsuit.png]]&lt;br /&gt;
|2&lt;br /&gt;
|An artefact suit of armor that is enchanted with a magical shield capable of blocking up to 16 attacks. The shield will not recharge over time and once depleted the armor itself doesn&#039;t offer any more protection that the standard wizard&#039;s robes.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Battlemage Armor Charge}}[[#Battlemage Armor Charge|Battlemage Armor Charge]]&amp;lt;br&amp;gt;[[File:Charge_export.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A defensive rune that will add 8 more charges to any battlemage armor it is used on.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Change}}[[#Staff of Change|Staff of Change]]&amp;lt;br&amp;gt;[[File:Staff_of_change.png]]&lt;br /&gt;
|2&lt;br /&gt;
|An artefact that spits bolts of coruscating energy which cause the target&#039;s very form to reshape itself. You cannot buy this staff on the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Chaos}}[[#Staff of Chaos|Staff of Chaos]]&amp;lt;br&amp;gt;[[File:Chaos_staff.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A caprious tool that can fire all sorts of magic without any rhyme or reason. Using it on people you care about is not recommended.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Slipping}}[[#Staff of Slipping|Staff of Slipping]]&amp;lt;br&amp;gt;[[File:Staffofslipping.png]]&lt;br /&gt;
|1&lt;br /&gt;
|A staff that shoots magical bananas. These bananas will either slip or stun the target when hit. Surprisingly reliable!&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Mjolnir}}[[#Mjolnir|Mjolnir]]&amp;lt;br&amp;gt;[[File:Mjolnir.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A mighty hammer on loan from Thor, God of Thunder. It crackles with barely contained power.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Singularity Hammer}}[[#Singularity Hammer|Singularity Hammer]]&amp;lt;br&amp;gt;[[File:SIngulohammer.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A hammer that creates an intensely powerful field of gravity where it strikes, pulling everthing nearby to the point of impact.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Door Creation}}[[#Staff of Door Creation|Staff of Door Creation]]&amp;lt;br&amp;gt;[[File:Doorstaff.png]]&lt;br /&gt;
|1&lt;br /&gt;
|A particular staff that can mold solid metal into ornate wooden doors. Useful for getting around in the absence of other transportation. Does not work on glass.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Animation}}[[#Staff of Animation|Staff of Animation]]&amp;lt;br&amp;gt;[[File:Staffofanimation.png]]&lt;br /&gt;
|2&lt;br /&gt;
|An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life.  This magic doesn&#039;t affect machines.  Objects brought to life using this staff will have silly googly eyes but make no mistake, they are quite dangerous!&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Six Soul Stone Shards and the Spell Artificer}}[[#Six Soul Stone Shards and the Spell Artificer|Six Soul Stone Shards and the Spell Artificer]]&amp;lt;br&amp;gt;[[File:Soulstone.png]]&lt;br /&gt;
|2&lt;br /&gt;
|The 6 Soul Stone Shards come in a handy belt and behave identically to that of the Cultist&#039;s shards. The artificer spell summons a construct shell where you stand, allowing you to turn a captured soul into a deadly construct. For a more detailed description on how to use the shards and the constructs they can summon, view the [[Construct]] page.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Necromantic Stone}}[[#Necromantic Stone|Necromantic Stone]]&amp;lt;br&amp;gt;[[File:Necrostone.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A Necromantic stone is able to resurrect three dead individuals as skeletal thralls for you to command.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Contract of Apprenticeship}}[[#Contract of Apprenticeship|Contract of Apprenticeship]]&amp;lt;br&amp;gt;[[File:Scroll5.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A magical contract binding an apprentice wizard to your service, using it will summon them to your side. Four types of apprentices are available, each of which is described upon activating the contract. You can have more than one apprentice. Each apprentice you summon has his own teleport scroll. Should you decide not to use an already summoned contract (or there are no ghosts available), clicking on your spellbook with the contract will get you a full refund.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Blood}}[[#Bottle of Blood|Bottle of Blood]]&amp;lt;br&amp;gt;[[File:Bottleblood.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A bottle of magically infused blood, the smell of which will attract extradimensional beings when broken. Be careful though, these creatures, called [[Slaughter Demon]]s, are indiscriminate in their killing, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the slaughter demon.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Tickles}}[[#Bottle of Tickles|Bottle of Tickles]]&amp;lt;br&amp;gt;[[File:BottleTickle.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A bottle of magically infused fun, the smell of which will attract adorable extradimensional beings when broken. These beings are similar to slaughter demons, but they do not permanently kill their victims, instead putting them in an extradimensional hugspace, to be released on the demon&#039;s death. Chaotic, but not ultimately damaging. The crew&#039;s reaction to the other hand could be very destructive. You need to &#039;use&#039; the bottle to unleash the laughter demon.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Ooze}}[[#Bottle of Ooze|Bottle of Ooze]]&amp;lt;br&amp;gt;[[File:BottleOoze.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A bottle of pure darkness, the smell of which will attract extradimensional beings when broken. Be careful though, the kinds of creatures summoned from the shadows are indiscriminate in their killing, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the Magical Morph. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Shadows}}[[#Bottle of Shadows|Bottle of Shadows]]&amp;lt;br&amp;gt;[[File:BottleShadows.png]]&lt;br /&gt;
|1&lt;br /&gt;
|A bottle of pure darkness, the smell of which will attract extradimensional beings when broken. Be careful though, the kinds of [[#Shadow Demon|creatures summoned from the shadows]] are indiscriminate in their killing, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the [[Shadow Demon]]. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Ectoplasm}}[[#Bottle of Ectoplasm|Bottle of Ectoplasm]]&amp;lt;br&amp;gt;[[File:BottleEctoplasm.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A magically infused bottle of ectoplasm, effectively pure salt from the spectral realm. Be careful though, these [[#Revenant|salty spirits]] are indiscriminate in their harvesting, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the [[Revenant]]. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cursed Heart}}[[#Cursed Heart|Cursed Heart]]&amp;lt;br&amp;gt;[[File:Cursed_heart.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A heart that has been empowered with magic to heal the user. The user must ensure the heart is manually beaten or their blood circulation will suffer, but every beat heals their injuries. It must beat every 6 seconds. &#039;&#039;&#039;Not reccomended for first time wizards.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Voice Of God}}[[#Voice Of God|Voice Of God]]&amp;lt;br&amp;gt;[[File:VoiceOfGod.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A magical vocal cord that can be used to yell out with the voice of a god, be it to harm, help, or confuse the target. For the list of phrases that can be used with Voice Of God to have effects, click [[Voice of God|here]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Warp Cubes}}[[#Warp Cubes|Warp Cubes]]&amp;lt;br&amp;gt;[[File:Cubes.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|Two magic cubes, that when they are twisted in hand, teleports the user to the location of the other cube instantly. Great for silently teleporting to a fixed location, or teleporting you to an apprentice, or vice versa. &#039;&#039;&#039;Do not leave on the wizard den, it will not work.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cursed Katana}}[[#Cursed Katana|Cursed Katana]]&amp;lt;br&amp;gt;[[File:Darkshard.gif|64px]][[File:Cursed_katana.png|64px]]&lt;br /&gt;
|1&lt;br /&gt;
|A cursed artefact, used to seal a horrible being inside the katana, which has now reformed. Can be used to make multiple powerful combos, examine it to see them. Can not be dropped. On death, you will dust. For more informations, check out [[Cursed Katana|this article]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Spellblade}}[[#Spellblade|Spellblade]]&amp;lt;br&amp;gt;[[File:Spellblade.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A magical sword that deals a respectable 25 damage on hit, pierces most armor and can parry most attacks directed at its wielder. The true power of this sword however is that it can be imbued with one of four powers by using the sword in-hand; Fire, Lightning, Bluespace or Forcewall. Each spell giving the blade a new magical effect:&lt;br /&gt;
*&#039;&#039;&#039;Fire&#039;&#039;&#039; - Upon striking an enemy, ignites a small area around you setting everyone nearby on fire. Has a cooldown of 8 seconds and additionally you are completely fireproof while wielding the sword.&lt;br /&gt;
*&#039;&#039;&#039;Lightning&#039;&#039;&#039; - Upon striking an enemy, begins to shock them after a short delay and quickly chains to anyone else nearby excluding the wielder. Has a cooldown of 3 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Bluespace&#039;&#039;&#039; - Allows you to teleport onto and strike an enemy on-screen by simply clicking on them from a distance with the sword in hand, additionally stunning them for a brief moment. Has a cooldown of 2.5 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Forcewall&#039;&#039;&#039; - Projects a magic shield around you when striking an enemy that absorbs incoming stuns, halves all brute and burn damage and massively reduces any stamina damage taken. The shield only lasts a few seconds, but can be refreshed by continuing to strike enemies.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Meat Hook}}[[#Meat Hook|Meat Hook]]&amp;lt;br&amp;gt;[[File:Meathook.png]]&lt;br /&gt;
|1&lt;br /&gt;
|An enchanted hook, that can be used to hook people, hurt them, and bring them right to you. Quite bulky, works well as a belt though. Shoot it like a gun or staff, note it has a cooldown, and the stun is short. Will knockdown for 6 seconds and stun for 1 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Guardian deck}}[[#Guardian deck|Guardian deck]]&amp;lt;br&amp;gt;[[File:Tarotcards.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A deck of Guardian tarot cards that can be used to summon a spirit companion for the wizard. Functionality-wise, the companion is identical to the syndicate holoparasite. See: [[Guardian]]. You can choose a type of the Guardian freely.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Ending Conditions ==&lt;br /&gt;
* If the wizard and all apprentices die, the crew wins.&lt;br /&gt;
* If the wizard gets transformed into something non-humanoid such as a borg or xenobiology mob (except slimes) then they count as dead.  Being turned into a real xenomorph won&#039;t end the round.&lt;br /&gt;
* If the wizard survives to the end of the round then they win.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Background ==&lt;br /&gt;
The Space Wizard Federation is a known terrorist organisation, tied to the Cult of Nar-Sie and the Syndicate... By Nanotrasen, at least.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>RZPhoton</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%9C%D0%B0%D0%B3&amp;diff=35864</id>
		<title>Обсуждение:Маг</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%9C%D0%B0%D0%B3&amp;diff=35864"/>
		<updated>2023-09-30T22:44:02Z</updated>

		<summary type="html">&lt;p&gt;RZPhoton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason = Нужно обновить иконки спеллов}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = АНТАГОНИСТ&lt;br /&gt;
|img = Wizard.png&lt;br /&gt;
|jobtitle = Wizard&lt;br /&gt;
|access = Куда сможет телепортироваться&lt;br /&gt;
|difficulty = Крайне высокая&lt;br /&gt;
|superior = Федерация космических волшебников&lt;br /&gt;
|duties = Принести магический хаос на станцию, а затем повторить это на станции Центрального командования.&lt;br /&gt;
|guides = В статье.[[Game Modes#Ragin&#039; Mages|Бушующие маги]].&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Маги&#039;&#039;&#039; - это уникумы, обладающие силой , которая бросает вызов научным принципам. Большинство магов, являются частью Федерации космических магов, и которые преследует свои интересы в ресурсах Nanotrasen. Обычно их &#039;&#039;&#039;задачей&#039;&#039;&#039; является украсть ценный предмет,разрушить определенные вещи, или в случае магов прибывших на NSS Cyberiad - просто &#039;&#039;&#039;принести хаос и разрушения на станцию&#039;&#039;&#039;. Однако в отличии от [[Предатель|Предателя]], маги не получают никакой помощи от Федерации. Вне зависимости от набора заклинаний, маг и/или его ученик, предоставлен сам себе, [[Game Modes#Ragin&#039; Mages|если, конечно,  Федерация не разозлится.]]&lt;br /&gt;
&lt;br /&gt;
Задачей магов обычно является, что то украсть или разрушить на станции, в этом случае им необходимо &#039;&#039;&#039;вызвать разрушения, выжить до конца раунда и не сбежать на шаттле.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Ваше магическое снаряжение ==&lt;br /&gt;
После появления в вашем магическом убежище, вы обнаружите несколько магических вещей находящихся на вас или разбросанных вокруг вас:&lt;br /&gt;
&lt;br /&gt;
=== Книга заклинание ===&lt;br /&gt;
Здесь вы приобретаете все заклинания и безделушки, что бы сеять хаос на станции. Вы начинаете с 10SP (очки заклинаний), которые тратите на свое усмотрение, вы можете обменять большинство заклинаний на SP (если не указанно иное), пока находитесь в своем убежище. Книгой можете пользоваться только вы, так что ваши ученики или члены экипажа не смогут воспользоваться ею, что бы овладеть магией. &lt;br /&gt;
&lt;br /&gt;
=== Одеяние мага ===&lt;br /&gt;
К югу от вашего места появления, будет комната, где будут находится различные наряды.&lt;br /&gt;
Капюшоны, мантии и сандали, которые действуют как усилители и улучшают навыки волшебника. Некоторые заклинания можно использовать только в определенном одеянии, так же она ускоряет перезарядку тех заклинаний, для которых не нужна. Если вы потеряете одеяние, это может значительно усложнить выполнение ваших задач.&lt;br /&gt;
&lt;br /&gt;
=== Свиток телепортации ===&lt;br /&gt;
Магический свиток имеющий 4 заряда (1 заряд, если вы ученик), который позволит вам телепортироваться в большинство мест станции. В первую очередь, он необходим, что бы попасть на станцию (если у вас нет магии телепорта), таже может пригодится, если вы попали в затруднительное положение, а вашим заклинаниям необходимо перезарядится. Вы не сможете вернутся в ваше убежище, если покинули его.&lt;br /&gt;
&lt;br /&gt;
=== Магическое зеркало ===&lt;br /&gt;
Если вы хотите изменить ваш вид, воспользуйтесь зеркалом в спальне. Оно позволит изменить все в вашем внешнем виде, в том числе и расу.&lt;br /&gt;
&lt;br /&gt;
=== Чай из полыни ===&lt;br /&gt;
Чашка чая находится на столе в вашем убежище. Чай постепенно исцеляет мага от всех типов повреждения, не забудьте взять ее с собой, если вам понадобиться лечение.&lt;br /&gt;
&lt;br /&gt;
=== Торговые автоматы ===&lt;br /&gt;
По убежищу раставленны несколько торговых автоматов, которыми можно воспользоваться перед отправкой на станцию. В них есть различная еда, магическое снаряжение. Так же там можно найти уникальные вещи, если вы сможете взломать их....&lt;br /&gt;
&lt;br /&gt;
== You Are the Wizard, the Wizard Is You ==&lt;br /&gt;
As a single wizard against the entire crew, you do not have an easy task ahead of you. You can bet that most of the crew will be after your blood the moment your arrival is announced, regardless of your intentions. Picking out a good loadout of spells and equipment is crucial if you want to survive while causing as much chaos as you possibly can. Below are a few pointers to consider when choosing what spells and magical artefacts you want to take with you on your quest:&lt;br /&gt;
*It is &#039;&#039;&#039;heavily&#039;&#039;&#039; recommended that you take at least 1 mobility spell with you. While you have access to some of the most powerful abilities and items in the game, you are still just a regular old crew member with zero station access when it comes to dealing with weaponry and airlocks. Having access to a spell which can whisk you away from danger and let you easily move around the station will significantly improve your odds of surviving. Some good choices for mobility spells include Ethereal Jaunt, Blink and Teleport. Rod form can also be a good mix of mobility and offence, but be careful you don’t throw yourself into space with no means of getting back onto the station.&lt;br /&gt;
*Bind Soul is a good choice for newbie wizards who want the possibility of another shot at wizardry, as it will revive you some time after death to wherever you stored your bound item. Be warned that it if the crew finds the item and destroys it, or you are cremated, you will not revive from death. You will also resurrect with only some black wizard robes on you, so any items you acquired or bought will be lost unless you&#039;re making use of Summon Item.&lt;br /&gt;
*If you want to be a stealthier wizard, consider taking the No Clothes spell so you aren’t restricted to only using spells that don’t require robes. In addition, do not give yourself a very obvious wizard-like name as the crew will likely find it very suspicious once you board… unless you make use of Mind Transfer to walk around as someone else.&lt;br /&gt;
*While many of the magical items and artefacts are powerful and fun to use, bear in mind that the crew can and often will try to take these away from you, often choosing to then use them against you if possible. Stick with spells if you do not want to die to your own items or invest in the Instant Summons spell to bind an item to you so you can recall it back into your hands if it gets stolen.&lt;br /&gt;
*While you start off on your own, you can invest your SP into getting allies to further your magical cause. Apprentices can focus on keeping you alive or causing some mayhem of their own, while guardians can offer a lot of support and attack based options based on the one you choose. The soul stone belt and necromantic stone allow you to turn the former crew into allies of your own, though this does require you to find bodies to convert first. Lastly the bottles of ooze, blood and tickles will summon extremely powerful monsters onto the station, but they are not bound to serve you and can choose to hunt you down just as much as the crew!&lt;br /&gt;
*One little known feature is that you can buy the same spell multiple times to upgrade it, which reduces the cool down. A compatible spell can be upgraded up to 5 times, though obviously doing this severely limits your versatility.&lt;br /&gt;
*Think very carefully before choosing any of the summon spells. Summoning guns and magic does create some antagonists on the station with the objective to survive by any means necessary, often causing chaos without you needing to do anything. However, it also arms everyone else with guns and magic to hunt you with and makes it obvious a wizard is about to board the station. Summoning ghosts doesn’t cause any direct harm, but if you’re trying to keep hidden the ghosts have a habit of giving away your position if they’re all orbiting you...&lt;br /&gt;
*Two very useful items to acquire once you board the station are an ID card (the more access the better, but any will help) and a medical kit for healing (secondary medical storage usually has a few kits spare). Having an ID means you don’t need to waste spell charges getting through maintenance doors and the medical kit will become highly useful once the mugwort tea runs out.&lt;br /&gt;
*If you want a lot of spell versatility for a low SP cost, consider taking the Belt of Wands and the Charge spell. Normally the wands can only be used so many times before they&#039;re drained but charge will restore a portion of their uses, heavily increasing their lifespan. Take note that wands can only be recharged so many times before being rendered useless, and that the number of uses you replenish will gradually get lower each time they&#039;re charged. In addition anyone can use your wands if you lose them, so be very careful when and where you use them.&lt;br /&gt;
&lt;br /&gt;
== Spells and other Magickes ==&lt;br /&gt;
If you are concerned about raising confusion or being found out, it is good to know that silent spells are either whispered or do not require you to say anything at all and loud spells will have you yell them out for everyone to hear. Also, your spellcasting ability is not impaired by being stunned, cuffed or gagged, unless the spell description specifically says so.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:80%; text-align:center; border: 3pt solid #63037a; cellspacing=0; cellpadding=2; background-color:#c6a3ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#63037a;&#039;|Spell Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:100pt; background-color:#63037a;&#039;|Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80pt; background-color:#63037a;&#039; |Requires Garb?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80pt; background-color:#63037a;&#039; |Loud or Silent?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80pt; background-color:#63037a;&#039; |Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#63037a;&#039;             |Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;| Defensive Spells&lt;br /&gt;
|-&lt;br /&gt;
!No Clothes&amp;lt;br&amp;gt; [[File:No_clothes.png]]&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Allows you to use all spells without your garments. A great choice if you wish to go undercover.&lt;br /&gt;
|-&lt;br /&gt;
!Rathen&#039;s secret&amp;lt;br&amp;gt; [[File:Rathen.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|50&lt;br /&gt;
|Summons a powerful shockwave around you that knocks everyone down for 4-6 second, forcing all victims to emit a large smoke cloud and defecate their appendix. If you&#039;ve already taken the liberty to remove the victim of their appendix, they instead take 10 brute damage, with a high possibility of tearing off their other external limbs if they lack an appendix.&lt;br /&gt;
|-&lt;br /&gt;
!Magic Missile&amp;lt;br&amp;gt; [[File:Magicmissile.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|20&lt;br /&gt;
|Fires several, slow moving, magic projectiles at all targets within your sight which stun them, but deal no damage. The stun duration is quite short, but just long enough to slap cuffs on someone if you are right next to them and have the cuffs in one of your hands already.&lt;br /&gt;
|-&lt;br /&gt;
!Disable Tech&amp;lt;br&amp;gt; [[File:Disable_tech.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|40&lt;br /&gt;
|Creates an EMP disabling all energy weapons, cameras, radios and most other technology in range.&lt;br /&gt;
|-&lt;br /&gt;
!Repulse&amp;lt;br&amp;gt; [[File:Repulse.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|40&lt;br /&gt;
|Throws everything around the user away.&lt;br /&gt;
|-&lt;br /&gt;
!Stop Time&amp;lt;br&amp;gt; [[File:Timestopspell.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|50&lt;br /&gt;
|Stops time on a 5x5 grid around you, allowing you to move freely while anyone or anything, including projectiles caught in the sphere will be frozen in place. Lasts 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!Smoke&amp;lt;br&amp;gt; [[File:Smoke.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|12&lt;br /&gt;
|Spawns a cloud of choking smoke at your location.&lt;br /&gt;
|-&lt;br /&gt;
!Forcewall&amp;lt;br&amp;gt; [[File:Forcewall.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|15&lt;br /&gt;
|Creates a 3 tile wide magical barrier that cannot be destroyed by conventional means and that only you can walk through. Lasts for 30 seconds before vanishing.&lt;br /&gt;
|-&lt;br /&gt;
!Bind Soul&amp;lt;br&amp;gt; [[File:Bindsoul.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use. You are unable to buy this spell in the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Supermatter Crystal&amp;lt;br&amp;gt; [[File:SummonSupermatter.png]]&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|300&lt;br /&gt;
|Summons an active supermatter crystal. Imbues you with some supermatter, giving you resistance to it&#039;s hallucinations and radiation immunity.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;| Offensive Spells&lt;br /&gt;
|-&lt;br /&gt;
!Fireball&amp;lt;br&amp;gt; [[File:fireball.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|6&lt;br /&gt;
|Fires a fireball in the direction you are looking at and does not require wizard garb.&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt; &#039;&#039;&#039;WARNING: Due to the way the game is coded, it&#039;s possible (a small chance) to hit yourself with a thing you&#039;re throwing, casting, et cetera. Do not cast fireballs the same direction you&#039;re walking, or you will possibly fireball yourself!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Disintegrate&amp;lt;br&amp;gt; [[File:gib.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Charges your hand with vile energy that can be used to violently explode victims. This spell manifests in your hand and requires you to touch your target, so you will not be able to use it while handcuffed or stunned. Additionally, all the gear except their shoes, gloves, helmet, mask, headset, glasses and whatever they were holding in their hands will be permanently destroyed.&lt;br /&gt;
|-&lt;br /&gt;
!Rod Form&amp;lt;br&amp;gt; [[File:Rodform.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Casting this spell makes you take the form of an immovable rod, which will destroy everything in its path. Deals heavy brute damage to anyone hit by the rod, often putting them into critical health. Upgrading this spell will increase the distance travelled while in rod form in addition to lowering the cooldown. Note that upon casting this spell you will be locked to moving in a single direction, so aim carefully!&lt;br /&gt;
|-&lt;br /&gt;
!Blind&amp;lt;br&amp;gt; [[File:Blind.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Temporarily blinds a single person.&lt;br /&gt;
|-&lt;br /&gt;
!Mutate&amp;lt;br&amp;gt; [[File:Mutate.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|40&lt;br /&gt;
|Turns you into a hulk and grants laser vision (You can shoot laser beams while on harm intent, each shot dealing a smashing 20 burn damage). Lasts 30 seconds. Tip: You can mantain this spell almost constantly, as the cooldown starts ticking down even while you&#039;re using it.&lt;br /&gt;
|-&lt;br /&gt;
!Flesh to Stone&amp;lt;br&amp;gt; [[File:Flesh_to_stone.png]]  &lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Charges your hand with the power to turn victims into inert statues for a long period of time. You must touch the target with the spell readied, this will turn them into a stone statue that cannot be moved or harmed for 8 minutes. Cannot be used while stunned or cuffed.&lt;br /&gt;
|-&lt;br /&gt;
!Lightning Bolt&amp;lt;br&amp;gt; [[File:Lightning_bolt.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|30&lt;br /&gt;
|Throws a lightning bolt at the nearby enemy. Classic. Upon activating this spell you will begin charging up your bolt, which can be released by clicking on anyone on-screen. The longer you let the spell charge up, the more devastating the bolt will be and the more people next to the target it can potentially jump to. If it fully charges up before clicking on a target, you&#039;ll lose control of the bolt and the spell will do nothing.&lt;br /&gt;
|-&lt;br /&gt;
!Homing Toolbox &amp;lt;br&amp;gt; [[File:fireball.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|6&lt;br /&gt;
|This spell summons and throws a magical homing toolbox at your opponent. Does not require wizard garb.&lt;br /&gt;
|-&lt;br /&gt;
!Lesser Summon Guns&amp;lt;br&amp;gt; [[File:Lesser_guns.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Why reload when you have infinite guns? Summons a stream of bolt action rifles, letting you fire 31 times from the moment you cast the spell. You will also automatically drop any items in your other hand when shooting.&lt;br /&gt;
|-&lt;br /&gt;
!Curse of the Horseman&amp;lt;br&amp;gt; [[File:Curse_of_the_horseman.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|15&lt;br /&gt;
|Triggers a curse on a target, causing them to wield an unremovable horse head mask. They will speak like a horse! Any masks they are wearing will be disintegrated.&lt;br /&gt;
|-&lt;br /&gt;
!Curse of the Cluwne&amp;lt;br&amp;gt; [[File:Curse_of_the_cluwne.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|60&lt;br /&gt;
|Turns the target into a fat and cursed monstrosity of a clown. [[Cluwne|Cluwnes]] can be freely killed by crew members and usually are.&lt;br /&gt;
|-&lt;br /&gt;
!Banana Touch&amp;lt;br&amp;gt; [[File:Banana_Touch.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|30&lt;br /&gt;
|Turns the target into a clown - complete with full costume, comic speak and clumsiness. Will remove all of their previously equipped headwear, mask and uniform and stuns for a short while on use.&lt;br /&gt;
|-&lt;br /&gt;
!Mime Malaise&amp;lt;br&amp;gt; [[File:Mime_malaise.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Turns the target into a mime - complete with full costume and rendering them permanently mute. Will remove all of their previously equipped headwear, mask and uniform and stuns for a short while on use.&lt;br /&gt;
|-&lt;br /&gt;
!Sacred Flame&amp;lt;br&amp;gt; [[File:Sacredflame.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|6&lt;br /&gt;
|Makes you immune to fire, lights yourself on fire, and makes everyone else really flammable Run into them, and start a huge fire.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;|Mobility Spells&lt;br /&gt;
|-&lt;br /&gt;
!Mind Transfer&amp;lt;br&amp;gt; [[File:Mindswap.png]] &lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|60&lt;br /&gt;
|Allows the caster to switch bodies with a target. You must be next to the target you want to transfer into, after which you both will get knocked out for roughly 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!Blink&amp;lt;br&amp;gt; [[File:blink.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|2&lt;br /&gt;
|Randomly teleports you a short distance in a random direction. Produces a loud sound.&lt;br /&gt;
|-&lt;br /&gt;
!Teleport&amp;lt;br&amp;gt; [[File:Teleport.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Teleports you to a type of area of your selection the same way a scroll of teleportation does. After casting the spell, you will also audibly say where you are teleporting to, so if there was anyone nearby to hear you, expect them to try and chase you down before long.&lt;br /&gt;
|-&lt;br /&gt;
!Ethereal Jaunt&amp;lt;br&amp;gt; [[File:jaunt.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Creates your ethereal form, temporarily making you invisible and able to pass through walls. If you are stunned or otherwise unable to move, you won&#039;t be able to escape after using jaunt either.&lt;br /&gt;
|-&lt;br /&gt;
!Spacetime Distortion&amp;lt;br&amp;gt; [[File:Spacetime_Distortion.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Entangle the strings of space-time in an area around you, randomizing the layout and making proper movement impossible. The strings vibrate... Upgrading the spell increases range, it does not lower cooldown.&lt;br /&gt;
|-&lt;br /&gt;
!Knock&amp;lt;br&amp;gt; [[File:knock.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|10&lt;br /&gt;
|Opens nearby doors and lockers.&lt;br /&gt;
|-&lt;br /&gt;
!Greater Knock&amp;lt;br&amp;gt; [[File:Greater_Knock.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|20&lt;br /&gt;
|On first cast, will remove access restrictions on all airlocks on the Cyberiad, and announce this spell&#039;s use to the station. On any further cast, will open all doors in sight. Cannot be refunded once bought!&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;|Assistance Spells&lt;br /&gt;
|-&lt;br /&gt;
!Instant Summons&amp;lt;br&amp;gt; [[File:Summon.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|10&lt;br /&gt;
|Binds a single item to your soul. Cast this spell while holding an item to mark it. Cast it again while holding a free item to recall it. If you have marked an item and cast this spell while holding another item, you will remove the original mark, then you must cast the spell one more time to mark something else. &lt;br /&gt;
|-&lt;br /&gt;
!Charge&amp;lt;br&amp;gt; [[File:Charge.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|60&lt;br /&gt;
|Recharge a variety of things in your hands, from magical artifacts to electrical components. A creative wizard can even use it to grant magical power to a fellow magic user.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;|Rituals&lt;br /&gt;
|-&lt;br /&gt;
!Summon Ghosts&lt;br /&gt;
|No Cost&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|N/A&lt;br /&gt;
|This nefarious spells makes all ghosts visible to the living. Be careful though, while they cannot harm you in any way, they might prove a bit.. annoying. Spell goes into effect immediately the moment you buy it. You are unable to buy this spell in the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!Silence Ghosts&lt;br /&gt;
|2&lt;br /&gt;
|No &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Tired of people talking behind your back, and spooking you? Why not silence them, and make the dead deader. You are unable to buy this spell in the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Guns&lt;br /&gt;
| -2&lt;br /&gt;
|No &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill you. Just be careful not to stand still too long! Gives every crewmember a random gun and will make about 10% of the crew into a survivor antagonist, who need to get as many weapons as they can by any means necessary. Spell goes into effect immediately the moment you buy it. You are unable to buy this spell in the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Magic&lt;br /&gt;
| -2&lt;br /&gt;
|No &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Share the wonders of magic with the crew and show them why they aren&#039;t to be trusted with it at the same time. Gives every crewmember a random spell or magical artefact and will make about 10% of the crew into a survivor antagonist, who need to get as many magical items as they can by any means necessary. Spell goes into effect immediately the moment you buy it. You are unable to buy this spell in the Ragin&#039; Mages gamemode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magical Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:80%; text-align:center; border: 3px solid #63037a; cellspacing=0; cellpadding=2; background-color:#c6a3ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ba5656; color: white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#63037a;&#039;|Item Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:100pt; background-color:#63037a;&#039;|Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#63037a;&#039;             |Description&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Healing}}[[#Staff of Healing|Staff of Healing]]&amp;lt;br&amp;gt;[[File:Staff_of_healing.png]]&lt;br /&gt;
|1&lt;br /&gt;
|An altruistic staff that can heal the lame and raise the dead. &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt; &#039;&#039;&#039;WARNING: You cannot use the staff of healing on yourself! You&#039;ll need to use a Wand of Healing from the Wand Assortment, or hire the services of an Apprentice to use the staff on you!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Scrying Orb}}[[#Scrying Orb|Scrying Orb]]&amp;lt;br&amp;gt;[[File:Orb.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|An incandescent orb of crackling energy, using it will allow you to ghost while alive, allowing you to spy upon the station with ease. In addition, buying it will permanently grant you x-ray vision and night vision.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Wand Assortment}}[[#Wand Assortment|Wand Assortment]]&amp;lt;br&amp;gt;[[File:Magicbelt.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A collection of wands that allow for a wide variety of utility. The collection includes a wand of death, a wand of door creation, a wand of fireball, a wand of polymorph, a wand of resurrection, and a wand of teleportation. Wands do not recharge, so be conservative in use. Comes in a handy belt.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Battlemage Armor}}[[#Battlemage Armor|Battlemage Armor]]&amp;lt;br&amp;gt;[[File:Wizsuit.png]]&lt;br /&gt;
|2&lt;br /&gt;
|An artefact suit of armor that is enchanted with a magical shield capable of blocking up to 16 attacks. The shield will not recharge over time and once depleted the armor itself doesn&#039;t offer any more protection that the standard wizard&#039;s robes.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Battlemage Armor Charge}}[[#Battlemage Armor Charge|Battlemage Armor Charge]]&amp;lt;br&amp;gt;[[File:Charge_export.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A defensive rune that will add 8 more charges to any battlemage armor it is used on.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Change}}[[#Staff of Change|Staff of Change]]&amp;lt;br&amp;gt;[[File:Staff_of_change.png]]&lt;br /&gt;
|2&lt;br /&gt;
|An artefact that spits bolts of coruscating energy which cause the target&#039;s very form to reshape itself. You cannot buy this staff on the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Chaos}}[[#Staff of Chaos|Staff of Chaos]]&amp;lt;br&amp;gt;[[File:Chaos_staff.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A caprious tool that can fire all sorts of magic without any rhyme or reason. Using it on people you care about is not recommended.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Slipping}}[[#Staff of Slipping|Staff of Slipping]]&amp;lt;br&amp;gt;[[File:Staffofslipping.png]]&lt;br /&gt;
|1&lt;br /&gt;
|A staff that shoots magical bananas. These bananas will either slip or stun the target when hit. Surprisingly reliable!&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Mjolnir}}[[#Mjolnir|Mjolnir]]&amp;lt;br&amp;gt;[[File:Mjolnir.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A mighty hammer on loan from Thor, God of Thunder. It crackles with barely contained power.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Singularity Hammer}}[[#Singularity Hammer|Singularity Hammer]]&amp;lt;br&amp;gt;[[File:SIngulohammer.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A hammer that creates an intensely powerful field of gravity where it strikes, pulling everthing nearby to the point of impact.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Door Creation}}[[#Staff of Door Creation|Staff of Door Creation]]&amp;lt;br&amp;gt;[[File:Doorstaff.png]]&lt;br /&gt;
|1&lt;br /&gt;
|A particular staff that can mold solid metal into ornate wooden doors. Useful for getting around in the absence of other transportation. Does not work on glass.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Animation}}[[#Staff of Animation|Staff of Animation]]&amp;lt;br&amp;gt;[[File:Staffofanimation.png]]&lt;br /&gt;
|2&lt;br /&gt;
|An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life.  This magic doesn&#039;t affect machines.  Objects brought to life using this staff will have silly googly eyes but make no mistake, they are quite dangerous!&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Six Soul Stone Shards and the Spell Artificer}}[[#Six Soul Stone Shards and the Spell Artificer|Six Soul Stone Shards and the Spell Artificer]]&amp;lt;br&amp;gt;[[File:Soulstone.png]]&lt;br /&gt;
|2&lt;br /&gt;
|The 6 Soul Stone Shards come in a handy belt and behave identically to that of the Cultist&#039;s shards. The artificer spell summons a construct shell where you stand, allowing you to turn a captured soul into a deadly construct. For a more detailed description on how to use the shards and the constructs they can summon, view the [[Construct]] page.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Necromantic Stone}}[[#Necromantic Stone|Necromantic Stone]]&amp;lt;br&amp;gt;[[File:Necrostone.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A Necromantic stone is able to resurrect three dead individuals as skeletal thralls for you to command.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Contract of Apprenticeship}}[[#Contract of Apprenticeship|Contract of Apprenticeship]]&amp;lt;br&amp;gt;[[File:Scroll5.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A magical contract binding an apprentice wizard to your service, using it will summon them to your side. Four types of apprentices are available, each of which is described upon activating the contract. You can have more than one apprentice. Each apprentice you summon has his own teleport scroll. Should you decide not to use an already summoned contract (or there are no ghosts available), clicking on your spellbook with the contract will get you a full refund.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Blood}}[[#Bottle of Blood|Bottle of Blood]]&amp;lt;br&amp;gt;[[File:Bottleblood.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A bottle of magically infused blood, the smell of which will attract extradimensional beings when broken. Be careful though, these creatures, called [[Slaughter Demon]]s, are indiscriminate in their killing, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the slaughter demon.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Tickles}}[[#Bottle of Tickles|Bottle of Tickles]]&amp;lt;br&amp;gt;[[File:BottleTickle.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A bottle of magically infused fun, the smell of which will attract adorable extradimensional beings when broken. These beings are similar to slaughter demons, but they do not permanently kill their victims, instead putting them in an extradimensional hugspace, to be released on the demon&#039;s death. Chaotic, but not ultimately damaging. The crew&#039;s reaction to the other hand could be very destructive. You need to &#039;use&#039; the bottle to unleash the laughter demon.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Ooze}}[[#Bottle of Ooze|Bottle of Ooze]]&amp;lt;br&amp;gt;[[File:BottleOoze.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A bottle of pure darkness, the smell of which will attract extradimensional beings when broken. Be careful though, the kinds of creatures summoned from the shadows are indiscriminate in their killing, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the Magical Morph. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Shadows}}[[#Bottle of Shadows|Bottle of Shadows]]&amp;lt;br&amp;gt;[[File:BottleShadows.png]]&lt;br /&gt;
|1&lt;br /&gt;
|A bottle of pure darkness, the smell of which will attract extradimensional beings when broken. Be careful though, the kinds of [[#Shadow Demon|creatures summoned from the shadows]] are indiscriminate in their killing, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the [[Shadow Demon]]. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Ectoplasm}}[[#Bottle of Ectoplasm|Bottle of Ectoplasm]]&amp;lt;br&amp;gt;[[File:BottleEctoplasm.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A magically infused bottle of ectoplasm, effectively pure salt from the spectral realm. Be careful though, these [[#Revenant|salty spirits]] are indiscriminate in their harvesting, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the [[Revenant]]. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cursed Heart}}[[#Cursed Heart|Cursed Heart]]&amp;lt;br&amp;gt;[[File:Cursed_heart.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A heart that has been empowered with magic to heal the user. The user must ensure the heart is manually beaten or their blood circulation will suffer, but every beat heals their injuries. It must beat every 6 seconds. &#039;&#039;&#039;Not reccomended for first time wizards.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Voice Of God}}[[#Voice Of God|Voice Of God]]&amp;lt;br&amp;gt;[[File:VoiceOfGod.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A magical vocal cord that can be used to yell out with the voice of a god, be it to harm, help, or confuse the target. For the list of phrases that can be used with Voice Of God to have effects, click [[Voice of God|here]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Warp Cubes}}[[#Warp Cubes|Warp Cubes]]&amp;lt;br&amp;gt;[[File:Cubes.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|Two magic cubes, that when they are twisted in hand, teleports the user to the location of the other cube instantly. Great for silently teleporting to a fixed location, or teleporting you to an apprentice, or vice versa. &#039;&#039;&#039;Do not leave on the wizard den, it will not work.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cursed Katana}}[[#Cursed Katana|Cursed Katana]]&amp;lt;br&amp;gt;[[File:Darkshard.gif|64px]][[File:Cursed_katana.png|64px]]&lt;br /&gt;
|1&lt;br /&gt;
|A cursed artefact, used to seal a horrible being inside the katana, which has now reformed. Can be used to make multiple powerful combos, examine it to see them. Can not be dropped. On death, you will dust. For more informations, check out [[Cursed Katana|this article]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Spellblade}}[[#Spellblade|Spellblade]]&amp;lt;br&amp;gt;[[File:Spellblade.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A magical sword that deals a respectable 25 damage on hit, pierces most armor and can parry most attacks directed at its wielder. The true power of this sword however is that it can be imbued with one of four powers by using the sword in-hand; Fire, Lightning, Bluespace or Forcewall. Each spell giving the blade a new magical effect:&lt;br /&gt;
*&#039;&#039;&#039;Fire&#039;&#039;&#039; - Upon striking an enemy, ignites a small area around you setting everyone nearby on fire. Has a cooldown of 8 seconds and additionally you are completely fireproof while wielding the sword.&lt;br /&gt;
*&#039;&#039;&#039;Lightning&#039;&#039;&#039; - Upon striking an enemy, begins to shock them after a short delay and quickly chains to anyone else nearby excluding the wielder. Has a cooldown of 3 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Bluespace&#039;&#039;&#039; - Allows you to teleport onto and strike an enemy on-screen by simply clicking on them from a distance with the sword in hand, additionally stunning them for a brief moment. Has a cooldown of 2.5 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Forcewall&#039;&#039;&#039; - Projects a magic shield around you when striking an enemy that absorbs incoming stuns, halves all brute and burn damage and massively reduces any stamina damage taken. The shield only lasts a few seconds, but can be refreshed by continuing to strike enemies.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Meat Hook}}[[#Meat Hook|Meat Hook]]&amp;lt;br&amp;gt;[[File:Meathook.png]]&lt;br /&gt;
|1&lt;br /&gt;
|An enchanted hook, that can be used to hook people, hurt them, and bring them right to you. Quite bulky, works well as a belt though. Shoot it like a gun or staff, note it has a cooldown, and the stun is short. Will knockdown for 6 seconds and stun for 1 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Guardian deck}}[[#Guardian deck|Guardian deck]]&amp;lt;br&amp;gt;[[File:Tarotcards.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A deck of Guardian tarot cards that can be used to summon a spirit companion for the wizard. Functionality-wise, the companion is identical to the syndicate holoparasite. See: [[Guardian]]. You can choose a type of the Guardian freely.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Ending Conditions ==&lt;br /&gt;
* If the wizard and all apprentices die, the crew wins.&lt;br /&gt;
* If the wizard gets transformed into something non-humanoid such as a borg or xenobiology mob (except slimes) then they count as dead.  Being turned into a real xenomorph won&#039;t end the round.&lt;br /&gt;
* If the wizard survives to the end of the round then they win.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Background ==&lt;br /&gt;
The Space Wizard Federation is a known terrorist organisation, tied to the Cult of Nar-Sie and the Syndicate... By Nanotrasen, at least.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>RZPhoton</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%9C%D0%B0%D0%B3&amp;diff=35857</id>
		<title>Обсуждение:Маг</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%9C%D0%B0%D0%B3&amp;diff=35857"/>
		<updated>2023-09-30T10:28:16Z</updated>

		<summary type="html">&lt;p&gt;RZPhoton: /* Your magical equipment */ малый перевод, возможны неточности&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason = Нужно обновить иконки спеллов}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = АНТАГОНИСТ&lt;br /&gt;
|img = Wizard.png&lt;br /&gt;
|jobtitle = Wizard&lt;br /&gt;
|access = Куда сможет телепортироваться&lt;br /&gt;
|difficulty = Крайне высокая&lt;br /&gt;
|superior = Федерация космических волшебников&lt;br /&gt;
|duties = Принести магический хаос на станцию, а затем повторить это на станции Центрального командования.&lt;br /&gt;
|guides = В статье.[[Game Modes#Ragin&#039; Mages|Бушующие маги]].&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Маги&#039;&#039;&#039; - это уникумы, обладающие силой , которая бросает вызов научным принципам. Большинство является частью Федерации космических магов, и кто преследует свои интересы в ресурсах Nanotrasen. Обычно их &#039;&#039;&#039;задачей&#039;&#039;&#039;является украсть ценный предмет,разрушить определенные вещи, или в случае магов прибывших на NSS Cyberiad - просто &#039;&#039;&#039;принести хаос и разрушения на станцию&#039;&#039;&#039;. Однако в отличии от [[Предатель|Предателя]], маги не получают никакой помощи от Федерации. Вне зависимости от набора заклинаний, маг и/или его ученик, предоставлен сам себе, [[Game Modes#Ragin&#039; Mages|если, конечно,  Федерация не разозлится.]]&lt;br /&gt;
&lt;br /&gt;
Задачей магов обычно является, что то украсть или разрушить на станции, в этом случае им необходимо &#039;&#039;&#039;вызвать разрушения, выжить до конца раунда и не сбежать на шаттле.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Ваше магическое снаряжение ==&lt;br /&gt;
После появления в вашем магическом убежище, вы обнаружите несколько магических вещей находящихся на вас или разбросанных вокруг вас:&lt;br /&gt;
&lt;br /&gt;
=== Книга заклинание ===&lt;br /&gt;
Здесь вы приобретаете все заклинания и безделушки, что бы сеять хаос на станции. Вы начинаете с 10SP (очки заклинаний), которые тратите на свое усмотрение, вы можете обменять большинство заклинаний на SP (если не указанно иное), пока находитесь в своем убежище. Книгой можете пользоваться только вы, так что ваши ученики или члены экипажа не смогут воспользоваться ею, что бы овладеть магией. &lt;br /&gt;
&lt;br /&gt;
=== Одеяние мага ===&lt;br /&gt;
К югу от вашего места появления, будет комната, где будут находится различные наряды.&lt;br /&gt;
Капюшоны, мантии и сандали, которые действуют как усилители и улучшают навыки волшебника. Некоторые заклинания можно использовать только в определенном одеянии, так же она ускоряет перезарядку тех заклинаний, для которых не нужна. Если вы потеряете одеяние, это может значительно усложнить выполнение ваших задач.&lt;br /&gt;
&lt;br /&gt;
=== Свиток телепортации ===&lt;br /&gt;
Магический свиток имеющий 4 заряда (1 заряд, если вы ученик), который позволит вам телепортироваться в большинство мест станции. В первую очередь, он необходим, что бы попасть на станцию (если у вас нет магии телепорта), таже может пригодится, если вы попали в затруднительное положение, а вашим заклинаниям необходимо перезарядится. Вы не сможете вернутся в ваше убежище, если покинули его.&lt;br /&gt;
&lt;br /&gt;
=== Магическое зеркало ===&lt;br /&gt;
Если вы хотите изменить ваш вид, воспользуйтесь зеркалом в спальне. Оно позволит изменить все в вашем внешнем виде, в том числе и расу.&lt;br /&gt;
&lt;br /&gt;
=== Чай из полыни ===&lt;br /&gt;
Чашка чая находится на столе в вашем убежище. Чай постепенно исцеляет мага от всех типов повреждения, не забудьте взять ее с собой, если вам понадобиться лечение.&lt;br /&gt;
&lt;br /&gt;
=== Торговые автоматы ===&lt;br /&gt;
По убежищу раставленны несколько торговых автоматов, которыми можно воспользоваться перед отправкой на станцию. В них есть различная еда, магическое снаряжение. Так же там можно найти уникальные вещи, если вы сможете взломать их....&lt;br /&gt;
&lt;br /&gt;
== You Are the Wizard, the Wizard Is You ==&lt;br /&gt;
As a single wizard against the entire crew, you do not have an easy task ahead of you. You can bet that most of the crew will be after your blood the moment your arrival is announced, regardless of your intentions. Picking out a good loadout of spells and equipment is crucial if you want to survive while causing as much chaos as you possibly can. Below are a few pointers to consider when choosing what spells and magical artefacts you want to take with you on your quest:&lt;br /&gt;
*It is &#039;&#039;&#039;heavily&#039;&#039;&#039; recommended that you take at least 1 mobility spell with you. While you have access to some of the most powerful abilities and items in the game, you are still just a regular old crew member with zero station access when it comes to dealing with weaponry and airlocks. Having access to a spell which can whisk you away from danger and let you easily move around the station will significantly improve your odds of surviving. Some good choices for mobility spells include Ethereal Jaunt, Blink and Teleport. Rod form can also be a good mix of mobility and offence, but be careful you don’t throw yourself into space with no means of getting back onto the station.&lt;br /&gt;
*Bind Soul is a good choice for newbie wizards who want the possibility of another shot at wizardry, as it will revive you some time after death to wherever you stored your bound item. Be warned that it if the crew finds the item and destroys it, or you are cremated, you will not revive from death. You will also resurrect with only some black wizard robes on you, so any items you acquired or bought will be lost unless you&#039;re making use of Summon Item.&lt;br /&gt;
*If you want to be a stealthier wizard, consider taking the No Clothes spell so you aren’t restricted to only using spells that don’t require robes. In addition, do not give yourself a very obvious wizard-like name as the crew will likely find it very suspicious once you board… unless you make use of Mind Transfer to walk around as someone else.&lt;br /&gt;
*While many of the magical items and artefacts are powerful and fun to use, bear in mind that the crew can and often will try to take these away from you, often choosing to then use them against you if possible. Stick with spells if you do not want to die to your own items or invest in the Instant Summons spell to bind an item to you so you can recall it back into your hands if it gets stolen.&lt;br /&gt;
*While you start off on your own, you can invest your SP into getting allies to further your magical cause. Apprentices can focus on keeping you alive or causing some mayhem of their own, while guardians can offer a lot of support and attack based options based on the one you choose. The soul stone belt and necromantic stone allow you to turn the former crew into allies of your own, though this does require you to find bodies to convert first. Lastly the bottles of ooze, blood and tickles will summon extremely powerful monsters onto the station, but they are not bound to serve you and can choose to hunt you down just as much as the crew!&lt;br /&gt;
*One little known feature is that you can buy the same spell multiple times to upgrade it, which reduces the cool down. A compatible spell can be upgraded up to 5 times, though obviously doing this severely limits your versatility.&lt;br /&gt;
*Think very carefully before choosing any of the summon spells. Summoning guns and magic does create some antagonists on the station with the objective to survive by any means necessary, often causing chaos without you needing to do anything. However, it also arms everyone else with guns and magic to hunt you with and makes it obvious a wizard is about to board the station. Summoning ghosts doesn’t cause any direct harm, but if you’re trying to keep hidden the ghosts have a habit of giving away your position if they’re all orbiting you...&lt;br /&gt;
*Two very useful items to acquire once you board the station are an ID card (the more access the better, but any will help) and a medical kit for healing (secondary medical storage usually has a few kits spare). Having an ID means you don’t need to waste spell charges getting through maintenance doors and the medical kit will become highly useful once the mugwort tea runs out.&lt;br /&gt;
*If you want a lot of spell versatility for a low SP cost, consider taking the Belt of Wands and the Charge spell. Normally the wands can only be used so many times before they&#039;re drained but charge will restore a portion of their uses, heavily increasing their lifespan. Take note that wands can only be recharged so many times before being rendered useless, and that the number of uses you replenish will gradually get lower each time they&#039;re charged. In addition anyone can use your wands if you lose them, so be very careful when and where you use them.&lt;br /&gt;
&lt;br /&gt;
== Spells and other Magickes ==&lt;br /&gt;
If you are concerned about raising confusion or being found out, it is good to know that silent spells are either whispered or do not require you to say anything at all and loud spells will have you yell them out for everyone to hear. Also, your spellcasting ability is not impaired by being stunned, cuffed or gagged, unless the spell description specifically says so.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:80%; text-align:center; border: 3pt solid #63037a; cellspacing=0; cellpadding=2; background-color:#c6a3ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#63037a;&#039;|Spell Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:100pt; background-color:#63037a;&#039;|Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80pt; background-color:#63037a;&#039; |Requires Garb?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80pt; background-color:#63037a;&#039; |Loud or Silent?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80pt; background-color:#63037a;&#039; |Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#63037a;&#039;             |Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;| Defensive Spells&lt;br /&gt;
|-&lt;br /&gt;
!No Clothes&amp;lt;br&amp;gt; [[File:No_clothes.png]]&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Allows you to use all spells without your garments. A great choice if you wish to go undercover.&lt;br /&gt;
|-&lt;br /&gt;
!Rathen&#039;s secret&amp;lt;br&amp;gt; [[File:Rathen.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|50&lt;br /&gt;
|Summons a powerful shockwave around you that knocks everyone down for 4-6 second, forcing all victims to emit a large smoke cloud and defecate their appendix. If you&#039;ve already taken the liberty to remove the victim of their appendix, they instead take 10 brute damage, with a high possibility of tearing off their other external limbs if they lack an appendix.&lt;br /&gt;
|-&lt;br /&gt;
!Magic Missile&amp;lt;br&amp;gt; [[File:Magicmissile.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|20&lt;br /&gt;
|Fires several, slow moving, magic projectiles at all targets within your sight which stun them, but deal no damage. The stun duration is quite short, but just long enough to slap cuffs on someone if you are right next to them and have the cuffs in one of your hands already.&lt;br /&gt;
|-&lt;br /&gt;
!Disable Tech&amp;lt;br&amp;gt; [[File:Disable_tech.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|40&lt;br /&gt;
|Creates an EMP disabling all energy weapons, cameras, radios and most other technology in range.&lt;br /&gt;
|-&lt;br /&gt;
!Repulse&amp;lt;br&amp;gt; [[File:Repulse.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|40&lt;br /&gt;
|Throws everything around the user away.&lt;br /&gt;
|-&lt;br /&gt;
!Stop Time&amp;lt;br&amp;gt; [[File:Timestopspell.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|50&lt;br /&gt;
|Stops time on a 5x5 grid around you, allowing you to move freely while anyone or anything, including projectiles caught in the sphere will be frozen in place. Lasts 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!Smoke&amp;lt;br&amp;gt; [[File:Smoke.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|12&lt;br /&gt;
|Spawns a cloud of choking smoke at your location.&lt;br /&gt;
|-&lt;br /&gt;
!Forcewall&amp;lt;br&amp;gt; [[File:Forcewall.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|15&lt;br /&gt;
|Creates a 3 tile wide magical barrier that cannot be destroyed by conventional means and that only you can walk through. Lasts for 30 seconds before vanishing.&lt;br /&gt;
|-&lt;br /&gt;
!Bind Soul&amp;lt;br&amp;gt; [[File:Bindsoul.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use. You are unable to buy this spell in the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Supermatter Crystal&amp;lt;br&amp;gt; [[File:SummonSupermatter.png]]&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|300&lt;br /&gt;
|Summons an active supermatter crystal. Imbues you with some supermatter, giving you resistance to it&#039;s hallucinations and radiation immunity.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;| Offensive Spells&lt;br /&gt;
|-&lt;br /&gt;
!Fireball&amp;lt;br&amp;gt; [[File:fireball.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|6&lt;br /&gt;
|Fires a fireball in the direction you are looking at and does not require wizard garb.&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt; &#039;&#039;&#039;WARNING: Due to the way the game is coded, it&#039;s possible (a small chance) to hit yourself with a thing you&#039;re throwing, casting, et cetera. Do not cast fireballs the same direction you&#039;re walking, or you will possibly fireball yourself!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Disintegrate&amp;lt;br&amp;gt; [[File:gib.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Charges your hand with vile energy that can be used to violently explode victims. This spell manifests in your hand and requires you to touch your target, so you will not be able to use it while handcuffed or stunned. Additionally, all the gear except their shoes, gloves, helmet, mask, headset, glasses and whatever they were holding in their hands will be permanently destroyed.&lt;br /&gt;
|-&lt;br /&gt;
!Rod Form&amp;lt;br&amp;gt; [[File:Rodform.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Casting this spell makes you take the form of an immovable rod, which will destroy everything in its path. Deals heavy brute damage to anyone hit by the rod, often putting them into critical health. Upgrading this spell will increase the distance travelled while in rod form in addition to lowering the cooldown. Note that upon casting this spell you will be locked to moving in a single direction, so aim carefully!&lt;br /&gt;
|-&lt;br /&gt;
!Blind&amp;lt;br&amp;gt; [[File:Blind.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Temporarily blinds a single person.&lt;br /&gt;
|-&lt;br /&gt;
!Mutate&amp;lt;br&amp;gt; [[File:Mutate.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|40&lt;br /&gt;
|Turns you into a hulk and grants laser vision (You can shoot laser beams while on harm intent, each shot dealing a smashing 20 burn damage). Lasts 30 seconds. Tip: You can mantain this spell almost constantly, as the cooldown starts ticking down even while you&#039;re using it.&lt;br /&gt;
|-&lt;br /&gt;
!Flesh to Stone&amp;lt;br&amp;gt; [[File:Flesh_to_stone.png]]  &lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Charges your hand with the power to turn victims into inert statues for a long period of time. You must touch the target with the spell readied, this will turn them into a stone statue that cannot be moved or harmed for 8 minutes. Cannot be used while stunned or cuffed.&lt;br /&gt;
|-&lt;br /&gt;
!Lightning Bolt&amp;lt;br&amp;gt; [[File:Lightning_bolt.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|30&lt;br /&gt;
|Throws a lightning bolt at the nearby enemy. Classic. Upon activating this spell you will begin charging up your bolt, which can be released by clicking on anyone on-screen. The longer you let the spell charge up, the more devastating the bolt will be and the more people next to the target it can potentially jump to. If it fully charges up before clicking on a target, you&#039;ll lose control of the bolt and the spell will do nothing.&lt;br /&gt;
|-&lt;br /&gt;
!Homing Toolbox &amp;lt;br&amp;gt; [[File:fireball.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|6&lt;br /&gt;
|This spell summons and throws a magical homing toolbox at your opponent. Does not require wizard garb.&lt;br /&gt;
|-&lt;br /&gt;
!Lesser Summon Guns&amp;lt;br&amp;gt; [[File:Lesser_guns.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Why reload when you have infinite guns? Summons a stream of bolt action rifles, letting you fire 31 times from the moment you cast the spell. You will also automatically drop any items in your other hand when shooting.&lt;br /&gt;
|-&lt;br /&gt;
!Curse of the Horseman&amp;lt;br&amp;gt; [[File:Curse_of_the_horseman.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|15&lt;br /&gt;
|Triggers a curse on a target, causing them to wield an unremovable horse head mask. They will speak like a horse! Any masks they are wearing will be disintegrated.&lt;br /&gt;
|-&lt;br /&gt;
!Curse of the Cluwne&amp;lt;br&amp;gt; [[File:Curse_of_the_cluwne.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|60&lt;br /&gt;
|Turns the target into a fat and cursed monstrosity of a clown. [[Cluwne|Cluwnes]] can be freely killed by crew members and usually are.&lt;br /&gt;
|-&lt;br /&gt;
!Banana Touch&amp;lt;br&amp;gt; [[File:Banana_Touch.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|30&lt;br /&gt;
|Turns the target into a clown - complete with full costume, comic speak and clumsiness. Will remove all of their previously equipped headwear, mask and uniform and stuns for a short while on use.&lt;br /&gt;
|-&lt;br /&gt;
!Mime Malaise&amp;lt;br&amp;gt; [[File:Mime_malaise.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Turns the target into a mime - complete with full costume and rendering them permanently mute. Will remove all of their previously equipped headwear, mask and uniform and stuns for a short while on use.&lt;br /&gt;
|-&lt;br /&gt;
!Sacred Flame&amp;lt;br&amp;gt; [[File:Sacredflame.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|6&lt;br /&gt;
|Makes you immune to fire, lights yourself on fire, and makes everyone else really flammable Run into them, and start a huge fire.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;|Mobility Spells&lt;br /&gt;
|-&lt;br /&gt;
!Mind Transfer&amp;lt;br&amp;gt; [[File:Mindswap.png]] &lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|60&lt;br /&gt;
|Allows the caster to switch bodies with a target. You must be next to the target you want to transfer into, after which you both will get knocked out for roughly 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!Blink&amp;lt;br&amp;gt; [[File:blink.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|2&lt;br /&gt;
|Randomly teleports you a short distance in a random direction. Produces a loud sound.&lt;br /&gt;
|-&lt;br /&gt;
!Teleport&amp;lt;br&amp;gt; [[File:Teleport.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Teleports you to a type of area of your selection the same way a scroll of teleportation does. After casting the spell, you will also audibly say where you are teleporting to, so if there was anyone nearby to hear you, expect them to try and chase you down before long.&lt;br /&gt;
|-&lt;br /&gt;
!Ethereal Jaunt&amp;lt;br&amp;gt; [[File:jaunt.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Creates your ethereal form, temporarily making you invisible and able to pass through walls. If you are stunned or otherwise unable to move, you won&#039;t be able to escape after using jaunt either.&lt;br /&gt;
|-&lt;br /&gt;
!Spacetime Distortion&amp;lt;br&amp;gt; [[File:Spacetime_Distortion.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Entangle the strings of space-time in an area around you, randomizing the layout and making proper movement impossible. The strings vibrate... Upgrading the spell increases range, it does not lower cooldown.&lt;br /&gt;
|-&lt;br /&gt;
!Knock&amp;lt;br&amp;gt; [[File:knock.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|10&lt;br /&gt;
|Opens nearby doors and lockers.&lt;br /&gt;
|-&lt;br /&gt;
!Greater Knock&amp;lt;br&amp;gt; [[File:Greater_Knock.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|20&lt;br /&gt;
|On first cast, will remove access restrictions on all airlocks on the Cyberiad, and announce this spell&#039;s use to the station. On any further cast, will open all doors in sight. Cannot be refunded once bought!&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;|Assistance Spells&lt;br /&gt;
|-&lt;br /&gt;
!Instant Summons&amp;lt;br&amp;gt; [[File:Summon.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|10&lt;br /&gt;
|Binds a single item to your soul. Cast this spell while holding an item to mark it. Cast it again while holding a free item to recall it. If you have marked an item and cast this spell while holding another item, you will remove the original mark, then you must cast the spell one more time to mark something else. &lt;br /&gt;
|-&lt;br /&gt;
!Charge&amp;lt;br&amp;gt; [[File:Charge.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|60&lt;br /&gt;
|Recharge a variety of things in your hands, from magical artifacts to electrical components. A creative wizard can even use it to grant magical power to a fellow magic user.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;|Rituals&lt;br /&gt;
|-&lt;br /&gt;
!Summon Ghosts&lt;br /&gt;
|No Cost&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|N/A&lt;br /&gt;
|This nefarious spells makes all ghosts visible to the living. Be careful though, while they cannot harm you in any way, they might prove a bit.. annoying. Spell goes into effect immediately the moment you buy it. You are unable to buy this spell in the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!Silence Ghosts&lt;br /&gt;
|2&lt;br /&gt;
|No &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Tired of people talking behind your back, and spooking you? Why not silence them, and make the dead deader. You are unable to buy this spell in the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Guns&lt;br /&gt;
| -2&lt;br /&gt;
|No &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill you. Just be careful not to stand still too long! Gives every crewmember a random gun and will make about 10% of the crew into a survivor antagonist, who need to get as many weapons as they can by any means necessary. Spell goes into effect immediately the moment you buy it. You are unable to buy this spell in the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Magic&lt;br /&gt;
| -2&lt;br /&gt;
|No &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Share the wonders of magic with the crew and show them why they aren&#039;t to be trusted with it at the same time. Gives every crewmember a random spell or magical artefact and will make about 10% of the crew into a survivor antagonist, who need to get as many magical items as they can by any means necessary. Spell goes into effect immediately the moment you buy it. You are unable to buy this spell in the Ragin&#039; Mages gamemode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magical Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:80%; text-align:center; border: 3px solid #63037a; cellspacing=0; cellpadding=2; background-color:#c6a3ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ba5656; color: white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#63037a;&#039;|Item Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:100pt; background-color:#63037a;&#039;|Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#63037a;&#039;             |Description&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Healing}}[[#Staff of Healing|Staff of Healing]]&amp;lt;br&amp;gt;[[File:Staff_of_healing.png]]&lt;br /&gt;
|1&lt;br /&gt;
|An altruistic staff that can heal the lame and raise the dead. &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt; &#039;&#039;&#039;WARNING: You cannot use the staff of healing on yourself! You&#039;ll need to use a Wand of Healing from the Wand Assortment, or hire the services of an Apprentice to use the staff on you!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Scrying Orb}}[[#Scrying Orb|Scrying Orb]]&amp;lt;br&amp;gt;[[File:Orb.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|An incandescent orb of crackling energy, using it will allow you to ghost while alive, allowing you to spy upon the station with ease. In addition, buying it will permanently grant you x-ray vision and night vision.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Wand Assortment}}[[#Wand Assortment|Wand Assortment]]&amp;lt;br&amp;gt;[[File:Magicbelt.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A collection of wands that allow for a wide variety of utility. The collection includes a wand of death, a wand of door creation, a wand of fireball, a wand of polymorph, a wand of resurrection, and a wand of teleportation. Wands do not recharge, so be conservative in use. Comes in a handy belt.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Battlemage Armor}}[[#Battlemage Armor|Battlemage Armor]]&amp;lt;br&amp;gt;[[File:Wizsuit.png]]&lt;br /&gt;
|2&lt;br /&gt;
|An artefact suit of armor that is enchanted with a magical shield capable of blocking up to 16 attacks. The shield will not recharge over time and once depleted the armor itself doesn&#039;t offer any more protection that the standard wizard&#039;s robes.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Battlemage Armor Charge}}[[#Battlemage Armor Charge|Battlemage Armor Charge]]&amp;lt;br&amp;gt;[[File:Charge_export.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A defensive rune that will add 8 more charges to any battlemage armor it is used on.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Change}}[[#Staff of Change|Staff of Change]]&amp;lt;br&amp;gt;[[File:Staff_of_change.png]]&lt;br /&gt;
|2&lt;br /&gt;
|An artefact that spits bolts of coruscating energy which cause the target&#039;s very form to reshape itself. You cannot buy this staff on the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Chaos}}[[#Staff of Chaos|Staff of Chaos]]&amp;lt;br&amp;gt;[[File:Chaos_staff.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A caprious tool that can fire all sorts of magic without any rhyme or reason. Using it on people you care about is not recommended.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Slipping}}[[#Staff of Slipping|Staff of Slipping]]&amp;lt;br&amp;gt;[[File:Staffofslipping.png]]&lt;br /&gt;
|1&lt;br /&gt;
|A staff that shoots magical bananas. These bananas will either slip or stun the target when hit. Surprisingly reliable!&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Mjolnir}}[[#Mjolnir|Mjolnir]]&amp;lt;br&amp;gt;[[File:Mjolnir.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A mighty hammer on loan from Thor, God of Thunder. It crackles with barely contained power.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Singularity Hammer}}[[#Singularity Hammer|Singularity Hammer]]&amp;lt;br&amp;gt;[[File:SIngulohammer.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A hammer that creates an intensely powerful field of gravity where it strikes, pulling everthing nearby to the point of impact.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Door Creation}}[[#Staff of Door Creation|Staff of Door Creation]]&amp;lt;br&amp;gt;[[File:Doorstaff.png]]&lt;br /&gt;
|1&lt;br /&gt;
|A particular staff that can mold solid metal into ornate wooden doors. Useful for getting around in the absence of other transportation. Does not work on glass.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Animation}}[[#Staff of Animation|Staff of Animation]]&amp;lt;br&amp;gt;[[File:Staffofanimation.png]]&lt;br /&gt;
|2&lt;br /&gt;
|An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life.  This magic doesn&#039;t affect machines.  Objects brought to life using this staff will have silly googly eyes but make no mistake, they are quite dangerous!&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Six Soul Stone Shards and the Spell Artificer}}[[#Six Soul Stone Shards and the Spell Artificer|Six Soul Stone Shards and the Spell Artificer]]&amp;lt;br&amp;gt;[[File:Soulstone.png]]&lt;br /&gt;
|2&lt;br /&gt;
|The 6 Soul Stone Shards come in a handy belt and behave identically to that of the Cultist&#039;s shards. The artificer spell summons a construct shell where you stand, allowing you to turn a captured soul into a deadly construct. For a more detailed description on how to use the shards and the constructs they can summon, view the [[Construct]] page.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Necromantic Stone}}[[#Necromantic Stone|Necromantic Stone]]&amp;lt;br&amp;gt;[[File:Necrostone.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A Necromantic stone is able to resurrect three dead individuals as skeletal thralls for you to command.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Contract of Apprenticeship}}[[#Contract of Apprenticeship|Contract of Apprenticeship]]&amp;lt;br&amp;gt;[[File:Scroll5.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A magical contract binding an apprentice wizard to your service, using it will summon them to your side. Four types of apprentices are available, each of which is described upon activating the contract. You can have more than one apprentice. Each apprentice you summon has his own teleport scroll. Should you decide not to use an already summoned contract (or there are no ghosts available), clicking on your spellbook with the contract will get you a full refund.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Blood}}[[#Bottle of Blood|Bottle of Blood]]&amp;lt;br&amp;gt;[[File:Bottleblood.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A bottle of magically infused blood, the smell of which will attract extradimensional beings when broken. Be careful though, these creatures, called [[Slaughter Demon]]s, are indiscriminate in their killing, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the slaughter demon.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Tickles}}[[#Bottle of Tickles|Bottle of Tickles]]&amp;lt;br&amp;gt;[[File:BottleTickle.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A bottle of magically infused fun, the smell of which will attract adorable extradimensional beings when broken. These beings are similar to slaughter demons, but they do not permanently kill their victims, instead putting them in an extradimensional hugspace, to be released on the demon&#039;s death. Chaotic, but not ultimately damaging. The crew&#039;s reaction to the other hand could be very destructive. You need to &#039;use&#039; the bottle to unleash the laughter demon.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Ooze}}[[#Bottle of Ooze|Bottle of Ooze]]&amp;lt;br&amp;gt;[[File:BottleOoze.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A bottle of pure darkness, the smell of which will attract extradimensional beings when broken. Be careful though, the kinds of creatures summoned from the shadows are indiscriminate in their killing, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the Magical Morph. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Shadows}}[[#Bottle of Shadows|Bottle of Shadows]]&amp;lt;br&amp;gt;[[File:BottleShadows.png]]&lt;br /&gt;
|1&lt;br /&gt;
|A bottle of pure darkness, the smell of which will attract extradimensional beings when broken. Be careful though, the kinds of [[#Shadow Demon|creatures summoned from the shadows]] are indiscriminate in their killing, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the [[Shadow Demon]]. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Ectoplasm}}[[#Bottle of Ectoplasm|Bottle of Ectoplasm]]&amp;lt;br&amp;gt;[[File:BottleEctoplasm.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A magically infused bottle of ectoplasm, effectively pure salt from the spectral realm. Be careful though, these [[#Revenant|salty spirits]] are indiscriminate in their harvesting, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the [[Revenant]]. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cursed Heart}}[[#Cursed Heart|Cursed Heart]]&amp;lt;br&amp;gt;[[File:Cursed_heart.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A heart that has been empowered with magic to heal the user. The user must ensure the heart is manually beaten or their blood circulation will suffer, but every beat heals their injuries. It must beat every 6 seconds. &#039;&#039;&#039;Not reccomended for first time wizards.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Voice Of God}}[[#Voice Of God|Voice Of God]]&amp;lt;br&amp;gt;[[File:VoiceOfGod.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A magical vocal cord that can be used to yell out with the voice of a god, be it to harm, help, or confuse the target. For the list of phrases that can be used with Voice Of God to have effects, click [[Voice of God|here]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Warp Cubes}}[[#Warp Cubes|Warp Cubes]]&amp;lt;br&amp;gt;[[File:Cubes.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|Two magic cubes, that when they are twisted in hand, teleports the user to the location of the other cube instantly. Great for silently teleporting to a fixed location, or teleporting you to an apprentice, or vice versa. &#039;&#039;&#039;Do not leave on the wizard den, it will not work.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cursed Katana}}[[#Cursed Katana|Cursed Katana]]&amp;lt;br&amp;gt;[[File:Darkshard.gif|64px]][[File:Cursed_katana.png|64px]]&lt;br /&gt;
|1&lt;br /&gt;
|A cursed artefact, used to seal a horrible being inside the katana, which has now reformed. Can be used to make multiple powerful combos, examine it to see them. Can not be dropped. On death, you will dust. For more informations, check out [[Cursed Katana|this article]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Spellblade}}[[#Spellblade|Spellblade]]&amp;lt;br&amp;gt;[[File:Spellblade.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A magical sword that deals a respectable 25 damage on hit, pierces most armor and can parry most attacks directed at its wielder. The true power of this sword however is that it can be imbued with one of four powers by using the sword in-hand; Fire, Lightning, Bluespace or Forcewall. Each spell giving the blade a new magical effect:&lt;br /&gt;
*&#039;&#039;&#039;Fire&#039;&#039;&#039; - Upon striking an enemy, ignites a small area around you setting everyone nearby on fire. Has a cooldown of 8 seconds and additionally you are completely fireproof while wielding the sword.&lt;br /&gt;
*&#039;&#039;&#039;Lightning&#039;&#039;&#039; - Upon striking an enemy, begins to shock them after a short delay and quickly chains to anyone else nearby excluding the wielder. Has a cooldown of 3 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Bluespace&#039;&#039;&#039; - Allows you to teleport onto and strike an enemy on-screen by simply clicking on them from a distance with the sword in hand, additionally stunning them for a brief moment. Has a cooldown of 2.5 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Forcewall&#039;&#039;&#039; - Projects a magic shield around you when striking an enemy that absorbs incoming stuns, halves all brute and burn damage and massively reduces any stamina damage taken. The shield only lasts a few seconds, but can be refreshed by continuing to strike enemies.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Meat Hook}}[[#Meat Hook|Meat Hook]]&amp;lt;br&amp;gt;[[File:Meathook.png]]&lt;br /&gt;
|1&lt;br /&gt;
|An enchanted hook, that can be used to hook people, hurt them, and bring them right to you. Quite bulky, works well as a belt though. Shoot it like a gun or staff, note it has a cooldown, and the stun is short. Will knockdown for 6 seconds and stun for 1 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Guardian deck}}[[#Guardian deck|Guardian deck]]&amp;lt;br&amp;gt;[[File:Tarotcards.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A deck of Guardian tarot cards that can be used to summon a spirit companion for the wizard. Functionality-wise, the companion is identical to the syndicate holoparasite. See: [[Guardian]]. You can choose a type of the Guardian freely.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Ending Conditions ==&lt;br /&gt;
* If the wizard and all apprentices die, the crew wins.&lt;br /&gt;
* If the wizard gets transformed into something non-humanoid such as a borg or xenobiology mob (except slimes) then they count as dead.  Being turned into a real xenomorph won&#039;t end the round.&lt;br /&gt;
* If the wizard survives to the end of the round then they win.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Background ==&lt;br /&gt;
The Space Wizard Federation is a known terrorist organisation, tied to the Cult of Nar-Sie and the Syndicate... By Nanotrasen, at least.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>RZPhoton</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%9C%D0%B0%D0%B3&amp;diff=35856</id>
		<title>Обсуждение:Маг</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%9C%D0%B0%D0%B3&amp;diff=35856"/>
		<updated>2023-09-30T07:02:52Z</updated>

		<summary type="html">&lt;p&gt;RZPhoton: Введение, малый перевод, возможны неточности&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason = Нужно обновить иконки спеллов}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = АНТАГОНИСТ&lt;br /&gt;
|img = Wizard.png&lt;br /&gt;
|jobtitle = Wizard&lt;br /&gt;
|access = Куда сможет телепортироваться&lt;br /&gt;
|difficulty = Крайне высокая&lt;br /&gt;
|superior = Федерация космических волшебников&lt;br /&gt;
|duties = Принести магический хаос на станцию, а затем повторить это на станции Центрального командования.&lt;br /&gt;
|guides = В статье.[[Game Modes#Ragin&#039; Mages|Бушующие маги]].&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Маги&#039;&#039;&#039; - это уникумы, обладающие силой , которая бросает вызов научным принципам. Большинство является частью Федерации космических магов, и кто преследует свои интересы в ресурсах Nanotrasen. Обычно их &#039;&#039;&#039;задачей&#039;&#039;&#039;является украсть ценный предмет,разрушить определенные вещи, или в случае магов прибывших на NSS Cyberiad - просто &#039;&#039;&#039;принести хаос и разрушения на станцию&#039;&#039;&#039;. Однако в отличии от [[Предатель|Предателя]], маги не получают никакой помощи от Федерации. Вне зависимости от набора заклинаний, маг и/или его ученик, предоставлен сам себе, [[Game Modes#Ragin&#039; Mages|если, конечно,  Федерация не разозлится.]]&lt;br /&gt;
&lt;br /&gt;
Задачей магов обычно является, что то украсть или разрушить на станции, в этом случае им необходимо &#039;&#039;&#039;вызвать разрушения, выжить до конца раунда и не сбежать на шаттле.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Your magical equipment ==&lt;br /&gt;
After you spawn inside the Wizard&#039;s Den, you&#039;ll find several enchanted items either on your person or spread out around you:&lt;br /&gt;
&lt;br /&gt;
=== Spellbook ===&lt;br /&gt;
This is where you buy all your fancy spells and trinkets to unleash chaos on the crew. You’ll start with 10SP (Spell points) to spend as you wish, and can refund most spells (unless otherwise stated) while you are still inside the wizard’s den. The spellbook is also bound to only open to you, so your apprentices or random crew members cannot open it themselves to acquire magic of their own.&lt;br /&gt;
&lt;br /&gt;
=== Wizard Garb ===&lt;br /&gt;
Due south of your starting location will be a room filled with various outfits.&lt;br /&gt;
The Wizard&#039;s Hood, Robes, and Sandals all act as magical amplifiers and boost the wizards skills. Certain spells can only be performed with them equipped, and they reduce the cool downs of the ones that don&#039;t. If you lose these, it can make completing your objective a lot harder.&lt;br /&gt;
&lt;br /&gt;
=== Scroll of Teleportation ===&lt;br /&gt;
A 4-use (1-use if you’re an apprentice) magical scroll that will let you teleport to most locations on the station. You’ll need this to actually board it in the first place (unless you have the teleport spell), but the remaining uses can come in handy if you’re in a bind and need to wait for your spells to cool down. Do note that you cannot teleport back to the wizard&#039;s den once you leave it.&lt;br /&gt;
&lt;br /&gt;
=== Magic Mirror ===&lt;br /&gt;
If you wish to change what species you are, you may use the magic mirror in your bedroom. It&#039;ll let you customize nearly everything about your appearance. You must still unlock species with karma before you are able to play them.&lt;br /&gt;
&lt;br /&gt;
=== Mugwort Tea ===&lt;br /&gt;
A single cup of mugwort rests on your table in the main room of the den. Mugwort will slowly heal wizards of all damage types over time, so be sure to grab it if you need to heal up later on.&lt;br /&gt;
&lt;br /&gt;
=== Vendors ===&lt;br /&gt;
There&#039;s a few vending machines scattered around the den for you to make use of before you head off to the station. In addition to food, there&#039;s also a special magivend machine with some spare wizard equipment if you need it. It can also dispense a unique item if you find some way to hack the machine...&lt;br /&gt;
&lt;br /&gt;
== You Are the Wizard, the Wizard Is You ==&lt;br /&gt;
As a single wizard against the entire crew, you do not have an easy task ahead of you. You can bet that most of the crew will be after your blood the moment your arrival is announced, regardless of your intentions. Picking out a good loadout of spells and equipment is crucial if you want to survive while causing as much chaos as you possibly can. Below are a few pointers to consider when choosing what spells and magical artefacts you want to take with you on your quest:&lt;br /&gt;
*It is &#039;&#039;&#039;heavily&#039;&#039;&#039; recommended that you take at least 1 mobility spell with you. While you have access to some of the most powerful abilities and items in the game, you are still just a regular old crew member with zero station access when it comes to dealing with weaponry and airlocks. Having access to a spell which can whisk you away from danger and let you easily move around the station will significantly improve your odds of surviving. Some good choices for mobility spells include Ethereal Jaunt, Blink and Teleport. Rod form can also be a good mix of mobility and offence, but be careful you don’t throw yourself into space with no means of getting back onto the station.&lt;br /&gt;
*Bind Soul is a good choice for newbie wizards who want the possibility of another shot at wizardry, as it will revive you some time after death to wherever you stored your bound item. Be warned that it if the crew finds the item and destroys it, or you are cremated, you will not revive from death. You will also resurrect with only some black wizard robes on you, so any items you acquired or bought will be lost unless you&#039;re making use of Summon Item.&lt;br /&gt;
*If you want to be a stealthier wizard, consider taking the No Clothes spell so you aren’t restricted to only using spells that don’t require robes. In addition, do not give yourself a very obvious wizard-like name as the crew will likely find it very suspicious once you board… unless you make use of Mind Transfer to walk around as someone else.&lt;br /&gt;
*While many of the magical items and artefacts are powerful and fun to use, bear in mind that the crew can and often will try to take these away from you, often choosing to then use them against you if possible. Stick with spells if you do not want to die to your own items or invest in the Instant Summons spell to bind an item to you so you can recall it back into your hands if it gets stolen.&lt;br /&gt;
*While you start off on your own, you can invest your SP into getting allies to further your magical cause. Apprentices can focus on keeping you alive or causing some mayhem of their own, while guardians can offer a lot of support and attack based options based on the one you choose. The soul stone belt and necromantic stone allow you to turn the former crew into allies of your own, though this does require you to find bodies to convert first. Lastly the bottles of ooze, blood and tickles will summon extremely powerful monsters onto the station, but they are not bound to serve you and can choose to hunt you down just as much as the crew!&lt;br /&gt;
*One little known feature is that you can buy the same spell multiple times to upgrade it, which reduces the cool down. A compatible spell can be upgraded up to 5 times, though obviously doing this severely limits your versatility.&lt;br /&gt;
*Think very carefully before choosing any of the summon spells. Summoning guns and magic does create some antagonists on the station with the objective to survive by any means necessary, often causing chaos without you needing to do anything. However, it also arms everyone else with guns and magic to hunt you with and makes it obvious a wizard is about to board the station. Summoning ghosts doesn’t cause any direct harm, but if you’re trying to keep hidden the ghosts have a habit of giving away your position if they’re all orbiting you...&lt;br /&gt;
*Two very useful items to acquire once you board the station are an ID card (the more access the better, but any will help) and a medical kit for healing (secondary medical storage usually has a few kits spare). Having an ID means you don’t need to waste spell charges getting through maintenance doors and the medical kit will become highly useful once the mugwort tea runs out.&lt;br /&gt;
*If you want a lot of spell versatility for a low SP cost, consider taking the Belt of Wands and the Charge spell. Normally the wands can only be used so many times before they&#039;re drained but charge will restore a portion of their uses, heavily increasing their lifespan. Take note that wands can only be recharged so many times before being rendered useless, and that the number of uses you replenish will gradually get lower each time they&#039;re charged. In addition anyone can use your wands if you lose them, so be very careful when and where you use them.&lt;br /&gt;
&lt;br /&gt;
== Spells and other Magickes ==&lt;br /&gt;
If you are concerned about raising confusion or being found out, it is good to know that silent spells are either whispered or do not require you to say anything at all and loud spells will have you yell them out for everyone to hear. Also, your spellcasting ability is not impaired by being stunned, cuffed or gagged, unless the spell description specifically says so.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:80%; text-align:center; border: 3pt solid #63037a; cellspacing=0; cellpadding=2; background-color:#c6a3ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#63037a;&#039;|Spell Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:100pt; background-color:#63037a;&#039;|Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80pt; background-color:#63037a;&#039; |Requires Garb?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80pt; background-color:#63037a;&#039; |Loud or Silent?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80pt; background-color:#63037a;&#039; |Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#63037a;&#039;             |Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;| Defensive Spells&lt;br /&gt;
|-&lt;br /&gt;
!No Clothes&amp;lt;br&amp;gt; [[File:No_clothes.png]]&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Allows you to use all spells without your garments. A great choice if you wish to go undercover.&lt;br /&gt;
|-&lt;br /&gt;
!Rathen&#039;s secret&amp;lt;br&amp;gt; [[File:Rathen.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|50&lt;br /&gt;
|Summons a powerful shockwave around you that knocks everyone down for 4-6 second, forcing all victims to emit a large smoke cloud and defecate their appendix. If you&#039;ve already taken the liberty to remove the victim of their appendix, they instead take 10 brute damage, with a high possibility of tearing off their other external limbs if they lack an appendix.&lt;br /&gt;
|-&lt;br /&gt;
!Magic Missile&amp;lt;br&amp;gt; [[File:Magicmissile.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|20&lt;br /&gt;
|Fires several, slow moving, magic projectiles at all targets within your sight which stun them, but deal no damage. The stun duration is quite short, but just long enough to slap cuffs on someone if you are right next to them and have the cuffs in one of your hands already.&lt;br /&gt;
|-&lt;br /&gt;
!Disable Tech&amp;lt;br&amp;gt; [[File:Disable_tech.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|40&lt;br /&gt;
|Creates an EMP disabling all energy weapons, cameras, radios and most other technology in range.&lt;br /&gt;
|-&lt;br /&gt;
!Repulse&amp;lt;br&amp;gt; [[File:Repulse.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|40&lt;br /&gt;
|Throws everything around the user away.&lt;br /&gt;
|-&lt;br /&gt;
!Stop Time&amp;lt;br&amp;gt; [[File:Timestopspell.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|50&lt;br /&gt;
|Stops time on a 5x5 grid around you, allowing you to move freely while anyone or anything, including projectiles caught in the sphere will be frozen in place. Lasts 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!Smoke&amp;lt;br&amp;gt; [[File:Smoke.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|12&lt;br /&gt;
|Spawns a cloud of choking smoke at your location.&lt;br /&gt;
|-&lt;br /&gt;
!Forcewall&amp;lt;br&amp;gt; [[File:Forcewall.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|15&lt;br /&gt;
|Creates a 3 tile wide magical barrier that cannot be destroyed by conventional means and that only you can walk through. Lasts for 30 seconds before vanishing.&lt;br /&gt;
|-&lt;br /&gt;
!Bind Soul&amp;lt;br&amp;gt; [[File:Bindsoul.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use. You are unable to buy this spell in the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Supermatter Crystal&amp;lt;br&amp;gt; [[File:SummonSupermatter.png]]&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|300&lt;br /&gt;
|Summons an active supermatter crystal. Imbues you with some supermatter, giving you resistance to it&#039;s hallucinations and radiation immunity.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;| Offensive Spells&lt;br /&gt;
|-&lt;br /&gt;
!Fireball&amp;lt;br&amp;gt; [[File:fireball.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|6&lt;br /&gt;
|Fires a fireball in the direction you are looking at and does not require wizard garb.&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt; &#039;&#039;&#039;WARNING: Due to the way the game is coded, it&#039;s possible (a small chance) to hit yourself with a thing you&#039;re throwing, casting, et cetera. Do not cast fireballs the same direction you&#039;re walking, or you will possibly fireball yourself!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Disintegrate&amp;lt;br&amp;gt; [[File:gib.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Charges your hand with vile energy that can be used to violently explode victims. This spell manifests in your hand and requires you to touch your target, so you will not be able to use it while handcuffed or stunned. Additionally, all the gear except their shoes, gloves, helmet, mask, headset, glasses and whatever they were holding in their hands will be permanently destroyed.&lt;br /&gt;
|-&lt;br /&gt;
!Rod Form&amp;lt;br&amp;gt; [[File:Rodform.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Casting this spell makes you take the form of an immovable rod, which will destroy everything in its path. Deals heavy brute damage to anyone hit by the rod, often putting them into critical health. Upgrading this spell will increase the distance travelled while in rod form in addition to lowering the cooldown. Note that upon casting this spell you will be locked to moving in a single direction, so aim carefully!&lt;br /&gt;
|-&lt;br /&gt;
!Blind&amp;lt;br&amp;gt; [[File:Blind.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Temporarily blinds a single person.&lt;br /&gt;
|-&lt;br /&gt;
!Mutate&amp;lt;br&amp;gt; [[File:Mutate.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|40&lt;br /&gt;
|Turns you into a hulk and grants laser vision (You can shoot laser beams while on harm intent, each shot dealing a smashing 20 burn damage). Lasts 30 seconds. Tip: You can mantain this spell almost constantly, as the cooldown starts ticking down even while you&#039;re using it.&lt;br /&gt;
|-&lt;br /&gt;
!Flesh to Stone&amp;lt;br&amp;gt; [[File:Flesh_to_stone.png]]  &lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Charges your hand with the power to turn victims into inert statues for a long period of time. You must touch the target with the spell readied, this will turn them into a stone statue that cannot be moved or harmed for 8 minutes. Cannot be used while stunned or cuffed.&lt;br /&gt;
|-&lt;br /&gt;
!Lightning Bolt&amp;lt;br&amp;gt; [[File:Lightning_bolt.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|30&lt;br /&gt;
|Throws a lightning bolt at the nearby enemy. Classic. Upon activating this spell you will begin charging up your bolt, which can be released by clicking on anyone on-screen. The longer you let the spell charge up, the more devastating the bolt will be and the more people next to the target it can potentially jump to. If it fully charges up before clicking on a target, you&#039;ll lose control of the bolt and the spell will do nothing.&lt;br /&gt;
|-&lt;br /&gt;
!Homing Toolbox &amp;lt;br&amp;gt; [[File:fireball.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|6&lt;br /&gt;
|This spell summons and throws a magical homing toolbox at your opponent. Does not require wizard garb.&lt;br /&gt;
|-&lt;br /&gt;
!Lesser Summon Guns&amp;lt;br&amp;gt; [[File:Lesser_guns.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Why reload when you have infinite guns? Summons a stream of bolt action rifles, letting you fire 31 times from the moment you cast the spell. You will also automatically drop any items in your other hand when shooting.&lt;br /&gt;
|-&lt;br /&gt;
!Curse of the Horseman&amp;lt;br&amp;gt; [[File:Curse_of_the_horseman.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|15&lt;br /&gt;
|Triggers a curse on a target, causing them to wield an unremovable horse head mask. They will speak like a horse! Any masks they are wearing will be disintegrated.&lt;br /&gt;
|-&lt;br /&gt;
!Curse of the Cluwne&amp;lt;br&amp;gt; [[File:Curse_of_the_cluwne.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|60&lt;br /&gt;
|Turns the target into a fat and cursed monstrosity of a clown. [[Cluwne|Cluwnes]] can be freely killed by crew members and usually are.&lt;br /&gt;
|-&lt;br /&gt;
!Banana Touch&amp;lt;br&amp;gt; [[File:Banana_Touch.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|30&lt;br /&gt;
|Turns the target into a clown - complete with full costume, comic speak and clumsiness. Will remove all of their previously equipped headwear, mask and uniform and stuns for a short while on use.&lt;br /&gt;
|-&lt;br /&gt;
!Mime Malaise&amp;lt;br&amp;gt; [[File:Mime_malaise.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Turns the target into a mime - complete with full costume and rendering them permanently mute. Will remove all of their previously equipped headwear, mask and uniform and stuns for a short while on use.&lt;br /&gt;
|-&lt;br /&gt;
!Sacred Flame&amp;lt;br&amp;gt; [[File:Sacredflame.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|6&lt;br /&gt;
|Makes you immune to fire, lights yourself on fire, and makes everyone else really flammable Run into them, and start a huge fire.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;|Mobility Spells&lt;br /&gt;
|-&lt;br /&gt;
!Mind Transfer&amp;lt;br&amp;gt; [[File:Mindswap.png]] &lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|60&lt;br /&gt;
|Allows the caster to switch bodies with a target. You must be next to the target you want to transfer into, after which you both will get knocked out for roughly 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!Blink&amp;lt;br&amp;gt; [[File:blink.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|2&lt;br /&gt;
|Randomly teleports you a short distance in a random direction. Produces a loud sound.&lt;br /&gt;
|-&lt;br /&gt;
!Teleport&amp;lt;br&amp;gt; [[File:Teleport.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Loud&lt;br /&gt;
|60&lt;br /&gt;
|Teleports you to a type of area of your selection the same way a scroll of teleportation does. After casting the spell, you will also audibly say where you are teleporting to, so if there was anyone nearby to hear you, expect them to try and chase you down before long.&lt;br /&gt;
|-&lt;br /&gt;
!Ethereal Jaunt&amp;lt;br&amp;gt; [[File:jaunt.png]]&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Creates your ethereal form, temporarily making you invisible and able to pass through walls. If you are stunned or otherwise unable to move, you won&#039;t be able to escape after using jaunt either.&lt;br /&gt;
|-&lt;br /&gt;
!Spacetime Distortion&amp;lt;br&amp;gt; [[File:Spacetime_Distortion.png]]&lt;br /&gt;
|1&lt;br /&gt;
|Yes&lt;br /&gt;
|Silent&lt;br /&gt;
|30&lt;br /&gt;
|Entangle the strings of space-time in an area around you, randomizing the layout and making proper movement impossible. The strings vibrate... Upgrading the spell increases range, it does not lower cooldown.&lt;br /&gt;
|-&lt;br /&gt;
!Knock&amp;lt;br&amp;gt; [[File:knock.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|10&lt;br /&gt;
|Opens nearby doors and lockers.&lt;br /&gt;
|-&lt;br /&gt;
!Greater Knock&amp;lt;br&amp;gt; [[File:Greater_Knock.png]]&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|Loud&lt;br /&gt;
|20&lt;br /&gt;
|On first cast, will remove access restrictions on all airlocks on the Cyberiad, and announce this spell&#039;s use to the station. On any further cast, will open all doors in sight. Cannot be refunded once bought!&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;|Assistance Spells&lt;br /&gt;
|-&lt;br /&gt;
!Instant Summons&amp;lt;br&amp;gt; [[File:Summon.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|10&lt;br /&gt;
|Binds a single item to your soul. Cast this spell while holding an item to mark it. Cast it again while holding a free item to recall it. If you have marked an item and cast this spell while holding another item, you will remove the original mark, then you must cast the spell one more time to mark something else. &lt;br /&gt;
|-&lt;br /&gt;
!Charge&amp;lt;br&amp;gt; [[File:Charge.png]]&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|Silent&lt;br /&gt;
|60&lt;br /&gt;
|Recharge a variety of things in your hands, from magical artifacts to electrical components. A creative wizard can even use it to grant magical power to a fellow magic user.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#e9eaf0;&amp;quot;|Rituals&lt;br /&gt;
|-&lt;br /&gt;
!Summon Ghosts&lt;br /&gt;
|No Cost&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|N/A&lt;br /&gt;
|This nefarious spells makes all ghosts visible to the living. Be careful though, while they cannot harm you in any way, they might prove a bit.. annoying. Spell goes into effect immediately the moment you buy it. You are unable to buy this spell in the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!Silence Ghosts&lt;br /&gt;
|2&lt;br /&gt;
|No &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Tired of people talking behind your back, and spooking you? Why not silence them, and make the dead deader. You are unable to buy this spell in the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Guns&lt;br /&gt;
| -2&lt;br /&gt;
|No &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill you. Just be careful not to stand still too long! Gives every crewmember a random gun and will make about 10% of the crew into a survivor antagonist, who need to get as many weapons as they can by any means necessary. Spell goes into effect immediately the moment you buy it. You are unable to buy this spell in the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Magic&lt;br /&gt;
| -2&lt;br /&gt;
|No &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Share the wonders of magic with the crew and show them why they aren&#039;t to be trusted with it at the same time. Gives every crewmember a random spell or magical artefact and will make about 10% of the crew into a survivor antagonist, who need to get as many magical items as they can by any means necessary. Spell goes into effect immediately the moment you buy it. You are unable to buy this spell in the Ragin&#039; Mages gamemode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magical Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:80%; text-align:center; border: 3px solid #63037a; cellspacing=0; cellpadding=2; background-color:#c6a3ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ba5656; color: white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#63037a;&#039;|Item Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:100pt; background-color:#63037a;&#039;|Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#63037a;&#039;             |Description&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Healing}}[[#Staff of Healing|Staff of Healing]]&amp;lt;br&amp;gt;[[File:Staff_of_healing.png]]&lt;br /&gt;
|1&lt;br /&gt;
|An altruistic staff that can heal the lame and raise the dead. &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt; &#039;&#039;&#039;WARNING: You cannot use the staff of healing on yourself! You&#039;ll need to use a Wand of Healing from the Wand Assortment, or hire the services of an Apprentice to use the staff on you!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Scrying Orb}}[[#Scrying Orb|Scrying Orb]]&amp;lt;br&amp;gt;[[File:Orb.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|An incandescent orb of crackling energy, using it will allow you to ghost while alive, allowing you to spy upon the station with ease. In addition, buying it will permanently grant you x-ray vision and night vision.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Wand Assortment}}[[#Wand Assortment|Wand Assortment]]&amp;lt;br&amp;gt;[[File:Magicbelt.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A collection of wands that allow for a wide variety of utility. The collection includes a wand of death, a wand of door creation, a wand of fireball, a wand of polymorph, a wand of resurrection, and a wand of teleportation. Wands do not recharge, so be conservative in use. Comes in a handy belt.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Battlemage Armor}}[[#Battlemage Armor|Battlemage Armor]]&amp;lt;br&amp;gt;[[File:Wizsuit.png]]&lt;br /&gt;
|2&lt;br /&gt;
|An artefact suit of armor that is enchanted with a magical shield capable of blocking up to 16 attacks. The shield will not recharge over time and once depleted the armor itself doesn&#039;t offer any more protection that the standard wizard&#039;s robes.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Battlemage Armor Charge}}[[#Battlemage Armor Charge|Battlemage Armor Charge]]&amp;lt;br&amp;gt;[[File:Charge_export.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A defensive rune that will add 8 more charges to any battlemage armor it is used on.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Change}}[[#Staff of Change|Staff of Change]]&amp;lt;br&amp;gt;[[File:Staff_of_change.png]]&lt;br /&gt;
|2&lt;br /&gt;
|An artefact that spits bolts of coruscating energy which cause the target&#039;s very form to reshape itself. You cannot buy this staff on the Ragin&#039; Mages gamemode.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Chaos}}[[#Staff of Chaos|Staff of Chaos]]&amp;lt;br&amp;gt;[[File:Chaos_staff.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A caprious tool that can fire all sorts of magic without any rhyme or reason. Using it on people you care about is not recommended.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Slipping}}[[#Staff of Slipping|Staff of Slipping]]&amp;lt;br&amp;gt;[[File:Staffofslipping.png]]&lt;br /&gt;
|1&lt;br /&gt;
|A staff that shoots magical bananas. These bananas will either slip or stun the target when hit. Surprisingly reliable!&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Mjolnir}}[[#Mjolnir|Mjolnir]]&amp;lt;br&amp;gt;[[File:Mjolnir.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A mighty hammer on loan from Thor, God of Thunder. It crackles with barely contained power.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Singularity Hammer}}[[#Singularity Hammer|Singularity Hammer]]&amp;lt;br&amp;gt;[[File:SIngulohammer.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A hammer that creates an intensely powerful field of gravity where it strikes, pulling everthing nearby to the point of impact.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Door Creation}}[[#Staff of Door Creation|Staff of Door Creation]]&amp;lt;br&amp;gt;[[File:Doorstaff.png]]&lt;br /&gt;
|1&lt;br /&gt;
|A particular staff that can mold solid metal into ornate wooden doors. Useful for getting around in the absence of other transportation. Does not work on glass.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Staff of Animation}}[[#Staff of Animation|Staff of Animation]]&amp;lt;br&amp;gt;[[File:Staffofanimation.png]]&lt;br /&gt;
|2&lt;br /&gt;
|An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life.  This magic doesn&#039;t affect machines.  Objects brought to life using this staff will have silly googly eyes but make no mistake, they are quite dangerous!&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Six Soul Stone Shards and the Spell Artificer}}[[#Six Soul Stone Shards and the Spell Artificer|Six Soul Stone Shards and the Spell Artificer]]&amp;lt;br&amp;gt;[[File:Soulstone.png]]&lt;br /&gt;
|2&lt;br /&gt;
|The 6 Soul Stone Shards come in a handy belt and behave identically to that of the Cultist&#039;s shards. The artificer spell summons a construct shell where you stand, allowing you to turn a captured soul into a deadly construct. For a more detailed description on how to use the shards and the constructs they can summon, view the [[Construct]] page.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Necromantic Stone}}[[#Necromantic Stone|Necromantic Stone]]&amp;lt;br&amp;gt;[[File:Necrostone.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A Necromantic stone is able to resurrect three dead individuals as skeletal thralls for you to command.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Contract of Apprenticeship}}[[#Contract of Apprenticeship|Contract of Apprenticeship]]&amp;lt;br&amp;gt;[[File:Scroll5.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A magical contract binding an apprentice wizard to your service, using it will summon them to your side. Four types of apprentices are available, each of which is described upon activating the contract. You can have more than one apprentice. Each apprentice you summon has his own teleport scroll. Should you decide not to use an already summoned contract (or there are no ghosts available), clicking on your spellbook with the contract will get you a full refund.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Blood}}[[#Bottle of Blood|Bottle of Blood]]&amp;lt;br&amp;gt;[[File:Bottleblood.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A bottle of magically infused blood, the smell of which will attract extradimensional beings when broken. Be careful though, these creatures, called [[Slaughter Demon]]s, are indiscriminate in their killing, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the slaughter demon.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Tickles}}[[#Bottle of Tickles|Bottle of Tickles]]&amp;lt;br&amp;gt;[[File:BottleTickle.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A bottle of magically infused fun, the smell of which will attract adorable extradimensional beings when broken. These beings are similar to slaughter demons, but they do not permanently kill their victims, instead putting them in an extradimensional hugspace, to be released on the demon&#039;s death. Chaotic, but not ultimately damaging. The crew&#039;s reaction to the other hand could be very destructive. You need to &#039;use&#039; the bottle to unleash the laughter demon.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Ooze}}[[#Bottle of Ooze|Bottle of Ooze]]&amp;lt;br&amp;gt;[[File:BottleOoze.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A bottle of pure darkness, the smell of which will attract extradimensional beings when broken. Be careful though, the kinds of creatures summoned from the shadows are indiscriminate in their killing, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the Magical Morph. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Shadows}}[[#Bottle of Shadows|Bottle of Shadows]]&amp;lt;br&amp;gt;[[File:BottleShadows.png]]&lt;br /&gt;
|1&lt;br /&gt;
|A bottle of pure darkness, the smell of which will attract extradimensional beings when broken. Be careful though, the kinds of [[#Shadow Demon|creatures summoned from the shadows]] are indiscriminate in their killing, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the [[Shadow Demon]]. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bottle of Ectoplasm}}[[#Bottle of Ectoplasm|Bottle of Ectoplasm]]&amp;lt;br&amp;gt;[[File:BottleEctoplasm.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A magically infused bottle of ectoplasm, effectively pure salt from the spectral realm. Be careful though, these [[#Revenant|salty spirits]] are indiscriminate in their harvesting, and you yourself may become a victim. You need to &#039;use&#039; the bottle to unleash the [[Revenant]]. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cursed Heart}}[[#Cursed Heart|Cursed Heart]]&amp;lt;br&amp;gt;[[File:Cursed_heart.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|A heart that has been empowered with magic to heal the user. The user must ensure the heart is manually beaten or their blood circulation will suffer, but every beat heals their injuries. It must beat every 6 seconds. &#039;&#039;&#039;Not reccomended for first time wizards.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Voice Of God}}[[#Voice Of God|Voice Of God]]&amp;lt;br&amp;gt;[[File:VoiceOfGod.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A magical vocal cord that can be used to yell out with the voice of a god, be it to harm, help, or confuse the target. For the list of phrases that can be used with Voice Of God to have effects, click [[Voice of God|here]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Warp Cubes}}[[#Warp Cubes|Warp Cubes]]&amp;lt;br&amp;gt;[[File:Cubes.gif]]&lt;br /&gt;
|1&lt;br /&gt;
|Two magic cubes, that when they are twisted in hand, teleports the user to the location of the other cube instantly. Great for silently teleporting to a fixed location, or teleporting you to an apprentice, or vice versa. &#039;&#039;&#039;Do not leave on the wizard den, it will not work.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cursed Katana}}[[#Cursed Katana|Cursed Katana]]&amp;lt;br&amp;gt;[[File:Darkshard.gif|64px]][[File:Cursed_katana.png|64px]]&lt;br /&gt;
|1&lt;br /&gt;
|A cursed artefact, used to seal a horrible being inside the katana, which has now reformed. Can be used to make multiple powerful combos, examine it to see them. Can not be dropped. On death, you will dust. For more informations, check out [[Cursed Katana|this article]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Spellblade}}[[#Spellblade|Spellblade]]&amp;lt;br&amp;gt;[[File:Spellblade.gif]]&lt;br /&gt;
|2&lt;br /&gt;
|A magical sword that deals a respectable 25 damage on hit, pierces most armor and can parry most attacks directed at its wielder. The true power of this sword however is that it can be imbued with one of four powers by using the sword in-hand; Fire, Lightning, Bluespace or Forcewall. Each spell giving the blade a new magical effect:&lt;br /&gt;
*&#039;&#039;&#039;Fire&#039;&#039;&#039; - Upon striking an enemy, ignites a small area around you setting everyone nearby on fire. Has a cooldown of 8 seconds and additionally you are completely fireproof while wielding the sword.&lt;br /&gt;
*&#039;&#039;&#039;Lightning&#039;&#039;&#039; - Upon striking an enemy, begins to shock them after a short delay and quickly chains to anyone else nearby excluding the wielder. Has a cooldown of 3 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Bluespace&#039;&#039;&#039; - Allows you to teleport onto and strike an enemy on-screen by simply clicking on them from a distance with the sword in hand, additionally stunning them for a brief moment. Has a cooldown of 2.5 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Forcewall&#039;&#039;&#039; - Projects a magic shield around you when striking an enemy that absorbs incoming stuns, halves all brute and burn damage and massively reduces any stamina damage taken. The shield only lasts a few seconds, but can be refreshed by continuing to strike enemies.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Meat Hook}}[[#Meat Hook|Meat Hook]]&amp;lt;br&amp;gt;[[File:Meathook.png]]&lt;br /&gt;
|1&lt;br /&gt;
|An enchanted hook, that can be used to hook people, hurt them, and bring them right to you. Quite bulky, works well as a belt though. Shoot it like a gun or staff, note it has a cooldown, and the stun is short. Will knockdown for 6 seconds and stun for 1 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Guardian deck}}[[#Guardian deck|Guardian deck]]&amp;lt;br&amp;gt;[[File:Tarotcards.png]]&lt;br /&gt;
|2&lt;br /&gt;
|A deck of Guardian tarot cards that can be used to summon a spirit companion for the wizard. Functionality-wise, the companion is identical to the syndicate holoparasite. See: [[Guardian]]. You can choose a type of the Guardian freely.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Ending Conditions ==&lt;br /&gt;
* If the wizard and all apprentices die, the crew wins.&lt;br /&gt;
* If the wizard gets transformed into something non-humanoid such as a borg or xenobiology mob (except slimes) then they count as dead.  Being turned into a real xenomorph won&#039;t end the round.&lt;br /&gt;
* If the wizard survives to the end of the round then they win.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Background ==&lt;br /&gt;
The Space Wizard Federation is a known terrorist organisation, tied to the Cult of Nar-Sie and the Syndicate... By Nanotrasen, at least.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>RZPhoton</name></author>
	</entry>
</feed>