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	<title>SS220 - Вклад [ru]</title>
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		<title>MODSuits</title>
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		<updated>2023-10-10T23:19:48Z</updated>

		<summary type="html">&lt;p&gt;HaskiMaser: /* Модули */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason=&#039;&#039;&#039;THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: [https://tgstation13.org/wiki/MODsuits TG STATION WIKI]&#039;&#039;&#039;}}&lt;br /&gt;
{{Wip|assign=Kysovich}}&lt;br /&gt;
&lt;br /&gt;
==Что такое MODsuit скафандры?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mod UI.png|thumb]]&lt;br /&gt;
{{JobEngineering}}&lt;br /&gt;
{{JobScience}}&lt;br /&gt;
{{JobSupply}}&lt;br /&gt;
{{JobMedical}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Модульные устройства для верхней одежды, они же MOD suits, представляют собой настраиваемые защитные костюмы, которые поддерживают множество модулей, помогающих владельцу. Чтобы изготовить и использовать один из них, вам нужно будет посетить как Карго, так и Робототехнику, Да бы собрать свой собственный Modsuit&lt;br /&gt;
&lt;br /&gt;
; А как собственно использовать MODsuit? {{anchor|Using a MODsuit}}&lt;br /&gt;
Чтобы использовать MODsuit, положите его в слот для рюкзака, куда обычно помещается ваша сумка / Сатчель. Вы также можете поместить предметы в MODsuit так же, как вы бы поместили их в рюкзак, если он оснащен модулем хранения. Разверните каждую часть костюма, а затем активируйте его!. &lt;br /&gt;
&lt;br /&gt;
===Зарядка MODsuit===&lt;br /&gt;
ваш MODsuit работает при помощи ядра MOD [[File:Mod Core.gif|32px]] Чтобы зарядить его залезьте в костюме в зарядку киборга и зарядка пойдёт[[File:borgrecharge.png|32px]] . а ещё на худой конец можно просто сменить батарейку[[MODSuits#Замена Батарейки|Замена батарейки]]&lt;br /&gt;
&lt;br /&gt;
Если ваш Modsuit костюм работает на Плазменном ядре MOD [[File:Mod Plasma Core.gif|32px]]  который является стандартом MODsuit для всех  шахтёрских MOD., Вставьте [[File:Plasma.png|32px]] Вставьте плазму в MOD [[File:Mod Control.png|32px]] Для зарядки MODsuit&lt;br /&gt;
&lt;br /&gt;
==MOD Suit и их оборудование==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | MODSuit &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Местонахождение&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Базовые модули&lt;br /&gt;
|-&lt;br /&gt;
! Стандартный MODsuit &amp;lt;br&amp;gt; [[File:Mod Standard.png]]&lt;br /&gt;
| [[Робототехник| Может быть собрано в Робототехнике]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Инжинерный MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &lt;br /&gt;
| Хранилище инженерных Suit , [[Робототехник| Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Magnetic Stability&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Атмосферный MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]]&lt;br /&gt;
| Хранилище инженерных Suit , [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
| &lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Улучшеный MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]]&lt;br /&gt;
| Офис СЕ, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Погрузочный MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]]&lt;br /&gt;
| [[Снабжение|Можно заказать в Карго]]&lt;br /&gt;
|&lt;br /&gt;
* Loader Clamp&lt;br /&gt;
* Loader Arms&lt;br /&gt;
* Loader Magner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Stamper&lt;br /&gt;
|-&lt;br /&gt;
! Шахтёрский MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]]&lt;br /&gt;
| [[Руководство по шахтёрскому ремеслу#Шахтёрский раздатчик|Шахтёрский раздатчик]]&lt;br /&gt;
|&lt;br /&gt;
* Ash Armor&lt;br /&gt;
* Sphere Transform&lt;br /&gt;
* Storage&lt;br /&gt;
* Internal GPS&lt;br /&gt;
* Ore Bag&lt;br /&gt;
* Hydraullic Clamp&lt;br /&gt;
|-&lt;br /&gt;
! Медецинский MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]]&lt;br /&gt;
| Хранилище инженерных Suit, [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
|-&lt;br /&gt;
! Спасательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]]&lt;br /&gt;
| Офис Парамедика, Офис СМО, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
* Defibrillator&lt;br /&gt;
|-&lt;br /&gt;
! Иследовательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]]&lt;br /&gt;
| Офис РД, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Reagent Scanner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Службы безопасности&amp;lt;br&amp;gt; [[File:Mod Security.png]]&lt;br /&gt;
| [[Укреплённая оружейная|Оружейная]], [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Охраный MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]]&lt;br /&gt;
| Офис ГСБ, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Holster&lt;br /&gt;
|-&lt;br /&gt;
! Мажорный MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]]&lt;br /&gt;
| Офис капитана&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! КосмоХонк MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]]&lt;br /&gt;
| [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]]&lt;br /&gt;
| [[Вещи Синдиката#Syndicate Uplink|Аплинк]] Трейтора, [[Снаряжение ядерных оперативников|Аплинк Ядерных Оперативников]] &lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Ion Jetpack for Traitors &#039;&#039;&#039;OR&#039;&#039;&#039; Advanced Ion Jetpack for Nuclear Operatives&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Элитный Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]]&lt;br /&gt;
| [[Вещи Синдиката#Syndicate Uplink|Аплинк]] Трейтора,  [[Снаряжение ядерных оперативников|Аплинк Ядерных Оперативников]]&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Прототип MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]]&lt;br /&gt;
| Космические Руины&lt;br /&gt;
|&lt;br /&gt;
* Prototype Kinesis&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Группы экстренного реагирования&amp;lt;br&amp;gt; [[File:Mod Responsory.gif]]&lt;br /&gt;
| [[Отряд Быстрого Реагирования]]&lt;br /&gt;
|&lt;br /&gt;
* Insignia&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* &#039;&#039;&#039;Role-Specific Module:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Commander - Power Kick &lt;br /&gt;
&amp;lt;br&amp;gt; Security - Mirage Grenade&lt;br /&gt;
&amp;lt;br&amp;gt; Engineering - Kinesis &lt;br /&gt;
&amp;lt;br&amp;gt; Medical - Defibrillator &lt;br /&gt;
&amp;lt;br&amp;gt; Janitor - Hydraulic Clamp &lt;br /&gt;
&amp;lt;br&amp;gt; Inquisitor - Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Апокрифический MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]]&lt;br /&gt;
| [[Отряд Смерти]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Status Readout&lt;br /&gt;
&#039;&#039;&#039;Apocryphal Officer MODsuit Only:&#039;&#039;&#039;&lt;br /&gt;
* Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Корпоротивный MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]]&lt;br /&gt;
| [[Офицер Центрального командования]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Kinesis Plus&lt;br /&gt;
|-&lt;br /&gt;
! MODsuits Исправительной или Административной команды&amp;lt;br&amp;gt; [[File:Mod Debug.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Bike Horn&lt;br /&gt;
* Injector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Создание MODsuit==&lt;br /&gt;
&lt;br /&gt;
# Создайте все части на [[Фабрикатор экзокостюмов]]&lt;br /&gt;
# [[File:Mod Core.gif|32px]]Закажите одно ядро MOD в [[Снабжение|Карго]]  или найдите его в тех тоннелях и почините отвёрткой, так-же в шкафу [[Робототехник|Робототехников]] появляется один в начале смены.&lt;br /&gt;
# [[File:Mod Shell.png|32px]] Добавьте ядро MOD к MOD shell&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039; Ядро MOD&lt;br /&gt;
# [[File:Mod Helmet.png|32px]] Добавьте &#039;&#039;&#039;Шлем&#039;&#039;&#039; мод&lt;br /&gt;
# [[File:Mod Chestplate.png|32px]] Добавьте &#039;&#039;&#039;Нагрудник&#039;&#039;&#039;&lt;br /&gt;
# [[File:Mod Gauntlets.png|32px]] Добавьте &#039;&#039;&#039;Перчатки&#039;&#039;&#039;&lt;br /&gt;
# [[File:Mod Boots.png|32px]] Добавьте &#039;&#039;&#039;Ботинки&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png|32px]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039; &lt;br /&gt;
# [[File:Mod Standard Plating.png|32px]] Добавьте оболочку(может меняться в зависимости от того как MODsuit вы хотите создать)&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Откройте панель MODsuit &#039;&#039;&#039;Отвёрткой&#039;&#039;&#039;&lt;br /&gt;
# [[File:Powercell.png|32px]] Вставьте &#039;&#039;&#039;Батарейку&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]]Закройте MODsuit &#039;&#039;&#039;Отвёрткой&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Типы оболочек==&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;:Статистика может быть включена в эту [[https://www.desmos.com/calculator/nleu3rbzq5?lang=ru%7CФормулу Формулу]]чтобы получить процент заблокированного урона. Например, 200 баллов в ближнем бою означают, что 80% урона заблокировано в ближнем бою.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                           | Предмет &lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Вместимость&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Ближний бой&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Пули&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Лазер&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Энергия&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Взрыв&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Радиация&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Огонь&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Трата энергии&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Замедление&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:20%;        | Другие черты&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Встроенные модули&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Альтернативные раскраски&lt;br /&gt;
|-&lt;br /&gt;
! Стандартный MODsuit &amp;lt;br&amp;gt; [[file:Mod Standard.png]] &amp;lt;br&amp;gt; [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 || 5 || 5 || 5 || 0 || 25 || 33&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Мирный&amp;lt;br&amp;gt; [[file:Mod Civilian.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Инжинерный MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &amp;lt;br&amp;gt; [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20 || 5 || 5 || 5 || 30 || 150 || Иммунитет &lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| ударостойкий  термостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Атмосферный MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]] &amp;lt;br&amp;gt; [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 20 || 5 || 5 || 5 || 15 || 15 || Иммунитет&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
| экстремальная термостойкость&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Улучшеный MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]] &amp;lt;br&amp;gt; [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35 || 10 || 10 || 10 || 50 || Иммунитет || Иммунитет&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.45&lt;br /&gt;
| Кислотно-огнестойкий, ударопрочный&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Magboots|Advanced Magnetic Stability]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Погрузочный MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}&lt;br /&gt;
| 10&lt;br /&gt;
| 20 || 5 || 5 || 5 || 10 || 0 || 25&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Loader Clamp|Loader Clamp]]&lt;br /&gt;
* [[#Loader Arms|Loader Arms]]&lt;br /&gt;
* [[#Loader Magnet|Loader Magnet]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Шахтёрский MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 30 || 5 || 5 || 5 || 50 || 50 || 50&lt;br /&gt;
| 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| Пеплостойки&lt;br /&gt;
| &lt;br /&gt;
* [[#Ash Armor|Ash Armor]]&lt;br /&gt;
* [[#Sphere Transform|Sphere Transform]]&lt;br /&gt;
| Астероидный шахтёр&amp;lt;br&amp;gt; [[File:Mod Asteroid.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Медицинский MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]] &amp;lt;br&amp;gt; [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10 || 5 || 5 || 5 || 10 || 0 || 75&lt;br /&gt;
| 10&lt;br /&gt;
| 0.45&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Санитар&amp;lt;br&amp;gt; [[File:Mod Corpsman.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Спасательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]] &amp;lt;br&amp;gt; [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20|| 20 || 5 || 5 || 10 || 50 || 150&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Исследовательский MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]] &amp;lt;br&amp;gt; [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 30 || 30 || 5 || 5 || Иммунитет || 75 || 75&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Службы безопасности&amp;lt;br&amp;gt; [[File:Mod Security.png]] &amp;lt;br&amp;gt; [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 25 || 20 || 20 || 5 || 25 || 0 || 150&lt;br /&gt;
| 5&lt;br /&gt;
| 0.45&lt;br /&gt;
| ударостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Охраный MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]] &amp;lt;br&amp;gt; [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 30 || 25 || 25 || 15 || 40 || 25 || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| ударостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Мажорный MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50 || 50 || 50 || 15 || 15 || 50 || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| ударостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! КосмоХонк MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]] &amp;lt;br&amp;gt; [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 5 || 5 || 5 || 5 || 5 || 0 || 75&lt;br /&gt;
| 1.25&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 in EVA mode &amp;lt;br&amp;gt; 40 in combat mode || 20 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 35 || 50 || 50&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 в режиме EVA &amp;lt;br&amp;gt; 0 в режиме боя &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Элитный синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode || 45 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode|| 35 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 10 in EVA mode &amp;lt;br&amp;gt; 25 in combat mode|| 60 || 150 || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 в режиме EVA &amp;lt;br&amp;gt; 0 в режиме боя &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Прототип MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 20 || 5 || 10 || 10 || 50 || 50 || 150&lt;br /&gt;
| 10&lt;br /&gt;
| 0.95&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Prototype Kinesis|Prototype Kinesis]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Группы экстренного реагирования &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 40 || 25 || 25 || 20 || 25 || Иммунитет || 200&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Insignia|Insignia Module]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Апокрифический MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}&lt;br /&gt;
| 25&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Корпаративный MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Отряда устранения ошибок&amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}&lt;br /&gt;
| 50&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Административный MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}&lt;br /&gt;
| 1000&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Обслуживание MODsuit==&lt;br /&gt;
&lt;br /&gt;
===Замена Батарейки===&lt;br /&gt;
&lt;br /&gt;
# Используйте[[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку на&#039;&#039;&#039; [[File:Mod Control.png|32px]] Центральном контролере MODsuit&lt;br /&gt;
# Используйте [[File:Wrench.png|32px]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;.&lt;br /&gt;
# Вставите вытащенное [[File:Mod Core.gif|32px]] Ядро MODsuit.&lt;br /&gt;
# Вставите [[File:Powercell.png|32px]] Батарейку&lt;br /&gt;
# Используйте[[File:Screwdriver tool.png|32px]] Отвёртку.&lt;br /&gt;
&lt;br /&gt;
===Починка проводки MODsuit===&lt;br /&gt;
MODsuits электропроводка может выйти из строя после повреждения MODsuit EMP&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Возможные неисправности могут быть:&#039;&#039;&#039;&lt;br /&gt;
* Отсутствие отклика со стороны функций MODsuit&lt;br /&gt;
* Пользовательский интерфейс становится неработоспособным до тех пор, пока его не исправят.&lt;br /&gt;
&lt;br /&gt;
Для того, чтобы починить электропроводку&lt;br /&gt;
&amp;lt;!-- скопировано из hacking, Базовый шаблон, который можно было бы использовать --&amp;gt;&lt;br /&gt;
# Используйте  [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039; чтобы добраться до проводки.&lt;br /&gt;
# Используйте[[File:Multitool.png|32px]] &#039;&#039;&#039;Мультитул или&#039;&#039;&#039; [[File:Wirecutters.png|32px]] &#039;&#039;&#039;Кусачки&#039;&#039;&#039;.&lt;br /&gt;
# используйте [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039; чтобы закрыть люк.&lt;br /&gt;
* Обратите внимание, что порядок проводов в каждом MODsuit разный.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;65%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Провод&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Эфект&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Multitool.png|32px]] Пульс&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Разрезание&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Починка&lt;br /&gt;
|-&lt;br /&gt;
| Удар током/ Электрофикация&lt;br /&gt;
&#039;&#039;&#039;(Orange Light)&#039;&#039;&#039;&lt;br /&gt;
| Вызывает поражение электрическим током у пользователя, взламывающего устройство MODsuit.&lt;br /&gt;
| Переключает шоковый режим на срок до 30 секунд. Включает оранжевую лампочку.&lt;br /&gt;
| Шокирует любого, кто взламываетMODsuit пока не починят. провод&lt;br /&gt;
| Возвращает всё в нормальное состояние&lt;br /&gt;
|-&lt;br /&gt;
| Выключение&lt;br /&gt;
&#039;&#039;&#039;(Red Light)&#039;&#039;&#039;&lt;br /&gt;
| Приводит к сбоям в работе MODsuit, из-за чего он иногда не реагирует на нажатия кнопок.&lt;br /&gt;
| MODsuit становиться неисправным до тех пор, пока провод не будет перерезан и починен. Переключает красную лампочку.&lt;br /&gt;
| MODsuit становиться неисправным до тех пор, пока провода не будут починены.&lt;br /&gt;
| Возвращает всё в нормальное состояние&lt;br /&gt;
|-&lt;br /&gt;
| Блокировка по ID&lt;br /&gt;
&#039;&#039;&#039;(Green Light)&#039;&#039;&#039;&lt;br /&gt;
| Переключает идентификационную блокировку на MODsuit.&lt;br /&gt;
| Переключает блокировку идентификатора. Переключает зеленый индикатор.&lt;br /&gt;
| Нет эффекта&lt;br /&gt;
| Нет эффекта&lt;br /&gt;
|-&lt;br /&gt;
| Работа интерфейса&lt;br /&gt;
&#039;&#039;&#039;(Yellow Light)&#039;&#039;&#039;&lt;br /&gt;
| Переключает функциональность пользовательского интерфейса MODsuit&lt;br /&gt;
| Переключает функциональность пользовательских интерфейсов. Переключает желтую лампочку.&lt;br /&gt;
| Нарушает функциональность пользовательских интерфейсов до тех пор, пока провод не будет починен.&lt;br /&gt;
| Восстанавливает функциональность пользовательского интерфейса.&lt;br /&gt;
|-&lt;br /&gt;
| Прочие провода&lt;br /&gt;
| Оставшиеся провода не имеют эффекта&lt;br /&gt;
| Нет эффекта&lt;br /&gt;
| Нет эффекта&lt;br /&gt;
| Нет эффекта&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Улучшение MODsuit===&lt;br /&gt;
&lt;br /&gt;
Добавление модуля&lt;br /&gt;
# Используйте[[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку на&#039;&#039;&#039; [[File:Mod Control.png|32px]] &#039;&#039;&#039;На центральном контролере MODsuit&#039;&#039;&#039;&lt;br /&gt;
# Вставьте .[[MODSuits#Modules|Модули]]&lt;br /&gt;
# Используйте [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Удаление Модуля&lt;br /&gt;
# Используйте[[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку на&#039;&#039;&#039; [[File:Mod Control.png|32px]]  &#039;&#039;&#039;на центральном контролере MODsuit&#039;&#039;&#039; &lt;br /&gt;
# Используйте[[File:Crowbar.png|32px]] &#039;&#039;&#039;Монтировку чтобы достать все модули&#039;&#039;&#039;&lt;br /&gt;
# Используйте[[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Модули==&lt;br /&gt;
Расход энергии модуля основан на расходе энергии MODsuit.&lt;br /&gt;
&lt;br /&gt;
Например, стандартное значение расхода MODsuit равно 5. Держите козырек на стоках из расчета 5•0,3.на 1 модуль&lt;br /&gt;
&lt;br /&gt;
===Модули для печати на протолате===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Модуль&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Занимает пространства&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Пассивное потребление энергии&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Активное потребление энергии&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Использование ячейки при использовании&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Требуемый уровень иследований&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Описание&lt;br /&gt;
|-&lt;br /&gt;
! Storage Module &amp;lt;br&amp;gt; [[File:Mod Storage.png]] {{anchor|Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Extended Storage Module &amp;lt;br&amp;gt; [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Medical Visor Module &amp;lt;br&amp;gt; [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Diagnostic Visor Module &amp;lt;br&amp;gt; [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Security Visor Module &amp;lt;br&amp;gt; [[File:Mod Security Visor.png]] {{anchor|Security Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory &amp;lt;br&amp;gt; 3 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Meson Visor Module &amp;lt;br&amp;gt; [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Welding Protection Module &amp;lt;br&amp;gt; [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! T-Ray Scanner Module &amp;lt;br&amp;gt; [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Engineering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Cloak Module &amp;lt;br&amp;gt; [[File:Mod Cloak.png]] {{anchor|Cloak}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 2 || 10&lt;br /&gt;
| 7 Combat &amp;lt;br&amp;gt; 6 EM Spectrum &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ion Jetpack Module &amp;lt;br&amp;gt; [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0.5 || 1&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; 7 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Magnetic Stabilizator Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Radiation Protection Module &amp;lt;br&amp;gt; [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 EM Spectrum &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! EMP Shield Module &amp;lt;br&amp;gt; [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 6 EM Spectrum &amp;lt;br&amp;gt; 7 Combat &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Flashlight Module &amp;lt;br&amp;gt; [[File:Mod Flashlight.png]] {{anchor|Flashlight}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Tether Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Reagent Scanner Module &amp;lt;br&amp;gt; [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.2 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Internal GPS Module &amp;lt;br&amp;gt; [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Bluespace&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Regulator Module &amp;lt;br&amp;gt; [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 3 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Injector Module &amp;lt;br&amp;gt; [[File:Mod Injector.png]] {{anchor|Injector}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 5 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Defibrillator Module &amp;lt;br&amp;gt; [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Biotech &amp;lt;br&amp;gt; 6 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Bike Horn Module &amp;lt;br&amp;gt; [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Waddle Module &amp;lt;br&amp;gt; [[File:Mod Waddle.png]] {{anchor|Waddle}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2 || 0 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Crate Clamp Module &amp;lt;br&amp;gt; [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Drill Module &amp;lt;br&amp;gt; [[File:Mod Drill.png]] {{anchor|Drill}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ore Bag Module &amp;lt;br&amp;gt; [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! DNA Lock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Holster Module &amp;lt;br&amp;gt; [[File:Mod Holster.png]] {{anchor|Holster}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Active Sonar Module &amp;lt;br&amp;gt; [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 4&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Pathfinder Module &amp;lt;br&amp;gt; [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Stabilizer Module &amp;lt;br&amp;gt; [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Status Readout Module &amp;lt;br&amp;gt; [[File:Mod Status Readout.png]] {{anchor|Status Readout}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.1&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 6 Biotech &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Anomaly-Powered Modules====&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Teleporter Module &amp;lt;br&amp;gt; [[File:Mod Teleporter.png]] {{anchor|Teleporter}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;bluespace&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;gravitational&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illegal Modules==== &amp;lt;!-- only for illegal modules that can be printed, should only contain links and levels required--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Required Tech Levels&lt;br /&gt;
|-&lt;br /&gt;
! [[#Syndicate Storage|Syndicate Storage Module]] &amp;lt;br&amp;gt; [[File:Mod Syndicate Storage.png]]&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Power &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; 4 Illegal&lt;br /&gt;
|-&lt;br /&gt;
! [[#Plate Compression|Plate Compression Module]] &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]]&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maintenance Modules===&lt;br /&gt;
Modules, that can be found in [[Maintenance]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;text-align: center; background-color: #E5E5E5;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#777777&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Springlock Module &amp;lt;br&amp;gt; [[File:Mod Springlock.png]] {{anchor|Springlock}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Balloon Blower Module &amp;lt;br&amp;gt; [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Stamper Module &amp;lt;br&amp;gt; [[File:Mod Stamper.png]] {{anchor|Stamper}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Armor Booster Module &amp;lt;br&amp;gt; [[File:Mod Armor Booster.png]] {{anchor|Armor Booster}}&lt;br /&gt;
| 0&lt;br /&gt;
|  ||  || &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Uplink Modules====&lt;br /&gt;
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Telecrystal Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Visor Module &amp;lt;br&amp;gt; [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 15 TC &lt;br /&gt;
| Lets you see living beings through walls. Also provides night vision.&lt;br /&gt;
|-&lt;br /&gt;
! Night Visor Module &amp;lt;br&amp;gt; [[File:Mod Night Visor.png]] {{anchor|Night Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| Lets you see clearer in the dark.&lt;br /&gt;
|-&lt;br /&gt;
! Plate Compression Module &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 10 TC &lt;br /&gt;
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.&lt;br /&gt;
|-&lt;br /&gt;
! Anti-Slip Module &amp;lt;br&amp;gt; [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.&lt;br /&gt;
|-&lt;br /&gt;
! Heavily Modified Springlock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}&lt;br /&gt;
| &lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting  up, but was taken out of modern suits because of the springlock&#039;s tendency to &#039;&#039;&amp;quot;snap&amp;quot;&#039;&#039; back into place when exposed to humidity. You know what it&#039;s like to have an entire exoskeleton enter you? &amp;lt;br&amp;gt;&lt;br /&gt;
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.&lt;br /&gt;
|-&lt;br /&gt;
! Hidden Holster Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A holster module disguised to look like a tether module. Gun not included.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Modules===&lt;br /&gt;
Modules obtainable via other means, as well as ones you cannot obtain.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #CED2DB;&amp;quot; &lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:15%;      | Location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Prototype Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module Plus &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Insignia Module &amp;lt;br&amp;gt; [[File:Mod Insignia.gif]] {{anchor|Insignia}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Power Kick Module &amp;lt;br&amp;gt; [[File:Mod Power Kick.png]] {{anchor|Power Kick}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Cloaking Module &amp;lt;br&amp;gt; [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 1 || 5&lt;br /&gt;
| &#039;&#039;&#039;ADMIN SPAWN ONLY&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Camera Module &amp;lt;br&amp;gt; [[File:Mod Camera.gif]] {{anchor|Camera}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Magnetic Stability Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MOD Magnet Module &amp;lt;br&amp;gt; [[File:Mod Magnet.png]]&lt;br /&gt;
| 0&lt;br /&gt;
| || ||&lt;br /&gt;
| Pre-Equipped on Loader MODsuit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Руководства]]&lt;/div&gt;</summary>
		<author><name>HaskiMaser</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35990</id>
		<title>MODSuits</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35990"/>
		<updated>2023-10-10T23:12:34Z</updated>

		<summary type="html">&lt;p&gt;HaskiMaser: /* Починка проводки MODsuit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason=&#039;&#039;&#039;THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: [https://tgstation13.org/wiki/MODsuits TG STATION WIKI]&#039;&#039;&#039;}}&lt;br /&gt;
{{Wip|assign=Kysovich}}&lt;br /&gt;
&lt;br /&gt;
==Что такое MODsuit скафандры?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mod UI.png|thumb]]&lt;br /&gt;
{{JobEngineering}}&lt;br /&gt;
{{JobScience}}&lt;br /&gt;
{{JobSupply}}&lt;br /&gt;
{{JobMedical}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Модульные устройства для верхней одежды, они же MOD suits, представляют собой настраиваемые защитные костюмы, которые поддерживают множество модулей, помогающих владельцу. Чтобы изготовить и использовать один из них, вам нужно будет посетить как Карго, так и Робототехнику, Да бы собрать свой собственный Modsuit&lt;br /&gt;
&lt;br /&gt;
; А как собственно использовать MODsuit? {{anchor|Using a MODsuit}}&lt;br /&gt;
Чтобы использовать MODsuit, положите его в слот для рюкзака, куда обычно помещается ваша сумка / Сатчель. Вы также можете поместить предметы в MODsuit так же, как вы бы поместили их в рюкзак, если он оснащен модулем хранения. Разверните каждую часть костюма, а затем активируйте его!. &lt;br /&gt;
&lt;br /&gt;
===Зарядка MODsuit===&lt;br /&gt;
ваш MODsuit работает при помощи ядра MOD [[File:Mod Core.gif|32px]] Чтобы зарядить его залезьте в костюме в зарядку киборга и зарядка пойдёт[[File:borgrecharge.png|32px]] . а ещё на худой конец можно просто сменить батарейку[[MODSuits#Замена Батарейки|Замена батарейки]]&lt;br /&gt;
&lt;br /&gt;
Если ваш Modsuit костюм работает на Плазменном ядре MOD [[File:Mod Plasma Core.gif|32px]]  который является стандартом MODsuit для всех  шахтёрских MOD., Вставьте [[File:Plasma.png|32px]] Вставьте плазму в MOD [[File:Mod Control.png|32px]] Для зарядки MODsuit&lt;br /&gt;
&lt;br /&gt;
==MOD Suit и их оборудование==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | MODSuit &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Местонахождение&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Базовые модули&lt;br /&gt;
|-&lt;br /&gt;
! Стандартный MODsuit &amp;lt;br&amp;gt; [[File:Mod Standard.png]]&lt;br /&gt;
| [[Робототехник| Может быть собрано в Робототехнике]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Инжинерный MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &lt;br /&gt;
| Хранилище инженерных Suit , [[Робототехник| Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Magnetic Stability&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Атмосферный MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]]&lt;br /&gt;
| Хранилище инженерных Suit , [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
| &lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Улучшеный MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]]&lt;br /&gt;
| Офис СЕ, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Погрузочный MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]]&lt;br /&gt;
| [[Снабжение|Можно заказать в Карго]]&lt;br /&gt;
|&lt;br /&gt;
* Loader Clamp&lt;br /&gt;
* Loader Arms&lt;br /&gt;
* Loader Magner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Stamper&lt;br /&gt;
|-&lt;br /&gt;
! Шахтёрский MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]]&lt;br /&gt;
| [[Руководство по шахтёрскому ремеслу#Шахтёрский раздатчик|Шахтёрский раздатчик]]&lt;br /&gt;
|&lt;br /&gt;
* Ash Armor&lt;br /&gt;
* Sphere Transform&lt;br /&gt;
* Storage&lt;br /&gt;
* Internal GPS&lt;br /&gt;
* Ore Bag&lt;br /&gt;
* Hydraullic Clamp&lt;br /&gt;
|-&lt;br /&gt;
! Медецинский MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]]&lt;br /&gt;
| Хранилище инженерных Suit, [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
|-&lt;br /&gt;
! Спасательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]]&lt;br /&gt;
| Офис Парамедика, Офис СМО, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
* Defibrillator&lt;br /&gt;
|-&lt;br /&gt;
! Иследовательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]]&lt;br /&gt;
| Офис РД, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Reagent Scanner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Службы безопасности&amp;lt;br&amp;gt; [[File:Mod Security.png]]&lt;br /&gt;
| [[Укреплённая оружейная|Оружейная]], [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Охраный MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]]&lt;br /&gt;
| Офис ГСБ, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Holster&lt;br /&gt;
|-&lt;br /&gt;
! Мажорный MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]]&lt;br /&gt;
| Офис капитана&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! КосмоХонк MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]]&lt;br /&gt;
| [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]]&lt;br /&gt;
| [[Вещи Синдиката#Syndicate Uplink|Аплинк]] Трейтора, [[Снаряжение ядерных оперативников|Аплинк Ядерных Оперативников]] &lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Ion Jetpack for Traitors &#039;&#039;&#039;OR&#039;&#039;&#039; Advanced Ion Jetpack for Nuclear Operatives&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Элитный Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]]&lt;br /&gt;
| [[Вещи Синдиката#Syndicate Uplink|Аплинк]] Трейтора,  [[Снаряжение ядерных оперативников|Аплинк Ядерных Оперативников]]&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Прототип MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]]&lt;br /&gt;
| Космические Руины&lt;br /&gt;
|&lt;br /&gt;
* Prototype Kinesis&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Группы экстренного реагирования&amp;lt;br&amp;gt; [[File:Mod Responsory.gif]]&lt;br /&gt;
| [[Отряд Быстрого Реагирования]]&lt;br /&gt;
|&lt;br /&gt;
* Insignia&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* &#039;&#039;&#039;Role-Specific Module:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Commander - Power Kick &lt;br /&gt;
&amp;lt;br&amp;gt; Security - Mirage Grenade&lt;br /&gt;
&amp;lt;br&amp;gt; Engineering - Kinesis &lt;br /&gt;
&amp;lt;br&amp;gt; Medical - Defibrillator &lt;br /&gt;
&amp;lt;br&amp;gt; Janitor - Hydraulic Clamp &lt;br /&gt;
&amp;lt;br&amp;gt; Inquisitor - Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Апокрифический MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]]&lt;br /&gt;
| [[Отряд Смерти]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Status Readout&lt;br /&gt;
&#039;&#039;&#039;Apocryphal Officer MODsuit Only:&#039;&#039;&#039;&lt;br /&gt;
* Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Корпоротивный MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]]&lt;br /&gt;
| [[Офицер Центрального командования]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Kinesis Plus&lt;br /&gt;
|-&lt;br /&gt;
! MODsuits Исправительной или Административной команды&amp;lt;br&amp;gt; [[File:Mod Debug.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Bike Horn&lt;br /&gt;
* Injector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Создание MODsuit==&lt;br /&gt;
&lt;br /&gt;
# Создайте все части на [[Фабрикатор экзокостюмов]]&lt;br /&gt;
# [[File:Mod Core.gif|32px]]Закажите одно ядро MOD в [[Снабжение|Карго]]  или найдите его в тех тоннелях и почините отвёрткой, так-же в шкафу [[Робототехник|Робототехников]] появляется один в начале смены.&lt;br /&gt;
# [[File:Mod Shell.png|32px]] Добавьте ядро MOD к MOD shell&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039; Ядро MOD&lt;br /&gt;
# [[File:Mod Helmet.png|32px]] Добавьте &#039;&#039;&#039;Шлем&#039;&#039;&#039; мод&lt;br /&gt;
# [[File:Mod Chestplate.png|32px]] Добавьте &#039;&#039;&#039;Нагрудник&#039;&#039;&#039;&lt;br /&gt;
# [[File:Mod Gauntlets.png|32px]] Добавьте &#039;&#039;&#039;Перчатки&#039;&#039;&#039;&lt;br /&gt;
# [[File:Mod Boots.png|32px]] Добавьте &#039;&#039;&#039;Ботинки&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png|32px]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039; &lt;br /&gt;
# [[File:Mod Standard Plating.png|32px]] Добавьте оболочку(может меняться в зависимости от того как MODsuit вы хотите создать)&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Откройте панель MODsuit &#039;&#039;&#039;Отвёрткой&#039;&#039;&#039;&lt;br /&gt;
# [[File:Powercell.png|32px]] Вставьте &#039;&#039;&#039;Батарейку&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]]Закройте MODsuit &#039;&#039;&#039;Отвёрткой&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Типы оболочек==&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;:Статистика может быть включена в эту [[https://www.desmos.com/calculator/nleu3rbzq5?lang=ru%7CФормулу Формулу]]чтобы получить процент заблокированного урона. Например, 200 баллов в ближнем бою означают, что 80% урона заблокировано в ближнем бою.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                           | Предмет &lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Вместимость&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Ближний бой&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Пули&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Лазер&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Энергия&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Взрыв&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Радиация&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Огонь&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Трата энергии&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Замедление&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:20%;        | Другие черты&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Встроенные модули&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Альтернативные раскраски&lt;br /&gt;
|-&lt;br /&gt;
! Стандартный MODsuit &amp;lt;br&amp;gt; [[file:Mod Standard.png]] &amp;lt;br&amp;gt; [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 || 5 || 5 || 5 || 0 || 25 || 33&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Мирный&amp;lt;br&amp;gt; [[file:Mod Civilian.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Инжинерный MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &amp;lt;br&amp;gt; [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20 || 5 || 5 || 5 || 30 || 150 || Иммунитет &lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| ударостойкий  термостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Атмосферный MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]] &amp;lt;br&amp;gt; [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 20 || 5 || 5 || 5 || 15 || 15 || Иммунитет&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
| экстремальная термостойкость&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Улучшеный MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]] &amp;lt;br&amp;gt; [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35 || 10 || 10 || 10 || 50 || Иммунитет || Иммунитет&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.45&lt;br /&gt;
| Кислотно-огнестойкий, ударопрочный&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Magboots|Advanced Magnetic Stability]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Погрузочный MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}&lt;br /&gt;
| 10&lt;br /&gt;
| 20 || 5 || 5 || 5 || 10 || 0 || 25&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Loader Clamp|Loader Clamp]]&lt;br /&gt;
* [[#Loader Arms|Loader Arms]]&lt;br /&gt;
* [[#Loader Magnet|Loader Magnet]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Шахтёрский MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 30 || 5 || 5 || 5 || 50 || 50 || 50&lt;br /&gt;
| 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| Пеплостойки&lt;br /&gt;
| &lt;br /&gt;
* [[#Ash Armor|Ash Armor]]&lt;br /&gt;
* [[#Sphere Transform|Sphere Transform]]&lt;br /&gt;
| Астероидный шахтёр&amp;lt;br&amp;gt; [[File:Mod Asteroid.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Медицинский MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]] &amp;lt;br&amp;gt; [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10 || 5 || 5 || 5 || 10 || 0 || 75&lt;br /&gt;
| 10&lt;br /&gt;
| 0.45&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Санитар&amp;lt;br&amp;gt; [[File:Mod Corpsman.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Спасательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]] &amp;lt;br&amp;gt; [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20|| 20 || 5 || 5 || 10 || 50 || 150&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Исследовательский MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]] &amp;lt;br&amp;gt; [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 30 || 30 || 5 || 5 || Иммунитет || 75 || 75&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Службы безопасности&amp;lt;br&amp;gt; [[File:Mod Security.png]] &amp;lt;br&amp;gt; [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 25 || 20 || 20 || 5 || 25 || 0 || 150&lt;br /&gt;
| 5&lt;br /&gt;
| 0.45&lt;br /&gt;
| ударостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Охраный MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]] &amp;lt;br&amp;gt; [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 30 || 25 || 25 || 15 || 40 || 25 || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| ударостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Мажорный MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50 || 50 || 50 || 15 || 15 || 50 || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| ударостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! КосмоХонк MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]] &amp;lt;br&amp;gt; [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 5 || 5 || 5 || 5 || 5 || 0 || 75&lt;br /&gt;
| 1.25&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 in EVA mode &amp;lt;br&amp;gt; 40 in combat mode || 20 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 35 || 50 || 50&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 в режиме EVA &amp;lt;br&amp;gt; 0 в режиме боя &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Элитный синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode || 45 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode|| 35 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 10 in EVA mode &amp;lt;br&amp;gt; 25 in combat mode|| 60 || 150 || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 в режиме EVA &amp;lt;br&amp;gt; 0 в режиме боя &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Прототип MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 20 || 5 || 10 || 10 || 50 || 50 || 150&lt;br /&gt;
| 10&lt;br /&gt;
| 0.95&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Prototype Kinesis|Prototype Kinesis]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Группы экстренного реагирования &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 40 || 25 || 25 || 20 || 25 || Иммунитет || 200&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Insignia|Insignia Module]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Апокрифический MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}&lt;br /&gt;
| 25&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Корпаративный MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Отряда устранения ошибок&amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}&lt;br /&gt;
| 50&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Административный MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}&lt;br /&gt;
| 1000&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Обслуживание MODsuit==&lt;br /&gt;
&lt;br /&gt;
===Замена Батарейки===&lt;br /&gt;
&lt;br /&gt;
# Используйте[[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку на&#039;&#039;&#039; [[File:Mod Control.png|32px]] Центральном контролере MODsuit&lt;br /&gt;
# Используйте [[File:Wrench.png|32px]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;.&lt;br /&gt;
# Вставите вытащенное [[File:Mod Core.gif|32px]] Ядро MODsuit.&lt;br /&gt;
# Вставите [[File:Powercell.png|32px]] Батарейку&lt;br /&gt;
# Используйте[[File:Screwdriver tool.png|32px]] Отвёртку.&lt;br /&gt;
&lt;br /&gt;
===Починка проводки MODsuit===&lt;br /&gt;
MODsuits электропроводка может выйти из строя после повреждения MODsuit EMP&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Возможные неисправности могут быть:&#039;&#039;&#039;&lt;br /&gt;
* Отсутствие отклика со стороны функций MODsuit&lt;br /&gt;
* Пользовательский интерфейс становится неработоспособным до тех пор, пока его не исправят.&lt;br /&gt;
&lt;br /&gt;
Для того, чтобы починить электропроводку&lt;br /&gt;
&amp;lt;!-- скопировано из hacking, Базовый шаблон, который можно было бы использовать --&amp;gt;&lt;br /&gt;
# Используйте  [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039; чтобы добраться до проводки.&lt;br /&gt;
# Используйте[[File:Multitool.png|32px]] &#039;&#039;&#039;Мультитул или&#039;&#039;&#039; [[File:Wirecutters.png|32px]] &#039;&#039;&#039;Кусачки&#039;&#039;&#039;.&lt;br /&gt;
# используйте [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039; чтобы закрыть люк.&lt;br /&gt;
* Обратите внимание, что порядок проводов в каждом MODsuit разный.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;65%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Провод&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Эфект&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Multitool.png|32px]] Пульс&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Разрезание&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Починка&lt;br /&gt;
|-&lt;br /&gt;
| Удар током/ Электрофикация&lt;br /&gt;
&#039;&#039;&#039;(Orange Light)&#039;&#039;&#039;&lt;br /&gt;
| Вызывает поражение электрическим током у пользователя, взламывающего устройство MODsuit.&lt;br /&gt;
| Переключает шоковый режим на срок до 30 секунд. Включает оранжевую лампочку.&lt;br /&gt;
| Шокирует любого, кто взламываетMODsuit пока не починят. провод&lt;br /&gt;
| Возвращает всё в нормальное состояние&lt;br /&gt;
|-&lt;br /&gt;
| Выключение&lt;br /&gt;
&#039;&#039;&#039;(Red Light)&#039;&#039;&#039;&lt;br /&gt;
| Приводит к сбоям в работе MODsuit, из-за чего он иногда не реагирует на нажатия кнопок.&lt;br /&gt;
| MODsuit становиться неисправным до тех пор, пока провод не будет перерезан и починен. Переключает красную лампочку.&lt;br /&gt;
| MODsuit становиться неисправным до тех пор, пока провода не будут починены.&lt;br /&gt;
| Возвращает всё в нормальное состояние&lt;br /&gt;
|-&lt;br /&gt;
| Блокировка по ID&lt;br /&gt;
&#039;&#039;&#039;(Green Light)&#039;&#039;&#039;&lt;br /&gt;
| Переключает идентификационную блокировку на MODsuit.&lt;br /&gt;
| Переключает блокировку идентификатора. Переключает зеленый индикатор.&lt;br /&gt;
| Нет эффекта&lt;br /&gt;
| Нет эффекта&lt;br /&gt;
|-&lt;br /&gt;
| Работа интерфейса&lt;br /&gt;
&#039;&#039;&#039;(Yellow Light)&#039;&#039;&#039;&lt;br /&gt;
| Переключает функциональность пользовательского интерфейса MODsuit&lt;br /&gt;
| Переключает функциональность пользовательских интерфейсов. Переключает желтую лампочку.&lt;br /&gt;
| Нарушает функциональность пользовательских интерфейсов до тех пор, пока провод не будет починен.&lt;br /&gt;
| Восстанавливает функциональность пользовательского интерфейса.&lt;br /&gt;
|-&lt;br /&gt;
| Прочие провода&lt;br /&gt;
| Оставшиеся провода не имеют эффекта&lt;br /&gt;
| Нет эффекта&lt;br /&gt;
| Нет эффекта&lt;br /&gt;
| Нет эффекта&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Улучшение MODsuit===&lt;br /&gt;
&lt;br /&gt;
Добавление модуля&lt;br /&gt;
# Используйте[[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку на&#039;&#039;&#039; [[File:Mod Control.png|32px]] &#039;&#039;&#039;На центральном контролере MODsuit&#039;&#039;&#039;&lt;br /&gt;
# Вставьте .[[MODSuits#Modules|Модули]]&lt;br /&gt;
# Используйте [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Удаление Модуля&lt;br /&gt;
# Используйте[[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку на&#039;&#039;&#039; [[File:Mod Control.png|32px]]  &#039;&#039;&#039;на центральном контролере MODsuit&#039;&#039;&#039; &lt;br /&gt;
# Используйте[[File:Crowbar.png|32px]] &#039;&#039;&#039;Монтировку чтобы достать все модули&#039;&#039;&#039;&lt;br /&gt;
# Используйте[[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Модули==&lt;br /&gt;
Расход энергии модуля основан на расходе энергии MODsuit.&lt;br /&gt;
&lt;br /&gt;
Например, стандартное значение расхода MODsuit равно 5. Держите козырек на стоках из расчета 5•0,3.на 1 модуль&lt;br /&gt;
&lt;br /&gt;
===Модули для печати на протолате===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Storage Module &amp;lt;br&amp;gt; [[File:Mod Storage.png]] {{anchor|Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Extended Storage Module &amp;lt;br&amp;gt; [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Medical Visor Module &amp;lt;br&amp;gt; [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Diagnostic Visor Module &amp;lt;br&amp;gt; [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Security Visor Module &amp;lt;br&amp;gt; [[File:Mod Security Visor.png]] {{anchor|Security Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory &amp;lt;br&amp;gt; 3 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Meson Visor Module &amp;lt;br&amp;gt; [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Welding Protection Module &amp;lt;br&amp;gt; [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! T-Ray Scanner Module &amp;lt;br&amp;gt; [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Engineering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Cloak Module &amp;lt;br&amp;gt; [[File:Mod Cloak.png]] {{anchor|Cloak}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 2 || 10&lt;br /&gt;
| 7 Combat &amp;lt;br&amp;gt; 6 EM Spectrum &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ion Jetpack Module &amp;lt;br&amp;gt; [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0.5 || 1&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; 7 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Magnetic Stabilizator Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Radiation Protection Module &amp;lt;br&amp;gt; [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 EM Spectrum &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! EMP Shield Module &amp;lt;br&amp;gt; [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 6 EM Spectrum &amp;lt;br&amp;gt; 7 Combat &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Flashlight Module &amp;lt;br&amp;gt; [[File:Mod Flashlight.png]] {{anchor|Flashlight}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Tether Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Reagent Scanner Module &amp;lt;br&amp;gt; [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.2 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Internal GPS Module &amp;lt;br&amp;gt; [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Bluespace&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Regulator Module &amp;lt;br&amp;gt; [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 3 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Injector Module &amp;lt;br&amp;gt; [[File:Mod Injector.png]] {{anchor|Injector}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 5 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Defibrillator Module &amp;lt;br&amp;gt; [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Biotech &amp;lt;br&amp;gt; 6 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Bike Horn Module &amp;lt;br&amp;gt; [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Waddle Module &amp;lt;br&amp;gt; [[File:Mod Waddle.png]] {{anchor|Waddle}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2 || 0 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Crate Clamp Module &amp;lt;br&amp;gt; [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Drill Module &amp;lt;br&amp;gt; [[File:Mod Drill.png]] {{anchor|Drill}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ore Bag Module &amp;lt;br&amp;gt; [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! DNA Lock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Holster Module &amp;lt;br&amp;gt; [[File:Mod Holster.png]] {{anchor|Holster}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Active Sonar Module &amp;lt;br&amp;gt; [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 4&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Pathfinder Module &amp;lt;br&amp;gt; [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Stabilizer Module &amp;lt;br&amp;gt; [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Status Readout Module &amp;lt;br&amp;gt; [[File:Mod Status Readout.png]] {{anchor|Status Readout}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.1&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 6 Biotech &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Anomaly-Powered Modules====&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Teleporter Module &amp;lt;br&amp;gt; [[File:Mod Teleporter.png]] {{anchor|Teleporter}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;bluespace&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;gravitational&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illegal Modules==== &amp;lt;!-- only for illegal modules that can be printed, should only contain links and levels required--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Required Tech Levels&lt;br /&gt;
|-&lt;br /&gt;
! [[#Syndicate Storage|Syndicate Storage Module]] &amp;lt;br&amp;gt; [[File:Mod Syndicate Storage.png]]&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Power &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; 4 Illegal&lt;br /&gt;
|-&lt;br /&gt;
! [[#Plate Compression|Plate Compression Module]] &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]]&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maintenance Modules===&lt;br /&gt;
Modules, that can be found in [[Maintenance]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;text-align: center; background-color: #E5E5E5;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#777777&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Springlock Module &amp;lt;br&amp;gt; [[File:Mod Springlock.png]] {{anchor|Springlock}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Balloon Blower Module &amp;lt;br&amp;gt; [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Stamper Module &amp;lt;br&amp;gt; [[File:Mod Stamper.png]] {{anchor|Stamper}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Armor Booster Module &amp;lt;br&amp;gt; [[File:Mod Armor Booster.png]] {{anchor|Armor Booster}}&lt;br /&gt;
| 0&lt;br /&gt;
|  ||  || &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Uplink Modules====&lt;br /&gt;
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Telecrystal Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Visor Module &amp;lt;br&amp;gt; [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 15 TC &lt;br /&gt;
| Lets you see living beings through walls. Also provides night vision.&lt;br /&gt;
|-&lt;br /&gt;
! Night Visor Module &amp;lt;br&amp;gt; [[File:Mod Night Visor.png]] {{anchor|Night Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| Lets you see clearer in the dark.&lt;br /&gt;
|-&lt;br /&gt;
! Plate Compression Module &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 10 TC &lt;br /&gt;
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.&lt;br /&gt;
|-&lt;br /&gt;
! Anti-Slip Module &amp;lt;br&amp;gt; [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.&lt;br /&gt;
|-&lt;br /&gt;
! Heavily Modified Springlock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}&lt;br /&gt;
| &lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting  up, but was taken out of modern suits because of the springlock&#039;s tendency to &#039;&#039;&amp;quot;snap&amp;quot;&#039;&#039; back into place when exposed to humidity. You know what it&#039;s like to have an entire exoskeleton enter you? &amp;lt;br&amp;gt;&lt;br /&gt;
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.&lt;br /&gt;
|-&lt;br /&gt;
! Hidden Holster Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A holster module disguised to look like a tether module. Gun not included.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Modules===&lt;br /&gt;
Modules obtainable via other means, as well as ones you cannot obtain.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #CED2DB;&amp;quot; &lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:15%;      | Location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Prototype Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module Plus &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Insignia Module &amp;lt;br&amp;gt; [[File:Mod Insignia.gif]] {{anchor|Insignia}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Power Kick Module &amp;lt;br&amp;gt; [[File:Mod Power Kick.png]] {{anchor|Power Kick}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Cloaking Module &amp;lt;br&amp;gt; [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 1 || 5&lt;br /&gt;
| &#039;&#039;&#039;ADMIN SPAWN ONLY&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Camera Module &amp;lt;br&amp;gt; [[File:Mod Camera.gif]] {{anchor|Camera}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Magnetic Stability Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MOD Magnet Module &amp;lt;br&amp;gt; [[File:Mod Magnet.png]]&lt;br /&gt;
| 0&lt;br /&gt;
| || ||&lt;br /&gt;
| Pre-Equipped on Loader MODsuit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Руководства]]&lt;/div&gt;</summary>
		<author><name>HaskiMaser</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35989</id>
		<title>MODSuits</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35989"/>
		<updated>2023-10-10T23:05:02Z</updated>

		<summary type="html">&lt;p&gt;HaskiMaser: /* Починка проводки MODsuit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason=&#039;&#039;&#039;THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: [https://tgstation13.org/wiki/MODsuits TG STATION WIKI]&#039;&#039;&#039;}}&lt;br /&gt;
{{Wip|assign=Kysovich}}&lt;br /&gt;
&lt;br /&gt;
==Что такое MODsuit скафандры?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mod UI.png|thumb]]&lt;br /&gt;
{{JobEngineering}}&lt;br /&gt;
{{JobScience}}&lt;br /&gt;
{{JobSupply}}&lt;br /&gt;
{{JobMedical}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Модульные устройства для верхней одежды, они же MOD suits, представляют собой настраиваемые защитные костюмы, которые поддерживают множество модулей, помогающих владельцу. Чтобы изготовить и использовать один из них, вам нужно будет посетить как Карго, так и Робототехнику, Да бы собрать свой собственный Modsuit&lt;br /&gt;
&lt;br /&gt;
; А как собственно использовать MODsuit? {{anchor|Using a MODsuit}}&lt;br /&gt;
Чтобы использовать MODsuit, положите его в слот для рюкзака, куда обычно помещается ваша сумка / Сатчель. Вы также можете поместить предметы в MODsuit так же, как вы бы поместили их в рюкзак, если он оснащен модулем хранения. Разверните каждую часть костюма, а затем активируйте его!. &lt;br /&gt;
&lt;br /&gt;
===Зарядка MODsuit===&lt;br /&gt;
ваш MODsuit работает при помощи ядра MOD [[File:Mod Core.gif|32px]] Чтобы зарядить его залезьте в костюме в зарядку киборга и зарядка пойдёт[[File:borgrecharge.png|32px]] . а ещё на худой конец можно просто сменить батарейку[[MODSuits#Замена Батарейки|Замена батарейки]]&lt;br /&gt;
&lt;br /&gt;
Если ваш Modsuit костюм работает на Плазменном ядре MOD [[File:Mod Plasma Core.gif|32px]]  который является стандартом MODsuit для всех  шахтёрских MOD., Вставьте [[File:Plasma.png|32px]] Вставьте плазму в MOD [[File:Mod Control.png|32px]] Для зарядки MODsuit&lt;br /&gt;
&lt;br /&gt;
==MOD Suit и их оборудование==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | MODSuit &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Местонахождение&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Базовые модули&lt;br /&gt;
|-&lt;br /&gt;
! Стандартный MODsuit &amp;lt;br&amp;gt; [[File:Mod Standard.png]]&lt;br /&gt;
| [[Робототехник| Может быть собрано в Робототехнике]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Инжинерный MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &lt;br /&gt;
| Хранилище инженерных Suit , [[Робототехник| Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Magnetic Stability&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Атмосферный MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]]&lt;br /&gt;
| Хранилище инженерных Suit , [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
| &lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Улучшеный MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]]&lt;br /&gt;
| Офис СЕ, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Погрузочный MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]]&lt;br /&gt;
| [[Снабжение|Можно заказать в Карго]]&lt;br /&gt;
|&lt;br /&gt;
* Loader Clamp&lt;br /&gt;
* Loader Arms&lt;br /&gt;
* Loader Magner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Stamper&lt;br /&gt;
|-&lt;br /&gt;
! Шахтёрский MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]]&lt;br /&gt;
| [[Руководство по шахтёрскому ремеслу#Шахтёрский раздатчик|Шахтёрский раздатчик]]&lt;br /&gt;
|&lt;br /&gt;
* Ash Armor&lt;br /&gt;
* Sphere Transform&lt;br /&gt;
* Storage&lt;br /&gt;
* Internal GPS&lt;br /&gt;
* Ore Bag&lt;br /&gt;
* Hydraullic Clamp&lt;br /&gt;
|-&lt;br /&gt;
! Медецинский MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]]&lt;br /&gt;
| Хранилище инженерных Suit, [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
|-&lt;br /&gt;
! Спасательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]]&lt;br /&gt;
| Офис Парамедика, Офис СМО, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
* Defibrillator&lt;br /&gt;
|-&lt;br /&gt;
! Иследовательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]]&lt;br /&gt;
| Офис РД, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Reagent Scanner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Службы безопасности&amp;lt;br&amp;gt; [[File:Mod Security.png]]&lt;br /&gt;
| [[Укреплённая оружейная|Оружейная]], [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Охраный MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]]&lt;br /&gt;
| Офис ГСБ, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Holster&lt;br /&gt;
|-&lt;br /&gt;
! Мажорный MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]]&lt;br /&gt;
| Офис капитана&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! КосмоХонк MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]]&lt;br /&gt;
| [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]]&lt;br /&gt;
| [[Вещи Синдиката#Syndicate Uplink|Аплинк]] Трейтора, [[Снаряжение ядерных оперативников|Аплинк Ядерных Оперативников]] &lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Ion Jetpack for Traitors &#039;&#039;&#039;OR&#039;&#039;&#039; Advanced Ion Jetpack for Nuclear Operatives&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Элитный Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]]&lt;br /&gt;
| [[Вещи Синдиката#Syndicate Uplink|Аплинк]] Трейтора,  [[Снаряжение ядерных оперативников|Аплинк Ядерных Оперативников]]&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Прототип MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]]&lt;br /&gt;
| Космические Руины&lt;br /&gt;
|&lt;br /&gt;
* Prototype Kinesis&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Группы экстренного реагирования&amp;lt;br&amp;gt; [[File:Mod Responsory.gif]]&lt;br /&gt;
| [[Отряд Быстрого Реагирования]]&lt;br /&gt;
|&lt;br /&gt;
* Insignia&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* &#039;&#039;&#039;Role-Specific Module:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Commander - Power Kick &lt;br /&gt;
&amp;lt;br&amp;gt; Security - Mirage Grenade&lt;br /&gt;
&amp;lt;br&amp;gt; Engineering - Kinesis &lt;br /&gt;
&amp;lt;br&amp;gt; Medical - Defibrillator &lt;br /&gt;
&amp;lt;br&amp;gt; Janitor - Hydraulic Clamp &lt;br /&gt;
&amp;lt;br&amp;gt; Inquisitor - Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Апокрифический MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]]&lt;br /&gt;
| [[Отряд Смерти]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Status Readout&lt;br /&gt;
&#039;&#039;&#039;Apocryphal Officer MODsuit Only:&#039;&#039;&#039;&lt;br /&gt;
* Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Корпоротивный MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]]&lt;br /&gt;
| [[Офицер Центрального командования]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Kinesis Plus&lt;br /&gt;
|-&lt;br /&gt;
! MODsuits Исправительной или Административной команды&amp;lt;br&amp;gt; [[File:Mod Debug.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Bike Horn&lt;br /&gt;
* Injector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Создание MODsuit==&lt;br /&gt;
&lt;br /&gt;
# Создайте все части на [[Фабрикатор экзокостюмов]]&lt;br /&gt;
# [[File:Mod Core.gif|32px]]Закажите одно ядро MOD в [[Снабжение|Карго]]  или найдите его в тех тоннелях и почините отвёрткой, так-же в шкафу [[Робототехник|Робототехников]] появляется один в начале смены.&lt;br /&gt;
# [[File:Mod Shell.png|32px]] Добавьте ядро MOD к MOD shell&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039; Ядро MOD&lt;br /&gt;
# [[File:Mod Helmet.png|32px]] Добавьте &#039;&#039;&#039;Шлем&#039;&#039;&#039; мод&lt;br /&gt;
# [[File:Mod Chestplate.png|32px]] Добавьте &#039;&#039;&#039;Нагрудник&#039;&#039;&#039;&lt;br /&gt;
# [[File:Mod Gauntlets.png|32px]] Добавьте &#039;&#039;&#039;Перчатки&#039;&#039;&#039;&lt;br /&gt;
# [[File:Mod Boots.png|32px]] Добавьте &#039;&#039;&#039;Ботинки&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png|32px]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039; &lt;br /&gt;
# [[File:Mod Standard Plating.png|32px]] Добавьте оболочку(может меняться в зависимости от того как MODsuit вы хотите создать)&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Откройте панель MODsuit &#039;&#039;&#039;Отвёрткой&#039;&#039;&#039;&lt;br /&gt;
# [[File:Powercell.png|32px]] Вставьте &#039;&#039;&#039;Батарейку&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]]Закройте MODsuit &#039;&#039;&#039;Отвёрткой&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Типы оболочек==&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;:Статистика может быть включена в эту [[https://www.desmos.com/calculator/nleu3rbzq5?lang=ru%7CФормулу Формулу]]чтобы получить процент заблокированного урона. Например, 200 баллов в ближнем бою означают, что 80% урона заблокировано в ближнем бою.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                           | Предмет &lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Вместимость&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Ближний бой&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Пули&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Лазер&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Энергия&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Взрыв&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Радиация&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Огонь&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Трата энергии&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Замедление&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:20%;        | Другие черты&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Встроенные модули&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Альтернативные раскраски&lt;br /&gt;
|-&lt;br /&gt;
! Стандартный MODsuit &amp;lt;br&amp;gt; [[file:Mod Standard.png]] &amp;lt;br&amp;gt; [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 || 5 || 5 || 5 || 0 || 25 || 33&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Мирный&amp;lt;br&amp;gt; [[file:Mod Civilian.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Инжинерный MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &amp;lt;br&amp;gt; [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20 || 5 || 5 || 5 || 30 || 150 || Иммунитет &lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| ударостойкий  термостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Атмосферный MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]] &amp;lt;br&amp;gt; [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 20 || 5 || 5 || 5 || 15 || 15 || Иммунитет&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
| экстремальная термостойкость&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Улучшеный MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]] &amp;lt;br&amp;gt; [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35 || 10 || 10 || 10 || 50 || Иммунитет || Иммунитет&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.45&lt;br /&gt;
| Кислотно-огнестойкий, ударопрочный&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Magboots|Advanced Magnetic Stability]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Погрузочный MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}&lt;br /&gt;
| 10&lt;br /&gt;
| 20 || 5 || 5 || 5 || 10 || 0 || 25&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Loader Clamp|Loader Clamp]]&lt;br /&gt;
* [[#Loader Arms|Loader Arms]]&lt;br /&gt;
* [[#Loader Magnet|Loader Magnet]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Шахтёрский MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 30 || 5 || 5 || 5 || 50 || 50 || 50&lt;br /&gt;
| 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| Пеплостойки&lt;br /&gt;
| &lt;br /&gt;
* [[#Ash Armor|Ash Armor]]&lt;br /&gt;
* [[#Sphere Transform|Sphere Transform]]&lt;br /&gt;
| Астероидный шахтёр&amp;lt;br&amp;gt; [[File:Mod Asteroid.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Медицинский MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]] &amp;lt;br&amp;gt; [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10 || 5 || 5 || 5 || 10 || 0 || 75&lt;br /&gt;
| 10&lt;br /&gt;
| 0.45&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Санитар&amp;lt;br&amp;gt; [[File:Mod Corpsman.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Спасательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]] &amp;lt;br&amp;gt; [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20|| 20 || 5 || 5 || 10 || 50 || 150&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Исследовательский MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]] &amp;lt;br&amp;gt; [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 30 || 30 || 5 || 5 || Иммунитет || 75 || 75&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Службы безопасности&amp;lt;br&amp;gt; [[File:Mod Security.png]] &amp;lt;br&amp;gt; [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 25 || 20 || 20 || 5 || 25 || 0 || 150&lt;br /&gt;
| 5&lt;br /&gt;
| 0.45&lt;br /&gt;
| ударостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Охраный MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]] &amp;lt;br&amp;gt; [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 30 || 25 || 25 || 15 || 40 || 25 || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| ударостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Мажорный MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50 || 50 || 50 || 15 || 15 || 50 || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| ударостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! КосмоХонк MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]] &amp;lt;br&amp;gt; [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 5 || 5 || 5 || 5 || 5 || 0 || 75&lt;br /&gt;
| 1.25&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 in EVA mode &amp;lt;br&amp;gt; 40 in combat mode || 20 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 35 || 50 || 50&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 в режиме EVA &amp;lt;br&amp;gt; 0 в режиме боя &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Элитный синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode || 45 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode|| 35 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 10 in EVA mode &amp;lt;br&amp;gt; 25 in combat mode|| 60 || 150 || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 в режиме EVA &amp;lt;br&amp;gt; 0 в режиме боя &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Прототип MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 20 || 5 || 10 || 10 || 50 || 50 || 150&lt;br /&gt;
| 10&lt;br /&gt;
| 0.95&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Prototype Kinesis|Prototype Kinesis]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Группы экстренного реагирования &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 40 || 25 || 25 || 20 || 25 || Иммунитет || 200&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Insignia|Insignia Module]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Апокрифический MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}&lt;br /&gt;
| 25&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Корпаративный MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Отряда устранения ошибок&amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}&lt;br /&gt;
| 50&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Административный MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}&lt;br /&gt;
| 1000&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Обслуживание MODsuit==&lt;br /&gt;
&lt;br /&gt;
===Замена Батарейки===&lt;br /&gt;
&lt;br /&gt;
# Используйте[[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку на&#039;&#039;&#039; [[File:Mod Control.png|32px]] Центральном контролере MODsuit&lt;br /&gt;
# Используйте [[File:Wrench.png|32px]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;.&lt;br /&gt;
# Вставите вытащенное [[File:Mod Core.gif|32px]] Ядро MODsuit.&lt;br /&gt;
# Вставите [[File:Powercell.png|32px]] Батарейку&lt;br /&gt;
# Используйте[[File:Screwdriver tool.png|32px]] Отвёртку.&lt;br /&gt;
&lt;br /&gt;
===Починка проводки MODsuit===&lt;br /&gt;
MODsuits электропроводка может выйти из строя после повреждения MODsuit EMP&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Возможные неисправности могут быть:&#039;&#039;&#039;&lt;br /&gt;
* Отсутствие отклика со стороны функций MODsuit&lt;br /&gt;
* Пользовательский интерфейс становится неработоспособным до тех пор, пока его не исправят.&lt;br /&gt;
&lt;br /&gt;
Для того, чтобы починить электропроводку&lt;br /&gt;
&amp;lt;!-- скопировано из hacking, Базовый шаблон, который можно было бы использовать --&amp;gt;&lt;br /&gt;
# Используйте  [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039; чтобы добраться до проводки.&lt;br /&gt;
# Используйте[[File:Multitool.png|32px]] &#039;&#039;&#039;Мультитул или&#039;&#039;&#039; [[File:Wirecutters.png|32px]] &#039;&#039;&#039;Кусачки&#039;&#039;&#039;.&lt;br /&gt;
# используйте [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039; чтобы закрыть люк.&lt;br /&gt;
* Обратите внимание, что порядок проводов в каждом MODsuit разный.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;65%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Провод&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Эфект&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Multitool.png|32px]] Пульс&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Разрезание&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Починка&lt;br /&gt;
|-&lt;br /&gt;
| Удар током/ Электрофикация&lt;br /&gt;
&#039;&#039;&#039;(Orange Light)&#039;&#039;&#039;&lt;br /&gt;
| Вызывает поражение электрическим током у пользователя, взламывающего устройство MODsuit.&lt;br /&gt;
| Переключает шоковый режим на срок до 30 секунд. Включает оранжевую лампочку.&lt;br /&gt;
| Шокирует любого, кто взламываетMODsuit пока не починят. провод&lt;br /&gt;
| Возвращает всё в нормальное состояние&lt;br /&gt;
|-&lt;br /&gt;
| Выключение&lt;br /&gt;
&#039;&#039;&#039;(Red Light)&#039;&#039;&#039;&lt;br /&gt;
| Приводит к сбоям в работе MODsuit, из-за чего он иногда не реагирует на нажатия кнопок.&lt;br /&gt;
| MODsuit становиться неисправным до тех пор, пока провод не будет перерезан и починен. Переключает красную лампочку.&lt;br /&gt;
| MODsuit становиться неисправным до тех пор, пока провода не будут починены.&lt;br /&gt;
| Возвращает всё в нормальное состояние&lt;br /&gt;
|-&lt;br /&gt;
| Блокировка по ID&lt;br /&gt;
&#039;&#039;&#039;(Green Light)&#039;&#039;&#039;&lt;br /&gt;
| Переключает идентификационную блокировку на MODsuit.&lt;br /&gt;
| Переключает блокировку идентификатора. Переключает зеленый индикатор.&lt;br /&gt;
| Нет эффекта&lt;br /&gt;
| Нет эффекта&lt;br /&gt;
|-&lt;br /&gt;
| Работа интерфейса&lt;br /&gt;
&#039;&#039;&#039;(Yellow Light)&#039;&#039;&#039;&lt;br /&gt;
| Переключает функциональность пользовательского интерфейса MODsuit&lt;br /&gt;
| Переключает функциональность пользовательских интерфейсов. Переключает желтую лампочку.&lt;br /&gt;
| Нарушает функциональность пользовательских интерфейсов до тех пор, пока провод не будет починен.&lt;br /&gt;
| Восстанавливает функциональность пользовательского интерфейса.&lt;br /&gt;
|-&lt;br /&gt;
| Прочие провода&lt;br /&gt;
| Оставшиеся провода не имеют эффекта&lt;br /&gt;
| Нет эффекта&lt;br /&gt;
| Нет эффекта&lt;br /&gt;
| Нет эффекта&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upgrading the MODsuit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Addition:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Insert [[#Modules|modules of your choosing]].&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Removal:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Crowbar.png|32px]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to take the modules out.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Module power drain is based on MODsuit&#039;s power drain. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of &amp;lt;code&amp;gt;5•0.3&amp;lt;/code&amp;gt;.&lt;br /&gt;
===Printable Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Storage Module &amp;lt;br&amp;gt; [[File:Mod Storage.png]] {{anchor|Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Extended Storage Module &amp;lt;br&amp;gt; [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Medical Visor Module &amp;lt;br&amp;gt; [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Diagnostic Visor Module &amp;lt;br&amp;gt; [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Security Visor Module &amp;lt;br&amp;gt; [[File:Mod Security Visor.png]] {{anchor|Security Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory &amp;lt;br&amp;gt; 3 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Meson Visor Module &amp;lt;br&amp;gt; [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Welding Protection Module &amp;lt;br&amp;gt; [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! T-Ray Scanner Module &amp;lt;br&amp;gt; [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Engineering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Cloak Module &amp;lt;br&amp;gt; [[File:Mod Cloak.png]] {{anchor|Cloak}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 2 || 10&lt;br /&gt;
| 7 Combat &amp;lt;br&amp;gt; 6 EM Spectrum &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ion Jetpack Module &amp;lt;br&amp;gt; [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0.5 || 1&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; 7 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Magnetic Stabilizator Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Radiation Protection Module &amp;lt;br&amp;gt; [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 EM Spectrum &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! EMP Shield Module &amp;lt;br&amp;gt; [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 6 EM Spectrum &amp;lt;br&amp;gt; 7 Combat &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Flashlight Module &amp;lt;br&amp;gt; [[File:Mod Flashlight.png]] {{anchor|Flashlight}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Tether Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Reagent Scanner Module &amp;lt;br&amp;gt; [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.2 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Internal GPS Module &amp;lt;br&amp;gt; [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Bluespace&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Regulator Module &amp;lt;br&amp;gt; [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 3 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Injector Module &amp;lt;br&amp;gt; [[File:Mod Injector.png]] {{anchor|Injector}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 5 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Defibrillator Module &amp;lt;br&amp;gt; [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Biotech &amp;lt;br&amp;gt; 6 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Bike Horn Module &amp;lt;br&amp;gt; [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Waddle Module &amp;lt;br&amp;gt; [[File:Mod Waddle.png]] {{anchor|Waddle}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2 || 0 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Crate Clamp Module &amp;lt;br&amp;gt; [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Drill Module &amp;lt;br&amp;gt; [[File:Mod Drill.png]] {{anchor|Drill}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ore Bag Module &amp;lt;br&amp;gt; [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! DNA Lock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Holster Module &amp;lt;br&amp;gt; [[File:Mod Holster.png]] {{anchor|Holster}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Active Sonar Module &amp;lt;br&amp;gt; [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 4&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Pathfinder Module &amp;lt;br&amp;gt; [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Stabilizer Module &amp;lt;br&amp;gt; [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Status Readout Module &amp;lt;br&amp;gt; [[File:Mod Status Readout.png]] {{anchor|Status Readout}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.1&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 6 Biotech &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Anomaly-Powered Modules====&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Teleporter Module &amp;lt;br&amp;gt; [[File:Mod Teleporter.png]] {{anchor|Teleporter}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;bluespace&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;gravitational&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illegal Modules==== &amp;lt;!-- only for illegal modules that can be printed, should only contain links and levels required--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Required Tech Levels&lt;br /&gt;
|-&lt;br /&gt;
! [[#Syndicate Storage|Syndicate Storage Module]] &amp;lt;br&amp;gt; [[File:Mod Syndicate Storage.png]]&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Power &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; 4 Illegal&lt;br /&gt;
|-&lt;br /&gt;
! [[#Plate Compression|Plate Compression Module]] &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]]&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maintenance Modules===&lt;br /&gt;
Modules, that can be found in [[Maintenance]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;text-align: center; background-color: #E5E5E5;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#777777&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Springlock Module &amp;lt;br&amp;gt; [[File:Mod Springlock.png]] {{anchor|Springlock}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Balloon Blower Module &amp;lt;br&amp;gt; [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Stamper Module &amp;lt;br&amp;gt; [[File:Mod Stamper.png]] {{anchor|Stamper}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Armor Booster Module &amp;lt;br&amp;gt; [[File:Mod Armor Booster.png]] {{anchor|Armor Booster}}&lt;br /&gt;
| 0&lt;br /&gt;
|  ||  || &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Uplink Modules====&lt;br /&gt;
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Telecrystal Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Visor Module &amp;lt;br&amp;gt; [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 15 TC &lt;br /&gt;
| Lets you see living beings through walls. Also provides night vision.&lt;br /&gt;
|-&lt;br /&gt;
! Night Visor Module &amp;lt;br&amp;gt; [[File:Mod Night Visor.png]] {{anchor|Night Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| Lets you see clearer in the dark.&lt;br /&gt;
|-&lt;br /&gt;
! Plate Compression Module &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 10 TC &lt;br /&gt;
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.&lt;br /&gt;
|-&lt;br /&gt;
! Anti-Slip Module &amp;lt;br&amp;gt; [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.&lt;br /&gt;
|-&lt;br /&gt;
! Heavily Modified Springlock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}&lt;br /&gt;
| &lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting  up, but was taken out of modern suits because of the springlock&#039;s tendency to &#039;&#039;&amp;quot;snap&amp;quot;&#039;&#039; back into place when exposed to humidity. You know what it&#039;s like to have an entire exoskeleton enter you? &amp;lt;br&amp;gt;&lt;br /&gt;
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.&lt;br /&gt;
|-&lt;br /&gt;
! Hidden Holster Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A holster module disguised to look like a tether module. Gun not included.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Modules===&lt;br /&gt;
Modules obtainable via other means, as well as ones you cannot obtain.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #CED2DB;&amp;quot; &lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:15%;      | Location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Prototype Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module Plus &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Insignia Module &amp;lt;br&amp;gt; [[File:Mod Insignia.gif]] {{anchor|Insignia}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Power Kick Module &amp;lt;br&amp;gt; [[File:Mod Power Kick.png]] {{anchor|Power Kick}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Cloaking Module &amp;lt;br&amp;gt; [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 1 || 5&lt;br /&gt;
| &#039;&#039;&#039;ADMIN SPAWN ONLY&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Camera Module &amp;lt;br&amp;gt; [[File:Mod Camera.gif]] {{anchor|Camera}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Magnetic Stability Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MOD Magnet Module &amp;lt;br&amp;gt; [[File:Mod Magnet.png]]&lt;br /&gt;
| 0&lt;br /&gt;
| || ||&lt;br /&gt;
| Pre-Equipped on Loader MODsuit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Руководства]]&lt;/div&gt;</summary>
		<author><name>HaskiMaser</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35988</id>
		<title>MODSuits</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35988"/>
		<updated>2023-10-10T22:50:03Z</updated>

		<summary type="html">&lt;p&gt;HaskiMaser: /* Типы оболочек */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason=&#039;&#039;&#039;THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: [https://tgstation13.org/wiki/MODsuits TG STATION WIKI]&#039;&#039;&#039;}}&lt;br /&gt;
{{Wip|assign=Kysovich}}&lt;br /&gt;
&lt;br /&gt;
==Что такое MODsuit скафандры?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mod UI.png|thumb]]&lt;br /&gt;
{{JobEngineering}}&lt;br /&gt;
{{JobScience}}&lt;br /&gt;
{{JobSupply}}&lt;br /&gt;
{{JobMedical}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Модульные устройства для верхней одежды, они же MOD suits, представляют собой настраиваемые защитные костюмы, которые поддерживают множество модулей, помогающих владельцу. Чтобы изготовить и использовать один из них, вам нужно будет посетить как Карго, так и Робототехнику, Да бы собрать свой собственный Modsuit&lt;br /&gt;
&lt;br /&gt;
; А как собственно использовать MODsuit? {{anchor|Using a MODsuit}}&lt;br /&gt;
Чтобы использовать MODsuit, положите его в слот для рюкзака, куда обычно помещается ваша сумка / Сатчель. Вы также можете поместить предметы в MODsuit так же, как вы бы поместили их в рюкзак, если он оснащен модулем хранения. Разверните каждую часть костюма, а затем активируйте его!. &lt;br /&gt;
&lt;br /&gt;
===Зарядка MODsuit===&lt;br /&gt;
ваш MODsuit работает при помощи ядра MOD [[File:Mod Core.gif|32px]] Чтобы зарядить его залезьте в костюме в зарядку киборга и зарядка пойдёт[[File:borgrecharge.png|32px]] . а ещё на худой конец можно просто сменить батарейку[[MODSuits#Замена Батарейки|Замена батарейки]]&lt;br /&gt;
&lt;br /&gt;
Если ваш Modsuit костюм работает на Плазменном ядре MOD [[File:Mod Plasma Core.gif|32px]]  который является стандартом MODsuit для всех  шахтёрских MOD., Вставьте [[File:Plasma.png|32px]] Вставьте плазму в MOD [[File:Mod Control.png|32px]] Для зарядки MODsuit&lt;br /&gt;
&lt;br /&gt;
==MOD Suit и их оборудование==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | MODSuit &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Местонахождение&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Базовые модули&lt;br /&gt;
|-&lt;br /&gt;
! Стандартный MODsuit &amp;lt;br&amp;gt; [[File:Mod Standard.png]]&lt;br /&gt;
| [[Робототехник| Может быть собрано в Робототехнике]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Инжинерный MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &lt;br /&gt;
| Хранилище инженерных Suit , [[Робототехник| Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Magnetic Stability&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Атмосферный MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]]&lt;br /&gt;
| Хранилище инженерных Suit , [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
| &lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Улучшеный MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]]&lt;br /&gt;
| Офис СЕ, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Погрузочный MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]]&lt;br /&gt;
| [[Снабжение|Можно заказать в Карго]]&lt;br /&gt;
|&lt;br /&gt;
* Loader Clamp&lt;br /&gt;
* Loader Arms&lt;br /&gt;
* Loader Magner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Stamper&lt;br /&gt;
|-&lt;br /&gt;
! Шахтёрский MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]]&lt;br /&gt;
| [[Руководство по шахтёрскому ремеслу#Шахтёрский раздатчик|Шахтёрский раздатчик]]&lt;br /&gt;
|&lt;br /&gt;
* Ash Armor&lt;br /&gt;
* Sphere Transform&lt;br /&gt;
* Storage&lt;br /&gt;
* Internal GPS&lt;br /&gt;
* Ore Bag&lt;br /&gt;
* Hydraullic Clamp&lt;br /&gt;
|-&lt;br /&gt;
! Медецинский MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]]&lt;br /&gt;
| Хранилище инженерных Suit, [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
|-&lt;br /&gt;
! Спасательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]]&lt;br /&gt;
| Офис Парамедика, Офис СМО, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
* Defibrillator&lt;br /&gt;
|-&lt;br /&gt;
! Иследовательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]]&lt;br /&gt;
| Офис РД, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Reagent Scanner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Службы безопасности&amp;lt;br&amp;gt; [[File:Mod Security.png]]&lt;br /&gt;
| [[Укреплённая оружейная|Оружейная]], [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Охраный MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]]&lt;br /&gt;
| Офис ГСБ, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Holster&lt;br /&gt;
|-&lt;br /&gt;
! Мажорный MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]]&lt;br /&gt;
| Офис капитана&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! КосмоХонк MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]]&lt;br /&gt;
| [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]]&lt;br /&gt;
| [[Вещи Синдиката#Syndicate Uplink|Аплинк]] Трейтора, [[Снаряжение ядерных оперативников|Аплинк Ядерных Оперативников]] &lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Ion Jetpack for Traitors &#039;&#039;&#039;OR&#039;&#039;&#039; Advanced Ion Jetpack for Nuclear Operatives&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Элитный Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]]&lt;br /&gt;
| [[Вещи Синдиката#Syndicate Uplink|Аплинк]] Трейтора,  [[Снаряжение ядерных оперативников|Аплинк Ядерных Оперативников]]&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Прототип MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]]&lt;br /&gt;
| Космические Руины&lt;br /&gt;
|&lt;br /&gt;
* Prototype Kinesis&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Группы экстренного реагирования&amp;lt;br&amp;gt; [[File:Mod Responsory.gif]]&lt;br /&gt;
| [[Отряд Быстрого Реагирования]]&lt;br /&gt;
|&lt;br /&gt;
* Insignia&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* &#039;&#039;&#039;Role-Specific Module:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Commander - Power Kick &lt;br /&gt;
&amp;lt;br&amp;gt; Security - Mirage Grenade&lt;br /&gt;
&amp;lt;br&amp;gt; Engineering - Kinesis &lt;br /&gt;
&amp;lt;br&amp;gt; Medical - Defibrillator &lt;br /&gt;
&amp;lt;br&amp;gt; Janitor - Hydraulic Clamp &lt;br /&gt;
&amp;lt;br&amp;gt; Inquisitor - Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Апокрифический MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]]&lt;br /&gt;
| [[Отряд Смерти]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Status Readout&lt;br /&gt;
&#039;&#039;&#039;Apocryphal Officer MODsuit Only:&#039;&#039;&#039;&lt;br /&gt;
* Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Корпоротивный MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]]&lt;br /&gt;
| [[Офицер Центрального командования]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Kinesis Plus&lt;br /&gt;
|-&lt;br /&gt;
! MODsuits Исправительной или Административной команды&amp;lt;br&amp;gt; [[File:Mod Debug.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Bike Horn&lt;br /&gt;
* Injector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Создание MODsuit==&lt;br /&gt;
&lt;br /&gt;
# Создайте все части на [[Фабрикатор экзокостюмов]]&lt;br /&gt;
# [[File:Mod Core.gif|32px]]Закажите одно ядро MOD в [[Снабжение|Карго]]  или найдите его в тех тоннелях и почините отвёрткой, так-же в шкафу [[Робототехник|Робототехников]] появляется один в начале смены.&lt;br /&gt;
# [[File:Mod Shell.png|32px]] Добавьте ядро MOD к MOD shell&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039; Ядро MOD&lt;br /&gt;
# [[File:Mod Helmet.png|32px]] Добавьте &#039;&#039;&#039;Шлем&#039;&#039;&#039; мод&lt;br /&gt;
# [[File:Mod Chestplate.png|32px]] Добавьте &#039;&#039;&#039;Нагрудник&#039;&#039;&#039;&lt;br /&gt;
# [[File:Mod Gauntlets.png|32px]] Добавьте &#039;&#039;&#039;Перчатки&#039;&#039;&#039;&lt;br /&gt;
# [[File:Mod Boots.png|32px]] Добавьте &#039;&#039;&#039;Ботинки&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png|32px]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039; &lt;br /&gt;
# [[File:Mod Standard Plating.png|32px]] Добавьте оболочку(может меняться в зависимости от того как MODsuit вы хотите создать)&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Откройте панель MODsuit &#039;&#039;&#039;Отвёрткой&#039;&#039;&#039;&lt;br /&gt;
# [[File:Powercell.png|32px]] Вставьте &#039;&#039;&#039;Батарейку&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]]Закройте MODsuit &#039;&#039;&#039;Отвёрткой&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Типы оболочек==&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;:Статистика может быть включена в эту [[https://www.desmos.com/calculator/nleu3rbzq5?lang=ru%7CФормулу Формулу]]чтобы получить процент заблокированного урона. Например, 200 баллов в ближнем бою означают, что 80% урона заблокировано в ближнем бою.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                           | Предмет &lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Вместимость&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Ближний бой&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Пули&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Лазер&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Энергия&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Взрыв&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Радиация&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Огонь&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Трата энергии&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Замедление&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:20%;        | Другие черты&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Встроенные модули&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Альтернативные раскраски&lt;br /&gt;
|-&lt;br /&gt;
! Стандартный MODsuit &amp;lt;br&amp;gt; [[file:Mod Standard.png]] &amp;lt;br&amp;gt; [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 || 5 || 5 || 5 || 0 || 25 || 33&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Мирный&amp;lt;br&amp;gt; [[file:Mod Civilian.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Инжинерный MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &amp;lt;br&amp;gt; [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20 || 5 || 5 || 5 || 30 || 150 || Иммунитет &lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| ударостойкий  термостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Атмосферный MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]] &amp;lt;br&amp;gt; [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 20 || 5 || 5 || 5 || 15 || 15 || Иммунитет&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
| экстремальная термостойкость&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Улучшеный MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]] &amp;lt;br&amp;gt; [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35 || 10 || 10 || 10 || 50 || Иммунитет || Иммунитет&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.45&lt;br /&gt;
| Кислотно-огнестойкий, ударопрочный&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Magboots|Advanced Magnetic Stability]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Погрузочный MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}&lt;br /&gt;
| 10&lt;br /&gt;
| 20 || 5 || 5 || 5 || 10 || 0 || 25&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Loader Clamp|Loader Clamp]]&lt;br /&gt;
* [[#Loader Arms|Loader Arms]]&lt;br /&gt;
* [[#Loader Magnet|Loader Magnet]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Шахтёрский MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 30 || 5 || 5 || 5 || 50 || 50 || 50&lt;br /&gt;
| 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| Пеплостойки&lt;br /&gt;
| &lt;br /&gt;
* [[#Ash Armor|Ash Armor]]&lt;br /&gt;
* [[#Sphere Transform|Sphere Transform]]&lt;br /&gt;
| Астероидный шахтёр&amp;lt;br&amp;gt; [[File:Mod Asteroid.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Медицинский MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]] &amp;lt;br&amp;gt; [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10 || 5 || 5 || 5 || 10 || 0 || 75&lt;br /&gt;
| 10&lt;br /&gt;
| 0.45&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Санитар&amp;lt;br&amp;gt; [[File:Mod Corpsman.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Спасательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]] &amp;lt;br&amp;gt; [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20|| 20 || 5 || 5 || 10 || 50 || 150&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Исследовательский MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]] &amp;lt;br&amp;gt; [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 30 || 30 || 5 || 5 || Иммунитет || 75 || 75&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Службы безопасности&amp;lt;br&amp;gt; [[File:Mod Security.png]] &amp;lt;br&amp;gt; [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 25 || 20 || 20 || 5 || 25 || 0 || 150&lt;br /&gt;
| 5&lt;br /&gt;
| 0.45&lt;br /&gt;
| ударостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Охраный MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]] &amp;lt;br&amp;gt; [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 30 || 25 || 25 || 15 || 40 || 25 || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| ударостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Мажорный MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50 || 50 || 50 || 15 || 15 || 50 || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| ударостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! КосмоХонк MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]] &amp;lt;br&amp;gt; [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 5 || 5 || 5 || 5 || 5 || 0 || 75&lt;br /&gt;
| 1.25&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 in EVA mode &amp;lt;br&amp;gt; 40 in combat mode || 20 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 35 || 50 || 50&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 в режиме EVA &amp;lt;br&amp;gt; 0 в режиме боя &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Элитный синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode || 45 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode|| 35 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 10 in EVA mode &amp;lt;br&amp;gt; 25 in combat mode|| 60 || 150 || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 в режиме EVA &amp;lt;br&amp;gt; 0 в режиме боя &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Прототип MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 20 || 5 || 10 || 10 || 50 || 50 || 150&lt;br /&gt;
| 10&lt;br /&gt;
| 0.95&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Prototype Kinesis|Prototype Kinesis]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Группы экстренного реагирования &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 40 || 25 || 25 || 20 || 25 || Иммунитет || 200&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Insignia|Insignia Module]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Апокрифический MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}&lt;br /&gt;
| 25&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Корпаративный MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Отряда устранения ошибок&amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}&lt;br /&gt;
| 50&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Административный MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}&lt;br /&gt;
| 1000&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Обслуживание MODsuit==&lt;br /&gt;
&lt;br /&gt;
===Замена Батарейки===&lt;br /&gt;
&lt;br /&gt;
# Используйте[[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку на&#039;&#039;&#039; [[File:Mod Control.png|32px]] Центральном контролере MODsuit&lt;br /&gt;
# Используйте [[File:Wrench.png|32px]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;.&lt;br /&gt;
# Вставите вытащенное [[File:Mod Core.gif|32px]] Ядро MODsuit.&lt;br /&gt;
# Вставите [[File:Powercell.png|32px]] Батарейку&lt;br /&gt;
# Используйте[[File:Screwdriver tool.png|32px]] Отвёртку.&lt;br /&gt;
&lt;br /&gt;
===Починка проводки MODsuit===&lt;br /&gt;
MODsuits электропроводка может выйти из строя после повреждения MODsuit EMP&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Возможные неисправности могут быть:&#039;&#039;&#039;&lt;br /&gt;
* Отсутствие отклика со стороны функций MODsuit&lt;br /&gt;
* Пользовательский интерфейс становится неработоспособным до тех пор, пока его не исправят.&lt;br /&gt;
&lt;br /&gt;
Для того, чтобы починить электропроводку&lt;br /&gt;
&amp;lt;!-- скопировано из hacking, Базовый шаблон, который можно было бы использовать --&amp;gt;&lt;br /&gt;
# Используйте  [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039; чтобы добраться до проводки.&lt;br /&gt;
# Используйте[[File:Multitool.png|32px]] &#039;&#039;&#039;Мультитул или&#039;&#039;&#039; [[File:Wirecutters.png|32px]] &#039;&#039;&#039;Кусачки&#039;&#039;&#039;.&lt;br /&gt;
# используйте [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039; чтобы закрыть люк.&lt;br /&gt;
* Обратите внимание, что порядок проводов в каждом MODsuit разный.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;65%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Wire&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Multitool.png|32px]] Pulsing&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Cutting&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Mending&lt;br /&gt;
|-&lt;br /&gt;
| Shock / Electrify&lt;br /&gt;
&#039;&#039;&#039;(Orange Light)&#039;&#039;&#039;&lt;br /&gt;
| Delivers an electrical shock to the person hacking the MODsuit.&lt;br /&gt;
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light.&lt;br /&gt;
| Will shock anyone hacking the MODsuit until repaired.&lt;br /&gt;
| Returns normal operation.&lt;br /&gt;
|-&lt;br /&gt;
| Disable&lt;br /&gt;
&#039;&#039;&#039;(Red Light)&#039;&#039;&#039;&lt;br /&gt;
| Malfunctions the MODsuit, making it sometimes unresponsive to button presses.&lt;br /&gt;
| Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light.&lt;br /&gt;
| Malfunctions the MODsuit until the wires mended.&lt;br /&gt;
| Returns the MODsuit to normal functionality.&lt;br /&gt;
|-&lt;br /&gt;
| ID Lock&lt;br /&gt;
&#039;&#039;&#039;(Green Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the ID Lock on a MODsuit.&lt;br /&gt;
| Toggles the ID Lock. Toggles the Green Light.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Interface Functionality&lt;br /&gt;
&#039;&#039;&#039;(Yellow Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the MODsuits User Interface functionality on a MODsuit.&lt;br /&gt;
| Toggles the User Interfaces Functionality. Toggles the Yellow Light.&lt;br /&gt;
| Breaks the User Interfaces Functionality until the wire is mended.&lt;br /&gt;
| Restores the User Interface Functionality.&lt;br /&gt;
|-&lt;br /&gt;
| Dud Wires&lt;br /&gt;
| The remaining two wires in the MODsuit are duds and have no effect.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upgrading the MODsuit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Addition:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Insert [[#Modules|modules of your choosing]].&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Removal:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Crowbar.png|32px]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to take the modules out.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Module power drain is based on MODsuit&#039;s power drain. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of &amp;lt;code&amp;gt;5•0.3&amp;lt;/code&amp;gt;.&lt;br /&gt;
===Printable Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Storage Module &amp;lt;br&amp;gt; [[File:Mod Storage.png]] {{anchor|Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Extended Storage Module &amp;lt;br&amp;gt; [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Medical Visor Module &amp;lt;br&amp;gt; [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Diagnostic Visor Module &amp;lt;br&amp;gt; [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Security Visor Module &amp;lt;br&amp;gt; [[File:Mod Security Visor.png]] {{anchor|Security Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory &amp;lt;br&amp;gt; 3 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Meson Visor Module &amp;lt;br&amp;gt; [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Welding Protection Module &amp;lt;br&amp;gt; [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! T-Ray Scanner Module &amp;lt;br&amp;gt; [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Engineering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Cloak Module &amp;lt;br&amp;gt; [[File:Mod Cloak.png]] {{anchor|Cloak}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 2 || 10&lt;br /&gt;
| 7 Combat &amp;lt;br&amp;gt; 6 EM Spectrum &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ion Jetpack Module &amp;lt;br&amp;gt; [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0.5 || 1&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; 7 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Magnetic Stabilizator Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Radiation Protection Module &amp;lt;br&amp;gt; [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 EM Spectrum &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! EMP Shield Module &amp;lt;br&amp;gt; [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 6 EM Spectrum &amp;lt;br&amp;gt; 7 Combat &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Flashlight Module &amp;lt;br&amp;gt; [[File:Mod Flashlight.png]] {{anchor|Flashlight}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Tether Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Reagent Scanner Module &amp;lt;br&amp;gt; [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.2 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Internal GPS Module &amp;lt;br&amp;gt; [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Bluespace&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Regulator Module &amp;lt;br&amp;gt; [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 3 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Injector Module &amp;lt;br&amp;gt; [[File:Mod Injector.png]] {{anchor|Injector}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 5 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Defibrillator Module &amp;lt;br&amp;gt; [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Biotech &amp;lt;br&amp;gt; 6 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Bike Horn Module &amp;lt;br&amp;gt; [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Waddle Module &amp;lt;br&amp;gt; [[File:Mod Waddle.png]] {{anchor|Waddle}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2 || 0 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Crate Clamp Module &amp;lt;br&amp;gt; [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Drill Module &amp;lt;br&amp;gt; [[File:Mod Drill.png]] {{anchor|Drill}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ore Bag Module &amp;lt;br&amp;gt; [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! DNA Lock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Holster Module &amp;lt;br&amp;gt; [[File:Mod Holster.png]] {{anchor|Holster}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Active Sonar Module &amp;lt;br&amp;gt; [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 4&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Pathfinder Module &amp;lt;br&amp;gt; [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Stabilizer Module &amp;lt;br&amp;gt; [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Status Readout Module &amp;lt;br&amp;gt; [[File:Mod Status Readout.png]] {{anchor|Status Readout}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.1&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 6 Biotech &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Anomaly-Powered Modules====&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Teleporter Module &amp;lt;br&amp;gt; [[File:Mod Teleporter.png]] {{anchor|Teleporter}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;bluespace&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;gravitational&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illegal Modules==== &amp;lt;!-- only for illegal modules that can be printed, should only contain links and levels required--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Required Tech Levels&lt;br /&gt;
|-&lt;br /&gt;
! [[#Syndicate Storage|Syndicate Storage Module]] &amp;lt;br&amp;gt; [[File:Mod Syndicate Storage.png]]&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Power &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; 4 Illegal&lt;br /&gt;
|-&lt;br /&gt;
! [[#Plate Compression|Plate Compression Module]] &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]]&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maintenance Modules===&lt;br /&gt;
Modules, that can be found in [[Maintenance]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;text-align: center; background-color: #E5E5E5;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#777777&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Springlock Module &amp;lt;br&amp;gt; [[File:Mod Springlock.png]] {{anchor|Springlock}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Balloon Blower Module &amp;lt;br&amp;gt; [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Stamper Module &amp;lt;br&amp;gt; [[File:Mod Stamper.png]] {{anchor|Stamper}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Armor Booster Module &amp;lt;br&amp;gt; [[File:Mod Armor Booster.png]] {{anchor|Armor Booster}}&lt;br /&gt;
| 0&lt;br /&gt;
|  ||  || &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Uplink Modules====&lt;br /&gt;
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Telecrystal Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Visor Module &amp;lt;br&amp;gt; [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 15 TC &lt;br /&gt;
| Lets you see living beings through walls. Also provides night vision.&lt;br /&gt;
|-&lt;br /&gt;
! Night Visor Module &amp;lt;br&amp;gt; [[File:Mod Night Visor.png]] {{anchor|Night Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| Lets you see clearer in the dark.&lt;br /&gt;
|-&lt;br /&gt;
! Plate Compression Module &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 10 TC &lt;br /&gt;
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.&lt;br /&gt;
|-&lt;br /&gt;
! Anti-Slip Module &amp;lt;br&amp;gt; [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.&lt;br /&gt;
|-&lt;br /&gt;
! Heavily Modified Springlock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}&lt;br /&gt;
| &lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting  up, but was taken out of modern suits because of the springlock&#039;s tendency to &#039;&#039;&amp;quot;snap&amp;quot;&#039;&#039; back into place when exposed to humidity. You know what it&#039;s like to have an entire exoskeleton enter you? &amp;lt;br&amp;gt;&lt;br /&gt;
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.&lt;br /&gt;
|-&lt;br /&gt;
! Hidden Holster Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A holster module disguised to look like a tether module. Gun not included.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Modules===&lt;br /&gt;
Modules obtainable via other means, as well as ones you cannot obtain.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #CED2DB;&amp;quot; &lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:15%;      | Location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Prototype Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module Plus &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Insignia Module &amp;lt;br&amp;gt; [[File:Mod Insignia.gif]] {{anchor|Insignia}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Power Kick Module &amp;lt;br&amp;gt; [[File:Mod Power Kick.png]] {{anchor|Power Kick}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Cloaking Module &amp;lt;br&amp;gt; [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 1 || 5&lt;br /&gt;
| &#039;&#039;&#039;ADMIN SPAWN ONLY&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Camera Module &amp;lt;br&amp;gt; [[File:Mod Camera.gif]] {{anchor|Camera}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Magnetic Stability Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MOD Magnet Module &amp;lt;br&amp;gt; [[File:Mod Magnet.png]]&lt;br /&gt;
| 0&lt;br /&gt;
| || ||&lt;br /&gt;
| Pre-Equipped on Loader MODsuit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Руководства]]&lt;/div&gt;</summary>
		<author><name>HaskiMaser</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35987</id>
		<title>MODSuits</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35987"/>
		<updated>2023-10-10T22:37:25Z</updated>

		<summary type="html">&lt;p&gt;HaskiMaser: /* Типы оболочек */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason=&#039;&#039;&#039;THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: [https://tgstation13.org/wiki/MODsuits TG STATION WIKI]&#039;&#039;&#039;}}&lt;br /&gt;
{{Wip|assign=Kysovich}}&lt;br /&gt;
&lt;br /&gt;
==Что такое MODsuit скафандры?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mod UI.png|thumb]]&lt;br /&gt;
{{JobEngineering}}&lt;br /&gt;
{{JobScience}}&lt;br /&gt;
{{JobSupply}}&lt;br /&gt;
{{JobMedical}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Модульные устройства для верхней одежды, они же MOD suits, представляют собой настраиваемые защитные костюмы, которые поддерживают множество модулей, помогающих владельцу. Чтобы изготовить и использовать один из них, вам нужно будет посетить как Карго, так и Робототехнику, Да бы собрать свой собственный Modsuit&lt;br /&gt;
&lt;br /&gt;
; А как собственно использовать MODsuit? {{anchor|Using a MODsuit}}&lt;br /&gt;
Чтобы использовать MODsuit, положите его в слот для рюкзака, куда обычно помещается ваша сумка / Сатчель. Вы также можете поместить предметы в MODsuit так же, как вы бы поместили их в рюкзак, если он оснащен модулем хранения. Разверните каждую часть костюма, а затем активируйте его!. &lt;br /&gt;
&lt;br /&gt;
===Зарядка MODsuit===&lt;br /&gt;
ваш MODsuit работает при помощи ядра MOD [[File:Mod Core.gif|32px]] Чтобы зарядить его залезьте в костюме в зарядку киборга и зарядка пойдёт[[File:borgrecharge.png|32px]] . а ещё на худой конец можно просто сменить батарейку[[MODSuits#Замена Батарейки|Замена батарейки]]&lt;br /&gt;
&lt;br /&gt;
Если ваш Modsuit костюм работает на Плазменном ядре MOD [[File:Mod Plasma Core.gif|32px]]  который является стандартом MODsuit для всех  шахтёрских MOD., Вставьте [[File:Plasma.png|32px]] Вставьте плазму в MOD [[File:Mod Control.png|32px]] Для зарядки MODsuit&lt;br /&gt;
&lt;br /&gt;
==MOD Suit и их оборудование==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | MODSuit &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Местонахождение&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Базовые модули&lt;br /&gt;
|-&lt;br /&gt;
! Стандартный MODsuit &amp;lt;br&amp;gt; [[File:Mod Standard.png]]&lt;br /&gt;
| [[Робототехник| Может быть собрано в Робототехнике]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Инжинерный MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &lt;br /&gt;
| Хранилище инженерных Suit , [[Робототехник| Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Magnetic Stability&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Атмосферный MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]]&lt;br /&gt;
| Хранилище инженерных Suit , [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
| &lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Улучшеный MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]]&lt;br /&gt;
| Офис СЕ, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Погрузочный MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]]&lt;br /&gt;
| [[Снабжение|Можно заказать в Карго]]&lt;br /&gt;
|&lt;br /&gt;
* Loader Clamp&lt;br /&gt;
* Loader Arms&lt;br /&gt;
* Loader Magner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Stamper&lt;br /&gt;
|-&lt;br /&gt;
! Шахтёрский MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]]&lt;br /&gt;
| [[Руководство по шахтёрскому ремеслу#Шахтёрский раздатчик|Шахтёрский раздатчик]]&lt;br /&gt;
|&lt;br /&gt;
* Ash Armor&lt;br /&gt;
* Sphere Transform&lt;br /&gt;
* Storage&lt;br /&gt;
* Internal GPS&lt;br /&gt;
* Ore Bag&lt;br /&gt;
* Hydraullic Clamp&lt;br /&gt;
|-&lt;br /&gt;
! Медецинский MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]]&lt;br /&gt;
| Хранилище инженерных Suit, [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
|-&lt;br /&gt;
! Спасательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]]&lt;br /&gt;
| Офис Парамедика, Офис СМО, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
* Defibrillator&lt;br /&gt;
|-&lt;br /&gt;
! Иследовательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]]&lt;br /&gt;
| Офис РД, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Reagent Scanner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Службы безопасности&amp;lt;br&amp;gt; [[File:Mod Security.png]]&lt;br /&gt;
| [[Укреплённая оружейная|Оружейная]], [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Охраный MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]]&lt;br /&gt;
| Офис ГСБ, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Holster&lt;br /&gt;
|-&lt;br /&gt;
! Мажорный MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]]&lt;br /&gt;
| Офис капитана&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! КосмоХонк MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]]&lt;br /&gt;
| [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]]&lt;br /&gt;
| [[Вещи Синдиката#Syndicate Uplink|Аплинк]] Трейтора, [[Снаряжение ядерных оперативников|Аплинк Ядерных Оперативников]] &lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Ion Jetpack for Traitors &#039;&#039;&#039;OR&#039;&#039;&#039; Advanced Ion Jetpack for Nuclear Operatives&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Элитный Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]]&lt;br /&gt;
| [[Вещи Синдиката#Syndicate Uplink|Аплинк]] Трейтора,  [[Снаряжение ядерных оперативников|Аплинк Ядерных Оперативников]]&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Прототип MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]]&lt;br /&gt;
| Космические Руины&lt;br /&gt;
|&lt;br /&gt;
* Prototype Kinesis&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Группы экстренного реагирования&amp;lt;br&amp;gt; [[File:Mod Responsory.gif]]&lt;br /&gt;
| [[Отряд Быстрого Реагирования]]&lt;br /&gt;
|&lt;br /&gt;
* Insignia&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* &#039;&#039;&#039;Role-Specific Module:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Commander - Power Kick &lt;br /&gt;
&amp;lt;br&amp;gt; Security - Mirage Grenade&lt;br /&gt;
&amp;lt;br&amp;gt; Engineering - Kinesis &lt;br /&gt;
&amp;lt;br&amp;gt; Medical - Defibrillator &lt;br /&gt;
&amp;lt;br&amp;gt; Janitor - Hydraulic Clamp &lt;br /&gt;
&amp;lt;br&amp;gt; Inquisitor - Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Апокрифический MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]]&lt;br /&gt;
| [[Отряд Смерти]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Status Readout&lt;br /&gt;
&#039;&#039;&#039;Apocryphal Officer MODsuit Only:&#039;&#039;&#039;&lt;br /&gt;
* Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Корпоротивный MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]]&lt;br /&gt;
| [[Офицер Центрального командования]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Kinesis Plus&lt;br /&gt;
|-&lt;br /&gt;
! MODsuits Исправительной или Административной команды&amp;lt;br&amp;gt; [[File:Mod Debug.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Bike Horn&lt;br /&gt;
* Injector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Создание MODsuit==&lt;br /&gt;
&lt;br /&gt;
# Создайте все части на [[Фабрикатор экзокостюмов]]&lt;br /&gt;
# [[File:Mod Core.gif|32px]]Закажите одно ядро MOD в [[Снабжение|Карго]]  или найдите его в тех тоннелях и почините отвёрткой, так-же в шкафу [[Робототехник|Робототехников]] появляется один в начале смены.&lt;br /&gt;
# [[File:Mod Shell.png|32px]] Добавьте ядро MOD к MOD shell&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039; Ядро MOD&lt;br /&gt;
# [[File:Mod Helmet.png|32px]] Добавьте &#039;&#039;&#039;Шлем&#039;&#039;&#039; мод&lt;br /&gt;
# [[File:Mod Chestplate.png|32px]] Добавьте &#039;&#039;&#039;Нагрудник&#039;&#039;&#039;&lt;br /&gt;
# [[File:Mod Gauntlets.png|32px]] Добавьте &#039;&#039;&#039;Перчатки&#039;&#039;&#039;&lt;br /&gt;
# [[File:Mod Boots.png|32px]] Добавьте &#039;&#039;&#039;Ботинки&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png|32px]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039; &lt;br /&gt;
# [[File:Mod Standard Plating.png|32px]] Добавьте оболочку(может меняться в зависимости от того как MODsuit вы хотите создать)&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Откройте панель MODsuit &#039;&#039;&#039;Отвёрткой&#039;&#039;&#039;&lt;br /&gt;
# [[File:Powercell.png|32px]] Вставьте &#039;&#039;&#039;Батарейку&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]]Закройте MODsuit &#039;&#039;&#039;Отвёрткой&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Типы оболочек==&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;:Статистика может быть включена в эту [[https://www.desmos.com/calculator/nleu3rbzq5?lang=ru%7CФормулу Формулу]]чтобы получить процент заблокированного урона. Например, 200 баллов в ближнем бою означают, что 80% урона заблокировано в ближнем бою.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                           | Предмет &lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Вместимость&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Ближний бой&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Пули&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Лазер&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Энергия&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Взрыв&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Радиация&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Огонь&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Трата энергии&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Замедление&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:20%;        | Другие черты&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Встроенные модули&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Альтернативные раскраски&lt;br /&gt;
|-&lt;br /&gt;
! Стандартный MODsuit &amp;lt;br&amp;gt; [[file:Mod Standard.png]] &amp;lt;br&amp;gt; [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 || 5 || 5 || 5 || 0 || 25 || 33&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Мирный&amp;lt;br&amp;gt; [[file:Mod Civilian.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Инжинерный MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &amp;lt;br&amp;gt; [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20 || 5 || 5 || 5 || 30 || 150 || Иммунитет &lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| ударостойкий  термостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Атмосферный MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]] &amp;lt;br&amp;gt; [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 20 || 5 || 5 || 5 || 15 || 15 || Иммунитет&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
| экстремальная термостойкость&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Улучшеный MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]] &amp;lt;br&amp;gt; [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35 || 10 || 10 || 10 || 50 || Иммунитет || Иммунитет&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.45&lt;br /&gt;
| Кислотно-огнестойкий, ударопрочный&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Magboots|Advanced Magnetic Stability]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Погрузочный MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}&lt;br /&gt;
| 10&lt;br /&gt;
| 20 || 5 || 5 || 5 || 10 || 0 || 25&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Loader Clamp|Loader Clamp]]&lt;br /&gt;
* [[#Loader Arms|Loader Arms]]&lt;br /&gt;
* [[#Loader Magnet|Loader Magnet]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Шахтёрский MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 30 || 5 || 5 || 5 || 50 || 50 || 50&lt;br /&gt;
| 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| Пеплостойки&lt;br /&gt;
| &lt;br /&gt;
* [[#Ash Armor|Ash Armor]]&lt;br /&gt;
* [[#Sphere Transform|Sphere Transform]]&lt;br /&gt;
| Астероидный шахтёр&amp;lt;br&amp;gt; [[File:Mod Asteroid.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Медицинский MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]] &amp;lt;br&amp;gt; [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10 || 5 || 5 || 5 || 10 || 0 || 75&lt;br /&gt;
| 10&lt;br /&gt;
| 0.45&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Санитар&amp;lt;br&amp;gt; [[File:Mod Corpsman.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Спасательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]] &amp;lt;br&amp;gt; [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20|| 20 || 5 || 5 || 10 || 50 || 150&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Исследовательский MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]] &amp;lt;br&amp;gt; [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 30 || 30 || 5 || 5 || Иммунитет || 75 || 75&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Службы безопасности&amp;lt;br&amp;gt; [[File:Mod Security.png]] &amp;lt;br&amp;gt; [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 25 || 20 || 20 || 5 || 25 || 0 || 150&lt;br /&gt;
| 5&lt;br /&gt;
| 0.45&lt;br /&gt;
| ударостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Охраный MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]] &amp;lt;br&amp;gt; [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 30 || 25 || 25 || 15 || 40 || 25 || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| ударостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Мажорный MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50 || 50 || 50 || 15 || 15 || 50 || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| ударостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! КосмоХонк MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]] &amp;lt;br&amp;gt; [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 5 || 5 || 5 || 5 || 5 || 0 || 75&lt;br /&gt;
| 1.25&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 in EVA mode &amp;lt;br&amp;gt; 40 in combat mode || 20 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 35 || 50 || 50&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 в режиме EVA &amp;lt;br&amp;gt; 0 в режиме боя &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Элитный синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode || 45 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode|| 35 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 10 in EVA mode &amp;lt;br&amp;gt; 25 in combat mode|| 60 || 150 || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 в режиме EVA &amp;lt;br&amp;gt; 0 в режиме боя &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Прототип MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 20 || 5 || 10 || 10 || 50 || 50 || 150&lt;br /&gt;
| 10&lt;br /&gt;
| 0.95&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Prototype Kinesis|Prototype Kinesis]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Группы экстренного реагирования &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 40 || 25 || 25 || 20 || 25 || Иммунитет || 200&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Insignia|Insignia Module]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Апокрифический MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}&lt;br /&gt;
| 25&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Корпаративный MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Отряда устранения ошибок&amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}&lt;br /&gt;
| 50&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Административный MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}&lt;br /&gt;
| 1000&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modsuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
===Замена Батарейки===&lt;br /&gt;
&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039;.&lt;br /&gt;
# Re-insert the [[File:Mod Core.gif|32px]] &#039;&#039;&#039;MODsuit core&#039;&#039;&#039;.&lt;br /&gt;
# Insert the [[File:Powercell.png|32px]] &#039;&#039;&#039;Power Cell&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Fixing Wiring===&lt;br /&gt;
MODsuits wiring can malfunction after MODsuit is damaged by &#039;&#039;EMPs&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Malfunctions include:&#039;&#039;&#039;&lt;br /&gt;
* Lack of response from the MODsuits functions.&lt;br /&gt;
* The User Interface becoming Dysfunctional until fixed.&lt;br /&gt;
&lt;br /&gt;
In order to fix the wiring:&lt;br /&gt;
&amp;lt;!-- copied from hacking, basically template this could use --&amp;gt;&lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to expose the wiring.&lt;br /&gt;
# Hack using a [[File:Multitool.png|32px]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; or [[File:Wirecutters.png|32px]] &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;. &lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to hide the wires again when done.&lt;br /&gt;
* Do note the wire order in every single MODsuit is different.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;65%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Wire&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Multitool.png|32px]] Pulsing&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Cutting&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Mending&lt;br /&gt;
|-&lt;br /&gt;
| Shock / Electrify&lt;br /&gt;
&#039;&#039;&#039;(Orange Light)&#039;&#039;&#039;&lt;br /&gt;
| Delivers an electrical shock to the person hacking the MODsuit.&lt;br /&gt;
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light.&lt;br /&gt;
| Will shock anyone hacking the MODsuit until repaired.&lt;br /&gt;
| Returns normal operation.&lt;br /&gt;
|-&lt;br /&gt;
| Disable&lt;br /&gt;
&#039;&#039;&#039;(Red Light)&#039;&#039;&#039;&lt;br /&gt;
| Malfunctions the MODsuit, making it sometimes unresponsive to button presses.&lt;br /&gt;
| Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light.&lt;br /&gt;
| Malfunctions the MODsuit until the wires mended.&lt;br /&gt;
| Returns the MODsuit to normal functionality.&lt;br /&gt;
|-&lt;br /&gt;
| ID Lock&lt;br /&gt;
&#039;&#039;&#039;(Green Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the ID Lock on a MODsuit.&lt;br /&gt;
| Toggles the ID Lock. Toggles the Green Light.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Interface Functionality&lt;br /&gt;
&#039;&#039;&#039;(Yellow Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the MODsuits User Interface functionality on a MODsuit.&lt;br /&gt;
| Toggles the User Interfaces Functionality. Toggles the Yellow Light.&lt;br /&gt;
| Breaks the User Interfaces Functionality until the wire is mended.&lt;br /&gt;
| Restores the User Interface Functionality.&lt;br /&gt;
|-&lt;br /&gt;
| Dud Wires&lt;br /&gt;
| The remaining two wires in the MODsuit are duds and have no effect.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upgrading the MODsuit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Addition:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Insert [[#Modules|modules of your choosing]].&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Removal:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Crowbar.png|32px]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to take the modules out.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Module power drain is based on MODsuit&#039;s power drain. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of &amp;lt;code&amp;gt;5•0.3&amp;lt;/code&amp;gt;.&lt;br /&gt;
===Printable Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Storage Module &amp;lt;br&amp;gt; [[File:Mod Storage.png]] {{anchor|Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Extended Storage Module &amp;lt;br&amp;gt; [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Medical Visor Module &amp;lt;br&amp;gt; [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Diagnostic Visor Module &amp;lt;br&amp;gt; [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Security Visor Module &amp;lt;br&amp;gt; [[File:Mod Security Visor.png]] {{anchor|Security Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory &amp;lt;br&amp;gt; 3 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Meson Visor Module &amp;lt;br&amp;gt; [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Welding Protection Module &amp;lt;br&amp;gt; [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! T-Ray Scanner Module &amp;lt;br&amp;gt; [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Engineering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Cloak Module &amp;lt;br&amp;gt; [[File:Mod Cloak.png]] {{anchor|Cloak}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 2 || 10&lt;br /&gt;
| 7 Combat &amp;lt;br&amp;gt; 6 EM Spectrum &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ion Jetpack Module &amp;lt;br&amp;gt; [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0.5 || 1&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; 7 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Magnetic Stabilizator Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Radiation Protection Module &amp;lt;br&amp;gt; [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 EM Spectrum &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! EMP Shield Module &amp;lt;br&amp;gt; [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 6 EM Spectrum &amp;lt;br&amp;gt; 7 Combat &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Flashlight Module &amp;lt;br&amp;gt; [[File:Mod Flashlight.png]] {{anchor|Flashlight}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Tether Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Reagent Scanner Module &amp;lt;br&amp;gt; [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.2 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Internal GPS Module &amp;lt;br&amp;gt; [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Bluespace&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Regulator Module &amp;lt;br&amp;gt; [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 3 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Injector Module &amp;lt;br&amp;gt; [[File:Mod Injector.png]] {{anchor|Injector}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 5 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Defibrillator Module &amp;lt;br&amp;gt; [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Biotech &amp;lt;br&amp;gt; 6 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Bike Horn Module &amp;lt;br&amp;gt; [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Waddle Module &amp;lt;br&amp;gt; [[File:Mod Waddle.png]] {{anchor|Waddle}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2 || 0 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Crate Clamp Module &amp;lt;br&amp;gt; [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Drill Module &amp;lt;br&amp;gt; [[File:Mod Drill.png]] {{anchor|Drill}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ore Bag Module &amp;lt;br&amp;gt; [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! DNA Lock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Holster Module &amp;lt;br&amp;gt; [[File:Mod Holster.png]] {{anchor|Holster}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Active Sonar Module &amp;lt;br&amp;gt; [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 4&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Pathfinder Module &amp;lt;br&amp;gt; [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Stabilizer Module &amp;lt;br&amp;gt; [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Status Readout Module &amp;lt;br&amp;gt; [[File:Mod Status Readout.png]] {{anchor|Status Readout}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.1&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 6 Biotech &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Anomaly-Powered Modules====&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Teleporter Module &amp;lt;br&amp;gt; [[File:Mod Teleporter.png]] {{anchor|Teleporter}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;bluespace&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;gravitational&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illegal Modules==== &amp;lt;!-- only for illegal modules that can be printed, should only contain links and levels required--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Required Tech Levels&lt;br /&gt;
|-&lt;br /&gt;
! [[#Syndicate Storage|Syndicate Storage Module]] &amp;lt;br&amp;gt; [[File:Mod Syndicate Storage.png]]&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Power &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; 4 Illegal&lt;br /&gt;
|-&lt;br /&gt;
! [[#Plate Compression|Plate Compression Module]] &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]]&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maintenance Modules===&lt;br /&gt;
Modules, that can be found in [[Maintenance]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;text-align: center; background-color: #E5E5E5;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#777777&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Springlock Module &amp;lt;br&amp;gt; [[File:Mod Springlock.png]] {{anchor|Springlock}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Balloon Blower Module &amp;lt;br&amp;gt; [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Stamper Module &amp;lt;br&amp;gt; [[File:Mod Stamper.png]] {{anchor|Stamper}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Armor Booster Module &amp;lt;br&amp;gt; [[File:Mod Armor Booster.png]] {{anchor|Armor Booster}}&lt;br /&gt;
| 0&lt;br /&gt;
|  ||  || &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Uplink Modules====&lt;br /&gt;
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Telecrystal Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Visor Module &amp;lt;br&amp;gt; [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 15 TC &lt;br /&gt;
| Lets you see living beings through walls. Also provides night vision.&lt;br /&gt;
|-&lt;br /&gt;
! Night Visor Module &amp;lt;br&amp;gt; [[File:Mod Night Visor.png]] {{anchor|Night Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| Lets you see clearer in the dark.&lt;br /&gt;
|-&lt;br /&gt;
! Plate Compression Module &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 10 TC &lt;br /&gt;
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.&lt;br /&gt;
|-&lt;br /&gt;
! Anti-Slip Module &amp;lt;br&amp;gt; [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.&lt;br /&gt;
|-&lt;br /&gt;
! Heavily Modified Springlock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}&lt;br /&gt;
| &lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting  up, but was taken out of modern suits because of the springlock&#039;s tendency to &#039;&#039;&amp;quot;snap&amp;quot;&#039;&#039; back into place when exposed to humidity. You know what it&#039;s like to have an entire exoskeleton enter you? &amp;lt;br&amp;gt;&lt;br /&gt;
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.&lt;br /&gt;
|-&lt;br /&gt;
! Hidden Holster Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A holster module disguised to look like a tether module. Gun not included.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Modules===&lt;br /&gt;
Modules obtainable via other means, as well as ones you cannot obtain.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #CED2DB;&amp;quot; &lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:15%;      | Location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Prototype Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module Plus &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Insignia Module &amp;lt;br&amp;gt; [[File:Mod Insignia.gif]] {{anchor|Insignia}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Power Kick Module &amp;lt;br&amp;gt; [[File:Mod Power Kick.png]] {{anchor|Power Kick}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Cloaking Module &amp;lt;br&amp;gt; [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 1 || 5&lt;br /&gt;
| &#039;&#039;&#039;ADMIN SPAWN ONLY&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Camera Module &amp;lt;br&amp;gt; [[File:Mod Camera.gif]] {{anchor|Camera}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Magnetic Stability Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MOD Magnet Module &amp;lt;br&amp;gt; [[File:Mod Magnet.png]]&lt;br /&gt;
| 0&lt;br /&gt;
| || ||&lt;br /&gt;
| Pre-Equipped on Loader MODsuit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Руководства]]&lt;/div&gt;</summary>
		<author><name>HaskiMaser</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35986</id>
		<title>MODSuits</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35986"/>
		<updated>2023-10-10T22:36:06Z</updated>

		<summary type="html">&lt;p&gt;HaskiMaser: /* Типы оболочек */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason=&#039;&#039;&#039;THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: [https://tgstation13.org/wiki/MODsuits TG STATION WIKI]&#039;&#039;&#039;}}&lt;br /&gt;
{{Wip|assign=Kysovich}}&lt;br /&gt;
&lt;br /&gt;
==Что такое MODsuit скафандры?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mod UI.png|thumb]]&lt;br /&gt;
{{JobEngineering}}&lt;br /&gt;
{{JobScience}}&lt;br /&gt;
{{JobSupply}}&lt;br /&gt;
{{JobMedical}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Модульные устройства для верхней одежды, они же MOD suits, представляют собой настраиваемые защитные костюмы, которые поддерживают множество модулей, помогающих владельцу. Чтобы изготовить и использовать один из них, вам нужно будет посетить как Карго, так и Робототехнику, Да бы собрать свой собственный Modsuit&lt;br /&gt;
&lt;br /&gt;
; А как собственно использовать MODsuit? {{anchor|Using a MODsuit}}&lt;br /&gt;
Чтобы использовать MODsuit, положите его в слот для рюкзака, куда обычно помещается ваша сумка / Сатчель. Вы также можете поместить предметы в MODsuit так же, как вы бы поместили их в рюкзак, если он оснащен модулем хранения. Разверните каждую часть костюма, а затем активируйте его!. &lt;br /&gt;
&lt;br /&gt;
===Зарядка MODsuit===&lt;br /&gt;
ваш MODsuit работает при помощи ядра MOD [[File:Mod Core.gif|32px]] Чтобы зарядить его залезьте в костюме в зарядку киборга и зарядка пойдёт[[File:borgrecharge.png|32px]] . а ещё на худой конец можно просто сменить батарейку[[MODSuits#Замена Батарейки|Замена батарейки]]&lt;br /&gt;
&lt;br /&gt;
Если ваш Modsuit костюм работает на Плазменном ядре MOD [[File:Mod Plasma Core.gif|32px]]  который является стандартом MODsuit для всех  шахтёрских MOD., Вставьте [[File:Plasma.png|32px]] Вставьте плазму в MOD [[File:Mod Control.png|32px]] Для зарядки MODsuit&lt;br /&gt;
&lt;br /&gt;
==MOD Suit и их оборудование==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | MODSuit &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Местонахождение&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Базовые модули&lt;br /&gt;
|-&lt;br /&gt;
! Стандартный MODsuit &amp;lt;br&amp;gt; [[File:Mod Standard.png]]&lt;br /&gt;
| [[Робототехник| Может быть собрано в Робототехнике]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Инжинерный MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &lt;br /&gt;
| Хранилище инженерных Suit , [[Робототехник| Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Magnetic Stability&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Атмосферный MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]]&lt;br /&gt;
| Хранилище инженерных Suit , [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
| &lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Улучшеный MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]]&lt;br /&gt;
| Офис СЕ, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Погрузочный MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]]&lt;br /&gt;
| [[Снабжение|Можно заказать в Карго]]&lt;br /&gt;
|&lt;br /&gt;
* Loader Clamp&lt;br /&gt;
* Loader Arms&lt;br /&gt;
* Loader Magner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Stamper&lt;br /&gt;
|-&lt;br /&gt;
! Шахтёрский MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]]&lt;br /&gt;
| [[Руководство по шахтёрскому ремеслу#Шахтёрский раздатчик|Шахтёрский раздатчик]]&lt;br /&gt;
|&lt;br /&gt;
* Ash Armor&lt;br /&gt;
* Sphere Transform&lt;br /&gt;
* Storage&lt;br /&gt;
* Internal GPS&lt;br /&gt;
* Ore Bag&lt;br /&gt;
* Hydraullic Clamp&lt;br /&gt;
|-&lt;br /&gt;
! Медецинский MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]]&lt;br /&gt;
| Хранилище инженерных Suit, [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
|-&lt;br /&gt;
! Спасательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]]&lt;br /&gt;
| Офис Парамедика, Офис СМО, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
* Defibrillator&lt;br /&gt;
|-&lt;br /&gt;
! Иследовательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]]&lt;br /&gt;
| Офис РД, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Reagent Scanner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Службы безопасности&amp;lt;br&amp;gt; [[File:Mod Security.png]]&lt;br /&gt;
| [[Укреплённая оружейная|Оружейная]], [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Охраный MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]]&lt;br /&gt;
| Офис ГСБ, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Holster&lt;br /&gt;
|-&lt;br /&gt;
! Мажорный MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]]&lt;br /&gt;
| Офис капитана&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! КосмоХонк MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]]&lt;br /&gt;
| [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]]&lt;br /&gt;
| [[Вещи Синдиката#Syndicate Uplink|Аплинк]] Трейтора, [[Снаряжение ядерных оперативников|Аплинк Ядерных Оперативников]] &lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Ion Jetpack for Traitors &#039;&#039;&#039;OR&#039;&#039;&#039; Advanced Ion Jetpack for Nuclear Operatives&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Элитный Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]]&lt;br /&gt;
| [[Вещи Синдиката#Syndicate Uplink|Аплинк]] Трейтора,  [[Снаряжение ядерных оперативников|Аплинк Ядерных Оперативников]]&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Прототип MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]]&lt;br /&gt;
| Космические Руины&lt;br /&gt;
|&lt;br /&gt;
* Prototype Kinesis&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Группы экстренного реагирования&amp;lt;br&amp;gt; [[File:Mod Responsory.gif]]&lt;br /&gt;
| [[Отряд Быстрого Реагирования]]&lt;br /&gt;
|&lt;br /&gt;
* Insignia&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* &#039;&#039;&#039;Role-Specific Module:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Commander - Power Kick &lt;br /&gt;
&amp;lt;br&amp;gt; Security - Mirage Grenade&lt;br /&gt;
&amp;lt;br&amp;gt; Engineering - Kinesis &lt;br /&gt;
&amp;lt;br&amp;gt; Medical - Defibrillator &lt;br /&gt;
&amp;lt;br&amp;gt; Janitor - Hydraulic Clamp &lt;br /&gt;
&amp;lt;br&amp;gt; Inquisitor - Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Апокрифический MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]]&lt;br /&gt;
| [[Отряд Смерти]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Status Readout&lt;br /&gt;
&#039;&#039;&#039;Apocryphal Officer MODsuit Only:&#039;&#039;&#039;&lt;br /&gt;
* Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Корпоротивный MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]]&lt;br /&gt;
| [[Офицер Центрального командования]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Kinesis Plus&lt;br /&gt;
|-&lt;br /&gt;
! MODsuits Исправительной или Административной команды&amp;lt;br&amp;gt; [[File:Mod Debug.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Bike Horn&lt;br /&gt;
* Injector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Создание MODsuit==&lt;br /&gt;
&lt;br /&gt;
# Создайте все части на [[Фабрикатор экзокостюмов]]&lt;br /&gt;
# [[File:Mod Core.gif|32px]]Закажите одно ядро MOD в [[Снабжение|Карго]]  или найдите его в тех тоннелях и почините отвёрткой, так-же в шкафу [[Робототехник|Робототехников]] появляется один в начале смены.&lt;br /&gt;
# [[File:Mod Shell.png|32px]] Добавьте ядро MOD к MOD shell&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039; Ядро MOD&lt;br /&gt;
# [[File:Mod Helmet.png|32px]] Добавьте &#039;&#039;&#039;Шлем&#039;&#039;&#039; мод&lt;br /&gt;
# [[File:Mod Chestplate.png|32px]] Добавьте &#039;&#039;&#039;Нагрудник&#039;&#039;&#039;&lt;br /&gt;
# [[File:Mod Gauntlets.png|32px]] Добавьте &#039;&#039;&#039;Перчатки&#039;&#039;&#039;&lt;br /&gt;
# [[File:Mod Boots.png|32px]] Добавьте &#039;&#039;&#039;Ботинки&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png|32px]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039; &lt;br /&gt;
# [[File:Mod Standard Plating.png|32px]] Добавьте оболочку(может меняться в зависимости от того как MODsuit вы хотите создать)&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Откройте панель MODsuit &#039;&#039;&#039;Отвёрткой&#039;&#039;&#039;&lt;br /&gt;
# [[File:Powercell.png|32px]] Вставьте &#039;&#039;&#039;Батарейку&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]]Закройте MODsuit &#039;&#039;&#039;Отвёрткой&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Типы оболочек==&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;:Статистика может быть включена в эту [[https://www.desmos.com/calculator/nleu3rbzq5?lang=ru%7CФормулу Формулу]]чтобы получить процент заблокированного урона. Например, 200 баллов в ближнем бою означают, что 80% урона заблокировано в ближнем бою.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                           | Предмет &lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Вместимость&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Ближний бой&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Пули&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Лазер&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Энергия&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Взрыв&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Радиация&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Огонь&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Трата энергии&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Замедление&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:20%;        | Другие черты&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Встроенные модули&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Альтернативные раскраски&lt;br /&gt;
|-&lt;br /&gt;
! Стандартный MODsuit &amp;lt;br&amp;gt; [[file:Mod Standard.png]] &amp;lt;br&amp;gt; [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 || 5 || 5 || 5 || 0 || 25 || 33&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Мирный&amp;lt;br&amp;gt; [[file:Mod Civilian.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Инжинерный MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &amp;lt;br&amp;gt; [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20 || 5 || 5 || 5 || 30 || 150 || Иммунитет &lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| ударостойкий and термостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Атмосферный MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]] &amp;lt;br&amp;gt; [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 20 || 5 || 5 || 5 || 15 || 15 || Иммунитет&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
| экстремальная термостойкость&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Улучшеный MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]] &amp;lt;br&amp;gt; [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35 || 10 || 10 || 10 || 50 || Иммунитет || Иммунитет&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.45&lt;br /&gt;
| Кислотно-огнестойкий, ударопрочный&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Magboots|Advanced Magnetic Stability]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Погрузочный MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}&lt;br /&gt;
| 10&lt;br /&gt;
| 20 || 5 || 5 || 5 || 10 || 0 || 25&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Loader Clamp|Loader Clamp]]&lt;br /&gt;
* [[#Loader Arms|Loader Arms]]&lt;br /&gt;
* [[#Loader Magnet|Loader Magnet]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Шахтёрский MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 30 || 5 || 5 || 5 || 50 || 50 || 50&lt;br /&gt;
| 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| Пеплостойки&lt;br /&gt;
| &lt;br /&gt;
* [[#Ash Armor|Ash Armor]]&lt;br /&gt;
* [[#Sphere Transform|Sphere Transform]]&lt;br /&gt;
| asteroid mining &amp;lt;br&amp;gt; [[File:Mod Asteroid.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Медицинский MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]] &amp;lt;br&amp;gt; [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10 || 5 || 5 || 5 || 10 || 0 || 75&lt;br /&gt;
| 10&lt;br /&gt;
| 0.45&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| corpsman &amp;lt;br&amp;gt; [[File:Mod Corpsman.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Спасательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]] &amp;lt;br&amp;gt; [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20|| 20 || 5 || 5 || 10 || 50 || 150&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Исследовательский MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]] &amp;lt;br&amp;gt; [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 30 || 30 || 5 || 5 || Иммунитет || 75 || 75&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Службы безопасности&amp;lt;br&amp;gt; [[File:Mod Security.png]] &amp;lt;br&amp;gt; [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 25 || 20 || 20 || 5 || 25 || 0 || 150&lt;br /&gt;
| 5&lt;br /&gt;
| 0.45&lt;br /&gt;
| ударостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Охраный MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]] &amp;lt;br&amp;gt; [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 30 || 25 || 25 || 15 || 40 || 25 || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| ударостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Мажорный MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50 || 50 || 50 || 15 || 15 || 50 || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| ударостойкий&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! КосмоХонк MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]] &amp;lt;br&amp;gt; [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 5 || 5 || 5 || 5 || 5 || 0 || 75&lt;br /&gt;
| 1.25&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 in EVA mode &amp;lt;br&amp;gt; 40 in combat mode || 20 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 35 || 50 || 50&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 в режиме EVA &amp;lt;br&amp;gt; 0 в режиме боя &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Элитный синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode || 45 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode|| 35 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 10 in EVA mode &amp;lt;br&amp;gt; 25 in combat mode|| 60 || 150 || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 в режиме EVA &amp;lt;br&amp;gt; 0 в режиме боя &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Прототип MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 20 || 5 || 10 || 10 || 50 || 50 || 150&lt;br /&gt;
| 10&lt;br /&gt;
| 0.95&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Prototype Kinesis|Prototype Kinesis]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Группы экстренного реагирования &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 40 || 25 || 25 || 20 || 25 || Иммунитет || 200&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Insignia|Insignia Module]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Апокрифический MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}&lt;br /&gt;
| 25&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Корпаративный MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Отряда устранения ошибок&amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}&lt;br /&gt;
| 50&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Административный MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}&lt;br /&gt;
| 1000&lt;br /&gt;
| 200 || 200 || 50 || 50 || Иммунитет || Иммунитет || Иммунитет&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modsuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
===Замена Батарейки===&lt;br /&gt;
&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039;.&lt;br /&gt;
# Re-insert the [[File:Mod Core.gif|32px]] &#039;&#039;&#039;MODsuit core&#039;&#039;&#039;.&lt;br /&gt;
# Insert the [[File:Powercell.png|32px]] &#039;&#039;&#039;Power Cell&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Fixing Wiring===&lt;br /&gt;
MODsuits wiring can malfunction after MODsuit is damaged by &#039;&#039;EMPs&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Malfunctions include:&#039;&#039;&#039;&lt;br /&gt;
* Lack of response from the MODsuits functions.&lt;br /&gt;
* The User Interface becoming Dysfunctional until fixed.&lt;br /&gt;
&lt;br /&gt;
In order to fix the wiring:&lt;br /&gt;
&amp;lt;!-- copied from hacking, basically template this could use --&amp;gt;&lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to expose the wiring.&lt;br /&gt;
# Hack using a [[File:Multitool.png|32px]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; or [[File:Wirecutters.png|32px]] &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;. &lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to hide the wires again when done.&lt;br /&gt;
* Do note the wire order in every single MODsuit is different.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;65%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Wire&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Multitool.png|32px]] Pulsing&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Cutting&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Mending&lt;br /&gt;
|-&lt;br /&gt;
| Shock / Electrify&lt;br /&gt;
&#039;&#039;&#039;(Orange Light)&#039;&#039;&#039;&lt;br /&gt;
| Delivers an electrical shock to the person hacking the MODsuit.&lt;br /&gt;
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light.&lt;br /&gt;
| Will shock anyone hacking the MODsuit until repaired.&lt;br /&gt;
| Returns normal operation.&lt;br /&gt;
|-&lt;br /&gt;
| Disable&lt;br /&gt;
&#039;&#039;&#039;(Red Light)&#039;&#039;&#039;&lt;br /&gt;
| Malfunctions the MODsuit, making it sometimes unresponsive to button presses.&lt;br /&gt;
| Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light.&lt;br /&gt;
| Malfunctions the MODsuit until the wires mended.&lt;br /&gt;
| Returns the MODsuit to normal functionality.&lt;br /&gt;
|-&lt;br /&gt;
| ID Lock&lt;br /&gt;
&#039;&#039;&#039;(Green Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the ID Lock on a MODsuit.&lt;br /&gt;
| Toggles the ID Lock. Toggles the Green Light.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Interface Functionality&lt;br /&gt;
&#039;&#039;&#039;(Yellow Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the MODsuits User Interface functionality on a MODsuit.&lt;br /&gt;
| Toggles the User Interfaces Functionality. Toggles the Yellow Light.&lt;br /&gt;
| Breaks the User Interfaces Functionality until the wire is mended.&lt;br /&gt;
| Restores the User Interface Functionality.&lt;br /&gt;
|-&lt;br /&gt;
| Dud Wires&lt;br /&gt;
| The remaining two wires in the MODsuit are duds and have no effect.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upgrading the MODsuit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Addition:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Insert [[#Modules|modules of your choosing]].&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Removal:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Crowbar.png|32px]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to take the modules out.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Module power drain is based on MODsuit&#039;s power drain. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of &amp;lt;code&amp;gt;5•0.3&amp;lt;/code&amp;gt;.&lt;br /&gt;
===Printable Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Storage Module &amp;lt;br&amp;gt; [[File:Mod Storage.png]] {{anchor|Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Extended Storage Module &amp;lt;br&amp;gt; [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Medical Visor Module &amp;lt;br&amp;gt; [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Diagnostic Visor Module &amp;lt;br&amp;gt; [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Security Visor Module &amp;lt;br&amp;gt; [[File:Mod Security Visor.png]] {{anchor|Security Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory &amp;lt;br&amp;gt; 3 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Meson Visor Module &amp;lt;br&amp;gt; [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Welding Protection Module &amp;lt;br&amp;gt; [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! T-Ray Scanner Module &amp;lt;br&amp;gt; [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Engineering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Cloak Module &amp;lt;br&amp;gt; [[File:Mod Cloak.png]] {{anchor|Cloak}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 2 || 10&lt;br /&gt;
| 7 Combat &amp;lt;br&amp;gt; 6 EM Spectrum &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ion Jetpack Module &amp;lt;br&amp;gt; [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0.5 || 1&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; 7 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Magnetic Stabilizator Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Radiation Protection Module &amp;lt;br&amp;gt; [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 EM Spectrum &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! EMP Shield Module &amp;lt;br&amp;gt; [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 6 EM Spectrum &amp;lt;br&amp;gt; 7 Combat &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Flashlight Module &amp;lt;br&amp;gt; [[File:Mod Flashlight.png]] {{anchor|Flashlight}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Tether Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Reagent Scanner Module &amp;lt;br&amp;gt; [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.2 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Internal GPS Module &amp;lt;br&amp;gt; [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Bluespace&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Regulator Module &amp;lt;br&amp;gt; [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 3 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Injector Module &amp;lt;br&amp;gt; [[File:Mod Injector.png]] {{anchor|Injector}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 5 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Defibrillator Module &amp;lt;br&amp;gt; [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Biotech &amp;lt;br&amp;gt; 6 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Bike Horn Module &amp;lt;br&amp;gt; [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Waddle Module &amp;lt;br&amp;gt; [[File:Mod Waddle.png]] {{anchor|Waddle}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2 || 0 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Crate Clamp Module &amp;lt;br&amp;gt; [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Drill Module &amp;lt;br&amp;gt; [[File:Mod Drill.png]] {{anchor|Drill}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ore Bag Module &amp;lt;br&amp;gt; [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! DNA Lock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Holster Module &amp;lt;br&amp;gt; [[File:Mod Holster.png]] {{anchor|Holster}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Active Sonar Module &amp;lt;br&amp;gt; [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 4&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Pathfinder Module &amp;lt;br&amp;gt; [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Stabilizer Module &amp;lt;br&amp;gt; [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Status Readout Module &amp;lt;br&amp;gt; [[File:Mod Status Readout.png]] {{anchor|Status Readout}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.1&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 6 Biotech &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Anomaly-Powered Modules====&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Teleporter Module &amp;lt;br&amp;gt; [[File:Mod Teleporter.png]] {{anchor|Teleporter}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;bluespace&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;gravitational&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illegal Modules==== &amp;lt;!-- only for illegal modules that can be printed, should only contain links and levels required--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Required Tech Levels&lt;br /&gt;
|-&lt;br /&gt;
! [[#Syndicate Storage|Syndicate Storage Module]] &amp;lt;br&amp;gt; [[File:Mod Syndicate Storage.png]]&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Power &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; 4 Illegal&lt;br /&gt;
|-&lt;br /&gt;
! [[#Plate Compression|Plate Compression Module]] &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]]&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maintenance Modules===&lt;br /&gt;
Modules, that can be found in [[Maintenance]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;text-align: center; background-color: #E5E5E5;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#777777&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Springlock Module &amp;lt;br&amp;gt; [[File:Mod Springlock.png]] {{anchor|Springlock}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Balloon Blower Module &amp;lt;br&amp;gt; [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Stamper Module &amp;lt;br&amp;gt; [[File:Mod Stamper.png]] {{anchor|Stamper}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Armor Booster Module &amp;lt;br&amp;gt; [[File:Mod Armor Booster.png]] {{anchor|Armor Booster}}&lt;br /&gt;
| 0&lt;br /&gt;
|  ||  || &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Uplink Modules====&lt;br /&gt;
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Telecrystal Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Visor Module &amp;lt;br&amp;gt; [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 15 TC &lt;br /&gt;
| Lets you see living beings through walls. Also provides night vision.&lt;br /&gt;
|-&lt;br /&gt;
! Night Visor Module &amp;lt;br&amp;gt; [[File:Mod Night Visor.png]] {{anchor|Night Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| Lets you see clearer in the dark.&lt;br /&gt;
|-&lt;br /&gt;
! Plate Compression Module &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 10 TC &lt;br /&gt;
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.&lt;br /&gt;
|-&lt;br /&gt;
! Anti-Slip Module &amp;lt;br&amp;gt; [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.&lt;br /&gt;
|-&lt;br /&gt;
! Heavily Modified Springlock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}&lt;br /&gt;
| &lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting  up, but was taken out of modern suits because of the springlock&#039;s tendency to &#039;&#039;&amp;quot;snap&amp;quot;&#039;&#039; back into place when exposed to humidity. You know what it&#039;s like to have an entire exoskeleton enter you? &amp;lt;br&amp;gt;&lt;br /&gt;
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.&lt;br /&gt;
|-&lt;br /&gt;
! Hidden Holster Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A holster module disguised to look like a tether module. Gun not included.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Modules===&lt;br /&gt;
Modules obtainable via other means, as well as ones you cannot obtain.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #CED2DB;&amp;quot; &lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:15%;      | Location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Prototype Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module Plus &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Insignia Module &amp;lt;br&amp;gt; [[File:Mod Insignia.gif]] {{anchor|Insignia}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Power Kick Module &amp;lt;br&amp;gt; [[File:Mod Power Kick.png]] {{anchor|Power Kick}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Cloaking Module &amp;lt;br&amp;gt; [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 1 || 5&lt;br /&gt;
| &#039;&#039;&#039;ADMIN SPAWN ONLY&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Camera Module &amp;lt;br&amp;gt; [[File:Mod Camera.gif]] {{anchor|Camera}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Magnetic Stability Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MOD Magnet Module &amp;lt;br&amp;gt; [[File:Mod Magnet.png]]&lt;br /&gt;
| 0&lt;br /&gt;
| || ||&lt;br /&gt;
| Pre-Equipped on Loader MODsuit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Руководства]]&lt;/div&gt;</summary>
		<author><name>HaskiMaser</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35985</id>
		<title>MODSuits</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35985"/>
		<updated>2023-10-10T20:30:46Z</updated>

		<summary type="html">&lt;p&gt;HaskiMaser: /* Plating Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason=&#039;&#039;&#039;THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: [https://tgstation13.org/wiki/MODsuits TG STATION WIKI]&#039;&#039;&#039;}}&lt;br /&gt;
{{Wip|assign=Kysovich}}&lt;br /&gt;
&lt;br /&gt;
==Что такое MODsuit скафандры?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mod UI.png|thumb]]&lt;br /&gt;
{{JobEngineering}}&lt;br /&gt;
{{JobScience}}&lt;br /&gt;
{{JobSupply}}&lt;br /&gt;
{{JobMedical}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Модульные устройства для верхней одежды, они же MOD suits, представляют собой настраиваемые защитные костюмы, которые поддерживают множество модулей, помогающих владельцу. Чтобы изготовить и использовать один из них, вам нужно будет посетить как Карго, так и Робототехнику, Да бы собрать свой собственный Modsuit&lt;br /&gt;
&lt;br /&gt;
; А как собственно использовать MODsuit? {{anchor|Using a MODsuit}}&lt;br /&gt;
Чтобы использовать MODsuit, положите его в слот для рюкзака, куда обычно помещается ваша сумка / Сатчель. Вы также можете поместить предметы в MODsuit так же, как вы бы поместили их в рюкзак, если он оснащен модулем хранения. Разверните каждую часть костюма, а затем активируйте его!. &lt;br /&gt;
&lt;br /&gt;
===Зарядка MODsuit===&lt;br /&gt;
ваш MODsuit работает при помощи ядра MOD [[File:Mod Core.gif|32px]] Чтобы зарядить его залезьте в костюме в зарядку киборга и зарядка пойдёт[[File:borgrecharge.png|32px]] . а ещё на худой конец можно просто сменить батарейку[[MODSuits#Замена Батарейки|Замена батарейки]]&lt;br /&gt;
&lt;br /&gt;
Если ваш Modsuit костюм работает на Плазменном ядре MOD [[File:Mod Plasma Core.gif|32px]]  который является стандартом MODsuit для всех  шахтёрских MOD., Вставьте [[File:Plasma.png|32px]] Вставьте плазму в MOD [[File:Mod Control.png|32px]] Для зарядки MODsuit&lt;br /&gt;
&lt;br /&gt;
==MOD Suit и их оборудование==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | MODSuit &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Местонахождение&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Базовые модули&lt;br /&gt;
|-&lt;br /&gt;
! Стандартный MODsuit &amp;lt;br&amp;gt; [[File:Mod Standard.png]]&lt;br /&gt;
| [[Робототехник| Может быть собрано в Робототехнике]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Инжинерный MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &lt;br /&gt;
| Хранилище инженерных Suit , [[Робототехник| Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Magnetic Stability&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Атмосферный MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]]&lt;br /&gt;
| Хранилище инженерных Suit , [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
| &lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Улучшеный MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]]&lt;br /&gt;
| Офис СЕ, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Погрузочный MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]]&lt;br /&gt;
| [[Снабжение|Можно заказать в Карго]]&lt;br /&gt;
|&lt;br /&gt;
* Loader Clamp&lt;br /&gt;
* Loader Arms&lt;br /&gt;
* Loader Magner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Stamper&lt;br /&gt;
|-&lt;br /&gt;
! Шахтёрский MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]]&lt;br /&gt;
| [[Руководство по шахтёрскому ремеслу#Шахтёрский раздатчик|Шахтёрский раздатчик]]&lt;br /&gt;
|&lt;br /&gt;
* Ash Armor&lt;br /&gt;
* Sphere Transform&lt;br /&gt;
* Storage&lt;br /&gt;
* Internal GPS&lt;br /&gt;
* Ore Bag&lt;br /&gt;
* Hydraullic Clamp&lt;br /&gt;
|-&lt;br /&gt;
! Медецинский MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]]&lt;br /&gt;
| Хранилище инженерных Suit, [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
|-&lt;br /&gt;
! Спасательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]]&lt;br /&gt;
| Офис Парамедика, Офис СМО, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
* Defibrillator&lt;br /&gt;
|-&lt;br /&gt;
! Иследовательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]]&lt;br /&gt;
| Офис РД, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Reagent Scanner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Службы безопасности&amp;lt;br&amp;gt; [[File:Mod Security.png]]&lt;br /&gt;
| [[Укреплённая оружейная|Оружейная]], [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Охраный MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]]&lt;br /&gt;
| Офис ГСБ, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Holster&lt;br /&gt;
|-&lt;br /&gt;
! Мажорный MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]]&lt;br /&gt;
| Офис капитана&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! КосмоКлоунский MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]]&lt;br /&gt;
| [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]]&lt;br /&gt;
| [[Вещи Синдиката#Syndicate Uplink|Аплинк]] Трейтора, [[Снаряжение ядерных оперативников|Аплинк Ядерных Оперативников]] &lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Ion Jetpack for Traitors &#039;&#039;&#039;OR&#039;&#039;&#039; Advanced Ion Jetpack for Nuclear Operatives&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Элитный Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]]&lt;br /&gt;
| [[Вещи Синдиката#Syndicate Uplink|Аплинк]] Трейтора,  [[Снаряжение ядерных оперативников|Аплинк Ядерных Оперативников]]&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Прототип MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]]&lt;br /&gt;
| Космические Руины&lt;br /&gt;
|&lt;br /&gt;
* Prototype Kinesis&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Группы экстренного реогирования&amp;lt;br&amp;gt; [[File:Mod Responsory.gif]]&lt;br /&gt;
| [[Отряд Быстрого Реагирования]]&lt;br /&gt;
|&lt;br /&gt;
* Insignia&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* &#039;&#039;&#039;Role-Specific Module:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Commander - Power Kick &lt;br /&gt;
&amp;lt;br&amp;gt; Security - Mirage Grenade&lt;br /&gt;
&amp;lt;br&amp;gt; Engineering - Kinesis &lt;br /&gt;
&amp;lt;br&amp;gt; Medical - Defibrillator &lt;br /&gt;
&amp;lt;br&amp;gt; Janitor - Hydraulic Clamp &lt;br /&gt;
&amp;lt;br&amp;gt; Inquisitor - Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Апокрифический MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]]&lt;br /&gt;
| [[Отряд Смерти]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Status Readout&lt;br /&gt;
&#039;&#039;&#039;Apocryphal Officer MODsuit Only:&#039;&#039;&#039;&lt;br /&gt;
* Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Корпоротивный MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]]&lt;br /&gt;
| [[Офицер Центрального командования]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Kinesis Plus&lt;br /&gt;
|-&lt;br /&gt;
! MODsuits Исправительной или Административной команды&amp;lt;br&amp;gt; [[File:Mod Debug.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Bike Horn&lt;br /&gt;
* Injector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Создание MODsuit==&lt;br /&gt;
&lt;br /&gt;
# Создайте все части на [[Фабрикатор экзокостюмов]]&lt;br /&gt;
# [[File:Mod Core.gif|32px]]Закажите одно ядро MOD в [[Снабжение|Карго]]  или найдите его в тех тоннелях и почините отвёрткой, так-же в шкафу [[Робототехник|Робототехников]] появляется один в начале смены.&lt;br /&gt;
# [[File:Mod Shell.png|32px]] Добавьте ядро MOD к MOD shell&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039; Ядро MOD&lt;br /&gt;
# [[File:Mod Helmet.png|32px]] Добавьте &#039;&#039;&#039;Шлем&#039;&#039;&#039; мод&lt;br /&gt;
# [[File:Mod Chestplate.png|32px]] Добавьте &#039;&#039;&#039;Нагрудник&#039;&#039;&#039;&lt;br /&gt;
# [[File:Mod Gauntlets.png|32px]] Добавьте &#039;&#039;&#039;Перчатки&#039;&#039;&#039;&lt;br /&gt;
# [[File:Mod Boots.png|32px]] Добавьте &#039;&#039;&#039;Ботинки&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png|32px]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039; &lt;br /&gt;
# [[File:Mod Standard Plating.png|32px]] Добавьте оболочку(может меняться в зависимости от того как MODsuit вы хотите создать)&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Откройте панель MODsuit &#039;&#039;&#039;Отвёрткой&#039;&#039;&#039;&lt;br /&gt;
# [[File:Powercell.png|32px]] Вставьте &#039;&#039;&#039;Батарейку&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]]Закройте MODsuit &#039;&#039;&#039;Отвёрткой&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Типы оболочек==&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;:Статистика может быть включена в эту [[https://www.desmos.com/calculator/nleu3rbzq5?lang=ru%7CФормулу Формулу]]чтобы получить процент заблокированного урона. Например, 200 баллов в ближнем бою означают, что 80% урона заблокировано в ближнем бою.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                           | Предмет &lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Тяжесть&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Ближний бой&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Пули&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Лазер&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Энергия&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Взрыв&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Радиация&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Огонь&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Трата энергии&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Замедление&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:20%;        | Другие черты&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Встроенные модули&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Альтернативные раскраски&lt;br /&gt;
|-&lt;br /&gt;
! Стандартный MODsuit &amp;lt;br&amp;gt; [[file:Mod Standard.png]] &amp;lt;br&amp;gt; [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 || 5 || 5 || 5 || 0 || 25 || 33&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Мирный&amp;lt;br&amp;gt; [[file:Mod Civilian.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Engineering MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &amp;lt;br&amp;gt; [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20 || 5 || 5 || 5 || 30 || 150 || IMMUNE &lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| shock-proof and heat resistant&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Atmospheric MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]] &amp;lt;br&amp;gt; [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 20 || 5 || 5 || 5 || 15 || 15 || IMMUNE&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
| extreme heat resistance&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Advanced MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]] &amp;lt;br&amp;gt; [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35 || 10 || 10 || 10 || 50 || IMMUNE || IMMUNE&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.45&lt;br /&gt;
| Acid and Fire resistant, shock-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Magboots|Advanced Magnetic Stability]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Loader MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}&lt;br /&gt;
| 10&lt;br /&gt;
| 20 || 5 || 5 || 5 || 10 || 0 || 25&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Loader Clamp|Loader Clamp]]&lt;br /&gt;
* [[#Loader Arms|Loader Arms]]&lt;br /&gt;
* [[#Loader Magnet|Loader Magnet]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Mining MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 30 || 5 || 5 || 5 || 50 || 50 || 50&lt;br /&gt;
| 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| ash-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Ash Armor|Ash Armor]]&lt;br /&gt;
* [[#Sphere Transform|Sphere Transform]]&lt;br /&gt;
| asteroid mining &amp;lt;br&amp;gt; [[File:Mod Asteroid.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Medical MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]] &amp;lt;br&amp;gt; [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10 || 5 || 5 || 5 || 10 || 0 || 75&lt;br /&gt;
| 10&lt;br /&gt;
| 0.45&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| corpsman &amp;lt;br&amp;gt; [[File:Mod Corpsman.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Rescue MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]] &amp;lt;br&amp;gt; [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20|| 20 || 5 || 5 || 10 || 50 || 150&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Research MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]] &amp;lt;br&amp;gt; [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 30 || 30 || 5 || 5 || IMMUNE || 75 || 75&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Security MODsuit &amp;lt;br&amp;gt; [[File:Mod Security.png]] &amp;lt;br&amp;gt; [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 25 || 20 || 20 || 5 || 25 || 0 || 150&lt;br /&gt;
| 5&lt;br /&gt;
| 0.45&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Safeguard MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]] &amp;lt;br&amp;gt; [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 30 || 25 || 25 || 15 || 40 || 25 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Magnate MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50 || 50 || 50 || 15 || 15 || 50 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Cosmohonk MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]] &amp;lt;br&amp;gt; [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 5 || 5 || 5 || 5 || 5 || 0 || 75&lt;br /&gt;
| 1.25&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 in EVA mode &amp;lt;br&amp;gt; 40 in combat mode || 20 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 35 || 50 || 50&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate Elite MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode || 45 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode|| 35 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 10 in EVA mode &amp;lt;br&amp;gt; 25 in combat mode|| 60 || 150 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Prototype MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 20 || 5 || 10 || 10 || 50 || 50 || 150&lt;br /&gt;
| 10&lt;br /&gt;
| 0.95&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Prototype Kinesis|Prototype Kinesis]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Responsory MODsuit &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 40 || 25 || 25 || 20 || 25 || IMMUNE || 200&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Insignia|Insignia Module]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Apocryphal MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}&lt;br /&gt;
| 25&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Corporate MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Debug MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}&lt;br /&gt;
| 50&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Administrative MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}&lt;br /&gt;
| 1000&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modsuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
===Замена Батарейки===&lt;br /&gt;
&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039;.&lt;br /&gt;
# Re-insert the [[File:Mod Core.gif|32px]] &#039;&#039;&#039;MODsuit core&#039;&#039;&#039;.&lt;br /&gt;
# Insert the [[File:Powercell.png|32px]] &#039;&#039;&#039;Power Cell&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Fixing Wiring===&lt;br /&gt;
MODsuits wiring can malfunction after MODsuit is damaged by &#039;&#039;EMPs&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Malfunctions include:&#039;&#039;&#039;&lt;br /&gt;
* Lack of response from the MODsuits functions.&lt;br /&gt;
* The User Interface becoming Dysfunctional until fixed.&lt;br /&gt;
&lt;br /&gt;
In order to fix the wiring:&lt;br /&gt;
&amp;lt;!-- copied from hacking, basically template this could use --&amp;gt;&lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to expose the wiring.&lt;br /&gt;
# Hack using a [[File:Multitool.png|32px]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; or [[File:Wirecutters.png|32px]] &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;. &lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to hide the wires again when done.&lt;br /&gt;
* Do note the wire order in every single MODsuit is different.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;65%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Wire&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Multitool.png|32px]] Pulsing&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Cutting&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Mending&lt;br /&gt;
|-&lt;br /&gt;
| Shock / Electrify&lt;br /&gt;
&#039;&#039;&#039;(Orange Light)&#039;&#039;&#039;&lt;br /&gt;
| Delivers an electrical shock to the person hacking the MODsuit.&lt;br /&gt;
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light.&lt;br /&gt;
| Will shock anyone hacking the MODsuit until repaired.&lt;br /&gt;
| Returns normal operation.&lt;br /&gt;
|-&lt;br /&gt;
| Disable&lt;br /&gt;
&#039;&#039;&#039;(Red Light)&#039;&#039;&#039;&lt;br /&gt;
| Malfunctions the MODsuit, making it sometimes unresponsive to button presses.&lt;br /&gt;
| Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light.&lt;br /&gt;
| Malfunctions the MODsuit until the wires mended.&lt;br /&gt;
| Returns the MODsuit to normal functionality.&lt;br /&gt;
|-&lt;br /&gt;
| ID Lock&lt;br /&gt;
&#039;&#039;&#039;(Green Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the ID Lock on a MODsuit.&lt;br /&gt;
| Toggles the ID Lock. Toggles the Green Light.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Interface Functionality&lt;br /&gt;
&#039;&#039;&#039;(Yellow Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the MODsuits User Interface functionality on a MODsuit.&lt;br /&gt;
| Toggles the User Interfaces Functionality. Toggles the Yellow Light.&lt;br /&gt;
| Breaks the User Interfaces Functionality until the wire is mended.&lt;br /&gt;
| Restores the User Interface Functionality.&lt;br /&gt;
|-&lt;br /&gt;
| Dud Wires&lt;br /&gt;
| The remaining two wires in the MODsuit are duds and have no effect.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upgrading the MODsuit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Addition:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Insert [[#Modules|modules of your choosing]].&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Removal:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Crowbar.png|32px]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to take the modules out.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Module power drain is based on MODsuit&#039;s power drain. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of &amp;lt;code&amp;gt;5•0.3&amp;lt;/code&amp;gt;.&lt;br /&gt;
===Printable Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Storage Module &amp;lt;br&amp;gt; [[File:Mod Storage.png]] {{anchor|Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Extended Storage Module &amp;lt;br&amp;gt; [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Medical Visor Module &amp;lt;br&amp;gt; [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Diagnostic Visor Module &amp;lt;br&amp;gt; [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Security Visor Module &amp;lt;br&amp;gt; [[File:Mod Security Visor.png]] {{anchor|Security Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory &amp;lt;br&amp;gt; 3 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Meson Visor Module &amp;lt;br&amp;gt; [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Welding Protection Module &amp;lt;br&amp;gt; [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! T-Ray Scanner Module &amp;lt;br&amp;gt; [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Engineering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Cloak Module &amp;lt;br&amp;gt; [[File:Mod Cloak.png]] {{anchor|Cloak}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 2 || 10&lt;br /&gt;
| 7 Combat &amp;lt;br&amp;gt; 6 EM Spectrum &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ion Jetpack Module &amp;lt;br&amp;gt; [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0.5 || 1&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; 7 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Magnetic Stabilizator Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Radiation Protection Module &amp;lt;br&amp;gt; [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 EM Spectrum &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! EMP Shield Module &amp;lt;br&amp;gt; [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 6 EM Spectrum &amp;lt;br&amp;gt; 7 Combat &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Flashlight Module &amp;lt;br&amp;gt; [[File:Mod Flashlight.png]] {{anchor|Flashlight}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Tether Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Reagent Scanner Module &amp;lt;br&amp;gt; [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.2 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Internal GPS Module &amp;lt;br&amp;gt; [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Bluespace&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Regulator Module &amp;lt;br&amp;gt; [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 3 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Injector Module &amp;lt;br&amp;gt; [[File:Mod Injector.png]] {{anchor|Injector}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 5 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Defibrillator Module &amp;lt;br&amp;gt; [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Biotech &amp;lt;br&amp;gt; 6 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Bike Horn Module &amp;lt;br&amp;gt; [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Waddle Module &amp;lt;br&amp;gt; [[File:Mod Waddle.png]] {{anchor|Waddle}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2 || 0 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Crate Clamp Module &amp;lt;br&amp;gt; [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Drill Module &amp;lt;br&amp;gt; [[File:Mod Drill.png]] {{anchor|Drill}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ore Bag Module &amp;lt;br&amp;gt; [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! DNA Lock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Holster Module &amp;lt;br&amp;gt; [[File:Mod Holster.png]] {{anchor|Holster}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Active Sonar Module &amp;lt;br&amp;gt; [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 4&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Pathfinder Module &amp;lt;br&amp;gt; [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Stabilizer Module &amp;lt;br&amp;gt; [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Status Readout Module &amp;lt;br&amp;gt; [[File:Mod Status Readout.png]] {{anchor|Status Readout}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.1&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 6 Biotech &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Anomaly-Powered Modules====&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Teleporter Module &amp;lt;br&amp;gt; [[File:Mod Teleporter.png]] {{anchor|Teleporter}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;bluespace&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;gravitational&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illegal Modules==== &amp;lt;!-- only for illegal modules that can be printed, should only contain links and levels required--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Required Tech Levels&lt;br /&gt;
|-&lt;br /&gt;
! [[#Syndicate Storage|Syndicate Storage Module]] &amp;lt;br&amp;gt; [[File:Mod Syndicate Storage.png]]&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Power &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; 4 Illegal&lt;br /&gt;
|-&lt;br /&gt;
! [[#Plate Compression|Plate Compression Module]] &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]]&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maintenance Modules===&lt;br /&gt;
Modules, that can be found in [[Maintenance]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;text-align: center; background-color: #E5E5E5;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#777777&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Springlock Module &amp;lt;br&amp;gt; [[File:Mod Springlock.png]] {{anchor|Springlock}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Balloon Blower Module &amp;lt;br&amp;gt; [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Stamper Module &amp;lt;br&amp;gt; [[File:Mod Stamper.png]] {{anchor|Stamper}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Armor Booster Module &amp;lt;br&amp;gt; [[File:Mod Armor Booster.png]] {{anchor|Armor Booster}}&lt;br /&gt;
| 0&lt;br /&gt;
|  ||  || &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Uplink Modules====&lt;br /&gt;
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Telecrystal Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Visor Module &amp;lt;br&amp;gt; [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 15 TC &lt;br /&gt;
| Lets you see living beings through walls. Also provides night vision.&lt;br /&gt;
|-&lt;br /&gt;
! Night Visor Module &amp;lt;br&amp;gt; [[File:Mod Night Visor.png]] {{anchor|Night Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| Lets you see clearer in the dark.&lt;br /&gt;
|-&lt;br /&gt;
! Plate Compression Module &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 10 TC &lt;br /&gt;
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.&lt;br /&gt;
|-&lt;br /&gt;
! Anti-Slip Module &amp;lt;br&amp;gt; [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.&lt;br /&gt;
|-&lt;br /&gt;
! Heavily Modified Springlock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}&lt;br /&gt;
| &lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting  up, but was taken out of modern suits because of the springlock&#039;s tendency to &#039;&#039;&amp;quot;snap&amp;quot;&#039;&#039; back into place when exposed to humidity. You know what it&#039;s like to have an entire exoskeleton enter you? &amp;lt;br&amp;gt;&lt;br /&gt;
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.&lt;br /&gt;
|-&lt;br /&gt;
! Hidden Holster Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A holster module disguised to look like a tether module. Gun not included.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Modules===&lt;br /&gt;
Modules obtainable via other means, as well as ones you cannot obtain.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #CED2DB;&amp;quot; &lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:15%;      | Location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Prototype Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module Plus &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Insignia Module &amp;lt;br&amp;gt; [[File:Mod Insignia.gif]] {{anchor|Insignia}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Power Kick Module &amp;lt;br&amp;gt; [[File:Mod Power Kick.png]] {{anchor|Power Kick}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Cloaking Module &amp;lt;br&amp;gt; [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 1 || 5&lt;br /&gt;
| &#039;&#039;&#039;ADMIN SPAWN ONLY&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Camera Module &amp;lt;br&amp;gt; [[File:Mod Camera.gif]] {{anchor|Camera}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Magnetic Stability Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MOD Magnet Module &amp;lt;br&amp;gt; [[File:Mod Magnet.png]]&lt;br /&gt;
| 0&lt;br /&gt;
| || ||&lt;br /&gt;
| Pre-Equipped on Loader MODsuit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Руководства]]&lt;/div&gt;</summary>
		<author><name>HaskiMaser</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35983</id>
		<title>MODSuits</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35983"/>
		<updated>2023-10-10T20:04:22Z</updated>

		<summary type="html">&lt;p&gt;HaskiMaser: Перевод сборки MODsuit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason=&#039;&#039;&#039;THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: [https://tgstation13.org/wiki/MODsuits TG STATION WIKI]&#039;&#039;&#039;}}&lt;br /&gt;
{{Wip}}&lt;br /&gt;
&lt;br /&gt;
==Что такое MODsuit скафандры?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mod UI.png|thumb]]&lt;br /&gt;
{{JobEngineering}}&lt;br /&gt;
{{JobScience}}&lt;br /&gt;
{{JobSupply}}&lt;br /&gt;
{{JobMedical}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Модульные устройства для верхней одежды, они же MOD suits, представляют собой настраиваемые защитные костюмы, которые поддерживают множество модулей, помогающих владельцу. Чтобы изготовить и использовать один из них, вам нужно будет посетить как Карго, так и Робототехнику, Да бы собрать свой собственный Modsuit&lt;br /&gt;
&lt;br /&gt;
; А как собственно использовать MODsuit? {{anchor|Using a MODsuit}}&lt;br /&gt;
Чтобы использовать MODsuit, положите его в слот для рюкзака, куда обычно помещается ваша сумка / Сатчель. Вы также можете поместить предметы в MODsuit так же, как вы бы поместили их в рюкзак, если он оснащен модулем хранения. Разверните каждую часть костюма, а затем активируйте его!. &lt;br /&gt;
&lt;br /&gt;
===Зарядка MODsuit===&lt;br /&gt;
ваш MODsuit работает при помощи ядра MOD [[File:Mod Core.gif|32px]] Чтобы зарядить его залезьте в костюме в зарядку киборга и зарядка пойдёт[[File:borgrecharge.png|32px]] . а ещё на худой конец можно просто сменить батарейку[[MODSuits#Замена Батарейки|Замена батарейки]]&lt;br /&gt;
&lt;br /&gt;
Если ваш Modsuit костюм работает на Плазменном ядре MOD [[File:Mod Plasma Core.gif|32px]]  который является стандартом MODsuit для всех  шахтёрских MOD., Вставьте [[File:Plasma.png|32px]] Вставьте плазму в MOD [[File:Mod Control.png|32px]] Для зарядки MODsuit&lt;br /&gt;
&lt;br /&gt;
==MOD Suit и их оборудование==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | MODSuit &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Местонахождение&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Базовые модули&lt;br /&gt;
|-&lt;br /&gt;
! Стандартный MODsuit &amp;lt;br&amp;gt; [[File:Mod Standard.png]]&lt;br /&gt;
| [[Робототехник| Может быть собрано в Робототехнике]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Инжинерный MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &lt;br /&gt;
| Хранилище инженерных Suit , [[Робототехник| Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Magnetic Stability&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Атмосферный MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]]&lt;br /&gt;
| Хранилище инженерных Suit , [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
| &lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Улучшеный MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]]&lt;br /&gt;
| Офис СЕ, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Погрузочный MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]]&lt;br /&gt;
| [[Снабжение|Можно заказать в Карго]]&lt;br /&gt;
|&lt;br /&gt;
* Loader Clamp&lt;br /&gt;
* Loader Arms&lt;br /&gt;
* Loader Magner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Stamper&lt;br /&gt;
|-&lt;br /&gt;
! Шахтёрский MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]]&lt;br /&gt;
| [[Руководство по шахтёрскому ремеслу#Шахтёрский раздатчик|Шахтёрский раздатчик]]&lt;br /&gt;
|&lt;br /&gt;
* Ash Armor&lt;br /&gt;
* Sphere Transform&lt;br /&gt;
* Storage&lt;br /&gt;
* Internal GPS&lt;br /&gt;
* Ore Bag&lt;br /&gt;
* Hydraullic Clamp&lt;br /&gt;
|-&lt;br /&gt;
! Медецинский MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]]&lt;br /&gt;
| Хранилище инженерных Suit, [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
|-&lt;br /&gt;
! Спасательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]]&lt;br /&gt;
| Офис Парамедика, Офис СМО, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
* Defibrillator&lt;br /&gt;
|-&lt;br /&gt;
! Иследовательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]]&lt;br /&gt;
| Офис РД, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Reagent Scanner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Службы безопасности&amp;lt;br&amp;gt; [[File:Mod Security.png]]&lt;br /&gt;
| [[Укреплённая оружейная|Оружейная]], [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Охраный MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]]&lt;br /&gt;
| Офис ГСБ, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Holster&lt;br /&gt;
|-&lt;br /&gt;
! Мажорный MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]]&lt;br /&gt;
| Офис капитана&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! КосмоКлоунский MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]]&lt;br /&gt;
| [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]]&lt;br /&gt;
| [[Вещи Синдиката#Syndicate Uplink|Аплинк]] Трейтора, [[Снаряжение ядерных оперативников|Аплинк Ядерных Оперативников]] &lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Ion Jetpack for Traitors &#039;&#039;&#039;OR&#039;&#039;&#039; Advanced Ion Jetpack for Nuclear Operatives&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Элитный Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]]&lt;br /&gt;
| [[Вещи Синдиката#Syndicate Uplink|Аплинк]] Трейтора,  [[Снаряжение ядерных оперативников|Аплинк Ядерных Оперативников]]&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Прототип MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]]&lt;br /&gt;
| Космические Руины&lt;br /&gt;
|&lt;br /&gt;
* Prototype Kinesis&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Группы экстренного реогирования&amp;lt;br&amp;gt; [[File:Mod Responsory.gif]]&lt;br /&gt;
| [[Отряд Быстрого Реагирования]]&lt;br /&gt;
|&lt;br /&gt;
* Insignia&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* &#039;&#039;&#039;Role-Specific Module:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Commander - Power Kick &lt;br /&gt;
&amp;lt;br&amp;gt; Security - Mirage Grenade&lt;br /&gt;
&amp;lt;br&amp;gt; Engineering - Kinesis &lt;br /&gt;
&amp;lt;br&amp;gt; Medical - Defibrillator &lt;br /&gt;
&amp;lt;br&amp;gt; Janitor - Hydraulic Clamp &lt;br /&gt;
&amp;lt;br&amp;gt; Inquisitor - Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Апокрифический MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]]&lt;br /&gt;
| [[Отряд Смерти]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Status Readout&lt;br /&gt;
&#039;&#039;&#039;Apocryphal Officer MODsuit Only:&#039;&#039;&#039;&lt;br /&gt;
* Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Корпоротивный MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]]&lt;br /&gt;
| [[Офицер Центрального командования]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Kinesis Plus&lt;br /&gt;
|-&lt;br /&gt;
! MODsuits Исправительной или Административной команды&amp;lt;br&amp;gt; [[File:Mod Debug.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Bike Horn&lt;br /&gt;
* Injector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Создание MODsuit==&lt;br /&gt;
&lt;br /&gt;
# Создайте все части на [[Фабрикатор экзокостюмов]]&lt;br /&gt;
# [[File:Mod Core.gif|32px]]Закажите одно ядро MOD в [[Снабжение|Карго]]  или найдите его в тех тоннелях и почините отвёрткой, так-же в шкафу [[Робототехник|Робототехников]] появляется один в начале смены.&lt;br /&gt;
# [[File:Mod Shell.png|32px]] Добавьте ядро MOD к MOD shell&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039; Ядро MOD&lt;br /&gt;
# [[File:Mod Helmet.png|32px]] Добавьте &#039;&#039;&#039;Шлем&#039;&#039;&#039; мод&lt;br /&gt;
# [[File:Mod Chestplate.png|32px]] Добавьте &#039;&#039;&#039;Нагрудник&#039;&#039;&#039;&lt;br /&gt;
# [[File:Mod Gauntlets.png|32px]] Добавьте &#039;&#039;&#039;Перчатки&#039;&#039;&#039;&lt;br /&gt;
# [[File:Mod Boots.png|32px]] Добавьте &#039;&#039;&#039;Ботинки&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png|32px]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039; &lt;br /&gt;
# [[File:Mod Standard Plating.png|32px]] Добавьте оболочку(может меняться в зависимости от того как MODsuit вы хотите создать)&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Откройте панель MODsuit &#039;&#039;&#039;Отвёрткой&#039;&#039;&#039;&lt;br /&gt;
# [[File:Powercell.png|32px]] Вставьте &#039;&#039;&#039;Батарейку&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]]Закройте MODsuit &#039;&#039;&#039;Отвёрткой&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Plating Types==&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: The stats can be plugged into this  [https://www.desmos.com/calculator/nleu3rbzq5/ formula]  to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                           | Item &lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Melee&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Bullet&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Laser&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Energy&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Bomb&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Rad&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Fire&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Slowdown&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:20%;        | Other Traits&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | In-Built Modules&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Alternate Skins&lt;br /&gt;
|-&lt;br /&gt;
! Standard MODsuit &amp;lt;br&amp;gt; [[file:Mod Standard.png]] &amp;lt;br&amp;gt; [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 || 5 || 5 || 5 || 0 || 25 || 33&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| civilian &amp;lt;br&amp;gt; [[file:Mod Civilian.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Engineering MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &amp;lt;br&amp;gt; [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20 || 5 || 5 || 5 || 30 || 150 || IMMUNE &lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| shock-proof and heat resistant&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Atmospheric MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]] &amp;lt;br&amp;gt; [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 20 || 5 || 5 || 5 || 15 || 15 || IMMUNE&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
| extreme heat resistance&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Advanced MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]] &amp;lt;br&amp;gt; [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35 || 10 || 10 || 10 || 50 || IMMUNE || IMMUNE&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.45&lt;br /&gt;
| Acid and Fire resistant, shock-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Magboots|Advanced Magnetic Stability]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Loader MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}&lt;br /&gt;
| 10&lt;br /&gt;
| 20 || 5 || 5 || 5 || 10 || 0 || 25&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Loader Clamp|Loader Clamp]]&lt;br /&gt;
* [[#Loader Arms|Loader Arms]]&lt;br /&gt;
* [[#Loader Magnet|Loader Magnet]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Mining MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 30 || 5 || 5 || 5 || 50 || 50 || 50&lt;br /&gt;
| 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| ash-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Ash Armor|Ash Armor]]&lt;br /&gt;
* [[#Sphere Transform|Sphere Transform]]&lt;br /&gt;
| asteroid mining &amp;lt;br&amp;gt; [[File:Mod Asteroid.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Medical MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]] &amp;lt;br&amp;gt; [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10 || 5 || 5 || 5 || 10 || 0 || 75&lt;br /&gt;
| 10&lt;br /&gt;
| 0.45&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| corpsman &amp;lt;br&amp;gt; [[File:Mod Corpsman.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Rescue MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]] &amp;lt;br&amp;gt; [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20|| 20 || 5 || 5 || 10 || 50 || 150&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Research MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]] &amp;lt;br&amp;gt; [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 30 || 30 || 5 || 5 || IMMUNE || 75 || 75&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Security MODsuit &amp;lt;br&amp;gt; [[File:Mod Security.png]] &amp;lt;br&amp;gt; [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 25 || 20 || 20 || 5 || 25 || 0 || 150&lt;br /&gt;
| 5&lt;br /&gt;
| 0.45&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Safeguard MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]] &amp;lt;br&amp;gt; [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 30 || 25 || 25 || 15 || 40 || 25 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Magnate MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50 || 50 || 50 || 15 || 15 || 50 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Cosmohonk MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]] &amp;lt;br&amp;gt; [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 5 || 5 || 5 || 5 || 5 || 0 || 75&lt;br /&gt;
| 1.25&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 in EVA mode &amp;lt;br&amp;gt; 40 in combat mode || 20 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 35 || 50 || 50&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate Elite MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode || 45 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode|| 35 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 10 in EVA mode &amp;lt;br&amp;gt; 25 in combat mode|| 60 || 150 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Prototype MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 20 || 5 || 10 || 10 || 50 || 50 || 150&lt;br /&gt;
| 10&lt;br /&gt;
| 0.95&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Prototype Kinesis|Prototype Kinesis]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Responsory MODsuit &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 40 || 25 || 25 || 20 || 25 || IMMUNE || 200&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Insignia|Insignia Module]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Apocryphal MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}&lt;br /&gt;
| 25&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Corporate MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Debug MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}&lt;br /&gt;
| 50&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Administrative MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}&lt;br /&gt;
| 1000&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modsuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
===Замена Батарейки===&lt;br /&gt;
&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039;.&lt;br /&gt;
# Re-insert the [[File:Mod Core.gif|32px]] &#039;&#039;&#039;MODsuit core&#039;&#039;&#039;.&lt;br /&gt;
# Insert the [[File:Powercell.png|32px]] &#039;&#039;&#039;Power Cell&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Fixing Wiring===&lt;br /&gt;
MODsuits wiring can malfunction after MODsuit is damaged by &#039;&#039;EMPs&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Malfunctions include:&#039;&#039;&#039;&lt;br /&gt;
* Lack of response from the MODsuits functions.&lt;br /&gt;
* The User Interface becoming Dysfunctional until fixed.&lt;br /&gt;
&lt;br /&gt;
In order to fix the wiring:&lt;br /&gt;
&amp;lt;!-- copied from hacking, basically template this could use --&amp;gt;&lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to expose the wiring.&lt;br /&gt;
# Hack using a [[File:Multitool.png|32px]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; or [[File:Wirecutters.png|32px]] &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;. &lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to hide the wires again when done.&lt;br /&gt;
* Do note the wire order in every single MODsuit is different.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;65%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Wire&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Multitool.png|32px]] Pulsing&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Cutting&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Mending&lt;br /&gt;
|-&lt;br /&gt;
| Shock / Electrify&lt;br /&gt;
&#039;&#039;&#039;(Orange Light)&#039;&#039;&#039;&lt;br /&gt;
| Delivers an electrical shock to the person hacking the MODsuit.&lt;br /&gt;
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light.&lt;br /&gt;
| Will shock anyone hacking the MODsuit until repaired.&lt;br /&gt;
| Returns normal operation.&lt;br /&gt;
|-&lt;br /&gt;
| Disable&lt;br /&gt;
&#039;&#039;&#039;(Red Light)&#039;&#039;&#039;&lt;br /&gt;
| Malfunctions the MODsuit, making it sometimes unresponsive to button presses.&lt;br /&gt;
| Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light.&lt;br /&gt;
| Malfunctions the MODsuit until the wires mended.&lt;br /&gt;
| Returns the MODsuit to normal functionality.&lt;br /&gt;
|-&lt;br /&gt;
| ID Lock&lt;br /&gt;
&#039;&#039;&#039;(Green Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the ID Lock on a MODsuit.&lt;br /&gt;
| Toggles the ID Lock. Toggles the Green Light.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Interface Functionality&lt;br /&gt;
&#039;&#039;&#039;(Yellow Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the MODsuits User Interface functionality on a MODsuit.&lt;br /&gt;
| Toggles the User Interfaces Functionality. Toggles the Yellow Light.&lt;br /&gt;
| Breaks the User Interfaces Functionality until the wire is mended.&lt;br /&gt;
| Restores the User Interface Functionality.&lt;br /&gt;
|-&lt;br /&gt;
| Dud Wires&lt;br /&gt;
| The remaining two wires in the MODsuit are duds and have no effect.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upgrading the MODsuit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Addition:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Insert [[#Modules|modules of your choosing]].&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Removal:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Crowbar.png|32px]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to take the modules out.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Module power drain is based on MODsuit&#039;s power drain. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of &amp;lt;code&amp;gt;5•0.3&amp;lt;/code&amp;gt;.&lt;br /&gt;
===Printable Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Storage Module &amp;lt;br&amp;gt; [[File:Mod Storage.png]] {{anchor|Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Extended Storage Module &amp;lt;br&amp;gt; [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Medical Visor Module &amp;lt;br&amp;gt; [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Diagnostic Visor Module &amp;lt;br&amp;gt; [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Security Visor Module &amp;lt;br&amp;gt; [[File:Mod Security Visor.png]] {{anchor|Security Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory &amp;lt;br&amp;gt; 3 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Meson Visor Module &amp;lt;br&amp;gt; [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Welding Protection Module &amp;lt;br&amp;gt; [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! T-Ray Scanner Module &amp;lt;br&amp;gt; [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Engineering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Cloak Module &amp;lt;br&amp;gt; [[File:Mod Cloak.png]] {{anchor|Cloak}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 2 || 10&lt;br /&gt;
| 7 Combat &amp;lt;br&amp;gt; 6 EM Spectrum &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ion Jetpack Module &amp;lt;br&amp;gt; [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0.5 || 1&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; 7 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Magnetic Stabilizator Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Radiation Protection Module &amp;lt;br&amp;gt; [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 EM Spectrum &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! EMP Shield Module &amp;lt;br&amp;gt; [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 6 EM Spectrum &amp;lt;br&amp;gt; 7 Combat &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Flashlight Module &amp;lt;br&amp;gt; [[File:Mod Flashlight.png]] {{anchor|Flashlight}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Tether Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Reagent Scanner Module &amp;lt;br&amp;gt; [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.2 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Internal GPS Module &amp;lt;br&amp;gt; [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Bluespace&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Regulator Module &amp;lt;br&amp;gt; [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 3 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Injector Module &amp;lt;br&amp;gt; [[File:Mod Injector.png]] {{anchor|Injector}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 5 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Defibrillator Module &amp;lt;br&amp;gt; [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Biotech &amp;lt;br&amp;gt; 6 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Bike Horn Module &amp;lt;br&amp;gt; [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Waddle Module &amp;lt;br&amp;gt; [[File:Mod Waddle.png]] {{anchor|Waddle}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2 || 0 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Crate Clamp Module &amp;lt;br&amp;gt; [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Drill Module &amp;lt;br&amp;gt; [[File:Mod Drill.png]] {{anchor|Drill}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ore Bag Module &amp;lt;br&amp;gt; [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! DNA Lock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Holster Module &amp;lt;br&amp;gt; [[File:Mod Holster.png]] {{anchor|Holster}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Active Sonar Module &amp;lt;br&amp;gt; [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 4&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Pathfinder Module &amp;lt;br&amp;gt; [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Stabilizer Module &amp;lt;br&amp;gt; [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Status Readout Module &amp;lt;br&amp;gt; [[File:Mod Status Readout.png]] {{anchor|Status Readout}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.1&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 6 Biotech &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Anomaly-Powered Modules====&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Teleporter Module &amp;lt;br&amp;gt; [[File:Mod Teleporter.png]] {{anchor|Teleporter}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;bluespace&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;gravitational&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illegal Modules==== &amp;lt;!-- only for illegal modules that can be printed, should only contain links and levels required--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Required Tech Levels&lt;br /&gt;
|-&lt;br /&gt;
! [[#Syndicate Storage|Syndicate Storage Module]] &amp;lt;br&amp;gt; [[File:Mod Syndicate Storage.png]]&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Power &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; 4 Illegal&lt;br /&gt;
|-&lt;br /&gt;
! [[#Plate Compression|Plate Compression Module]] &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]]&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maintenance Modules===&lt;br /&gt;
Modules, that can be found in [[Maintenance]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;text-align: center; background-color: #E5E5E5;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#777777&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Springlock Module &amp;lt;br&amp;gt; [[File:Mod Springlock.png]] {{anchor|Springlock}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Balloon Blower Module &amp;lt;br&amp;gt; [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Stamper Module &amp;lt;br&amp;gt; [[File:Mod Stamper.png]] {{anchor|Stamper}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Armor Booster Module &amp;lt;br&amp;gt; [[File:Mod Armor Booster.png]] {{anchor|Armor Booster}}&lt;br /&gt;
| 0&lt;br /&gt;
|  ||  || &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Uplink Modules====&lt;br /&gt;
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Telecrystal Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Visor Module &amp;lt;br&amp;gt; [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 15 TC &lt;br /&gt;
| Lets you see living beings through walls. Also provides night vision.&lt;br /&gt;
|-&lt;br /&gt;
! Night Visor Module &amp;lt;br&amp;gt; [[File:Mod Night Visor.png]] {{anchor|Night Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| Lets you see clearer in the dark.&lt;br /&gt;
|-&lt;br /&gt;
! Plate Compression Module &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 10 TC &lt;br /&gt;
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.&lt;br /&gt;
|-&lt;br /&gt;
! Anti-Slip Module &amp;lt;br&amp;gt; [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.&lt;br /&gt;
|-&lt;br /&gt;
! Heavily Modified Springlock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}&lt;br /&gt;
| &lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting  up, but was taken out of modern suits because of the springlock&#039;s tendency to &#039;&#039;&amp;quot;snap&amp;quot;&#039;&#039; back into place when exposed to humidity. You know what it&#039;s like to have an entire exoskeleton enter you? &amp;lt;br&amp;gt;&lt;br /&gt;
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.&lt;br /&gt;
|-&lt;br /&gt;
! Hidden Holster Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A holster module disguised to look like a tether module. Gun not included.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Modules===&lt;br /&gt;
Modules obtainable via other means, as well as ones you cannot obtain.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #CED2DB;&amp;quot; &lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:15%;      | Location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Prototype Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module Plus &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Insignia Module &amp;lt;br&amp;gt; [[File:Mod Insignia.gif]] {{anchor|Insignia}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Power Kick Module &amp;lt;br&amp;gt; [[File:Mod Power Kick.png]] {{anchor|Power Kick}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Cloaking Module &amp;lt;br&amp;gt; [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 1 || 5&lt;br /&gt;
| &#039;&#039;&#039;ADMIN SPAWN ONLY&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Camera Module &amp;lt;br&amp;gt; [[File:Mod Camera.gif]] {{anchor|Camera}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Magnetic Stability Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MOD Magnet Module &amp;lt;br&amp;gt; [[File:Mod Magnet.png]]&lt;br /&gt;
| 0&lt;br /&gt;
| || ||&lt;br /&gt;
| Pre-Equipped on Loader MODsuit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Руководства]]&lt;/div&gt;</summary>
		<author><name>HaskiMaser</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35982</id>
		<title>MODSuits</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35982"/>
		<updated>2023-10-10T19:36:09Z</updated>

		<summary type="html">&lt;p&gt;HaskiMaser: /* MOD Suit и их оборудование */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason=&#039;&#039;&#039;THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: [https://tgstation13.org/wiki/MODsuits TG STATION WIKI]&#039;&#039;&#039;}}&lt;br /&gt;
{{Wip}}&lt;br /&gt;
&lt;br /&gt;
==Что такое MODsuit скафандры?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mod UI.png|thumb]]&lt;br /&gt;
{{JobEngineering}}&lt;br /&gt;
{{JobScience}}&lt;br /&gt;
{{JobSupply}}&lt;br /&gt;
{{JobMedical}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Модульные устройства для верхней одежды, они же MOD suits, представляют собой настраиваемые защитные костюмы, которые поддерживают множество модулей, помогающих владельцу. Чтобы изготовить и использовать один из них, вам нужно будет посетить как Карго, так и Робототехнику, Да бы собрать свой собственный Modsuit&lt;br /&gt;
&lt;br /&gt;
; А как собственно использовать MODsuit? {{anchor|Using a MODsuit}}&lt;br /&gt;
Чтобы использовать MODsuit, положите его в слот для рюкзака, куда обычно помещается ваша сумка / Сатчель. Вы также можете поместить предметы в MODsuit так же, как вы бы поместили их в рюкзак, если он оснащен модулем хранения. Разверните каждую часть костюма, а затем активируйте его!. &lt;br /&gt;
&lt;br /&gt;
===Зарядка MODsuit===&lt;br /&gt;
ваш MODsuit работает при помощи ядра MOD [[File:Mod Core.gif|32px]] Чтобы зарядить его залезьте в костюме в зарядку киборга и зарядка пойдёт[[File:borgrecharge.png|32px]] . а ещё на худой конец можно просто сменить батарейку[[MODSuits#Замена Батарейки|Замена батарейки]]&lt;br /&gt;
&lt;br /&gt;
Если ваш Modsuit костюм работает на Плазменном ядре MOD [[File:Mod Plasma Core.gif|32px]]  который является стандартом MODsuit для всех  шахтёрских MOD., Вставьте [[File:Plasma.png|32px]] Вставьте плазму в MOD [[File:Mod Control.png|32px]] Для зарядки MODsuit&lt;br /&gt;
&lt;br /&gt;
==MOD Suit и их оборудование==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | MODSuit &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Местонахождение&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Базовые модули&lt;br /&gt;
|-&lt;br /&gt;
! Стандартный MODsuit &amp;lt;br&amp;gt; [[File:Mod Standard.png]]&lt;br /&gt;
| [[Робототехник| Может быть собрано в Робототехнике]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Инжинерный MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &lt;br /&gt;
| Хранилище инженерных Suit , [[Робототехник| Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Magnetic Stability&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Атмосферный MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]]&lt;br /&gt;
| Хранилище инженерных Suit , [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
| &lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Улучшеный MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]]&lt;br /&gt;
| Офис СЕ, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Погрузочный MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]]&lt;br /&gt;
| [[Снабжение|Можно заказать в Карго]]&lt;br /&gt;
|&lt;br /&gt;
* Loader Clamp&lt;br /&gt;
* Loader Arms&lt;br /&gt;
* Loader Magner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Stamper&lt;br /&gt;
|-&lt;br /&gt;
! Шахтёрский MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]]&lt;br /&gt;
| [[Руководство по шахтёрскому ремеслу#Шахтёрский раздатчик|Шахтёрский раздатчик]]&lt;br /&gt;
|&lt;br /&gt;
* Ash Armor&lt;br /&gt;
* Sphere Transform&lt;br /&gt;
* Storage&lt;br /&gt;
* Internal GPS&lt;br /&gt;
* Ore Bag&lt;br /&gt;
* Hydraullic Clamp&lt;br /&gt;
|-&lt;br /&gt;
! Медецинский MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]]&lt;br /&gt;
| Хранилище инженерных Suit, [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
|-&lt;br /&gt;
! Спасательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]]&lt;br /&gt;
| Офис Парамедика, Офис СМО, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
* Defibrillator&lt;br /&gt;
|-&lt;br /&gt;
! Иследовательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]]&lt;br /&gt;
| Офис РД, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Reagent Scanner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Службы безопасности&amp;lt;br&amp;gt; [[File:Mod Security.png]]&lt;br /&gt;
| [[Укреплённая оружейная|Оружейная]], [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Охраный MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]]&lt;br /&gt;
| Офис ГСБ, Можно купить у [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Holster&lt;br /&gt;
|-&lt;br /&gt;
! Мажорный MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]]&lt;br /&gt;
| Офис капитана&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! КосмоКлоунский MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]]&lt;br /&gt;
| [[Робототехник|Может быть собрано в Робототехнике]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]]&lt;br /&gt;
| [[Вещи Синдиката#Syndicate Uplink|Аплинк]] Трейтора, [[Снаряжение ядерных оперативников|Аплинк Ядерных Оперативников]] &lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Ion Jetpack for Traitors &#039;&#039;&#039;OR&#039;&#039;&#039; Advanced Ion Jetpack for Nuclear Operatives&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Элитный Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]]&lt;br /&gt;
| [[Вещи Синдиката#Syndicate Uplink|Аплинк]] Трейтора,  [[Снаряжение ядерных оперативников|Аплинк Ядерных Оперативников]]&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Прототип MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]]&lt;br /&gt;
| Космические Руины&lt;br /&gt;
|&lt;br /&gt;
* Prototype Kinesis&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Группы экстренного реогирования&amp;lt;br&amp;gt; [[File:Mod Responsory.gif]]&lt;br /&gt;
| [[Отряд Быстрого Реагирования]]&lt;br /&gt;
|&lt;br /&gt;
* Insignia&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* &#039;&#039;&#039;Role-Specific Module:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Commander - Power Kick &lt;br /&gt;
&amp;lt;br&amp;gt; Security - Mirage Grenade&lt;br /&gt;
&amp;lt;br&amp;gt; Engineering - Kinesis &lt;br /&gt;
&amp;lt;br&amp;gt; Medical - Defibrillator &lt;br /&gt;
&amp;lt;br&amp;gt; Janitor - Hydraulic Clamp &lt;br /&gt;
&amp;lt;br&amp;gt; Inquisitor - Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Апокрифический MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]]&lt;br /&gt;
| [[Death Squad]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Status Readout&lt;br /&gt;
&#039;&#039;&#039;Apocryphal Officer MODsuit Only:&#039;&#039;&#039;&lt;br /&gt;
* Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Корпоротивный MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]]&lt;br /&gt;
| [[Nanotrasen Central Command|Central Command]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Kinesis Plus&lt;br /&gt;
|-&lt;br /&gt;
! MODsuits Исправительной или Административной команды&amp;lt;br&amp;gt; [[File:Mod Debug.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Bike Horn&lt;br /&gt;
* Injector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building a MODsuit==&lt;br /&gt;
&lt;br /&gt;
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Mod Core.gif|32px]] Order a &#039;&#039;&#039;MOD core&#039;&#039;&#039; from Cargo &#039;&#039;&#039;OR&#039;&#039;&#039; find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, [[Robotics Lab]] also starts with one.&lt;br /&gt;
# [[File:Mod Shell.png|32px]] Add core to shell.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; core to shell.&lt;br /&gt;
# [[File:Mod Helmet.png|32px]] Add &#039;&#039;&#039;helmet&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Chestplate.png|32px]] Add &#039;&#039;&#039;chestplate&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Gauntlets.png|32px]] Add &#039;&#039;&#039;gauntlets&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Boots.png|32px]] Add &#039;&#039;&#039;boots&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039; assembly.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; assembly.&lt;br /&gt;
# [[File:Mod Standard Plating.png|32px]] Add &#039;&#039;&#039;external plating&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Open modsuit panel with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# [[File:Powercell.png|32px]] Insert a &#039;&#039;&#039;power cell&#039;&#039;&#039;.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Close modsuit panel with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plating Types==&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: The stats can be plugged into this  [https://www.desmos.com/calculator/nleu3rbzq5/ formula]  to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                           | Item &lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Melee&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Bullet&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Laser&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Energy&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Bomb&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Rad&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Fire&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Slowdown&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:20%;        | Other Traits&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | In-Built Modules&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Alternate Skins&lt;br /&gt;
|-&lt;br /&gt;
! Standard MODsuit &amp;lt;br&amp;gt; [[file:Mod Standard.png]] &amp;lt;br&amp;gt; [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 || 5 || 5 || 5 || 0 || 25 || 33&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| civilian &amp;lt;br&amp;gt; [[file:Mod Civilian.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Engineering MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &amp;lt;br&amp;gt; [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20 || 5 || 5 || 5 || 30 || 150 || IMMUNE &lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| shock-proof and heat resistant&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Atmospheric MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]] &amp;lt;br&amp;gt; [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 20 || 5 || 5 || 5 || 15 || 15 || IMMUNE&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
| extreme heat resistance&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Advanced MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]] &amp;lt;br&amp;gt; [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35 || 10 || 10 || 10 || 50 || IMMUNE || IMMUNE&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.45&lt;br /&gt;
| Acid and Fire resistant, shock-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Magboots|Advanced Magnetic Stability]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Loader MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}&lt;br /&gt;
| 10&lt;br /&gt;
| 20 || 5 || 5 || 5 || 10 || 0 || 25&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Loader Clamp|Loader Clamp]]&lt;br /&gt;
* [[#Loader Arms|Loader Arms]]&lt;br /&gt;
* [[#Loader Magnet|Loader Magnet]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Mining MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 30 || 5 || 5 || 5 || 50 || 50 || 50&lt;br /&gt;
| 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| ash-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Ash Armor|Ash Armor]]&lt;br /&gt;
* [[#Sphere Transform|Sphere Transform]]&lt;br /&gt;
| asteroid mining &amp;lt;br&amp;gt; [[File:Mod Asteroid.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Medical MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]] &amp;lt;br&amp;gt; [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10 || 5 || 5 || 5 || 10 || 0 || 75&lt;br /&gt;
| 10&lt;br /&gt;
| 0.45&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| corpsman &amp;lt;br&amp;gt; [[File:Mod Corpsman.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Rescue MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]] &amp;lt;br&amp;gt; [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20|| 20 || 5 || 5 || 10 || 50 || 150&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Research MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]] &amp;lt;br&amp;gt; [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 30 || 30 || 5 || 5 || IMMUNE || 75 || 75&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Security MODsuit &amp;lt;br&amp;gt; [[File:Mod Security.png]] &amp;lt;br&amp;gt; [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 25 || 20 || 20 || 5 || 25 || 0 || 150&lt;br /&gt;
| 5&lt;br /&gt;
| 0.45&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Safeguard MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]] &amp;lt;br&amp;gt; [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 30 || 25 || 25 || 15 || 40 || 25 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Magnate MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50 || 50 || 50 || 15 || 15 || 50 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Cosmohonk MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]] &amp;lt;br&amp;gt; [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 5 || 5 || 5 || 5 || 5 || 0 || 75&lt;br /&gt;
| 1.25&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 in EVA mode &amp;lt;br&amp;gt; 40 in combat mode || 20 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 35 || 50 || 50&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate Elite MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode || 45 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode|| 35 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 10 in EVA mode &amp;lt;br&amp;gt; 25 in combat mode|| 60 || 150 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Prototype MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 20 || 5 || 10 || 10 || 50 || 50 || 150&lt;br /&gt;
| 10&lt;br /&gt;
| 0.95&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Prototype Kinesis|Prototype Kinesis]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Responsory MODsuit &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 40 || 25 || 25 || 20 || 25 || IMMUNE || 200&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Insignia|Insignia Module]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Apocryphal MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}&lt;br /&gt;
| 25&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Corporate MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Debug MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}&lt;br /&gt;
| 50&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Administrative MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}&lt;br /&gt;
| 1000&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modsuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
===Замена Батарейки===&lt;br /&gt;
&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039;.&lt;br /&gt;
# Re-insert the [[File:Mod Core.gif|32px]] &#039;&#039;&#039;MODsuit core&#039;&#039;&#039;.&lt;br /&gt;
# Insert the [[File:Powercell.png|32px]] &#039;&#039;&#039;Power Cell&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Fixing Wiring===&lt;br /&gt;
MODsuits wiring can malfunction after MODsuit is damaged by &#039;&#039;EMPs&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Malfunctions include:&#039;&#039;&#039;&lt;br /&gt;
* Lack of response from the MODsuits functions.&lt;br /&gt;
* The User Interface becoming Dysfunctional until fixed.&lt;br /&gt;
&lt;br /&gt;
In order to fix the wiring:&lt;br /&gt;
&amp;lt;!-- copied from hacking, basically template this could use --&amp;gt;&lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to expose the wiring.&lt;br /&gt;
# Hack using a [[File:Multitool.png|32px]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; or [[File:Wirecutters.png|32px]] &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;. &lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to hide the wires again when done.&lt;br /&gt;
* Do note the wire order in every single MODsuit is different.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;65%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Wire&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Multitool.png|32px]] Pulsing&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Cutting&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Mending&lt;br /&gt;
|-&lt;br /&gt;
| Shock / Electrify&lt;br /&gt;
&#039;&#039;&#039;(Orange Light)&#039;&#039;&#039;&lt;br /&gt;
| Delivers an electrical shock to the person hacking the MODsuit.&lt;br /&gt;
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light.&lt;br /&gt;
| Will shock anyone hacking the MODsuit until repaired.&lt;br /&gt;
| Returns normal operation.&lt;br /&gt;
|-&lt;br /&gt;
| Disable&lt;br /&gt;
&#039;&#039;&#039;(Red Light)&#039;&#039;&#039;&lt;br /&gt;
| Malfunctions the MODsuit, making it sometimes unresponsive to button presses.&lt;br /&gt;
| Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light.&lt;br /&gt;
| Malfunctions the MODsuit until the wires mended.&lt;br /&gt;
| Returns the MODsuit to normal functionality.&lt;br /&gt;
|-&lt;br /&gt;
| ID Lock&lt;br /&gt;
&#039;&#039;&#039;(Green Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the ID Lock on a MODsuit.&lt;br /&gt;
| Toggles the ID Lock. Toggles the Green Light.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Interface Functionality&lt;br /&gt;
&#039;&#039;&#039;(Yellow Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the MODsuits User Interface functionality on a MODsuit.&lt;br /&gt;
| Toggles the User Interfaces Functionality. Toggles the Yellow Light.&lt;br /&gt;
| Breaks the User Interfaces Functionality until the wire is mended.&lt;br /&gt;
| Restores the User Interface Functionality.&lt;br /&gt;
|-&lt;br /&gt;
| Dud Wires&lt;br /&gt;
| The remaining two wires in the MODsuit are duds and have no effect.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upgrading the MODsuit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Addition:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Insert [[#Modules|modules of your choosing]].&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Removal:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Crowbar.png|32px]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to take the modules out.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Module power drain is based on MODsuit&#039;s power drain. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of &amp;lt;code&amp;gt;5•0.3&amp;lt;/code&amp;gt;.&lt;br /&gt;
===Printable Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Storage Module &amp;lt;br&amp;gt; [[File:Mod Storage.png]] {{anchor|Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Extended Storage Module &amp;lt;br&amp;gt; [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Medical Visor Module &amp;lt;br&amp;gt; [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Diagnostic Visor Module &amp;lt;br&amp;gt; [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Security Visor Module &amp;lt;br&amp;gt; [[File:Mod Security Visor.png]] {{anchor|Security Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory &amp;lt;br&amp;gt; 3 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Meson Visor Module &amp;lt;br&amp;gt; [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Welding Protection Module &amp;lt;br&amp;gt; [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! T-Ray Scanner Module &amp;lt;br&amp;gt; [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Engineering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Cloak Module &amp;lt;br&amp;gt; [[File:Mod Cloak.png]] {{anchor|Cloak}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 2 || 10&lt;br /&gt;
| 7 Combat &amp;lt;br&amp;gt; 6 EM Spectrum &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ion Jetpack Module &amp;lt;br&amp;gt; [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0.5 || 1&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; 7 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Magnetic Stabilizator Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Radiation Protection Module &amp;lt;br&amp;gt; [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 EM Spectrum &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! EMP Shield Module &amp;lt;br&amp;gt; [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 6 EM Spectrum &amp;lt;br&amp;gt; 7 Combat &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Flashlight Module &amp;lt;br&amp;gt; [[File:Mod Flashlight.png]] {{anchor|Flashlight}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Tether Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Reagent Scanner Module &amp;lt;br&amp;gt; [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.2 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Internal GPS Module &amp;lt;br&amp;gt; [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Bluespace&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Regulator Module &amp;lt;br&amp;gt; [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 3 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Injector Module &amp;lt;br&amp;gt; [[File:Mod Injector.png]] {{anchor|Injector}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 5 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Defibrillator Module &amp;lt;br&amp;gt; [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Biotech &amp;lt;br&amp;gt; 6 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Bike Horn Module &amp;lt;br&amp;gt; [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Waddle Module &amp;lt;br&amp;gt; [[File:Mod Waddle.png]] {{anchor|Waddle}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2 || 0 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Crate Clamp Module &amp;lt;br&amp;gt; [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Drill Module &amp;lt;br&amp;gt; [[File:Mod Drill.png]] {{anchor|Drill}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ore Bag Module &amp;lt;br&amp;gt; [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! DNA Lock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Holster Module &amp;lt;br&amp;gt; [[File:Mod Holster.png]] {{anchor|Holster}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Active Sonar Module &amp;lt;br&amp;gt; [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 4&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Pathfinder Module &amp;lt;br&amp;gt; [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Stabilizer Module &amp;lt;br&amp;gt; [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Status Readout Module &amp;lt;br&amp;gt; [[File:Mod Status Readout.png]] {{anchor|Status Readout}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.1&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 6 Biotech &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Anomaly-Powered Modules====&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Teleporter Module &amp;lt;br&amp;gt; [[File:Mod Teleporter.png]] {{anchor|Teleporter}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;bluespace&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;gravitational&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illegal Modules==== &amp;lt;!-- only for illegal modules that can be printed, should only contain links and levels required--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Required Tech Levels&lt;br /&gt;
|-&lt;br /&gt;
! [[#Syndicate Storage|Syndicate Storage Module]] &amp;lt;br&amp;gt; [[File:Mod Syndicate Storage.png]]&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Power &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; 4 Illegal&lt;br /&gt;
|-&lt;br /&gt;
! [[#Plate Compression|Plate Compression Module]] &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]]&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maintenance Modules===&lt;br /&gt;
Modules, that can be found in [[Maintenance]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;text-align: center; background-color: #E5E5E5;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#777777&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Springlock Module &amp;lt;br&amp;gt; [[File:Mod Springlock.png]] {{anchor|Springlock}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Balloon Blower Module &amp;lt;br&amp;gt; [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Stamper Module &amp;lt;br&amp;gt; [[File:Mod Stamper.png]] {{anchor|Stamper}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Armor Booster Module &amp;lt;br&amp;gt; [[File:Mod Armor Booster.png]] {{anchor|Armor Booster}}&lt;br /&gt;
| 0&lt;br /&gt;
|  ||  || &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Uplink Modules====&lt;br /&gt;
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Telecrystal Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Visor Module &amp;lt;br&amp;gt; [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 15 TC &lt;br /&gt;
| Lets you see living beings through walls. Also provides night vision.&lt;br /&gt;
|-&lt;br /&gt;
! Night Visor Module &amp;lt;br&amp;gt; [[File:Mod Night Visor.png]] {{anchor|Night Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| Lets you see clearer in the dark.&lt;br /&gt;
|-&lt;br /&gt;
! Plate Compression Module &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 10 TC &lt;br /&gt;
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.&lt;br /&gt;
|-&lt;br /&gt;
! Anti-Slip Module &amp;lt;br&amp;gt; [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.&lt;br /&gt;
|-&lt;br /&gt;
! Heavily Modified Springlock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}&lt;br /&gt;
| &lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting  up, but was taken out of modern suits because of the springlock&#039;s tendency to &#039;&#039;&amp;quot;snap&amp;quot;&#039;&#039; back into place when exposed to humidity. You know what it&#039;s like to have an entire exoskeleton enter you? &amp;lt;br&amp;gt;&lt;br /&gt;
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.&lt;br /&gt;
|-&lt;br /&gt;
! Hidden Holster Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A holster module disguised to look like a tether module. Gun not included.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Modules===&lt;br /&gt;
Modules obtainable via other means, as well as ones you cannot obtain.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #CED2DB;&amp;quot; &lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:15%;      | Location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Prototype Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module Plus &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Insignia Module &amp;lt;br&amp;gt; [[File:Mod Insignia.gif]] {{anchor|Insignia}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Power Kick Module &amp;lt;br&amp;gt; [[File:Mod Power Kick.png]] {{anchor|Power Kick}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Cloaking Module &amp;lt;br&amp;gt; [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 1 || 5&lt;br /&gt;
| &#039;&#039;&#039;ADMIN SPAWN ONLY&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Camera Module &amp;lt;br&amp;gt; [[File:Mod Camera.gif]] {{anchor|Camera}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Magnetic Stability Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MOD Magnet Module &amp;lt;br&amp;gt; [[File:Mod Magnet.png]]&lt;br /&gt;
| 0&lt;br /&gt;
| || ||&lt;br /&gt;
| Pre-Equipped on Loader MODsuit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Руководства]]&lt;/div&gt;</summary>
		<author><name>HaskiMaser</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35981</id>
		<title>MODSuits</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35981"/>
		<updated>2023-10-10T19:16:14Z</updated>

		<summary type="html">&lt;p&gt;HaskiMaser: /* MOD Suit и их оборудование */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason=&#039;&#039;&#039;THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: [https://tgstation13.org/wiki/MODsuits TG STATION WIKI]&#039;&#039;&#039;}}&lt;br /&gt;
{{Wip}}&lt;br /&gt;
&lt;br /&gt;
==Что такое MODsuit скафандры?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mod UI.png|thumb]]&lt;br /&gt;
{{JobEngineering}}&lt;br /&gt;
{{JobScience}}&lt;br /&gt;
{{JobSupply}}&lt;br /&gt;
{{JobMedical}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Модульные устройства для верхней одежды, они же MOD suits, представляют собой настраиваемые защитные костюмы, которые поддерживают множество модулей, помогающих владельцу. Чтобы изготовить и использовать один из них, вам нужно будет посетить как Карго, так и Робототехнику, Да бы собрать свой собственный Modsuit&lt;br /&gt;
&lt;br /&gt;
; А как собственно использовать MODsuit? {{anchor|Using a MODsuit}}&lt;br /&gt;
Чтобы использовать MODsuit, положите его в слот для рюкзака, куда обычно помещается ваша сумка / Сатчель. Вы также можете поместить предметы в MODsuit так же, как вы бы поместили их в рюкзак, если он оснащен модулем хранения. Разверните каждую часть костюма, а затем активируйте его!. &lt;br /&gt;
&lt;br /&gt;
===Зарядка MODsuit===&lt;br /&gt;
ваш MODsuit работает при помощи ядра MOD [[File:Mod Core.gif|32px]] Чтобы зарядить его залезьте в костюме в зарядку киборга и зарядка пойдёт[[File:borgrecharge.png|32px]] . а ещё на худой конец можно просто сменить батарейку[[MODSuits#Замена Батарейки|Замена батарейки]]&lt;br /&gt;
&lt;br /&gt;
Если ваш Modsuit костюм работает на Плазменном ядре MOD [[File:Mod Plasma Core.gif|32px]]  который является стандартом MODsuit для всех  шахтёрских MOD., Вставьте [[File:Plasma.png|32px]] Вставьте плазму в MOD [[File:Mod Control.png|32px]] Для зарядки MODsuit&lt;br /&gt;
&lt;br /&gt;
==MOD Suit и их оборудование==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | MODSuit &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Местонахождение&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Базовые модули&lt;br /&gt;
|-&lt;br /&gt;
! Стандартный MODsuit &amp;lt;br&amp;gt; [[File:Mod Standard.png]]&lt;br /&gt;
| [[Робототехник| Может быть собрано в Робототехнике]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Инжинерный MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &lt;br /&gt;
| Engineering Suit Storage, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Magnetic Stability&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Атмосферный MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]]&lt;br /&gt;
| Atmospherics Suit Storage, can be built by robotics&lt;br /&gt;
| &lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Улучшеный MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]]&lt;br /&gt;
| Chief Enginner&#039;s Office, can be bought from [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Погрузочный MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]]&lt;br /&gt;
| [[Supply Crates|Can be ordered from cargo]]&lt;br /&gt;
|&lt;br /&gt;
* Loader Clamp&lt;br /&gt;
* Loader Arms&lt;br /&gt;
* Loader Magner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Stamper&lt;br /&gt;
|-&lt;br /&gt;
! Шахтёрский MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]]&lt;br /&gt;
| [[Vendors#Supply|Mining Equipment Vendor]]&lt;br /&gt;
|&lt;br /&gt;
* Ash Armor&lt;br /&gt;
* Sphere Transform&lt;br /&gt;
* Storage&lt;br /&gt;
* Internal GPS&lt;br /&gt;
* Ore Bag&lt;br /&gt;
* Hydraullic Clamp&lt;br /&gt;
|-&lt;br /&gt;
! Медецинский MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]]&lt;br /&gt;
| Medbay Suit Storage, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
|-&lt;br /&gt;
! Спасательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]]&lt;br /&gt;
| Paramedic&#039;s office, Chief Medical Officer&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
* Defibrillator&lt;br /&gt;
|-&lt;br /&gt;
! Иследовательный MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]]&lt;br /&gt;
| Research Director&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Reagent Scanner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Службы безопасности&amp;lt;br&amp;gt; [[File:Mod Security.png]]&lt;br /&gt;
| Armory, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Охраный MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]]&lt;br /&gt;
| Head of Security&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Holster&lt;br /&gt;
|-&lt;br /&gt;
! Мажорный MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]]&lt;br /&gt;
| Captain&#039;s Office&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! КосмоКлоунский MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]]&lt;br /&gt;
| Can be built by robotics&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]]&lt;br /&gt;
| Syndicate Uplink, Nuclear Operative Uplink&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Ion Jetpack for Traitors &#039;&#039;&#039;OR&#039;&#039;&#039; Advanced Ion Jetpack for Nuclear Operatives&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Элитный Синдикатский MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]]&lt;br /&gt;
| Syndicate Uplink, Nuclear Operative Uplink&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Прототип MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]]&lt;br /&gt;
| Space Ruins&lt;br /&gt;
|&lt;br /&gt;
* Prototype Kinesis&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! MODsuit Группы экстренного реогирования&amp;lt;br&amp;gt; [[File:Mod Responsory.gif]]&lt;br /&gt;
| [[Emergency Response Team]]&lt;br /&gt;
|&lt;br /&gt;
* Insignia&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* &#039;&#039;&#039;Role-Specific Module:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Commander - Power Kick &lt;br /&gt;
&amp;lt;br&amp;gt; Security - Mirage Grenade&lt;br /&gt;
&amp;lt;br&amp;gt; Engineering - Kinesis &lt;br /&gt;
&amp;lt;br&amp;gt; Medical - Defibrillator &lt;br /&gt;
&amp;lt;br&amp;gt; Janitor - Hydraulic Clamp &lt;br /&gt;
&amp;lt;br&amp;gt; Inquisitor - Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Апокрифический MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]]&lt;br /&gt;
| [[Death Squad]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Status Readout&lt;br /&gt;
&#039;&#039;&#039;Apocryphal Officer MODsuit Only:&#039;&#039;&#039;&lt;br /&gt;
* Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Корпоротивный MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]]&lt;br /&gt;
| [[Nanotrasen Central Command|Central Command]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Kinesis Plus&lt;br /&gt;
|-&lt;br /&gt;
! MODsuits Исправительной или Административной команды&amp;lt;br&amp;gt; [[File:Mod Debug.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Bike Horn&lt;br /&gt;
* Injector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building a MODsuit==&lt;br /&gt;
&lt;br /&gt;
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Mod Core.gif|32px]] Order a &#039;&#039;&#039;MOD core&#039;&#039;&#039; from Cargo &#039;&#039;&#039;OR&#039;&#039;&#039; find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, [[Robotics Lab]] also starts with one.&lt;br /&gt;
# [[File:Mod Shell.png|32px]] Add core to shell.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; core to shell.&lt;br /&gt;
# [[File:Mod Helmet.png|32px]] Add &#039;&#039;&#039;helmet&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Chestplate.png|32px]] Add &#039;&#039;&#039;chestplate&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Gauntlets.png|32px]] Add &#039;&#039;&#039;gauntlets&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Boots.png|32px]] Add &#039;&#039;&#039;boots&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039; assembly.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; assembly.&lt;br /&gt;
# [[File:Mod Standard Plating.png|32px]] Add &#039;&#039;&#039;external plating&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Open modsuit panel with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# [[File:Powercell.png|32px]] Insert a &#039;&#039;&#039;power cell&#039;&#039;&#039;.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Close modsuit panel with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plating Types==&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: The stats can be plugged into this  [https://www.desmos.com/calculator/nleu3rbzq5/ formula]  to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                           | Item &lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Melee&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Bullet&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Laser&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Energy&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Bomb&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Rad&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Fire&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Slowdown&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:20%;        | Other Traits&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | In-Built Modules&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Alternate Skins&lt;br /&gt;
|-&lt;br /&gt;
! Standard MODsuit &amp;lt;br&amp;gt; [[file:Mod Standard.png]] &amp;lt;br&amp;gt; [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 || 5 || 5 || 5 || 0 || 25 || 33&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| civilian &amp;lt;br&amp;gt; [[file:Mod Civilian.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Engineering MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &amp;lt;br&amp;gt; [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20 || 5 || 5 || 5 || 30 || 150 || IMMUNE &lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| shock-proof and heat resistant&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Atmospheric MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]] &amp;lt;br&amp;gt; [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 20 || 5 || 5 || 5 || 15 || 15 || IMMUNE&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
| extreme heat resistance&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Advanced MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]] &amp;lt;br&amp;gt; [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35 || 10 || 10 || 10 || 50 || IMMUNE || IMMUNE&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.45&lt;br /&gt;
| Acid and Fire resistant, shock-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Magboots|Advanced Magnetic Stability]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Loader MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}&lt;br /&gt;
| 10&lt;br /&gt;
| 20 || 5 || 5 || 5 || 10 || 0 || 25&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Loader Clamp|Loader Clamp]]&lt;br /&gt;
* [[#Loader Arms|Loader Arms]]&lt;br /&gt;
* [[#Loader Magnet|Loader Magnet]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Mining MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 30 || 5 || 5 || 5 || 50 || 50 || 50&lt;br /&gt;
| 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| ash-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Ash Armor|Ash Armor]]&lt;br /&gt;
* [[#Sphere Transform|Sphere Transform]]&lt;br /&gt;
| asteroid mining &amp;lt;br&amp;gt; [[File:Mod Asteroid.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Medical MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]] &amp;lt;br&amp;gt; [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10 || 5 || 5 || 5 || 10 || 0 || 75&lt;br /&gt;
| 10&lt;br /&gt;
| 0.45&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| corpsman &amp;lt;br&amp;gt; [[File:Mod Corpsman.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Rescue MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]] &amp;lt;br&amp;gt; [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20|| 20 || 5 || 5 || 10 || 50 || 150&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Research MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]] &amp;lt;br&amp;gt; [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 30 || 30 || 5 || 5 || IMMUNE || 75 || 75&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Security MODsuit &amp;lt;br&amp;gt; [[File:Mod Security.png]] &amp;lt;br&amp;gt; [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 25 || 20 || 20 || 5 || 25 || 0 || 150&lt;br /&gt;
| 5&lt;br /&gt;
| 0.45&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Safeguard MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]] &amp;lt;br&amp;gt; [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 30 || 25 || 25 || 15 || 40 || 25 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Magnate MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50 || 50 || 50 || 15 || 15 || 50 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Cosmohonk MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]] &amp;lt;br&amp;gt; [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 5 || 5 || 5 || 5 || 5 || 0 || 75&lt;br /&gt;
| 1.25&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 in EVA mode &amp;lt;br&amp;gt; 40 in combat mode || 20 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 35 || 50 || 50&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate Elite MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode || 45 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode|| 35 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 10 in EVA mode &amp;lt;br&amp;gt; 25 in combat mode|| 60 || 150 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Prototype MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 20 || 5 || 10 || 10 || 50 || 50 || 150&lt;br /&gt;
| 10&lt;br /&gt;
| 0.95&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Prototype Kinesis|Prototype Kinesis]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Responsory MODsuit &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 40 || 25 || 25 || 20 || 25 || IMMUNE || 200&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Insignia|Insignia Module]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Apocryphal MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}&lt;br /&gt;
| 25&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Corporate MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Debug MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}&lt;br /&gt;
| 50&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Administrative MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}&lt;br /&gt;
| 1000&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modsuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
===Замена Батарейки===&lt;br /&gt;
&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039;.&lt;br /&gt;
# Re-insert the [[File:Mod Core.gif|32px]] &#039;&#039;&#039;MODsuit core&#039;&#039;&#039;.&lt;br /&gt;
# Insert the [[File:Powercell.png|32px]] &#039;&#039;&#039;Power Cell&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Fixing Wiring===&lt;br /&gt;
MODsuits wiring can malfunction after MODsuit is damaged by &#039;&#039;EMPs&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Malfunctions include:&#039;&#039;&#039;&lt;br /&gt;
* Lack of response from the MODsuits functions.&lt;br /&gt;
* The User Interface becoming Dysfunctional until fixed.&lt;br /&gt;
&lt;br /&gt;
In order to fix the wiring:&lt;br /&gt;
&amp;lt;!-- copied from hacking, basically template this could use --&amp;gt;&lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to expose the wiring.&lt;br /&gt;
# Hack using a [[File:Multitool.png|32px]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; or [[File:Wirecutters.png|32px]] &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;. &lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to hide the wires again when done.&lt;br /&gt;
* Do note the wire order in every single MODsuit is different.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;65%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Wire&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Multitool.png|32px]] Pulsing&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Cutting&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Mending&lt;br /&gt;
|-&lt;br /&gt;
| Shock / Electrify&lt;br /&gt;
&#039;&#039;&#039;(Orange Light)&#039;&#039;&#039;&lt;br /&gt;
| Delivers an electrical shock to the person hacking the MODsuit.&lt;br /&gt;
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light.&lt;br /&gt;
| Will shock anyone hacking the MODsuit until repaired.&lt;br /&gt;
| Returns normal operation.&lt;br /&gt;
|-&lt;br /&gt;
| Disable&lt;br /&gt;
&#039;&#039;&#039;(Red Light)&#039;&#039;&#039;&lt;br /&gt;
| Malfunctions the MODsuit, making it sometimes unresponsive to button presses.&lt;br /&gt;
| Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light.&lt;br /&gt;
| Malfunctions the MODsuit until the wires mended.&lt;br /&gt;
| Returns the MODsuit to normal functionality.&lt;br /&gt;
|-&lt;br /&gt;
| ID Lock&lt;br /&gt;
&#039;&#039;&#039;(Green Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the ID Lock on a MODsuit.&lt;br /&gt;
| Toggles the ID Lock. Toggles the Green Light.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Interface Functionality&lt;br /&gt;
&#039;&#039;&#039;(Yellow Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the MODsuits User Interface functionality on a MODsuit.&lt;br /&gt;
| Toggles the User Interfaces Functionality. Toggles the Yellow Light.&lt;br /&gt;
| Breaks the User Interfaces Functionality until the wire is mended.&lt;br /&gt;
| Restores the User Interface Functionality.&lt;br /&gt;
|-&lt;br /&gt;
| Dud Wires&lt;br /&gt;
| The remaining two wires in the MODsuit are duds and have no effect.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upgrading the MODsuit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Addition:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Insert [[#Modules|modules of your choosing]].&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Removal:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Crowbar.png|32px]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to take the modules out.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Module power drain is based on MODsuit&#039;s power drain. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of &amp;lt;code&amp;gt;5•0.3&amp;lt;/code&amp;gt;.&lt;br /&gt;
===Printable Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Storage Module &amp;lt;br&amp;gt; [[File:Mod Storage.png]] {{anchor|Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Extended Storage Module &amp;lt;br&amp;gt; [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Medical Visor Module &amp;lt;br&amp;gt; [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Diagnostic Visor Module &amp;lt;br&amp;gt; [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Security Visor Module &amp;lt;br&amp;gt; [[File:Mod Security Visor.png]] {{anchor|Security Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory &amp;lt;br&amp;gt; 3 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Meson Visor Module &amp;lt;br&amp;gt; [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Welding Protection Module &amp;lt;br&amp;gt; [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! T-Ray Scanner Module &amp;lt;br&amp;gt; [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Engineering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Cloak Module &amp;lt;br&amp;gt; [[File:Mod Cloak.png]] {{anchor|Cloak}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 2 || 10&lt;br /&gt;
| 7 Combat &amp;lt;br&amp;gt; 6 EM Spectrum &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ion Jetpack Module &amp;lt;br&amp;gt; [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0.5 || 1&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; 7 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Magnetic Stabilizator Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Radiation Protection Module &amp;lt;br&amp;gt; [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 EM Spectrum &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! EMP Shield Module &amp;lt;br&amp;gt; [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 6 EM Spectrum &amp;lt;br&amp;gt; 7 Combat &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Flashlight Module &amp;lt;br&amp;gt; [[File:Mod Flashlight.png]] {{anchor|Flashlight}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Tether Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Reagent Scanner Module &amp;lt;br&amp;gt; [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.2 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Internal GPS Module &amp;lt;br&amp;gt; [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Bluespace&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Regulator Module &amp;lt;br&amp;gt; [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 3 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Injector Module &amp;lt;br&amp;gt; [[File:Mod Injector.png]] {{anchor|Injector}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 5 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Defibrillator Module &amp;lt;br&amp;gt; [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Biotech &amp;lt;br&amp;gt; 6 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Bike Horn Module &amp;lt;br&amp;gt; [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Waddle Module &amp;lt;br&amp;gt; [[File:Mod Waddle.png]] {{anchor|Waddle}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2 || 0 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Crate Clamp Module &amp;lt;br&amp;gt; [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Drill Module &amp;lt;br&amp;gt; [[File:Mod Drill.png]] {{anchor|Drill}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ore Bag Module &amp;lt;br&amp;gt; [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! DNA Lock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Holster Module &amp;lt;br&amp;gt; [[File:Mod Holster.png]] {{anchor|Holster}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Active Sonar Module &amp;lt;br&amp;gt; [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 4&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Pathfinder Module &amp;lt;br&amp;gt; [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Stabilizer Module &amp;lt;br&amp;gt; [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Status Readout Module &amp;lt;br&amp;gt; [[File:Mod Status Readout.png]] {{anchor|Status Readout}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.1&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 6 Biotech &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Anomaly-Powered Modules====&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Teleporter Module &amp;lt;br&amp;gt; [[File:Mod Teleporter.png]] {{anchor|Teleporter}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;bluespace&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;gravitational&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illegal Modules==== &amp;lt;!-- only for illegal modules that can be printed, should only contain links and levels required--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Required Tech Levels&lt;br /&gt;
|-&lt;br /&gt;
! [[#Syndicate Storage|Syndicate Storage Module]] &amp;lt;br&amp;gt; [[File:Mod Syndicate Storage.png]]&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Power &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; 4 Illegal&lt;br /&gt;
|-&lt;br /&gt;
! [[#Plate Compression|Plate Compression Module]] &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]]&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maintenance Modules===&lt;br /&gt;
Modules, that can be found in [[Maintenance]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;text-align: center; background-color: #E5E5E5;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#777777&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Springlock Module &amp;lt;br&amp;gt; [[File:Mod Springlock.png]] {{anchor|Springlock}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Balloon Blower Module &amp;lt;br&amp;gt; [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Stamper Module &amp;lt;br&amp;gt; [[File:Mod Stamper.png]] {{anchor|Stamper}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Armor Booster Module &amp;lt;br&amp;gt; [[File:Mod Armor Booster.png]] {{anchor|Armor Booster}}&lt;br /&gt;
| 0&lt;br /&gt;
|  ||  || &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Uplink Modules====&lt;br /&gt;
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Telecrystal Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Visor Module &amp;lt;br&amp;gt; [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 15 TC &lt;br /&gt;
| Lets you see living beings through walls. Also provides night vision.&lt;br /&gt;
|-&lt;br /&gt;
! Night Visor Module &amp;lt;br&amp;gt; [[File:Mod Night Visor.png]] {{anchor|Night Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| Lets you see clearer in the dark.&lt;br /&gt;
|-&lt;br /&gt;
! Plate Compression Module &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 10 TC &lt;br /&gt;
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.&lt;br /&gt;
|-&lt;br /&gt;
! Anti-Slip Module &amp;lt;br&amp;gt; [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.&lt;br /&gt;
|-&lt;br /&gt;
! Heavily Modified Springlock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}&lt;br /&gt;
| &lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting  up, but was taken out of modern suits because of the springlock&#039;s tendency to &#039;&#039;&amp;quot;snap&amp;quot;&#039;&#039; back into place when exposed to humidity. You know what it&#039;s like to have an entire exoskeleton enter you? &amp;lt;br&amp;gt;&lt;br /&gt;
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.&lt;br /&gt;
|-&lt;br /&gt;
! Hidden Holster Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A holster module disguised to look like a tether module. Gun not included.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Modules===&lt;br /&gt;
Modules obtainable via other means, as well as ones you cannot obtain.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #CED2DB;&amp;quot; &lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:15%;      | Location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Prototype Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module Plus &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Insignia Module &amp;lt;br&amp;gt; [[File:Mod Insignia.gif]] {{anchor|Insignia}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Power Kick Module &amp;lt;br&amp;gt; [[File:Mod Power Kick.png]] {{anchor|Power Kick}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Cloaking Module &amp;lt;br&amp;gt; [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 1 || 5&lt;br /&gt;
| &#039;&#039;&#039;ADMIN SPAWN ONLY&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Camera Module &amp;lt;br&amp;gt; [[File:Mod Camera.gif]] {{anchor|Camera}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Magnetic Stability Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MOD Magnet Module &amp;lt;br&amp;gt; [[File:Mod Magnet.png]]&lt;br /&gt;
| 0&lt;br /&gt;
| || ||&lt;br /&gt;
| Pre-Equipped on Loader MODsuit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Руководства]]&lt;/div&gt;</summary>
		<author><name>HaskiMaser</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35979</id>
		<title>MODSuits</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35979"/>
		<updated>2023-10-10T19:00:34Z</updated>

		<summary type="html">&lt;p&gt;HaskiMaser: /* Зарядка MODsuit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason=&#039;&#039;&#039;THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: [https://tgstation13.org/wiki/MODsuits TG STATION WIKI]&#039;&#039;&#039;}}&lt;br /&gt;
{{Wip}}&lt;br /&gt;
&lt;br /&gt;
==Что такое MODsuit скафандры?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mod UI.png|thumb]]&lt;br /&gt;
{{JobEngineering}}&lt;br /&gt;
{{JobScience}}&lt;br /&gt;
{{JobSupply}}&lt;br /&gt;
{{JobMedical}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Модульные устройства для верхней одежды, они же MOD suits, представляют собой настраиваемые защитные костюмы, которые поддерживают множество модулей, помогающих владельцу. Чтобы изготовить и использовать один из них, вам нужно будет посетить как Карго, так и Робо, Да бы собрать свой собственный Modsuit&lt;br /&gt;
&lt;br /&gt;
; А как собственно использовать MODsuit? {{anchor|Using a MODsuit}}&lt;br /&gt;
Чтобы использовать MODsuit, положите его в слот для рюкзака, куда обычно помещается ваша сумка / Сатчель. Вы также можете поместить предметы в MODsuit так же, как вы бы поместили их в рюкзак, если он оснащен модулем хранения. Разверните каждую часть костюма, а затем активируйте его!. &lt;br /&gt;
&lt;br /&gt;
===Зарядка MODsuit===&lt;br /&gt;
ваш MODsuit работает при помощи ядра MOD [[File:Mod Core.gif|32px]] Чтобы зарядить его залезьте в костюме в зарядку киборга и зарядка пойдёт[[File:borgrecharge.png|32px]] . а ещё на худой конец можно просто сменить батарейку[[MODSuits#Замена Батарейки|Замена батарейки]]&lt;br /&gt;
&lt;br /&gt;
Если ваш Modsuit костюм работает на Плазменном ядре MOD [[File:Mod Plasma Core.gif|32px]]  который является стандартом MODsuit для всех  шахтёрских MOD., Вставьте [[File:Plasma.png|32px]] Вставьте плазму в MOD [[File:Mod Control.png|32px]] Для зарядки MODsuit&lt;br /&gt;
&lt;br /&gt;
==MOD Suit и их оборудование==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Item &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Default Modules&lt;br /&gt;
|-&lt;br /&gt;
! Standard MODsuit &amp;lt;br&amp;gt; [[File:Mod Standard.png]]&lt;br /&gt;
| Can be built by robotics&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Engineering MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &lt;br /&gt;
| Engineering Suit Storage, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Magnetic Stability&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Atmospheric MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]]&lt;br /&gt;
| Atmospherics Suit Storage, can be built by robotics&lt;br /&gt;
| &lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Advanced MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]]&lt;br /&gt;
| Chief Enginner&#039;s Office, can be bought from [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Loader MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]]&lt;br /&gt;
| [[Supply Crates|Can be ordered from cargo]]&lt;br /&gt;
|&lt;br /&gt;
* Loader Clamp&lt;br /&gt;
* Loader Arms&lt;br /&gt;
* Loader Magner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Stamper&lt;br /&gt;
|-&lt;br /&gt;
! Mining MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]]&lt;br /&gt;
| [[Vendors#Supply|Mining Equipment Vendor]]&lt;br /&gt;
|&lt;br /&gt;
* Ash Armor&lt;br /&gt;
* Sphere Transform&lt;br /&gt;
* Storage&lt;br /&gt;
* Internal GPS&lt;br /&gt;
* Ore Bag&lt;br /&gt;
* Hydraullic Clamp&lt;br /&gt;
|-&lt;br /&gt;
! Medical MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]]&lt;br /&gt;
| Medbay Suit Storage, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
|-&lt;br /&gt;
! Rescue MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]]&lt;br /&gt;
| Paramedic&#039;s office, Chief Medical Officer&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
* Defibrillator&lt;br /&gt;
|-&lt;br /&gt;
! Research MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]]&lt;br /&gt;
| Research Director&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Reagent Scanner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Security MODsuit &amp;lt;br&amp;gt; [[File:Mod Security.png]]&lt;br /&gt;
| Armory, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Safeguard MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]]&lt;br /&gt;
| Head of Security&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Holster&lt;br /&gt;
|-&lt;br /&gt;
! Magnate MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]]&lt;br /&gt;
| Captain&#039;s Office&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Cosmohonk MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]]&lt;br /&gt;
| Can be built by robotics&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Syndicate MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]]&lt;br /&gt;
| Syndicate Uplink, Nuclear Operative Uplink&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Ion Jetpack for Traitors &#039;&#039;&#039;OR&#039;&#039;&#039; Advanced Ion Jetpack for Nuclear Operatives&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Syndicate Elite MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]]&lt;br /&gt;
| Syndicate Uplink, Nuclear Operative Uplink&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Prototype MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]]&lt;br /&gt;
| Space Ruins&lt;br /&gt;
|&lt;br /&gt;
* Prototype Kinesis&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Responsory MODsuit &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]]&lt;br /&gt;
| [[Emergency Response Team]]&lt;br /&gt;
|&lt;br /&gt;
* Insignia&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* &#039;&#039;&#039;Role-Specific Module:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Commander - Power Kick &lt;br /&gt;
&amp;lt;br&amp;gt; Security - Mirage Grenade&lt;br /&gt;
&amp;lt;br&amp;gt; Engineering - Kinesis &lt;br /&gt;
&amp;lt;br&amp;gt; Medical - Defibrillator &lt;br /&gt;
&amp;lt;br&amp;gt; Janitor - Hydraulic Clamp &lt;br /&gt;
&amp;lt;br&amp;gt; Inquisitor - Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Apocryphal MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]]&lt;br /&gt;
| [[Death Squad]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Status Readout&lt;br /&gt;
&#039;&#039;&#039;Apocryphal Officer MODsuit Only:&#039;&#039;&#039;&lt;br /&gt;
* Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Corporate MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]]&lt;br /&gt;
| [[Nanotrasen Central Command|Central Command]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Kinesis Plus&lt;br /&gt;
|-&lt;br /&gt;
! Debug and Administrative MODsuits &amp;lt;br&amp;gt; [[File:Mod Debug.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Bike Horn&lt;br /&gt;
* Injector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building a MODsuit==&lt;br /&gt;
&lt;br /&gt;
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Mod Core.gif|32px]] Order a &#039;&#039;&#039;MOD core&#039;&#039;&#039; from Cargo &#039;&#039;&#039;OR&#039;&#039;&#039; find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, [[Robotics Lab]] also starts with one.&lt;br /&gt;
# [[File:Mod Shell.png|32px]] Add core to shell.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; core to shell.&lt;br /&gt;
# [[File:Mod Helmet.png|32px]] Add &#039;&#039;&#039;helmet&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Chestplate.png|32px]] Add &#039;&#039;&#039;chestplate&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Gauntlets.png|32px]] Add &#039;&#039;&#039;gauntlets&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Boots.png|32px]] Add &#039;&#039;&#039;boots&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039; assembly.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; assembly.&lt;br /&gt;
# [[File:Mod Standard Plating.png|32px]] Add &#039;&#039;&#039;external plating&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Open modsuit panel with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# [[File:Powercell.png|32px]] Insert a &#039;&#039;&#039;power cell&#039;&#039;&#039;.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Close modsuit panel with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plating Types==&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: The stats can be plugged into this  [https://www.desmos.com/calculator/nleu3rbzq5/ formula]  to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                           | Item &lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Melee&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Bullet&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Laser&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Energy&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Bomb&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Rad&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Fire&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Slowdown&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:20%;        | Other Traits&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | In-Built Modules&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Alternate Skins&lt;br /&gt;
|-&lt;br /&gt;
! Standard MODsuit &amp;lt;br&amp;gt; [[file:Mod Standard.png]] &amp;lt;br&amp;gt; [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 || 5 || 5 || 5 || 0 || 25 || 33&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| civilian &amp;lt;br&amp;gt; [[file:Mod Civilian.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Engineering MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &amp;lt;br&amp;gt; [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20 || 5 || 5 || 5 || 30 || 150 || IMMUNE &lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| shock-proof and heat resistant&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Atmospheric MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]] &amp;lt;br&amp;gt; [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 20 || 5 || 5 || 5 || 15 || 15 || IMMUNE&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
| extreme heat resistance&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Advanced MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]] &amp;lt;br&amp;gt; [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35 || 10 || 10 || 10 || 50 || IMMUNE || IMMUNE&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.45&lt;br /&gt;
| Acid and Fire resistant, shock-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Magboots|Advanced Magnetic Stability]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Loader MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}&lt;br /&gt;
| 10&lt;br /&gt;
| 20 || 5 || 5 || 5 || 10 || 0 || 25&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Loader Clamp|Loader Clamp]]&lt;br /&gt;
* [[#Loader Arms|Loader Arms]]&lt;br /&gt;
* [[#Loader Magnet|Loader Magnet]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Mining MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 30 || 5 || 5 || 5 || 50 || 50 || 50&lt;br /&gt;
| 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| ash-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Ash Armor|Ash Armor]]&lt;br /&gt;
* [[#Sphere Transform|Sphere Transform]]&lt;br /&gt;
| asteroid mining &amp;lt;br&amp;gt; [[File:Mod Asteroid.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Medical MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]] &amp;lt;br&amp;gt; [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10 || 5 || 5 || 5 || 10 || 0 || 75&lt;br /&gt;
| 10&lt;br /&gt;
| 0.45&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| corpsman &amp;lt;br&amp;gt; [[File:Mod Corpsman.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Rescue MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]] &amp;lt;br&amp;gt; [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20|| 20 || 5 || 5 || 10 || 50 || 150&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Research MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]] &amp;lt;br&amp;gt; [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 30 || 30 || 5 || 5 || IMMUNE || 75 || 75&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Security MODsuit &amp;lt;br&amp;gt; [[File:Mod Security.png]] &amp;lt;br&amp;gt; [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 25 || 20 || 20 || 5 || 25 || 0 || 150&lt;br /&gt;
| 5&lt;br /&gt;
| 0.45&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Safeguard MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]] &amp;lt;br&amp;gt; [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 30 || 25 || 25 || 15 || 40 || 25 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Magnate MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50 || 50 || 50 || 15 || 15 || 50 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Cosmohonk MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]] &amp;lt;br&amp;gt; [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 5 || 5 || 5 || 5 || 5 || 0 || 75&lt;br /&gt;
| 1.25&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 in EVA mode &amp;lt;br&amp;gt; 40 in combat mode || 20 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 35 || 50 || 50&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate Elite MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode || 45 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode|| 35 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 10 in EVA mode &amp;lt;br&amp;gt; 25 in combat mode|| 60 || 150 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Prototype MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 20 || 5 || 10 || 10 || 50 || 50 || 150&lt;br /&gt;
| 10&lt;br /&gt;
| 0.95&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Prototype Kinesis|Prototype Kinesis]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Responsory MODsuit &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 40 || 25 || 25 || 20 || 25 || IMMUNE || 200&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Insignia|Insignia Module]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Apocryphal MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}&lt;br /&gt;
| 25&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Corporate MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Debug MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}&lt;br /&gt;
| 50&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Administrative MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}&lt;br /&gt;
| 1000&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modsuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
===Замена Батарейки===&lt;br /&gt;
&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039;.&lt;br /&gt;
# Re-insert the [[File:Mod Core.gif|32px]] &#039;&#039;&#039;MODsuit core&#039;&#039;&#039;.&lt;br /&gt;
# Insert the [[File:Powercell.png|32px]] &#039;&#039;&#039;Power Cell&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Fixing Wiring===&lt;br /&gt;
MODsuits wiring can malfunction after MODsuit is damaged by &#039;&#039;EMPs&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Malfunctions include:&#039;&#039;&#039;&lt;br /&gt;
* Lack of response from the MODsuits functions.&lt;br /&gt;
* The User Interface becoming Dysfunctional until fixed.&lt;br /&gt;
&lt;br /&gt;
In order to fix the wiring:&lt;br /&gt;
&amp;lt;!-- copied from hacking, basically template this could use --&amp;gt;&lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to expose the wiring.&lt;br /&gt;
# Hack using a [[File:Multitool.png|32px]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; or [[File:Wirecutters.png|32px]] &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;. &lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to hide the wires again when done.&lt;br /&gt;
* Do note the wire order in every single MODsuit is different.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;65%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Wire&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Multitool.png|32px]] Pulsing&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Cutting&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Mending&lt;br /&gt;
|-&lt;br /&gt;
| Shock / Electrify&lt;br /&gt;
&#039;&#039;&#039;(Orange Light)&#039;&#039;&#039;&lt;br /&gt;
| Delivers an electrical shock to the person hacking the MODsuit.&lt;br /&gt;
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light.&lt;br /&gt;
| Will shock anyone hacking the MODsuit until repaired.&lt;br /&gt;
| Returns normal operation.&lt;br /&gt;
|-&lt;br /&gt;
| Disable&lt;br /&gt;
&#039;&#039;&#039;(Red Light)&#039;&#039;&#039;&lt;br /&gt;
| Malfunctions the MODsuit, making it sometimes unresponsive to button presses.&lt;br /&gt;
| Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light.&lt;br /&gt;
| Malfunctions the MODsuit until the wires mended.&lt;br /&gt;
| Returns the MODsuit to normal functionality.&lt;br /&gt;
|-&lt;br /&gt;
| ID Lock&lt;br /&gt;
&#039;&#039;&#039;(Green Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the ID Lock on a MODsuit.&lt;br /&gt;
| Toggles the ID Lock. Toggles the Green Light.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Interface Functionality&lt;br /&gt;
&#039;&#039;&#039;(Yellow Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the MODsuits User Interface functionality on a MODsuit.&lt;br /&gt;
| Toggles the User Interfaces Functionality. Toggles the Yellow Light.&lt;br /&gt;
| Breaks the User Interfaces Functionality until the wire is mended.&lt;br /&gt;
| Restores the User Interface Functionality.&lt;br /&gt;
|-&lt;br /&gt;
| Dud Wires&lt;br /&gt;
| The remaining two wires in the MODsuit are duds and have no effect.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upgrading the MODsuit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Addition:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Insert [[#Modules|modules of your choosing]].&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Removal:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Crowbar.png|32px]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to take the modules out.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Module power drain is based on MODsuit&#039;s power drain. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of &amp;lt;code&amp;gt;5•0.3&amp;lt;/code&amp;gt;.&lt;br /&gt;
===Printable Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Storage Module &amp;lt;br&amp;gt; [[File:Mod Storage.png]] {{anchor|Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Extended Storage Module &amp;lt;br&amp;gt; [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Medical Visor Module &amp;lt;br&amp;gt; [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Diagnostic Visor Module &amp;lt;br&amp;gt; [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Security Visor Module &amp;lt;br&amp;gt; [[File:Mod Security Visor.png]] {{anchor|Security Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory &amp;lt;br&amp;gt; 3 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Meson Visor Module &amp;lt;br&amp;gt; [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Welding Protection Module &amp;lt;br&amp;gt; [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! T-Ray Scanner Module &amp;lt;br&amp;gt; [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Engineering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Cloak Module &amp;lt;br&amp;gt; [[File:Mod Cloak.png]] {{anchor|Cloak}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 2 || 10&lt;br /&gt;
| 7 Combat &amp;lt;br&amp;gt; 6 EM Spectrum &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ion Jetpack Module &amp;lt;br&amp;gt; [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0.5 || 1&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; 7 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Magnetic Stabilizator Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Radiation Protection Module &amp;lt;br&amp;gt; [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 EM Spectrum &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! EMP Shield Module &amp;lt;br&amp;gt; [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 6 EM Spectrum &amp;lt;br&amp;gt; 7 Combat &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Flashlight Module &amp;lt;br&amp;gt; [[File:Mod Flashlight.png]] {{anchor|Flashlight}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Tether Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Reagent Scanner Module &amp;lt;br&amp;gt; [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.2 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Internal GPS Module &amp;lt;br&amp;gt; [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Bluespace&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Regulator Module &amp;lt;br&amp;gt; [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 3 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Injector Module &amp;lt;br&amp;gt; [[File:Mod Injector.png]] {{anchor|Injector}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 5 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Defibrillator Module &amp;lt;br&amp;gt; [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Biotech &amp;lt;br&amp;gt; 6 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Bike Horn Module &amp;lt;br&amp;gt; [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Waddle Module &amp;lt;br&amp;gt; [[File:Mod Waddle.png]] {{anchor|Waddle}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2 || 0 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Crate Clamp Module &amp;lt;br&amp;gt; [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Drill Module &amp;lt;br&amp;gt; [[File:Mod Drill.png]] {{anchor|Drill}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ore Bag Module &amp;lt;br&amp;gt; [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! DNA Lock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Holster Module &amp;lt;br&amp;gt; [[File:Mod Holster.png]] {{anchor|Holster}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Active Sonar Module &amp;lt;br&amp;gt; [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 4&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Pathfinder Module &amp;lt;br&amp;gt; [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Stabilizer Module &amp;lt;br&amp;gt; [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Status Readout Module &amp;lt;br&amp;gt; [[File:Mod Status Readout.png]] {{anchor|Status Readout}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.1&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 6 Biotech &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Anomaly-Powered Modules====&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Teleporter Module &amp;lt;br&amp;gt; [[File:Mod Teleporter.png]] {{anchor|Teleporter}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;bluespace&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;gravitational&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illegal Modules==== &amp;lt;!-- only for illegal modules that can be printed, should only contain links and levels required--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Required Tech Levels&lt;br /&gt;
|-&lt;br /&gt;
! [[#Syndicate Storage|Syndicate Storage Module]] &amp;lt;br&amp;gt; [[File:Mod Syndicate Storage.png]]&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Power &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; 4 Illegal&lt;br /&gt;
|-&lt;br /&gt;
! [[#Plate Compression|Plate Compression Module]] &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]]&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maintenance Modules===&lt;br /&gt;
Modules, that can be found in [[Maintenance]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;text-align: center; background-color: #E5E5E5;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#777777&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Springlock Module &amp;lt;br&amp;gt; [[File:Mod Springlock.png]] {{anchor|Springlock}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Balloon Blower Module &amp;lt;br&amp;gt; [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Stamper Module &amp;lt;br&amp;gt; [[File:Mod Stamper.png]] {{anchor|Stamper}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Armor Booster Module &amp;lt;br&amp;gt; [[File:Mod Armor Booster.png]] {{anchor|Armor Booster}}&lt;br /&gt;
| 0&lt;br /&gt;
|  ||  || &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Uplink Modules====&lt;br /&gt;
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Telecrystal Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Visor Module &amp;lt;br&amp;gt; [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 15 TC &lt;br /&gt;
| Lets you see living beings through walls. Also provides night vision.&lt;br /&gt;
|-&lt;br /&gt;
! Night Visor Module &amp;lt;br&amp;gt; [[File:Mod Night Visor.png]] {{anchor|Night Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| Lets you see clearer in the dark.&lt;br /&gt;
|-&lt;br /&gt;
! Plate Compression Module &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 10 TC &lt;br /&gt;
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.&lt;br /&gt;
|-&lt;br /&gt;
! Anti-Slip Module &amp;lt;br&amp;gt; [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.&lt;br /&gt;
|-&lt;br /&gt;
! Heavily Modified Springlock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}&lt;br /&gt;
| &lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting  up, but was taken out of modern suits because of the springlock&#039;s tendency to &#039;&#039;&amp;quot;snap&amp;quot;&#039;&#039; back into place when exposed to humidity. You know what it&#039;s like to have an entire exoskeleton enter you? &amp;lt;br&amp;gt;&lt;br /&gt;
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.&lt;br /&gt;
|-&lt;br /&gt;
! Hidden Holster Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A holster module disguised to look like a tether module. Gun not included.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Modules===&lt;br /&gt;
Modules obtainable via other means, as well as ones you cannot obtain.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #CED2DB;&amp;quot; &lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:15%;      | Location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Prototype Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module Plus &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Insignia Module &amp;lt;br&amp;gt; [[File:Mod Insignia.gif]] {{anchor|Insignia}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Power Kick Module &amp;lt;br&amp;gt; [[File:Mod Power Kick.png]] {{anchor|Power Kick}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Cloaking Module &amp;lt;br&amp;gt; [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 1 || 5&lt;br /&gt;
| &#039;&#039;&#039;ADMIN SPAWN ONLY&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Camera Module &amp;lt;br&amp;gt; [[File:Mod Camera.gif]] {{anchor|Camera}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Magnetic Stability Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MOD Magnet Module &amp;lt;br&amp;gt; [[File:Mod Magnet.png]]&lt;br /&gt;
| 0&lt;br /&gt;
| || ||&lt;br /&gt;
| Pre-Equipped on Loader MODsuit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Руководства]]&lt;/div&gt;</summary>
		<author><name>HaskiMaser</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35978</id>
		<title>MODSuits</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35978"/>
		<updated>2023-10-10T18:52:25Z</updated>

		<summary type="html">&lt;p&gt;HaskiMaser: /* Зарядка MODsuit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason=&#039;&#039;&#039;THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: [https://tgstation13.org/wiki/MODsuits TG STATION WIKI]&#039;&#039;&#039;}}&lt;br /&gt;
{{Wip}}&lt;br /&gt;
&lt;br /&gt;
==Что такое MODsuit скафандры?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mod UI.png|thumb]]&lt;br /&gt;
{{JobEngineering}}&lt;br /&gt;
{{JobScience}}&lt;br /&gt;
{{JobSupply}}&lt;br /&gt;
{{JobMedical}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Модульные устройства для верхней одежды, они же MOD suits, представляют собой настраиваемые защитные костюмы, которые поддерживают множество модулей, помогающих владельцу. Чтобы изготовить и использовать один из них, вам нужно будет посетить как Карго, так и Робо, Да бы собрать свой собственный Modsuit&lt;br /&gt;
&lt;br /&gt;
; А как собственно использовать MODsuit? {{anchor|Using a MODsuit}}&lt;br /&gt;
Чтобы использовать MODsuit, положите его в слот для рюкзака, куда обычно помещается ваша сумка / Сатчель. Вы также можете поместить предметы в MODsuit так же, как вы бы поместили их в рюкзак, если он оснащен модулем хранения. Разверните каждую часть костюма, а затем активируйте его!. &lt;br /&gt;
&lt;br /&gt;
===Зарядка MODsuit===&lt;br /&gt;
ваш MODsuit работает при помощи ядра MODsuit [[File:Mod Core.gif|32px]] Чтобы зарядить его залезьте в костюме в зарядку киборга и зарядка пойдёт[[File:borgrecharge.png|32px]] . а ещё на худой конец можно просто сменить батарейку[[MODSuits#Замена Батарейки|Замена батарейки]]&lt;br /&gt;
&lt;br /&gt;
If your MODsuit is operating on a [[File:Mod Plasma Core.gif|32px]] plasma core, which is a standard for mining MODsuits, insert [[File:Plasma.png|32px]] plasma sheets into the [[File:Mod Control.png|32px]]control unit.&lt;br /&gt;
&lt;br /&gt;
==Pre-Equipped MODsuits==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Item &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Default Modules&lt;br /&gt;
|-&lt;br /&gt;
! Standard MODsuit &amp;lt;br&amp;gt; [[File:Mod Standard.png]]&lt;br /&gt;
| Can be built by robotics&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Engineering MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &lt;br /&gt;
| Engineering Suit Storage, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Magnetic Stability&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Atmospheric MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]]&lt;br /&gt;
| Atmospherics Suit Storage, can be built by robotics&lt;br /&gt;
| &lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Advanced MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]]&lt;br /&gt;
| Chief Enginner&#039;s Office, can be bought from [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Loader MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]]&lt;br /&gt;
| [[Supply Crates|Can be ordered from cargo]]&lt;br /&gt;
|&lt;br /&gt;
* Loader Clamp&lt;br /&gt;
* Loader Arms&lt;br /&gt;
* Loader Magner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Stamper&lt;br /&gt;
|-&lt;br /&gt;
! Mining MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]]&lt;br /&gt;
| [[Vendors#Supply|Mining Equipment Vendor]]&lt;br /&gt;
|&lt;br /&gt;
* Ash Armor&lt;br /&gt;
* Sphere Transform&lt;br /&gt;
* Storage&lt;br /&gt;
* Internal GPS&lt;br /&gt;
* Ore Bag&lt;br /&gt;
* Hydraullic Clamp&lt;br /&gt;
|-&lt;br /&gt;
! Medical MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]]&lt;br /&gt;
| Medbay Suit Storage, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
|-&lt;br /&gt;
! Rescue MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]]&lt;br /&gt;
| Paramedic&#039;s office, Chief Medical Officer&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
* Defibrillator&lt;br /&gt;
|-&lt;br /&gt;
! Research MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]]&lt;br /&gt;
| Research Director&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Reagent Scanner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Security MODsuit &amp;lt;br&amp;gt; [[File:Mod Security.png]]&lt;br /&gt;
| Armory, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Safeguard MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]]&lt;br /&gt;
| Head of Security&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Holster&lt;br /&gt;
|-&lt;br /&gt;
! Magnate MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]]&lt;br /&gt;
| Captain&#039;s Office&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Cosmohonk MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]]&lt;br /&gt;
| Can be built by robotics&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Syndicate MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]]&lt;br /&gt;
| Syndicate Uplink, Nuclear Operative Uplink&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Ion Jetpack for Traitors &#039;&#039;&#039;OR&#039;&#039;&#039; Advanced Ion Jetpack for Nuclear Operatives&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Syndicate Elite MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]]&lt;br /&gt;
| Syndicate Uplink, Nuclear Operative Uplink&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Prototype MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]]&lt;br /&gt;
| Space Ruins&lt;br /&gt;
|&lt;br /&gt;
* Prototype Kinesis&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Responsory MODsuit &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]]&lt;br /&gt;
| [[Emergency Response Team]]&lt;br /&gt;
|&lt;br /&gt;
* Insignia&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* &#039;&#039;&#039;Role-Specific Module:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Commander - Power Kick &lt;br /&gt;
&amp;lt;br&amp;gt; Security - Mirage Grenade&lt;br /&gt;
&amp;lt;br&amp;gt; Engineering - Kinesis &lt;br /&gt;
&amp;lt;br&amp;gt; Medical - Defibrillator &lt;br /&gt;
&amp;lt;br&amp;gt; Janitor - Hydraulic Clamp &lt;br /&gt;
&amp;lt;br&amp;gt; Inquisitor - Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Apocryphal MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]]&lt;br /&gt;
| [[Death Squad]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Status Readout&lt;br /&gt;
&#039;&#039;&#039;Apocryphal Officer MODsuit Only:&#039;&#039;&#039;&lt;br /&gt;
* Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Corporate MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]]&lt;br /&gt;
| [[Nanotrasen Central Command|Central Command]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Kinesis Plus&lt;br /&gt;
|-&lt;br /&gt;
! Debug and Administrative MODsuits &amp;lt;br&amp;gt; [[File:Mod Debug.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Bike Horn&lt;br /&gt;
* Injector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building a MODsuit==&lt;br /&gt;
&lt;br /&gt;
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Mod Core.gif|32px]] Order a &#039;&#039;&#039;MOD core&#039;&#039;&#039; from Cargo &#039;&#039;&#039;OR&#039;&#039;&#039; find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, [[Robotics Lab]] also starts with one.&lt;br /&gt;
# [[File:Mod Shell.png|32px]] Add core to shell.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; core to shell.&lt;br /&gt;
# [[File:Mod Helmet.png|32px]] Add &#039;&#039;&#039;helmet&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Chestplate.png|32px]] Add &#039;&#039;&#039;chestplate&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Gauntlets.png|32px]] Add &#039;&#039;&#039;gauntlets&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Boots.png|32px]] Add &#039;&#039;&#039;boots&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039; assembly.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; assembly.&lt;br /&gt;
# [[File:Mod Standard Plating.png|32px]] Add &#039;&#039;&#039;external plating&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Open modsuit panel with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# [[File:Powercell.png|32px]] Insert a &#039;&#039;&#039;power cell&#039;&#039;&#039;.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Close modsuit panel with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plating Types==&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: The stats can be plugged into this  [https://www.desmos.com/calculator/nleu3rbzq5/ formula]  to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                           | Item &lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Melee&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Bullet&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Laser&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Energy&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Bomb&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Rad&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Fire&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Slowdown&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:20%;        | Other Traits&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | In-Built Modules&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Alternate Skins&lt;br /&gt;
|-&lt;br /&gt;
! Standard MODsuit &amp;lt;br&amp;gt; [[file:Mod Standard.png]] &amp;lt;br&amp;gt; [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 || 5 || 5 || 5 || 0 || 25 || 33&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| civilian &amp;lt;br&amp;gt; [[file:Mod Civilian.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Engineering MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &amp;lt;br&amp;gt; [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20 || 5 || 5 || 5 || 30 || 150 || IMMUNE &lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| shock-proof and heat resistant&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Atmospheric MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]] &amp;lt;br&amp;gt; [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 20 || 5 || 5 || 5 || 15 || 15 || IMMUNE&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
| extreme heat resistance&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Advanced MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]] &amp;lt;br&amp;gt; [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35 || 10 || 10 || 10 || 50 || IMMUNE || IMMUNE&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.45&lt;br /&gt;
| Acid and Fire resistant, shock-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Magboots|Advanced Magnetic Stability]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Loader MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}&lt;br /&gt;
| 10&lt;br /&gt;
| 20 || 5 || 5 || 5 || 10 || 0 || 25&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Loader Clamp|Loader Clamp]]&lt;br /&gt;
* [[#Loader Arms|Loader Arms]]&lt;br /&gt;
* [[#Loader Magnet|Loader Magnet]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Mining MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 30 || 5 || 5 || 5 || 50 || 50 || 50&lt;br /&gt;
| 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| ash-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Ash Armor|Ash Armor]]&lt;br /&gt;
* [[#Sphere Transform|Sphere Transform]]&lt;br /&gt;
| asteroid mining &amp;lt;br&amp;gt; [[File:Mod Asteroid.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Medical MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]] &amp;lt;br&amp;gt; [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10 || 5 || 5 || 5 || 10 || 0 || 75&lt;br /&gt;
| 10&lt;br /&gt;
| 0.45&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| corpsman &amp;lt;br&amp;gt; [[File:Mod Corpsman.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Rescue MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]] &amp;lt;br&amp;gt; [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20|| 20 || 5 || 5 || 10 || 50 || 150&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Research MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]] &amp;lt;br&amp;gt; [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 30 || 30 || 5 || 5 || IMMUNE || 75 || 75&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Security MODsuit &amp;lt;br&amp;gt; [[File:Mod Security.png]] &amp;lt;br&amp;gt; [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 25 || 20 || 20 || 5 || 25 || 0 || 150&lt;br /&gt;
| 5&lt;br /&gt;
| 0.45&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Safeguard MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]] &amp;lt;br&amp;gt; [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 30 || 25 || 25 || 15 || 40 || 25 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Magnate MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50 || 50 || 50 || 15 || 15 || 50 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Cosmohonk MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]] &amp;lt;br&amp;gt; [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 5 || 5 || 5 || 5 || 5 || 0 || 75&lt;br /&gt;
| 1.25&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 in EVA mode &amp;lt;br&amp;gt; 40 in combat mode || 20 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 35 || 50 || 50&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate Elite MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode || 45 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode|| 35 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 10 in EVA mode &amp;lt;br&amp;gt; 25 in combat mode|| 60 || 150 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Prototype MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 20 || 5 || 10 || 10 || 50 || 50 || 150&lt;br /&gt;
| 10&lt;br /&gt;
| 0.95&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Prototype Kinesis|Prototype Kinesis]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Responsory MODsuit &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 40 || 25 || 25 || 20 || 25 || IMMUNE || 200&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Insignia|Insignia Module]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Apocryphal MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}&lt;br /&gt;
| 25&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Corporate MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Debug MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}&lt;br /&gt;
| 50&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Administrative MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}&lt;br /&gt;
| 1000&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modsuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
===Замена Батарейки===&lt;br /&gt;
&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039;.&lt;br /&gt;
# Re-insert the [[File:Mod Core.gif|32px]] &#039;&#039;&#039;MODsuit core&#039;&#039;&#039;.&lt;br /&gt;
# Insert the [[File:Powercell.png|32px]] &#039;&#039;&#039;Power Cell&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Fixing Wiring===&lt;br /&gt;
MODsuits wiring can malfunction after MODsuit is damaged by &#039;&#039;EMPs&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Malfunctions include:&#039;&#039;&#039;&lt;br /&gt;
* Lack of response from the MODsuits functions.&lt;br /&gt;
* The User Interface becoming Dysfunctional until fixed.&lt;br /&gt;
&lt;br /&gt;
In order to fix the wiring:&lt;br /&gt;
&amp;lt;!-- copied from hacking, basically template this could use --&amp;gt;&lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to expose the wiring.&lt;br /&gt;
# Hack using a [[File:Multitool.png|32px]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; or [[File:Wirecutters.png|32px]] &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;. &lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to hide the wires again when done.&lt;br /&gt;
* Do note the wire order in every single MODsuit is different.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;65%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Wire&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Multitool.png|32px]] Pulsing&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Cutting&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Mending&lt;br /&gt;
|-&lt;br /&gt;
| Shock / Electrify&lt;br /&gt;
&#039;&#039;&#039;(Orange Light)&#039;&#039;&#039;&lt;br /&gt;
| Delivers an electrical shock to the person hacking the MODsuit.&lt;br /&gt;
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light.&lt;br /&gt;
| Will shock anyone hacking the MODsuit until repaired.&lt;br /&gt;
| Returns normal operation.&lt;br /&gt;
|-&lt;br /&gt;
| Disable&lt;br /&gt;
&#039;&#039;&#039;(Red Light)&#039;&#039;&#039;&lt;br /&gt;
| Malfunctions the MODsuit, making it sometimes unresponsive to button presses.&lt;br /&gt;
| Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light.&lt;br /&gt;
| Malfunctions the MODsuit until the wires mended.&lt;br /&gt;
| Returns the MODsuit to normal functionality.&lt;br /&gt;
|-&lt;br /&gt;
| ID Lock&lt;br /&gt;
&#039;&#039;&#039;(Green Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the ID Lock on a MODsuit.&lt;br /&gt;
| Toggles the ID Lock. Toggles the Green Light.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Interface Functionality&lt;br /&gt;
&#039;&#039;&#039;(Yellow Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the MODsuits User Interface functionality on a MODsuit.&lt;br /&gt;
| Toggles the User Interfaces Functionality. Toggles the Yellow Light.&lt;br /&gt;
| Breaks the User Interfaces Functionality until the wire is mended.&lt;br /&gt;
| Restores the User Interface Functionality.&lt;br /&gt;
|-&lt;br /&gt;
| Dud Wires&lt;br /&gt;
| The remaining two wires in the MODsuit are duds and have no effect.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upgrading the MODsuit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Addition:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Insert [[#Modules|modules of your choosing]].&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Removal:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Crowbar.png|32px]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to take the modules out.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Module power drain is based on MODsuit&#039;s power drain. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of &amp;lt;code&amp;gt;5•0.3&amp;lt;/code&amp;gt;.&lt;br /&gt;
===Printable Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Storage Module &amp;lt;br&amp;gt; [[File:Mod Storage.png]] {{anchor|Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Extended Storage Module &amp;lt;br&amp;gt; [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Medical Visor Module &amp;lt;br&amp;gt; [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Diagnostic Visor Module &amp;lt;br&amp;gt; [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Security Visor Module &amp;lt;br&amp;gt; [[File:Mod Security Visor.png]] {{anchor|Security Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory &amp;lt;br&amp;gt; 3 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Meson Visor Module &amp;lt;br&amp;gt; [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Welding Protection Module &amp;lt;br&amp;gt; [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! T-Ray Scanner Module &amp;lt;br&amp;gt; [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Engineering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Cloak Module &amp;lt;br&amp;gt; [[File:Mod Cloak.png]] {{anchor|Cloak}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 2 || 10&lt;br /&gt;
| 7 Combat &amp;lt;br&amp;gt; 6 EM Spectrum &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ion Jetpack Module &amp;lt;br&amp;gt; [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0.5 || 1&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; 7 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Magnetic Stabilizator Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Radiation Protection Module &amp;lt;br&amp;gt; [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 EM Spectrum &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! EMP Shield Module &amp;lt;br&amp;gt; [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 6 EM Spectrum &amp;lt;br&amp;gt; 7 Combat &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Flashlight Module &amp;lt;br&amp;gt; [[File:Mod Flashlight.png]] {{anchor|Flashlight}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Tether Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Reagent Scanner Module &amp;lt;br&amp;gt; [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.2 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Internal GPS Module &amp;lt;br&amp;gt; [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Bluespace&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Regulator Module &amp;lt;br&amp;gt; [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 3 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Injector Module &amp;lt;br&amp;gt; [[File:Mod Injector.png]] {{anchor|Injector}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 5 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Defibrillator Module &amp;lt;br&amp;gt; [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Biotech &amp;lt;br&amp;gt; 6 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Bike Horn Module &amp;lt;br&amp;gt; [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Waddle Module &amp;lt;br&amp;gt; [[File:Mod Waddle.png]] {{anchor|Waddle}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2 || 0 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Crate Clamp Module &amp;lt;br&amp;gt; [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Drill Module &amp;lt;br&amp;gt; [[File:Mod Drill.png]] {{anchor|Drill}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ore Bag Module &amp;lt;br&amp;gt; [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! DNA Lock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Holster Module &amp;lt;br&amp;gt; [[File:Mod Holster.png]] {{anchor|Holster}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Active Sonar Module &amp;lt;br&amp;gt; [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 4&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Pathfinder Module &amp;lt;br&amp;gt; [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Stabilizer Module &amp;lt;br&amp;gt; [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Status Readout Module &amp;lt;br&amp;gt; [[File:Mod Status Readout.png]] {{anchor|Status Readout}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.1&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 6 Biotech &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Anomaly-Powered Modules====&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Teleporter Module &amp;lt;br&amp;gt; [[File:Mod Teleporter.png]] {{anchor|Teleporter}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;bluespace&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;gravitational&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illegal Modules==== &amp;lt;!-- only for illegal modules that can be printed, should only contain links and levels required--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Required Tech Levels&lt;br /&gt;
|-&lt;br /&gt;
! [[#Syndicate Storage|Syndicate Storage Module]] &amp;lt;br&amp;gt; [[File:Mod Syndicate Storage.png]]&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Power &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; 4 Illegal&lt;br /&gt;
|-&lt;br /&gt;
! [[#Plate Compression|Plate Compression Module]] &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]]&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maintenance Modules===&lt;br /&gt;
Modules, that can be found in [[Maintenance]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;text-align: center; background-color: #E5E5E5;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#777777&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Springlock Module &amp;lt;br&amp;gt; [[File:Mod Springlock.png]] {{anchor|Springlock}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Balloon Blower Module &amp;lt;br&amp;gt; [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Stamper Module &amp;lt;br&amp;gt; [[File:Mod Stamper.png]] {{anchor|Stamper}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Armor Booster Module &amp;lt;br&amp;gt; [[File:Mod Armor Booster.png]] {{anchor|Armor Booster}}&lt;br /&gt;
| 0&lt;br /&gt;
|  ||  || &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Uplink Modules====&lt;br /&gt;
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Telecrystal Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Visor Module &amp;lt;br&amp;gt; [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 15 TC &lt;br /&gt;
| Lets you see living beings through walls. Also provides night vision.&lt;br /&gt;
|-&lt;br /&gt;
! Night Visor Module &amp;lt;br&amp;gt; [[File:Mod Night Visor.png]] {{anchor|Night Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| Lets you see clearer in the dark.&lt;br /&gt;
|-&lt;br /&gt;
! Plate Compression Module &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 10 TC &lt;br /&gt;
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.&lt;br /&gt;
|-&lt;br /&gt;
! Anti-Slip Module &amp;lt;br&amp;gt; [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.&lt;br /&gt;
|-&lt;br /&gt;
! Heavily Modified Springlock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}&lt;br /&gt;
| &lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting  up, but was taken out of modern suits because of the springlock&#039;s tendency to &#039;&#039;&amp;quot;snap&amp;quot;&#039;&#039; back into place when exposed to humidity. You know what it&#039;s like to have an entire exoskeleton enter you? &amp;lt;br&amp;gt;&lt;br /&gt;
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.&lt;br /&gt;
|-&lt;br /&gt;
! Hidden Holster Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A holster module disguised to look like a tether module. Gun not included.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Modules===&lt;br /&gt;
Modules obtainable via other means, as well as ones you cannot obtain.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #CED2DB;&amp;quot; &lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:15%;      | Location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Prototype Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module Plus &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Insignia Module &amp;lt;br&amp;gt; [[File:Mod Insignia.gif]] {{anchor|Insignia}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Power Kick Module &amp;lt;br&amp;gt; [[File:Mod Power Kick.png]] {{anchor|Power Kick}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Cloaking Module &amp;lt;br&amp;gt; [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 1 || 5&lt;br /&gt;
| &#039;&#039;&#039;ADMIN SPAWN ONLY&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Camera Module &amp;lt;br&amp;gt; [[File:Mod Camera.gif]] {{anchor|Camera}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Magnetic Stability Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MOD Magnet Module &amp;lt;br&amp;gt; [[File:Mod Magnet.png]]&lt;br /&gt;
| 0&lt;br /&gt;
| || ||&lt;br /&gt;
| Pre-Equipped on Loader MODsuit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Руководства]]&lt;/div&gt;</summary>
		<author><name>HaskiMaser</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35977</id>
		<title>MODSuits</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35977"/>
		<updated>2023-10-10T18:48:50Z</updated>

		<summary type="html">&lt;p&gt;HaskiMaser: /* Зарядка MODsuit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason=&#039;&#039;&#039;THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: [https://tgstation13.org/wiki/MODsuits TG STATION WIKI]&#039;&#039;&#039;}}&lt;br /&gt;
{{Wip}}&lt;br /&gt;
&lt;br /&gt;
==Что такое MODsuit скафандры?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mod UI.png|thumb]]&lt;br /&gt;
{{JobEngineering}}&lt;br /&gt;
{{JobScience}}&lt;br /&gt;
{{JobSupply}}&lt;br /&gt;
{{JobMedical}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Модульные устройства для верхней одежды, они же MOD suits, представляют собой настраиваемые защитные костюмы, которые поддерживают множество модулей, помогающих владельцу. Чтобы изготовить и использовать один из них, вам нужно будет посетить как Карго, так и Робо, Да бы собрать свой собственный ультра мега мен костюм&lt;br /&gt;
&lt;br /&gt;
; А как собственно использовать MODsuit? {{anchor|Using a MODsuit}}&lt;br /&gt;
Чтобы использовать MODsuit, положите его в слот для рюкзака, куда обычно помещается ваша сумка / Сатчель. Вы также можете поместить предметы в MODsuit так же, как вы бы поместили их в рюкзак, если он оснащен модулем хранения. Разверните каждую часть костюма, а затем активируйте его!. &lt;br /&gt;
&lt;br /&gt;
===Зарядка MODsuit===&lt;br /&gt;
ваш MODsuit работает при помощи ядра MODsuit [[File:Mod Core.gif|32px]] Чтобы зарядить его залезьте в костюме в зарядку киборга и зарядка пойдёт[[File:borgrecharge.png|32px]] . а ещё на худой конец можно просто сменить батарейку [[MODsuits#Замена Батарейки|Замена батарейки]]&lt;br /&gt;
&lt;br /&gt;
If your MODsuit is operating on a [[File:Mod Plasma Core.gif|32px]] plasma core, which is a standard for mining MODsuits, insert [[File:Plasma.png|32px]] plasma sheets into the [[File:Mod Control.png|32px]]control unit.&lt;br /&gt;
&lt;br /&gt;
==Pre-Equipped MODsuits==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Item &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Default Modules&lt;br /&gt;
|-&lt;br /&gt;
! Standard MODsuit &amp;lt;br&amp;gt; [[File:Mod Standard.png]]&lt;br /&gt;
| Can be built by robotics&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Engineering MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &lt;br /&gt;
| Engineering Suit Storage, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Magnetic Stability&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Atmospheric MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]]&lt;br /&gt;
| Atmospherics Suit Storage, can be built by robotics&lt;br /&gt;
| &lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Advanced MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]]&lt;br /&gt;
| Chief Enginner&#039;s Office, can be bought from [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Loader MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]]&lt;br /&gt;
| [[Supply Crates|Can be ordered from cargo]]&lt;br /&gt;
|&lt;br /&gt;
* Loader Clamp&lt;br /&gt;
* Loader Arms&lt;br /&gt;
* Loader Magner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Stamper&lt;br /&gt;
|-&lt;br /&gt;
! Mining MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]]&lt;br /&gt;
| [[Vendors#Supply|Mining Equipment Vendor]]&lt;br /&gt;
|&lt;br /&gt;
* Ash Armor&lt;br /&gt;
* Sphere Transform&lt;br /&gt;
* Storage&lt;br /&gt;
* Internal GPS&lt;br /&gt;
* Ore Bag&lt;br /&gt;
* Hydraullic Clamp&lt;br /&gt;
|-&lt;br /&gt;
! Medical MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]]&lt;br /&gt;
| Medbay Suit Storage, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
|-&lt;br /&gt;
! Rescue MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]]&lt;br /&gt;
| Paramedic&#039;s office, Chief Medical Officer&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
* Defibrillator&lt;br /&gt;
|-&lt;br /&gt;
! Research MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]]&lt;br /&gt;
| Research Director&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Reagent Scanner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Security MODsuit &amp;lt;br&amp;gt; [[File:Mod Security.png]]&lt;br /&gt;
| Armory, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Safeguard MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]]&lt;br /&gt;
| Head of Security&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Holster&lt;br /&gt;
|-&lt;br /&gt;
! Magnate MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]]&lt;br /&gt;
| Captain&#039;s Office&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Cosmohonk MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]]&lt;br /&gt;
| Can be built by robotics&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Syndicate MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]]&lt;br /&gt;
| Syndicate Uplink, Nuclear Operative Uplink&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Ion Jetpack for Traitors &#039;&#039;&#039;OR&#039;&#039;&#039; Advanced Ion Jetpack for Nuclear Operatives&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Syndicate Elite MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]]&lt;br /&gt;
| Syndicate Uplink, Nuclear Operative Uplink&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Prototype MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]]&lt;br /&gt;
| Space Ruins&lt;br /&gt;
|&lt;br /&gt;
* Prototype Kinesis&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Responsory MODsuit &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]]&lt;br /&gt;
| [[Emergency Response Team]]&lt;br /&gt;
|&lt;br /&gt;
* Insignia&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* &#039;&#039;&#039;Role-Specific Module:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Commander - Power Kick &lt;br /&gt;
&amp;lt;br&amp;gt; Security - Mirage Grenade&lt;br /&gt;
&amp;lt;br&amp;gt; Engineering - Kinesis &lt;br /&gt;
&amp;lt;br&amp;gt; Medical - Defibrillator &lt;br /&gt;
&amp;lt;br&amp;gt; Janitor - Hydraulic Clamp &lt;br /&gt;
&amp;lt;br&amp;gt; Inquisitor - Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Apocryphal MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]]&lt;br /&gt;
| [[Death Squad]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Status Readout&lt;br /&gt;
&#039;&#039;&#039;Apocryphal Officer MODsuit Only:&#039;&#039;&#039;&lt;br /&gt;
* Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Corporate MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]]&lt;br /&gt;
| [[Nanotrasen Central Command|Central Command]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Kinesis Plus&lt;br /&gt;
|-&lt;br /&gt;
! Debug and Administrative MODsuits &amp;lt;br&amp;gt; [[File:Mod Debug.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Bike Horn&lt;br /&gt;
* Injector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building a MODsuit==&lt;br /&gt;
&lt;br /&gt;
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Mod Core.gif|32px]] Order a &#039;&#039;&#039;MOD core&#039;&#039;&#039; from Cargo &#039;&#039;&#039;OR&#039;&#039;&#039; find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, [[Robotics Lab]] also starts with one.&lt;br /&gt;
# [[File:Mod Shell.png|32px]] Add core to shell.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; core to shell.&lt;br /&gt;
# [[File:Mod Helmet.png|32px]] Add &#039;&#039;&#039;helmet&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Chestplate.png|32px]] Add &#039;&#039;&#039;chestplate&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Gauntlets.png|32px]] Add &#039;&#039;&#039;gauntlets&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Boots.png|32px]] Add &#039;&#039;&#039;boots&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039; assembly.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; assembly.&lt;br /&gt;
# [[File:Mod Standard Plating.png|32px]] Add &#039;&#039;&#039;external plating&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Open modsuit panel with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# [[File:Powercell.png|32px]] Insert a &#039;&#039;&#039;power cell&#039;&#039;&#039;.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Close modsuit panel with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plating Types==&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: The stats can be plugged into this  [https://www.desmos.com/calculator/nleu3rbzq5/ formula]  to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                           | Item &lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Melee&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Bullet&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Laser&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Energy&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Bomb&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Rad&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Fire&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Slowdown&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:20%;        | Other Traits&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | In-Built Modules&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Alternate Skins&lt;br /&gt;
|-&lt;br /&gt;
! Standard MODsuit &amp;lt;br&amp;gt; [[file:Mod Standard.png]] &amp;lt;br&amp;gt; [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 || 5 || 5 || 5 || 0 || 25 || 33&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| civilian &amp;lt;br&amp;gt; [[file:Mod Civilian.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Engineering MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &amp;lt;br&amp;gt; [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20 || 5 || 5 || 5 || 30 || 150 || IMMUNE &lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| shock-proof and heat resistant&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Atmospheric MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]] &amp;lt;br&amp;gt; [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 20 || 5 || 5 || 5 || 15 || 15 || IMMUNE&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
| extreme heat resistance&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Advanced MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]] &amp;lt;br&amp;gt; [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35 || 10 || 10 || 10 || 50 || IMMUNE || IMMUNE&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.45&lt;br /&gt;
| Acid and Fire resistant, shock-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Magboots|Advanced Magnetic Stability]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Loader MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}&lt;br /&gt;
| 10&lt;br /&gt;
| 20 || 5 || 5 || 5 || 10 || 0 || 25&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Loader Clamp|Loader Clamp]]&lt;br /&gt;
* [[#Loader Arms|Loader Arms]]&lt;br /&gt;
* [[#Loader Magnet|Loader Magnet]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Mining MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 30 || 5 || 5 || 5 || 50 || 50 || 50&lt;br /&gt;
| 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| ash-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Ash Armor|Ash Armor]]&lt;br /&gt;
* [[#Sphere Transform|Sphere Transform]]&lt;br /&gt;
| asteroid mining &amp;lt;br&amp;gt; [[File:Mod Asteroid.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Medical MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]] &amp;lt;br&amp;gt; [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10 || 5 || 5 || 5 || 10 || 0 || 75&lt;br /&gt;
| 10&lt;br /&gt;
| 0.45&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| corpsman &amp;lt;br&amp;gt; [[File:Mod Corpsman.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Rescue MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]] &amp;lt;br&amp;gt; [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20|| 20 || 5 || 5 || 10 || 50 || 150&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Research MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]] &amp;lt;br&amp;gt; [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 30 || 30 || 5 || 5 || IMMUNE || 75 || 75&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Security MODsuit &amp;lt;br&amp;gt; [[File:Mod Security.png]] &amp;lt;br&amp;gt; [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 25 || 20 || 20 || 5 || 25 || 0 || 150&lt;br /&gt;
| 5&lt;br /&gt;
| 0.45&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Safeguard MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]] &amp;lt;br&amp;gt; [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 30 || 25 || 25 || 15 || 40 || 25 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Magnate MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50 || 50 || 50 || 15 || 15 || 50 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Cosmohonk MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]] &amp;lt;br&amp;gt; [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 5 || 5 || 5 || 5 || 5 || 0 || 75&lt;br /&gt;
| 1.25&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 in EVA mode &amp;lt;br&amp;gt; 40 in combat mode || 20 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 35 || 50 || 50&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate Elite MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode || 45 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode|| 35 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 10 in EVA mode &amp;lt;br&amp;gt; 25 in combat mode|| 60 || 150 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Prototype MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 20 || 5 || 10 || 10 || 50 || 50 || 150&lt;br /&gt;
| 10&lt;br /&gt;
| 0.95&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Prototype Kinesis|Prototype Kinesis]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Responsory MODsuit &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 40 || 25 || 25 || 20 || 25 || IMMUNE || 200&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Insignia|Insignia Module]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Apocryphal MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}&lt;br /&gt;
| 25&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Corporate MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Debug MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}&lt;br /&gt;
| 50&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Administrative MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}&lt;br /&gt;
| 1000&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modsuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
===Замена Батарейки===&lt;br /&gt;
&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039;.&lt;br /&gt;
# Re-insert the [[File:Mod Core.gif|32px]] &#039;&#039;&#039;MODsuit core&#039;&#039;&#039;.&lt;br /&gt;
# Insert the [[File:Powercell.png|32px]] &#039;&#039;&#039;Power Cell&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Fixing Wiring===&lt;br /&gt;
MODsuits wiring can malfunction after MODsuit is damaged by &#039;&#039;EMPs&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Malfunctions include:&#039;&#039;&#039;&lt;br /&gt;
* Lack of response from the MODsuits functions.&lt;br /&gt;
* The User Interface becoming Dysfunctional until fixed.&lt;br /&gt;
&lt;br /&gt;
In order to fix the wiring:&lt;br /&gt;
&amp;lt;!-- copied from hacking, basically template this could use --&amp;gt;&lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to expose the wiring.&lt;br /&gt;
# Hack using a [[File:Multitool.png|32px]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; or [[File:Wirecutters.png|32px]] &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;. &lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to hide the wires again when done.&lt;br /&gt;
* Do note the wire order in every single MODsuit is different.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;65%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Wire&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Multitool.png|32px]] Pulsing&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Cutting&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Mending&lt;br /&gt;
|-&lt;br /&gt;
| Shock / Electrify&lt;br /&gt;
&#039;&#039;&#039;(Orange Light)&#039;&#039;&#039;&lt;br /&gt;
| Delivers an electrical shock to the person hacking the MODsuit.&lt;br /&gt;
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light.&lt;br /&gt;
| Will shock anyone hacking the MODsuit until repaired.&lt;br /&gt;
| Returns normal operation.&lt;br /&gt;
|-&lt;br /&gt;
| Disable&lt;br /&gt;
&#039;&#039;&#039;(Red Light)&#039;&#039;&#039;&lt;br /&gt;
| Malfunctions the MODsuit, making it sometimes unresponsive to button presses.&lt;br /&gt;
| Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light.&lt;br /&gt;
| Malfunctions the MODsuit until the wires mended.&lt;br /&gt;
| Returns the MODsuit to normal functionality.&lt;br /&gt;
|-&lt;br /&gt;
| ID Lock&lt;br /&gt;
&#039;&#039;&#039;(Green Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the ID Lock on a MODsuit.&lt;br /&gt;
| Toggles the ID Lock. Toggles the Green Light.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Interface Functionality&lt;br /&gt;
&#039;&#039;&#039;(Yellow Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the MODsuits User Interface functionality on a MODsuit.&lt;br /&gt;
| Toggles the User Interfaces Functionality. Toggles the Yellow Light.&lt;br /&gt;
| Breaks the User Interfaces Functionality until the wire is mended.&lt;br /&gt;
| Restores the User Interface Functionality.&lt;br /&gt;
|-&lt;br /&gt;
| Dud Wires&lt;br /&gt;
| The remaining two wires in the MODsuit are duds and have no effect.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upgrading the MODsuit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Addition:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Insert [[#Modules|modules of your choosing]].&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Removal:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Crowbar.png|32px]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to take the modules out.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Module power drain is based on MODsuit&#039;s power drain. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of &amp;lt;code&amp;gt;5•0.3&amp;lt;/code&amp;gt;.&lt;br /&gt;
===Printable Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Storage Module &amp;lt;br&amp;gt; [[File:Mod Storage.png]] {{anchor|Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Extended Storage Module &amp;lt;br&amp;gt; [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Medical Visor Module &amp;lt;br&amp;gt; [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Diagnostic Visor Module &amp;lt;br&amp;gt; [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Security Visor Module &amp;lt;br&amp;gt; [[File:Mod Security Visor.png]] {{anchor|Security Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory &amp;lt;br&amp;gt; 3 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Meson Visor Module &amp;lt;br&amp;gt; [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Welding Protection Module &amp;lt;br&amp;gt; [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! T-Ray Scanner Module &amp;lt;br&amp;gt; [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Engineering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Cloak Module &amp;lt;br&amp;gt; [[File:Mod Cloak.png]] {{anchor|Cloak}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 2 || 10&lt;br /&gt;
| 7 Combat &amp;lt;br&amp;gt; 6 EM Spectrum &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ion Jetpack Module &amp;lt;br&amp;gt; [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0.5 || 1&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; 7 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Magnetic Stabilizator Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Radiation Protection Module &amp;lt;br&amp;gt; [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 EM Spectrum &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! EMP Shield Module &amp;lt;br&amp;gt; [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 6 EM Spectrum &amp;lt;br&amp;gt; 7 Combat &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Flashlight Module &amp;lt;br&amp;gt; [[File:Mod Flashlight.png]] {{anchor|Flashlight}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Tether Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Reagent Scanner Module &amp;lt;br&amp;gt; [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.2 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Internal GPS Module &amp;lt;br&amp;gt; [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Bluespace&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Regulator Module &amp;lt;br&amp;gt; [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 3 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Injector Module &amp;lt;br&amp;gt; [[File:Mod Injector.png]] {{anchor|Injector}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 5 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Defibrillator Module &amp;lt;br&amp;gt; [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Biotech &amp;lt;br&amp;gt; 6 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Bike Horn Module &amp;lt;br&amp;gt; [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Waddle Module &amp;lt;br&amp;gt; [[File:Mod Waddle.png]] {{anchor|Waddle}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2 || 0 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Crate Clamp Module &amp;lt;br&amp;gt; [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Drill Module &amp;lt;br&amp;gt; [[File:Mod Drill.png]] {{anchor|Drill}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ore Bag Module &amp;lt;br&amp;gt; [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! DNA Lock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Holster Module &amp;lt;br&amp;gt; [[File:Mod Holster.png]] {{anchor|Holster}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Active Sonar Module &amp;lt;br&amp;gt; [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 4&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Pathfinder Module &amp;lt;br&amp;gt; [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Stabilizer Module &amp;lt;br&amp;gt; [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Status Readout Module &amp;lt;br&amp;gt; [[File:Mod Status Readout.png]] {{anchor|Status Readout}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.1&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 6 Biotech &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Anomaly-Powered Modules====&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Teleporter Module &amp;lt;br&amp;gt; [[File:Mod Teleporter.png]] {{anchor|Teleporter}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;bluespace&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;gravitational&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illegal Modules==== &amp;lt;!-- only for illegal modules that can be printed, should only contain links and levels required--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Required Tech Levels&lt;br /&gt;
|-&lt;br /&gt;
! [[#Syndicate Storage|Syndicate Storage Module]] &amp;lt;br&amp;gt; [[File:Mod Syndicate Storage.png]]&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Power &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; 4 Illegal&lt;br /&gt;
|-&lt;br /&gt;
! [[#Plate Compression|Plate Compression Module]] &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]]&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maintenance Modules===&lt;br /&gt;
Modules, that can be found in [[Maintenance]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;text-align: center; background-color: #E5E5E5;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#777777&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Springlock Module &amp;lt;br&amp;gt; [[File:Mod Springlock.png]] {{anchor|Springlock}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Balloon Blower Module &amp;lt;br&amp;gt; [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Stamper Module &amp;lt;br&amp;gt; [[File:Mod Stamper.png]] {{anchor|Stamper}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Armor Booster Module &amp;lt;br&amp;gt; [[File:Mod Armor Booster.png]] {{anchor|Armor Booster}}&lt;br /&gt;
| 0&lt;br /&gt;
|  ||  || &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Uplink Modules====&lt;br /&gt;
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Telecrystal Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Visor Module &amp;lt;br&amp;gt; [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 15 TC &lt;br /&gt;
| Lets you see living beings through walls. Also provides night vision.&lt;br /&gt;
|-&lt;br /&gt;
! Night Visor Module &amp;lt;br&amp;gt; [[File:Mod Night Visor.png]] {{anchor|Night Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| Lets you see clearer in the dark.&lt;br /&gt;
|-&lt;br /&gt;
! Plate Compression Module &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 10 TC &lt;br /&gt;
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.&lt;br /&gt;
|-&lt;br /&gt;
! Anti-Slip Module &amp;lt;br&amp;gt; [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.&lt;br /&gt;
|-&lt;br /&gt;
! Heavily Modified Springlock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}&lt;br /&gt;
| &lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting  up, but was taken out of modern suits because of the springlock&#039;s tendency to &#039;&#039;&amp;quot;snap&amp;quot;&#039;&#039; back into place when exposed to humidity. You know what it&#039;s like to have an entire exoskeleton enter you? &amp;lt;br&amp;gt;&lt;br /&gt;
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.&lt;br /&gt;
|-&lt;br /&gt;
! Hidden Holster Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A holster module disguised to look like a tether module. Gun not included.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Modules===&lt;br /&gt;
Modules obtainable via other means, as well as ones you cannot obtain.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #CED2DB;&amp;quot; &lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:15%;      | Location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Prototype Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module Plus &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Insignia Module &amp;lt;br&amp;gt; [[File:Mod Insignia.gif]] {{anchor|Insignia}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Power Kick Module &amp;lt;br&amp;gt; [[File:Mod Power Kick.png]] {{anchor|Power Kick}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Cloaking Module &amp;lt;br&amp;gt; [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 1 || 5&lt;br /&gt;
| &#039;&#039;&#039;ADMIN SPAWN ONLY&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Camera Module &amp;lt;br&amp;gt; [[File:Mod Camera.gif]] {{anchor|Camera}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Magnetic Stability Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MOD Magnet Module &amp;lt;br&amp;gt; [[File:Mod Magnet.png]]&lt;br /&gt;
| 0&lt;br /&gt;
| || ||&lt;br /&gt;
| Pre-Equipped on Loader MODsuit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Руководства]]&lt;/div&gt;</summary>
		<author><name>HaskiMaser</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35976</id>
		<title>MODSuits</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35976"/>
		<updated>2023-10-10T18:45:04Z</updated>

		<summary type="html">&lt;p&gt;HaskiMaser: /* Что такое МОДульные скафандры? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason=&#039;&#039;&#039;THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: [https://tgstation13.org/wiki/MODsuits TG STATION WIKI]&#039;&#039;&#039;}}&lt;br /&gt;
{{Wip}}&lt;br /&gt;
&lt;br /&gt;
==Что такое MODsuit скафандры?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mod UI.png|thumb]]&lt;br /&gt;
{{JobEngineering}}&lt;br /&gt;
{{JobScience}}&lt;br /&gt;
{{JobSupply}}&lt;br /&gt;
{{JobMedical}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Модульные устройства для верхней одежды, они же MOD suits, представляют собой настраиваемые защитные костюмы, которые поддерживают множество модулей, помогающих владельцу. Чтобы изготовить и использовать один из них, вам нужно будет посетить как Карго, так и Робо, Да бы собрать свой собственный ультра мега мен костюм&lt;br /&gt;
&lt;br /&gt;
; А как собственно использовать MODsuit? {{anchor|Using a MODsuit}}&lt;br /&gt;
Чтобы использовать MODsuit, положите его в слот для рюкзака, куда обычно помещается ваша сумка / Сатчель. Вы также можете поместить предметы в MODsuit так же, как вы бы поместили их в рюкзак, если он оснащен модулем хранения. Разверните каждую часть костюма, а затем активируйте его!. &lt;br /&gt;
&lt;br /&gt;
===Зарядка MODsuit===&lt;br /&gt;
ваш MODsuit работает при помощи ядра MODsuit [[File:Mod Core.gif|32px]] Чтобы зарядить его залезьте в костюме в зарядку киборга и зарядка пойдёт[[File:borgrecharge.png|32px]] . а ещё на худой конец можно просто сменить батарейку [[MODsuit#Замена батарйки|Замена батарейки]]&lt;br /&gt;
&lt;br /&gt;
If your MODsuit is operating on a [[File:Mod Plasma Core.gif|32px]] plasma core, which is a standard for mining MODsuits, insert [[File:Plasma.png|32px]] plasma sheets into the [[File:Mod Control.png|32px]]control unit.&lt;br /&gt;
&lt;br /&gt;
==Pre-Equipped MODsuits==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Item &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Default Modules&lt;br /&gt;
|-&lt;br /&gt;
! Standard MODsuit &amp;lt;br&amp;gt; [[File:Mod Standard.png]]&lt;br /&gt;
| Can be built by robotics&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Engineering MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &lt;br /&gt;
| Engineering Suit Storage, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Magnetic Stability&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Atmospheric MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]]&lt;br /&gt;
| Atmospherics Suit Storage, can be built by robotics&lt;br /&gt;
| &lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Advanced MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]]&lt;br /&gt;
| Chief Enginner&#039;s Office, can be bought from [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Loader MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]]&lt;br /&gt;
| [[Supply Crates|Can be ordered from cargo]]&lt;br /&gt;
|&lt;br /&gt;
* Loader Clamp&lt;br /&gt;
* Loader Arms&lt;br /&gt;
* Loader Magner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Stamper&lt;br /&gt;
|-&lt;br /&gt;
! Mining MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]]&lt;br /&gt;
| [[Vendors#Supply|Mining Equipment Vendor]]&lt;br /&gt;
|&lt;br /&gt;
* Ash Armor&lt;br /&gt;
* Sphere Transform&lt;br /&gt;
* Storage&lt;br /&gt;
* Internal GPS&lt;br /&gt;
* Ore Bag&lt;br /&gt;
* Hydraullic Clamp&lt;br /&gt;
|-&lt;br /&gt;
! Medical MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]]&lt;br /&gt;
| Medbay Suit Storage, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
|-&lt;br /&gt;
! Rescue MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]]&lt;br /&gt;
| Paramedic&#039;s office, Chief Medical Officer&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
* Defibrillator&lt;br /&gt;
|-&lt;br /&gt;
! Research MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]]&lt;br /&gt;
| Research Director&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Reagent Scanner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Security MODsuit &amp;lt;br&amp;gt; [[File:Mod Security.png]]&lt;br /&gt;
| Armory, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Safeguard MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]]&lt;br /&gt;
| Head of Security&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Holster&lt;br /&gt;
|-&lt;br /&gt;
! Magnate MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]]&lt;br /&gt;
| Captain&#039;s Office&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Cosmohonk MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]]&lt;br /&gt;
| Can be built by robotics&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Syndicate MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]]&lt;br /&gt;
| Syndicate Uplink, Nuclear Operative Uplink&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Ion Jetpack for Traitors &#039;&#039;&#039;OR&#039;&#039;&#039; Advanced Ion Jetpack for Nuclear Operatives&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Syndicate Elite MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]]&lt;br /&gt;
| Syndicate Uplink, Nuclear Operative Uplink&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Prototype MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]]&lt;br /&gt;
| Space Ruins&lt;br /&gt;
|&lt;br /&gt;
* Prototype Kinesis&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Responsory MODsuit &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]]&lt;br /&gt;
| [[Emergency Response Team]]&lt;br /&gt;
|&lt;br /&gt;
* Insignia&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* &#039;&#039;&#039;Role-Specific Module:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Commander - Power Kick &lt;br /&gt;
&amp;lt;br&amp;gt; Security - Mirage Grenade&lt;br /&gt;
&amp;lt;br&amp;gt; Engineering - Kinesis &lt;br /&gt;
&amp;lt;br&amp;gt; Medical - Defibrillator &lt;br /&gt;
&amp;lt;br&amp;gt; Janitor - Hydraulic Clamp &lt;br /&gt;
&amp;lt;br&amp;gt; Inquisitor - Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Apocryphal MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]]&lt;br /&gt;
| [[Death Squad]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Status Readout&lt;br /&gt;
&#039;&#039;&#039;Apocryphal Officer MODsuit Only:&#039;&#039;&#039;&lt;br /&gt;
* Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Corporate MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]]&lt;br /&gt;
| [[Nanotrasen Central Command|Central Command]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Kinesis Plus&lt;br /&gt;
|-&lt;br /&gt;
! Debug and Administrative MODsuits &amp;lt;br&amp;gt; [[File:Mod Debug.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Bike Horn&lt;br /&gt;
* Injector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building a MODsuit==&lt;br /&gt;
&lt;br /&gt;
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Mod Core.gif|32px]] Order a &#039;&#039;&#039;MOD core&#039;&#039;&#039; from Cargo &#039;&#039;&#039;OR&#039;&#039;&#039; find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, [[Robotics Lab]] also starts with one.&lt;br /&gt;
# [[File:Mod Shell.png|32px]] Add core to shell.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; core to shell.&lt;br /&gt;
# [[File:Mod Helmet.png|32px]] Add &#039;&#039;&#039;helmet&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Chestplate.png|32px]] Add &#039;&#039;&#039;chestplate&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Gauntlets.png|32px]] Add &#039;&#039;&#039;gauntlets&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Boots.png|32px]] Add &#039;&#039;&#039;boots&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039; assembly.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; assembly.&lt;br /&gt;
# [[File:Mod Standard Plating.png|32px]] Add &#039;&#039;&#039;external plating&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Open modsuit panel with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# [[File:Powercell.png|32px]] Insert a &#039;&#039;&#039;power cell&#039;&#039;&#039;.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Close modsuit panel with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plating Types==&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: The stats can be plugged into this  [https://www.desmos.com/calculator/nleu3rbzq5/ formula]  to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                           | Item &lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Melee&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Bullet&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Laser&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Energy&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Bomb&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Rad&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Fire&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Slowdown&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:20%;        | Other Traits&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | In-Built Modules&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Alternate Skins&lt;br /&gt;
|-&lt;br /&gt;
! Standard MODsuit &amp;lt;br&amp;gt; [[file:Mod Standard.png]] &amp;lt;br&amp;gt; [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 || 5 || 5 || 5 || 0 || 25 || 33&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| civilian &amp;lt;br&amp;gt; [[file:Mod Civilian.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Engineering MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &amp;lt;br&amp;gt; [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20 || 5 || 5 || 5 || 30 || 150 || IMMUNE &lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| shock-proof and heat resistant&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Atmospheric MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]] &amp;lt;br&amp;gt; [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 20 || 5 || 5 || 5 || 15 || 15 || IMMUNE&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
| extreme heat resistance&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Advanced MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]] &amp;lt;br&amp;gt; [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35 || 10 || 10 || 10 || 50 || IMMUNE || IMMUNE&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.45&lt;br /&gt;
| Acid and Fire resistant, shock-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Magboots|Advanced Magnetic Stability]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Loader MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}&lt;br /&gt;
| 10&lt;br /&gt;
| 20 || 5 || 5 || 5 || 10 || 0 || 25&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Loader Clamp|Loader Clamp]]&lt;br /&gt;
* [[#Loader Arms|Loader Arms]]&lt;br /&gt;
* [[#Loader Magnet|Loader Magnet]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Mining MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 30 || 5 || 5 || 5 || 50 || 50 || 50&lt;br /&gt;
| 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| ash-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Ash Armor|Ash Armor]]&lt;br /&gt;
* [[#Sphere Transform|Sphere Transform]]&lt;br /&gt;
| asteroid mining &amp;lt;br&amp;gt; [[File:Mod Asteroid.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Medical MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]] &amp;lt;br&amp;gt; [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10 || 5 || 5 || 5 || 10 || 0 || 75&lt;br /&gt;
| 10&lt;br /&gt;
| 0.45&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| corpsman &amp;lt;br&amp;gt; [[File:Mod Corpsman.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Rescue MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]] &amp;lt;br&amp;gt; [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20|| 20 || 5 || 5 || 10 || 50 || 150&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Research MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]] &amp;lt;br&amp;gt; [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 30 || 30 || 5 || 5 || IMMUNE || 75 || 75&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Security MODsuit &amp;lt;br&amp;gt; [[File:Mod Security.png]] &amp;lt;br&amp;gt; [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 25 || 20 || 20 || 5 || 25 || 0 || 150&lt;br /&gt;
| 5&lt;br /&gt;
| 0.45&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Safeguard MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]] &amp;lt;br&amp;gt; [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 30 || 25 || 25 || 15 || 40 || 25 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Magnate MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50 || 50 || 50 || 15 || 15 || 50 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Cosmohonk MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]] &amp;lt;br&amp;gt; [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 5 || 5 || 5 || 5 || 5 || 0 || 75&lt;br /&gt;
| 1.25&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 in EVA mode &amp;lt;br&amp;gt; 40 in combat mode || 20 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 35 || 50 || 50&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate Elite MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode || 45 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode|| 35 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 10 in EVA mode &amp;lt;br&amp;gt; 25 in combat mode|| 60 || 150 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Prototype MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 20 || 5 || 10 || 10 || 50 || 50 || 150&lt;br /&gt;
| 10&lt;br /&gt;
| 0.95&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Prototype Kinesis|Prototype Kinesis]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Responsory MODsuit &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 40 || 25 || 25 || 20 || 25 || IMMUNE || 200&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Insignia|Insignia Module]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Apocryphal MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}&lt;br /&gt;
| 25&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Corporate MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Debug MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}&lt;br /&gt;
| 50&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Administrative MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}&lt;br /&gt;
| 1000&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modsuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
===Замена Батарейки===&lt;br /&gt;
&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039;.&lt;br /&gt;
# Re-insert the [[File:Mod Core.gif|32px]] &#039;&#039;&#039;MODsuit core&#039;&#039;&#039;.&lt;br /&gt;
# Insert the [[File:Powercell.png|32px]] &#039;&#039;&#039;Power Cell&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Fixing Wiring===&lt;br /&gt;
MODsuits wiring can malfunction after MODsuit is damaged by &#039;&#039;EMPs&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Malfunctions include:&#039;&#039;&#039;&lt;br /&gt;
* Lack of response from the MODsuits functions.&lt;br /&gt;
* The User Interface becoming Dysfunctional until fixed.&lt;br /&gt;
&lt;br /&gt;
In order to fix the wiring:&lt;br /&gt;
&amp;lt;!-- copied from hacking, basically template this could use --&amp;gt;&lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to expose the wiring.&lt;br /&gt;
# Hack using a [[File:Multitool.png|32px]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; or [[File:Wirecutters.png|32px]] &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;. &lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to hide the wires again when done.&lt;br /&gt;
* Do note the wire order in every single MODsuit is different.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;65%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Wire&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Multitool.png|32px]] Pulsing&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Cutting&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Mending&lt;br /&gt;
|-&lt;br /&gt;
| Shock / Electrify&lt;br /&gt;
&#039;&#039;&#039;(Orange Light)&#039;&#039;&#039;&lt;br /&gt;
| Delivers an electrical shock to the person hacking the MODsuit.&lt;br /&gt;
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light.&lt;br /&gt;
| Will shock anyone hacking the MODsuit until repaired.&lt;br /&gt;
| Returns normal operation.&lt;br /&gt;
|-&lt;br /&gt;
| Disable&lt;br /&gt;
&#039;&#039;&#039;(Red Light)&#039;&#039;&#039;&lt;br /&gt;
| Malfunctions the MODsuit, making it sometimes unresponsive to button presses.&lt;br /&gt;
| Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light.&lt;br /&gt;
| Malfunctions the MODsuit until the wires mended.&lt;br /&gt;
| Returns the MODsuit to normal functionality.&lt;br /&gt;
|-&lt;br /&gt;
| ID Lock&lt;br /&gt;
&#039;&#039;&#039;(Green Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the ID Lock on a MODsuit.&lt;br /&gt;
| Toggles the ID Lock. Toggles the Green Light.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Interface Functionality&lt;br /&gt;
&#039;&#039;&#039;(Yellow Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the MODsuits User Interface functionality on a MODsuit.&lt;br /&gt;
| Toggles the User Interfaces Functionality. Toggles the Yellow Light.&lt;br /&gt;
| Breaks the User Interfaces Functionality until the wire is mended.&lt;br /&gt;
| Restores the User Interface Functionality.&lt;br /&gt;
|-&lt;br /&gt;
| Dud Wires&lt;br /&gt;
| The remaining two wires in the MODsuit are duds and have no effect.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upgrading the MODsuit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Addition:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Insert [[#Modules|modules of your choosing]].&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Removal:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Crowbar.png|32px]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to take the modules out.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Module power drain is based on MODsuit&#039;s power drain. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of &amp;lt;code&amp;gt;5•0.3&amp;lt;/code&amp;gt;.&lt;br /&gt;
===Printable Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Storage Module &amp;lt;br&amp;gt; [[File:Mod Storage.png]] {{anchor|Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Extended Storage Module &amp;lt;br&amp;gt; [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Medical Visor Module &amp;lt;br&amp;gt; [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Diagnostic Visor Module &amp;lt;br&amp;gt; [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Security Visor Module &amp;lt;br&amp;gt; [[File:Mod Security Visor.png]] {{anchor|Security Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory &amp;lt;br&amp;gt; 3 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Meson Visor Module &amp;lt;br&amp;gt; [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Welding Protection Module &amp;lt;br&amp;gt; [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! T-Ray Scanner Module &amp;lt;br&amp;gt; [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Engineering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Cloak Module &amp;lt;br&amp;gt; [[File:Mod Cloak.png]] {{anchor|Cloak}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 2 || 10&lt;br /&gt;
| 7 Combat &amp;lt;br&amp;gt; 6 EM Spectrum &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ion Jetpack Module &amp;lt;br&amp;gt; [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0.5 || 1&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; 7 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Magnetic Stabilizator Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Radiation Protection Module &amp;lt;br&amp;gt; [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 EM Spectrum &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! EMP Shield Module &amp;lt;br&amp;gt; [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 6 EM Spectrum &amp;lt;br&amp;gt; 7 Combat &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Flashlight Module &amp;lt;br&amp;gt; [[File:Mod Flashlight.png]] {{anchor|Flashlight}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Tether Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Reagent Scanner Module &amp;lt;br&amp;gt; [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.2 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Internal GPS Module &amp;lt;br&amp;gt; [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Bluespace&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Regulator Module &amp;lt;br&amp;gt; [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 3 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Injector Module &amp;lt;br&amp;gt; [[File:Mod Injector.png]] {{anchor|Injector}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 5 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Defibrillator Module &amp;lt;br&amp;gt; [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Biotech &amp;lt;br&amp;gt; 6 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Bike Horn Module &amp;lt;br&amp;gt; [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Waddle Module &amp;lt;br&amp;gt; [[File:Mod Waddle.png]] {{anchor|Waddle}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2 || 0 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Crate Clamp Module &amp;lt;br&amp;gt; [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Drill Module &amp;lt;br&amp;gt; [[File:Mod Drill.png]] {{anchor|Drill}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ore Bag Module &amp;lt;br&amp;gt; [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! DNA Lock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Holster Module &amp;lt;br&amp;gt; [[File:Mod Holster.png]] {{anchor|Holster}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Active Sonar Module &amp;lt;br&amp;gt; [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 4&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Pathfinder Module &amp;lt;br&amp;gt; [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Stabilizer Module &amp;lt;br&amp;gt; [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Status Readout Module &amp;lt;br&amp;gt; [[File:Mod Status Readout.png]] {{anchor|Status Readout}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.1&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 6 Biotech &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Anomaly-Powered Modules====&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Teleporter Module &amp;lt;br&amp;gt; [[File:Mod Teleporter.png]] {{anchor|Teleporter}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;bluespace&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;gravitational&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illegal Modules==== &amp;lt;!-- only for illegal modules that can be printed, should only contain links and levels required--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Required Tech Levels&lt;br /&gt;
|-&lt;br /&gt;
! [[#Syndicate Storage|Syndicate Storage Module]] &amp;lt;br&amp;gt; [[File:Mod Syndicate Storage.png]]&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Power &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; 4 Illegal&lt;br /&gt;
|-&lt;br /&gt;
! [[#Plate Compression|Plate Compression Module]] &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]]&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maintenance Modules===&lt;br /&gt;
Modules, that can be found in [[Maintenance]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;text-align: center; background-color: #E5E5E5;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#777777&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Springlock Module &amp;lt;br&amp;gt; [[File:Mod Springlock.png]] {{anchor|Springlock}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Balloon Blower Module &amp;lt;br&amp;gt; [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Stamper Module &amp;lt;br&amp;gt; [[File:Mod Stamper.png]] {{anchor|Stamper}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Armor Booster Module &amp;lt;br&amp;gt; [[File:Mod Armor Booster.png]] {{anchor|Armor Booster}}&lt;br /&gt;
| 0&lt;br /&gt;
|  ||  || &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Uplink Modules====&lt;br /&gt;
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Telecrystal Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Visor Module &amp;lt;br&amp;gt; [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 15 TC &lt;br /&gt;
| Lets you see living beings through walls. Also provides night vision.&lt;br /&gt;
|-&lt;br /&gt;
! Night Visor Module &amp;lt;br&amp;gt; [[File:Mod Night Visor.png]] {{anchor|Night Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| Lets you see clearer in the dark.&lt;br /&gt;
|-&lt;br /&gt;
! Plate Compression Module &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 10 TC &lt;br /&gt;
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.&lt;br /&gt;
|-&lt;br /&gt;
! Anti-Slip Module &amp;lt;br&amp;gt; [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.&lt;br /&gt;
|-&lt;br /&gt;
! Heavily Modified Springlock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}&lt;br /&gt;
| &lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting  up, but was taken out of modern suits because of the springlock&#039;s tendency to &#039;&#039;&amp;quot;snap&amp;quot;&#039;&#039; back into place when exposed to humidity. You know what it&#039;s like to have an entire exoskeleton enter you? &amp;lt;br&amp;gt;&lt;br /&gt;
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.&lt;br /&gt;
|-&lt;br /&gt;
! Hidden Holster Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A holster module disguised to look like a tether module. Gun not included.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Modules===&lt;br /&gt;
Modules obtainable via other means, as well as ones you cannot obtain.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #CED2DB;&amp;quot; &lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:15%;      | Location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Prototype Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module Plus &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Insignia Module &amp;lt;br&amp;gt; [[File:Mod Insignia.gif]] {{anchor|Insignia}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Power Kick Module &amp;lt;br&amp;gt; [[File:Mod Power Kick.png]] {{anchor|Power Kick}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Cloaking Module &amp;lt;br&amp;gt; [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 1 || 5&lt;br /&gt;
| &#039;&#039;&#039;ADMIN SPAWN ONLY&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Camera Module &amp;lt;br&amp;gt; [[File:Mod Camera.gif]] {{anchor|Camera}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Magnetic Stability Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MOD Magnet Module &amp;lt;br&amp;gt; [[File:Mod Magnet.png]]&lt;br /&gt;
| 0&lt;br /&gt;
| || ||&lt;br /&gt;
| Pre-Equipped on Loader MODsuit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Руководства]]&lt;/div&gt;</summary>
		<author><name>HaskiMaser</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35975</id>
		<title>MODSuits</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35975"/>
		<updated>2023-10-10T18:40:25Z</updated>

		<summary type="html">&lt;p&gt;HaskiMaser: /* Что такое MODsuit скафандры? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason=&#039;&#039;&#039;THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: [https://tgstation13.org/wiki/MODsuits TG STATION WIKI]&#039;&#039;&#039;}}&lt;br /&gt;
{{Wip}}&lt;br /&gt;
&lt;br /&gt;
==Что такое MODsuit скафандры?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mod UI.png|thumb]]&lt;br /&gt;
{{JobEngineering}}&lt;br /&gt;
{{JobScience}}&lt;br /&gt;
{{JobSupply}}&lt;br /&gt;
{{JobMedical}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Модульные устройства для верхней одежды, они же MOD suits, представляют собой настраиваемые защитные костюмы, которые поддерживают множество модулей, помогающих владельцу. Чтобы изготовить и использовать один из них, вам нужно будет посетить как Карго, так и Робо, Да бы собрать свой собственный ультра мега мен костюм&lt;br /&gt;
&lt;br /&gt;
; А как собственно использовать MODsuit? {{anchor|Using a MODsuit}}&lt;br /&gt;
Чтобы использовать MODsuit, положите его в слот для рюкзака, куда обычно помещается ваша сумка / Сатчель. Вы также можете поместить предметы в MODsuit так же, как вы бы поместили их в рюкзак, если он оснащен модулем хранения. Разверните каждую часть костюма, а затем активируйте его!. &lt;br /&gt;
&lt;br /&gt;
===Зарядка MODsuit===&lt;br /&gt;
ваш MODsuit работает при помощи ядра MODsuit [[File:Mod Core.gif|32px]] Чтобы зарядить его залезьте в костюме в зарядку киборга и зарядка пойдёт[[File:borgrecharge.png|32px]] . а ещё на худой конец можно просто сменить батарейку [[&lt;br /&gt;
&lt;br /&gt;
If your MODsuit is operating on a [[File:Mod Plasma Core.gif|32px]] plasma core, which is a standard for mining MODsuits, insert [[File:Plasma.png|32px]] plasma sheets into the [[File:Mod Control.png|32px]]control unit.&lt;br /&gt;
&lt;br /&gt;
==Pre-Equipped MODsuits==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Item &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Default Modules&lt;br /&gt;
|-&lt;br /&gt;
! Standard MODsuit &amp;lt;br&amp;gt; [[File:Mod Standard.png]]&lt;br /&gt;
| Can be built by robotics&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Engineering MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &lt;br /&gt;
| Engineering Suit Storage, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Magnetic Stability&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Atmospheric MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]]&lt;br /&gt;
| Atmospherics Suit Storage, can be built by robotics&lt;br /&gt;
| &lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Advanced MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]]&lt;br /&gt;
| Chief Enginner&#039;s Office, can be bought from [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Loader MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]]&lt;br /&gt;
| [[Supply Crates|Can be ordered from cargo]]&lt;br /&gt;
|&lt;br /&gt;
* Loader Clamp&lt;br /&gt;
* Loader Arms&lt;br /&gt;
* Loader Magner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Stamper&lt;br /&gt;
|-&lt;br /&gt;
! Mining MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]]&lt;br /&gt;
| [[Vendors#Supply|Mining Equipment Vendor]]&lt;br /&gt;
|&lt;br /&gt;
* Ash Armor&lt;br /&gt;
* Sphere Transform&lt;br /&gt;
* Storage&lt;br /&gt;
* Internal GPS&lt;br /&gt;
* Ore Bag&lt;br /&gt;
* Hydraullic Clamp&lt;br /&gt;
|-&lt;br /&gt;
! Medical MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]]&lt;br /&gt;
| Medbay Suit Storage, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
|-&lt;br /&gt;
! Rescue MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]]&lt;br /&gt;
| Paramedic&#039;s office, Chief Medical Officer&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
* Defibrillator&lt;br /&gt;
|-&lt;br /&gt;
! Research MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]]&lt;br /&gt;
| Research Director&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Reagent Scanner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Security MODsuit &amp;lt;br&amp;gt; [[File:Mod Security.png]]&lt;br /&gt;
| Armory, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Safeguard MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]]&lt;br /&gt;
| Head of Security&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Holster&lt;br /&gt;
|-&lt;br /&gt;
! Magnate MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]]&lt;br /&gt;
| Captain&#039;s Office&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Cosmohonk MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]]&lt;br /&gt;
| Can be built by robotics&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Syndicate MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]]&lt;br /&gt;
| Syndicate Uplink, Nuclear Operative Uplink&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Ion Jetpack for Traitors &#039;&#039;&#039;OR&#039;&#039;&#039; Advanced Ion Jetpack for Nuclear Operatives&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Syndicate Elite MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]]&lt;br /&gt;
| Syndicate Uplink, Nuclear Operative Uplink&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Prototype MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]]&lt;br /&gt;
| Space Ruins&lt;br /&gt;
|&lt;br /&gt;
* Prototype Kinesis&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Responsory MODsuit &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]]&lt;br /&gt;
| [[Emergency Response Team]]&lt;br /&gt;
|&lt;br /&gt;
* Insignia&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* &#039;&#039;&#039;Role-Specific Module:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Commander - Power Kick &lt;br /&gt;
&amp;lt;br&amp;gt; Security - Mirage Grenade&lt;br /&gt;
&amp;lt;br&amp;gt; Engineering - Kinesis &lt;br /&gt;
&amp;lt;br&amp;gt; Medical - Defibrillator &lt;br /&gt;
&amp;lt;br&amp;gt; Janitor - Hydraulic Clamp &lt;br /&gt;
&amp;lt;br&amp;gt; Inquisitor - Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Apocryphal MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]]&lt;br /&gt;
| [[Death Squad]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Status Readout&lt;br /&gt;
&#039;&#039;&#039;Apocryphal Officer MODsuit Only:&#039;&#039;&#039;&lt;br /&gt;
* Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Corporate MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]]&lt;br /&gt;
| [[Nanotrasen Central Command|Central Command]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Kinesis Plus&lt;br /&gt;
|-&lt;br /&gt;
! Debug and Administrative MODsuits &amp;lt;br&amp;gt; [[File:Mod Debug.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Bike Horn&lt;br /&gt;
* Injector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building a MODsuit==&lt;br /&gt;
&lt;br /&gt;
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Mod Core.gif|32px]] Order a &#039;&#039;&#039;MOD core&#039;&#039;&#039; from Cargo &#039;&#039;&#039;OR&#039;&#039;&#039; find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, [[Robotics Lab]] also starts with one.&lt;br /&gt;
# [[File:Mod Shell.png|32px]] Add core to shell.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; core to shell.&lt;br /&gt;
# [[File:Mod Helmet.png|32px]] Add &#039;&#039;&#039;helmet&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Chestplate.png|32px]] Add &#039;&#039;&#039;chestplate&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Gauntlets.png|32px]] Add &#039;&#039;&#039;gauntlets&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Boots.png|32px]] Add &#039;&#039;&#039;boots&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039; assembly.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; assembly.&lt;br /&gt;
# [[File:Mod Standard Plating.png|32px]] Add &#039;&#039;&#039;external plating&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Open modsuit panel with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# [[File:Powercell.png|32px]] Insert a &#039;&#039;&#039;power cell&#039;&#039;&#039;.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Close modsuit panel with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plating Types==&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: The stats can be plugged into this  [https://www.desmos.com/calculator/nleu3rbzq5/ formula]  to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                           | Item &lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Melee&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Bullet&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Laser&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Energy&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Bomb&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Rad&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Fire&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Slowdown&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:20%;        | Other Traits&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | In-Built Modules&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Alternate Skins&lt;br /&gt;
|-&lt;br /&gt;
! Standard MODsuit &amp;lt;br&amp;gt; [[file:Mod Standard.png]] &amp;lt;br&amp;gt; [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 || 5 || 5 || 5 || 0 || 25 || 33&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| civilian &amp;lt;br&amp;gt; [[file:Mod Civilian.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Engineering MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &amp;lt;br&amp;gt; [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20 || 5 || 5 || 5 || 30 || 150 || IMMUNE &lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| shock-proof and heat resistant&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Atmospheric MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]] &amp;lt;br&amp;gt; [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 20 || 5 || 5 || 5 || 15 || 15 || IMMUNE&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
| extreme heat resistance&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Advanced MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]] &amp;lt;br&amp;gt; [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35 || 10 || 10 || 10 || 50 || IMMUNE || IMMUNE&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.45&lt;br /&gt;
| Acid and Fire resistant, shock-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Magboots|Advanced Magnetic Stability]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Loader MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}&lt;br /&gt;
| 10&lt;br /&gt;
| 20 || 5 || 5 || 5 || 10 || 0 || 25&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Loader Clamp|Loader Clamp]]&lt;br /&gt;
* [[#Loader Arms|Loader Arms]]&lt;br /&gt;
* [[#Loader Magnet|Loader Magnet]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Mining MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 30 || 5 || 5 || 5 || 50 || 50 || 50&lt;br /&gt;
| 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| ash-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Ash Armor|Ash Armor]]&lt;br /&gt;
* [[#Sphere Transform|Sphere Transform]]&lt;br /&gt;
| asteroid mining &amp;lt;br&amp;gt; [[File:Mod Asteroid.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Medical MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]] &amp;lt;br&amp;gt; [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10 || 5 || 5 || 5 || 10 || 0 || 75&lt;br /&gt;
| 10&lt;br /&gt;
| 0.45&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| corpsman &amp;lt;br&amp;gt; [[File:Mod Corpsman.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Rescue MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]] &amp;lt;br&amp;gt; [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20|| 20 || 5 || 5 || 10 || 50 || 150&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Research MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]] &amp;lt;br&amp;gt; [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 30 || 30 || 5 || 5 || IMMUNE || 75 || 75&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Security MODsuit &amp;lt;br&amp;gt; [[File:Mod Security.png]] &amp;lt;br&amp;gt; [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 25 || 20 || 20 || 5 || 25 || 0 || 150&lt;br /&gt;
| 5&lt;br /&gt;
| 0.45&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Safeguard MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]] &amp;lt;br&amp;gt; [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 30 || 25 || 25 || 15 || 40 || 25 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Magnate MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50 || 50 || 50 || 15 || 15 || 50 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Cosmohonk MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]] &amp;lt;br&amp;gt; [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 5 || 5 || 5 || 5 || 5 || 0 || 75&lt;br /&gt;
| 1.25&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 in EVA mode &amp;lt;br&amp;gt; 40 in combat mode || 20 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 35 || 50 || 50&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate Elite MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode || 45 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode|| 35 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 10 in EVA mode &amp;lt;br&amp;gt; 25 in combat mode|| 60 || 150 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Prototype MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 20 || 5 || 10 || 10 || 50 || 50 || 150&lt;br /&gt;
| 10&lt;br /&gt;
| 0.95&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Prototype Kinesis|Prototype Kinesis]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Responsory MODsuit &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 40 || 25 || 25 || 20 || 25 || IMMUNE || 200&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Insignia|Insignia Module]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Apocryphal MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}&lt;br /&gt;
| 25&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Corporate MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Debug MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}&lt;br /&gt;
| 50&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Administrative MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}&lt;br /&gt;
| 1000&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modsuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
===Exchanging the Power Cell===&lt;br /&gt;
&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039;.&lt;br /&gt;
# Re-insert the [[File:Mod Core.gif|32px]] &#039;&#039;&#039;MODsuit core&#039;&#039;&#039;.&lt;br /&gt;
# Insert the [[File:Powercell.png|32px]] &#039;&#039;&#039;Power Cell&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Fixing Wiring===&lt;br /&gt;
MODsuits wiring can malfunction after MODsuit is damaged by &#039;&#039;EMPs&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Malfunctions include:&#039;&#039;&#039;&lt;br /&gt;
* Lack of response from the MODsuits functions.&lt;br /&gt;
* The User Interface becoming Dysfunctional until fixed.&lt;br /&gt;
&lt;br /&gt;
In order to fix the wiring:&lt;br /&gt;
&amp;lt;!-- copied from hacking, basically template this could use --&amp;gt;&lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to expose the wiring.&lt;br /&gt;
# Hack using a [[File:Multitool.png|32px]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; or [[File:Wirecutters.png|32px]] &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;. &lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to hide the wires again when done.&lt;br /&gt;
* Do note the wire order in every single MODsuit is different.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;65%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Wire&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Multitool.png|32px]] Pulsing&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Cutting&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Mending&lt;br /&gt;
|-&lt;br /&gt;
| Shock / Electrify&lt;br /&gt;
&#039;&#039;&#039;(Orange Light)&#039;&#039;&#039;&lt;br /&gt;
| Delivers an electrical shock to the person hacking the MODsuit.&lt;br /&gt;
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light.&lt;br /&gt;
| Will shock anyone hacking the MODsuit until repaired.&lt;br /&gt;
| Returns normal operation.&lt;br /&gt;
|-&lt;br /&gt;
| Disable&lt;br /&gt;
&#039;&#039;&#039;(Red Light)&#039;&#039;&#039;&lt;br /&gt;
| Malfunctions the MODsuit, making it sometimes unresponsive to button presses.&lt;br /&gt;
| Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light.&lt;br /&gt;
| Malfunctions the MODsuit until the wires mended.&lt;br /&gt;
| Returns the MODsuit to normal functionality.&lt;br /&gt;
|-&lt;br /&gt;
| ID Lock&lt;br /&gt;
&#039;&#039;&#039;(Green Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the ID Lock on a MODsuit.&lt;br /&gt;
| Toggles the ID Lock. Toggles the Green Light.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Interface Functionality&lt;br /&gt;
&#039;&#039;&#039;(Yellow Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the MODsuits User Interface functionality on a MODsuit.&lt;br /&gt;
| Toggles the User Interfaces Functionality. Toggles the Yellow Light.&lt;br /&gt;
| Breaks the User Interfaces Functionality until the wire is mended.&lt;br /&gt;
| Restores the User Interface Functionality.&lt;br /&gt;
|-&lt;br /&gt;
| Dud Wires&lt;br /&gt;
| The remaining two wires in the MODsuit are duds and have no effect.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upgrading the MODsuit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Addition:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Insert [[#Modules|modules of your choosing]].&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Removal:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Crowbar.png|32px]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to take the modules out.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Module power drain is based on MODsuit&#039;s power drain. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of &amp;lt;code&amp;gt;5•0.3&amp;lt;/code&amp;gt;.&lt;br /&gt;
===Printable Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Storage Module &amp;lt;br&amp;gt; [[File:Mod Storage.png]] {{anchor|Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Extended Storage Module &amp;lt;br&amp;gt; [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Medical Visor Module &amp;lt;br&amp;gt; [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Diagnostic Visor Module &amp;lt;br&amp;gt; [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Security Visor Module &amp;lt;br&amp;gt; [[File:Mod Security Visor.png]] {{anchor|Security Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory &amp;lt;br&amp;gt; 3 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Meson Visor Module &amp;lt;br&amp;gt; [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Welding Protection Module &amp;lt;br&amp;gt; [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! T-Ray Scanner Module &amp;lt;br&amp;gt; [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Engineering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Cloak Module &amp;lt;br&amp;gt; [[File:Mod Cloak.png]] {{anchor|Cloak}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 2 || 10&lt;br /&gt;
| 7 Combat &amp;lt;br&amp;gt; 6 EM Spectrum &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ion Jetpack Module &amp;lt;br&amp;gt; [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0.5 || 1&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; 7 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Magnetic Stabilizator Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Radiation Protection Module &amp;lt;br&amp;gt; [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 EM Spectrum &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! EMP Shield Module &amp;lt;br&amp;gt; [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 6 EM Spectrum &amp;lt;br&amp;gt; 7 Combat &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Flashlight Module &amp;lt;br&amp;gt; [[File:Mod Flashlight.png]] {{anchor|Flashlight}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Tether Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Reagent Scanner Module &amp;lt;br&amp;gt; [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.2 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Internal GPS Module &amp;lt;br&amp;gt; [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Bluespace&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Regulator Module &amp;lt;br&amp;gt; [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 3 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Injector Module &amp;lt;br&amp;gt; [[File:Mod Injector.png]] {{anchor|Injector}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 5 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Defibrillator Module &amp;lt;br&amp;gt; [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Biotech &amp;lt;br&amp;gt; 6 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Bike Horn Module &amp;lt;br&amp;gt; [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Waddle Module &amp;lt;br&amp;gt; [[File:Mod Waddle.png]] {{anchor|Waddle}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2 || 0 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Crate Clamp Module &amp;lt;br&amp;gt; [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Drill Module &amp;lt;br&amp;gt; [[File:Mod Drill.png]] {{anchor|Drill}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ore Bag Module &amp;lt;br&amp;gt; [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! DNA Lock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Holster Module &amp;lt;br&amp;gt; [[File:Mod Holster.png]] {{anchor|Holster}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Active Sonar Module &amp;lt;br&amp;gt; [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 4&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Pathfinder Module &amp;lt;br&amp;gt; [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Stabilizer Module &amp;lt;br&amp;gt; [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Status Readout Module &amp;lt;br&amp;gt; [[File:Mod Status Readout.png]] {{anchor|Status Readout}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.1&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 6 Biotech &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Anomaly-Powered Modules====&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Teleporter Module &amp;lt;br&amp;gt; [[File:Mod Teleporter.png]] {{anchor|Teleporter}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;bluespace&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;gravitational&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illegal Modules==== &amp;lt;!-- only for illegal modules that can be printed, should only contain links and levels required--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Required Tech Levels&lt;br /&gt;
|-&lt;br /&gt;
! [[#Syndicate Storage|Syndicate Storage Module]] &amp;lt;br&amp;gt; [[File:Mod Syndicate Storage.png]]&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Power &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; 4 Illegal&lt;br /&gt;
|-&lt;br /&gt;
! [[#Plate Compression|Plate Compression Module]] &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]]&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maintenance Modules===&lt;br /&gt;
Modules, that can be found in [[Maintenance]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;text-align: center; background-color: #E5E5E5;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#777777&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Springlock Module &amp;lt;br&amp;gt; [[File:Mod Springlock.png]] {{anchor|Springlock}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Balloon Blower Module &amp;lt;br&amp;gt; [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Stamper Module &amp;lt;br&amp;gt; [[File:Mod Stamper.png]] {{anchor|Stamper}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Armor Booster Module &amp;lt;br&amp;gt; [[File:Mod Armor Booster.png]] {{anchor|Armor Booster}}&lt;br /&gt;
| 0&lt;br /&gt;
|  ||  || &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Uplink Modules====&lt;br /&gt;
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Telecrystal Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Visor Module &amp;lt;br&amp;gt; [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 15 TC &lt;br /&gt;
| Lets you see living beings through walls. Also provides night vision.&lt;br /&gt;
|-&lt;br /&gt;
! Night Visor Module &amp;lt;br&amp;gt; [[File:Mod Night Visor.png]] {{anchor|Night Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| Lets you see clearer in the dark.&lt;br /&gt;
|-&lt;br /&gt;
! Plate Compression Module &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 10 TC &lt;br /&gt;
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.&lt;br /&gt;
|-&lt;br /&gt;
! Anti-Slip Module &amp;lt;br&amp;gt; [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.&lt;br /&gt;
|-&lt;br /&gt;
! Heavily Modified Springlock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}&lt;br /&gt;
| &lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting  up, but was taken out of modern suits because of the springlock&#039;s tendency to &#039;&#039;&amp;quot;snap&amp;quot;&#039;&#039; back into place when exposed to humidity. You know what it&#039;s like to have an entire exoskeleton enter you? &amp;lt;br&amp;gt;&lt;br /&gt;
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.&lt;br /&gt;
|-&lt;br /&gt;
! Hidden Holster Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A holster module disguised to look like a tether module. Gun not included.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Modules===&lt;br /&gt;
Modules obtainable via other means, as well as ones you cannot obtain.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #CED2DB;&amp;quot; &lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:15%;      | Location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Prototype Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module Plus &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Insignia Module &amp;lt;br&amp;gt; [[File:Mod Insignia.gif]] {{anchor|Insignia}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Power Kick Module &amp;lt;br&amp;gt; [[File:Mod Power Kick.png]] {{anchor|Power Kick}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Cloaking Module &amp;lt;br&amp;gt; [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 1 || 5&lt;br /&gt;
| &#039;&#039;&#039;ADMIN SPAWN ONLY&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Camera Module &amp;lt;br&amp;gt; [[File:Mod Camera.gif]] {{anchor|Camera}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Magnetic Stability Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MOD Magnet Module &amp;lt;br&amp;gt; [[File:Mod Magnet.png]]&lt;br /&gt;
| 0&lt;br /&gt;
| || ||&lt;br /&gt;
| Pre-Equipped on Loader MODsuit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Руководства]]&lt;/div&gt;</summary>
		<author><name>HaskiMaser</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35974</id>
		<title>MODSuits</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss220.club/index.php?title=MODSuits&amp;diff=35974"/>
		<updated>2023-10-10T18:14:45Z</updated>

		<summary type="html">&lt;p&gt;HaskiMaser: /* Что такое МОДульные скафандры? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Needsrevision|reason=&#039;&#039;&#039;THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: [https://tgstation13.org/wiki/MODsuits TG STATION WIKI]&#039;&#039;&#039;}}&lt;br /&gt;
{{Wip}}&lt;br /&gt;
&lt;br /&gt;
==Что такое МОДульные скафандры?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mod UI.png|thumb]]&lt;br /&gt;
{{JobEngineering}}&lt;br /&gt;
{{JobScience}}&lt;br /&gt;
{{JobSupply}}&lt;br /&gt;
{{JobMedical}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Модульные устройства для верхней одежды, они же MOD suits, представляют собой настраиваемые защитные костюмы, которые поддерживают множество модулей, помогающих владельцу. Чтобы изготовить и использовать один из них, вам нужно будет посетить как Карго, так и Робо, Да бы собрать свой собственный ультра мега мен костюм&lt;br /&gt;
&lt;br /&gt;
; Using a MODsuit {{anchor|Using a MODsuit}}&lt;br /&gt;
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack, if it&#039;s equipped with a [[#Storage|Storage Module]]. Deploy each part of the suit, and then activate it. &lt;br /&gt;
&lt;br /&gt;
===Charging a MODsuit.===&lt;br /&gt;
If your MODsuit is operating on a[[File:Mod Core.gif|32px]] standard core, enter a cyborg charger [[File:borgrecharge.png|32px]] while wearing the suit to recharge it&#039;s cell.&lt;br /&gt;
Eventually, you can also [[#Exchanging the Power Cell|change it&#039;s cell.]]&lt;br /&gt;
&lt;br /&gt;
If your MODsuit is operating on a [[File:Mod Plasma Core.gif|32px]] plasma core, which is a standard for mining MODsuits, insert [[File:Plasma.png|32px]] plasma sheets into the [[File:Mod Control.png|32px]]control unit.&lt;br /&gt;
&lt;br /&gt;
==Pre-Equipped MODsuits==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Item &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Default Modules&lt;br /&gt;
|-&lt;br /&gt;
! Standard MODsuit &amp;lt;br&amp;gt; [[File:Mod Standard.png]]&lt;br /&gt;
| Can be built by robotics&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Engineering MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &lt;br /&gt;
| Engineering Suit Storage, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Magnetic Stability&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Atmospheric MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]]&lt;br /&gt;
| Atmospherics Suit Storage, can be built by robotics&lt;br /&gt;
| &lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Advanced MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]]&lt;br /&gt;
| Chief Enginner&#039;s Office, can be bought from [[Sol Traders]]&lt;br /&gt;
|&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Loader MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]]&lt;br /&gt;
| [[Supply Crates|Can be ordered from cargo]]&lt;br /&gt;
|&lt;br /&gt;
* Loader Clamp&lt;br /&gt;
* Loader Arms&lt;br /&gt;
* Loader Magner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Stamper&lt;br /&gt;
|-&lt;br /&gt;
! Mining MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]]&lt;br /&gt;
| [[Vendors#Supply|Mining Equipment Vendor]]&lt;br /&gt;
|&lt;br /&gt;
* Ash Armor&lt;br /&gt;
* Sphere Transform&lt;br /&gt;
* Storage&lt;br /&gt;
* Internal GPS&lt;br /&gt;
* Ore Bag&lt;br /&gt;
* Hydraullic Clamp&lt;br /&gt;
|-&lt;br /&gt;
! Medical MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]]&lt;br /&gt;
| Medbay Suit Storage, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
|-&lt;br /&gt;
! Rescue MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]]&lt;br /&gt;
| Paramedic&#039;s office, Chief Medical Officer&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Injector&lt;br /&gt;
* Defibrillator&lt;br /&gt;
|-&lt;br /&gt;
! Research MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]]&lt;br /&gt;
| Research Director&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Reagent Scanner&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* T-Ray&lt;br /&gt;
|-&lt;br /&gt;
! Security MODsuit &amp;lt;br&amp;gt; [[File:Mod Security.png]]&lt;br /&gt;
| Armory, can be built by robotics&lt;br /&gt;
|&lt;br /&gt;
* Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Safeguard MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]]&lt;br /&gt;
| Head of Security&#039;s Office, can be bought from Sol Traders&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Mirage Grenade&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Holster&lt;br /&gt;
|-&lt;br /&gt;
! Magnate MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]]&lt;br /&gt;
| Captain&#039;s Office&lt;br /&gt;
|&lt;br /&gt;
* Expanded Storage&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
|-&lt;br /&gt;
! Cosmohonk MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]]&lt;br /&gt;
| Can be built by robotics&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Syndicate MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]]&lt;br /&gt;
| Syndicate Uplink, Nuclear Operative Uplink&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Ion Jetpack for Traitors &#039;&#039;&#039;OR&#039;&#039;&#039; Advanced Ion Jetpack for Nuclear Operatives&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Syndicate Elite MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]]&lt;br /&gt;
| Syndicate Uplink, Nuclear Operative Uplink&lt;br /&gt;
|&lt;br /&gt;
* Armor Booster&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Flashlight&lt;br /&gt;
* No-Slip&lt;br /&gt;
|-&lt;br /&gt;
! Prototype MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]]&lt;br /&gt;
| Space Ruins&lt;br /&gt;
|&lt;br /&gt;
* Prototype Kinesis&lt;br /&gt;
* Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Emergency Tether&lt;br /&gt;
|-&lt;br /&gt;
! Responsory MODsuit &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]]&lt;br /&gt;
| [[Emergency Response Team]]&lt;br /&gt;
|&lt;br /&gt;
* Insignia&lt;br /&gt;
* Syndicate Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Advanced Magnetic Stability&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* &#039;&#039;&#039;Role-Specific Module:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Commander - Power Kick &lt;br /&gt;
&amp;lt;br&amp;gt; Security - Mirage Grenade&lt;br /&gt;
&amp;lt;br&amp;gt; Engineering - Kinesis &lt;br /&gt;
&amp;lt;br&amp;gt; Medical - Defibrillator &lt;br /&gt;
&amp;lt;br&amp;gt; Janitor - Hydraulic Clamp &lt;br /&gt;
&amp;lt;br&amp;gt; Inquisitor - Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Apocryphal MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]]&lt;br /&gt;
| [[Death Squad]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Advanced Ion Jetpack&lt;br /&gt;
* Status Readout&lt;br /&gt;
&#039;&#039;&#039;Apocryphal Officer MODsuit Only:&#039;&#039;&#039;&lt;br /&gt;
* Power Kick&lt;br /&gt;
|-&lt;br /&gt;
! Corporate MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]]&lt;br /&gt;
| [[Nanotrasen Central Command|Central Command]]&lt;br /&gt;
|&lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* EMP Shield&lt;br /&gt;
* Status Readout&lt;br /&gt;
* Kinesis Plus&lt;br /&gt;
|-&lt;br /&gt;
! Debug and Administrative MODsuits &amp;lt;br&amp;gt; [[File:Mod Debug.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
* Bluespace Storage&lt;br /&gt;
* Welding Protection&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Radiation Detection&lt;br /&gt;
* Bike Horn&lt;br /&gt;
* Injector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building a MODsuit==&lt;br /&gt;
&lt;br /&gt;
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Mod Core.gif|32px]] Order a &#039;&#039;&#039;MOD core&#039;&#039;&#039; from Cargo &#039;&#039;&#039;OR&#039;&#039;&#039; find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, [[Robotics Lab]] also starts with one.&lt;br /&gt;
# [[File:Mod Shell.png|32px]] Add core to shell.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; core to shell.&lt;br /&gt;
# [[File:Mod Helmet.png|32px]] Add &#039;&#039;&#039;helmet&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Chestplate.png|32px]] Add &#039;&#039;&#039;chestplate&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Gauntlets.png|32px]] Add &#039;&#039;&#039;gauntlets&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Mod Boots.png|32px]] Add &#039;&#039;&#039;boots&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039; assembly.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; assembly.&lt;br /&gt;
# [[File:Mod Standard Plating.png|32px]] Add &#039;&#039;&#039;external plating&#039;&#039;&#039; to assembly.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Open modsuit panel with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# [[File:Powercell.png|32px]] Insert a &#039;&#039;&#039;power cell&#039;&#039;&#039;.&lt;br /&gt;
# [[File:Screwdriver tool.png|32px]] Close modsuit panel with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plating Types==&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: The stats can be plugged into this  [https://www.desmos.com/calculator/nleu3rbzq5/ formula]  to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                           | Item &lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Melee&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Bullet&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Laser&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Energy&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Bomb&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Rad&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                     | Fire&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                            | Slowdown&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:20%;        | Other Traits&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | In-Built Modules&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:10%;        | Alternate Skins&lt;br /&gt;
|-&lt;br /&gt;
! Standard MODsuit &amp;lt;br&amp;gt; [[file:Mod Standard.png]] &amp;lt;br&amp;gt; [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 || 5 || 5 || 5 || 0 || 25 || 33&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| civilian &amp;lt;br&amp;gt; [[file:Mod Civilian.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Engineering MODsuit &amp;lt;br&amp;gt; [[File:Mod Engineering.png]] &amp;lt;br&amp;gt; [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20 || 5 || 5 || 5 || 30 || 150 || IMMUNE &lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| shock-proof and heat resistant&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Atmospheric MODsuit &amp;lt;br&amp;gt; [[File:Mod Atmospheric.png]] &amp;lt;br&amp;gt; [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 20 || 5 || 5 || 5 || 15 || 15 || IMMUNE&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
| extreme heat resistance&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Advanced MODsuit &amp;lt;br&amp;gt; [[File:Mod Advanced.png]] &amp;lt;br&amp;gt; [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35 || 10 || 10 || 10 || 50 || IMMUNE || IMMUNE&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.45&lt;br /&gt;
| Acid and Fire resistant, shock-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Magboots|Advanced Magnetic Stability]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Loader MODsuit &amp;lt;br&amp;gt; [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}&lt;br /&gt;
| 10&lt;br /&gt;
| 20 || 5 || 5 || 5 || 10 || 0 || 25&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Loader Clamp|Loader Clamp]]&lt;br /&gt;
* [[#Loader Arms|Loader Arms]]&lt;br /&gt;
* [[#Loader Magnet|Loader Magnet]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Mining MODsuit &amp;lt;br&amp;gt; [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 30 || 5 || 5 || 5 || 50 || 50 || 50&lt;br /&gt;
| 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| ash-proof&lt;br /&gt;
| &lt;br /&gt;
* [[#Ash Armor|Ash Armor]]&lt;br /&gt;
* [[#Sphere Transform|Sphere Transform]]&lt;br /&gt;
| asteroid mining &amp;lt;br&amp;gt; [[File:Mod Asteroid.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Medical MODsuit &amp;lt;br&amp;gt; [[File:Mod Medical.png]] &amp;lt;br&amp;gt; [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10 || 5 || 5 || 5 || 10 || 0 || 75&lt;br /&gt;
| 10&lt;br /&gt;
| 0.45&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| corpsman &amp;lt;br&amp;gt; [[File:Mod Corpsman.png]] &amp;lt;br&amp;gt; [[File:Mod Skin Applier.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Rescue MODsuit &amp;lt;br&amp;gt; [[File:Mod Rescue.png]] &amp;lt;br&amp;gt; [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 20|| 20 || 5 || 5 || 10 || 50 || 150&lt;br /&gt;
| 7.5&lt;br /&gt;
| 0.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Research MODsuit &amp;lt;br&amp;gt; [[File:Mod Research.png]] &amp;lt;br&amp;gt; [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 30 || 30 || 5 || 5 || IMMUNE || 75 || 75&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Security MODsuit &amp;lt;br&amp;gt; [[File:Mod Security.png]] &amp;lt;br&amp;gt; [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}&lt;br /&gt;
| 12&lt;br /&gt;
| 25 || 20 || 20 || 5 || 25 || 0 || 150&lt;br /&gt;
| 5&lt;br /&gt;
| 0.45&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Safeguard MODsuit &amp;lt;br&amp;gt; [[File:Mod Safeguard.png]] &amp;lt;br&amp;gt; [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 30 || 25 || 25 || 15 || 40 || 25 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Magnate MODsuit &amp;lt;br&amp;gt; [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50 || 50 || 50 || 15 || 15 || 50 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.25&lt;br /&gt;
| shock-proof&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Cosmohonk MODsuit &amp;lt;br&amp;gt; [[File:Mod Cosmohonk.png]] &amp;lt;br&amp;gt; [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 5 || 5 || 5 || 5 || 5 || 0 || 75&lt;br /&gt;
| 1.25&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15 in EVA mode &amp;lt;br&amp;gt; 40 in combat mode || 20 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 5 in EVA mode &amp;lt;br&amp;gt; 20 in combat mode|| 35 || 50 || 50&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Syndicate Elite MODsuit &amp;lt;br&amp;gt; [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode || 45 in EVA mode &amp;lt;br&amp;gt; 75 in combat mode|| 35 in EVA mode &amp;lt;br&amp;gt; 50 in combat mode|| 10 in EVA mode &amp;lt;br&amp;gt; 25 in combat mode|| 60 || 150 || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5 in EVA mode &amp;lt;br&amp;gt; 0 in combat mode&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[#Armor Booster|Armor Booster]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Prototype MODsuit &amp;lt;br&amp;gt; [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 20 || 5 || 10 || 10 || 50 || 50 || 150&lt;br /&gt;
| 10&lt;br /&gt;
| 0.95&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Prototype Kinesis|Prototype Kinesis]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Responsory MODsuit &amp;lt;br&amp;gt; [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 40 || 25 || 25 || 20 || 25 || IMMUNE || 200&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* [[#Insignia|Insignia Module]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Apocryphal MODsuit &amp;lt;br&amp;gt; [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}&lt;br /&gt;
| 25&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0.75&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Corporate MODsuit &amp;lt;br&amp;gt; [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}&lt;br /&gt;
| 15&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Debug MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}&lt;br /&gt;
| 50&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Administrative MODsuit &amp;lt;br&amp;gt; [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}&lt;br /&gt;
| 1000&lt;br /&gt;
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modsuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
===Exchanging the Power Cell===&lt;br /&gt;
&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Wrench.png|32px]] &#039;&#039;&#039;Wrench&#039;&#039;&#039;.&lt;br /&gt;
# Re-insert the [[File:Mod Core.gif|32px]] &#039;&#039;&#039;MODsuit core&#039;&#039;&#039;.&lt;br /&gt;
# Insert the [[File:Powercell.png|32px]] &#039;&#039;&#039;Power Cell&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Fixing Wiring===&lt;br /&gt;
MODsuits wiring can malfunction after MODsuit is damaged by &#039;&#039;EMPs&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Malfunctions include:&#039;&#039;&#039;&lt;br /&gt;
* Lack of response from the MODsuits functions.&lt;br /&gt;
* The User Interface becoming Dysfunctional until fixed.&lt;br /&gt;
&lt;br /&gt;
In order to fix the wiring:&lt;br /&gt;
&amp;lt;!-- copied from hacking, basically template this could use --&amp;gt;&lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to expose the wiring.&lt;br /&gt;
# Hack using a [[File:Multitool.png|32px]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; or [[File:Wirecutters.png|32px]] &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;. &lt;br /&gt;
# Use a [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to hide the wires again when done.&lt;br /&gt;
* Do note the wire order in every single MODsuit is different.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;65%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #A06DA0&#039; width: 20%;                            | Wire&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Multitool.png|32px]] Pulsing&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Cutting&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #A06DA0&#039; width: 40%;         | [[File:Wirecutters.png|32px]] Mending&lt;br /&gt;
|-&lt;br /&gt;
| Shock / Electrify&lt;br /&gt;
&#039;&#039;&#039;(Orange Light)&#039;&#039;&#039;&lt;br /&gt;
| Delivers an electrical shock to the person hacking the MODsuit.&lt;br /&gt;
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light.&lt;br /&gt;
| Will shock anyone hacking the MODsuit until repaired.&lt;br /&gt;
| Returns normal operation.&lt;br /&gt;
|-&lt;br /&gt;
| Disable&lt;br /&gt;
&#039;&#039;&#039;(Red Light)&#039;&#039;&#039;&lt;br /&gt;
| Malfunctions the MODsuit, making it sometimes unresponsive to button presses.&lt;br /&gt;
| Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light.&lt;br /&gt;
| Malfunctions the MODsuit until the wires mended.&lt;br /&gt;
| Returns the MODsuit to normal functionality.&lt;br /&gt;
|-&lt;br /&gt;
| ID Lock&lt;br /&gt;
&#039;&#039;&#039;(Green Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the ID Lock on a MODsuit.&lt;br /&gt;
| Toggles the ID Lock. Toggles the Green Light.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Interface Functionality&lt;br /&gt;
&#039;&#039;&#039;(Yellow Light)&#039;&#039;&#039;&lt;br /&gt;
| Toggles the MODsuits User Interface functionality on a MODsuit.&lt;br /&gt;
| Toggles the User Interfaces Functionality. Toggles the Yellow Light.&lt;br /&gt;
| Breaks the User Interfaces Functionality until the wire is mended.&lt;br /&gt;
| Restores the User Interface Functionality.&lt;br /&gt;
|-&lt;br /&gt;
| Dud Wires&lt;br /&gt;
| The remaining two wires in the MODsuit are duds and have no effect.&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upgrading the MODsuit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Addition:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Insert [[#Modules|modules of your choosing]].&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Removal:&#039;&#039;&#039;&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on the [[File:Mod Control.png|32px]] &#039;&#039;&#039;MODsuit central controller&#039;&#039;&#039;.&lt;br /&gt;
# Use [[File:Crowbar.png|32px]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to take the modules out.&lt;br /&gt;
# Use [[File:Screwdriver tool.png|32px]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Module power drain is based on MODsuit&#039;s power drain. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of &amp;lt;code&amp;gt;5•0.3&amp;lt;/code&amp;gt;.&lt;br /&gt;
===Printable Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Storage Module &amp;lt;br&amp;gt; [[File:Mod Storage.png]] {{anchor|Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Extended Storage Module &amp;lt;br&amp;gt; [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Medical Visor Module &amp;lt;br&amp;gt; [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Diagnostic Visor Module &amp;lt;br&amp;gt; [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Security Visor Module &amp;lt;br&amp;gt; [[File:Mod Security Visor.png]] {{anchor|Security Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory &amp;lt;br&amp;gt; 3 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Meson Visor Module &amp;lt;br&amp;gt; [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Welding Protection Module &amp;lt;br&amp;gt; [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 4 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! T-Ray Scanner Module &amp;lt;br&amp;gt; [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Engineering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Cloak Module &amp;lt;br&amp;gt; [[File:Mod Cloak.png]] {{anchor|Cloak}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 2 || 10&lt;br /&gt;
| 7 Combat &amp;lt;br&amp;gt; 6 EM Spectrum &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ion Jetpack Module &amp;lt;br&amp;gt; [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0.5 || 1&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; 7 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Magnetic Stabilizator Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Radiation Protection Module &amp;lt;br&amp;gt; [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 4 EM Spectrum &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! EMP Shield Module &amp;lt;br&amp;gt; [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 6 EM Spectrum &amp;lt;br&amp;gt; 7 Combat &amp;lt;br&amp;gt; 3 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Flashlight Module &amp;lt;br&amp;gt; [[File:Mod Flashlight.png]] {{anchor|Flashlight}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Tether Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 4 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 4 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Reagent Scanner Module &amp;lt;br&amp;gt; [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.2 || 0&lt;br /&gt;
| 2 Engineering &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 2 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Internal GPS Module &amp;lt;br&amp;gt; [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 2 Bluespace&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Regulator Module &amp;lt;br&amp;gt; [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 2 EM Spectrum &amp;lt;br&amp;gt; 3 Plasma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Injector Module &amp;lt;br&amp;gt; [[File:Mod Injector.png]] {{anchor|Injector}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 4 Biotech &amp;lt;br&amp;gt; 5 EM Spectrum&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Defibrillator Module &amp;lt;br&amp;gt; [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Biotech &amp;lt;br&amp;gt; 6 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Bike Horn Module &amp;lt;br&amp;gt; [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Waddle Module &amp;lt;br&amp;gt; [[File:Mod Waddle.png]] {{anchor|Waddle}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2 || 0 || 0&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Crate Clamp Module &amp;lt;br&amp;gt; [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 3 Materials &amp;lt;br&amp;gt; 3 Data Theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Drill Module &amp;lt;br&amp;gt; [[File:Mod Drill.png]] {{anchor|Drill}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Ore Bag Module &amp;lt;br&amp;gt; [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.2&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! DNA Lock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Holster Module &amp;lt;br&amp;gt; [[File:Mod Holster.png]] {{anchor|Holster}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Active Sonar Module &amp;lt;br&amp;gt; [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 4&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Pathfinder Module &amp;lt;br&amp;gt; [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 200&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 5 Engineering &amp;lt;br&amp;gt; 5 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Stabilizer Module &amp;lt;br&amp;gt; [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3 || 0 || 0&lt;br /&gt;
| 2 Materials &amp;lt;br&amp;gt; 3 Engineering &amp;lt;br&amp;gt; 2 Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Status Readout Module &amp;lt;br&amp;gt; [[File:Mod Status Readout.png]] {{anchor|Status Readout}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.1&lt;br /&gt;
| 5 Materials &amp;lt;br&amp;gt; 6 Biotech &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Anomaly-Powered Modules====&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039; width:10%;                         | Required Tech Levels&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Teleporter Module &amp;lt;br&amp;gt; [[File:Mod Teleporter.png]] {{anchor|Teleporter}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;bluespace&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| 5 Engineering &amp;lt;br&amp;gt; 6 Plasma &amp;lt;br&amp;gt; 7 Bluespace &amp;lt;br&amp;gt; 5 Combat&lt;br /&gt;
| &#039;&#039;&#039;Requires &amp;lt;u&amp;gt;gravitational&amp;lt;/u&amp;gt; anomaly core to function.&#039;&#039;&#039; &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illegal Modules==== &amp;lt;!-- only for illegal modules that can be printed, should only contain links and levels required--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align: center; background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #A06DA0; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Module&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;;                         | Required Tech Levels&lt;br /&gt;
|-&lt;br /&gt;
! [[#Syndicate Storage|Syndicate Storage Module]] &amp;lt;br&amp;gt; [[File:Mod Syndicate Storage.png]]&lt;br /&gt;
| 7 Materials &amp;lt;br&amp;gt; 7 Power &amp;lt;br&amp;gt; 7 Engineering &amp;lt;br&amp;gt; 4 Illegal&lt;br /&gt;
|-&lt;br /&gt;
! [[#Plate Compression|Plate Compression Module]] &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]]&lt;br /&gt;
| 6 Materials &amp;lt;br&amp;gt; 6 Engineering &amp;lt;br&amp;gt; 5 Power &amp;lt;br&amp;gt; 2 Illegal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maintenance Modules===&lt;br /&gt;
Modules, that can be found in [[Maintenance]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;text-align: center; background-color: #E5E5E5;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#777777&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#777777&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#777777&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Springlock Module &amp;lt;br&amp;gt; [[File:Mod Springlock.png]] {{anchor|Springlock}}&lt;br /&gt;
| 3&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Balloon Blower Module &amp;lt;br&amp;gt; [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Stamper Module &amp;lt;br&amp;gt; [[File:Mod Stamper.png]] {{anchor|Stamper}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Modules===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Armor Booster Module &amp;lt;br&amp;gt; [[File:Mod Armor Booster.png]] {{anchor|Armor Booster}}&lt;br /&gt;
| 0&lt;br /&gt;
|  ||  || &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Uplink Modules====&lt;br /&gt;
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ff9999;&amp;quot; &amp;lt;!-- color borrowed from [[Syndicate Items]] --&amp;gt;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! style=&#039;background-color:darkred&#039; width:5%;                          | Telecrystal Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:darkred&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Visor Module &amp;lt;br&amp;gt; [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 15 TC &lt;br /&gt;
| Lets you see living beings through walls. Also provides night vision.&lt;br /&gt;
|-&lt;br /&gt;
! Night Visor Module &amp;lt;br&amp;gt; [[File:Mod Night Visor.png]] {{anchor|Night Visor}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0.3 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| Lets you see clearer in the dark.&lt;br /&gt;
|-&lt;br /&gt;
! Plate Compression Module &amp;lt;br&amp;gt; [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}&lt;br /&gt;
| 2&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 10 TC &lt;br /&gt;
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.&lt;br /&gt;
|-&lt;br /&gt;
! Anti-Slip Module &amp;lt;br&amp;gt; [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.1 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.&lt;br /&gt;
|-&lt;br /&gt;
! Heavily Modified Springlock Module &amp;lt;br&amp;gt; [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}&lt;br /&gt;
| &lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting  up, but was taken out of modern suits because of the springlock&#039;s tendency to &#039;&#039;&amp;quot;snap&amp;quot;&#039;&#039; back into place when exposed to humidity. You know what it&#039;s like to have an entire exoskeleton enter you? &amp;lt;br&amp;gt;&lt;br /&gt;
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.&lt;br /&gt;
|-&lt;br /&gt;
! Hidden Holster Module &amp;lt;br&amp;gt; [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| 5 TC &lt;br /&gt;
| A holster module disguised to look like a tether module. Gun not included.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Modules===&lt;br /&gt;
Modules obtainable via other means, as well as ones you cannot obtain.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #CED2DB;&amp;quot; &lt;br /&gt;
|-style=&amp;quot;font-weight: bold;text-align: center;background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:15%;                         | Module&lt;br /&gt;
! style=&#039;background-color:#606D89&#039; width:5%;                          | Complexity&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Passive Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | Active Cell Drain&lt;br /&gt;
! style=&#039;background-color:#606D89&#039;;                                   | On-Use Cell Drain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:15%;      | Location&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#606D89&#039; width:70%;      | Description&lt;br /&gt;
|-&lt;br /&gt;
! Prototype Kinesis Module &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 5&lt;br /&gt;
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Kinesis Module Plus &amp;lt;br&amp;gt; [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 3&lt;br /&gt;
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Insignia Module &amp;lt;br&amp;gt; [[File:Mod Insignia.gif]] {{anchor|Insignia}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Power Kick Module &amp;lt;br&amp;gt; [[File:Mod Power Kick.png]] {{anchor|Power Kick}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Cloaking Module &amp;lt;br&amp;gt; [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}&lt;br /&gt;
| 4&lt;br /&gt;
| 0 || 1 || 5&lt;br /&gt;
| &#039;&#039;&#039;ADMIN SPAWN ONLY&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Camera Module &amp;lt;br&amp;gt; [[File:Mod Camera.gif]] {{anchor|Camera}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0 || 0 || 0&lt;br /&gt;
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Magnetic Stability Module &amp;lt;br&amp;gt; [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0 || 0.5 || 0&lt;br /&gt;
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! MOD Magnet Module &amp;lt;br&amp;gt; [[File:Mod Magnet.png]]&lt;br /&gt;
| 0&lt;br /&gt;
| || ||&lt;br /&gt;
| Pre-Equipped on Loader MODsuit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Руководства]]&lt;/div&gt;</summary>
		<author><name>HaskiMaser</name></author>
	</entry>
</feed>